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Author Topic: IIC Vehicle Program (Design Contest)  (Read 21009 times)

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Takiro

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Re: IIC Vehicle Program (Design Contest)
« Reply #15 on: March 17, 2016, 05:28:03 PM »

Alright folks, JPArbiter has inspired me. Drawing upon his Leviathan submission I've been tinkering with something I think fits hear. Love to hear what you think and please keep those designs coming!

OTSO ASSAULT TANK
Mass: 95 tons
Motive Type: Tracked
Power Plant: Fusion 285
Cruising Speed: 32 kph
Flank Speed: 54 kph
Armor: Compound Zeta Ferro-Fibrous
Armament: 3 GRG Gauss Rifles
Manufacturer: Ghost Bear/Steel Viper
Primary Factory: ?
Communications System: Q2 Block 9
Targeting and Tracking System: Series XXXII Multitrack IWS

OVERVIEW
   Drawing upon their Quicksilver experience, specifically with the Leviathan Tank proposal, the Ghost Bears set out to complete a new assault vehicle for use in the Inner Sphere. Working with their Steel Viper allies as part of their IIC Vehicle Project they discovered several cached Alacorns which had accompanied General Kerensky on the Exodus. While these Star League Era Heavy Tanks used an Extra Light Engine that was out of the question for the Clans. Technicians realized that weight savings from other equipment could enable the use of a standard fusion power to power this Conventional Armor design. This ‘modernization’ plan would essentially return to the roots of the first models produced by the Terran Hegemony almost five hundred years’ prior which attempted to use prototype Ferro-Fibrous armor. All of these alterations were made possible by cached Puma Assault Tanks and Mars Assault Vehicles already in production. Combining parts from all three designs created what designers termed the ‘Alacorn IIC’ which was immediately readied for combat trials. Both Clans were pleased with new Assault Tank which Loremaster Tseng enthusiastically named the Otso. Naming this formidable vehicle for the spirit of the Bear in Finnish myths is undoubtedly an attempt include the Rasalhague populace in the workings of their Clan. While the Vipers recognize their right to label the new design they prefer the more generic IIC designation.

CAPABILITIES
   Downgrading the Alacorn Mark VI’s Extra Light Engine to a standard 285 Fusion Power Plant was at the very heart of the Otso design. Initially Clan engineers used the Pitban 285 from cached Puma Assault Tanks to provide the required power core. While much heavier than the high tech Star League model it fit within established Clan norms for conventional vehicles and most importantly saved on costs. Thankfully the 285 Fusion Engine was already returning to production on the Clan Homeworlds as part of the Kinslayer OmniMech.
   To make way for this modification newly installed Clan-tech Gauss Rifles from the Mars Assault Vehicle were installed providing nine tons of weight savings. This in turn reduced the size of the vehicle’s turret by a half ton which closely resembled the Alacorn Mark I. The remaining two and a half tons came from upgraded Clan Ferro-Fibrous armor also drawn from the Mars. Ten and a half tons of this advanced plating provided ninety-seven percent effective protection when compared to the Mark VI’s thirteen tons of standard armor.
   Finally, the electronics were upgraded using the communications, targeting and tracking systems from the Mars. The net result is a much more cost effective design which retains nearly all of its predecessor’s impressive capabilities. Merchants calculate that the Otso costs only thirty-eight percent of the Alacorn Mark VI overall resource commitment. While some critics point out the lack of secondary weaponry to deter infantry most are satisfied with the Assault Tank’s tremendous long ranged firepower which can devastate ‘Mechs and Vehicles.

DEPLOYMENT
   Both the Ghost Bears and Steel Vipers have deployed the Otso directly into their second line armor units called Phalanxes. These Garrison Clusters first created after Operation Klondike have long formed the defenses of many Clans. These forces have often been overlooked by most until Operation Revival which saw the seizure of over two hundred inhabited worlds. The need to enhance their effectiveness following raids, rebellions, and other dezgra activity is now apparent. The Otso has ably filled that role for the Bears and the Vipers quickly interesting other Clans in the design. To date only Blood Spirit thanks to their involvement with the Kinslayer and Goliath Scorpion with their large Brian Caches have refitted a number of these mothballed vehicles. Many theorize the Bears may soon deploy the Otso in third line armor contingents where native Rasalhague warriors serve as militias.

VARIANTS
   With the main guns of the Otso being similar in size and weight to the largest possible autocannons many have postulated their use instead of Gauss Rifles. Indeed, tests have shown these rail guns can be swapped in an almost semi-modular fashion for either LB-20Xs or Ultra/AC 20s. Ammunition concerns have tempered the enthusiasm of these Autocannon proponents especially given the Ultra models propensity to go through rounds quickly. As such most changes have occurred with a single Gauss exchanged for an Autocannon.

Type: Otso Assault Tank
Technology Base: Clan Vehicle
Movement Type: Tracked
Tonnage: 95 tons

Equipment                           Mass
Internal Structure:                         9.5
Engine:            285               16.5
   Type:            Fusion               8.5
   Cruising MP:         3
   Flank MP:         5
Heat Sinks:            10               0
Control Equipment:                        5
Lift Equipment:                        0
Turret:                            4
Armor Factor:            202               10.5

               Armor Value   
   Front             61
   Right/Left Side               40/40
   Rear            27
   Turret            34

Weapons and Ammo:      Location         Tonnage
3 Gauss Rifles            Turret            36
Ammo (Gauss) 40         Body            5


Alacorn Mk VI = 16,609,125 while the Otso cost = 6,298,500
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Red Pins

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Re: IIC Vehicle Program (Design Contest)
« Reply #16 on: March 18, 2016, 03:16:25 AM »

Due to time and the paper & pen method I've had to adopt its taking time to enter the contest, especially since I started today!  I have only the bare bones, but didn't want to miss out, so this is what I have right now.  (I should be able to make it "contest ready", i.e. neat and pretty in standard form tomorrow night, but I've learned not to bet on computer time.

Origin
The Ebon Keshik, despite the respect of the Clans, found the prospect of controlling a restive population without adequate support daunting to a degree interpreted as fear by brash Warriors.  After individual Warriors assigned to the Keshik were rebuffed when approaching their Khans on the subject, the Warriors turned to the personnel assigned to the Clan Watch for support.
Aware that a hostile occupation of hundreds of worlds would require massive commitments of equipment and personnel, the two groups presented the IlKhan with the design specifications for the (*Name*), a Fusion-powered vehicle designed to deploy self-supporting, modular trailers of either security or intelligence  (or both) personnel to problems areas without the need for expensive support vehicles.


The bare bones are;

1. Clan/wheeled/50 tons/space 15/IS-5T

2. 50x6=300ER-20 SF=280ER +shielding 8T<-24 T <- 29 T
Control-5%=2.5 T <-31.5 T

3. HS -None

4. Armor 6 T x 16 AP=96 AP <-6 T <- 37.5 T

5. Turret
     Plasma Cannon - 6 T +1 T (Turret) = 9 T <- 46.5 T
     LRM-5 - 1.0 T
     AMS - 0.5 T
     Searchlight -0.5 T
   Light Active Probe - 0.5 T           <- 47 T
   Ammo (PC) - 1.0 T                    <- 48 T
   Ammo (LRM) - 1.0 T                  <- 49 T
   Ammo (AMS) - 1.0 T                  <- 50 T
   Trailer Hitch - 0.0 T                    <- 50 T

Crew of 4

Types of Trailers Available (All Trailers are 50 Tons, with 10 ER fusion engine, 5 T of IS, 2.5 T of Control Systems, 4 T of armor and crew of 4.)
Missile Support - 8 LRM-15 W/TAG in a Turret, 5 Ammo, 1 x A-pod
Direct-fire Support - 3 LB10-X in a turret, 4 Ammo, 1x A-Pod
Artillery Support - 2 x Arrow IV, 2 LRM-10 in a turret, 5/2 Ammo (Arrow IV/LRM), 1 A-Pod
Barracks - Both BA and standard Infantry, temporary lower Caste quarters
Intelligence - Comm equipment, Infantry Bay
Hospital - Surgical Bays, infantry bays, Cargo, Sponson-mounted MGs
Prison - Interrogation cells, Infantry Bays, Turret-mounted MG Arrays,
+a couple more later (maybe)

Note - the tow vehicle and trailers can also use the VDC (vehicular Drop Chute) system for insertion into remote areas by DropShip.



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drakensis

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Re: IIC Vehicle Program (Design Contest)
« Reply #17 on: March 18, 2016, 04:44:20 AM »

Uller

Mass: 50 tons
Tech Base: Clan
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-C-A
Production Year: 3053
Cost: 1,606,875 C-Bills
Battle Value: 658

Power Plant: Clan 150 Fusion Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Compound Alpha Ferro-Fibrous
Armament:
    1 Hegemony Arms DAT/91 Sniper
    5 Series 1 ER Small Lasers
Manufacturer: Benson and Bjorn
    Primary Factory: Spittal
Communications System: Consolidated BMR 6c
Targeting and Tracking System: TRTTS Mark II CWS

Overview:
The Clan Invasion reintroduced the Clans to the unwelcome experience of being
shelled by artillery, leading to some demand for artillery of their own.

When reminded that artillery was a dishonourable practise, junior officers
pointed out that firstly it was extremely demoralising to be shot at without
being able to return fire, secondly, that a solahma warrior commanding
technicians could readily man such a vehicle and thirdly that artillery would
also be useful creating breaches in Inner Sphere fortifications.

While most Clans suggested the juniors should offer surkai, Clan Ghost Bear had
a recently acquired vehicle factory that wasn't building anything useful and
agreed to at least consider limited production, basing their design on the
SLDF's Ballista, naming it for the Norse God of archery. The fact this is also
the Inner Sphere designation for the Kit Fox is, in their view, not their
problem.


Capabilities:
The Spittal factory already built the Vedette tank, which was the same size as
the Ballista. To accomodate easier transportation the chassis was scaled down
slightly - initially this allowed the use of reactors taken from salvaged
Valkyrie and Commandos for prototypes. Longer term production will use the same
reactor as the Mithras light tank.

The Uller is built around the Hegemony Arms DAT/91 sniper artillery piece,
thousands of which have been lying unused in Brian Caches for centuries.
Secondary armament was upgraded from machineguns to small lasers: the Ghost
Bears are less concerned about unarmoured infantry and prefered weapons which
may deter close assault by Elementals or Inner Sphere battle armor.

Armour protection is slightly improved over the Ballista, reflecting greater
concern over outflanking by fast moving forces.


Deployment:
Thus far exclusively employed by the Ghost Bears, the handful of available
Ullers have been assigned to mixed vehicle binaries in garrison units. Clan
Wolf has expressed mild interest in acquiring some after an incident where an
AFFC Fortress dropship landed near a Clan supply base, shelled it until the
defenders entered their own weapon range and then simply took off and made a
clean escape.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.00
Engine:             Fusion Engine                150                       8.50
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            0.00
Turret:                                                                    2.00
Armor:              Ferro-Fibrous                AV - 124                  6.50

                                                      Armor     
                                                      Factor     
                                               Front     25       
                                          Left/Right   25/25       
                                              Turret     30       
                                                Rear     19       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 ER Small Lasers                            FR        4         2         1.00
ER Small Laser                               LS        2         1         0.50
(R) ER Small Laser                           RR        2         1         0.50
ER Small Laser                               RS        2         1         0.50
Sniper                                       T         10        1        20.00
@Sniper (30)                                 BD        -         0         3.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
3t         4       2       0       0      2     0   Structure:  3
Special Abilities: ARTS, CASE, TUR(2/0/0)
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Takiro

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Re: IIC Vehicle Program (Design Contest)
« Reply #18 on: March 18, 2016, 08:54:08 AM »

Okay Red Pins you got a nice start but you'll have to make some adjustments. For starters the Plasma Cannon and Light Active Probe are a no go for this time period. They have not been introduced in the early 3050s. As a suggestion I am looking for existing designs which the Clans are basing their new designs off of. You might want to at least mention the Long Tom Mobile Artillery as its forbearer.

Nice job drak! I've got one more unconventional Clan design for this conventional contest plus some older ones from previous design contests (Quicksilver) that I am working on. This all wraps up at midnight folks. Get your completed entries in by then. T minus fifteen hours.
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Takiro

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Re: IIC Vehicle Program (Design Contest)
« Reply #19 on: March 18, 2016, 04:12:17 PM »

Okay and now for something a little different. Try this on for size.

BASILISK HEAVY STRIKE FIGHTER
Mass: 45 tons
Chassis: JA-MTR-Airframe
Power Plant: Fusion 225
Armor: StarGuard II
Armament: 1 GRG Gauss Rifle
   2 Pattern JX Streak-4 SRM Launchers
Manufacturer: Steel Viper/ Ghost Bear
Primary Factory: ?
Communications System: O/PR Janxiir
Targeting and Tracking System: TargiTrak 700

OVERVIEW
   Conventional Vehicles have their place within the Clans but Conventional Fighters do not. Maligned for their lack of sophistication and inherent vulnerability no Clan would even consider deploying them prior to the invasion. While the thought of wasting valuable resources on these primitive craft is repugnant to many a few brave visionaries dared to propose one.
Star Commander Saul Cochraine of Clan Steel Viper was a ristar and vocal proponent of Sanra Mercer’s True Vision. He suggested that captured InnerSphere pilots be allowed to serve the Clan in these aircraft. While controversial the proposal made a certain amount of sense within the Clan Council.
The Wardens who remained true to Mercer’s vision recognized the value of allowing bondsman to use refitted fighters to encourage cooperation with their InnerSphere brethren. Even the most hardline Crusaders who began to voice doubts in the “true vision” realized the minimal investment would pose no significant threat to the Clan.

CAPABILITIES
   The Basilisk is a simple conversion from the standard Heavy Strike Fighter seen throughout the InnerSphere. The Mydron Model II Autocannon/10 was replaced by a GRG Gauss Rifle obtained from other Clan vehicles providing a boost in firepower and reach. The Holly SRM-4 Launchers were similarly swapped out in favor of Pattern JX Streak-4 SRM Launchers. Like the Gauss Rifle these missiles systems found on Clan vehicles gave the craft greater offensive punch at range. Aside from the weaponry nothing else changed from the ‘Meteor’ which debuted nearly four centuries ago. The limitations of conventional fighters combined with the understandable reluctance of the Clans to devote many resources made any other considerations pointless.

DEPLOYMENT
   New so-called Copperhead Stars featuring ten of these aircraft are being deployed across the Viper Occupation Zone in support of third line units. Khan Zalman who regards the Basilisk as more of a Conventional Vehicle then true Aerospace Fighter has so far justified this unorthodox “double strength star” to his Clan.

Type: Heavy Strike Fighter (‘Basilisk’ Variant)
Technology Base: Clan Conventional Fighter
Tonnage: 45 tons

Equipment                           Mass
Engine:            225                15
Type:            Fusion
Safe Thrust:         5
Max Thrust:         8
Structural Integrity:         5
VSTOL Equipment:                        0
Heat Sinks:            10               0
Fuel:               480               3
Cockpit:                            4.5
Armor Factor:           40               2.5

                Armor Value
   Nose             12
   Right/Left Side                10/10            
   Rear             8            

Weapons and Ammo:      Location            Mass
Gauss Rifle             Nose               12
Ammo (Gauss) 16         Body               2
Streak SRM-4            Right Wing            2
Streak SRM-4            Right Wing            2
Ammo (Streak SRM) 50      Body               2
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Red Pins

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Re: IIC Vehicle Program (Design Contest)
« Reply #20 on: March 18, 2016, 09:24:39 PM »

Yeah, figured that out at work.  The rest has to wait, I have freeloaders, I mean in-laws, and some neighbors over.
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Takiro

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Re: IIC Vehicle Program (Design Contest)
« Reply #21 on: March 18, 2016, 10:11:00 PM »

Sorry to hear that Red Pins. I will likely give you an incomplete as the deadline for the contest is in less than two hours. I would like to see the completed product.

Here is my last proposal which was originally submitted by Abele. Hope you enjoy it!

BALDUR INFANTRY SUPPORT VEHICLE
Mass: 45 tons
Motive Type: Tracked
Power Plant: 225 Fusion
Cruising Speed: 54.3 kph
Flank Speed: 86.6 kph
Armor: Compound G5 Ferro-Fibrous
Armament: 1 Series 7JA Extended Range Large Laser
   1 SEP Class SRM-4 Launcher
   4 Series IX Machine Guns
Manufacturer: Diamond Shark
Primary Factory: (?)
Communications System: JNE Integrated
Targeting and Tracking System: Build 4 JVJ TTS

OVERVIEW
   Upon learning of the Steel Viper-Ghost Bear effort to create suitable Clan Vehicles from existing InnerSphere equipment the merchants of Clan Diamond Shark saw a chance to recoup some of their Quicksilver investments. During the Thirty Third and Thirty Fourth Trails the Sharks had forwarded vehicle designs based on the Goblin Medium Tank. Realizing these proposed OmniTanks contained all the information necessary for creating a ‘Goblin IIC’ the Clan set out to complete such an endeavor. Rather than a Weapons Carrier or Medium Tank the engineering group decided to embrace the original Goblin’s role as an Infantry Support Vehicle. A Fusion Engine, high tech weaponry and advanced armor all allowed designers to enlarge the Infantry Bay for Clan operations. The Sharks also retained the Baldur name, the Norse god of light and purity, to appeal directly to the Ghost Bear market.

CAPABILITIES
   The 225 Fusion Engine was chosen because it provided the best possible speed along with the fact it was widely available to the Clans. Found on the Great Wyrm BattleMech, the Chaeronea Aerospace Figher, and the Athena Combat Vehicle it exceeded the Goblin’s movement rate while being able to keep pace with most Clan forces. Eight tons of Compound G5 Ferro-Fibrous which could be found on the Ares and the Hachiman gave this Infantry Support Vehicle solid protection. The turret mounted Series 7JA Extended Range Large Laser provides the long range punch while the SEP Class SRM-4 Launcher deals with any short range threat. Four Series IX Machine Guns arrayed around the Vehicle’s armored hull are meant for any opposing infantry which gets too close. The five-ton Infantry Compartment can transport an entire Point of Elementals or Star of Conventional Infantry depending upon their equipment. Designers have also proposed that the three-man crew of this combat vehicle could be arranged with a single warrior serving as the gunner/commander and two lower caste assistants helping to operate it.

DEPLOYMENT
   While Diamond Shark introduced the Baldur and accompanying refit kits for upgrades of existing Goblins in Clan possession it does not deploy the largest number. Not surprisingly the ‘merchant’ Clan sold most of its available models to other Invading Clans so they could to bolster their Occupation Zone. In spite of their recent rivalry over Nyserta the Ghost Bears have purchased as many of the Infantry Support Vehicles as they could. Like the Odin, the Tyr, and the Otso they seemed aimed at capturing the hearts and minds of Rasalhague citizens of the Bear’s new dominion. Steel Viper was also highly interested in the ‘Goblin IIC’ as Shark merchants expected.

Type: Baldur Medium Tank
Technology Base: Clan Vehicle
Movement Type: Tracked
Tonnage: 45 tons

Equipment                           Mass
Internal Structure:                        4.5
Engine:            225               15
   Type:            Fusion
   Cruising MP:         5
   Flank MP:         8
Heat Sinks:            12               2
Control Equipment:                        2.5
Lift Equipment:                        0
Turret:                            .5
Armor Factor:            154               8

               Armor Value   
   Front             46
   Right/Left Side               31/31
   Rear            20
   Turret            26

Weapons and Ammo:      Location         Tonnage
ER Large Laser         Turret            4
SRM-4               Turret            1
Ammo (SRM) 25         Body            1
Machine Gun            Front            .25
Machine Gun            Right            .25
Machine Gun            Left            .25
Machine Gun            Rear            .25
Ammo (Machine Gun) 100      Body            .5
Infantry Compartment       Body            5
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Red Pins

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Re: IIC Vehicle Program (Design Contest)
« Reply #22 on: March 18, 2016, 10:49:40 PM »

Darn!  But that's the way it goes.  Story of my life...   :(
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Takiro

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Re: IIC Vehicle Program (Design Contest)
« Reply #23 on: March 18, 2016, 10:59:09 PM »

I know, don't let the in laws get you down. ;)
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Ice Hellion

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Re: IIC Vehicle Program (Design Contest)
« Reply #24 on: March 19, 2016, 02:45:57 AM »

Okay and now for something a little different. Try this on for size.

BASILISK HEAVY STRIKE FIGHTER

Nice but too bad you don't make anything of the Heat Sinks and Fusion Engine.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: IIC Vehicle Program (Design Contest)
« Reply #25 on: March 19, 2016, 07:24:25 PM »

Thank you Ice, originally I was thinking 2 ER Mediums but what am I going to do with all that extra four tons? I suppose I could have done an ER Large with two more heat sinks or a Large Pulse but it would get away from the spirit of the design. It is pretty much a straight Clan Field Refit which replaces low tech weaponry with high tech on a one for one basis. Quick and easy. No fuss. No deep thinking required and lets face it such introspection could bring opposition which could kill the whole project.

Well I am well into the review folks which I hope to have up tonight or tomorrow morning.
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Takiro

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Re: IIC Vehicle Program (Design Contest)
« Reply #26 on: March 20, 2016, 08:50:01 AM »

Quicksilver IIC Vehicle Review

Well I gotta say how impressed I was at the ten designs presented in this contest. While three of the designs were posted by me only one (the Basilisk) was really my idea. The other two were inspired by designs previously entered (the Leviathan and the Nygotha) for past Quicksilver contest. The seven entries that were put forth this week by four designers were not entirely what I was expecting. That is a wonderful thing because your designs opened my eyes to ideas not at within my field of vision.

Originally I was looking at existing Occupation Zone Industry in Objectives Raids to see what the Clans might utilize. Ghost Bear was the obvious choice as it had Joint Equipment Systems on Alshain (Skulker Scout Tank, Scorpion Tank, Hetzer Wheeled Assault Gun, LRM Carrier, SRM Carrier, Wheeled APC, Tracked APC) and Benson and Bjorn on Spittal (Tracked APC, Scorpion Tank, Vedette Tank) to work with. The only other major vehicle production facility was Trellshire Heavy Industries (SturmFeur Tank, Demolisher Tank) on Sudeten occupied by Jade Falcon at this time which left Steel Viper out.

Next was all the unfilled tonnage slots that Clan Conventional Vehicles left. Half a dozen mass ratings (45, 55, 70, 80, 90, & 95 tons) were not occupied by designs. Admittedly this leaves out the Thor and Rudra which were newly designed OmniVehicles not Conventional Vehicles. Combining this factor with all the available Star League and InnerSphere designs created a larger sandbox in which the Clans could now play in. I have to admit that your designs went beyond that to create some dynamic new Conventional Combat Vehicles.

By the way for all those interested the in story reaction to all these new Vehicle developments is gonna go something like this… Crusaders attempt to censure such activity by hypocritically using the Quicksilver Program to quash these new designs. Led by Burrock whose Forsaken Vehicle Philosophy has spread to other Clans like Smoke Jaguar these antagonists attempt to use the Grand Council to force Ghost Bear and Steel Viper to abandon such wasteful production. Diamond Shark citing its development of the Ammon Aerospace Fighter which it did not seek permission to do calls out Burrock for its attempt to stifle innovation among the Clans. In the end the matter is voted down by a large margin and no Trial of Refusal is called for.

Back to the contest, I am going to go in reverse order this time around and tell you who finished first to last. I have to say that all the entries were very good and if yours did not make the grade this time around it has a lot to with limited industrial space rather than overall quality. Also you’ll notice some changes I’d like to make with regards to winners.

1 – Patton IIC ‘Minerva’ (drakensis)
Well leading off with what I now consider the cornerstone design in this Steel Viper-Ghost Bear contest is this winning entry. Neither the Patton or the Rommel was at the top of my list for this challenge going in as their tonnage was filled and they are not all that fast. However, the more I think about it the more perfect this proposal is for this entire endeavor. The Vipers would frequently see these tanks along the FedCom border and I remembered that the Free Rasalhague Republic built a primitive version called the Axel on Spittal which Ice Hellion also pointed out. The Kungsarme also used Rommel and Pattons for their Tank Regiment. So you have both Clans which begin the IIC effort take a design and bang, nice story. Love how the Patton IIC by the Vipers go for the Ultra AC/10 as the future InnerSphere version does and the Rommel IIC by the Bears goes LB-20X. Yeah they are slower than standard Clan Heavy speed (5/8 IMO) but they are really made to threaten dishonorable InnerSphere surats who dare raid the Occupation Zone. Also like how you cited where the components came from in your design. Great job!
One thing I would like to change is the name however. I’d like to keep “Minerva” for a Omni version of the Athena one day so in honor of masterarminas who put forward the Omni version of the Patton/Rommel Tank in Quicksilver Challenge 35 I’d like to call the Viper’s Patton IIC the Shiva. It fits with the snake theme a bit and just think it sounds right. The Bear’s Rommel IIC I want to call the Tyr if I may for obvious reasons.

2 – Demon IIC (JPArbiter)
Now this Star League design I was thinking about as we got started despite its 60-ton spot being filled by the Oro Heavy Tank (which may find itself being phased out by the first place finisher). Like what you did taking most of the old which was already pretty good, updated the weapons and armor with Clan tech, and used the weight savings to create a five-ton infantry compartment. This creates a very nice wheeled Infantry Fighting Vehicle which is perfect for Clan use at this time in the Occupation Zone. To be honest I’d rather go from the Steel Viper perspective then Ghost Bear as I see them using such an urban combat asset in their Occupation Zone pacification sweeps. I’d also like to add a name to this IIC which is inspired by a drakensis entry from Quicksilver 32. He proposed a Demon OmniVehicle via way of the Hell’s Horses for the Urban Assault Vehicle named the Durga. I like it, how about you?

3 – Alacorn IIC ‘Otso’ (Takiro/JPArbiter)
As I said this design is directly inspired by JPArbiter’s Leviathan entry for Quicksilver 36. I know his Tracked Assault Tank was based on the Behemoth but the Ghost Bears building a large conventional vehicle to defend their new holdings and appeal to Rasalhague denizens remains at the core of this design. From their I just took the 95-ton weight class which was unoccupied and the Alacorn which the Clans could very well have. To be honest when I began I forgot about its XL Engine and was thinking how could I add more weaponry! Then I said damn but with the weight reduction of the Gauss Rifles I thought about replacing the XL Engine with a standard Fusion. With the armor weight reduction thanks to Ferro-Fibrous it all began to work. Finding the 285 Fusion Engine for the modification was not an easy task however as they were not easy to come by. I hope you all thought it was plausible and the Otso name really seemed to work for me. Love to hear what you think but I think this one is ready to go.

4 – Goblin IIC ‘Baldur’ (Takiro/Abele)
Another design inspired by Abele’s Nyogtha entry for Quicksilver 33 which I tried to put together again for Quicksilver 34. Both were Diamond Shark efforts based on the Goblin and the 45-ton weight class was uncovered. Even though the aim of the contest was to create a Ghost Bear or Steel Viper design JPArbiter got me thinking that not every design had to be from them. The Baldur by the Sharks would fit perfectly and seems a lot like the Demon IIC entry. Where that wheeled design could deliver infantry ideally in an urban environment and the Svantovit can deliver them at high speed via its hovercraft capabilities, the Baldur can deliver them in difficult terrain that the other two cannot. All three ground vehicles have that 5-ton infantry compartment which gives them the ability to transport a full point of battlearmor or more conventional infantry. That fit along with the Baldur name which appeals to the Ghost Bears is good enough for me on this Goblin IIC. Still like to hear any thoughts you have on it!

5 – Magi IIC (JPArbiter)
I’d like to make some changes to this entry which has a lot of promise. Now I wanted a 70-ton Clan design and you got a big bad ass transport here which finally makes some sense out of the Magi. To get there you drop the original 350 Fusion (5/8) for a smaller 280 Fusion which makes for a slower vehicle (4/6) but gives you 20.5 tons to play with. I get the big cargo bay mainly for infantry but did you ever think about turning this into a Mobile HQ? That would certainly be a unique niche for this vehicle to occupy among the Clans. Yeah I know they are warriors and do not typically use such facilities but times are a changing and so is the situation. What would be wrong with a group of advisers from the growing Clan Watch feeding intel to senior officers from a highly secured armored vehicle? Also was thinking about the third front facing ER Medium Laser as well as it requires five additional Heat Sinks. What would you think about using an LB-5X AC in its place? You would need another two tons for this swap which could be accomplished by stripping away two tons of armor or slightly reducing the size of the cargo bay. Also we could use a War God name for this design. What do you think??

6 – Meteor IIC [Basilisk] – 45 tons “Takiro”
This my own curveball which I am still on the fence about. Would the Clans devote any resources towards the creation of their own Conventional Fighter? I have my doubts which is why the upgrade is so minimal in its nature. Even if I choose to keep this design for TRO3054 it would be unique as a Clan Field Refit – meaning it would not be produced by any Clan rather any Basilisk would be a captured or salvaged Meteor which would no doubt exist in large numbers in the Occupation Zone. Would any have be cached in the Homeworlds or obtained in the Periphery? I guess it is possible. I don’t see them dedicating any manufacturing lines at least in the Homeworlds to this effort. Love to hear your thoughts gang.

7 – Ballista IIC [Uller] – 50 tons “drakensis”
Unfortunately, I am going to have to pass on this design at this time. The Ballista IIC does have potential in the future certainly but I think I would have preferred the direct 55-ton upgrade rather than the slimmer version you presented. I understand what you were attempting to accomplish lessening the overall mass to accommodate other designs and existing facilities. There are undoubtedly some cached Ballista perhaps a few hundred carefully stored away on the Clan Homeworlds that could be reconditioned and upgraded for Clan service. Also outside Arrow IV Artillery I am not sure if the Clans would even consider using tube artillery at this time. Granted this could and probably will change in my setting but at the moment with limited production space I am going to wait for a later date. In the future a 55-ton version of this IIC will no doubt appear.

8 – Bulldog IIC [Kartikeya] – 60 tons “Abele”
Not a bad design I just think the Patton IIC took your role. I was expecting someone to try a Manticore IIC type design so the Bulldog IIC was an unexpected surprise. What you did design wise was pretty good upgrading the Engine from ICE to Fusion status. The Fusion 240 is a more popular model thanks to its use in multiple weight classes such as 80 ton models which could have been linked to add an interesting twist. Unlike other designs you retained standard armor just adding more of it which certainly has its advantages. The weaponry arrayed in three different variants is simple and quite effective just as the overall product is cheap and cost effective. Good job Abele, I just feel that drak did better with the Patton IIC which feels like a better fit. Sorry bud. 

9 – Zephyr IIC – 40 tons “JPArbiter”
Too high tech! Don’t get me wrong everything you use on the design is around at this time but the 225XL Engine is too much. Standard Clan practice especially in my setting abhors the use of expensive Extra Light engines on Vehicles. Now Hell’s Horses you could say might consider such an action but even in canon they did not mount an XL on the Mars till 3060+. Then there is the availability of the 225XL Engine which is not currently in production in Clan space. This is another major consideration given the Clan desire to use materials at hand. The capabilities are certainly impressive especially the speed projected which boosts the Star League Zephyr to Dasher like movement. On top of that I love the complete electronics package which includes a TAG, ECM, and Active Probe. Its armament of three turret mounted Medium Pulse Lasers and a front mounted SRM-6 with Artemis is pretty darn good especially against would be infantry. Unfortunately, the Horses are also already maxed in regards to production. Could the design appear one day as an OmniVehicle? A possibility given the use of an XL on the Yen Lo Wang but I’d like to pitch this angle at you JP. Could ComStar do this using InnerSphere tech at this time looking to equal or surpass the Dasher????

10 – (Unknown tractor trailer) – 50 tons “Red Pins”
This entry is incomplete which hopefully will be finished and corrected. These tractor – trailer designs are intriguing but to be fair with a base goal of updating existing equipment for Clan use such a submission faces an uphill struggle. Also some adjustments have to be made in order to simply qualify for this challenge as certain weapons and equipment are clear unavailable in the early 3050s. That means you Plasma Cannon and you Light Active Probe got to go. Don’t forget to include some fluff as well cause that is a must for my contests. Good luck, I would really like to see the end product.

Congrats to drakensis and JPArbiter as you are the winners of this contest! Unlike other contests this one really isn’t over as I’d still like to see what Red Pins can come up with and I am still thinking about trying to design an 80-ton Jade Falcon design (Demolisher IIC maybe?) as well as getting more feedback on this review. So please keep the ideas coming folks. Thanks again everybody!
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Red Pins

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Re: IIC Vehicle Program (Design Contest)
« Reply #27 on: March 20, 2016, 01:23:14 PM »

Hmm - I might finish mine, but the prospective role would limit more to police/counter-insurgency.  It might have a place within the Clans of your AU, but I doubt it would be really popular.  The growing importance of the Watch in the canon universe might see them getting the political clout to persuade a Khan (or IlKhan, if one was farsighted enough) to agree to produce it, but it seems to offend Clan sensibilities as it is.

I'll see what I can do tonight - might have something then - and I'll put it in a new topic.
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drakensis

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Re: IIC Vehicle Program (Design Contest)
« Reply #28 on: March 20, 2016, 04:18:42 PM »

Partisan IIC "Horus"

Mass: 80 tons
Tech Base: Clan
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-C-A
Production Year: 0
Cost: 5,067,000 C-Bills
Battle Value: 1,048

Power Plant: Consolidated 240 Fusion Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Compound JX2 Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    4  LB 5-X ACs
    8  Machine Guns
    1  Infantry Compartment (5.0 tons)
Manufacturer: Complex 8
    Primary Factory: Ironhold
Communications System: TJ6 "Bell" Integrated
Targeting and Tracking System: Series VI TTS

Overview:
When Khan Chistu issued a requirement to the Jade Falcons' scientist caste for a dedicated anti-aircraft vehicle to bolster garrisons in the Inner Sphere, the scientists found themselves too short of personnel (given the other Quicksilver projects) to build up a full team.

Instead they coordinated with Warriors still in the Homeworlds and in a lightning trial they secured the design data of the Ice Hellion's new Rudra omnivehicle. Stripped of the Omnitechnology and equipped in the same lines as the Partisan heavy tanks that the Jade Falcons had encountered in the hands of the AFFC, the Horus was presented to the Khans in record time.


Capabilities:
The Horus is built around the four turret-mounted autocannon, long range and with cluster capability that can cause deadly damage to aircraft or light vehicles. Supplementing this, the designers managed to fit two lasers into the turret as additional close range firepower.

While the drive train is no more powerful than the original, judicious scaling back of the armour tonnage and turret size enabled the installation of eight machineguns to make any attack by unarmoured infantry (typical of insurgent groups) utter suicide.

In addition, the forward section of the tank now contains an infantry bay suitable for a point of Elementals (to secure the environs of the Horus) or to provide non-combatant support staff somewhere to hide when the Horus' comes under attack.

There's been limited interest in using the Horus for urban crowd control, although it lacks the armour for sustained urban combat.


Battle History:
The Ice Hellions attempted to reclaim their lost honour by attacking a point of two Horus' under testing with a point of their own Rudras in a heavy gunnery configuration. Much to the Hellion's dismay, sustained cluster fire from the Horus' disabled the tracks and the turrets of the Rudras before the Jade Falcon tanks were destroyed. Since both Rudras were then captured by the Horus' elemental points, the Jade Falcons claimed victory quite publically.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                8.00
Engine:             Fusion Engine                240                      17.50
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Turret:                                                                    3.00
Armor:              Ferro-Fibrous                AV -  96                  5.00

                                                      Armor     
                                                      Factor     
                                               Front     22       
                                          Left/Right   18/18       
                                              Turret     22       
                                                Rear     16       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               FR        0         2         0.50
2 Machine Guns                               LS        0         2         0.50
2 (R) Machine Guns                           RR        0         2         0.50
2 Machine Guns                               RS        0         2         0.50
4 LB 5-X ACs                                 T         4         4        28.00
2 ER Medium Lasers                           T         10        2         2.00
Infantry Compartment (5.0 tons)              BD        0         1         5.00
@LB 5-X (Slug) (20)                          BD        -         0         1.00
@LB 5-X (Cluster) (80)                       BD        -         0         4.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
3t         4       3       2       0      4     0   Structure:  4
Special Abilities: CASE, TUR(3/3/2, FLK 1/1/1), FLK 1/1/1
« Last Edit: March 20, 2016, 04:21:07 PM by drakensis »
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Takiro

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Re: IIC Vehicle Program (Design Contest)
« Reply #29 on: March 20, 2016, 07:19:23 PM »

You can put the design here if you want Red Pins.

Drak, that is a great name for a Clan Jade Falcon Conventional Vehicle. I was thinking of something more like this however with 3 LB-10Xs and a Large Pulse.

Code: [Select]
Partisan IIC
Mass:          80 tons

Equipment:                                 Items    Mass
Int. Struct.:  40 pts Standard               0      8.00
Engine:        240 Fusion                    0     11.50
Shielding & Transmission Equipment:          0      6.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      4.00
Crew: 6 Members                              0       .00
Turret Equipment:                            0      4.00
Armor Factor:  115 pts Ferro-Fibrous         1      6.00

                          Internal    Armor
                          Structure   Value
   Front:                     8         34
   Left / Right Sides:        8      23/23
   Rear:                      8         15
   Turret:                    8         20

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
3 LB 10-X ACs            Turret   0   30     4     33.00
1 Large Pulse Laser      Turret  10          1      6.00
1 Machine Gun            Front    0  100     2       .75
1 Machine Gun            Left     0          1       .25
1 Machine Gun            Right    0          1       .25
1 Machine Gun            Rear     0          1       .25
1 C.A.S.E. Equipment     Body                0       .00
--------------------------------------------------------
TOTALS:                          10         11     80.00
Items & Tons Left:                          10       .00

Calculated Factors:
Total Cost:        5,438,700 C-Bills
Battle Value:      916
Cost per BV:       5,937.45
Weapon Value:      962 / 962 (Ratio = 1.05 / 1.05)
Damage Factors:    SRDmg = 39;  MRDmg = 28;  LRDmg = 13
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 5
                   Damage PB/M/L: 5/4/4,  Overheat: 0
                   Class: GA;  Point Value: 9

Any ideas for a Demolisher, SturmFeur, or Schrek that could be alternatives to these Partisans??
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