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Author Topic: Upcoming Releases  (Read 86287 times)

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Nerroth

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Re: Upcoming Releases
« Reply #60 on: August 07, 2013, 05:07:06 PM »

So, since I seem to be having trouble passing on the updated info, this is my take on how the list looks as of today:

Updated 07/08/2013

Based on Neufelds thread here:

http://bg.battletech.com/forums/index.php/topic,24806.0.html

I have brought the coming releases over from the New Releases thread.

Additionally, thanks to Nerroth for doing the leg work for the latest update.

White= Noted on the BattleTech main page as coming soon
Green = Stated by Herb as being worked on in Battlechats or at Cons

RULES AND GAME AIDS
Introductory Box Set Update
Tech Kit
Strategic Kit
3250 box set
HexPack: Woods and Hills


PLOT BOOKS
Handbook: House Kurita
Historical: Wars of the Republic Era
Field Manual: 3145
Era Digest: Dark Age
Era Report: 3250
ilClan Sourcebook
Historical: Early Succession Wars
Historical: Brush Wars 2
Historical: Third Succession War
An Era Report for the Succession Wars era


Note: Plans are to cover all Eras in Era Reports or Era Digests

TECH READOUTS AND RECORD SHEETS
TRO:3145 (print edition)
TRO 3145 The Clans (PDF)

FIELD REPORTS
2765 Field Report: CCAF
2765 Field Report: DCMS
2765 Field Report: AFFS
2765 Field Report: FWLM
2765 Field Report: LCAF
2765 Field Report: Periphery


EXPERIMENTAL TECHNICAL READOUTS
XTRO: Gunslingers
XTRO: Primitives Volume 4-5


Note: More Succession War XTROs have also been mentioned

OTHER PDF ONLY
DTP: Irian
HTP: Towne
AToW adventures: Feral


OTHER OR UNSPECIFIED
Fire for Effect: BattleCorps Anthology #4

Apologies for any mistakes or errors found above.
« Last Edit: August 07, 2013, 05:09:25 PM by Nerroth »
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Blacknova

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Re: Upcoming Releases
« Reply #61 on: August 07, 2013, 08:58:33 PM »

Thanks Nerroth, I have updated the first post.  I have been somewhat lax in responding to your posts, my apologies.
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Nerroth

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Re: Upcoming Releases
« Reply #62 on: August 07, 2013, 09:33:07 PM »

No problem.

So, should the GenCon products come off the list once that convention starts, or should they wait until they become available on general release (in print and/or PDF)?
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Blacknova

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Re: Upcoming Releases
« Reply #63 on: August 07, 2013, 11:34:51 PM »

Wait for general release.
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Dragon Cat

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Re: Upcoming Releases
« Reply #64 on: August 12, 2013, 05:30:27 AM »

And now we have an TRO 3145 Clans available and it's awesome

Battle Armour
Vehicles
3 separate QuadVees
BattleMechs and lots of OMNIMECHS!!

No aerospace units at all
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

JPArbiter

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Re: Upcoming Releases
« Reply #65 on: August 12, 2013, 10:42:45 AM »

The Tomahawk II... nononononononono

no

just no



NO!

http://www.youtube.com/watch?v=AEAOQT2kPJY

MINE!
« Last Edit: August 12, 2013, 10:43:26 AM by JPArbiter »
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Epoch Rooster

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Re: Upcoming Releases
« Reply #66 on: August 12, 2013, 10:52:19 AM »

Not a fan of the Warwolf or Tomahawk. They are just re-hashed versions of the Timer Wolf and Dire Wolf, respectively. A little bit more pod space, but reliant on gimmicky armor (WW - Reactive) or Endo-Composte structure (Tomahawk). Oddly enough, both of these Omnis are made in the former Marik worlds held by the Wolf Empire.
« Last Edit: August 12, 2013, 10:53:28 AM by Epoch Rooster »
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Shadow_Wraith

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Re: Upcoming Releases
« Reply #67 on: August 12, 2013, 11:57:52 AM »

Woo hoo!   :)  I got it and liked the stats for the new Clan Mechs.
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Nerroth

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Re: Upcoming Releases
« Reply #68 on: August 12, 2013, 12:50:01 PM »

Any thoughts yet on the three QuadVees in the new file, or is it best to wait until the rules covering them are published in FM:3145?
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Epoch Rooster

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Re: Upcoming Releases
« Reply #69 on: August 12, 2013, 01:46:23 PM »

I don't like the QuadVees because I don't under stand the need for them. Build real quad mechs and use the 20% of the weight wasted on treads and conversion gear for better weapons, armor or whatever. Everything that can be done in tank can be done by a quad mech
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Dread Moores

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Re: Upcoming Releases
« Reply #70 on: August 12, 2013, 02:37:42 PM »

Well, except fill the role of being a QuadVee, something that was already long noted as being a part of the Dark Age. They have to be there. So they are. It's not that different than the revised LAMs. (Which incidentally, I feel the same way about as you do towards the QuadVees.)
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Dragon Cat

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Re: Upcoming Releases
« Reply #71 on: August 12, 2013, 03:24:07 PM »

I don't like the QuadVees because I don't under stand the need for them. Build real quad mechs and use the 20% of the weight wasted on treads and conversion gear for better weapons, armor or whatever. Everything that can be done in tank can be done by a quad mech

I don't like the wasted weight, I do like the use of both Endo Steel and Ferro Fibrous Armour on them

I also like the fluffed use the Hell's Horses see in them instead of a Star of Armour Tanks you can deploy a Binary of QuadMechs.  There quite useful in a deceptive - very not Clan way.

Personally I'd cut down on the guns and add more armour
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Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

JPArbiter

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Re: Upcoming Releases
« Reply #72 on: August 13, 2013, 10:30:18 AM »

I don't like the QuadVees because I don't under stand the need for them. Build real quad mechs and use the 20% of the weight wasted on treads and conversion gear for better weapons, armor or whatever. Everything that can be done in tank can be done by a quad mech

if you can take the TRO as rules, they can be transported as vehicles, and they can also fight as vehicles going into Hull Down over terrain and keep mobile.  the torso of a Quad Vee is also a De Facto Turret whose mass is taken care of by the conversion equipment. Also compared to a tank that may require 4-7 crewmen a QV only requires 2 saving time and resources on training crewmen, something that the horses at least tkae very seriously for Vehicle crews.

all of that justification said, I agree with you, and unlike the LAMs the QuadVees are meant to be an inoperable concept anyway so relax.

Not a fan of the Warwolf or Tomahawk. They are just re-hashed versions of the Timer Wolf and Dire Wolf, respectively. A little bit more pod space, but reliant on gimmicky armor (WW - Reactive) or Endo-Composte structure (Tomahawk). Oddly enough, both of these Omnis are made in the former Marik worlds held by the Wolf Empire.

so in your mind every 100 ton Clan Omnimech is a re worked Dire Wolf? m I disagree with your assessment, thanks to the increase in podspace and pod tonnage you got a mech with the potential to out perform the Dire Wolf at every turn.  by limiting the Heat sinks to the 12 native in the 300XL engine you gain the maximum amount of flexibility, and force pilots to look at their heat as well as their weapons when designing custom configurations.

I also am looking at War Wolf Configurations and trying to see your "Mad Cat by any other name" idea.  4 more tons of pod space and they tend to be devoted to one cannon and shoulder mounted support weapons.  most of the time the WW is much more heat efficent then the n00b Trap that is the Mad Cat anyway.

no the mechs I do not appreciate are the Vulture III and Thor II.  there is a series of mechs that did NOT need to happen and are just rehashes of older machines.  While the Mad Cat and Vulture Mk IV pushed boundaries to improve on their progenitors these things are just "what players have been doing all along" like the Hellstar, and that is lame.
« Last Edit: August 13, 2013, 12:37:19 PM by JPArbiter »
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Knightmare

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Re: Upcoming Releases
« Reply #73 on: August 13, 2013, 12:13:43 PM »

My personal (player) opinion is that JP just nailed it.

The QuadVees offer up some interesting possibilities. On one hand they kinda skirt the edge (or blur the edge) of the clean box the Clans place their combat equipment in by messing with the BattleMech/Vehicle divide...

Then against so did the ProtoMech by blurring the lines between BattleMechs and Power Armor when it was introduced in the 3060s.

Against traditional opponents—especially if physical combat is avoided—the QuadVee could offer the Horses a significant edge. While they're likely to be reviled by Clans who can not accept the equipment, it probably won't stop them from using it (even to a limited degree if proven successful) like the ProtoMech. After all, the QuadVee is a way to utilize warriors who would otherwise be relegated to a PGC or worse.

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JPArbiter

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Re: Upcoming Releases
« Reply #74 on: August 13, 2013, 12:45:40 PM »

Quad Vees it seems are also designed to take full advantage of every single niche rule found in Tac and Strat Ops.  between the laser heat sinks and the very fact that they TRANSFORM I am shocked they do not have the distracting quirk.  I see some definite Time of War Potential as well for say Convy ambushes that have a pair of Quad Vees as escorts or some other.


it looks to be like Herb Beas went out of his way to create a sort of Anti LAM.  a unit that straddled the line between two other types of units, but unlike LAMs which were unintentionally overpowered, the QuadVee is designed to be fun to play without overly crippling to the pace of the game.
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