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Author Topic: Clan Industry and Production  (Read 47183 times)

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Knightmare

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Re: Clan Industry and Production
« Reply #30 on: May 23, 2012, 10:20:38 PM »

What?! You no like the non-combative KM?

We can fix that.
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Blacknova

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Re: Clan Industry and Production
« Reply #31 on: May 23, 2012, 11:10:37 PM »

Reverse the lobotomy?
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Kwic

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Re: Clan Industry and Production
« Reply #32 on: May 24, 2012, 02:19:00 PM »

One thing I have a question about, is the shear number of Leviathans.

Ghost Bear built 3 (+2 perhaps?), Snow Ravens built 2, and build 4 per year?  That seems somewhat excessive.

In Canon the Ghost Bears gave the resources to the Snow Ravens to build the 2 they did.
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Re: Clan Industry and Production
« Reply #33 on: May 24, 2012, 05:08:36 PM »

One thing off the top there doesnt seem to be anywhere the Splendid is produced?

Not convinced with Executioner production for Cats either but cant think of replacement

Love the Coyote/Wolverine production classics to be sure
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Blacknova

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Re: Clan Industry and Production
« Reply #34 on: May 24, 2012, 06:15:19 PM »

One thing I have a question about, is the shear number of Leviathans.

Ghost Bear built 3 (+2 perhaps?), Snow Ravens built 2, and build 4 per year?  That seems somewhat excessive.

In Canon the Ghost Bears gave the resources to the Snow Ravens to build the 2 they did.

Bears have 3 Leviathans, Ravens have 2.  These were in development from 3004 and did not start construction until 3016 and only five are fluffed so far in service in 2 Clans, meaning about 1 every 3 years. As long as the remaining Clans don't go nuts, all should be good.  According to my notes, it takes about 3 years to build a Leviathan, so with 2 available yards, up to 12 could have been built...if of course you can pay the fees.
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Re: Clan Industry and Production
« Reply #35 on: May 24, 2012, 06:18:14 PM »

One thing off the top there doesnt seem to be anywhere the Splendid is produced?

Not convinced with Executioner production for Cats either but cant think of replacement

Love the Coyote/Wolverine production classics to be sure

Splendid is produced by Clan Mongoose - Circe - Mongoose Shipyards

AND

Clan Cloud Cobra - Homer - Homer Orbital Aerospace Facility M42

Executioner was a compromise, not all that happy myself, but it will do for now.
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Re: Clan Industry and Production
« Reply #36 on: May 24, 2012, 09:59:58 PM »

Glad you answered that Leviathan questions. I didn't want to touch that one with a 3 meter poll.
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Re: Clan Industry and Production
« Reply #37 on: May 24, 2012, 10:27:46 PM »

I'd want to say Turkina but that's likely too early in development for that, or the Warhawk since they are both pretty common in the RTA in the early 3050s
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Blacknova

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Re: Clan Industry and Production
« Reply #38 on: May 24, 2012, 11:00:49 PM »

Sell me on a new Mech and how it was put into pruduction, and we will use that fluff to say hoe the Executioner was replaced.
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Re: Clan Industry and Production
« Reply #39 on: May 24, 2012, 11:31:54 PM »

Sell me on a new Mech and how it was put into pruduction, and we will use that fluff to say hoe the Executioner was replaced.

I have a few on my PC, I'll have a look after I'm away from work and give you a look.

EDIT at the moment I'm thinking Super Kitty :D
« Last Edit: May 24, 2012, 11:32:55 PM by Dragon Cat »
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Blacknova

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Re: Clan Industry and Production
« Reply #40 on: May 24, 2012, 11:48:55 PM »

I was thinking a canon design, but if you have one that fits and is not a munchkin design, go for it.
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Re: Clan Industry and Production
« Reply #41 on: May 25, 2012, 12:07:18 AM »

I was thinking a canon design, but if you have one that fits and is not a munchkin design, go for it.

Clan Saggi.... just joking I'll have a look at both non-canon and canon see what I come up with after sleet 23hr and counting... I hate work lol
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Blacknova

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Re: Clan Industry and Production
« Reply #42 on: May 25, 2012, 12:34:45 AM »

OK, but i will need more than a choice and stats, I'll need the reasoning for it making the cut and then getting produced.
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Re: Clan Industry and Production
« Reply #43 on: May 25, 2012, 01:16:34 PM »

Ok first mech I've seen just jumps at me and makes sense and it's canon

An omnified Mad Cat II probably need a rename to Timber Wolf II but in the Nova Cat production fluff it says they wanted the Timber Wolf but the Wolves kept closing the book

Instead they develop an enlarged timber wolf maybe with the Sharks

Not too munch and fits the requirements
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My stuff, and my AU timeline follow link and enjoy

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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Blacknova

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Re: Clan Industry and Production
« Reply #44 on: May 25, 2012, 09:40:35 PM »

Elegant, sounds good. Perhaps we can call it the Werewolf?
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You know there is something wrong with the FWL, when Word's spell check changes Impavido to Impetigo and Zechetinu to Secretion.
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