The Citadel-class Orbital Defense Station is the one of the more common Space Stations found in Clan territories. Based largely upon the Bastion-class of the late Star League, the Citadel also masses 150,000 tons and is constructed in two 75,000 modules, each of which are outfitted with a KF Boom so the station can be transported from the ShipYard to its destination with final assembly on station.
Unlike the Bastion, the Citadel is highly optimized for its three main roles: orbital defense of vital enclaves and strategic orbital facilities, traffic control of local aerospace assets, and conducting inspections (for both safety and searching for contraband) of any newly arriving DropShips.
There is a complete lack of civilian facilities onboard, including the pressurized repair bays that make the Bastion so valued in the Inner Sphere.
For the primary mission of local space interdiction, the Citadel is surprisingly well outfitted. Four thousand, five hundred, and sixteen tons of Ferro-Carbide armor plating gives the Station roughly twice the protection of a Texas-class Battleship! Capital armament consists of two Barracuda Capital Missile Launchers (fed by a magazine of 60 missiles), two White Shark Capital Missile Launchers (fed by a magazine of 60 missiles), two Killer Whale Capital Missile Launchers (fed by a magazine of 60 missiles), a bay of two Naval Lasers (one NL-45 and one NL-55), a Heavy Naval PPC, and a NAC-20 Class 20 Naval Autocannon (with sixty bursts of fire). This battery is repeated in each ofthe Station's six firing arcs.
Secondary (conventional-scale) weaponry consists of three ER Large Lasers, two ER PPCs, three Large Pulse Lasers, two Gauss Rifles (with a magazine of 120 shots), four Ultra AC-5 Autocannon (with a magazine containing 480 bursts), two LRM-20 long-range missile launchers with Artemis IV Fire-Control Systems (with a total of 120 missile salvos), four ER Medium Lasers, four Medium Pulse Lasers, one Ultra AC-20 Autocannon (with a magazine containing 240 bursts), four Streak SRM-4 short-range missile launchers (with a total of 200 missile salvos), five ER Small Lasers, and nine Small Pulse Lasers. Like the Capital battery, this is repeated across all six firing arcs.
Two thousand, two hundred and eight double-strength heat sinks allow full use of this weapons battery without any concerns for excess overheat generation.
Furthermore, two Trinary of Aerospace Fighters or OmniFighters are embarked to assist in the Space Defense .role.
In the second role, orbital/local aerospace traffic control, a ASTC Center (1,500 tons of communications equipment, sensors, and monitoring stations) have been installed and are crewed by 24 officers and crew specifically trained for this duty. Clan DropShips and Small Craft must adhere to orders for courses and vectors from any Aerospace Traffic Control Center and are not allowed to enter or depart a planetary atmosphere without permission from the ASTC and its staff. To aid in this task--as well as better to monitor possible threats in the defense role--a Large Naval Comm-Scanner Suite has been installed, along with a twelve-man crew of NCSS Technicians.
Finally, the Citadel conducts boarding inspections of passing DropShip traffic to ensure that safety regulations are being met, search for any contraband cargo, and confirm the identities of all crew and passengers to prevent any Dark Caste clandestine entry into Clan worlds. Forty personnel are assigned to this duty, with security provided by at least one point of Elementals. Should it become to board and seize a vessel, the Citadel has at its disposal two Trinary of Elemental Marines and a complement of a dozen small craft.
Two docking collars are installed, although these are typically used only for supply runs to-and-from the Station and for seized DropShips until a dedicated crew can come aboard to land the DropShip at the nearest facility.
Four thousand, one hundred and fifty-four tons of fuel are stored aboard, along with a spare parts bay able to stow 4,500 tons of spare parts, and a cargo bay capable of storing 4,500 tons of cargo.
Two Grav Decks (both 360-meters in diameter) are also mounted.
Only a few Clans possess more than handful of these stations; most only have one or two stationed to protect their capital enclave or a vital strategic location. Clans Snow Raven and Wolf possess the most; Clan Ice Hellion the fewest. Only a few examples have been moved to the Inner Sphere--one by the Jade Falcons, two by Clan Wolf, and no fewer than eight by Clan Ghost Bear. It is believed that the Hell's Horses did not bring any, and while there are no hard numbers available for either Diamond Shark or Snow Raven, it is believed that they have no more than one dozen between them. Clan Nova Cat was unable to bring any forward before they were abjured and Clan Wolf-in-Exile lacks any as well. Clan Goliath Scorpion bought two Citadels with them on their Exodus to the Scorpion Empire.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Citadel (Clan Orbital Defense Station)
Tech: Clan / 2940
Vessel Type: Space Station
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 150,000 tons
Length: 345 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Ferro-carbide
Armament:
12 Barracuda
12 White Shark
12 Killer Whale
6 NL45
6 NL55
6 Heavy NPPC
6 NAC/20
18 ER Large Laser
12 ER PPC
18 Large Pulse Laser
12 Gauss Rifle
24 Ultra AC/5
12 LRM 20+ArtIV
24 ER Medium Laser
24 Medium Pulse Laser
12 Ultra AC/10
24 Streak SRM 4
30 ER Small Laser
54 Small Pulse Laser
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Class/Model/Name: Citedal (Clan Orbital Defense Station)
Mass: 150,000 tons
Equipment: Mass
Power Plant, Drive & Control: 1,800.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Structural Integrity: 1 1,500.00
Total Heat Sinks: 2,208 Double 2,103.00
Fuel & Fuel Pumps: 4,238.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 150.00
Fire Control Computers: 10,056.00
Food & Water: (360 days supply) 1,080.00
Armor Type: Ferro-carbide (4,968 total armor pts) 4,516.00
Capital Scale Armor Pts
Location: L / R
Fore: 828
Fore-Left/Right: 828/828
Aft-Left/Right: 828/828
Aft: 828
Cargo:
Bay 1: Fighters (30) with 4 doors 4,500.00
Small Craft (6) 1,200.00
Bay 2: Fighters (30) with 4 doors 4,500.00
Small Craft (6) 1,200.00
Bay 3: Cargo (1) with 2 doors 4,500.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Decks #1 - 2: (360-meter diameter) 1,000.00
Escape Pods: 100 (7 tons each) 700.00
Crew and Passengers:
34 Officers (34 minimum) 340.00
42 Crew (41 minimum) 294.00
104 Gunners (104 minimum) 728.00
14 2nd Class Passengers 98.00
150 Marine Battle Armor Troopers/Elementals 1,050.00
12 NCSS Technicians 84.00
24 Aerospace Traffic Controllers 168.00
40 Boarding and Inspection Crewmen 280.00
180 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 Barracuda(60 msls) Nose 4 4 4 4 20 1,980.00
2 White Shark(60 msls) Nose 6 6 6 6 30 2,640.00
2 Killer Whale(60 msls) Nose 8 8 8 8 40 3,300.00
1 NL45 Nose 10 10 10 10 70 900.00
1 NL55 85 1,100.00
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
1 NAC/20(60 rounds) Nose 20 20 20 -- 60 2,524.00
3 ER Large Laser Nose 3(30) 3(30) 3(30) 3(30) 36 12.00
2 ER PPC Nose 3(30) 3(30) 3(30) -- 30 12.00
3 Large Pulse Laser Nose 3(30) 3(30) 3(30) -- 30 18.00
2 Gauss Rifle(120 rounds) Nose 3(30) 3(30) 3(30) -- 2 39.00
4 Ultra AC/5(480 rounds) Nose 3(28) 3(28) 3(28) -- 8 52.00
2 LRM 20+ArtIV(120 rounds) Nose 3(32) 3(32) 3(32) -- 12 32.00
4 ER Medium Laser Nose 3(28) 3(28) -- -- 20 4.00
4 Medium Pulse Laser Nose 3(28) 3(28) -- -- 16 8.00
2 Ultra AC/10(240 rounds) Nose 3(30) 3(30) -- -- 12 44.00
4 Streak SRM 4(200 rounds) Nose 3(32) 3(32) -- -- 12 16.00
5 ER Small Laser Nose 3(25) -- -- -- 10 2.50
9 Small Pulse Laser Nose 3(27) -- -- -- 18 9.00
2 Barracuda(60 msls) FL/R 4 4 4 4 40 3,960.00
2 White Shark(60 msls) FL/R 6 6 6 6 60 5,280.00
2 Killer Whale(60 msls) FL/R 8 8 8 8 80 6,600.00
1 NL45 FL/R 10 10 10 10 140 1,800.00
1 NL55 170 2,200.00
1 Heavy NPPC FL/R 15 15 15 15 450 6,000.00
1 NAC/20(60 rounds) FL/R 20 20 20 -- 120 5,048.00
3 ER Large Laser FL/R 3(30) 3(30) 3(30) 3(30) 72 24.00
2 ER PPC FL/R 3(30) 3(30) 3(30) -- 60 24.00
3 Large Pulse Laser FL/R 3(30) 3(30) 3(30) -- 60 36.00
2 Gauss Rifle(120 rounds) FL/R 3(30) 3(30) 3(30) -- 4 78.00
4 Ultra AC/5(480 rounds) FL/R 3(28) 3(28) 3(28) -- 16 104.00
2 LRM 20+ArtIV(120 rounds) FL/R 3(32) 3(32) 3(32) -- 24 64.00
4 ER Medium Laser FL/R 3(28) 3(28) -- -- 40 8.00
4 Medium Pulse Laser FL/R 3(28) 3(28) -- -- 32 16.00
2 Ultra AC/10(240 rounds) FL/R 3(30) 3(30) -- -- 24 88.00
4 Streak SRM 4(200 rounds) FL/R 3(32) 3(32) -- -- 24 32.00
5 ER Small Laser FL/R 3(25) -- -- -- 20 5.00
9 Small Pulse Laser FL/R 3(27) -- -- -- 36 18.00
2 Barracuda(60 msls) AL/R 4 4 4 4 40 3,960.00
2 White Shark(60 msls) AL/R 6 6 6 6 60 5,280.00
2 Killer Whale(60 msls) AL/R 8 8 8 8 80 6,600.00
1 NL45 AL/R 10 10 10 10 140 1,800.00
1 NL55 170 2,200.00
1 Heavy NPPC AL/R 15 15 15 15 450 6,000.00
1 NAC/20(60 rounds) AL/R 20 20 20 -- 120 5,048.00
3 ER Large Laser AL/R 3(30) 3(30) 3(30) 3(30) 72 24.00
2 ER PPC AL/R 3(30) 3(30) 3(30) -- 60 24.00
3 Large Pulse Laser AL/R 3(30) 3(30) 3(30) -- 60 36.00
2 Gauss Rifle(120 rounds) AL/R 3(30) 3(30) 3(30) -- 4 78.00
4 Ultra AC/5(480 rounds) AL/R 3(28) 3(28) 3(28) -- 16 104.00
2 LRM 20+ArtIV(120 rounds) AL/R 3(32) 3(32) 3(32) -- 24 64.00
4 ER Medium Laser AL/R 3(28) 3(28) -- -- 40 8.00
4 Medium Pulse Laser AL/R 3(28) 3(28) -- -- 32 16.00
2 Ultra AC/10(240 rounds) AL/R 3(30) 3(30) -- -- 24 88.00
4 Streak SRM 4(200 rounds) AL/R 3(32) 3(32) -- -- 24 32.00
5 ER Small Laser AL/R 3(25) -- -- -- 20 5.00
9 Small Pulse Laser AL/R 3(27) -- -- -- 36 18.00
2 Barracuda(60 msls) Aft 4 4 4 4 20 1,980.00
2 White Shark(60 msls) Aft 6 6 6 6 30 2,640.00
2 Killer Whale(60 msls) Aft 8 8 8 8 40 3,300.00
1 NL45 Aft 10 10 10 10 70 900.00
1 NL55 85 1,100.00
1 Heavy NPPC Aft 15 15 15 15 225 3,000.00
1 NAC/20(60 rounds) Aft 20 20 20 -- 60 2,524.00
3 ER Large Laser Aft 3(30) 3(30) 3(30) 3(30) 36 12.00
2 ER PPC Aft 3(30) 3(30) 3(30) -- 30 12.00
3 Large Pulse Laser Aft 3(30) 3(30) 3(30) -- 30 18.00
2 Gauss Rifle(120 rounds) Aft 3(30) 3(30) 3(30) -- 2 39.00
4 Ultra AC/5(480 rounds) Aft 3(28) 3(28) 3(28) -- 8 52.00
2 LRM 20+ArtIV(120 rounds) Aft 3(32) 3(32) 3(32) -- 12 32.00
4 ER Medium Laser Aft 3(28) 3(28) -- -- 20 4.00
4 Medium Pulse Laser Aft 3(28) 3(28) -- -- 16 8.00
2 Ultra AC/10(240 rounds) Aft 3(30) 3(30) -- -- 12 44.00
4 Streak SRM 4(200 rounds) Aft 3(32) 3(32) -- -- 12 16.00
5 ER Small Laser Aft 3(25) -- -- -- 10 2.50
9 Small Pulse Laser Aft 3(27) -- -- -- 18 9.00
1 Lot Spare Parts (3.00%) 4,500.00
180 Bay Personnel Quarters 1,260.00
1 Large Naval Comm-Scanner 500.00
1 Aerospace Traffic Control 1,500.00
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TOTALS: Heat: 4,416 150,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 4,326,944,580 C-Bills
Battle Value: 137,264
Cost per BV: 31,522.79
Weapon Value: 121,854 (Ratio = .89)
Damage Factors: SRV = 5,453; MRV = 4,844; LRV = 3,115; ERV = 1,143
Maintenance: Maintenance Point Value (MPV) = 226,333
(38,311 Structure, 33,600 Life Support, 154,422 Weapons)
Support Points (SP) = 228,010 (101% of MPV)
BattleForce2: Not applicable