It is so good to have a computer back. Typing is so much easier and now I have access to all my ramblings for you to see. Nice job Bradshaw with this while I was away. Gonna repost my original here for you to see and talk finish product soon. A lot of my stuff is in note form and incomplete. I will no doubt draw on yours and Bradshaws thoughts to complete it. The [] are unfilled component names which I have to research for the Jaguars still to fill out the design.
BLOOD REAVERMass: 70 tons
Chassis: [] EndoSteel
Power Plant: [] 280 XL
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: [4]
Jump Capacity: 120 meters
Armor: [] Standard
Armament: 2 [] Extended Range Particle Projection Cannons
2 [] Extended Range Medium Lasers
2 [] Streak SRM-6s
Manufacturer: Abysmal Manufacturing Complex
Primary Factory: Huntress
Communications System: []
Targeting and Tracking System: []
OVERVIEW
Development of the Blood Knight
Smoke Jaguar still smarting from a defeat inflicted by Diamond Shark Blood Knights led by Star Captain Lionel on Vinton has yet to express any interest.
This incident set the rebuilding Clan on a mission to build the anti-Blood Knight
Originally developers of the Blood Reaver were Mechwarrior Gustav and Technician Jayson
A cheaper alternative to the Blood Knight
A destroyer instead of a protector
Commissioning this high end BattleMech
Khan Lincoln Osis and saKhan Nahuel Montizima
1. 70 tons over 75 tons due to cost or resource concerns. Failing the Quicksilver Industrial Stress Test and the lack of resources the Clan is dealing with. One reason the Jags think this Mech is better than the Blood Knight is lower price tag
2. While reverse engineering or studies of the Timber Wolf have gone on for a while this design was going to be a later Quicksilver design begun in 3053
3. Possible stealth challenger for the Hellcat or the Summoner. Near modular design which could be upgraded for that reason. Like many Quicksilver Mechs this is another stealth omni and if you read up on the Blood Reaper another variant uses a 350XL, if u can switch power plants easily enough u could eventually challenge the Summoner or the Hellcat
4. Your absolutely right about the Jags holding onto exclusive possession thus far but i am think Wolf maybe the chief challenger to that, more bitter rivalry
5. Take a look at Reaving in context to the Clans and Bloodnames. I get the picture this Mech might frequently square off against Blood Knights in Reavings
6. Rivalry with the Blood Knight and Hellcat both Nova Cat designs plays into this design and is especially pronounced
7. Wolf Angle. Do you want to add something about capturing Wolf designers as a nod to canon creation story? The Wolves are certainly happy to jettison Crusaders, especially medicore ones, to other Clans while incorporating Wardens. Of course, Nahuel Montizima and his Supremacists hate any none Jaguar.
CAPABILITIES
The design was inspired by the Timber Wolf
Cost – 14,687,434 C-bills compared to the more expensive Blood Knight
DEPLOYMENT
Jaguar Knights and other frontline units have received this premier BattleMech well
Light Clusters will now be known as the Smoke Reavers and they will concentrate in Delta Galaxy fighting the InnerSphere. Equipped with Light OmniMechs (Mist Lynx, Arctic Cheetah, etc), Naval Elementals and Naval Aerospace Pilots they will mercilessly attack House Kurita. While the Reavers get a full trinary of aerospace fighters other clusters in the touman will likely get a star or maybe two which is a big cause not too many units had integral fighter support.
VARIANTS
You can swap ER Mediums for ER Smalls and swap Streaks for LRM-15s
a lot of good ones here to choose from but I expect this pocket front line Mech which is near modular like other Quicksilver BattleMechs to have a few right from the start, also don't underestimate the idea of this high end BattleMech which several Clans denied a manufacturing place in the Trials have turned to increasinglyType: Blood Reaver
Technology Base: Clan Level 2
Tonnage: 70 tons
Equipment Mass
Internal Structure: EndoSteel 3.5
Engine: 280 XL 8
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 21 (42) 11
Gyro: 3
Cockpit: 3
Armor Factor: 216 13.5
Internal Structure Armor Value
Head 3 9
Center Torso 22 34 / 9
R/L Torso 15 22 / 7
R/L Arm 11 22
R/L Leg 15 30
Weapons and Ammo: Location Criticals Mass
ER PPC Right Arm 2 6
ER Medium Laser Right Arm 1 1
ER PPC Left Arm 2 6
ER Medium Laser Left Arm 1 1
Streak SRM-6 Right Torso 2 3
Ammo (Streak SRM) 30 Right Torso 2 2
Streak SRM-6 Left Torso 2 3
Ammo (Streak SRM) 30 Left Torso 2 2
2 Jump Jets Right Torso 2 2
2 Jump Jets Left Torso 2 2