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Author Topic: Jenna Scott-class Covert Operations & Surveillance Vessel (Clan Goliath Scorpion  (Read 9794 times)

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masterarminas

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Fluff to follow.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Jenna Scott (Clan Goliath Scorpion) Cyrus Elam
Tech:              Clan / 3000
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              120,000 tons
K-F Drive System:  (Unknown)
Length:            318 meters
Sail Diameter:     1,150 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-carbide
Armament:         
    6 NL35
   24 ER Large Laser
   16 ER PPC
   16 Gauss Rifle
   32 ER Medium Laser
    8 Ultra AC/20
   40 ER Small Laser
------------------------------------------------------------------------------
Class/Model/Name:  Jenna Scott (Clan Goliath Scorpion) Cyrus Elam
Mass:              120,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       28,800.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 4)                 54,300.00
Lithium Fusion Battery                                               1,200.00
Jump Sail (Detachable): (Integrity = 3)                                 36.00
Structural Integrity: 40                                             4,800.00
Total Heat Sinks:    604 Double                                        319.00
Fuel & Fuel Pumps:                                                   7,253.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                300.00
Fire Control Computers:                                                   .00
Food & Water:  (360 days supply)                                       432.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (154 total armor pts)                       93.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 26
   Fore-Left/Right:                   26/26
   Aft-Left/Right:                    26/26
   Aft:                                  24

Cargo:
   Bay 1:  Small Craft (4) with 2 doors                                800.00
   Bay 2:  Cargo (1) with 2 doors                                    6,000.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Deck #1:  (75-meter diameter)                                      50.00
Escape Pods:  40 (7 tons each)                                         280.00

Crew and Passengers:
     17 Officers (17 minimum)                                          170.00
     52 Crew (52 minimum)                                              364.00
     29 Gunners (29 minimum)                                           203.00
      4 1st Class Passengers                                            40.00
     81 2nd Class Passengers                                           567.00
     25 Marine Battle Armor Troopers/Elementals                        175.00
     12 NCSS Technicians                                                84.00
     20 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 NL35                     Nose         4      4      4     --   52    700.00
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
5 ER Small Laser           Nose     3(25)     --     --     --   10      2.50

1 NL35                     FL/R         4      4      4     --  104  1,400.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
5 ER Small Laser           FL/R     3(25)     --     --     --   20      5.00

3 ER Large Laser           L/RBS    3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   L/RBS    3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  L/RBS    3(30)  3(30)  3(30)     --    4     78.00
4 ER Medium Laser          L/RBS    3(28)  3(28)     --     --   40      8.00
1 Ultra AC/20(120 rounds)  L/RBS    3(30)  3(30)     --     --   28     72.00
5 ER Small Laser           L/RBS    3(25)     --     --     --   20      5.00

1 NL35                     AL/R         4      4      4     --  104  1,400.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  AL/R     3(30)  3(30)  3(30)     --    4     78.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
1 Ultra AC/20(120 rounds)  AL/R     3(30)  3(30)     --     --   28     72.00
5 ER Small Laser           AL/R     3(25)     --     --     --   20      5.00

1 NL35                     Aft          4      4      4     --   52    700.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Aft      3(30)  3(30)  3(30)     --    2     39.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Ultra AC/20(120 rounds)  Aft      3(30)  3(30)     --     --   14     36.00
5 ER Small Laser           Aft      3(25)     --     --     --   10      2.50

1 Lot Spare Parts (5.00%)                                            6,000.00
20 Bay Personnel Quarters                                              140.00
1 Large Naval Comm-Scanner                                             500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,208     120,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        11,609,618,880 C-Bills
Battle Value:      41,342
Cost per BV:       280,818.99
Weapon Value:      22,076 (Ratio = .53)
Damage Factors:    SRV = 1,461;  MRV = 1,048;  LRV = 354;  ERV = 59
Maintenance:       Maintenance Point Value (MPV) = 141,665
                   (40,713 Structure, 75,030 Life Support, 25,922 Weapons)
                   Support Points (SP) = 113,553  (80% of MPV)
BattleForce2:      Not applicable
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Takiro

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  • For the Last Cameron!

I don't mind person names for ship names but I'd go with the Zulkari class for the actually model. Regardless can't wait to see the fluff!
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masterarminas

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I don't mind person names for ship names but I'd go with the Zulkari class for the actually model. Regardless can't wait to see the fluff!

Great minds and all, Takiro.  The attached Covert Operations & Surveillance DropShips assigned to the Jenna Scotts are what I have called the Zulkari-class!  They will be up later today when I post the fluff.
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Bradshaw

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  • Expect it most when you expect it least

Whats Zulkari cause google doesn't say it means anything besides a Dark Elf realm in some game
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masterarminas

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Whats Zulkari cause google doesn't say it means anything besides a Dark Elf realm in some game

Zulkari are the ceremonial knives worn by Bloodnamed Warriors of Clan Goliath Scorpion.  They are always worn as a pair and are basically small curved bladed middle eastern knives (similar to a Jambiya).  You can find them on the BattleTech Wiki (sarna.net).

The Zulkari were made famous by their use by Jenna Scott in a duel of honor with the Loremaster Lan Kirov over the direction that the Clan would follow.  This became known as the Dance of the Scars and (in a ritualized) fashion it became a mark of honor to bestow the five wounds Jenna Scott inflicted on her opponent in the same order and locations without inflicting any other damage during honor duels and Trials between Scorpion Warriors (and occasionally used on an outsider to show them honor).  Jenna Scott died from her wounds, but not until after Kirov surrendered and yielded to her position. 

You can find more on sarna.net.

(from sarna)

When saKhan Scott fought Loremaster Kirov for control of the Seeker movement, she wielded a pair of sharp knives similar in form to the zulfiqar carried by the ancient Terran prophet Muhammad. In honor of her sacrifice, the Clan's leadership instituted the custom of carrying paired daggers modeled on Scott's weapons called zulkari. One zulkari is traditionally black-hilted with a golden tassel, while the other reverses this color scheme.[6]

Dance of the Scars
This ritualized form of combat traces its lineage directly back to the infamous knife fight between saKhan Scott and Loremaster Kirov for control of the Seekers. A modified Circle of Equals, the dance of the scars requires the combatants to strike each other in a precisely-defined series of cuts. The first two cuts must be made across each shoulder, followed by cuts across each wrist, and a final cut across the center of the chest. The warrior to make the fifth and final cut on his opponent is declared the winner. While normally conducted unarmored, a number of Scorpion warriors began challenging others to "dance the scars" while piloting 'Mechs in the years following the Clan invasion, considering these fights to be the ultimate show of honor.[6]

On the Black Seam they dance,
moonlit steel gleaming in the twilight.
Black and gold, red and silver,
their clothes stir the still night air.
Five steps taken, five cuts drawn,
the Scars of Moreau's tribulation.
These pay heed to our debt, to our past,
reborn with the death of our Mother.
-The Remembrance (Clan Goliath Scorpion), Passage 316, Verse 12, Lines 1-8.
« Last Edit: August 31, 2021, 04:00:06 PM by masterarminas »
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Bradshaw

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  • Expect it most when you expect it least

Ok I see they are based on the Zulfiqar. Which look like an odd weapon of choice.
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masterarminas

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“THAT junked-out Merchant is what your people sent for you?” Cortez exclaimed into the silence that had descended onto the bridge of the Dragoon’s Overlord as the battered old JumpShip had entered the viewing ports.  He barked out a burst of laughter, while many of the other Dragoons looked away quietly.  “For such a Very Important Personage as yourself, Scorpion, this is the best your Clan can do?”

Jason gazed out through the viewing port with his hands crossed behind his back, the DropShips acceleration providing enough pseudo-gravity that he did not—yet—have to worry about free-floating in zero-g.  And then he turned to face the environmental systems tech.

“Appearances can be deceptive, Mister Cortez.  And considering that my mission—the second half of my mission, that is—will take me deeper into the Inner Sphere, would it not be appropriate to use a ship which does not appear out of place among the free-traders and general mercantile traffic?  GSS Jenna Scott may not look like much, gentlemen, but she is far more than she appears to be.”

The Dragoon commanding Artemis nodded in agreement.  “Just a run-of-the-mill Merchant class, eh, Cortez?  Nothing special, right?  Well, Mister, you just go on believing that, along with everyone else that picks her up on sensors.”

The old, white-haired man who had once lived in the Homeworlds turned to face Jason.  “Which one was she, sir?”

Pathfinder, Captain Humphrey.  And she has an entirely new kit-bag of tricks to add to her arsenal as well, including a lithium-fusion battery and a hyper-pulse generator station.  Her guns have been rather thoroughly updated and expanded, and her armor replaced with the latest generation of lamellar ferro-carbide.  But for all intents and purposes, she still looks—and appears on sensor arrays—as an early-flight Merchant class; making her ideal for my purposes.”

“You can’t squeeze all of that into a Merchant, I don’t care whether you are Clan or not.  It won’t physically fit,” sneered Cortez.

“If you will recall, Mister Cortez,” replied Jason, “I never said she was a Merchant class ship—you did.”

As Cortez opened his mouth again, Humphrey spoke up, “Stow it Pieter.  That is something I never—in all my days—expected to ever see again; certainly not in active service; a Tracker class WarShip.”

Someone whistled as the bridge went quiet.  “Skip, are you sure?  I mean, there haven’t been any of those around since the early 2600’s?” asked one of the Dragoon fighter pilots.

“Sure I’m sure, Garnier.  First assignment I ever had as a Wolf free-born warrior was in the Clan Naval Depot.  I spent almost a year doing nothing but watching over a whole bunch of moth-balled ships floating in space, just in case the Dark Caste managed to find them.  There were three Trackers in the Exodus fleet, but they look so much like a Merchant I’m not surprised people got confused.  I have no idea how they ended up there, though.”

Jason smiled.  “It was a matter of bureaucratic confusion.  The three wound up moth-balled in the SLDF Alula Australis Naval Reserve Depot after the Reunification Wars.  They were supposed to be assigned to the Graham Depot for disposal—and the paperwork got bungled.  SLDF Naval Headquarters had copies of the original order for disposal of three Trackers at Graham, and an acknowledgement from the Graham Depot that there were no longer any more of that class in the Reserve.  Not that they had disposed of them, mind you, but that they did not have any to dispose of.  Some bureaucrat on first on Keid and then on Earth misread the communication and marked the ships off the naval rolls.  From that point forward, as far as the bureaucracy was concerned, the three ships at Alula Australis simply did not exist.  By 2685, the Depot commanders there had quit even trying to correct the snafu and placed the ships in the trailing Trojan orbit behind the gas giant Vermillion.  And there they sat until the Usurper overthrew the Star League and killed Richard Cameron.”

“The Rim Worlds Navy considered putting them back into active service during the Amaris Coup, but they had their hands full with the rest of the Reserve—and Trackers were far too lightly-armed and armored to garner much attention.  So they remained untouched up to the Exodus, when the Great Father’s staff found them still floating in orbit.  He needed every ship he could get his hands on, so they came with us on the Exodus; after which they were promptly mothballed once more, this time in the Clan Homeworlds.”

“At least until we dispatched the Dragoon’s on their recon mission, Captain Humphrey.  That same year, Khan Djerassi of my Clan petitioned the Grand Council for permission to reactivate the ships; the other Khans considered them almost worthless as WarShips, so he got them.  We rebuilt them—or rather had the Ravens rebuild them—and ever since they have quietly served in our Toumen.  We of the Clans do always advertise when we are around, after all.”

----------------

And thus was born the Jenna Scott-class Covert Operations & Surveillance Vessels.  Three Trackers found in one of the Clan Naval Depots were restored to service as the GSS Jenna Scott, the Cyrus Elam, and the Naomi Djerassi.

These vessels have been heavily rebuilt (by the experienced Engineers and Technicians of Clan Snow Raven) and are almost a brand-new class of WarShip.

Like the Tracker, these ships mass 120,000 tons, carry two docking collars, have a Safe Thrust of 2-G's adn an overthrust of 3-G's, and appear (both visually and on sensors) to be nothing more than a Merchant-class JumpShip.

Fuel stores were increased to a 360 day supply (at 1-G of acceleration), and the armor replaced with 93 tons of ferro-carbide composite.  The structural integrity was enhanced and the Jump-sail was made detacheable. 

Of course, in normal operations where the Jenna Scotts are pretending to be Merchant-class JumpShips, the high acceleration and detacheable Jump-sails are virtually never used.  But they are available if necessary.

The Ravens next added Lithium-Fusion Batteries and an HPG, along with a Large Naval Comm-Scanner Suite. 

Armament was completely revised with six NL-35 Naval Lasers as the core of the vessel's armament.  Considered light for a WarShip (even one as small as this one!), the Scorpions and Ravens considered it sufficient for most operations.  This capital battery (one each in the fore, fore-quarters, aft-quarters, and stern arcs) is backed up by a secondary battery of lighter weapons:  3 ER Large Lasers, 2 ER PPCs, 2 Gauss Rifles (120 shots), 4 ER Medium Lasers, 1 Ultra AC-20 Autocannon (120 bursts), and ER Small Lasers.

This secondary battery is repeated in all eight arcs of the ship.

Six hundred and four double strength heat sinks fully compensate for all weapons heat generated.

There is a single 75-meter Grav Deck, along with four Small Craft and quarters for 25 Marine Elementals.  Crew consists of 155 officers and crew (including the crews of the small craft and Marine Elementals), with quarters for up to 85 passengers (nominal maximum complement of 240).  There are sufficient stores of life support, water, and provisions to operate for up 360 days at full load.

Six thousand tons of spare parts are carried aboard, along with a cargo bay able to house an additional 6,000 tons of stores.

Since the Wolf's Dragoons eventually chose not to utilize these ships on their recon mission, the Scorpions had little use for them.  Until Operation Revival.  At that time, all three vessels were reactivated and prowled around the edges of the Inner Sphere, gleaning intelligence from signals intercepts and contact with Periphery powers.

When the Scorpions decided it was time to leave the Homeworlds, the Jenna Scotts were put back into service once again to scout the way forward for the Scorpion Exodus Fleet.  It was also their duty to provide last-minute recon data of the most vital of targets:  Circinus itself.

With the establishment of the Scorpion Empire, the future of this class is uncertain.  The Scorpions do not need these three light WarShips as WarShips per se, but they might still have value to gather intelligence on the Marian Hegemony, Free Worlds League, and Lyran Alliance nee Commonwealth.

They could well be mothballed again tomorrow, or might serve for another hundred or so years.  Only the future will tell us.
« Last Edit: September 01, 2021, 01:24:16 PM by masterarminas »
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masterarminas

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Ok I see they are based on the Zulfiqar. Which look like an odd weapon of choice.

Yeah.  In my own head canon, they look more like the bastard child of a Kukri and a Jambayia, not those really weird looking (and hard to wield (or wear!)) zulfiqar.
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masterarminas

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The Zulkari-class Covert Operations & Surveillance DropShip was the brainchild of former-Khan Nikolai Djerassi.  As the Jenna Scott was able to accomodate two DropShip on her docking collars, Djerassi decided that she needed a pair of supporting vessels.  And with that name, having a pair of DropShips lent itself to what the new class itself would be named:  Zulkari.

Based on the Clan Auroch (itself a variant on the design plans of the prototype Mule during the final years of the Star League), the Zulkari would be a 15,000 ton spheroid DropShip.  Thrust would be 3-G's standard and 4.5-G's emergency overthrust . . . although to preserve the cover as a rather ubitiquois Mule, vessels on covert operations would seldom exceed 1.5-G's/2.5-G's.

336 tons of fuel tankage provides reserves for 360 days of operations at 1-G acceleration.  The complement consists of 40 officers and crew plus an additional 25 Marine Elementals, with space for an additional 55 passengers.  Provisions, life support, and water supplies are available for the full nominal personnel load for a period of 360 days.

Engineers fitted a Small Naval Comm-Scanner Suite to the Zulkari along with a spare parts locker holding 375 tons of stores.  There are two main cargo bays, each with a capacity of 2,772 tons.

Despite their appearance (both visual and on sensors) as standard Mule-class vessels, the Zulkari are heavily armed and armored.  Fifty-seven tons of ferro-carbide composites provide excellent protection, while each of the six weapon arcs is outfitted with three ER Large Lasers, two ER PPCs, two Gauss Rifles (120 shots), four ER Medium Lasers, one Ultra AC-20 Autocannon (120 bursts), and five ER Small Lasers.  Three hundred and thirty-six double-strength heat sinks dissipate the full heat generated by these weapon systems.

Despite the superior sensors aboard the Jenna Scotts, the necessity for those vessels to remain at a jump point (Zenith, Nadir, or pirate point) means that it is the Zulkari who are the primary surveillance units in many cases.  Standard covert surveillance operations call for a single Zulkari to approach a planet or station, land or dock, take on or unload cargo (earning fees in the process), possibly embark or disembark passengers (segregated from the rest of the crew, ostensibly to prevent piracy!) . . . all the while conducting passive scans of local electronic signatures and monitoring all communications traffic.

Upon the return to their mothership, this data is analyzed and a report filled (via HPG) to Clan leadership.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Zulkari
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              15,000 tons
Length:            127 meters
Power Plant:       Standard
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Ferro-aluminum
Armament:         
   18 ER Large Laser
   12 ER PPC
   12 Gauss Rifle
   24 ER Medium Laser
    6 Ultra AC/20
   30 ER Small Laser
------------------------------------------------------------------------------
Class/Model/Name:  Zulkari
Mass:              15,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        5,490.00
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 20                                               600.00
Total Heat Sinks:    336 Double                                        143.00
Fuel & Fuel Pumps:                                                     677.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                113.00
Fire Control Computers:                                                 42.00
Food & Water:  (360 days supply)                                       216.00
Armor Type:  Ferro-aluminum  (1,243 total armor pts)                    57.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                324
   Left/Right Sides:                 324/324
   Aft:                                 271

Cargo:
   Bay 1:  Cargo (1) with 2 doors                                    2,772.00
   Bay 2:  Cargo (1) with 2 doors                                    2,772.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      5 Officers (5 minimum)                                            50.00
     12 Crew (2 minimum)                                                84.00
     17 Gunners (17 minimum)                                           119.00
      5 1st Class Passengers                                            50.00
     50 2nd Class Passengers                                           350.00
     25 Marine Battle Armor Troopers/Elementals                        175.00
      6 NCSS Technicians                                                42.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
5 ER Small Laser           Nose     3(25)     --     --     --   10      2.50

3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
5 ER Small Laser           FL/R     3(25)     --     --     --   20      5.00

3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  AL/R     3(30)  3(30)  3(30)     --    4     78.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
1 Ultra AC/20(120 rounds)  AL/R     3(30)  3(30)     --     --   28     72.00
5 ER Small Laser           AL/R     3(25)     --     --     --   20      5.00

3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Aft      3(30)  3(30)  3(30)     --    2     39.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Ultra AC/20(120 rounds)  Aft      3(30)  3(30)     --     --   14     36.00
5 ER Small Laser           Aft      3(25)     --     --     --   10      2.50

1 Lot Spare Parts (2.50%)                                              375.00
1 Small Naval Comm-Scanner                                             100.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 672      15,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        2,338,805,056 C-Bills
Battle Value:      28,985
Cost per BV:       80,690.19
Weapon Value:      18,311 (Ratio = .63)
Damage Factors:    SRV = 952;  MRV = 641;  LRV = 152;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 110,341
                   (61,243 Structure, 33,450 Life Support, 15,648 Weapons)
                   Support Points (SP) = 37,477  (34% of MPV)
BattleForce2:      MP: 6,  Armor/Structure: 21 / 20
                   Damage PB/M/L: 35/30/18,  Overheat: 0
                   Class: DL;  Point Value: 290
                   Specials: sph
« Last Edit: September 01, 2021, 01:33:45 PM by masterarminas »
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Takiro

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  • For the Last Cameron!

Good stuff!
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DOC_Agren

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Love the mobile spook shop
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"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Wrangler

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Interesting ship & fluff!
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Takiro

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Always good stuff from masterarminas!
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