OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to OurBattleTech.com - A BattleTech Fan Site

Pages: [1]   Go Down

Author Topic: Surviving Clan Ice Hellion WarShips (HB:CGS)  (Read 5915 times)

0 Members and 1 Guest are viewing this topic.

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515
Surviving Clan Ice Hellion WarShips (HB:CGS)
« on: December 25, 2020, 02:29:18 AM »

Only three WarShips of the former Clan Ice Hellion would survive to join Clan Goliath Scorpion.  These vessels were the Potemkin-class Troop Cruiser Coterie and the Lola III-class Destroyers Impaler and Radiant.  All of these vessels had been previously overhauled and modified by Clan Ice Hellion to better suit their own needs . . . and Clan Goliath Scorpion no longer had the ability (or resources) to redesign the vessels to suit their own Touman.  Accordingly, these ships retained the configurations they had adopted during service to Clan Ice Hellion.

As always, the Hellions were believers in speed.  All three WarShips had been modified for greater thrust at the expense of cargo space.  The weapons were also streamlined and a battery of secondary anti-fighter/anti-DropShip weaponry added.  HPGs were standard on all three WarShips, which (like the vast majority of Clan WarShips in service during and after the Clan Invasion) also mounted Lithium-Fusion Batteries.  Armor plating was increased as well.

The two Lola III-class Destroyers Impaler and Radiant were modified into a design designated by Clan Ice Hellion as the Hussar-class.  Thrust was increased to 2.5-g's safe and 4-g's maximum overthrust, while armor protection was increased to 604 tons of ferro-carbide plating.  The weapons array was streamlined, with twin NAC-20 naval autocannon batteries in the broadsides and stern quarters arrays, while the nose, stern, and fore-quarters featured a capital missile launcher with 40 missiles and three NL-45 Naval Lasers.  The fore-quarters and stern all mounted a Barracuda launcher, while the nose held a Killer Whale mount.

Secondary armament consisted of two LRM-20 long-range missile launchers (fitted with Artemis IV Fire Control Systems and fed by 20 tons of ammunition), three Large Pulse Lasers, two ER PPCs, two Gauss Rifles (with 15 tons of ammunition), and four Ultra AC-5 Autocannons (supplied with 24 tons of ammunition); this weapons array was repeated on each facing of the WarShip.

1,013 double strength heat sinks allowed these WarShips to fully use this weapons array, even if surrounded by hostile vessels.

Fuel stores was increased to allow for 360 days of operations at 1-g, while life support and provisions were allocated to allow the 480 crew and passengers to function for the same length of time.

Both Impaler and Radiant were outfitted with a HPG as well as Lithium-Fusion Batteries, but the WarShip's structural integrity was decreased slightly to accommodate these systems.  Cargo was also reduced to just 34,000 tons of spare parts and an additional 34,000 tons of available cargo volume.  25 Marine Elementals, 10 Aerospace or Omni-Fighters, and 4 Small Craft were also embarked on each destroyer.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Hussar (Clan Ice Hellion) Impaler
Tech:              Clan / 3012
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              680,000 tons
Hull:              AlumaShield MX
K-F Drive System:  KF King III
Length:            653 meters
Sail Diameter:     1,100 meters
Power Plant:       Rolls LeFay Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Boeing D-Span Ferro-carbide
Armament:         
    1 Killer Whale
   12 NL45
   16 LRM 20+ArtIV
   24 Large Pulse Laser
   16 ER PPC
   16 Gauss Rifle
   32 Ultra AC/5
    3 Barracuda
    8 NAC/20
Manufacturer:   Boeing Interstellar
Communications System:  ViaComm 248
Targeting & Tracking System:  Delta Trac-VII
------------------------------------------------------------------------------
Class/Model/Name:  Hussar (Clan Ice Hellion) Impaler
Mass:              680,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      204,000.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 14)               307,700.00
Lithium Fusion Battery                                               6,800.00
Jump Sail: (Integrity = 4)                                              64.00
Structural Integrity: 45                                            30,600.00
Total Heat Sinks:    1,013 Double                                      330.00
Fuel & Fuel Pumps:                                                  14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,700.00
Fire Control Computers:                                                   .00
Food & Water:  (360 days supply)                                       864.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (574 total armor pts)                      604.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 99
   Fore-Left/Right:                   99/99
   Aft-Left/Right:                    99/99
   Aft:                                  79

Cargo:
   Bay 1:  Fighters (10) with 4 doors                                1,500.00
           Small Craft (4)                                             800.00
   Bay 2:  Cargo (1) with 2 doors                                   34,000.00

Grav Decks #1 - 2:  (80-meter diameter)                                100.00
Life Boats:  80 (7 tons each)                                          560.00

Crew and Passengers:
     38 Officers (38 minimum)                                          380.00
    143 Crew (143 minimum)                                           1,001.00
     42 Gunners (42 minimum)                                           294.00
     35 1st Class Passengers                                           350.00
    157 2nd Class Passengers                                         1,099.00
     25 Marine Battle Armor Troopers/Elementals                        175.00
     40 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Killer Whale(40 msls)    Nose         4      4      4      4   20  2,150.00
3 NL45                     Nose        14     14     14     14  210  2,700.00
2 LRM 20+ArtIV(120 rounds) Nose     3(32)  3(32)  3(32)     --   12     32.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
4 Ultra AC/5(480 rounds)   Nose     3(28)  3(28)  3(28)     --    8     52.00

1 Barracuda(40 msls)       FL/R         2      2      2      2   20  2,580.00
3 NL45                     FL/R        14     14     14     14  420  5,400.00
2 LRM 20+ArtIV(120 rounds) FL/R     3(32)  3(32)  3(32)     --   24     64.00
3 Large Pulse Laser        FL/R     3(30)  3(30)  3(30)     --   60     36.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
4 Ultra AC/5(480 rounds)   FL/R     3(28)  3(28)  3(28)     --   16    104.00

2 NAC/20(120 rounds)       L/RBS       40     40     40     --  240 10,096.00
2 LRM 20+ArtIV(120 rounds) L/RBS    3(32)  3(32)  3(32)     --   24     64.00
3 Large Pulse Laser        L/RBS    3(30)  3(30)  3(30)     --   60     36.00
2 ER PPC                   L/RBS    3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  L/RBS    3(30)  3(30)  3(30)     --    4     78.00
4 Ultra AC/5(480 rounds)   L/RBS    3(28)  3(28)  3(28)     --   16    104.00

2 NAC/20(120 rounds)       AL/R        40     40     40     --  240 10,096.00
2 LRM 20+ArtIV(120 rounds) AL/R     3(32)  3(32)  3(32)     --   24     64.00
3 Large Pulse Laser        AL/R     3(30)  3(30)  3(30)     --   60     36.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  AL/R     3(30)  3(30)  3(30)     --    4     78.00
4 Ultra AC/5(480 rounds)   AL/R     3(28)  3(28)  3(28)     --   16    104.00

1 Barracuda(40 msls)       Aft          2      2      2      2   10  1,290.00
3 NL45                     Aft         14     14     14     14  210  2,700.00
2 LRM 20+ArtIV(120 rounds) Aft      3(32)  3(32)  3(32)     --   12     32.00
3 Large Pulse Laser        Aft      3(30)  3(30)  3(30)     --   30     18.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Aft      3(30)  3(30)  3(30)     --    2     39.00
4 Ultra AC/5(480 rounds)   Aft      3(28)  3(28)  3(28)     --    8     52.00

1 Lot Spare Parts (5.00%)                                           34,000.00
40 Bay Personnel Quarters                                              280.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 2,026     680,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        6,989,561,024 C-Bills
Battle Value:      123,933
Cost per BV:       56,397.9
Weapon Value:      51,647 (Ratio = .42)
Damage Factors:    SRV = 3,178;  MRV = 2,972;  LRV = 2,012;  ERV = 645
Maintenance:       Maintenance Point Value (MPV) = 380,054
                   (37,184 Structure, 258,770 Life Support, 84,100 Weapons)
                   Support Points (SP) = 494,325  (130% of MPV)
BattleForce2:      Not applicable

In a similar fashion, the Potemkin-class Coterie was modified from its original design.  Often referred to as the Coterie-class, more often it was simply referred to as a "Hellion-type Potemkin".

Fuel stores was increased to allow for 540 days of operations at 1-g of acceleration; life support and provisions for up to 960 crew and passengers was expanded for a like amount.  The engines were removed and replaced with larger and more powerful units, allowing for a safe thrust of 1.5-g's and a maximum overthrust of 2.5-g's.  This required the reduction in cargo capacity to just 75,500 tons of spare parts and two cargo bays each able to store up to 75,500 tons of bulk cargo.

Coterie retain the Lithium-Fusion Batteries typical of the Clan [i[Potemkin[/i]s, but also added an HPG.  Ten small craft and 100 Elemental Marines were embarked.

Armor was increased to 2,412 tons of ferro-carbide, providing excellent protection.

The forward, fore-quarters, aft-quarters, and all mounted identical weapon arrays:  two Barracuda Capital Missile Launchers (with 100 missiles stored), four NL-45 Naval Lasers, two LRM-20 launchers with Artemis IV FCS (60 twin salvos), three Large Pulse Lasers, two ER PPCs, two Gauss Rifles (60 twin shots), and four Ultra Ac-5 Autocannons (60 quadruple double-taps).  The stern mounted just 3 NL-45s, but retained all other weapon systems.

The broadsides and stern-quarters arcs had the same secondary weapons, but mounted a four-gun battery of NL-45 Naval Lasers and two three-gun batteries of Heavy Naval PPCs.

4,153 double-strength heat sinks allowed Coterie to use this entire armament as needed, regardless of how many arcs the WarShip needed to fire simultaneously.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Potemkin (Clan Ice Hellion) Coterie
Tech:              Clan / 3000
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              1,510,000 tons
Hull:              Cortex DuoStress
K-F Drive System:  KF Mark LC
Length:            1,508 meters
Sail Diameter:     1,345 meters
Power Plant:       Chatham 7500 Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Grumman TR8 Ferro-carbide
Armament:         
    8 Barracuda
   15 NL45
   16 LRM 20+ArtIV
   24 Large Pulse Laser
   16 ER PPC
   16 Gauss Rifle
   32 Ultra AC/5
   24 Kreuss XX Heavy NPPC
   16 Maxell-45 Series NL45
Manufacturer:   Riga Interstellar Shipyards
Communications System:  TelStar HN
Targeting & Tracking System:  KTI 600I
------------------------------------------------------------------------------
Class/Model/Name:  Potemkin (Clan Ice Hellion) Coterie
Mass:              1,510,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      271,800.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 29)               683,275.00
Lithium Fusion Battery                                              15,100.00
Jump Sail (Detachable): (Integrity = 6)                                106.00
Structural Integrity: 80                                           120,800.00
Total Heat Sinks:    4,153 Double                                    3,371.00
Fuel & Fuel Pumps:                                                  21,768.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              3,775.00
Fire Control Computers:                                              8,680.00
Food & Water:  (540 days supply)                                     2,592.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (2,219 total armor pts)                  2,412.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                374
   Fore-Left/Right:                  374/374
   Aft-Left/Right:                   374/374
   Aft:                                 349

Cargo:
   Bay 1:  Small Craft (10) with 4 doors                             2,000.00
   Bay 2:  Cargo (1) with 4 doors                                   75,500.00
   Bay 3:  Cargo (1) with 4 doors                                   75,500.00

DropShip Capacity:  25 Docking Hardpoints                           25,000.00
Grav Decks #1 - 4:  (145-meter diameter)                               400.00
Escape Pods:  160 (7 tons each)                                      1,120.00

Crew and Passengers:
     74 Officers (74 minimum)                                          740.00
    273 Crew (273 minimum)                                           1,911.00
     81 Gunners (81 minimum)                                           567.00
    155 1st Class Passengers                                         1,550.00
    227 2nd Class Passengers                                         1,589.00
    100 Marine Battle Armor Troopers/Elementals                        700.00
     50 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Barracuda(100 msls)      Nose         4      4      4      4   20  3,180.00
4 NL45                     Nose        18     18     18     18  280  3,600.00
2 LRM 20+ArtIV(120 rounds) Nose     3(32)  3(32)  3(32)     --   12     32.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
4 Ultra AC/5(480 rounds)   Nose     3(28)  3(28)  3(28)     --    8     52.00
2 Barracuda(100 msls)      FL/R         4      4      4      4   40  6,360.00
4 NL45                     FL/R        18     18     18     18  560  7,200.00
2 LRM 20+ArtIV(120 rounds) FL/R     3(32)  3(32)  3(32)     --   24     64.00
3 Large Pulse Laser        FL/R     3(30)  3(30)  3(30)     --   60     36.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
4 Ultra AC/5(480 rounds)   FL/R     3(28)  3(28)  3(28)     --   16    104.00
3 Heavy NPPC               L/RBS       45     45     45     45 1350 18,000.00
3 Heavy NPPC               L/RBS       45     45     45     45 1350 18,000.00
4 NL45                     L/RBS       18     18     18     18  560  7,200.00
2 LRM 20+ArtIV(120 rounds) L/RBS    3(32)  3(32)  3(32)     --   24     64.00
3 Large Pulse Laser        L/RBS    3(30)  3(30)  3(30)     --   60     36.00
2 ER PPC                   L/RBS    3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  L/RBS    3(30)  3(30)  3(30)     --    4     78.00
4 Ultra AC/5(480 rounds)   L/RBS    3(28)  3(28)  3(28)     --   16    104.00
3 Heavy NPPC               AL/R        45     45     45     45 1350 18,000.00
3 Heavy NPPC               AL/R        45     45     45     45 1350 18,000.00
4 NL45                     AL/R        18     18     18     18  560  7,200.00
2 LRM 20+ArtIV(120 rounds) AL/R     3(32)  3(32)  3(32)     --   24     64.00
3 Large Pulse Laser        AL/R     3(30)  3(30)  3(30)     --   60     36.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  AL/R     3(30)  3(30)  3(30)     --    4     78.00
4 Ultra AC/5(480 rounds)   AL/R     3(28)  3(28)  3(28)     --   16    104.00
2 Barracuda(100 msls)      Aft          4      4      4      4   20  3,180.00
3 NL45                     Aft         14     14     14     14  210  2,700.00
2 LRM 20+ArtIV(120 rounds) Aft      3(32)  3(32)  3(32)     --   12     32.00
3 Large Pulse Laser        Aft      3(30)  3(30)  3(30)     --   30     18.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Aft      3(30)  3(30)  3(30)     --    2     39.00
4 Ultra AC/5(480 rounds)   Aft      3(28)  3(28)  3(28)     --    8     52.00
1 Lot Spare Parts (5.00%)                                           75,500.00
50 Bay Personnel Quarters                                              350.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 8,306   1,510,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        68,144,935,128 C-Bills
Battle Value:      162,454
Cost per BV:       419,472.19
Weapon Value:      113,323 (Ratio = .70)
Damage Factors:    SRV = 5,859;  MRV = 5,652;  LRV = 4,136;  ERV = 1,533
Maintenance:       Maintenance Point Value (MPV) = 730,410
                   (138,057 Structure, 388,128 Life Support, 204,225 Weapons)
                   Support Points (SP) = 949,950  (130% of MPV)
BattleForce2:      Not applicable
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Surviving Clan Ice Hellion WarShips (HB:CGS)
« Reply #1 on: December 25, 2020, 05:09:41 PM »

It would be nice to get the Potemkin to go just a wee bit faster.
Logged

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515
Re: Surviving Clan Ice Hellion WarShips (HB:CGS)
« Reply #2 on: December 26, 2020, 12:02:08 AM »

It would be nice to get the Potemkin to go just a wee bit faster.

Yep.  4/6 would be great, but since the original design is 2/3, I figured that 3/5 would be a significant improvement.  Plus, 4/6 would drop the cargo and fuel to a very low amount!

EDIT:  Plugging in the numbers, boosting the speed to 4/6 would eat up just under 91,000 tons . . . which doesn't leave a lot of room for supplies and/or fuel for all those DropShips it carries!  Yes, it can be done, but not without giving up a lot in what is in the end just another Transport.
« Last Edit: December 27, 2020, 02:27:11 AM by masterarminas »
Logged
Pages: [1]   Go Up