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Author Topic: Revised Artemis Class Cruiser  (Read 2382 times)

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wolfcannon

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Revised Artemis Class Cruiser
« on: August 29, 2010, 10:43:04 AM »

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A new addition, this is to make up the lack of a proper anti-ship based cruiser to escort the Republic's battleships and carriers, this one is also completely mine and for some reason came out looking like a mini battleship (its also the design that one the Fan TRO Historical Warships challenge for a Rim Worlds Cruiser)



Class/Model/Name:  Artemis Class Cruiser
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              900,000 tons
K-F Drive System:  (Unknown)
Power Plant:       Standard
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Improved Ferro-aluminum
Armament:          
   18 White Shark
   12 Heavy NPPC
   32 Large Laser
   32 LRM 15
   64 Autocannon/10
   80 Small Laser
   14 NAC/20
   18 Medium NPPC
   18 NL45
    6 NAC/25
------------------------------------------------------------------------------
==Overview:==
Quantity over Quality was always the primary doctrine of the SLDF who were
able to afford to maintain large numbers of warships that were rarely used and
built with an eye towards getting as many as possible. However when one is a
Periphery state such as the Rim Worlds Republic one has to go for the other
end of the spectrum, embracing a quality over quantity doctrine and hoping
that your superior ships would be able to compete against the vast hordes of
your enemies.

Built in the final years of the reign of Tadeo Amaris, the Artemis class
Cruiser was constructed to compete against the large numbers of Aegis, Black
Lion and Soyuz class vessels built by the Star League Defence Force and also to provide a deterent to incursions by the Lyran Commonwealth, Free Worlds
League and Draconis Combine with their history of aggression against their
Neighbours.


==Capabilities:==
To compete against the Black Lion, Soyuz and Aegis classes, as well as several
other classes known to be used by the SLDF in large numbers, the Artemis was
for five years a series of combat simulations designed to reveal any glaring
weaknesses in the SLDFs combat doctrines of which several were found.

1) SLDF vessels are notoriously vulnerable to fighter attacks, with vessels
carrying at most several Barracuda missile tubes and a smattering of standard
calibre large lasers. Thus the Artemis should remedy both weaknesses with a
heavy Anti-Fighter weapons suite while also carrying enough supporting forces
to wreak havoc against vessels which cannot adequately respond to fighter
attacks.

2) SLDF vessels, with the exception of McKenna and Farragut classes, are often
constructed with shorter ranged weapons for their main arsenals and are mostly
unable to adequately respond to fire at extreme ranges. Thus the Artemis must
carrying weapons capable of disabling SLDF warships beyond the effective range
of their weapons.

3) SLDF vessels have a marked problem with speed, although this is not a
particular drawback as with smaller engines larger weapons suites can be
added. Thus the Artemis must be manoeuvrable enough to place its weapons where
they will do the most damage but must also be able to carry enough weapons to
do harm.

Thus with doctrines to work from, engineers began to work on the Artemis.
Thrust was provided by quad Mk XXI Starfire engines produced at the Star's End
facilities, and provided an adequate 1G of cruising thrust and 1.5G bursts,
large engines were considered but the massive cost of larger engines and the
inability of engineers to design a useful weapons suite with the limited space
made the idea unfeasable. Armour was the relatively common Ferro-Aluminium,
although originally planned to feature Ferro-Carbide armour the choice to use
Ferro-Aluminium was made to avoid arousing suspicion amongst other member
states of the Star League. However even with the inferior armour the Artemis
still has heavier armour than most of its contemporaries and if given enough
warning before wartime the Artemis class can be rapidly refitted with the more
effective armour for additional combat effectiveness.

With the goal of outranging its comtemporaries, the Artemis carries a mix of
White Shark missile tubes focused across the bow and in the side aft arcs for
coverage, as well as a heavy battery of Medium and Heavy Naval PPCs spread
across all arcs to provide true firepower. Additional Naval Lasers, although
normally regarded as anti-dropship weapons, were also mounted across the
Artemis broadsides and aft to provide more firepower at extreme ranges and
also to allow limited planetary bombardment capability. The 'secondary'
battery contains the Artemis's most potent weapons, class 25 and class 20
Naval Autocannons are easily capable of destroying the vaunted

The Artemis also carries a surprisingly large number of supporting forces,
with a full aerospace regiment directly carried by the Artemis while six
supporting docking collars gives the Artemis the potential to carry an even
larger number of support forces. Combined with the Artemis's heavy defensive
batteries, this gives the Artemis the ability to swarm enemy warships with its
aerospace fighters while its own weapons and dropships destroy enemy fighters.
Eight assault shuttles and a full company of marines also allow the Artemis to
launch heavy boarding attacks while the enemy is distracted by fighters, this
also takes advantage of one of the SLDFs less glaring weaknesses with the
small number of marines normally assigned to its warships.


==Deployment==
Artemis class Cruisers were a fairly common sight among the battle fleets of
the Rim Worlds Republic, their heavy anti-aircraft batteries and regiment of
aerospace fighters making them ideal escorts for heavier battleships which
meant that they saw heavy combat in the last days of the Star League when
several were destroyed defending the Republic itself while many others were
destroyed when Kerensky swept into the Terran Hegemony like an avenging
angel.


------------------------------------------------------------------------------
Class/Model/Name:  Artemis Class Cruiser
Mass:              900,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                      108,000.00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 18)               407,250.00
Jump Sail: (Integrity = 5)                                              75.00
Structural Integrity: 90                                            81,000.00
Total Heat Sinks:    8,698 Single                                    8,189.00
Fuel & Fuel Pumps:                                                  20,400.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              2,250.00
Fire Control Computers:                                             14,096.00
Food & Water:  (365 days supply)                                     1,805.00
Armor Type:  Improved Ferro-aluminum  (1,026 total armor pts)        1,619.50
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                188
   Fore-Left/Right:                  171/171
   Aft-Left/Right:                   171/171
   Aft:                                 154

Cargo:
   Bay 1:  Fighters (27) with 3 doors                                4,050.00
   Bay 2:  Fighters (27) with 3 doors                                4,050.00
   Bay 3:  Small Craft (8) with 2 doors                              1,600.00
   Bay 4:  Cargo (1) with 6 doors                                   57,873.50

DropShip Capacity:  6 Docking Hardpoints                             6,000.00
Grav Decks #1 - 4:  (95-meter diameter)                                200.00
Life Boats:  85 (7 tons each)                                          595.00
Escape Pods:  85 (7 tons each)                                         595.00

Crew and Passengers:
     95 Officers (82 minimum)                                          950.00
    250 Crew (130 minimum)                                           1,750.00
    160 Gunners (121 minimum)                                        1,120.00
    336 Marines                                                      1,680.00
    148 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
6 White Shark(120 msls)    Nose        18     18     18     18   90  5,520.00
4 Heavy NPPC               Nose        60     60     60     60  900 12,000.00
4 Large Laser              Nose     3(32)  3(32)     --     --   32     20.00
4 LRM 15(400 rounds)       Nose     4(36)  4(36)  4(36)     --   20     78.00
8 Autocannon/10(800 rounds)Nose     8(80)  8(80)     --     --   24    176.00
10 Small Laser             Nose     3(30)     --     --     --   10      5.00
2 NAC/20(100 rounds)       Nose        40     40     40     --  120  5,040.00
3 White Shark(60 msls)     FL/R         9      9      9      9   90  5,520.00
2 Medium NPPC              FL/R        33     33     33     33  540  7,200.00
  1 Heavy NPPC                                                  450  6,000.00
2 NL45                     FL/R         9      9      9      9  280  3,600.00
4 Large Laser              FL/R     3(32)  3(32)     --     --   64     40.00
4 LRM 15(400 rounds)       FL/R     4(36)  4(36)  4(36)     --   40    156.00
8 Autocannon/10(800 rounds)FL/R     8(80)  8(80)     --     --   48    352.00
10 Small Laser             FL/R     3(30)     --     --     --   20     10.00
2 NAC/20(100 rounds)       FL/R        40     40     40     --  240 10,080.00
1 NAC/25(50 rounds)        FL/R        25     25     25     --  170  6,060.00
4 Medium NPPC              L/RBS       36     36     36     36 1080 14,400.00
2 Heavy NPPC               L/RBS       30     30     30     30  900 12,000.00
2 NL45                     L/RBS        9      9      9      9  280  3,600.00
4 Large Laser              L/RBS    3(32)  3(32)     --     --   64     40.00
4 LRM 15(400 rounds)       L/RBS    4(36)  4(36)  4(36)     --   40    156.00
8 Autocannon/10(800 rounds)L/RBS    8(80)  8(80)     --     --   48    352.00
10 Small Laser             L/RBS    3(30)     --     --     --   20     10.00
2 NAC/20(100 rounds)       L/RBS       40     40     40     --  240 10,080.00
1 NAC/25(50 rounds)        L/RBS       25     25     25     --  170  6,060.00
3 White Shark(60 msls)     AL/R         9      9      9      9   90  5,520.00
2 Medium NPPC              AL/R        33     33     33     33  540  7,200.00
  1 Heavy NPPC                                                  450  6,000.00
2 NL45                     AL/R         9      9      9      9  280  3,600.00
4 Large Laser              AL/R     3(32)  3(32)     --     --   64     40.00
4 LRM 15(400 rounds)       AL/R     4(36)  4(36)  4(36)     --   40    156.00
8 Autocannon/10(800 rounds)AL/R     8(80)  8(80)     --     --   48    352.00
10 Small Laser             AL/R     3(30)     --     --     --   20     10.00
2 NAC/20(100 rounds)       AL/R        40     40     40     --  240 10,080.00
1 NAC/25(50 rounds)        AL/R        25     25     25     --  170  6,060.00
6 NL45                     Aft         27     27     27     27  420  5,400.00
2 Medium NPPC              Aft         18     18     18     18  270  3,600.00
4 Large Laser              Aft      3(32)  3(32)     --     --   32     20.00
4 LRM 15(400 rounds)       Aft      4(36)  4(36)  4(36)     --   20     78.00
8 Autocannon/10(800 rounds)Aft      8(80)  8(80)     --     --   24    176.00
10 Small Laser             Aft      3(30)     --     --     --   10      5.00
1 Lot Spare Parts (2.00%)                                           18,000.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 8,698     900,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        7,491,912,000 C-Bills
Battle Value:      197,901
Cost per BV:       37,856.87
Weapon Value:      89,503 (Ratio = .45)
Damage Factors:    SRV = 9,619;  MRV = 9,169;  LRV = 6,631;  ERV = 2,575
Maintenance:       Maintenance Point Value (MPV) = 638,066
                   (98,499 Structure, 198,175 Life Support, 341,392 Weapons)
                   Support Points (SP) = 600,955  (94% of MPV)
BattleForce2:      Not applicable
Logged
Clan Coyote
Galaxy Commander Jim Skyes
Omicron Galaxy

Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Bravo Trinary
Alpha Star
Star Captain James Sword

Daniels Avengers
General Jennifer Daniels
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