OBT Forum
General BattleTech => General Discussion => Vehicle Factory => Topic started by: JPArbiter on July 12, 2012, 04:21:33 PM
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Another piece of Elysium Kit, designed explicitly to save money by keeping a ton of modules in the warehouses and swapping at whim.
Universal Weapons Carrier
Overview
the LRM and SRM Carriers have long been filed under the list of “Might as well..†in the world of Omnivehicles. The EDF simply began doing what other militaries have thought about for half a century.
Capabilities
The only major change made to the UWC from conventional weapons carriers is the use of a fuel cell engine. While this limits the strategic mobility of the platform, it frees up available tonnage for more ammunition and equipment. As fixed equipment, a C3 Slave is installed on the frame, allowing UWCs to be linked up with Gallant Command Vehicles forming impressive fire support companies.
the EDF makes a configuration matching the ubiquitous LRM and SRM carrier, as well as an Arrow IV Platform, an anti aircraft oriented Autocannon platform, and Gauss Weapons. Each serves well in their assigned roles, though many regiments run into trouble when they find their entire companies geared towards the wrong variant for the situation. To compensate each company of UWC’s carries at least two vehicles geared away from the rest of the company’s specialty.
Deployment
Only slightly less ubiquitous than the Manticore P, every formation in the EDF possesses some of these platforms and is guaranteed the ability to service them in at least four different combat packages. there is a great level of debate among the Joint Chiefs and Sanhedrin regarding the replacement of the LRM and SRM variants wit
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Base Frame
Universal Weapons Carrier
Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked OmniVehicle
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E
Production Year: 3132
Cost: 1,792,000 C-Bills
Battle Value: 198
Power Plant: 180 Fuel Cell Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Standard Armor
Armament:
41.0 tons of pod space.
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
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Equipment Type Rating Mass
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Internal Structure: Standard 24 points 6.00
Engine: Fuel-Cell Engine 180 8.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: Single Heat Sink 1 0.00
Control Equipment: 0.00
Lift Equipment: 0.00
Armor: Standard Armor AV - 48 3.00
Armor
Factor
Front 12
Left/Right 12/12
Rear 12
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Equipment Location Heat Spaces Mass
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C3 Computer (Slave) FR 0 1 1.00
CASE BD - 1 0.50
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 2
3 0 0 0 0 3 0 Structure: 2
Special Abilities: OMNI, C3S, ENE, EE
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Loadout Name: LRM Cost: 3,722,000
Tech Rating/Era Availability: E/X-X-E BV2: 980
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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C3 Computer (Slave) FR 0 1 1.00
5 LRM-15s FR 25 5 35.00
CASE BD - 1 0.50
@LRM-15 (48) BD - 0 6.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 10
3 1 1 1 0 3 4 Structure: 2
Special Abilities: OMNI, C3S, CASE, EE
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Loadout Name: SRM Cost: 3,847,000
Tech Rating/Era Availability: E/X-X-E BV2: 941
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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C3 Computer (Slave) FR 0 1 1.00
12 SRM-6s FR 48 12 36.00
CASE BD - 1 0.50
@SRM-6 (75) BD - 0 5.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 9
3 1 1 0 0 3 4 Structure: 2
Special Abilities: OMNI, C3S, CASE, EE
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Loadout Name: Autocannon Cost: 2,697,000
Tech Rating/Era Availability: E/X-X-E BV2: 445
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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C3 Computer (Slave) FR 0 1 1.00
6 Autocannon/2s FR 6 6 36.00
CASE BD - 1 0.50
@AC/2 (225) BD - 0 5.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 4
3 1 1 1 0 3 1 Structure: 2
Special Abilities: OMNI, C3S, CASE, EE
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Loadout Name: Gauss Cost: 3,542,000
Tech Rating/Era Availability: E/X-X-E BV2: 775
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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C3 Computer (Slave) FR 0 1 1.00
3 Light Gauss Rifles FR 3 3 36.00
CASE BD - 1 0.50
@Light Gauss Rifle (80) BD - 0 5.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 8
3 2 3 3 0 3 0 Structure: 2
Special Abilities: OMNI, C3S, CASE, EE
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Loadout Name: Arrow Cost: 3,802,000
Tech Rating/Era Availability: E/X-X-E BV2: 954
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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C3 Computer (Slave) FR 0 1 1.00
2 Arrow IV Missiles FR 20 2 30.00
2 LRM-5s FR 4 2 4.00
CASE BD - 1 0.50
@Arrow IV (Non-Home) (30) BD - 0 6.00
@LRM-5 (24) BD - 0 1.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 10
3 1 1 1 0 3 0 Structure: 2
Special Abilities: OMNI, C3S, ARTAIS, CASE, EE
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Loadout Name: Thunderbolt Cost: 3,842,000
Tech Rating/Era Availability: E/X-X-F BV2: 929
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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C3 Computer (Slave) FR 0 1 1.00
5 Thunderbolt-10s FR 25 5 35.00
CASE BD - 1 0.50
@Thunderbolt-10 (36) BD - 0 6.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 9
3 1 1 1 0 3 4 Structure: 2
Special Abilities: OMNI, C3S, CASE, EE
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...I think the Arrow variant should have MRMs, if they're available. The six-hex minimum makes me want to switch to SRMs, or use Clan-tech.
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my whole idea behind the LRMS was to deploy Thunder Minefields while lobbing artillery, setting up a brief buffer zone.
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Thunders are always a good option. But a dedicated long-range vehicle needs a defense, whether its speed or a close-in weapon. Even so, it needs companions to defend it.
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I like it
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That is true . Unfortunately it rattles around your head and other good ideas fall out. :P
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Nice idea!
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Thunders are always a good option. But a dedicated long-range vehicle needs a defense, whether its speed or a close-in weapon. Even so, it needs companions to defend it.
Deployment method for the EDF is in Batteries of 8, with two batteries (plus HQ company support) in a Fire Support Battalion. in each battery 6 will be one type with 2 being "supplimentery" types. in the case of the Arrow IV configuration that would be either the autocannon or Gauss type. Couple that with the Battalions Paladin Battle armor playing defensive roles and I would say I would have them well covered.