I've got two submissions for you. No fluff
First is the Raptor
This has two configurable mounts plus AP mount
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Raptor
(5 Configurations)
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Standard design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
==================================================================
Configuration: [Base]
Equipment: Slots Mass
Chassis Type: Light Class Humanoid with HarJel 0 150
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 75
Armor Type: 5 Points Standard 0 125
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: None 0 0
Fixed Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Power Pack Body 1 25
Modular Weapon Mount RA 1 10
Modular Weapon Mount Body 1 10
Anti-Personnel Weapon Mount LA 1 5
------------------------------------------------------------------
TOTALS: 4 415
Slots & Mass Available for Configurations: 4 335
==================================================================
Configuration: Config 1
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Small Laser RA/MWM 30 1 200
Machine Gun Body/MWM 50 1 100
SMG, Gauss LA/APWM 90 0 0
------------------------------------------------------------------
TOTALS: 6 715
Slots & Mass Left: 2 35
Calculated Factors:
Total Cost: 508,780 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 35 (175 for 5) Weapon Value: 15 (Ratio=.43)
Cost per BV: 8,822.29 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 2/-/- Overheat: 0
Point Value: 2 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -1, RFL: -1
Equipment Rating: F/D/E
==================================================================
Configuration: Config 2
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Light Machine Gun RA/MWM 50 1 75
Support PPC Body/MWM 14 2 240
Pulse Laser Rifle LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 7 730
Slots & Mass Left: 1 20
Calculated Factors:
Total Cost: 505,000 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 43 (215 for 5) Weapon Value: 19 (Ratio=.44)
Cost per BV: 7,093.02 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -1, RFL: -1
Equipment Rating: F/D/E
==================================================================
Configuration: Config 3
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer RA/MWM 10 1 150
Light Recoilless Rifle Body/MWM 20 2 175
(with High-Explosive Ammo)
Shotgun, Combat, Solid Shot LA/APWM 16 0 0
------------------------------------------------------------------
TOTALS: 7 740
Slots & Mass Left: 1 10
Calculated Factors:
Total Cost: 498,579 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 42 (210 for 5) Weapon Value: 18 (Ratio=.43)
Cost per BV: 7,109.02 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -1, RFL: -1
Equipment Rating: F/D/E
==================================================================
Configuration: Config 4
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer RA/MWM 10 1 150
Flamer Body/MWM 10 1 150
Sub-Machine Gun LA/APWM 100 0 0
------------------------------------------------------------------
TOTALS: 6 715
Slots & Mass Left: 2 35
Calculated Factors:
Total Cost: 504,590 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 32 (160 for 5) Weapon Value: 13 (Ratio=.41)
Cost per BV: 9,518.44 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -1, RFL: -1
Equipment Rating: F/D/E
==================================================================
Configuration: Config 5
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Heavy Machine Gun RA/MWM 50 1 150
Heavy Machine Gun Body/MWM 50 1 150
Sub-Machine Gun LA/APWM 100 0 0
------------------------------------------------------------------
TOTALS: 6 715
Slots & Mass Left: 2 35
Calculated Factors:
Total Cost: 506,590 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 32 (160 for 5) Weapon Value: 13 (Ratio=.41)
Cost per BV: 9,580.94 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 2/-/- Overheat: 0
Point Value: 2 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -1, RFL: -1
Equipment Rating: F/D/E
Created by HeavyMetal Battle Armor
The next is the Wendigo which comes in two versions (Fixed LRM DWP or Fixed SRM DWP). It's faster on the ground than the Raptor.
LRM Version
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Wendigo
(3 Configurations)
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Standard design
Ground Speed: 21.6 km/h
Jump Capacity: 90 meters
Armor Type: Standard
==================================================================
Configuration: [Base]
Equipment: Slots Mass
Chassis Type: Light Class Humanoid with HarJel 0 150
Motive System: Ground Movement (2 MP) 0 30
Jump Jets (3 MP) 0 75
Armor Type: 5 Points Standard 0 125
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: None 0 0
Fixed Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Modular Weapon Mount RA 1 10
Detachable Missile Pack Body 0 10
LRM 2 (OS) Body 2 50
Anti-Personnel Weapon Mount LA 1 5
Anti-Personnel Weapon Mount LA 1 5
Power Pack Body 1 25
------------------------------------------------------------------
TOTALS: 6 500
Slots & Mass Available for Configurations: 2 250
==================================================================
Configuration: Config 1
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Small Laser RA/MWM 30 1 200
Laser Rifle, ER LA/APWM 0 0
Laser Rifle, ER LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 7 700
Slots & Mass Left: 1 50
Calculated Factors:
Total Cost: 547,750 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 32 (160 for 5) Weapon Value: 16 (Ratio=.50)
Cost per BV: 10,867.19 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 1 LRDmg = 1
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -1, RFL: -1
Equipment Rating: F/D/E
==================================================================
Configuration: Config 2
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer RA/MWM 10 1 150
Shotgun, Automatic, Solid Shot LA/APWM 12 0 0
Sub-Machine Gun LA/APWM 50 0 0
------------------------------------------------------------------
TOTALS: 7 650
Slots & Mass Left: 1 100
Calculated Factors:
Total Cost: 540,287 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 28 (140 for 5) Weapon Value: 13 (Ratio=.46)
Cost per BV: 12,153.11 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 1 LRDmg = 1
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -1, RFL: -1
Equipment Rating: F/D/E
==================================================================
Configuration: Config 3
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Micro Pulse Laser RA/MWM 17 1 160
Sub-Machine Gun, Rugan LA/APWM 80 0 0
Pulse Laser Rifle LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 7 660
Slots & Mass Left: 1 90
Calculated Factors:
Total Cost: 548,108 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 37 (185 for 5) Weapon Value: 18 (Ratio=.49)
Cost per BV: 9,408.32 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 1 LRDmg = 1
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -1, RFL: -1
Equipment Rating: F/D/E
Created by HeavyMetal Battle Armor
SRM Version
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Wendigo II
(3 Configurations)
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Standard design
Ground Speed: 21.6 km/h
Jump Capacity: 90 meters
Armor Type: Standard
==================================================================
Configuration: [Base]
Equipment: Slots Mass
Chassis Type: Light Class Humanoid with HarJel 0 150
Motive System: Ground Movement (2 MP) 0 30
Jump Jets (3 MP) 0 75
Armor Type: 5 Points Standard 0 125
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: Battle Claw 0 15
Fixed Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Detachable Missile Pack Body 0 10
SRM 3 (OS) Body 2 60
Modular Weapon Mount RA 1 10
Anti-Personnel Weapon Mount LA 1 5
Anti-Personnel Weapon Mount LA 1 5
Power Pack Body 1 25
------------------------------------------------------------------
TOTALS: 6 525
Slots & Mass Available for Configurations: 2 225
==================================================================
Configuration: Config 1
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Small Laser RA/MWM 30 1 200
Laser Rifle, ER LA/APWM 0 0
Laser Rifle, ER LA/APWM 0 0
------------------------------------------------------------------
TOTALS: 7 725
Slots & Mass Left: 1 25
Calculated Factors:
Total Cost: 560,250 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 32 (160 for 5) Weapon Value: 16 (Ratio=.50)
Cost per BV: 11,257.81 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -1, RFL: -1
Equipment Rating: F/D/E
==================================================================
Configuration: Config 2
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer RA/MWM 10 1 150
Shotgun, Automatic LA/APWM 24 0 0
Sub-Machine Gun LA/APWM 50 0 0
------------------------------------------------------------------
TOTALS: 7 675
Slots & Mass Left: 1 75
Calculated Factors:
Total Cost: 552,789 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 28 (140 for 5) Weapon Value: 13 (Ratio=.46)
Cost per BV: 12,599.61 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -1, RFL: -1
Equipment Rating: F/D/E
==================================================================
Configuration: Config 3
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Micro Pulse Laser RA/MWM 17 1 160
Laser Rifle, ER LA/APWM 0 0
Rifle, Automatic LA/APWM 30 0 0
------------------------------------------------------------------
TOTALS: 7 685
Slots & Mass Left: 1 65
Calculated Factors:
Total Cost: 559,582 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 37 (185 for 5) Weapon Value: 19 (Ratio=.51)
Cost per BV: 9,718.43 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -1, RFL: -1
Equipment Rating: F/D/E
Created by HeavyMetal Battle Armor