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Author Topic: Size of a Lance  (Read 4384 times)

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Dread Moores

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Re: Size of a Lance
« Reply #15 on: June 27, 2012, 06:56:33 PM »

I am culling that from a number of sources.  FM Mercs, Battlespae Rule Books, the 2nd Edition RPG book, etc etc etc.

Yeah, that's how the older ones work. Under StratOps, it changed pretty drastically. A tech team is 1 tech + 6 astechs, and astechs are noted to generally be hired locally (which is a bit insane, but works better with the transport bays).
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Dread Moores

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Re: Size of a Lance
« Reply #16 on: June 27, 2012, 07:03:59 PM »

So it is 1+2 for every 'Mech/Fighter and they would be on the 'Mech bay?
And they wouldn't have access to Medics...

If I follow this theory, a Leopard should hold:
- 9 crew members
- 6 warriors
- 18 techs

This would make 33 people in it plus the 4 'Mechs and 2 Aerospace Fighters.

Honestly, there is some confusion on this on my part. I'm not sure if the 1 tech + 6 astechs fit in the bay or not. StratOps seems to indicate that only the tech travels with the unit, and then a common pool of Astechs is used on arrival. That seems to indicate the bay holds the 'Mechwarrior, the 'Mech, repair gantries, and only the tech. However, Techmanul mentions this:

Quote
Each component cubicle in these bays includes maintenance and/or launch facilities for a single ’Mech (or aerospace craft, as appropriate), as well as basic facilities and bunking for said unit’s crew and technical support personnel

Newer (StratOps in this case) trumps older, I guess? Honestly, no clue.
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Ice Hellion

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Re: Size of a Lance
« Reply #17 on: June 28, 2012, 01:49:38 PM »

A 28-man platoon's cargo weight includes coffin-sized sleeping arrangements and equipment storage in a DropShip's Bay(s). A 150 ton ‘Mech Cubicle includes housing for the ‘Mech, the MechWarrior and associated gantries/repair equipment, etc. The tonnage doesn't count towards replacement parts, food or water. Generic DropShips cargo can be allocated for those items.

Do you have references for that?
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Knightmare

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Re: Size of a Lance
« Reply #18 on: June 28, 2012, 03:11:03 PM »

The simplest rules reference is found on p. 155 in Strategic Ops.

Quote from: p. 155 Strategic Ops
Advanced aerospace units of all types receive no free crew quarters, and must therefore allocate tonnage to personnel quarters. In most cases, these quarters are installed at a standard rate of 7 tons per non-commissioned crew, gunners and second-class passengers, and 10 tons for officers and first-class passengers. Alternative quarters, however, may be installed to save on weight, reflecting a more spartan arrangement, such as applying steerage-quality quarters to all crew and passengers, or even allocating crew quarters in the form of a dedicated infantry bay, where the crew sleeps in cramped bunks with no private space whatsoever.

Bay personnel—which includes personnel associated with other units being transported, such as infantry, vehicles, fighters and ’Mechs—need not be allocated quarters, as their bays already incorporate basic amenities. Additional quarters for such personnel may be added as passenger quarters, reflecting an added level of comfort and support, but are not required.
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Cestusrex

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Re: Size of a Lance
« Reply #19 on: June 28, 2012, 09:00:31 PM »

Okay, I'm confused (no surprise there, right).  Was the original question about in universe lance staffing or about the rules for staffing a lance for a campaign or fiction?  Also, from what I've been reading here it looks like my Compendium with an inch of dust on it is out of date.  Bummer.
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Knightmare

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Re: Size of a Lance
« Reply #20 on: June 28, 2012, 09:32:43 PM »

Okay, I'm confused (no surprise there, right).  Was the original question about in universe lance staffing or about the rules for staffing a lance for a campaign or fiction?  Also, from what I've been reading here it looks like my Compendium with an inch of dust on it is out of date.  Bummer.

Not sure? Both?

According to the latest set of rule, a ‘Mech Transport Bay (not to be confused with other means of transporting a ‘Mech) has enough equipment included in the tonnage (150 tons per) to provide the gantries/harness, etc. that a ‘Mech needs, plus accommodations for a MechWarrior and a single Technical Support Person.

For campaign purposes you can decide/pay for what type of tech support the included individual is: an AsTech, Senior Tech, etc. You can also add additional bay personnel or passengers to a vessel by subtracting from the generic cargo tonnage available.

Interestingly, some transport bays have an additional tech support individual included in the bay's total weight.

That said, given the 1+6 Tech Support Team setup I would think that units operating in the field would add additional Infantry Bay-type quarters for the extra Techs (if they can afford them). So if the single Tech assigned to the ‘Mech Bay is a senior technician, then each ‘Mech would only require six extra AsTechs. Rounding out - a Union class DropShip's 12 ‘Mech Company would require three 5 ton Infantry Bay-accommodations to supply the ‘Mech company with full tech support. 15 tons, plus food and water from the available cargo tonnage, and the ‘Mech Company is ready to rock n' roll.     

 
« Last Edit: June 28, 2012, 09:33:40 PM by Knightmare »
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Halvagor

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Re: Size of a Lance
« Reply #21 on: June 29, 2012, 02:55:10 AM »

Of course, that's half a Union's cargo capacity, which means there's not a lot of room left over for spare parts, armor, or ammo.  Better have a lot of energy weapons on that 'mech company...
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Ice Hellion

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Re: Size of a Lance
« Reply #22 on: June 29, 2012, 12:46:19 PM »

Okay, I'm confused (no surprise there, right).  Was the original question about in universe lance staffing or about the rules for staffing a lance for a campaign or fiction?  Also, from what I've been reading here it looks like my Compendium with an inch of dust on it is out of date.  Bummer.

The first one  :)
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Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Knightmare

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Re: Size of a Lance
« Reply #23 on: June 29, 2012, 12:55:04 PM »

Then in that case Ice your Leopard DropShip has a total of 6 integrated Techs: they come with the Bays. To be specific it's really 4 ‘Mech Techs and 2 ASF Techs. The Leopard's crew is separate and suitable only for ship maintenance.
« Last Edit: June 29, 2012, 12:56:27 PM by Knightmare »
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Dread Moores

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Re: Size of a Lance
« Reply #24 on: June 29, 2012, 02:35:21 PM »

I wonder (setting aside "realism" for a moment, though realism should always be tossed out the door in relation to BT, settling instead for internal consistency) if a minor retcon might be in order for my own campaigns. Bays offer free steerage quarters for all personnel, and the bays also cover the full assigned tech teams. Otherwise, the amenities offered with bays sounds absolutely horrific. And during any major campaign that requires more than a single jump, you'll easily have combat personnel in these awful quarters for weeks or maybe even months in the case of some mercs.
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Knightmare

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Re: Size of a Lance
« Reply #25 on: June 29, 2012, 03:27:59 PM »

Go for it.

Some of the older and smaller DropShips are a pretty tight fit (cargo wise) when it comes to modifying their bays, and it seems to me that ships like the Leopard and Union were poor candidates for a self contained unit.

Then again, their design makes perfect sense given the era they were designed, but also fitting when you consider the raids and scavenger mentality of the Third Succession War. After all, you'd want every bit of tonnage available for stolen goods, and the 12 "free" techs that came with the cubicles were probably enough to work on two or four ‘Mechs at a time during transit to and from a JumpShip. A full 1+6 per ‘Mech tech team seems like a luxury for static bases and the best equipped regiments.

Clearly full support teams could or would be a fixture of a major invasion force or well equipped regiment, but not as common among smaller units with limited transport capabilities.

 

 

 
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Dread Moores

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Re: Size of a Lance
« Reply #26 on: June 29, 2012, 10:32:14 PM »

Go for it.

Some of the older and smaller DropShips are a pretty tight fit (cargo wise) when it comes to modifying their bays, and it seems to me that ships like the Leopard and Union were poor candidates for a self contained unit.

Definitely. But I look at ships like the Hercules, the Fortress, pretty much any of the combined arms transports that talk about how they are meant to conduct operations "nearly solo." And I start thinking? "Uh...how? You have shit cargo space, and you can't even carry half your support needs on the technician side, setting aside doctors or even a damn clerk." Plus, really? You want to jam your pilots and 'Mechjocks in bunks and a chamber pot for weeks on end...and then have them fight worth a damn?! You can't even manage to pull off the shit bunkrooms that Galatica made possible?

Those are the kind of moments that I really wish BT wasn't so restricted by the future of the 1980's vibe.
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lrose

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Re: Size of a Lance
« Reply #27 on: June 29, 2012, 11:08:17 PM »

Those are the kind of moments that I really wish BT wasn't so restricted by the future of the 1980's vibe.

I wouldn't chalk this up to the 80's vibe.  I really think the originally Dropships, jumpships and warships were an after thought and not much attention was paid to them.  Really there were no rules for creating them until Battlespace IIRC (definitely weren't in D&J)  and by then the designs were done and we've been living with them ever since.  Dropships, in general, feel too small to me.  Most dropships are lighter then current LSD, LPD, LHD and LHAs. 

If I were going to rewrite the rules Dropships would be much heavier, require larger crews, and for troop transports/carriers, there would be a requirement to carrying support personnel/techs.
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Dread Moores

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Re: Size of a Lance
« Reply #28 on: June 29, 2012, 11:21:24 PM »

Looking at bays versus compartments is even more confusing. According to TM, what is called an Infantry Bay in a Maxim...isn't. It's an Infantry Compartment. And for some reason, that infantry compartment on a hovercraft can be generalized to say "It has this many tons available. Whatever combination of BA or conventional infantry types you want to fit in there, up to that tonnage, go to town."

But then you come to just about every canon DropShip ever...and they list Foot Platoon Infantry Bays mainly. And that means...BA can't use it under TM rules. Which is beyond silly.

Throw in the mess of quarters (so crew quarters are bunk bed style barracks at 7 tons, but steerage quarters are "cramped bunk beds" at 5 tons...when were bunk beds ever spacious? And what's the difference here?)...I'm at a loss.

I'm starting to think lrose has it right. :)
« Last Edit: June 29, 2012, 11:26:01 PM by Dread Moores »
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lrose

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Re: Size of a Lance
« Reply #29 on: June 29, 2012, 11:30:07 PM »

Keep in mind with Dropships (and jumpships and warships) there is no accounting for mess facilities, heads, rec facilities, med bays, etc.  These are abstractly included in the mass of the "crew quarters".  The difference between crew quarters at 7 tons and steerage quarters at 5 tons is probably the lack of amenities- i.e. crew can eat in a mess hall which food prepared in a real galley, steerage people are lucky to have hot plates and eat at their bunks and they can forget about any sort of rec facilities.
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