SCORPION
OverviewUnique to Clan Goliath Scorpion, the Scorpion-class DropShip was designed for use with the mixed Trinary formations employed by the Clan's Touman. Rather than make-do with the hodge-podge collection of
Broadswords,
Union-Cs,
Sassanids,
Carriers, and
Overlord-Cs in use by other Clans, in 2944, the Scorpions contracted with Clan Snow Raven to produce one hundred and twenty of these new troop carriers (five for each Cluster in their Touman). In the years since the introduction of this vessel, additional vessels have been purchased.
One advantage of the design was a streamlining of logistical and maintenance burdens in keeping these vessels operational. With common parts shared by all five of the sub-variants of this class, the Scorpion-series has made it easier for the Clan to retain its self-sufficiency. Although not a true 'Omni-DropShip' (as some detractors of the design had christened the
Scorpion when it first debuted), the ability gained by the Clan to focus available production facilities on only the spare parts and equipment required has made several other Clans sit up and pass closer attention. However, to date, no other Clan has attempted to field their own variations.
CapabilitiesMassing 6,600 tons, these military spheroid troop carriers were planned, constructed, and deployed in seven separate, yet near-identical, variants. The vessel's dimensions, armor, armament, fuel tankage, spare parts stowage, and core crew remain the same in all configurations; the only difference lies in the quantity and types of troops, cargo, and passengers embarked, the amount of provisions and water stowed, and the number of escape pods fitted. Heavier than the standard Clan
Union-C by 1,900 tons, the
Scorpion can match the older DropShip in thrust (2-g's safe and 3-g's maximum), and has stronger armor protection. Outwardly, the design greatly resembles the ancient SLDF
Fortress, which the Ravens used as the starting point for the new ship.
Three hundred and thirty-two tons of fuel provide for constant operations of up to 180 days (although combat operations necessitate much more frequent resupply operations).
Armament consists of sixty Large Pulse Lasers installed in fifteen four-gun turrets spaced across the ship (three each in the nose and fore-quarters arcs; two each in the stern and aft-quarters arcs). One significant difference between older troop carriers and the
Scorpion series is that the
Scorpion has a robust heat exchange and power generation system that allows the DropShip crew to engage targets with every mounted weapon system simultaneously.
Crew consists of two officers and thirteen additional crewmen (ten of whom serve as gunners!). Contrary to conventional practices, the interior spaces are laid out to provide the crew as well as assigned bay personnel (technicians and warriors alike) with staterooms and living quarters equal to 2nd class passenger quarters (a distinct improvement over traditional bay personnel quarters--which are extremely spartan and limited in both space and utility). The Cluster Commander and ship's officers have slightly larger compartments (although these remain relatively spartan).
The
Scorpion Mk I has the responsibility for carrying a Command Trinary (Cluster or Galaxy) into battle (12 OmniMechs, 10 Elementals, and 2 OmniFighters). In addition to these Warriors, the Mk I includes a 50-ton Cluster Command Center with 25 former Warriors, Scientists, Merchants, and Technicians assigned to coordinate all of the CCCIL (Command, Control, Communications, Intelligence, and Logistics) operations in support of the Cluster (or Galaxy). Steerage quarters are available for up to thirty-nine passengers. Cargo space is an ample 597 tons, exclusive of fuel stores, provisions and water stowage, and spare parts.
The Mk II
Scorpion is assigned an Assault Trinary consisting of 10 OmniMechs and 50 Elementals. Each Mk II also features quarters for 55 passengers and cargo space for up to 1,227 tons of parts and munitions.
The
Scorpion Mk III carries a Battle Trinary of 5 OmniMechs, 25 Elementals, and 10 OmniFighters. There is sufficient space for 45 passengers and 477 tons of cargo.
The
Scorpion Mk IV is assigned a Striker Trinary of 10 OmniMechs and 10 OmniFighters, with space for just 5 passengers and a mere 201 tons of cargo.
The
Scorpion Mk V is assigned an Artillery Trinary of 15 BattleMechs, with space for 75 passengers and 527 tons of cargo.
The
Scorpion Mk VI (Cargo) is a dedicated combat cargo vessel. There is sufficient space for 105 passengers and 2,777 tons of cargo.
Finally, the
Scorpion Mk VII (Passenger) is devoted to moving personnel between the worlds of the Kerensky Cluster and Pentagon. There is passenger space for 345 passengers along with 1,081 tons of cargo.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Scorpion Mk I
Tech: Clan / 3050
Vessel Type: Spheroid DropShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 6,600 tons
Length: 97 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
60 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Scorpion Mk I
Mass: 6,600 tons
Equipment: Mass
Power Plant, Drive & Control: 1,610.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 13 172.00
Total Heat Sinks: 300 Double 196.00
Fuel & Fuel Pumps: 339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 50.00
Fire Control Computers: .00
Food & Water: (180 days supply) 108.00
Armor Type: Ferro-aluminum (1,168 total armor pts) 46.50
Standard Scale Armor Pts
Location: L / R
Fore: 310
Left/Right Sides: 310/310
Aft: 238
Cargo:
Bay 1: BattleMechs (12) with 4 doors 1,800.00
Bay 2: Battle Armor Points/Squads (2) with 1 door 20.00
Bay 3: Fighters (2) with 1 door 300.00
Bay 4: Cargo (1) with 2 doors 602.00
Escape Pods: 20 (7 tons each) 140.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
3 Crew (3 minimum) 21.00
10 Gunners (10 minimum) 70.00
40 Steerage Passengers 200.00
25 Cluster HQ Staff 125.00
40 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Large Pulse Laser Nose 4(40) 4(40) 4(40) -- 40 24.00
4 Large Pulse Laser Nose 4(40) 4(40) 4(40) -- 40 24.00
4 Large Pulse Laser Nose 4(40) 4(40) 4(40) -- 40 24.00
4 Large Pulse Laser FL/R 4(40) 4(40) 4(40) -- 80 48.00
4 Large Pulse Laser FL/R 4(40) 4(40) 4(40) -- 80 48.00
4 Large Pulse Laser FL/R 4(40) 4(40) 4(40) -- 80 48.00
4 Large Pulse Laser AL/R 4(40) 4(40) 4(40) -- 80 48.00
4 Large Pulse Laser AL/R 4(40) 4(40) 4(40) -- 80 48.00
4 Large Pulse Laser Aft 4(40) 4(40) 4(40) -- 40 24.00
4 Large Pulse Laser Aft 4(40) 4(40) 4(40) -- 40 24.00
1 Lot Spare Parts (2.50%) 165.00
39 Bay Personnel Quarters 195.00
1 Cluster Commanders Quarte 10.00
1 Cluster Headquarters 50.00
------------------------------------------------------------------------------
TOTALS: Heat: 600 6,600.00
Tons Left: .00
Calculated Factors:
Total Cost: 507,814,384 C-Bills
Battle Value: 16,406
Cost per BV: 30,952.97
Weapon Value: 16,297 (Ratio = .99)
Damage Factors: SRV = 600; MRV = 550; LRV = 289; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 55,577
(19,852 Structure, 22,105 Life Support, 13,620 Weapons)
Support Points (SP) = 16,094 (29% of MPV)
BattleForce2: MP: 4, Armor/Structure: 20 / 19
Damage PB/M/L: 22/22/22, Overheat: 0
Class: DL; Point Value: 164
Specials: sph
Class/Model/Name: Scorpion Mk II
Cargo:
Bay 1: BattleMechs (10) with 4 doors 1,500.00
Bay 2: Battle Armor Points/Squads (5) with 1 door 50.00
Bay 3: Cargo (1) with 2 doors 1,227.00
Escape Pods: 20 (7 tons each) 140.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
3 Crew (3 minimum) 21.00
10 Gunners (10 minimum) 70.00
55 Steerage Passengers 275.00
50 Bay Personnel .00
------------------------------------------------------------------------------
TOTALS: Heat: 600 6,600.00
Tons Left: .00
Calculated Factors:
Total Cost: 505,546,384 C-Bills
Battle Value: 16,406
Cost per BV: 30,814.73
Weapon Value: 16,297 (Ratio = .99)
Damage Factors: SRV = 600; MRV = 550; LRV = 289; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 54,983
(19,258 Structure, 22,105 Life Support, 13,620 Weapons)
Support Points (SP) = 16,094 (29% of MPV)
BattleForce2: MP: 4, Armor/Structure: 20 / 19
Damage PB/M/L: 22/22/22, Overheat: 0
Class: DL; Point Value: 164
Specials: sph
Class/Model/Name: Scorpion Mk III
Cargo:
Bay 1: BattleMechs (5) with 2 doors 750.00
Bay 2: Battle Armor Points/Squads (5) with 1 door 50.00
Bay 3: Fighters (10) with 3 doors 1,500.00
Bay 4: Cargo (1) with 2 doors 477.00
Escape Pods: 20 (7 tons each) 140.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
3 Crew (3 minimum) 21.00
10 Gunners (10 minimum) 70.00
45 Steerage Passengers 225.00
60 Bay Personnel .00
Calculated Factors:
Total Cost: 508,374,384 C-Bills
Battle Value: 16,406
Cost per BV: 30,987.1
Weapon Value: 16,297 (Ratio = .99)
Damage Factors: SRV = 600; MRV = 550; LRV = 289; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 55,726
(20,001 Structure, 22,105 Life Support, 13,620 Weapons)
Support Points (SP) = 16,094 (29% of MPV)
BattleForce2: MP: 4, Armor/Structure: 20 / 19
Damage PB/M/L: 22/22/22, Overheat: 0
Class: DL; Point Value: 164
Specials: sph
Class/Model/Name: Scorpion Mk IV
Cargo:
Bay 1: BattleMechs (10) with 3 doors 1,500.00
Bay 2: Fighters (10) with 3 doors 1,500.00
Bay 3: Cargo (1) with 2 doors 201.00
Escape Pods: 10 (7 tons each) 70.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
3 Crew (3 minimum) 21.00
10 Gunners (10 minimum) 70.00
5 Steerage Passengers 25.00
40 Bay Personnel .00
Calculated Factors:
Total Cost: 501,374,384 C-Bills
Battle Value: 16,406
Cost per BV: 30,560.43
Weapon Value: 16,297 (Ratio = .99)
Damage Factors: SRV = 600; MRV = 550; LRV = 289; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 53,473
(20,748 Structure, 19,105 Life Support, 13,620 Weapons)
Support Points (SP) = 16,094 (30% of MPV)
BattleForce2: MP: 4, Armor/Structure: 20 / 19
Damage PB/M/L: 22/22/22, Overheat: 0
Class: DL; Point Value: 164
Specials: sph
Class/Model/Name: Scorpion Mk V
Cargo:
Bay 1: BattleMechs (15) with 5 doors 2,250.00
Bay 2: Cargo (1) with 2 doors 527.00
Escape Pods: 20 (7 tons each) 140.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
3 Crew (3 minimum) 21.00
10 Gunners (10 minimum) 70.00
75 Steerage Passengers 375.00
30 Bay Personnel .00
Calculated Factors:
Total Cost: 508,346,384 C-Bills
Battle Value: 16,406
Cost per BV: 30,985.39
Weapon Value: 16,297 (Ratio = .99)
Damage Factors: SRV = 600; MRV = 550; LRV = 289; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 55,726
(20,001 Structure, 22,105 Life Support, 13,620 Weapons)
Support Points (SP) = 16,094 (29% of MPV)
BattleForce2: MP: 4, Armor/Structure: 20 / 19
Damage PB/M/L: 22/22/22, Overheat: 0
Class: DL; Point Value: 164
Specials: sph
Class/Model/Name: Scorpion Mk VI (Cargo)
Cargo:
Bay 1: Cargo (1) with 2 doors 2,777.00
Escape Pods: 20 (7 tons each) 140.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
3 Crew (3 minimum) 21.00
10 Gunners (10 minimum) 70.00
105 Steerage Passengers 525.00
Calculated Factors:
Total Cost: 499,806,384 C-Bills
Battle Value: 16,406
Cost per BV: 30,464.85
Weapon Value: 16,297 (Ratio = .99)
Damage Factors: SRV = 600; MRV = 550; LRV = 289; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 53,499
(17,774 Structure, 22,105 Life Support, 13,620 Weapons)
Support Points (SP) = 16,094 (30% of MPV)
BattleForce2: MP: 4, Armor/Structure: 20 / 19
Damage PB/M/L: 22/22/22, Overheat: 0
Class: DL; Point Value: 164
Specials: sph
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Scorpion Mk VII (Passenger)
Tech: Clan / 3050
Vessel Type: Spheroid DropShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 6,600 tons
Length: 97 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
60 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Scorpion Mk VII (Passenger)
Mass: 6,600 tons
Equipment: Mass
Power Plant, Drive & Control: 1,610.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 13 172.00
Total Heat Sinks: 300 Double 196.00
Fuel & Fuel Pumps: 339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 50.00
Fire Control Computers: .00
Food & Water: (180 days supply) 324.00
Armor Type: Ferro-aluminum (1,168 total armor pts) 46.50
Standard Scale Armor Pts
Location: L / R
Fore: 310
Left/Right Sides: 310/310
Aft: 238
Cargo:
Bay 1: Cargo (1) with 2 doors 1,081.00
Escape Pods: 60 (7 tons each) 420.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
3 Crew (3 minimum) 21.00
10 Gunners (10 minimum) 70.00
345 Steerage Passengers 1,725.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Large Pulse Laser Nose 4(40) 4(40) 4(40) -- 40 24.00
4 Large Pulse Laser Nose 4(40) 4(40) 4(40) -- 40 24.00
4 Large Pulse Laser Nose 4(40) 4(40) 4(40) -- 40 24.00
4 Large Pulse Laser FL/R 4(40) 4(40) 4(40) -- 80 48.00
4 Large Pulse Laser FL/R 4(40) 4(40) 4(40) -- 80 48.00
4 Large Pulse Laser FL/R 4(40) 4(40) 4(40) -- 80 48.00
4 Large Pulse Laser AL/R 4(40) 4(40) 4(40) -- 80 48.00
4 Large Pulse Laser AL/R 4(40) 4(40) 4(40) -- 80 48.00
4 Large Pulse Laser Aft 4(40) 4(40) 4(40) -- 40 24.00
4 Large Pulse Laser Aft 4(40) 4(40) 4(40) -- 40 24.00
1 Lot Spare Parts (2.50%) 165.00
------------------------------------------------------------------------------
TOTALS: Heat: 600 6,600.00
Tons Left: .00
Calculated Factors:
Total Cost: 539,006,384 C-Bills
Battle Value: 16,406
Cost per BV: 32,854.22
Weapon Value: 16,297 (Ratio = .99)
Damage Factors: SRV = 600; MRV = 550; LRV = 289; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 65,482
(17,757 Structure, 34,105 Life Support, 13,620 Weapons)
Support Points (SP) = 16,094 (25% of MPV)
BattleForce2: MP: 4, Armor/Structure: 20 / 19
Damage PB/M/L: 22/22/22, Overheat: 0
Class: DL; Point Value: 164
Specials: sph