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Author Topic: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)  (Read 10300 times)

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masterarminas

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The following are OmniFighters, DropShips, JumpShips, and WarShips are part of my Handbook:  Clan Goliath Scorpion project . . . which I am currently in the process of completely rewriting and updating.  Although the actual Handbook is NOT ready for posting, here is the data on the aerospace side of things.

http://www.ourbattletech.com/forum/canon-inspired/the-black-fleet-(the-scorpion-naval-touman-in-handbook-clan-goliath-scorpion)/msg39091/#new is the link to the fluff text for the Black Fleet.

Enjoy.  And let me know what you think.

MA
« Last Edit: April 15, 2015, 10:25:03 PM by masterarminas »
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #1 on: April 15, 2015, 11:07:48 PM »

COMANCHE



Overview

The 40-ton Comanche is the lightest and most maneuverable of Clan Goliath Scorpion's newest OmniFighters.  Part of Khan Kirov's reforms of the Scorpion Touman, the Comanche (and other OmniFighters and OmniMechs) were designed and built around the concept of streamlining Clan logistics.  All of the new OF and OM produced under Project Scorpion 3000 utilize the same communications array (JNE Integrated) and tracking & targeting array (TRTTS Mark II with Targeting Computer) as well as one of just two extra-light fusion engines selected for the Clan (either the Skorpion Type I 350XL or the Skorpion Type II 360XL). 

This consolidation has reduced the burden on Scorpion industry dramatically and by using a common engine it has allowed the Scorpions to design, test, and field a total of three new OmniFighters and five new OmniMechs.

Capabilities

The Comanche masses 40 tons and yet remains able to maintain a safe thrust of 5.5-G's (and a max thrust of 8.5-G's!) thanks to the powerful (albeit heavy) Skorpion Type II 360XL extra-light fusion engine.  Scorpion engineers incorporated a five-ton fuel tank in the design, giving this new light-weight OmniFighter a significant advantage in endurance over other Clan light-weight fighters.  Protection was not neglected either, with 7.5 tons of ferro-aluminum armor plating that gives the Comanche the ability to resist penetration strikes from IS Medium Lasers (Clan Small Lasers) on the nose and wings. 

Unfortunately, this combination of a powerful engine and heavy armor protection (for a light fighter, at least) reduced the mass available for pod-space to a mere eight tons.  However, upon review of the performance of the new fighter, Khan Djerassi approved the Comanche for full-scale production, deeming the firepower it did carry (combined with the acceleration and armor protection) as sufficient for the needs of the Scorpion Touman.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Comanche (Base)
Tech:              Clan / 3050
Vessel Type:       Aerospace OmniFighter
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              40 tons
Frame:             Coriolis IV-ASF
Length:            15 meters
Power Plant:       Skorpion Type II 360 XL Fusion
Safe Thrust:       11
Maximum Thrust:    17
Armor Type:        Compound GS Ferro-aluminum
Armament:          None
Manufacturer:   Roche QuadPlex Alpha
  Location:     Roche
Communications System:  JNE Integrated
Targeting & Tracking System:  TRTTS Mk II with Targeting Computer
------------------------------------------------------------------------------
Class/Model/Name:  Comanche (Base)
Mass:              40 tons

Equipment:                                                              Mass
Power Plant:  360 XL Fusion                                             16.50
Thrust:  Safe Thrust: 11
      Maximum Thrust: 17
Structural Integrity: 11                                                  .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    5.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (144 total armor pts)                       7.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 41
   Left/Right Wings:                  41/41
   Aft:                                  21

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     32.00
Tons Left:                                                               8.00

Calculated Factors:
Total Cost:        7,434,600 C-Bills
Battle Value:      475
Cost per BV:       15,651.79
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 11,  Armor/Structure: 4 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FL;  Point Value: 5
                   Specials: Omni

Configurations

The Comanche Prime is armed only with a single weapon:  a nose-mounted ER PPC that is tied into a two-ton Targeting Computer.  Feared by Clan and Inner Sphere Pilots alike, the power of this weapon cannot be understated.  Virtually no fighter in existence is able to stop internal penetration by this weapon, allowing the Prime to mission-kill opponents even if their armor remains relatively intact.

Code: [Select]
Class/Model/Name:  Comanche (Prime)
Total Heat Sinks:    10 Double                                            .00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER PPC                   Nose        15     15     15     --   15      6.00
1 Targeting Computer                                                     2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 15     40.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        7,914,600 C-Bills
Battle Value:      1,750
Cost per BV:       4,522.63
Weapon Value:      1,584 (Ratio = .91)
Damage Factors:    SRV = 15;  MRV = 13;  LRV = 6;  ERV = 0
BattleForce2:      MP: 11,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 2/2/2,  Overheat: 0
                   Class: FL;  Point Value: 18
                   Specials: Omni

Configuration A retains the two-ton Targeting Computer (as do all Comanche configurations), but replaces the ER PPC with a nose-mounted ER Large Laser.  Four ER Small Lasers (two each in the right and left wing) support this weapon at shorter ranges.  A fearsome strafe, the Comanche A is heat-neutral even with just the ten integral double-strength heat sinks.

Code: [Select]
Class/Model/Name:  Comanche (Configuration A)
Total Heat Sinks:    10 Double                                            .00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER Large Laser           Nose        10     10     10     10   12      4.00
2 ER Small Laser           RW           5     --     --     --    4      1.00
2 ER Small Laser           LW           5     --     --     --    4      1.00
1 Targeting Computer                                                     2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 20     40.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        7,832,100 C-Bills
Battle Value:      1,629
Cost per BV:       4,807.92
Weapon Value:      1,576 (Ratio = .97)
Damage Factors:    SRV = 29;  MRV = 8;  LRV = 4;  ERV = 0
BattleForce2:      MP: 11,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 3/1/1,  Overheat: 0
                   Class: FL;  Point Value: 16
                   Specials: Omni

Used for recon and patrols, Configuration B is outfitted with both an Active Probe and an ECM Suite.  Armament consists of four nose-mounted ER Medium Lasers and twin ER Small Lasers firing astern; all tied into a one-ton Targeting Computer.  With only 10 DHS, the Comanche B overheats if it fires both forward and rear weapons simultaneously, but a skilled Pilot will only seldom be put in such a position.

Code: [Select]
Class/Model/Name:  Comanche (Configuration B)
Total Heat Sinks:    10 Double                                            .00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Active Probe             Nose        --     --     --     --    0      1.00
4 ER Medium Laser          Nose         7      7     --     --   20      4.00
2 ER Small Laser           Aft          5     --     --     --    4      1.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 Targeting Computer                                                     1.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 24     40.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        8,563,350 C-Bills
Battle Value:      1,954
Cost per BV:       4,382.47
Weapon Value:      2,114 (Ratio = 1.08)
Damage Factors:    SRV = 31;  MRV = 19;  LRV = 0;  ERV = 0
BattleForce2:      MP: 11,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 3/3/-,  Overheat: 0
                   Class: FL;  Point Value: 20
                   Specials: omni, ecm, prb

The Comanche C retains the Active Probe and two nose-mounted ER Medium Lasers (along with the one-ton Targeting Computer) but replaces all other weapons and equipment with six ER Small Lasers (two each in the nose, right wing, and left wing).  Eleven DHS alleviates all heat from these guns.

Code: [Select]
Class/Model/Name:  Comanche (Configuration C)
Total Heat Sinks:    11 Double                                           1.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER Medium Laser          Nose         7      7     --     --   10      2.00
2 ER Small Laser           Nose         5     --     --     --    4      1.00
1 Active Probe             Nose        --     --     --     --    0      1.00
2 ER Small Laser           RW           5     --     --     --    4      1.00
2 ER Small Laser           LW           5     --     --     --    4      1.00
1 Targeting Computer                                                     1.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 22     40.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        8,099,850 C-Bills
Battle Value:      1,750
Cost per BV:       4,628.49
Weapon Value:      1,803 (Ratio = 1.03)
Damage Factors:    SRV = 43;  MRV = 12;  LRV = 0;  ERV = 0
BattleForce2:      MP: 11,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 5/2/-,  Overheat: 0
                   Class: FL;  Point Value: 18
                   Specials: omni, prb

Configuration D is often assigned to rookie Pilots; not because it is an ineffective machine, but rather because the Pilots feel that using Pulse Lasers is a crutch for the unskilled.  This configuration features a single Large Pulse Laser in the nose and a two-ton Targeting Computer.  Despite the disregard that many Warriors show for this configuration, the Khans and Clan leadership has insisted that this highly accurate and lethal weapons mix remain on active service.

Code: [Select]
Class/Model/Name:  Comanche (Configuration D)
Total Heat Sinks:    10 Double                                            .00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Large Pulse Laser        Nose        10     10     10     --   10      6.00
1 Targeting Computer                                                     2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 10     40.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        7,727,100 C-Bills
Battle Value:      1,295
Cost per BV:       5,966.87
Weapon Value:      1,359 (Ratio = 1.05)
Damage Factors:    SRV = 10;  MRV = 10;  LRV = 6;  ERV = 0
BattleForce2:      MP: 11,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: FL;  Point Value: 13
                   Specials: Omni

The Comanche E is also not very popular amongst the Pilots of Clan Goliath Scorpion.  Armament consists of three Medium Pulse Lasers (nose, right wing, and left wing) all tied into a two-ton Targeting Computer.  An in-fighter supreme, this configuration excels at close-range dogfighting.

Code: [Select]
Class/Model/Name:  Comanche (Configuration E)
Total Heat Sinks:    10 Double                                            .00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Medium Pulse Laser       Nose         7      7     --     --    4      2.00
1 Medium Pulse Laser       RW           7      7     --     --    4      2.00
1 Medium Pulse Laser       LW           7      7     --     --    4      2.00
1 Targeting Computer                                                     2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 12     40.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        7,734,600 C-Bills
Battle Value:      1,506
Cost per BV:       5,135.86
Weapon Value:      1,411 (Ratio = .94)
Damage Factors:    SRV = 21;  MRV = 20;  LRV = 0;  ERV = 0
BattleForce2:      MP: 11,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 3/3/-,  Overheat: 0
                   Class: FL;  Point Value: 15
                   Specials: Omni
« Last Edit: July 15, 2015, 11:30:13 PM by masterarminas »
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #2 on: April 15, 2015, 11:50:21 PM »

ZULU



Overview

The Zulu is the second (and most common) of the new Scorpion 3000 OmniFighters.  Fast, well-protected, and possessing a good (if not exceptional) punch in all configurations, this medium-weight design is a multi-role fighter that is well able to contribute to any mission that the Scorpions may require.

Capabilities

Massing 60-tons, the Zulu uses the Skorpion Type II 360XL fusion engine recently developed and built on Roche.  The power generated by this drive allows the fighter to cruise at speeds of 4-G safely and reach a maximum acceleration of 6-G's under full power.  Scorpion engineers, in response to comments made by Pilots during the design process, incorporated a seven-ton fuel tank; this amount of fuel (on a Clan design!!) is almost unheard of and provides Pilots with added endurance and loiter time.

Armor protection was deemed a vital necessity as the Scorpion leadership understands that you can build new machines . . . but the men and women who operate them, their skills are not so easily replaced.  Thirteen and one-half tons of ferro-aluminum armor plating provides for protection against threshold criticals by IS Large Lasers on the nose and wings . . . and IS Medium Lasers from astern.  Many heavy-weight Aerospace Fighters or OmniFighters are not so well protected.

Thirteen double-strength heat sinks are fitted to the frame to help in shedding weapons heat, leaving seventeen tons available for pod-space.  Although on the low side for a Clan medium-weight fighter, the Khans (and Scorpion Pilots) believe that combined with the thrust, protection, and endurance, seventeen tons is more than adequate.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Zulu (Base)
Tech:              Clan / 3050
Vessel Type:       Aerospace OmniFighter
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              60 tons
Frame:             Coriolis VI ASF
Length:            18 meters
Power Plant:       Skorpion Type II 360 XL Fusion
Safe Thrust:       8
Maximum Thrust:    12
Armor Type:        Compound GS Ferro-aluminum
Armament:          None
Manufacturer:   Roche QuadPlex Alpha
  Location:     Roche
Communications System:  JNE Integrated
Targeting & Tracking System:  TRTTS Mk II with Targeting Computer
------------------------------------------------------------------------------
Class/Model/Name:  Zulu (Base)
Mass:              60 tons

Equipment:                                                              Mass
Power Plant:  360 XL Fusion                                             16.50
Thrust:  Safe Thrust: 8
      Maximum Thrust: 12
Structural Integrity: 8                                                   .00
Total Heat Sinks:    13 Double                                           3.00
Fuel:                                                                    7.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (259 total armor pts)                      13.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 72
   Left/Right Wings:                  72/72
   Aft:                                  43

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     43.00
Tons Left:                                                              17.00

Calculated Factors:
Total Cost:        11,220,625 C-Bills
Battle Value:      758
Cost per BV:       14,802.94
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 6 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FM;  Point Value: 8
                   Specials: Omni

Configurations

The Zulu Prime is armed with two nose-mounted ER PPCs tied into a three-ton Targeting Computer.  Often used as a 'DropShip Buster', the Prime is able to hit hard at long ranges, but lacks the secondary support weapons so many Pilots deem as vital in a modern aerospace engagement.  Fifteen DHS allows the Pilot to use the weapons without concern for excess overheat.

Code: [Select]
Class/Model/Name:  Zulu (Prime)
Total Heat Sinks:    15 Double                                           5.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER PPC                   Nose        15     15     15     --   30     12.00
1 Targeting Computer                                                     3.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 30     60.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        12,263,875 C-Bills
Battle Value:      2,627
Cost per BV:       4,668.4
Weapon Value:      2,818 (Ratio = 1.07)
Damage Factors:    SRV = 29;  MRV = 25;  LRV = 12;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 6 / 0
                   Damage PB/M/L: 3/3/3,  Overheat: 0
                   Class: FM;  Point Value: 26
                   Specials: Omni

Configuration A addresses the concerns that Pilots had for the Prime . . . in SPADES.  The main gun is an ER Large Laser in the nose.  Supporting this weapon are a dozen ER Small Lasers (four each in the nose, right wing, and left wing).  All of these guns are tied into a two-ton Targeting Computer and eighteen DHS allows for their constant use in combat.

Code: [Select]
Class/Model/Name:  Zulu (Configuration A)
Total Heat Sinks:    18 Double                                           8.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER Large Laser           Nose        10     10     10     10   12      4.00
4 ER Small Laser           Nose         5     --     --     --    8      2.00
4 ER Small Laser           RW           5     --     --     --    8      2.00
4 ER Small Laser           LW           5     --     --     --    8      2.00
1 Targeting Computer                                                     2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 36     60.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        11,846,250 C-Bills
Battle Value:      2,166
Cost per BV:       5,469.18
Weapon Value:      2,662 (Ratio = 1.23)
Damage Factors:    SRV = 68;  MRV = 8;  LRV = 4;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 6 / 0
                   Damage PB/M/L: 8/1/1,  Overheat: 0
                   Class: FM;  Point Value: 22
                   Specials: Omni

Configuration B includes an Active Probe for recon missions.  Armament consists of four ER Medium Lasers in the nose, four ER Small Lasers in the right wing, four ER Small Lasers in the left wing, and two rear-firing ER Small Lasers.  All of which are tied into a two-ton Targeting Computer.  Eighteen DHS allows for the constant use of all forward guns.

Code: [Select]
Class/Model/Name:  Zulu (Configuration B)
Total Heat Sinks:    18 Double                                           8.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 ER Medium Laser          Nose         7      7     --     --   20      4.00
1 Active Probe             Nose        --     --     --     --    0      1.00
4 ER Small Laser           RW           5     --     --     --    8      2.00
4 ER Small Laser           LW           5     --     --     --    8      2.00
2 ER Small Laser           Aft          5     --     --     --    4      1.00
1 Targeting Computer                                                     2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 40     60.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        12,329,688 C-Bills
Battle Value:      2,354
Cost per BV:       5,237.76
Weapon Value:      3,067 (Ratio = 1.30)
Damage Factors:    SRV = 68;  MRV = 21;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 6 / 0
                   Damage PB/M/L: 7/3/-,  Overheat: 0
                   Class: FM;  Point Value: 24
                   Specials: omni, prb

The Zulu C packs a single ER PPC in the nose, supported by six ER Medium Lasers (two each in the nose, right wing, and left wing).  Fifteen DHS means that this warbid cannot fire all of its weapons at once, normally using the ER Peeper at range and the ERMLs in close.  A three-ton Targeting Computer makes all of the weapons more accurate.

Code: [Select]
Class/Model/Name:  Zulu (Configuration C)
Total Heat Sinks:    15 Double                                           5.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER PPC                   Nose        15     15     15     --   15      6.00
2 ER Medium Laser          Nose         7      7     --     --   10      2.00
2 ER Medium Laser          RW           7      7     --     --   10      2.00
2 ER Medium Laser          LW           7      7     --     --   10      2.00
1 Targeting Computer                                                     3.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 45     60.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        12,556,375 C-Bills
Battle Value:      2,671
Cost per BV:       4,701.0
Weapon Value:      3,195 (Ratio = 1.20)
Damage Factors:    SRV = 37;  MRV = 32;  LRV = 4;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 6 / 0
                   Damage PB/M/L: 5/5/1,  Overheat: 1
                   Class: FM;  Point Value: 27
                   Specials: Omni

The final configuration is the Zulu D.  Much like the Comanche D and E configurations, this one was met with protests from Scorpion Pilots who consider Pulse Lasers to be a negative commentary on their gunnery skills.  Despite this, the Scorpion leadership has consistently insisted on fielding OmniFighters with Pulse Laser armaments for situations when every single shot has to count.  Configuration D features a nose-mounted Large Pulse Laser, supported by four Medium Pulse Lasers (two each in the right and left wings), all tied into a three-ton Targeting Computer.

Code: [Select]
Class/Model/Name:  Zulu (Configuration D)
Total Heat Sinks:    13 Double                                           3.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Large Pulse Laser        Nose        10     10     10     --   10      6.00
2 Medium Pulse Laser       RW           7      7     --     --    8      4.00
2 Medium Pulse Laser       LW           7      7     --     --    8      4.00
1 Targeting Computer                                                     3.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 26     60.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        11,943,750 C-Bills
Battle Value:      2,366
Cost per BV:       5,048.08
Weapon Value:      2,463 (Ratio = 1.04)
Damage Factors:    SRV = 38;  MRV = 37;  LRV = 6;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 6 / 0
                   Damage PB/M/L: 5/5/1,  Overheat: 0
                   Class: FM;  Point Value: 24
                   Specials: Omni

« Last Edit: July 15, 2015, 11:58:19 PM by masterarminas »
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #3 on: April 16, 2015, 12:39:43 AM »

HUN



Overview

The Hun is the heavy-weight sledgehammer of Clan Goliath Scorpions aerospace arm.  Based largely on the frame of the SLDF Ahab, this OmniFighter is able to deliver the heaviest blows of any natively-produced Scorpion 3000 OmniFighter.  However, the very similar performance characteristics to the Jade Falcon Scytha has resulted in rising tensions between that Clan and the Scorpions.  Despite evidence to the contrary, the Falcons believe that the Scorpions based their design on their own heavy fighter and are aiming to take the Scorpions (and their new Huns) down over the issue.

Capabilities

At 90-tons, the Hun is certainly a heavy-weight OmniFighter.  However, the use of the Skorpion Type II 360XL fusion engine allows this design to maneuver and accelerate as well as many Inner Sphere medium-weight designs (3-G's safe thrust and 4.5-G's max thrust).  Unfortunately, the same rate of engine is used in the Falcon Scytha and despite Scorpion assurances and noted differences in the frame, armor, and warload, the rather touchy and easy to insult Jade Falcons have all but promised retribution.

That remains for the future, however.

The Hun is outfitted with a massive 10-ton fuel tank which provides exceptional range and endurance for strike missions.  Protection consists of seventeen and one-half tons of ferro-aluminum, which renders the fighter immune to threshold criticals from IS PPCs and Class 10 autocannons across the nose and wings, as well as Clan Medium Lasers on the rear sections.

Ten double-strength heat sinks were installed in the frame, giving the Hun a total of twenty.  Most configurations carry more as well to deal with the high heat production of Clan energy weapons.  Finally, the design team incorporated a fixed ECM Suite for additional defense.

This left only thirty-two tons available for pod-space, seven tons less than the seventy-ton Jagatai.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Hun (Base)
Tech:              Clan / 3050
Vessel Type:       Aerospace OmniFighter
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              90 tons
Frame:             Coriolis VI ASF
Length:            21 meters
Power Plant:       Skorpion Type II 360 XL Fusion
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Compound GS Ferro-aluminum
Armament:         
    1 ECM Suite
Manufacturer:   Roche QuadPlex Alpha
  Location:     Roche
Communications System:  JNE Integrated
Targeting & Tracking System:  TRTTS Mk II with Targeting Computer
------------------------------------------------------------------------------
Class/Model/Name:  Hun (Base)
Mass:              90 tons

Equipment:                                                              Mass
Power Plant:  360 XL Fusion                                             16.50
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 9                                                   .00
Total Heat Sinks:    20 Double                                          10.00
Fuel:                                                                   10.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (336 total armor pts)                      17.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 91
   Left/Right Wings:                  91/91
   Aft:                                  63

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ECM Suite                Aft         --     --     --     --    0      1.00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     58.00
Tons Left:                                                              32.00

Calculated Factors:
Total Cost:        18,519,944 C-Bills
Battle Value:      1,043
Cost per BV:       17,756.42
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 8 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FH;  Point Value: 10
                   Specials: omni, ecm

Configurations

The Hun Prime features two ER Large Lasers and two ER PPCs, all mounted in the nose.  An Active Probe is provided for maximum resolution of target data, while a four-ton Targeting Computer improves overall accuracy.  Seven additional DHS (for a total of 27) allow for the constant use of the guns without generating excess overheat.

Code: [Select]
Class/Model/Name:  Hun (Prime)
Total Heat Sinks:    27 Double                                          17.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER Large Laser           Nose        10     10     10     10   24      8.00
2 ER PPC                   Nose        15     15     15     --   30     12.00
1 Active Probe             Nose        --     --     --     --    0      1.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 Targeting Computer                                                     4.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 54     90.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        20,843,569 C-Bills
Battle Value:      3,440
Cost per BV:       6,059.18
Weapon Value:      3,922 (Ratio = 1.14)
Damage Factors:    SRV = 49;  MRV = 42;  LRV = 20;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 8 / 0
                   Damage PB/M/L: 6/6/6,  Overheat: 0
                   Class: FH;  Point Value: 34
                   Specials: omni, ecm, prb

Configuration A lacks the concentrated damage of the Prime or other Configurations, but carries an immense array of firepower able to melt off tons of armor at a time.  Three ER Large Lasers are the long-range guns (nose, right wing, and left wing), supported by ten ER Medium Lasers (four nose, three right wing, and three left wing).  All are tied into a five-ton Targeting Computer.  Just five additional DHS are carried (for a total of 25); this is not anywhere sufficient to fire all onboard weapons.  However, at long-range, the Hun A can engage with the triple ER Large Lasers without any problems.  At shorter ranges, the ten ER Medium Lasers can be used instead and the fighter will remain heat-neutral.

Code: [Select]
Class/Model/Name:  Hun (Configuration A)
Total Heat Sinks:    25 Double                                          15.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER Large Laser           Nose        10     10     10     10   12      4.00
4 ER Medium Laser          Nose         7      7     --     --   20      4.00
1 ER Large Laser           RW          10     10     10     10   12      4.00
1 ER Large Laser           LW          10     10     10     10   12      4.00
3 ER Medium Laser          RW           7      7     --     --   15      3.00
3 ER Medium Laser          LW           7      7     --     --   15      3.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 Targeting Computer                                                     5.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 86     90.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        21,202,444 C-Bills
Battle Value:      3,427
Cost per BV:       6,186.88
Weapon Value:      4,322 (Ratio = 1.26)
Damage Factors:    SRV = 57;  MRV = 48;  LRV = 7;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 8 / 0
                   Damage PB/M/L: 7/7/2,  Overheat: 4
                   Class: FH;  Point Value: 34
                   Specials: omni, ecm

Configuration B is very similar to the A, however, there is just one ER Large Laser (mounted in the nose).  Fourteen ER Medium Lasers (four in the nose, four in the right wing, four in the left wing, and two astern) provided back-up weapons.  All guns are tied into a four-ton Targeting Computer.  Even with a total of thirty DHS, a Pilot must be cautious.  While he has enough cooling capability to fire all twelve forward-facing ER Medium Lasers, he simply cannot add the ER Large or the rear-firing guns at the same time.

Code: [Select]
Class/Model/Name:  Hun (Configuration B)
Total Heat Sinks:    30 Double                                          20.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER Large Laser           Nose        10     10     10     10   12      4.00
4 ER Medium Laser          Nose         7      7     --     --   20      4.00
4 ER Medium Laser          RW           7      7     --     --   20      4.00
4 ER Medium Laser          LW           7      7     --     --   20      4.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
2 ER Medium Laser          Aft          7      7     --     --   10      2.00
1 Targeting Computer                                                     4.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 82     90.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        21,093,694 C-Bills
Battle Value:      3,655
Cost per BV:       5,771.19
Weapon Value:      4,532 (Ratio = 1.24)
Damage Factors:    SRV = 77;  MRV = 66;  LRV = 3;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 8 / 0
                   Damage PB/M/L: 9/9/1,  Overheat: 1
                   Class: FH;  Point Value: 37
                   Specials: omni, ecm

The Hun C utilizes Pulse Lasers. The main guns are two Large Pulse Lasers in the nose, supported by six Medium Pulse Lasers (two in the nose, two each in the right and left wings) and a single ER Medium Laser firing astern.  A five-ton Targeting Computer coordinates data and improves accuracy, while twenty-two DHS allows for free use of all forward guns without heat concerns.

Code: [Select]
Class/Model/Name:  Hun (Configuration C)
Total Heat Sinks:    22 Double                                          12.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Large Pulse Laser        Nose        10     10     10     --   20     12.00
2 Medium Pulse Laser       Nose         7      7     --     --    8      4.00
2 Medium Pulse Laser       RW           7      7     --     --    8      4.00
2 Medium Pulse Laser       LW           7      7     --     --    8      4.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 ER Medium Laser          Aft          7      7     --     --    5      1.00
1 Targeting Computer                                                     5.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 49     90.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        20,064,194 C-Bills
Battle Value:      3,240
Cost per BV:       6,192.65
Weapon Value:      3,937 (Ratio = 1.22)
Damage Factors:    SRV = 62;  MRV = 59;  LRV = 10;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 8 / 0
                   Damage PB/M/L: 8/8/2,  Overheat: 0
                   Class: FH;  Point Value: 32
                   Specials: omni, ecm

The final configuration (Configuration D) is another Pulse Laser configuration that serves as a 'DropShip Buster'.  Four Large Pulse Lasers are concentrated in the nose, tied into a six-ton Targeting Computer and cooled by twenty DHS.  A single Medium Pulse Laser (also tied into the TC) is mounted to cover the rear arcs of the Hun D.

Code: [Select]
Class/Model/Name:  Hun (Configuration D)
Total Heat Sinks:    20 Double                                          10.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 Large Pulse Laser        Nose        10     10     10     --   40     24.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 Medium Pulse Laser       Aft          7      7     --     --    4      2.00
1 Targeting Computer                                                     6.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 44     90.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        20,006,194 C-Bills
Battle Value:      3,031
Cost per BV:       6,600.53
Weapon Value:      3,875 (Ratio = 1.28)
Damage Factors:    SRV = 43;  MRV = 42;  LRV = 20;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 8 / 0
                   Damage PB/M/L: 5/5/5,  Overheat: 0
                   Class: FH;  Point Value: 30
                   Specials: omni, ecm
« Last Edit: July 16, 2015, 12:13:29 AM by masterarminas »
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Abele

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #4 on: April 16, 2015, 11:29:32 AM »

Did you use some of these fighters in Takiro's challenge?
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #5 on: April 16, 2015, 11:39:53 AM »

Did you use some of these fighters in Takiro's challenge?

The names . . . yes.  The tonnages, weapon configs, and speeds . . . no.

MA
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #6 on: April 16, 2015, 12:13:26 PM »

ZAMA

Overview

The Zama is a Goliath Scorpion Small Craft that serves that Clan (and others) as personnel and cargo shuttle for ferrying supplies, troops, and personnel between the surface of a planet and orbit when DropShips are not available (or cost-efficient).  Often called the unsung workhorses of the Clans, such shuttlecraft are quite common . . . but have often been neglected in prior Technical Readouts.

Capabilities

Massing 200-tons, the Zama is at the very upper end of the weight-range allowed for a Small Craft.  Built on an aerodyne military frame, this shuttle is able to maintain 2.5-G's of safe thrust with a maximum acceleration of 4-G's under emergency conditions.  The design team included a ten-ton fuel tank, allowing for greater endurance; however, in an effort to save internal volume and mass, the Scorpion engineers also omitted quarters for the four-man crew (pilot/gunner, co-pilot/rear gunner, flight systems engineer, and loadmaster).  Instead, the crew have been provided with a combined cockpit that does not include sleeping compartments, rec facilities, kitchen facilities, or any unrequired amenities.

Although this does reduce the effectiveness of the design in performing long-haul intra-planetary cargo/passenger runs, it allowed the Scorpion designers to incorporate a full V/STOL system to allow the Zama to take off and land vertically (at the cost of fuel) or use shorter-than-normal runways. 

Cargo capacity is a hefty 75-tons with three bay doors (rear, right side, and left side).  Cargo tonnage could have been higher, but the design team clearly had the Zama in mind for delivering Elementals in para-drops or hot landing zones and so incorporated ten and one-half tons of ferro-aluminum armor plating (enough to give the nose and wings threshold immunity vs. IS Large Lasers and the stern from Clan Medium Lasers). 

Armament is very light, consisting of a mixed battery of two ER Medium Lasers and two ER Small Lasers in the nose, with an additional two ER Small Lasers firing astern.  Although many deem it a waste, the Scorpions included a one-ton Targeting Computer to link these guns as well.  Nine DHS allows for the full use of all weapons (forward AND rear, simultaneously).

With the excellent protection, hefty payload, and ability to deliver cargo to the field via the VSTOL system, the Zama has become an integral part of the Scorpion Touman.  It is the vessel of choice for both high- and low-altitude Elemental drops, as well as dust-offs and medical evacuations in hot landing zones.


Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Zama
Tech:              Clan / 3050
Vessel Type:       Aerodyne Small Craft
Rules:             Level 3, Custom design
Rules Set:         AeroTech2

Mass:              200 tons
Length:            31 meters
Power Plant:       Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Ferro-aluminum
Armament:         
    2 ER Medium Laser
    4 ER Small Laser
------------------------------------------------------------------------------
Class/Model/Name:  Zama
Mass:              200 tons

Equipment:                                                              Mass
Power Plant, Drive & Control:                                           61.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 8                                                  8.00
VSTOL Equipment:                                                        10.00
Total Heat Sinks:    9 Double                                            6.00
Fuel & Fuel Pumps:                                                      10.50
Bridge, Controls, Radar, Computer & Attitude Thrusters:                  1.50
Fire Control Computers:                                                   .00
Food & Water:  (25 days supply)                                           .50
Armor Type:  Ferro-aluminum  (284 total armor pts)                      10.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                 72
   Left/Right Wings:                  72/72
   Aft:                                  68

Cargo:
   Bay 1:  Cargo (1) with 3 doors                                       75.00


Crew and Passengers:
      3 Crew (3 minimum)                                                 9.00
      1 Gunners (1 minimum)                                              3.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER Medium Laser          Nose         7      7     --     --   10      2.00
2 ER Small Laser           Nose         5     --     --     --    4      1.00
2 ER Small Laser           Aft          5     --     --     --    4      1.00
1 Targeting Computer                                                     1.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 18    200.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        10,250,200 C-Bills
Battle Value:      1,285
Cost per BV:       7,976.81
Weapon Value:      2,204 (Ratio = 1.72)
Damage Factors:    SRV = 33;  MRV = 12;  LRV = 0;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 1,912
                   (826 Structure, 810 Life Support, 276 Weapons)
                   Support Points (SP) = 3,152  (165% of MPV)
BattleForce2:      MP: 5,  Armor/Structure: 7 / 0
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: DS;  Point Value: 13
« Last Edit: July 16, 2015, 01:05:12 PM by masterarminas »
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #7 on: April 16, 2015, 12:35:55 PM »

WARDEN



Overview

The Warden is the standard Assault DropShip of Clan Goliath Scorpion.  Based largely upon the SLDF Pentagon, the Warden is a thoroughly modern upgrade that is faster, tougher, and has greater endurance due to the lack of ammunition based weaponry.  Many Clan Warriors (especially Crusaders) simply refer to this ship as the Pentagon-C.

Capabilities

Massing 4,000 tons, the Warden is very similar in size and external appearance to the old Pentagon-class.  The newer DropShip, however, uses a more powerful fusion drive that allows for a safe thrust of 4-G's and a maximum acceleration of 6-G's.  Armor protection as also increased with 89.5 tons of ferro-aluminum plating over a reinforced structural core.  Many corvettes and destroyers do not have as much armor protection as the Warden.

Three hundred and thirty-two tons of fuel gives the design a maximum operating duration of 180 days (under 1-G of acceleration).  Crew consists of 25 officers and men (4 officers, 7 crew, and 14 gunners) and they have been provided with a full 180 days worth of life support, provisions, and water stores.  There is no passenger space or accomodations for Elemental Marines; however, five escape pods have been fitted to allow the crew to abandon ship if such an action is required.  Cargo space is a hefty 307 tons.

The original armament of the Pentagon was replaced with eighty-four Large Pulse Lasers, divided among forty-one four-gun turrets (six in the nose, three each in the fore-sides, aft-sides, and stern).  Three hundred and five tons of dedicated cooling equipment allows the Warden to simultaneously fire each and every one of those laser turrets.  This highly accurate laser array is extremely effective against hostile ASF, as well as Small Craft, DropShips, JumpShips, and even WarShips.

The Warden serves throughout the Scorpion Touman and is being considered for service by a handful of other Clans, including Clan Star Adder and Clan Wolf.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Warden
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              4,000 tons
Length:            82 meters
Power Plant:       Standard
Safe Thrust:       8
Maximum Thrust:    12
Armor Type:        Ferro-aluminum
Armament:         
   84 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Warden
Mass:              4,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,952.00
Thrust:  Safe Thrust: 8
      Maximum Thrust: 12
Structural Integrity: 25                                               200.00
Total Heat Sinks:    420 Double                                        305.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 30.00
Fire Control Computers:                                                 29.00
Food & Water:  (180 days supply)                                        22.50
Armor Type:  Ferro-aluminum  (2,248 total armor pts)                    89.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                585
   Left/Right Sides:                 585/585
   Aft:                                 493

Cargo:
   Bay 1:  Cargo (1) with 2 doors                                      307.00

Escape Pods:  5 (7 tons each)                                           35.00

Crew and Passengers:
      4 Officers (4 minimum)                                            40.00
      7 Crew (1 minimum)                                                49.00
     14 Gunners (14 minimum)                                            98.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00

4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00

4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00

4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 840       4,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        688,736,384 C-Bills
Battle Value:      34,154
Cost per BV:       20,165.61
Weapon Value:      27,203 (Ratio = .80)
Damage Factors:    SRV = 840;  MRV = 770;  LRV = 404;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 60,231
                   (20,393 Structure, 20,770 Life Support, 19,068 Weapons)
                   Support Points (SP) = 55,125  (92% of MPV)
BattleForce2:      MP: 8,  Armor/Structure: 38 / 37
                   Damage PB/M/L: 26/26/26,  Overheat: 0
                   Class: DM;  Point Value: 342
                   Specials: sph
« Last Edit: July 16, 2015, 12:38:17 AM by masterarminas »
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #8 on: April 16, 2015, 08:05:57 PM »

SCORPION



Overview

Unique to Clan Goliath Scorpion, the Scorpion-class DropShip was designed for use with the mixed Trinary formations employed by the Clan's Touman.  Rather than make-do with the hodge-podge collection of Broadswords, Union-Cs, Sassanids, Carriers, and Overlord-Cs in use by other Clans, in 2944, the Scorpions contracted with Clan Snow Raven to produce one hundred and twenty of these new troop carriers (five for each Cluster in their Touman).  In the years since the introduction of this vessel, additional vessels have been purchased.

One advantage of the design was a streamlining of logistical and maintenance burdens in keeping these vessels operational.  With common parts shared by all five of the sub-variants of this class, the Scorpion-series has made it easier for the Clan to retain its self-sufficiency.  Although not a true 'Omni-DropShip' (as some detractors of the design had christened the Scorpion when it first debuted), the ability gained by the Clan to focus available production facilities on only the spare parts and equipment required has made several other Clans sit up and pass closer attention.  However, to date, no other Clan has attempted to field their own variations.

Capabilities
Massing 6,600 tons, these military spheroid troop carriers were planned, constructed, and deployed in seven separate, yet near-identical, variants.  The vessel's dimensions, armor, armament, fuel tankage, spare parts stowage, and core crew remain the same in all configurations; the only difference lies in the quantity and types of troops, cargo, and passengers embarked, the amount of provisions and water stowed, and the number of escape pods fitted.  Heavier than the standard Clan Union-C by 1,900 tons, the Scorpion can match the older DropShip in thrust (2-g's safe and 3-g's maximum), and has stronger armor protection.  Outwardly, the design greatly resembles the ancient SLDF Fortress, which the Ravens used as the starting point for the new ship.

Three hundred and thirty-two tons of fuel provide for constant operations of up to 180 days (although combat operations necessitate much more frequent resupply operations).

Armament consists of sixty Large Pulse Lasers installed in fifteen four-gun turrets spaced across the ship (three each in the nose and fore-quarters arcs; two each in the stern and aft-quarters arcs).  One significant difference between older troop carriers and the Scorpion series is that the Scorpion has a robust heat exchange and power generation system that allows the DropShip crew to engage targets with every mounted weapon system simultaneously.

Crew consists of two officers and thirteen additional crewmen (ten of whom serve as gunners!).  Contrary to conventional practices, the interior spaces are laid out to provide the crew as well as assigned bay personnel (technicians and warriors alike) with staterooms and living quarters equal to 2nd class passenger quarters (a distinct improvement over traditional bay personnel quarters--which are extremely spartan and limited in both space and utility).  The Cluster Commander and ship's officers have slightly larger compartments (although these remain relatively spartan).

The Scorpion Mk I has the responsibility for carrying a Command Trinary (Cluster or Galaxy) into battle (12 OmniMechs, 10 Elementals, and 2 OmniFighters).  In addition to these Warriors, the Mk I includes a 50-ton Cluster Command Center with 25 former Warriors, Scientists, Merchants, and Technicians assigned to coordinate all of the CCCIL (Command, Control, Communications, Intelligence, and Logistics) operations in support of the Cluster (or Galaxy).  Steerage quarters are available for up to thirty-nine passengers.  Cargo space is an ample 597 tons, exclusive of fuel stores, provisions and water stowage, and spare parts.

The Mk II Scorpion is assigned an Assault Trinary consisting of 10 OmniMechs and 50 Elementals.  Each Mk II also features quarters for 55 passengers and cargo space for up to 1,227 tons of parts and munitions.

The Scorpion Mk III carries a Battle Trinary of 5 OmniMechs, 25 Elementals, and 10 OmniFighters.  There is sufficient space for 45 passengers and 477 tons of cargo.

The Scorpion Mk IV is assigned a Striker Trinary of 10 OmniMechs and 10 OmniFighters, with space for just 5 passengers and a mere 201 tons of cargo.

The Scorpion Mk V is assigned an Artillery Trinary of 15 BattleMechs, with space for 75 passengers and 527 tons of cargo.

The Scorpion Mk VI (Cargo) is a dedicated combat cargo vessel.  There is sufficient space for 105 passengers and 2,777 tons of cargo.

Finally, the Scorpion Mk VII (Passenger) is devoted to moving personnel between the worlds of the Kerensky Cluster and Pentagon.  There is passenger space for 345 passengers along with 1,081 tons of cargo.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk I
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   60 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk I
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    300 Double                                        196.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       108.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (12) with 4 doors                             1,800.00
   Bay 2:  Battle Armor Points/Squads (2) with 1 door                   20.00
   Bay 3:  Fighters (2) with 1 door                                    300.00
   Bay 4:  Cargo (1) with 2 doors                                      602.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      3 Crew (3 minimum)                                                21.00
     10 Gunners (10 minimum)                                            70.00
     40 Steerage Passengers                                            200.00
     25 Cluster HQ Staff                                               125.00
     40 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00

4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00

4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00

4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00

1 Lot Spare Parts (2.50%)                                              165.00
39 Bay Personnel Quarters                                              195.00
1 Cluster Commanders Quarte                                             10.00
1 Cluster Headquarters                                                  50.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 600       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        507,814,384 C-Bills
Battle Value:      16,406
Cost per BV:       30,952.97
Weapon Value:      16,297 (Ratio = .99)
Damage Factors:    SRV = 600;  MRV = 550;  LRV = 289;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 55,577
                   (19,852 Structure, 22,105 Life Support, 13,620 Weapons)
                   Support Points (SP) = 16,094  (29% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 22/22/22,  Overheat: 0
                   Class: DL;  Point Value: 164
                   Specials: sph

Code: [Select]
Class/Model/Name:  Scorpion Mk II

Cargo:
   Bay 1:  BattleMechs (10) with 4 doors                             1,500.00
   Bay 2:  Battle Armor Points/Squads (5) with 1 door                   50.00
   Bay 3:  Cargo (1) with 2 doors                                    1,227.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      3 Crew (3 minimum)                                                21.00
     10 Gunners (10 minimum)                                            70.00
     55 Steerage Passengers                                            275.00
     50 Bay Personnel                                                     .00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 600       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        505,546,384 C-Bills
Battle Value:      16,406
Cost per BV:       30,814.73
Weapon Value:      16,297 (Ratio = .99)
Damage Factors:    SRV = 600;  MRV = 550;  LRV = 289;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 54,983
                   (19,258 Structure, 22,105 Life Support, 13,620 Weapons)
                   Support Points (SP) = 16,094  (29% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 22/22/22,  Overheat: 0
                   Class: DL;  Point Value: 164
                   Specials: sph

Code: [Select]
Class/Model/Name:  Scorpion Mk III

Cargo:
   Bay 1:  BattleMechs (5) with 2 doors                                750.00
   Bay 2:  Battle Armor Points/Squads (5) with 1 door                   50.00
   Bay 3:  Fighters (10) with 3 doors                                1,500.00
   Bay 4:  Cargo (1) with 2 doors                                      477.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      3 Crew (3 minimum)                                                21.00
     10 Gunners (10 minimum)                                            70.00
     45 Steerage Passengers                                            225.00
     60 Bay Personnel                                                     .00

Calculated Factors:
Total Cost:        508,374,384 C-Bills
Battle Value:      16,406
Cost per BV:       30,987.1
Weapon Value:      16,297 (Ratio = .99)
Damage Factors:    SRV = 600;  MRV = 550;  LRV = 289;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 55,726
                   (20,001 Structure, 22,105 Life Support, 13,620 Weapons)
                   Support Points (SP) = 16,094  (29% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 22/22/22,  Overheat: 0
                   Class: DL;  Point Value: 164
                   Specials: sph

Code: [Select]
Class/Model/Name:  Scorpion Mk IV

Cargo:
   Bay 1:  BattleMechs (10) with 3 doors                             1,500.00
   Bay 2:  Fighters (10) with 3 doors                                1,500.00
   Bay 3:  Cargo (1) with 2 doors                                      201.00

Escape Pods:  10 (7 tons each)                                          70.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      3 Crew (3 minimum)                                                21.00
     10 Gunners (10 minimum)                                            70.00
      5 Steerage Passengers                                             25.00
     40 Bay Personnel                                                     .00

Calculated Factors:
Total Cost:        501,374,384 C-Bills
Battle Value:      16,406
Cost per BV:       30,560.43
Weapon Value:      16,297 (Ratio = .99)
Damage Factors:    SRV = 600;  MRV = 550;  LRV = 289;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 53,473
                   (20,748 Structure, 19,105 Life Support, 13,620 Weapons)
                   Support Points (SP) = 16,094  (30% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 22/22/22,  Overheat: 0
                   Class: DL;  Point Value: 164
                   Specials: sph

Code: [Select]
Class/Model/Name:  Scorpion Mk V

Cargo:
   Bay 1:  BattleMechs (15) with 5 doors                             2,250.00
   Bay 2:  Cargo (1) with 2 doors                                      527.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      3 Crew (3 minimum)                                                21.00
     10 Gunners (10 minimum)                                            70.00
     75 Steerage Passengers                                            375.00
     30 Bay Personnel                                                     .00

Calculated Factors:
Total Cost:        508,346,384 C-Bills
Battle Value:      16,406
Cost per BV:       30,985.39
Weapon Value:      16,297 (Ratio = .99)
Damage Factors:    SRV = 600;  MRV = 550;  LRV = 289;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 55,726
                   (20,001 Structure, 22,105 Life Support, 13,620 Weapons)
                   Support Points (SP) = 16,094  (29% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 22/22/22,  Overheat: 0
                   Class: DL;  Point Value: 164
                   Specials: sph

Code: [Select]
Class/Model/Name:  Scorpion Mk VI (Cargo)

Cargo:
   Bay 1:  Cargo (1) with 2 doors                                    2,777.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      3 Crew (3 minimum)                                                21.00
     10 Gunners (10 minimum)                                            70.00
    105 Steerage Passengers                                            525.00

Calculated Factors:
Total Cost:        499,806,384 C-Bills
Battle Value:      16,406
Cost per BV:       30,464.85
Weapon Value:      16,297 (Ratio = .99)
Damage Factors:    SRV = 600;  MRV = 550;  LRV = 289;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 53,499
                   (17,774 Structure, 22,105 Life Support, 13,620 Weapons)
                   Support Points (SP) = 16,094  (30% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 22/22/22,  Overheat: 0
                   Class: DL;  Point Value: 164
                   Specials: sph

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk VII (Passenger)
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   60 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk VII (Passenger)
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    300 Double                                        196.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       324.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  Cargo (1) with 2 doors                                    1,081.00

Escape Pods:  60 (7 tons each)                                         420.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      3 Crew (3 minimum)                                                21.00
     10 Gunners (10 minimum)                                            70.00
    345 Steerage Passengers                                          1,725.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
1 Lot Spare Parts (2.50%)                                              165.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 600       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        539,006,384 C-Bills
Battle Value:      16,406
Cost per BV:       32,854.22
Weapon Value:      16,297 (Ratio = .99)
Damage Factors:    SRV = 600;  MRV = 550;  LRV = 289;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 65,482
                   (17,757 Structure, 34,105 Life Support, 13,620 Weapons)
                   Support Points (SP) = 16,094  (25% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 22/22/22,  Overheat: 0
                   Class: DL;  Point Value: 164
                   Specials: sph


« Last Edit: July 16, 2015, 12:48:11 AM by masterarminas »
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #9 on: April 16, 2015, 08:43:44 PM »

AUROCH



Overview

Based on the prototype Cargomaster DropShip of the SLDF, the Auroch is the standard Clan Goliath Scorpion Merchant caste DropShip.  Completely modernized and upgraded with the latest armor, computer systems, and weapons, the Auroch serves the Scorpions (and other Clans) well in the role as a cargo ship.

Capabilities

Massing 12,500 tons, the Auroch is capable of generating an acceleration thrust of 1.5-G's (safe) and 2.5-G's (maximum).  Three hundred and thirty-two tons of fuel provide enough reserves to operate for up to 180 days at 1-G of acceleration.  Forty-three tons of ferro-aluminum armor plating gives excellent protection for a cargo ship.  The twelve man crew (2 officers, 5 crewmen, and 5 gunners) operate twenty-six Large Pulse Lasers for self-defense (fitted in thirteen two-gun turrets; three in the nose and two in all remaining arcs). There is sufficient space for 108 passengers and up to 8,084 tons of cargo can be stored in four bays (in addition to the 312.5 tons of spare parts stored).

The Mod 2 Auroch is a variant on the basic chassis.  Intended as a passenger transport, the Mod 2 reduces cargo space to 4,268 tons and has quarters, escape pods, and both provisions and water stowage for up to 648 passengers.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Auroch (Cargo)
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              12,500 tons
Length:            120 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Ferro-aluminum
Armament:         
   26 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Auroch (Cargo)
Mass:              12,500 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        2,287.50
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 12                                               300.00
Total Heat Sinks:    130 Double                                          6.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 94.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       108.00
Armor Type:  Ferro-aluminum  (925 total armor pts)                      43.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                240
   Left/Right Sides:                 240/240
   Aft:                                 205

Cargo:
   Bay 1:  Cargo (1) with 2 doors                                    2,000.00
   Bay 2:  Cargo (1) with 2 doors                                    2,000.00
   Bay 3:  Cargo (1) with 2 doors                                    2,000.00
   Bay 4:  Cargo (1) with 2 doors                                    2,084.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      5 Crew (5 minimum)                                                35.00
      5 Gunners (5 minimum)                                             35.00
    108 Steerage Passengers                                            540.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
2 Large Pulse Laser        FL/R     2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        FL/R     2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        AL/R     2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        AL/R     2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        Aft      2(20)  2(20)  2(20)     --   20     12.00
2 Large Pulse Laser        Aft      2(20)  2(20)  2(20)     --   20     12.00
1 Lot Spare Parts (2.50%)                                              312.50
------------------------------------------------------------------------------
TOTALS:                                              Heat: 260      12,500.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        323,868,384 C-Bills
Battle Value:      7,449
Cost per BV:       43,478.1
Weapon Value:      9,859 (Ratio = 1.32)
Damage Factors:    SRV = 260;  MRV = 238;  LRV = 125;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 54,404
                   (31,064 Structure, 17,438 Life Support, 5,902 Weapons)
                   Support Points (SP) = 13,730  (25% of MPV)
BattleForce2:      MP: 3,  Armor/Structure: 16 / 15
                   Damage PB/M/L: 9/9/9,  Overheat: 0
                   Class: DL;  Point Value: 75
                   Specials: sph

Code: [Select]
Class/Model/Name:  Auroch Mod 2 (Passenger)
Food & Water:  (180 days supply)                                       594.00

Cargo:
   Bay 1:  Cargo (1) with 2 doors                                    2,134.00
   Bay 2:  Cargo (1) with 2 doors                                    2,134.00

Escape Pods:  110 (7 tons each)                                        770.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      5 Crew (5 minimum)                                                35.00
      5 Gunners (5 minimum)                                             35.00
    648 Steerage Passengers                                          3,240.00

Calculated Factors:
Total Cost:        411,956,384 C-Bills
Battle Value:      7,449
Cost per BV:       55,303.58
Weapon Value:      9,859 (Ratio = 1.32)
Damage Factors:    SRV = 260;  MRV = 238;  LRV = 125;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 81,365
                   (31,025 Structure, 44,438 Life Support, 5,902 Weapons)
                   Support Points (SP) = 13,730  (17% of MPV)
BattleForce2:      MP: 3,  Armor/Structure: 16 / 15
                   Damage PB/M/L: 9/9/9,  Overheat: 0
                   Class: DL;  Point Value: 75
                   Specials: sph
« Last Edit: July 16, 2015, 12:54:30 PM by masterarminas »
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #10 on: April 16, 2015, 09:07:54 PM »

MASTODON



Overview

The Mastodon is a heavy cargo vessel developed by Clan Snow Raven in the early years of the Golden Century.  Updated ever since, it has served across the Clans as a bulk cargo carrier.  Until the Clans began their invasion of the Inner Sphere, the Mastodon was considered the largest bulk cargo carrier ever designed.  The existence of the Mammoth and Behemoth came as a complete surprise and did much to reduce the sense of superiority among the Clan's Merchant caste.

Capabilities

At 37,500 tons, the Mastodon is three times the size of the far more common Auroch.  It is able, however, to attain the same acceleration (1.5-G's/2.5-G's) and mounts the same armament.  However, that comes at a cost as the Mastodon is only lightly protected by armor (in comparison, of course). 

Fuel stores consist of 1,174 tons, enough to cruise at 1-G for 180 standard days.  Each Mastodon carries four Small Craft (typically the Zama in Scorpion service) and has a crew of 36 (2 officers, 9 crew, 5 gunners, and 20 bay personnel) with quarters for 104 passengers.  The cargo (24,561 tons) is divided among three bays with an additional 937.5 tons of spare parts stowage.

A passenger variant (the Mod 2) does exist, but is quite rare.  Cargo is reduced to 12,265 tons (plus spare parts) in order to accommodate a total of 1,944 passengers.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Mastodon (Cargo)
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              37,500 tons
Length:            172 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Ferro-aluminum
Armament:         
   26 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Mastodon (Cargo)
Mass:              37,500 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        6,862.50
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 12                                               900.00
Total Heat Sinks:    130 Double                                         26.00
Fuel & Fuel Pumps:                                                   1,198.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                282.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       216.00
Armor Type:  Ferro-aluminum  (667 total armor pts)                      43.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                170
   Left/Right Sides:                 170/170
   Aft:                                 157

Cargo:
   Bay 1:  Small Craft (4) with 2 doors                                800.00
   Bay 2:  Cargo (1) with 2 doors                                    8,200.00
   Bay 3:  Cargo (1) with 2 doors                                    8,200.00
   Bay 4:  Cargo (1) with 2 doors                                    8,161.00

Escape Pods:  40 (7 tons each)                                         280.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      9 Crew (9 minimum)                                                63.00
      5 Gunners (5 minimum)                                             35.00
    204 Steerage Passengers                                          1,020.00
     20 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00

2 Large Pulse Laser        FL/R     2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        FL/R     2(20)  2(20)  2(20)     --   40     24.00

2 Large Pulse Laser        AL/R     2(20)  2(20)  2(20)     --   40     24.00
2 Large Pulse Laser        AL/R     2(20)  2(20)  2(20)     --   40     24.00

2 Large Pulse Laser        Aft      2(20)  2(20)  2(20)     --   20     12.00
2 Large Pulse Laser        Aft      2(20)  2(20)  2(20)     --   20     12.00

1 Lot Spare Parts (2.50%)                                              937.50
20 Bay Personnel Quarters                                              100.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 260      37,500.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        503,117,888 C-Bills
Battle Value:      7,770
Cost per BV:       64,751.34
Weapon Value:      8,510 (Ratio = 1.10)
Damage Factors:    SRV = 260;  MRV = 238;  LRV = 125;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 146,123
                   (93,909 Structure, 46,312 Life Support, 5,902 Weapons)
                   Support Points (SP) = 16,882  (12% of MPV)
BattleForce2:      MP: 3,  Armor/Structure: 11 / 11
                   Damage PB/M/L: 9/9/9,  Overheat: 0
                   Class: DL;  Point Value: 78
                   Specials: sph

Code: [Select]
Class/Model/Name:  Mastodon Mod 2 (Passenger)

Cargo:
   Bay 1:  Small Craft (4) with 2 doors                                800.00
   Bay 2:  Cargo (1) with 2 doors                                    6,100.00
   Bay 3:  Cargo (1) with 2 doors                                    6,165.00

Escape Pods:  330 (7 tons each)                                      2,310.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      9 Crew (9 minimum)                                                63.00
      5 Gunners (5 minimum)                                             35.00
  1,944 Steerage Passengers                                          9,720.00
     20 Bay Personnel                                                     .00

Calculated Factors:
Total Cost:        787,261,888 C-Bills
Battle Value:      7,770
Cost per BV:       101,320.71
Weapon Value:      8,510 (Ratio = 1.10)
Damage Factors:    SRV = 260;  MRV = 238;  LRV = 125;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 233,000
                   (93,786 Structure, 133,312 Life Support, 5,902 Weapons)
                   Support Points (SP) = 16,882  (7% of MPV)
BattleForce2:      MP: 3,  Armor/Structure: 11 / 11
                   Damage PB/M/L: 9/9/9,  Overheat: 0
                   Class: DL;  Point Value: 78
                   Specials: sph
« Last Edit: July 16, 2015, 01:02:02 PM by masterarminas »
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Takiro

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #11 on: April 16, 2015, 10:24:13 PM »

Nice masterarminas. I like the Scorpion class Trinary Carrier.
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #12 on: April 16, 2015, 10:58:59 PM »

Nice masterarminas. I like the Scorpion class Trinary Carrier.

Thanks.  And notice that all three OmniFighters use the same engine (360XL).  :)

JumpShips will be up tomorrow, followed by the Big Boys on Saturday and Sunday.

MA
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Red Pins

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #13 on: April 17, 2015, 02:01:57 AM »

...I hate to bring this up, but I notice every design is focused on energy weapons, without so much as a single variant dedicated to missiles and gauss weapons.  Do you think it wise, what with the IS eventually developing Reflec armor?  Or do these events take place only in the homeworlds, and early enough to be developed long before specialty armor is developed?
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #14 on: April 17, 2015, 11:21:03 AM »

...I hate to bring this up, but I notice every design is focused on energy weapons, without so much as a single variant dedicated to missiles and gauss weapons.  Do you think it wise, what with the IS eventually developing Reflec armor?  Or do these events take place only in the homeworlds, and early enough to be developed long before specialty armor is developed?

Late 2900s to early 3000s, Red Pins.  The 'Mechs and WarShips will feature missile and ballistic weapons, but for the fighters, small craft, DropShips, and JumpShips, the Clan made a decision to go with lighter, harder-hitting energy weapons to maximize internal space.  And to not have to worry about resupply of munitions.

MA
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