OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to OurBattleTech.com - A BattleTech Fan Site

Pages: [1] 2   Go Down

Author Topic: Crickets? CRICKETS!  (Read 10446 times)

0 Members and 1 Guest are viewing this topic.

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515
Crickets? CRICKETS!
« on: July 12, 2014, 11:22:20 AM »

The old GHR-5H Grasshopper was one of my favorite 3025-era BattleMechs.  Mobile, with heavy armor, good heat balance, and a surprisingly effective spread of weapons, this design was always effective on the map-sheet.  So I asked myself . . . why isn't there a Royal version?  And why the devil did not the Clans ever make a IIC?  Well, since the Powers-That-Be aren't going to do it, I have.  Enjoy.

MA

GHR-5Hb GRASSHOPPER II

Overview and Capabilities
The Grasshopper was introduced right at the end of the Star League, and a fine, fine machine o' war it was. What might the League have done with it, we wonder?  Hmmm . . . .

The 'Hopper is definitely a close-combat 'Mech, but also one that features a long-range (well, medium-range) sting. We decided to keep the spirit of Jiminy Cricket alive and well and went with that close-combat theme.

Now, as you guys and dolls already know, Jiminy can crack corn, and I don't care, but when it comes to Inner Sphere XL engines, I get a flustered under the collar. But, to do what I wanted to do the 'Hopper, an XL actually worked out best. We pumped that puppy up to a 350-rate, which gets J.C. moving at 54 kph walking and 86.4 kph running, which the speed of many medium-weight designs. A fifth jump jet was added giving us a full 150-meters of jumping distance (a movement profile matched by the Terrible Trio of the Grifster, Shade, and Wolvie).

Endo-steel was mandatory, as it saved another 3.5 tons, but standard armor was the best we could give J.C. However, we were able to slather on 13 tons of standard making the 'Hopper one tough little bug.

Guns, guns, and guns! Now we come to the heart of the matter. The original design mounted a Large Laser, four Medium Lasers, and an itty-bitty LRM-5 for plinking away. plus enough heat sinks to fire everything and just generate movement heat. For Jiminy Cricket, that means we gotta to do better! Eighteen double strength heat sinks are fitted; that ought to be enough, but we'll double check in a bit.

Replacing that single Large Laser is a pair of Snub-nose PPCs (one in the right torso and the second in the left).  The Snubbies have the same range as the old Large, but an expanded short-range envelope (9 hexes)--and they inflict more damage within that envelope. At medium, they do the same damage as a Large Laser (each), but drop to just 5 points at their long range of 14 and 15 hexes. Best of all, they don't have a minimum range. Backing up the Snubbies are three regular ole Mediums (center torso, right arm, and left arm).

Now, that generates 29 heat, and jumping generates 5, so we are at 34 heat, but can shed 36. We got three and half free tons and three crits left, so lets go with tradition.  (TRADITION!) We add back in the head-mounted LRM-5, put the ammo in the right torso and add CASE. Heat is 36 for 36, and we've got a winner!

Overall, this 'Hopper is faster, can jump farther, is more accurate (because of the expanded ranges of the two Snubbies), does more damage at every range except 16-21, and runs as cold as block of arctic ice! I still don't like the XL engine, but on this machine it does make some sense. As long as you don't have to pay the sticker price out of your own pocket, at least!

Code: [Select]
Grasshopper II GHR-5Hb

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F
Production Year: 2750
Cost: 16,735,707 C-Bills
Battle Value: 1,843

Chassis: Mingh z233/7 Endo-Steel
Power Plant: VOX 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Leviathon Lifters
    Jump Capacity: 150 meters
Armor: Durallex Heavy Standard Armor w/ CASE
Armament:
    2 Diplan SN Snub-Nose PPCs
    3 Diplan M3 Medium Lasers
    1 Conan/5 LRM-5
Manufacturer: Lantren Corporation
    Primary Factory: Bryant
Communications System: Allet C308
Targeting and Tracking System: Allet T11
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 2 LT, 4 LA, 4 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           32       
                                 Center Torso (rear)                  11       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     11           20       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Snub-Nose PPC                                RT        10        2         6.00
Snub-Nose PPC                                LT        10        2         6.00
Medium Laser                                 CT        3         1         1.00
LRM-5                                        HD        2         1         2.00
@LRM-5 (24)                                  RT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
5j         4       4       1       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA

OBSIDIAN MANTIS (GRASSHOPPER IIC)

Overview
Designed by Cloud Cobra scientists in an effort to upgrade aging SLDF Grasshoppers (standard and Royal alike), the Obsidian Mantis is a capable and respected design.  Today, it has spread to four Clans (the Cobras, the Diamond Sharks, the Nova Cats, and the Wolves) who have the right to produce the design, but it remains relatively common among the other Clans of Kerensky.

Capabilities
Massing 65 tons, the Obsidian Mantis is a solid heavy-weight design.  Cobra engineers used a 325-rate extra-light fusion engine to achieve a walking speed of 54 kilometers per hour and a running speed of 86.4 kph.  Next, the engineers installed five jump jets giving this BattleMech a jump capacity of 150 meters.  Endo-steel was installed as a matter of course and the design incorporates ten and a half tons of ferro-fibrous armor plating (95.26% of maximum coverage).

The armament closely mirrors that of the old SLDF GHR-5H Grasshopper:  five lasers are fitted (an ER Large Laser in the center torso and four ER Medium Lasers; one each in the right arm, right torso, left torso, and head).  However, instead of the head-mounted LRM-5 launcher found on the original design, the Cobras instead fitted the Obsidian Mantis with an LB-5X autocannon in the left arm, along with two tons of ammunition for a total of forty shots.  While this choice did raise some eyebrows, the increased range and ability to use both cluster and slug ammunition, as well as the low-heat production and effectiveness as an anti-vehicle/anti-aircraft weapon, made perfect sense, with the BattleMech losing only the ability to conduct indirect fire and the use of specialized LRM munitions.

All six of these weapons were then tied into a three-ton targeting computer in the right torso.  To deal with the substantial heat production, the Cobras installed a total of seventeen double-strength heat sinks.  This impressive number allows for the use of all weapons while walking for zero net overheat production; heat buildup on a full jumping alpha strike is minor and considered easily within the range which a Warrior should be able to deal with.

Deployment
Four Clans produce this 'Mech today:  the Cobras, Sharks, Cats, and Wolves.  However, the effectiveness, flexibility, and toughness of the Obsidian Mantis has endeared it to all of the Clans of Kerensky who prize examples captured as isorla or traded for resources.  The Scorpions and Falcons both field substantial numbers of these BattleMechs, along with the Adders and Horses.  Clan Smoke Jaguar fields the fewest, regarding the design as too lightly armed for its Touman, with Clan Blood Spirit a close second (where the design is viewed as too expensive and difficult to repair for general wide-spread deployment).

Variants
The Obsidian Mantis is extremely difficult to modify, as the current configuration leaves little excess room and altering the heat load either cripples the machine or leaves it over-sinked.  However, one alternate configuration has been tested and is in production by Clan Nova Cat:  the Obsidian Mantis Mod 2 removes the left arm LB-5X autocannon and replaces it with an Ultra AC-5 autocannon, while retaining the two tons of ammunition magazines.  Although the Mod 2 runs slightly hotter than the standard Obsidian Mantis (and lacks the effectiveness against airborne targets), the added potential damage increase has made the Mod 2 rather popular among some Warriors, even with the UAC-5s tendency to jam.

Code: [Select]
Obsidian Mantis (Grasshopper IIC)

Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 14,866,060 C-Bills
Battle Value: 2,705

Chassis: Unknown Endo-Steel
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    4  ER Medium Lasers
    1  LB 5-X AC
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3.50
    Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             325                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 2 LT, 1 RT, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           30       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     15           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
LB 5-X AC                                    LA        1         4         7.00
ER Medium Laser                              RT        5         1         1.00
Targeting Computer                           RT        -         3         3.00
ER Medium Laser                              LT        5         1         1.00
ER Large Laser                               CT        12        1         4.00
ER Medium Laser                              HD        5         1         1.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
@LB 5-X (Slug) (20)                          LA        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5j         5       5       2       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: July 12, 2014, 11:25:16 AM by masterarminas »
Logged

Corsair_SG

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 225
  • CDT, just another arms industrie ;)
    • New Solaris - Home of the Sleeping Dogs!
Re: Crickets? CRICKETS!
« Reply #1 on: July 12, 2014, 12:57:42 PM »

So where can i get some Diamond sharks to order twenty from at ?.-
Logged
When in Doubt, Superior Firepower and Armor helps a lot.

drakensis

  • Duke of Avalon
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 1,299
Re: Crickets? CRICKETS!
« Reply #2 on: July 12, 2014, 03:06:57 PM »

Very nice.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,181
  • For the Last Cameron!
Re: Crickets? CRICKETS!
« Reply #3 on: July 12, 2014, 05:50:59 PM »

Nice, great minds must think a like as this Omni-Grasshopper, the MTS-1 Mantis, was one of the first Omni-series for the Capellan Confederation from Techinical Readout 3065, circa 2004.

Code: [Select]
MTS-1 Mantis
Mass: 70 tons
Technology Base: InnerSphere Level 2
Chassis: Mingh MTS EndoSteel
Power Plant: Magna 350 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy
Armament:
27 tons of pod space available
Manufacturer: Hollis Incorporated
Primary Factory: Corey (Capellan Confederation)
Communications System: O/P COM-211
Targeting and Tracking System: O/P 1078

Type: MTS-1 Mantis
Technology Base: Inner Sphere Level 2
Tonnage: 70 tons

Equipment Mass
Internal Structure: EndoSteel 3.5
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 14 (28) 4
Gyro: 4
Cockpit: 3
Armor Factor: 216 13.5

Internal Structure Armor Value
Head 3 9
Center Torso 22 33/11
R/L Torso 15 22/9
R/L Arm 11 22
R/L Leg 15 30

Weapons and Ammo: Location Criticals Mass
Primary Configuration
ER Large Laser RT 2 5
Streak SRM 6 LT 2 4.5
Streak SRM 6 RT 2 4.5
Ammo (Streak SRM) 30 LT 2 2
ER Medium Laser RA 1 1
ER Medium Laser LA 1 1
Anti-Missile System RT 1 .5
Ammo (Anti-Missile) 12 LT 1 1
CASE LT 1 .5
Double Heat Sink RA 3 1
Double Heat Sink LA 3 1
5 Jump Jets Various 5 5
Alternate Configuration A
ER PPC RA 3 7
ER PPC LA 3 7
SRM 6 RT 2 3
Ammo (SRM) 15 RT 1 1
SRM 6 LT 2 3
Ammo (SRM) 15 LT 1 1
Medium Laser RT 1 1
Medium Laser LT 1 1
Small Laser RA 1 .5
Small Laser LA 1 .5
Double Heat Sink RT 3 1
Double Heat Sink LT 3 1
Alternate Configuration B
LRM 20 RT 5 10
Ammo (LRM) 12 RT 2 2
LRM 20 LT 5 10
Ammo (LRM) 12 LT 2 2
Medium Laser RA 1 1
Small Laser RA 1 .5
Medium Laser LA 1 1
Small Laser LA 1 .5
Alternate Configuration C
LB 10-X AC RT 6 11
Ammo (LB-X) 20 RA 2 2
Ultra AC/5 LT 5 9
Ammo (Ultra AC) 20 LT 1 1
2 ER Medium Lasers RA 2 2
2 ER Medium Lasers LA 2 2
Alternate Configuration D
Light Gauss Rifle LT 5 12
Ammo (Light Gauss) 16 LT 1 1
MRM 30 RT 5 10
Ammo (MRM) 16 RT 2 2
2 ER Small Lasers RA 2 1
2 ER Small Lasers LA 2 1
Logged

Gabriel

  • General
  • *
  • Offline Offline
  • Posts: 1,689
  • We the Swift,Quiet and Deadly Bring Forth Death
Re: Crickets? CRICKETS!
« Reply #4 on: July 13, 2014, 07:26:03 AM »

I like it. When a Royal was mentioned it reminded me of The story the Last Cameron.
Logged
Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

LordGrayson

  • Korporal
  • *
  • Offline Offline
  • Posts: 54
Re: Crickets? CRICKETS!
« Reply #5 on: July 13, 2014, 09:59:10 AM »

 I do believe there is a royal version of it planned by the SLDF but I don't think they ever built any of the Stealth Grasshoppers instead downgraded it to what is a very effective upclose fighter.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,181
  • For the Last Cameron!
Re: Crickets? CRICKETS!
« Reply #6 on: June 25, 2021, 06:01:09 PM »

Yeah I know its been a while but since Bradshaw posted his Grasshopper C in the other thread I thought I would post my Quicksilver Grasshopper IIC here. If I remember right it was somewhat based on masterarminas work but a bit different. Sort of my ultimate ER Large Zombie, insert evil laugh!!!

GRASSHOPPER IIC
Mass: 70 tons
Chassis: Mingh z33/7
Power Plant: VOX 280
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: “Highlifter” 44
   Jump Capacity: 120 meters
Armor: Forging ZM15 Ferro-Fibrous
Armament: 3 Series XIV Extended Range Large Lasers
2 Series PPS-XIX Medium Pulse Lasers
Manufacturer: Complex H-4 CCC
   Primary Factory: Homer
Communications System: Hector CC-22E
Targeting and Tracking System: Mk. CXC4

OVERVIEW
   Frustrated by repeated reversals during the Quicksilver Trails the Khans of Clan Cloud Cobra ordered their engineers to select an aging SLDF design for immediate upgrade in order to bolster their defenses. Engineers had uncovered a cache of venerable Grasshoppers and began work on improving that capable and once respected BattleMech. Cleverly gathering surplus weapons and equipment they began to contact others who could aid in their task. Goliath Scorpion possessed the largest stockpile of Grasshoppers in Clan space while Nova Cat was the acknowledged experts in laser weaponry. Together these three Clans managed to quickly outfit the new Grasshopper IIC.

CAPABILITIES
   Retaining the highly durable Mingh z33/7 chassis, the proven VOX 280 Fusion Engine, gyroscope and other internal components the Grasshopper IIC shares a lot in common with its predecessor. These systems are renowned for their toughness and have the add bonus of being relatively low tech and low cost. The Grasshopper IIC also uses many parts from the Rifleman IIC including Forging ZM15 Ferro-Fibrous. Eleven tons of advanced armor plating gives the 70 ton ‘Mech ninety seven percent of maximum armor protection. Additionally “Highlifter” 44 jump jets, the Hector CC-22E communications systems, and the Mark CXC4 targeting & tracking system replace the older Grasshopper components considered out of date.
   Exchanging the original weaponry for three Series XIV Extended Range Large Lasers and two Series PPS-XIX Medium Pulse Lasers from the Hydaspes Aerospace Fighter adds to the ‘Mechs ability to operate independently for long periods of time. Without ammunition the Grasshopper IIC can continue in the field indefinitely rivaling the performance of its forbearer. Mounting this long range energy arsenal in the core of the machine increases the difficulty of knocking it out of action. Finally twenty Clan Double Heat Sinks effectively dissipate most the waste heat generated from weapons fire and movement. Mechwarriors know to use the Medium Pulse Lasers only in close combat situations and carefully monitor their movement as well.

DEPLOYMENT
   Built on the Zombie philosophy these BattleMechs quickly filled out new Cloud Cobra reserve formations. This mobile sturdy platform has already impressed many with its distant firepower and near super endurance. The rumble seat still found on the Grasshopper IIC allows it to serve as a training ‘Mech for the Clans much like the Caracara and the Bear Cub. With the Guillotine IIC being converted into the Crazy Horse OmniMech demand for this war machine has increased. Unable to dedicate a full scale production run Cloud Cobra is considering licensing agreements with other Clans.
   Nova Cat ties to the Rossei Cloister and their assistance with the initial project enabled them to dedicate a secondary production line to facilitate replacement of the Guillotine IIC. Relatively few Grasshoppers existed at the time of the Exodus which means few can be upgraded by the Homeworld Clans. This has limited their general deployment somewhat while enabling the Cats, and the Cobras to a lesser extent, to glean a tidy profit from new sales.
   Goliath Scorpion quickly activated its cached reserves of Grasshoppers which was the largest in the Clan Homeworlds. Relying completely on the biggest supply the Clan has thus far not begun new factory production even though it is entitled to under previous agreement. Rumor has it that the Scorpions are considering an OmniMech version dubbed the Obsidian Mantis which if true is years away from completion.
   Jade Falcon, Steel Viper and Wolf have also been able to salvage a number of these machines during combat operations in the InnerSphere. These Invading Clans have obtained refit kits from merchants and currently field a handful of these stalwarts in the Occupation Zones. Burrock and Snow Raven were the most enthusiastic among the Homeworld Clans in quickly gaining access to this long range heavy. Some say this interest stems from an incident during the tenth Quicksilver Trail regarding an unsuccessful Raven entry. There have already been some brutal slugfests between Awesome IICs of Clan Blood Spirit and the Grasshopper IIC from Burrock.

Type: Grasshopper IIC
Technology Base: Clan Level 2
Tonnage: 70 tons

Equipment                           Mass
Internal Structure:                         7
Engine:            280               16
   Walking MP:         4
   Running MP:         6
   Jumping MP:         4               4
Heat Sinks:            20 (40)               10
Gyro:                              3
Cockpit:                           3
Armor Factor:            211               11

            Internal Structure      Armor Value
   Head            3            9
   Center Torso           22            31 / 10
   R/L Torso         15            20 / 10
   R/L Arm         11            22
   R/L Leg         15            27

Weapons and Ammo:      Location      Critical   Mass
ER Large Laser         Head          1      4
ER Large Laser         Center Torso      1      4
ER Large Laser         Center Torso      1      4
Medium Pulse Laser         Right Torso      1      2
Medium Pulse Laser         Left Torso      1      2
Logged

David CGB

  • Kavallerist
  • *
  • Offline Offline
  • Posts: 114
Re: Crickets? CRICKETS!
« Reply #7 on: June 26, 2021, 03:40:42 PM »

to whom does Clan Ghost Bear direct a trial for these
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,181
  • For the Last Cameron!
Re: Crickets? CRICKETS!
« Reply #8 on: June 26, 2021, 08:09:50 PM »

I'll have to put out the Quicksilver Random Assignment Tables soon.  ;)
Logged

fabulousorcboy

  • Fanjunkare
  • *
  • Offline Offline
  • Posts: 226
Re: Crickets? CRICKETS!
« Reply #9 on: June 27, 2021, 10:31:32 AM »

Clan tech is so much better that it's not even funny.  These Inner Sphere (3053) optimizations feel like we're goofing around with rimfire cartridges and pepperbox designs while the Clans are fielding Sturmgewehr assault rifles.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,181
  • For the Last Cameron!
Re: Crickets? CRICKETS!
« Reply #10 on: June 27, 2021, 12:12:48 PM »

Clan Optimized stuff is gonna be better than InnerSphere no matter what but I feel like at least they will have a chance now. Remember also that some of the Clan upgrades (existing designs) only refined their configurations not other issues.
Logged

Bradshaw

  • General
  • *
  • Offline Offline
  • Posts: 1,253
  • Expect it most when you expect it least
Re: Crickets? CRICKETS!
« Reply #11 on: June 28, 2021, 08:38:09 AM »

Clan tech is so much better that it's not even funny.  These Inner Sphere (3053) optimizations feel like we're goofing around with rimfire cartridges and pepperbox designs while the Clans are fielding Sturmgewehr assault rifles.

1vs1 the only advantage the IS has over clan is the plethora of XL engines that makes their designs more vulnerable. The IS though is in the numbers game, they can throw regiment after regiment against the Clans and eventually attrition will carry the day. IS is just lucky Clans don't use Warships like they should.
Logged
NEVER trust a man who scratches his chin

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,181
  • For the Last Cameron!
Re: Crickets? CRICKETS!
« Reply #12 on: June 28, 2021, 12:14:00 PM »

No arguement their Bradshaw, definitely quantity versus quality. 
Logged

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,483
  • Beware of the all-seeing eye: Ice Hellion
Re: Crickets? CRICKETS!
« Reply #13 on: June 28, 2021, 04:05:20 PM »

No arguement their Bradshaw, definitely quantity versus quality.

How goes the saying? Quantity has a quality on its own?
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,181
  • For the Last Cameron!
Re: Crickets? CRICKETS!
« Reply #14 on: June 28, 2021, 04:06:54 PM »

True that ;)
Logged
Pages: [1] 2   Go Up