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Author Topic: Quicksilver Program #31: Clan Hover Hellraiser  (Read 25022 times)

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JPArbiter

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #15 on: January 13, 2015, 01:20:29 PM »

*DING!* FLUFF IS DONE!
« Last Edit: January 13, 2015, 01:22:06 PM by JPArbiter »
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drakensis

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #16 on: January 13, 2015, 03:02:48 PM »

Morrigu

Code: [Select]
Mass: 45 tons
Tech Base: Clan
Motive Type: Hovercraft OmniVehicle
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 2,095,938 C-Bills
Battle Value: 253

Power Plant: Vox 215 Fusion Engine
Cruise Speed: 108.0 km/h
Flanking Speed: 162.0 km/h
Armor: Compoind E91 Ferro-Fibrous
Armament:
    14.0 tons of pod space.
Manufacturer: Hector Vehicleworks Facility Gamma
    Primary Factory: Hector
Communications System: Build 1685-3 Tacticom
Targeting and Tracking System: Series XXVI IWS

Overview:
The Ice Hellions wanted a fast, medium-weight omnivehicle to deliver Elemental
Points and the Morrigu was what their scientists provided. The initial
intention was to develop a a suitable engine for a top speed of around 150kph.
The need to meet the schedule of the Quicksilver Program led to a dictate from
the Clan Council to proceed with an existing engine. The only engine models
suitable were the Magna 260 from the Ironsides and Vox 215 from the slightly
heavier Bandit hovertank. Although there were suggestions that the more
powerful engine would be desirable, the ultimate decison was made that the
larger engine would cut severely into pod-space.


Capabilities:
The Morrigu is - unsurprisingly for an Ice Hellion design - a hair faster than
the Bandit, explaining why it's being proposed despite the otherwise similar
design. It's also much more fragile with less than a third of the protection.
The design has a fixed turret that typically mounts all fitted weapons.

The primary Morrigu configuration has a bay for two Elemental points, which can
enable the deployment of up to three if some ride externally. As a result a
single Morrigu can deploy a full Elemental Point. In this configuration a pair
of lasers are mounted in the turret.

With almost a third of the payload devoted to pod-space, the Morrigu can mount
an extensive variety of equipment - rather than name configurations with codes
the documentation so far simply specifies approximately what each includes -
gauss rifles, LRMs, SRMs and even artillery are options but some include a
large energy weapon and secondary weapons.


Battle History:
Survivability of the Morrigu is largely a matter of keeping the armour from
taking hits. For this reason successful crews tend to skew towards long range
weapons. During live weapon testing one successful configuration used a pair of
light LB-X autocannon to cripple half a Star of light tanks from the OPFOR
without venturing within range of their weapons.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                4.50
Engine:             Fusion Engine                215                      14.50
    Cruise MP:  10
    Flank MP:   15
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         2.50
Lift Equipment:                                                            4.50
Turret:                                                                    1.50
Armor:              Ferro-Fibrous                AV -  67                  3.50

                                                      Armor     
                                                      Factor     
                                               Front     15       
                                          Left/Right   13/13       
                                              Turret     17       
                                                Rear     9         



================================================================================
Loadout Name: Prime                                          Cost: 2,380,938
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 763

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        T         8         2         4.00
Infantry Compartment (10.0 tons)             BD        0         1        10.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 8
10h        2       2       0       0      2     0   Structure:  3
Special Abilities: OMNI, ENE, TUR(2/2/0)


================================================================================
Loadout Name: Arrow IV                                       Cost: 3,164,688
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 943
Rules Level: Advanced Rules

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Arrow IV Missile                             T         10        1        12.00
@Arrow IV (Cluster) (5)                      BD        -         0         1.00
@Arrow IV (Homing) (5)                       BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 9
10h        2       0       0       0      2     0   Structure:  3
Special Abilities: OMNI, ARTAC, CASE, TUR(2/0/0)


================================================================================
Loadout Name: LRM                                            Cost: 3,045,938
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,384

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
4 LRM-10s                                    T         16        4        10.00
@LRM-10 (48)                                 BD        -         0         4.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 14
10h        3       3       3       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, TUR(3/3/3, LRM 2/2/2, IF 2/2/2), LRM 2/2/2, IF 2


================================================================================
Loadout Name: SRM                                            Cost: 3,615,938
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,370

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
8 SRM-6s                                     T         32        8        12.00
@SRM-6 (30)                                  BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 14
10h        5       5       0       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, TUR(5/5/0, SRM 5/5/0), SRM 5/5/0


================================================================================
Loadout Name: Streak                                         Cost: 3,378,438
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,389

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
6 Streak SRM-4s                              T         18        6        12.00
@Streak SRM-4 (50)                           BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 14
10h        4       4       0       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, TUR(4/4/0)


================================================================================
Loadout Name: Gauss                                          Cost: 2,808,438
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,173

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  T         1         1        12.00
@Gauss Rifle (16)                            BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 12
10h        2       2       2       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, TUR(2/2/2)


================================================================================
Loadout Name: Ultra AC                                       Cost: 3,235,938
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,216

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Ultra AC/20                                  T         7         1        12.00
@Ultra AC/20 (10)                            BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 12
10h        3       3       0       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, TUR(3/3/0)


================================================================================
Loadout Name: LB-X                                           Cost: 3,520,938
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 936

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
LB 20-X AC                                   T         6         1        12.00
@LB 20-X (Cluster) (5)                       BD        -         0         1.00
@LB 20-X (Slug) (5)                          BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 9
10h        2       2       0       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, TUR(2/2/0, FLK 1/1/0), FLK 1/1/0


================================================================================
Loadout Name: PPC                                            Cost: 3,117,188
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,295

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Single Heat Sink             15                        5.00

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.25
Machine Gun                                  LS        0         1         0.25
(R) Machine Gun                              RR        0         1         0.25
Machine Gun                                  RS        0         1         0.25
ER PPC                                       T         15        1         6.00
Anti-Missile System                          T         1         1         0.50
@MG (1/2) (100)                              BD        -         0         0.50
@Anti-Missile System (24)                    BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 13
10h        3       2       2       0      2     0   Structure:  3
Special Abilities: OMNI, AMS, CASE, TUR(2/2/2)


================================================================================
Loadout Name: AC/2                                           Cost: 3,188,438
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 993

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 LB 2-X ACs                                 T         2         2        10.00
2 ER Medium Lasers                           T         10        2         2.00
@LB 2-X (Cluster) (45)                       BD        -         0         1.00
@LB 2-X (Slug) (45)                          BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 10
10h        2       2       1       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, TUR(2/2/1)


================================================================================
Loadout Name: Laser                                          Cost: 3,342,813
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,594

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            T         10        1         6.00
LRM-20                                       T         6         1         5.00
    Artemis IV FCS                           T         -         0         1.00
@LRM-20 (Artemis) (12)                       BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 16
10h        3       3       3       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, TUR(3/3/3, IF 2/2/2), IF 2
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Ice Hellion

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #17 on: January 13, 2015, 03:06:40 PM »

I have ideas.
I just need to find time to fluff.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #18 on: January 13, 2015, 04:05:53 PM »

Very nice, fluffy goodness from JP!

Nice 45 tonner drak, now I am looking for an Ultralight or two.  ;)

Ice, I would post up your design idea. Then ease into some fluff. Capabilities are easy enough. Your just telling us what your machine can do and since these are OmniVehicle it usually is a small paragraph for each Configuration. What weapons it has and what is the intended role.

Deployment can be an easy add too as you know who is building it and the six Vehicle Clans (Hell's Horses and Blood Spirit being the biggest two users, Ice Hellion, Star Adder, and Wolf are kind of exploring a larger role, with Diamond Shark being a seller who is curious about Vehicle usage) who will be using. Then you can spice that up with engagements versus the anti-Vehicle Clans (Burrock, Jade Falcon, & Smoke Jaguar) who are looking to annihilate your products.

Overview can be the most difficult. Your really coming up with why this was built, by whom, its intended role which can cover a wider area of fiction.

Don't be shy. Ask for help. It is not against the rules. ;)
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Ice Hellion

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #19 on: January 14, 2015, 02:43:33 PM »

Don't be shy. Ask for help. It is not against the rules. ;)

It is not a problem of not knowing how to write fluff. Just a problem of free time to write it down.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #20 on: January 14, 2015, 10:08:36 PM »

I hear ya Ice. You got two days to get something in bud. I am hoping you do. ;)

Still waiting on masterarminas' Nike fluff and hoping for an Ultralight or two.
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drakensis

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #21 on: January 15, 2015, 04:23:55 AM »

Baalzebub

Code: [Select]
Mass: 8 tons
Tech Base: Clan
Motive Type: Hovercraft OmniVehicle
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 126,150 C-Bills
Battle Value: 67

Power Plant:  60 Fusion Engine
Cruise Speed: 129.6 km/h
Flanking Speed: 194.4 km/h
Armor: Compound  Ferro-Fibrous
Armament:
    2.0 tons of pod space.
Manufacturer:
    Primary Factory:
Communications System: Q2 Block 7
Targeting and Tracking System: Build 2 JRD TTS

Overview:
Named for the 'lord of the flies' the Baalzebub is a Star Adder development.
While the most prominent warriors are the 'battlefield' sub-castes, they also
include Clan police and several other roles. In a secondary role, these and
Solahma warriors could potentially be mobilized at very low cost in this
high-speed platform.


Capabilities:
The Baalzebub uses the same fusion engine as a Shamash but despite its much
lighter frame it can't quite match the other design's speed or protection. The
purchase of the engines from Clan Blood Spirit may suggest a degree of
rapprochment between the Blood Spirits and Star Adders - something Clan Burrock
may find very concerning.

To compensate for operations at very high speeds, the Adders copied the
electronics fitted to an Oro heavy tank - famously used by the Snow Ravens and
Steel Vipers to engage fast-moving targets such as aerospace fighters.

With only a limited payload, the default configuration is to mount two extended
range lasers - something equivalent to the Savannah Master hovertanks spoken of
by veterans of Operation Revival.

Rather than close in, some Baalzebubs are fitted with LRMs for long range
harassment although this can lack punch. More complementary to the primary
configuration, the Baalzebub B mounts SRMs and proved successful making 'second
pass' attacks on targets with armour thinned by laser strikes.

There's obvious scope for an artillery spotter and the Baalzebub C covers this
requirement. Finally, one configuration replaces one extended range lasers with
a pulse laser to provide some limited anti-infantry capacity.


Battle History:
As a trial both of the Baalzebub and of Ice Hellion-style pack tactics, a
binary of 20 Baalzebubs was committed to a Trial of Possession for a Clan
Burrock farming district. Expecting to readily out-manuver heavy Star Adder
omnimechs the Burrocks elected to bid only eight 'Mechs in order to place the
Circle of Equals on a broad, somewhat waterlogged plain.

Star Captain Hephizah was later found to have carried out a borderline
permissible trade with Jade Falcons for books brought back to the Clan
Homeworlds from the Blackjack School of Combat. Inspired by the 5th Syrtis
Fusilier's travails on Sarna, he used his Baalzebubs to cut apart Burrock light
and medium 'Mechs with hit and run attacks, although over half his force were
destroyed before the enemy commander withdrew.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       4 points                1.00
Engine:             Fusion Engine                 60                       2.50
    Cruise MP:  12
    Flank MP:   18
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         0.50
Lift Equipment:                                                            1.00
Armor:              Ferro-Fibrous                AV -  19                  1.00

                                                      Armor     
                                                      Factor     
                                               Front     7         
                                          Left/Right    4/4         
                                                Rear     4       



================================================================================
Loadout Name: Prime                                          Cost: 358,150
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 655

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           FR        10        2         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 7
12h        2       2       0       0      1     0   Structure:  0
Special Abilities: OMNI, ENE


================================================================================
Loadout Name: A                                              Cost: 169,650
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 236

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
LRM-5                                        FR        2         1         1.00
@LRM-5 (24)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
12h        1       1       1       0      1     0   Structure:  0
Special Abilities: OMNI


================================================================================
Loadout Name: B                                              Cost: 213,150
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 187

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
SRM-4                                        FR        3         1         1.00
@SRM-4 (25)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
12h        1       1       0       0      1     0   Structure:  0
Special Abilities: OMNI


================================================================================
Loadout Name: C                                              Cost: 231,275
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 236

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
TAG                                          FR        0         1         1.00
2 ER Small Lasers                            FR        4         2         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
12h        1       1       0       0      1     0   Structure:  0
Special Abilities: OMNI, TAG, ENE


================================================================================
Loadout Name: D                                              Cost: 265,350
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 426

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              FR        5         1         1.00
Small Pulse Laser                            FR        2         1         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 4
12h        2       2       0       0      1     0   Structure:  0
Special Abilities: OMNI, ENE
« Last Edit: January 15, 2015, 03:41:44 PM by drakensis »
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Takiro

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #22 on: January 15, 2015, 06:27:30 AM »

I like it drak but the fluff and design do not seem to match. Doesn't the Shamash use a 60 Fusion Engine not a 20? Other than that nice job!

Are there any other Ultralight contenders??
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Abele

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #23 on: January 15, 2015, 12:06:33 PM »

Behold the Astarte


Code: [Select]
Astarte

Mass: 13 tons
Tech Base: Clan
Motive Type: Hovercraft OmniVehicle
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 251,213 C-Bills
Battle Value: 149

Power Plant:  60 Fusion Engine
Cruise Speed: 118.8 km/h
Flanking Speed: 183.6 km/h
Armor:  Ferro-Fibrous
Armament:
    3.0 tons of pod space.
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:


OVERVIEW:

The Astarte began its life at same time as the failed Pele VTOL project and used the same fusion engines that were stripped from
decommissioned UrbanMech. The Star Adder scientist were not distracted by the Pele as they worked on the Astarte. Both
vehicles were designed to meet the same need, a mobile unit capable of deep strikes and reconnaissance. They both shared the same engine
and could travel at the sama ground speed.

The Astarte is based on the Maultier APC that began its career in the Taurian Concordat and ended up in SLDF units as replacements
during the Amaris coup. Having been stripped of all armaments over the centuries relegated to moving supplies and troops in the service of the
Star Adder Touman, it got a chance at a new career as OmniVehicle. The chassis was modified slightly to make room for the fusion powerplant
and the addition of a small turret just above and behind the warrior's compartment. This resulted in the loss of what was once the troop/cargo
compartment, but left enough room for ammunition, if necessary.

The Astarte is protected by two and a half tons of ferro-fibrous armor and offers protection from anything equivalent to a medium pulse
laser. The speed of the Astarte is key to it battlefield survival as it exceeds 180 kph in a straight line, which makes it more difficult in many
battlefield situations.



CONFIGURATIONS:

PRIME: As there are only three tons of podspace available on the Astarte, it proved somewhat difficult to for the design team to
generate viable configurations. The Prime is the first of five and features a pair of turret-mounted extended range medium lasers while two
machineguns are mounted in the forward hull on either side of the cockpit.

A: This configuration features a medium pulse laser sharing the turret with an extended range small laser. another small laser is mount-
ed in the forward hull to the left of the warrior compartment. As all weapons are energy-based, there is no worry of re-supply which make this
model an excellent raider or long-range patrol vehicle.

B and C: These two configurations are missile-based models based on the A configuration. In the B, a five-tube LRM launcher and its
ammunition replace the medium pulse laser of the A configuration. The C model replaces the laser with a four-tube SRM launcher. The small
lasers carry over from the A configuration.

D: The final version is a dedicated scout version and feature a turret fitted with an extended range laser, a light active probe and a
TAG unit for use in guiding homing rounds from Arrow IV launchers or the semi-guided munitions that are being developed for the long-range
missile launcher. The ubiquitous extended range small laser is mounted in the forward hull.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                1.50
Engine:             Fusion Engine                 60                       2.50
    Cruise MP:  11
    Flank MP:   17
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         1.00
Lift Equipment:                                                            1.50
Turret:                                                                    0.50
Armor:              Ferro-Fibrous                AV -  48                  2.50

                                                      Armor     
                                                      Factor     
                                               Front     12       
                                          Left/Right    9/9         
                                              Turret     10       
                                                Rear     8         



================================================================================
Loadout Name: Prime                                          Cost: 518,963
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 733

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               FR        0         2         0.50
2 ER Medium Lasers                           T         10        2         2.00
@MG (1/2) (100)                              BD        -         0         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 7
11h        2       2       0       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, TUR(2/2/0)


================================================================================
Loadout Name: A                                              Cost: 381,150
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 595

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
ER Small Laser                               FR        2         1         0.50
Medium Pulse Laser                           T         4         1         2.00
ER Small Laser                               T         2         1         0.50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
11h        2       2       0       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, TUR(2/2/0)


================================================================================
Loadout Name: B                                              Cost: 333,900
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 469

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
ER Small Laser                               FR        2         1         0.50
LRM-5                                        T         2         1         1.00
ER Small Laser                               T         2         1         0.50
@LRM-5 (24)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
11h        2       2       1       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, TUR(1/1/1)


================================================================================
Loadout Name: C                                              Cost: 381,150
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 423

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
ER Small Laser                               FR        2         1         0.50
SRM-4                                        T         3         1         1.00
ER Small Laser                               T         2         1         0.50
@SRM-4 (25)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
11h        2       2       0       0      1     0   Structure:  1
Special Abilities: OMNI, CASE, TUR(2/2/0)


================================================================================
Loadout Name: D                                              Cost: 552,431
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 515

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
ER Small Laser                               FR        2         1         0.50
TAG                                          T         0         1         1.00
Light Active Probe                           T         0         1         0.50
ER Medium Laser                              T         5         1         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
11h        2       2       0       0      1     0   Structure:  1
Special Abilities: OMNI, TAG, LPRB, RCN, ENE, TUR(1/1/0)

« Last Edit: January 17, 2015, 06:35:20 AM by Abele »
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JPArbiter

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #24 on: January 15, 2015, 02:21:37 PM »

Clan Hells Horses is the only clan that still deploys the Gabriel Hovertank, albeit in a limited function.  in the Clan Homeworlds terrain, typical hovercraft are unable to function in favorable battlefields, mostly due to jagged rock formations, deep water, or heavy foliage.  A vehicle operator named Jennifer of the 40th Mechanized Cavalry cluster suggested a radical idea.  Make the Gabriel fly.

while no small feat the idea of building an ultra light low altitude aircraft proved appealing enough that Galaxy Commander Ravenwater authorized with the Khans blessing the development of two prototype vehicles.  at first exploring a conventional helicopter option, the technicians were unable to get the speed they wanted out of the 25 rated Omni and maintain the vehicles integrity.  when Scientist Mick was brough onto the project he proposed turning the base hull into a ground effect vehicle, literally a winged flying hovercraft.  Though this required Operator Jennifer turn over test flights to a washed out aerospace pilot (as controls for a WiGE were more akin to an aerospace fighter then VTOL) the concept proved sound and both prototypes rapidly finished initial trials just before the Quicksilver initiative was announced.

all that needed to be done at this point was make the turret Omnicapable, something easy enough for the techs who were used to working on Epona hovercraft, and the original Halo 901 targeting and tracking system proved readily accepting of the software drivers.

the New Raja Indainda is thus a very capable vehicle.  slightly exceeding the Gabriels speed profile through it's friction-less operation, everything else about it is identical to it's predecessor.  though the turret can only support slightly more then a ton of hardware, Clan technology makes that ton potent.  the first configuration mirrors the medium laser of the Gabriel, while the second uses twin small lasers for increased volume of fire.  Configuration B is an artillery spotter while D is an incendiary platform meant to eliminate foliage concerns as well as place strategic fires.  as a cousin to this configuration is the extremely carefully balanced combat firefighting configuration, equipped with four lightweight sprayers and a fll ton liquid cargo pod, this configuration can make short work of any fire, or spray neutralizing agents in NBC warfare hot-zones.  crews are warned to only fill the fuel pod about 75% full, ans a full tank, while physically possible will put stress on the turret and air frame, and would require an overhaul afterwards.

the final configuration is a proposal from Clan Smoke Jaguar scientists, who have been developing a lighter weight laser of equal or better performance then the star leauge era small lasers currently used.  the so called Micro laser weighs as much as a machine gun, and slightly exceeds thee small laser in range at the expense of damage.  still as a platform for providing volume of fire, it exceeds all ofhter configurations avaliable, and the horse techs forwarded the proposal to the IlKhan.
 
Code: [Select]
Raja Indainda

Mass: 5 tons
Tech Base: Clan
Motive Type: WiGE OmniVehicle
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 3025
Cost: 75,950 C-Bills
Battle Value: 66

Construction Options: Fractional Accounting

Power Plant:  25 Fusion Engine
Cruise Speed: 151.2 km/h
Flanking Speed: 226.8 km/h
Armor:  Ferro-Fibrous
Armament:
    1.2599999999999998 tons of pod space.
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       5 points                0.500
Engine:             Fusion Engine                 25                       0.750
    Cruise MP:  14
    Flank MP:   21
Heat Sinks:         Single Heat Sink             10                        0.000
Control Equipment:                                                         0.500
Lift Equipment:                                                            0.500
Turret:                                                                    0.500
Armor:              Ferro-Fibrous                AV -  19                  0.990

                                                      Armor     
                                                      Factor     
                                               Front     5         
                                          Left/Right    3/3         
                                              Turret     5         
                                                Rear     3         



================================================================================
Loadout Name: Prime                                          Cost: 195,950
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 406

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              T         5         1         1.000


================================================================================
Loadout Name: A                                              Cost: 109,700
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 261

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 ER Small Lasers                            T         4         2         1.000

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 3
14g        1       1       0       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, TUR(1/1/0)


================================================================================
Loadout Name: B                                              Cost: 150,950
Tech Rating/Era Availability: E/X-E-E-A                       BV2: 66

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
TAG                                          T         0         1         1.000


================================================================================
Loadout Name: C                                              Cost: 98,450
Tech Rating/Era Availability: E/X-E-E-A                       BV2: 103
Rules Level: Experimental Tech

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Flamers                                    T         6         2         1.000

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
14g        1       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, TUR(1/0/0)


================================================================================
Loadout Name: D                                              Cost: 82,100
Tech Rating/Era Availability: E/X-E-E-A                       BV2: 66
Rules Level: Experimental Tech                          Tech Base: Mixed

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
4 Sprayers                                   T         0         4         0.080
Cargo, Liquid (1.0 tons)                     BD        0         1         1.000

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
14g        0       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, TUR()


================================================================================
Loadout Name: E                                              Cost: 165,650
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 154
Rules Level: Experimental Tech

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
4 ER Micro Lasers                            T         4         4         1.000

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
14g        1       1       0       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, TUR(1/1/0)
« Last Edit: January 15, 2015, 02:25:23 PM by JPArbiter »
Logged
BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

Abele

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #25 on: January 15, 2015, 02:43:20 PM »

You sir are one sneaky so-and-so sneaking a WiGE into the mix
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

JPArbiter

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #26 on: January 15, 2015, 02:47:12 PM »

I just dropped the Mic.

I dropped all the mics.

I dropped your mic.

my Vampire harem just dropped thier mics on you!
Logged
BattleTech products aren't Pokemon Cards. You don't have to catch, or collect them all.

WHAT NO ONE EVER TOLD ME THAT!

drakensis

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #27 on: January 15, 2015, 03:43:20 PM »

I like it drak but the fluff and design do not seem to match. Doesn't the Shamash use a 60 Fusion Engine not a 20? Other than that nice job!

Grr. I read the base fusion rating, not the actual fusion rating.

Fixed that - and it provides another half ton of armour, rather welcome

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masterarminas

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #28 on: January 15, 2015, 04:33:59 PM »

Fluff is up.

Admittedly, I piled on assumption after assumption here, but the 238th is canon.  The J Edgar being produced in 2722 is canon.  The SLDF using 'Mechs, vehicles, and fighters produced by the Great Houses IS canon.  No, I don't know of any canon source that says the 238th had a Brian Cache, much less one with six hundred plus J Edgars.  But it fits, I think. 

Anyway, that is my fluff.

MA
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Ice Hellion

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Re: Quicksilver Program #31: Clan Hover Hellraiser
« Reply #29 on: January 15, 2015, 05:26:06 PM »

And here is my 1st design fluffed the Michael (who said an Archangel, master of the heavenly armies, does not fit the Clans naming conventions?).
I will post later the 2nd design, although I already know I won't make it on time (no name and no written fluff yet).

Code: [Select]
Michael

Mass: 5 tons
Tech Base: Clan
Motive Type: Hovercraft OmniVehicle
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 69 896 C-Bills
Battle Value: 65

Power Plant:  25 Fusion Engine
Cruise Speed: 140,4 km/h
Flanking Speed: 216,0 km/h
Armor:  Ferro-Fibrous
Armament:
    1.0 tons of pod space.
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       5 points                0,50
Engine:             Fusion Engine                 25                       1,00
    Cruise MP:  13
    Flank MP:   20
Heat Sinks:         Single Heat Sink             10                        0,00
Control Equipment:                                                         0,50
Lift Equipment:                                                            0,50
Turret:                                                                    0,50
Armor:              Ferro-Fibrous                AV -  19                  1,00

                                                      Armor     
                                                      Factor     
                                               Front     6         
                                          Left/Right    3/3         
                                              Turret     4         
                                                Rear     3         



================================================================================
Loadout Name: Prime                                          Cost: 179 896
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 389

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              T         5         1         1,00


================================================================================
Loadout Name: Alpha                                          Cost: 90 521
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 101

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Flamers                                    T         6         2         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
13h        1       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, TUR(1/0/0)


================================================================================
Loadout Name: Beta                                           Cost: 91 896
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 137

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            T         2         1         1,00


================================================================================
Loadout Name: Gamma                                          Cost: 83 646
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 97

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               T         0         2         0,50
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
13h        1       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, TUR(1/0/0)


================================================================================
Loadout Name: Delta                                          Cost: 344 896
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 78

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Active Probe                                 T         0         1         1,00


================================================================================
Loadout Name: Epsilon                                        Cost: 344 896
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 129

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
ECM Suite                                    T         0         1         1,00

Overview
Following the initial success of the Hellion's Furry and the news of the Clans' defeat on Tukayyid, Khan Taney decided to try to capitalise on this early success and to prepare for the renewal of Operation Revival with the true might of the Clans.
To do this, he needed new cheap designs for the new Flurry units to be able to liberate precious BattleMechs for the front-line invasion forces.

Unwilling to commit much resources to this program, he asked the Clan Scientists to come back before him with the right design and a working prototype in less than a month.
Knowing well that they couldn't create something completely new in such a delay, they decided to look at the designs used by the Star League Defence Forces and see if they could find something here. While looking at the databases, they fond what seemed the perfect candidate: cheap, fast and with still a nasty bite: the Gabriel.

Furthermore, this hovercraft was manned by a single man, which gave plenty of opportunities to the Warriors of Clan Ice Hellion that would be assigned to them to earn enough glory in the true spirit of the Zellbrigen. And since the original design was so light, it could also be used to pack hunting a practice used quite often by the lighter elements of the Clan Touman.

At first, everything went well but upgrading the target acquisition proved too complex and Clan Ice Hellion had to use part of their newly acquired resources to make a deal with Clan Cloud Cobra with their expertise in Aerospace Fighters and their electronics.
Thanks to this deal, Clan Ice Hellion was able to produce rather quickly the new Michael (named after the Archangel, “captain of the host of the Lord” as one Cloud Cobra Scientist said).

When presented the “new” hovercraft, Khan Taney said “Like shining stars the warrior's descended/A fiery rain to purify and punish”.

Capabilities
The Michael is just a simple and clear upgrade of the Gabriel to Clan standards with better and up-to-date equipments/software.
The only true difference between the Gabriel and the Michael is that the last one is a real OmniVehicle designed to perform different roles on the battlefield while it swarms through it thanks to its speed of 243 kph.

Prime Configuration is the complete upgrade of the Gabriel with a single ER Medium Laser in the Turret.

Alpha Configuration was designed following the lessons learned during Operation Revival. With two flamers, it can deal with infantry threads or disable 'Mechs through a massive increase of their heat.
Even if this Configuration does not really fit the way the Clans fight, the battles from the Inner Sphere showed that their future opponents would not play by the rules and that “unfair” tactics could be used against these Dezgra.

Beta Configuration is focusing on the hunt of Battle Armours thanks to its Small Pulse Laser and its incredible speed, allowing it to cover great areas with only a few Michael.

Gamma Configuration came into existence in reaction against Alpha Configuration. Its two Machine Guns seemed to some more honourable to deal with infantry units.

Delta and Epsilon Configurations are odd choices made as electronical warfare tools with one equipped with an Active Probe and the other with ECM Suite. Once again the speed of the Michael was seen as a multiplier effect, allowing a few units to cover a huge surface and liberating other combat units for more precious roles.

Battle History
One of the best examples of the use of the Michael was during Operation Ice Storm when elements from the garrison forces of Clan Ice Hellion faced the wrath of Clan Hell's Horses' Theta Galaxy on the world of Last Chance.
Lacking in terms of quality of equipment and of numbers, Zeta Galaxy had to resort to their usual harassment tactics using their speed to quickly redeploy where they weren't expected.
The Michael deployed in Zeta Galaxy were used far ahead of the main forces to detect the main pushes and to either scout them or harass them.
This tactic using mobile units worked well against the infantry heavy 42nd BattleMech Cluster, which in spite of the combined-arms nature of Clan Hell's Horses' Touman was using units of different nature with different speeds, making them perfect targets for the hit-and-run surprise attacks of the lone hovercraft.
However in the end the heavier units and the superior numbers prevailed and the Michael were hunted by special combined-arms units and destroyed one by one, preventing Clan Ice Hellion to gather enough intelligence to know what was going on and to react.

Deployment
The Michael was mostly deployed in Flurry Clusters but during Operation Ice Storm, mostly because of the limited resources available to all the Ice Hellion units, some make it to the front-line units.
The end of Clan Ice Hellion meant the end of this design, although a few of them ended in the hands of Clan Hell's Horses.
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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