Rudra
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Mass: 80 tons
Tech Base: Clan
Motive Type: Tracked OmniVehicle
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3052
Cost: 3,954,375 C-Bills
Battle Value: 811
Power Plant: Consolidated 240 Fusion Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Compound JX2 Ferro-Fibrous Ferro-Fibrous
Armament:
35.0 tons of pod space.
Manufacturer: Hector Vehicleworks Facility Gamma
Primary Factory: Hector
Communications System: TJ6 "Bell" Integrated
Targeting and Tracking System: Series VI TTS
Overview:
The Rudra started life in minds of the Ice Hellion scientist caste as a
resurrection of the SLDF's Fury command and control vehicle, which was long
considered a pinnacle of advanced technology in that role.
Although the chassis itself could be duplicated, the 320 engine was harder. The
only equivalent in production, the Type 10 used in the Warhammer IIC, wasn't
something readily available to the Ice Hellions. Rather than enter into
negotiations with the Diamond Sharks or Snow Ravens, the Ice Hellions exploited
existing arrangements that supported their Griffin IIC BattleMechs, obtaining
extra Consolidated 240 reactors. The smaller engine freed up tonnage for
additional systems.
Replicating the vaunted Nirasaki-400X computer systems was decided against at
the highest levels, given their role as a stepping stone to the infamous AIs
used in the Casper drones that gutted the SLDF centuries before.
Capabilities:
Although not terribly fast, the Rudra is quite sturdy with advanced armour
plating improving on the Fury's protection while requiring less weight. In
addition a fixed anti-missile system is mounted in the nose.
The Rudra focuses on long range fire, off-setting the relatively slow pace of
the tank. In the primary configuration it mounts the reliable Thumper artillery
piece in the turret, supported by a pair of LRM launchers. As additional
protection, a bay inside accomodates a Point of Elementals as an escort -
allowing them to be transported with greater security than having them on the
outside, or to double up two points.
In A configuration, the Rudra is considered a replacement for the old
Huitzilopochtli that currently provides their main artillery vehicle. Two Arrow
IV launchers are mounted, along with two medium lasers and a Streak SRM
launcher for security.
The Rudra B is a more conventional tank, with a Gauss Rifle and three SRM
launchers in the turret. The forward hull mounts a large pulse laser and LRM
launcher for added long range punch..
C configuration is primarily a missile platform with a turret of three LRM
launchers. Anyone trying to close in is in for a nasty surprise as the nose
mounted dual purpose autocannon is supported by five small lasers and to the
rear is a single SRM launcher sometimes mounting inferno missiles as an
implicit threat.
The Rudra D is intended to replace the aging Ishtar in heavy garrison units
with a pair of autocannon, pair of lasers and LRM launcher.
Deployment:
The Ice Hellions propose to use the Rudra in place of their existing Ishtar and
Huitzilopochtli tanks. Quite often this leaves them paired with Asshur
artillery spotters and Donar gunships, both of which complement the Rudra well.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 40 points 8.00
Engine: Fusion Engine 240 17.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: Single Heat Sink 10 0.00
Control Equipment: 4.00
Lift Equipment: 0.00
Turret: 1.50
Armor: Ferro-Fibrous AV - 240 12.50
Armor
Factor
Front 62
Left/Right 40/40
Turret 61
Rear 37
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Anti-Missile System FR 1 1 0.50
@Anti-Missile System (24) BD - 0 1.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 8
3t 0 0 0 0 4 0 Structure: 4
Special Abilities: OMNI, AMS, ENE, TUR()
================================================================================
Loadout Name: Prime Cost: 5,501,250
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,385
Rules Level: Advanced Rules
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Anti-Missile System FR 1 1 0.50
2 LRM-20s FR 12 2 10.00
Thumper T 6 1 15.00
Infantry Compartment (5.0 tons) BD 0 1 5.00
@Anti-Missile System (24) BD - 0 1.00
@Thumper (40) BD - 0 2.00
@LRM-20 (18) BD - 0 3.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 14
3t 4 2 2 0 4 0 Structure: 4
Special Abilities: OMNI, AMS, ARTT, CASE, TUR(2/0/0), LRM 2/2/2, IF 2
================================================================================
Loadout Name: A Cost: 6,609,375
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,790
Rules Level: Advanced Rules
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Anti-Missile System FR 1 1 0.50
Arrow IV Missile FR 10 1 12.00
Streak SRM-6 FR 4 1 3.00
Arrow IV Missile T 10 1 12.00
2 ER Medium Lasers T 10 2 2.00
@Anti-Missile System (24) BD - 0 1.00
@Arrow IV (Homing) (10) BD - 0 2.00
@Arrow IV (Cluster) (15) BD - 0 3.00
@Streak SRM-6 (15) BD - 0 1.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
3t 7 3 0 0 4 0 Structure: 4
Special Abilities: OMNI, AMS, ARTAC, CASE, TUR(4/2/0)
================================================================================
Loadout Name: B Cost: 5,990,625
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,984
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Anti-Missile System FR 1 1 0.50
Large Pulse Laser FR 10 1 6.00
LRM-20 FR 6 1 5.00
Gauss Rifle T 1 1 12.00
3 SRM-4s T 9 3 3.00
@Anti-Missile System (24) BD - 0 1.00
@Gauss Rifle (32) BD - 0 4.00
@SRM-4 (50) BD - 0 2.00
@LRM-20 (18) BD - 0 3.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 20
3t 6 6 4 0 4 0 Structure: 4
Special Abilities: OMNI, AMS, CASE, TUR(4/4/2, SRM 2/2/0), SRM 2/2/0, LRM 1/1/1, IF 1
================================================================================
Loadout Name: C Cost: 6,803,438
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,985
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Anti-Missile System FR 1 1 0.50
5 ER Small Lasers FR 10 5 2.50
LB 5-X AC FR 1 1 7.00
(R) SRM-2 RR 2 1 0.50
(R) ECM Suite RR 0 1 1.00
3 LRM-20s T 18 3 15.00
@Anti-Missile System (24) BD - 0 1.00
@LRM-20 (36) BD - 0 6.00
@SRM-2 (Inferno) (50) BD - 0 1.00
@LB 5-X (Cluster) (20) BD - 0 1.00
@LB 5-X (Slug) (20) BD - 0 1.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 20
3t 7 7 4 0 4 0 Structure: 4
Special Abilities: OMNI, AMS, ECM, CASE, TUR(4/4/4, LRM 4/4/4, IF 4/4/4), LRM 4/4/4, IF 4
================================================================================
Loadout Name: D Cost: 6,496,875
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,801
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Anti-Missile System FR 1 1 0.50
Ultra AC/10 FR 3 1 10.00
LRM-20 FR 6 1 5.00
LB 10-X AC T 2 1 10.00
2 ER Medium Lasers T 10 2 2.00
@Anti-Missile System (24) BD - 0 1.00
@LB 10-X (Cluster) (10) BD - 0 1.00
@LB 10-X (Slug) (10) BD - 0 1.00
@Ultra AC/10 (40) BD - 0 4.00
@LRM-20 (12) BD - 0 2.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
3t 5 5 4 0 4 0 Structure: 4
Special Abilities: OMNI, AMS, CASE, TUR(2/2/1), LRM 1/1/1, IF 1, FLK 1/1/1