OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to OurBattleTech.com - A BattleTech Fan Site

Pages: [1]   Go Down

Author Topic: Georg von Trapp class Dreadnought Submarine  (Read 8060 times)

0 Members and 1 Guest are viewing this topic.

Cryhavok101

  • Kavallerist
  • *
  • Offline Offline
  • Posts: 126
Georg von Trapp class Dreadnought Submarine
« on: July 06, 2017, 11:58:17 PM »

Georg von Trapp class Dreadnought Submarine
Code: [Select]
Type: [i]Georg von Trapp[/i] class Dreadnought Submarine
Tech Base: Inner Sphere
Movement Type: Naval (Large, Template E)
Mass: 100,000 tons

Equipment Mass
Chassis: 36,352.80
Engine: Fusion 23,850.00
Cruise MP: 7
Flank MP: 11
Heat Sinks: 472 472.00
Power Amplifiers: 0.00
Fuel: 0.00
Turrets: 289.70


Armor Factor (Vehicular Stealth): 5,089 318.063
Internal Armor
Structure Value
Front 80 463
Front R/L Side 80 462/462
Rear R/L Side 80 462/462
Rear 80 463
Turret (T1) 80 463
Turret (T2) 80 463
Turret (T3) 80 463
Turret (T5) 80 463
Turret (T9) 80 463

Weapons and Equipment Location Mass
4 Cruise Missile 120 Front 540.00
1 LAMS Front 1.50
3 SCL-3s Turret 1 750.00
32 Arrow IV Launchers Turret 2 480.00
2 LRM 20 (IS) Turret 2 20.00
40 Plasma Cannons Turret 3 120.00
1 Helipad Hex 4 500.00
4 LRT 20 (IS) Right Sponson 40.000
4 Laser RISC Hyper Right Sponson 32.000
1 LAMS (IS) Right Sponson 1.50
4 LRT 20 (IS) Left Sponson 40.000
4 Laser RISC Hyper Left Sponson 32.000
1 LAMS (IS) Left Sponson 1.50
3 SCL-3s Turret 5 750.00
Flight Deck Hexes 6, 7, & 8 1,500.00
3 SCL-3s Turret 9 750.00
1 LAMS Rear 1.50
Advanced Fire Control Body 355.40
Comms Equipment Body 15.00
Mobile HPG Body 50.00
Angel ECM Body 2.00
Bloodhound Active Probe Body 2.00
Docking Thrusters Body 2000.00

Ammo Mass
Cruise Missile 120 Ammo (40 Missiles) 2,400.00
Arrow IV (IS) Ammo (800 Rounds) 160.00
LRM 20 (IS) Mine Clearance Ammo (100 Salvos) 20.00
Plasma Cannon Ammo (4000 rounds) 400.00
LRT 20 (IS) Ammo (400 Salvos) 80.00

Crew: 939 Total 6,573.00
23 Crew-2nd Class Quarters
646 Gunners/Other-2nd Class Quarters
270 Bay Personnel-2nd Class Quarters
150 Maritime Escape Pods 1,050.00
10 Theatre MASH bay 12.50
6 Field Kitchens 18.00

Cargo:
50 Fighter Bays 5 Doors 7,500.00
10 Light Vehicle Bays 2 Doors 500.00
20 4-Man Battle Armor Bays 1 Door 160.00
11,835.538 tons standard 1 Door 11,835.538
4 Lift Hoists 12.00

Notes: Features Armored, Omni, Submersible, and Tractor (Naval) Chassis Modifications

Design Quirks: Narrow/Low Profile, Easy to Maintain, Searchlights. Improved Sensors, and Poor Performance

Named for a famed and decorated Austrian Submarine commander. Built in the late republic era by the Federated Suns to help defend the few remaining undersea bases against the Capellans and Combine aggression. Republic Engineers aided in the design, not only wanting the Federated Suns to be able to hold the line in their wars, but wishing to employ the design themselves as well.

Partially inspired by the Word of Blake's Wyrm submersible Fortresses and the Lyran Jormungands, and even the Draconis Combine's own Triton Missile Submarines.

The Georg von Trapp has several components to it's arsenal. Designated engagement bands. The First band of engagement is it's aerospace fighters, capable of intercepting foes well before they reach the atmosphere. The second engagement occurs when an enemy enters range of the three trios of Subcapital Lasers, again prior to entering the atmosphere. Shortly after the enemy hits the atmosphere they enter the third engagement band, which is the Arrow IV flak barrage from over thirty tubes.

Closer in the VTOL and WiGEs carried by the Georg von Trapp engage in the fourth engagement band. Close in the last engagement band consisting of a withering array of plasma cannons opens up and drives what remains of an enemy force out of control even if it survives the barrage.

For defensive measures the vessel uses a quartet of Laser Anti-Missile Systems, and also uses a pair of LRM launchers with mine clearance missiles. A contingent of 100 battle Armored marines both protect the ship and are prepared to conduct sorties against enemy incursion. Thick plates of vehicular stealth armor are layered to protect the ship and make it difficult for enemies to return fire on it.

Capable of submerging, it can also engage foes underwater with sponson mounted Long Range Torpedoes and Hyper Lasers. Coupled with it's fusion engines that can propel at over 110 kph, even submerged makes such a massive ship difficult to kill.

It can support land operations with close shore support from the Arrow IV. For further inland it has a quartet of massive cruise missile launchers capable of devastating anything struck.

It also carries over ten thousand tons of cargo. This combined with the completely modular design of the omni-technology used in the vessel's construction allows it to be customized easily for the world it is built on, and adapt to the changing situation on a world. Intended to operate not only as a base of operations but be capable of gorilla operations on a world even after it falls to the enemy. To further support this, the Georg von Trapp class was built with a reinforced structure capable of operating as a naval tractor. Even more the lift hoists built into the design allow it to haul an astounding two hundred thousand tons. This allows it to conduct salvage operations on any enemy warships that might fall to it, further cementing it as a king of the oceans.

Variants
Rumor has it that in order to finance construction of these behemoths, the First Prince also sold the design to Clan Diamond Shark. Rumor further states that there are on a few worlds in the Clan Protectorate, vessels greatly matching the description of the Georg von Trapp class, and it stands to reason were it built by the while clan foxes, they would first upgrade it with clan technology. While that is just a rumor, the omni-technology in the design would make such a practice trivial to do if one had access to the clan tech components.
Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Georg von Trapp class Dreadnought Submarine
« Reply #1 on: July 27, 2017, 06:20:08 AM »



Good lord...thats no sub..thats a battlestation!  Excellent write up, and a really good idea, its a mobile SDS/planetary defence position that would force an invader to have to hunt it down.  It can also be a command center and center of opposition against any invader.

No longer 'doe a deer a female deer' but rather this



From the family Von Trapp.
Logged

Dragon Cat

  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 3,271
  • Not Dead Until I Say So
Re: Georg von Trapp class Dreadnought Submarine
« Reply #2 on: July 27, 2017, 05:11:20 PM »

That video wt... lol
Logged
My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Cryhavok101

  • Kavallerist
  • *
  • Offline Offline
  • Posts: 126
Re: Georg von Trapp class Dreadnought Submarine
« Reply #3 on: August 18, 2017, 01:39:37 AM »

Feel free to use it in your universe if you like, and attach whatever other lore would be better for it there. It came from the idea of making a battletech wet navy ship that was closer to one of our modern warships in design... I ended up making it somewhat closer to ALL of our modern navy ships lol.

I also had the idea that it could fill a similar role as a castle brian, which in my mind is similar to what Marauder described in his post. It may not hold a planet against invasion, but the planet isn't really gonna be taken until this thing falls; and that fall will be costly for the enemy. Even if you pit a warship to stop it, how long are you gonna park that warship in orbit waiting for this thing to surface? That warship is effectively benched from the rest of any ongoing war until it resolves the problem or gives up and moves on. Longevity in that kind of situation was the main reason I gave it such a sizable cargo bay.
Logged

Dragon Cat

  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 3,271
  • Not Dead Until I Say So
Re: Georg von Trapp class Dreadnought Submarine
« Reply #4 on: August 18, 2017, 02:43:38 AM »

The only way I see killing it would be massed mini-sub attack followed by Battle Armour boarding.

Either way it would be quite bloody

As for using it I'd probably standardize it a bit weapons wise it's a little too catch all for me.  I actually meant to use your support craft spreadsheet to build something similar and akin to a present day "boomer" mine lost the aerospace fighter capacity, kept some VTOLs and mini-subs of its own while its weapons were primarily based around cruise missiles and some sort of capital missile.

My thinking was it was designed to A. Act as an artillery battery all on its own B. act as a nuclear deterrent and C.  Be able to escort itself but I haven't even started to stat it.
Logged
My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Cryhavok101

  • Kavallerist
  • *
  • Offline Offline
  • Posts: 126
Re: Georg von Trapp class Dreadnought Submarine
« Reply #5 on: August 18, 2017, 09:00:30 AM »

The only way I see killing it would be massed mini-sub attack followed by Battle Armour boarding.

Either way it would be quite bloody


This thing carries 100 of it's own battle armor, so it would get pretty bloody. Especially since this is a FedSuns design, so it's likely to be garrisoned by Sea Fox battle armor (the fed suns aquatic battle armor, not the clan). Any of the canon mini-subs would have trouble fighting it, due to it's stealth armor, it's LRT-20's effectively out range any opposition's weapons (until someone else makes a stealth armored mini-sub).

As for using it I'd probably standardize it a bit weapons wise it's a little too catch all for me.  I actually meant to use your support craft spreadsheet to build something similar and akin to a present day "boomer" mine lost the aerospace fighter capacity, kept some VTOLs and mini-subs of its own while its weapons were primarily based around cruise missiles and some sort of capital missile.

My thinking was it was designed to A. Act as an artillery battery all on its own B. act as a nuclear deterrent and C.  Be able to escort itself but I haven't even started to stat it.

It is an omni, so it would be fairly easy to change it's weapons configuration (in universe), though yeah, a lot of work to figure out what those other configurations might be.
Logged
Pages: [1]   Go Up