hyper fast units are aways a problem in Battletech, particularly these days. my solution was pretty elegant if I say so myself. hyper fast units are generally light, so massive crippling damage is not nessicary. hitting often is as important if not more so then hitting hard. thus The Harrier, a design that utilizes Light AC2s, specifically for precision munitions, and a targeting computer, allowing the vehicle to negate up to a +4 movement based modifier.
I chose a hovercraft because hyper fast mechs, LAMs and vehicles will choose open terrain as much as possible, terrain that hovercraft excel in.
Harrier
Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F
Production Year: 0
Cost: 2,542,000 C-Bills
Battle Value: 909
Power Plant: 165 Fusion Engine
Cruise Speed: 86.4 km/h
Flanking Speed: 129.6 km/h
Armor: Standard Armor
Armament:
2 Medium Lasers
2 Light AC/2s
1 Unknown Targeting Computer
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 25 points 5.00
Engine: Fusion Engine 165 9.00
Cruise MP: 8
Flank MP: 12
Heat Sinks: Single Heat Sink 10 0.00
Control Equipment: 2.50
Lift Equipment: 5.00
Turret: 1.00
Armor: Standard Armor AV - 184 11.50
Armor
Factor
Front 40
Left/Right 40/40
Turret 34
Rear 30
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
2 Light AC/2s T 2 2 8.00
2 Medium Lasers T 6 2 2.00
Targeting Computer BD - 1 3.00
@Light AC/2 (90) BD - 0 2.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 9
8 2 2 1 0 2 0 Structure: 2
Special Abilities: