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Author Topic: Fortress  (Read 1418 times)

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ATN082268

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Fortress
« on: June 26, 2013, 12:31:21 AM »

O.K. I couldn't resist designing another Super Heavy Vehicle :)

BattleTech Vehicle Technical Readout
 * CUSTOM WEAPONS

Type/Model: Fortress
Tech: Clan / 3072
Config: Tracked Vehicle
Rules: Level 3, Custom design

Mass: 200 tons
Power Plant: 200 Fusion
Cruise Speed: 10.8 km/h
Maximum Speed: 21.6 km/h
Armor Type: Hardened

Armament:
2 Arrow IV Systems
 2 ER Medium Lasers
 2 SRM 6s
 4 Grenade Launchers
 4 Anti-Missile Systems
 2 Anti-Personnel Pods
 2 B-Pods*
 1 Angel ECM Suite

Manufacturer: (Unknown)
 Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Fortress
Mass: 200 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 100 pts Standard 0 40.00
Engine: 200 Fusion 0 8.50
Shielding & Transmission Equipment: 0 4.25
 Cruise MP: 1
 Flank MP: 2
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Turret Equipment: 0 2.40
Sponson Turret Equipment: 0 1.20
Armor Factor: 641 pts Hardened 0 80.13

 Internal Armor
 Structure Value
 Front: 20 120
 Front L / R Sides: 20 105/105
 Rear L / R Sides: 20 75/75
 Rear: 20 75
Turret: 20 86

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Arrow IV Systems Turret 0 60 3 36.00
1 ER Medium Laser Lf_Spon 5 1 1.00
1 SRM 6 Lf_Spon 0 15 2 2.50
2 Grenade Launchers Lf_Spon 0 2 1.00
2 Anti-Missile Systems Lf_Spon 0 20 3 1.83
1 Anti-Personnel Pod Lf_Spon 0 1 .50
1 B-Pod* Lf_Spon 0 1 1.00
1 ER Medium Laser Rt_Spon 5 1 1.00
1 SRM 6 Rt_Spon 0 15 1 2.50
2 Grenade Launchers Rt_Spon 0 2 1.00
2 Anti-Missile Systems Rt_Spon 0 20 2 1.83
1 Anti-Personnel Pod Rt_Spon 0 1 .50
1 B-Pod* Rt_Spon 0 1 1.00
1 Angel ECM Suite Body 0 1 1.50
1 C.A.S.E. Equipment Body 0 .00
Cargo Bay Capacity Body 1 .35
--------------------------------------------------------
TOTALS: 10 23 200.00
Items & Tons Left: 22 .00

Calculated Factors:
Total Cost: 23,580,700 C-Bills
Battle Value: 1,917
Cost per BV: 12,300.83
Weapon Value: 2,692 / 2,692 (Ratio = 1.40 / 1.40)
Damage Factors: SRDmg = 48; MRDmg = 33; LRDmg = 24
BattleForce2: MP: 1, Armor/Structure: 0 / 46
 Damage PB/M/L: 9/7/4, Overheat: 0
 Class: GA; Point Value: 19
 Specials: ecm, artA
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JPArbiter

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Re: Fortress
« Reply #1 on: June 27, 2013, 09:59:14 AM »

Okay you are getting somewhere.  you got the artillery range and the point defense. 

I would consider swapping out some of the SRMs for either MMLs or LRMs so you can deploy minefields to cover the approach.

your anti infantry defense is almost TOO layered and rely oin point blank range or being swarmed, some additional Lasers might be a better bet.
« Last Edit: June 27, 2013, 09:59:39 AM by JPArbiter »
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BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

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ATN082268

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Re: Fortress
« Reply #2 on: June 27, 2013, 08:42:04 PM »

Okay you are getting somewhere.  you got the artillery range and the point defense. 

I would consider swapping out some of the SRMs for either MMLs or LRMs so you can deploy minefields to cover the approach.

your anti infantry defense is almost TOO layered and rely oin point blank range or being swarmed, some additional Lasers might be a better bet.

  Swapping LRMs for SRMs is an interesting idea. I could get 3 LRM-5s for the 2 SRM-6s. The Arrow IVs can also lay down minefields but that requires allocating some of their ammunition for minefield duties. The way that Total Warfare treats laser damage against infantry, I'm not sure adding more lasers is the way to go for anti-infantry duties, especially when I'll have to add additional heat sinks for the lasers. And if I did swap out the SRMs for LRMs, I'd keep a couple of LRM rounds in reserve for anti-infantry duties. It might hurt a little but I could also fire artillery rounds at range 1 and the splash damage would help deal with swarming infantry or Battle Armor.
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