Although by the book (
) the Scorps don't have any PGCs, I think that is just something the original writer thought wouldn't or shouldn't be included in the list of Front and Second Line
combat formations. Accordingly, I give the Scorps around fifteen or so PGCs that are equipped with vehicles, conventional infantry, and conventional fighters. These units are designed for the defense of Scorpion enclaves and also provide a police/para-military presence to preserve law and order among the castes. Like other Clans, the Scorp PGCs are comprised of warriors that didn't make the cut for combat service, as well as those who are simply too old or disabled to continue the serve their Clan on the firing line.
I organize the Scorpion PGCs as follows:
Trinary Alpha:
Command Star: 2 Minerva, 2 Chiron, 2 Hera, 2 Infantry Points, 2 Hecate
Garrison Star: 6 Minera, 2 Hera, 2 Infantry Points
Air Star: 10 Hel
Trinary Beta, Gamma, Delta, and Epsilon
Garrison Star 1: 6 Minerva, 2 Hera, 2 Infantry Points
Garrison Star 2: 6 Minerva, 2 Hera, 2 Infantry Points
Scout Star 1: 6 Chiron; 4 Hecate
This organization gives a good mix of scouts, infantry, and armor in the four main combat trinary formations and gives the PGC limited air assets with the Hel-class conventional fighters in Trinary Alpha.
I will follow up with the actual vehicles.
MA