OBT Forum
General BattleTech => General Discussion => Vehicle Factory => Topic started by: Walegrin on March 09, 2011, 09:11:36 PM
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BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: McClellan APC
Tech: Inner Sphere / 3060
Config: Wheeled Vehicle
Rules: Level 2, Standard design
Mass: 35 tons
Power Plant: 155 GM Cold-Start I.C.E.
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: SimplePlate Manufacturers Type M Standard
Armament:
3 Sperry Browning Machine Guns
2 Jackson Medium 17 Medium Lasers
Manufacturer: Quickcell Company
Location: Varoius
Communications System: Dash-2 Standard
Targeting & Tracking System: Tracker Series
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==Overview:==
The McClellan APC is designed to deliver a platoon of soldiers to the combat
zone and provide limited support. Three machine guns provide covering fire
when the troops exit the vehicle, while the twin medium lasers allow the
McClellan to engage targets beyond the range of the machine guns and before
they become a threat to her cargo.
==Capabilities:==
The most notable thing about the McClellan is its use of twin meduim lasers
instead of an autocannon or missile system for the primary weapon system. The
required secondary systems, power amplifiers and heat sinks, reduce the
armament but also free it from ammunition dependency. This allows the crew to
take long range/low probability shots that will likely not hit but will often
force the target to seek cover, thus allowling the McClellan to
ensure the safety of her cargo.
==Variants:==
The sole factory variant of the McClellan removes the two meduim lasers and
the infantry compartment, replacing them with three turret mounted short range
missile racks. Intended to serve as close range fire support this version can
also serve as an adeqaute anti-aircraft platform.
==Deployment==
As with the Jackson light tank the McClellan can be found across the Inner
Sphere, often serving alongside it in planetary garrisons.
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Type/Model: McClellan APC
Mass: 35 tons
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 3.50
Engine: 155 I.C.E. 0 11.00
Power Amplifiers: 0 .20
Cruise MP: 5
Flank MP: 8
Heat Sinks: 6 Single 0 6.00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 .50
Armor Factor: 72 pts Standard 0 4.50
Internal Armor
Structure Value
Front: 4 17
Left / Right Sides: 4 15/15
Rear: 4 12
Turret: 4 13
Weapons and Equipment Loc Heat Ammo Items Mass
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1 Machine Gun Turret 0 100 2 1.00
1 Machine Gun Left 0 1 .50
1 Machine Gun Right 0 1 .50
2 Medium Lasers Turret 6 2 2.00
Infantry Bay Body 1 3.00
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TOTALS: 6 7 34.70
Items & Tons Left: 5 .30
Calculated Factors:
Total Cost: 357,690 C-Bills
Battle Value 2: 390 (old BV = 222)
Cost per BV: 917.15
Weapon Value: 117 / 117 (Ratio = .30 / .30)
Damage Factors: SRDmg = 9; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 5W, Armor/Structure: 0 / 3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: GL; Point Value: 4
Specials: tran3
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Cheap, I just wish it was faster. I always saw APCs as a great way to move infantry around, but a poor way to support them.
Still, good work.
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Yeah APC's for milita/2nd line units and IFV's for the frontline units.
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Interesting, I especially like the name and the generic feel W. Why did you go with Wheeled though? I'm thinking hover for incredibly swift movement or tracked to traverse most terrain a vehicle can. Still ain't bad for a city fighter.
Hover APCs aren't bad for moving infantry about but VTOLs seem to be the quickest way into and out of a battlefield. Tracked IFVs seem to be good for rugged terrain but Wheeled APCs travel serving in a major civilized area could do well.
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Hover APCs aren't bad for moving infantry about but VTOLs seem to be the quickest way into and out of a battlefield. Tracked IFVs seem to be good for rugged terrain but Wheeled APCs travel serving in a major civilized area could do well.
We've been talking about the limitations of VTOLs to transport infantry thanks to Klink's excellent post on APCs. VTOLs are great for speed, but suffer from being fragile aerial targets. (Although I've posted a tactical possibility for VTOLs and the use of smoke screens that might make their use a whole lot more fun.) Seems like the best combination of APCs is based entirely on your use of infantry and the terrain at hand.
At least with a Hover APC you can possibly avoid mine fields, while a Tracked APC's ability to enter really nasty terrain can be appreciated as long as you can provide cover for both types - otherwise it's a moot point; your infantry are dead.
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Interesting, I especially like the name and the generic feel W. Why did you go with Wheeled though? I'm thinking hover for incredibly swift movement or tracked to traverse most terrain a vehicle can. Still ain't bad for a city fighter.
It is pretty much wheeled because I was trying for as cheap as I could. The lasers aren't the best choice but it was something different so I went with it.
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For cheapness, go for wheeled designs. For speed, for hoover ones.