Kurgan Heavy OmniFighter
To sooth ruffled feathers with Clan Snow Raven following the reintroduction of the Woodsman OmniMech in their Coyote rivals Tourman as a gift from Clan Wolf, the Raven’s ‘retaliated’ by making sure that for several months, no slips were available for overhauling Clan Wolf WarShips at the Lum naval yard. The slips were either busy or undergoing extended maintenance or so the excuse went. And with relations between the two Clans dropping, the ilKhan stepped in to sooth bruised ego’s and bash out a deal.
The Wolves would give the Raven’s the production schematics for the Jagati OmniFighter and the Ravens would in turn make sure that the Wolves ships got their refits on time and at a reduced cost at least for the first few ships.
Although the Raven’s had the Jagati in their Tourman they were only obtained through trade or as prizes won from Trials, and they could not produce their own version of the fighter. But now, with the plans in their hands they could.
And in truth, they didn’t like what they saw. The Jagati was over-gunned, under protected and shorter legged than the much more popular Visigoth, which was the mainstay of the Raven’s front line-fighter arm. But its hitting power couldn’t be ignored so they had made use of it, albeit in somewhat limited numbers. Now, they felt they could turn the Jagati into a far more deadly craft.
First, the fuel tank was enlarged to a full 5-tons which considerably increased the fighters endurance. Armour was also increased up to 13 tons of Ferro-Aluminium layering the fighters hull. The weapons choices were also heavily reworked but were designed with the Jagati’s ground attack and strike role in mind. With the structural and armour changes being sufficient enough to have the fighter be a different type it was designated the Kurgan after a feared swordsman of Terran myth.
Variants
Prime – Removing the LRM-20, the rear firing large pulse laser and one ER PPC freed up a considerable amount of tonnage. The wing mounted large pulse lasers were joined by a pair of ER Medium lasers, whilst a single ER PPC was mounted in the nose along with a pair of medium pulse lasers. Two medium pulse lasers were installed to cover the fighters stern whilst twenty double strength heatsinks were installed, allowing for a wider weapons choice when engaging targets. Utterly lethal in strafing runs and still able to maul hostile fighters the reworked Prime was a far more capable fighter than its progenitor.
Kurgan Prime
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced -
Standard 3145+
Tech Rating: F/X-X-X-D
Weight: 70 tons
BV: 2,998
Cost: 10,237,545 C-bills
Movement: 6/9
Engine: 280 XL
Heat Sinks: 20 [40]
Fuel Points: 0/400 (5.0 tons)
Structural Integrity: 7
Armor: 249 (Ferro-Aluminum)
Armor
-------------------
Nose 73
Left Wing 60
Right Wing 60
Aft 56
Weapons Loc Heat
-------------------------------
ER PPC NOS 15
Large Pulse Laser LWG 10
Large Pulse Laser RWG 10
ER Medium Laser LWG 5
ER Medium Laser RWG 5
ER Medium Laser LWG 5
ER Medium Laser RWG 5
Medium Pulse Laser NOS 4
Medium Pulse Laser NOS 4
Medium Pulse Laser AFT 4
Medium Pulse Laser AFT 4
A – Designed primarily for ground attack roles the A featured a heavy bore LB pattern autocannon in the nose, fed by a generous 4-tons of ammunition, allowing the pilot to have the right ammunition available when needed. The main energy punch came from an ER PPC mounted in each wing whilst an ER small laser barely covered the fighters aft. At shorter ranges a trio of SRM-6’s each with their own ammunition bin could be brought to bare and could easily cripple vehicles or hostile aircraft in a swarm of missiles. Capable of holding up to 12-tons of ordinance under its wings (at the cost of being a fairly easy target and largely unmanouverable outside of slow turns) an attack run by a Kurgan A can flatten a Mech or group of vehicles before they can react.
Kurgan A
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced -
Standard 3145+
Tech Rating: F/X-X-X-D
Weight: 70 tons
BV: 2,711
Cost: 10,883,183 C-bills
Movement: 6/9
Engine: 280 XL
Heat Sinks: 15 [30]
Fuel Points: 0/400 (5.0 tons)
Structural Integrity: 7
Armor: 249 (Ferro-Aluminum)
Armor
-------------------
Nose 73
Left Wing 60
Right Wing 60
Aft 56
Weapons Loc Heat
---------------------------
LB 20-X AC NOS 6
ER PPC LWG 15
ER PPC RWG 15
SRM 6 LWG 4
SRM 6 RWG 4
SRM 6 NOS 4
ER Small Laser AFT 2
Ammo Loc Shots
----------------------------------
LB 20-X Cluster Ammo NOS 5
LB 20-X Cluster Ammo NOS 5
LB 20-X Cluster Ammo NOS 5
LB 20-X Cluster Ammo NOS 5
SRM 6 Ammo LWG 15
SRM 6 Ammo NOS 15
SRM 6 Ammo RWG 15
B – Designed as a missile support unit the Kurgan B features a trio of Artemis enhanced LRM-20’s, each with a large 3-ton ammunition bin, a lesson learned from Operation REVIVAL and the Battle of Tukkayid. Capable of unleashing barrages of 60 missiles with pinpoint accuracy the B can cripple hostile fighters and maul ground forces. For self-defence a quartet of Medium pulse lasers are spread around the fighter, one in each wing, one in the nose and one in the tail, giving it a modicum of firepower should the LRM’s run dry.
Kurgan B
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced -
Standard 3145+
Tech Rating: F/X-X-X-D
Weight: 70 tons
BV: 2,847
Cost: 11,371,545 C-bills
Movement: 6/9
Engine: 280 XL
Heat Sinks: 15 [30]
Fuel Points: 0/400 (5.0 tons)
Structural Integrity: 7
Armor: 249 (Ferro-Aluminum)
Armor
-------------------
Nose 73
Left Wing 60
Right Wing 60
Aft 56
Weapons Loc Heat
-------------------------------
LRM 20 LWG 6
LRM 20 NOS 6
LRM 20 RWG 6
Medium Pulse Laser NOS 4
Medium Pulse Laser RWG 4
Medium Pulse Laser AFT 4
Medium Pulse Laser LWG 4
Ammo Loc Shots
------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo NOS 6
LRM 20 (Clan) Artemis-capable Ammo RWG 6
LRM 20 (Clan) Artemis-capable Ammo NOS 6
LRM 20 (Clan) Artemis-capable Ammo NOS 6
LRM 20 (Clan) Artemis-capable Ammo LWG 6
LRM 20 (Clan) Artemis-capable Ammo LWG 6
LRM 20 (Clan) Artemis-capable Ammo LWG 6
LRM 20 (Clan) Artemis-capable Ammo RWG 6
LRM 20 (Clan) Artemis-capable Ammo RWG 6
Equipment Loc
--------------------------
Artemis IV FCS LWG
Artemis IV FCS NOS
Artemis IV FCS RWG
Active Probe [Clan] NOS
C – Designed to engage hostile DropShips and WarShips the C is built to engage at extreme range and cripple an opponent before they can reply. A pair of gauss rifles, one under each wing and an ER PPC in the nose give the Kurgan C a lethally hard hitting punch that can shatter any fighter in service and maul a hostile DropShip, and a Star of them is a threat to a WarShip. Each gauss rifle has a three ton ammunition bin, giving the weapons considerable endurance, whilst at shorter ranges a trio of ER Medium lasers can also be brought to bear, with one covering the fighters six.
Kurgan C
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced -
Standard 3145+
Tech Rating: F/X-X-X-D
Weight: 70 tons
BV: 3,107
Cost: 10,375,245 C-bills
Movement: 6/9
Engine: 280 XL
Heat Sinks: 12 [24]
Fuel Points: 0/400 (5.0 tons)
Structural Integrity: 7
Armor: 249 (Ferro-Aluminum)
Armor
-------------------
Nose 73
Left Wing 60
Right Wing 60
Aft 56
Weapons Loc Heat
----------------------------
Gauss Rifle LWG 1
Gauss Rifle RWG 1
ER PPC NOS 15
ER Medium Laser NOS 5
ER Medium Laser NOS 5
ER Medium Laser AFT 5
Ammo Loc Shots
-------------------------------------
Gauss Rifle Ammo [Clan] LWG 8
Gauss Rifle Ammo [Clan] RWG 8
Gauss Rifle Ammo [Clan] LWG 8
Gauss Rifle Ammo [Clan] LWG 8
Gauss Rifle Ammo [Clan] RWG 8
Gauss Rifle Ammo [Clan] RWG 8
D – Simple but brutally effective the D is designed to win aerospace superiority and destroy hostile fighters as well as support the Raven’s smaller Mech units with strafing runs. Armed with a quartet of large pulse lasers, two in the nose, one in each wing, the D hits hard and hits often thanks to the bulky targeting computer fitted to the fighter. A pair of ER Small lasers cover the fighters rear but these are at best a deterrent and not much more, although against lighter Inner Sphere fighters they can be quite dangerous.
Kurgan D
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced -
Standard 3145+
Tech Rating: F/X-X-X-D
Weight: 70 tons
BV: 2,809
Cost: 9,655,020 C-bills
Movement: 6/9
Engine: 280 XL
Heat Sinks: 21 [42]
Fuel Points: 0/400 (5.0 tons)
Structural Integrity: 7
Armor: 249 (Ferro-Aluminum)
Armor
-------------------
Nose 73
Left Wing 60
Right Wing 60
Aft 56
Weapons Loc Heat
------------------------------
Large Pulse Laser LWG 10
Large Pulse Laser RWG 10
Large Pulse Laser NOS 10
Large Pulse Laser NOS 10
ER Small Laser AFT 2
ER Small Laser AFT 2
Equipment Loc
--------------------------------
Targeting Computer [Clan] NOS
A thought that struck me whilst in the bath and will help me with my Woodsman when I get round to it tomorrow, this is a re-worked Jagati, a fighter that always struck me as a bit of a dogs egg. The Prime is basically a flying Puma/Adder Prime, its got all those big lovely guns, but it sure as hell can't use them without a terrifying overheat, reducing many weapons to just dead weight, and the huge rear gun was pointless. The Kurgan's a bit more rational and can use its weapons without doing a very good Gama ray burst impression, but most of them still run hot.
What do ya think?