Ok - my delayed entry into the Quicksilver Vehicle program is a variant of the Ku. Its late, and I have to go to work in the morning, so the trailers will be added tomorrow. Lucky for me, they're pretty easy - it should take longer to type them than design and calculate them.
The trailers for my entry are produced by various Clans for trial purposes, although the Diamond Sharks have made a limited number of Erliks available for testing purposes under contract, for now. Also I'm looking into the vehicular drop-chutes of TO, but I can't make sense of the rules right now.
And the name is cool - fits in with the Mongol naming theme. I like it.
ERLIK SUPPORT TRACTOR
Mass: 50 Tons
Motive Type: Wheeled
Power Plant: 280 Fusion
Cruising Speed: 64.7 kph
Flank Speed: 97.4 kph
Armor: Compound JX4
Armament:
2 ER-ML
2 LRM-5
MechMortar/8
Active Probe
4 A-Pods
Searchlight
Manufacturer: Diamond Sharks
Primary Factory: Various
Communications System: Build 1685 Tacticom
Targeting and Tracking System: Series VI Integrated TTS
OVERVIEW
As the Clans enthusiastically embraced the Quicksilver Program and the return to the Inner Sphere, only the most pessimistic (or progressive) chose to upgrade the vehicle designs that filled the Clan’s garrison units. In a rare show of Clan unity, Watch officers from across the Clans quietly conferred on the qualities needed in a new garrison vehicle designed from the ground up to assist the Watch in Intelligence gathering and counter-insurgency across the Occupation Zones. Ably assisted by senior Goliath Scorpion researchers, Scientists and Technicians quickly identified the Clan Ku (originally developed from the SLDF Turhan) as being able to provide the basis of a new design.
Aware that the outnumbered garrisons and Watch detachments could never afford to spread their forces or Intelligence assets thin enough to adequately cover their areas of operation, engineers arranged to incorporate trailers into the manufacturing process to create multiple variants with a minimum of expensive components.
CAPABILITIES
Serving as an independent vehicle, a 280-rated engine drives the 50-ton Erlik at speeds up to 97 kph. Armed with paired turret-mounted ER-MLs and LRM-5s, the Erlik is generally considered unsuitable for frontline service. However, the Mech Mortar/8, one of the oldest indirect support weapons still available to the Clans (and thus one widely available at Brian Caches across the Clan homeworlds) allows the Erlik to utilize the multiple ammunition types available to tailor its capabilities to the situation. Provided an expensive Active Probe to locate and avoid attempts to ambush it, the four-man crew of the Erlik is protected by only six tons of armor but uses an AMS system and A-Pods to reduce damage.
The multiple trailers under consideration utilize a common base (with a 10-ER Fusion engine from the failed Harpy ProtoMech and four tons of standard armor) to allow the Erlik to further adapt to its surroundings; from providing missile, direct-fire, or Artillery support (the Erlik/A, /B, or /C Configurations) during the battle to providing barracks and hospital facilities (the /D and /E Configurations) for front-line or garrison Clusters in the field after the battle, the Erlik is able to convey and detach trailers to operate independently and reduce the amount of resources required to provide secure facilities in remote areas.
Expected to make major contributions to the Clans, the Watch-oriented trailers available are designed to provide Intelligence gathering and Interrogation facilities (the Erlik/F and /G Configurations), and more are under development to fulfill niche requirements on smaller trailers using the Erlik to deploy them in the field.
DEPLOYMENT
While still under development, the Erlik promises to spread to both Homeworld and Invading Clans, its combination of low production costs and the versatility of its trailers make it an intriguing addition to the Clans’ garrison forces.
Type: Erlik Support Tractor
Technology Base: Clan Vehicle
Movement Type: Wheeled
Tonnage: 50 Tons
Equipment Mass
Internal Structure: 5.0
Engine: 280 16
Type: Fusion
Cruising MP: 6
Flank MP: 9
Heat Sinks: 10 0
Control Equipment: 2.5
Lift Equipment: 0
Turret: .5
Armor Factor: 96 AP 6
Armor Value
Front 21
Right/Left Side 21/21
Rear 12
Turret 21
Weapons and Ammo: Location Tonnage
2 ER-Medium Lasers Turret 2
2 LRM-5 Turret 2
AMS Turret .5
Searchlight Turret .5
MechMortar/8 Front 5
A-pod Front .5
A-pod Left .5
A-pod Right .5
A-pod Rear .5
Active probe Body 1
Ammo (LRM) 48 Body 2
Ammo (MM) 32 Body 4
Ammo (AMS) 24 Body 1
Trailer Hitch Rear 0
Types of Trailers Available (All Trailers are 50 Tons, with 10 ER fusion engine, 5 T of IS, 2.5 T of Control Systems, 4 T of armor and crew of 4.)
Missile Support - 8 LRM-15 W/TAG in a Turret, 5 Ammo, 1 x A-pod
Direct-fire Support - 3 LB10-X in a turret, 4 Ammo, 1x A-Pod
Artillery Support - 2 x Arrow IV, 2 LRM-10 in a turret, 5/2 Ammo (Arrow IV/LRM), 1 A-Pod
Barracks - Both BA and standard Infantry, temporary lower Caste quarters
Intelligence - Comm equipment, Infantry Bay
Hospital - Surgical Bays, infantry bays, Cargo, Sponson-mounted MGs
Prison - Interrogation cells, Infantry Bays, Turret-mounted MG Arrays,
+a couple more later (maybe)
Note - the tow vehicle and trailers can also use the VDC (vehicular Drop Chute) system for insertion into remote areas by DropShip.