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Author Topic: Design Challenge: Grimlock SMASH  (Read 580 times)

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JPArbiter

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Design Challenge: Grimlock SMASH
« on: April 12, 2013, 02:59:42 PM »

I dunno how many people here have played Transformers: Fall of Cybertron.  but there is a pretty sweet level where you play as Grimlock and wreck face.  you can find the video of the level down below

http://www.youtube.com/watch?v=z_pqEnhaq1U

the rules of this challenge are simple.

1) Assault weight class

2) Melee Weapons a must

3) absolutely stupid levels of durability  (above maximum damage protection?  near impossibility to kill by crit?  armoring an XL engine?  Justy choices, I can believe anything)

4) Bonus points for unconventional use of tech

other then that you have free reign.  READY GO!
« Last Edit: April 12, 2013, 03:01:16 PM by JPArbiter »
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Dragon Cat

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Re: Design Challenge: Grimlock SMASH
« Reply #1 on: April 12, 2013, 04:42:11 PM »

Tagged have ideas but at work
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

drakensis

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Re: Design Challenge: Grimlock SMASH
« Reply #2 on: April 13, 2013, 02:38:51 AM »

Code: [Select]
Banshee Damocles 4

Mass: 95 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X
Production Year: 3074
Cost: 33,274,540 C-Bills
Battle Value: 2,654

Chassis: Unknown Standard
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h (32.4 km/h)
Maximum Speed: 64.8 km/h (54.0 km/h)
Jump Jets: Unknown
    Jump Capacity: 30 meters
Armor: Unknown Hardened
Armament:
    5  (CL) ER Medium Lasers
    1  Hatchet
    1  Medium Shield
    1  C3 Computer (Slave)
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The fourth incarnation of mercenary Ninyu Hrolfsen's iconic assault Mech (first
seen in 3054) started life as a BNC-5S Banshee purchased directly from Defiance
Industries to replace the its predecessor, which was destroyed in the Federated
Commonwealth Civil War.


Capabilities:
Hrolfsen ordered all the weapons removed and replaced them with a modest array
of clan-tech extended-range lasers and a targeting computer (isorla from a Fire
Moth D that he captured mostly intact during the Clan Invasion two decades
before and that has featured in all versions of the Damocles). The computer had
been patched into a C3 unit for the Damocles 3 and this was continued for the
current model, allowing Hrolfsen


Advanced myomers were fitted by Defiance as a factory-option but Hrolfsen had
the armour stripped and replaced with Hardened Armour captured from a WoB depot
in 3072. A single jump-jet was fitted to provide marginal capacity for
descending steep drops.


Battle History:
In its combat debut the Damocles 4 faced off against a Seraph Invictus during
the WoB invasion of Skye. With clinical precision, Hrolfsen punched a
concentrated laser strike into the OmniMech's ammunition stores, having
previously shut down several heatsinks.


The Blakist pilot, left with only his head-mounted PPC and a retractable blade
closed in on the Damocles which feigned limited mobility due to the heat surge.
Anticipating an easy kill, he was surprised when Hrolfsen suddenly stepped past
him, taking the hit from the Seraph's retractable blade against his shield and
smashing the Damocles 4's axe directly into the back of the Blakist assault
Mech, crippling the left shoulder and its ability to fight in close quarters.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     145 points                9.50
Engine:             XL Engine                    380                      20.50
    Walking MP: 4 (3)
    Running MP: 6 (5)
    Jumping MP: 1 Standard
    Jump Jet Locations: 1 CT                                               2.00
Heat Sinks:         (IS) Double Heat Sink        15(30)                    5.00
Gyro:               Heavy-Duty                                             8.00
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 LA, 1 RA, 2 LL, 2 RL
Armor:              Hardened                     AV - 240                 30.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           40       
                                 Center Torso (rear)                  17       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     16           21       
                                             L/R Leg     20           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
(CL) Targeting Computer                      HD        -         1         1.00
(CL) ER Medium Laser                         CT        5         1         1.00
2 (CL) ER Medium Lasers                      RT        10        2         2.00
2 (CL) ER Medium Lasers                      LT        10        2         2.00
Hatchet                                      RA        -         7         7.00
Medium Shield                                LA        -         5         4.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     12    Points: 27
3/1j       4       4       0       0      4     0   Structure:  4
Special Abilities: TSM, MEL, SHLD, C3S, ENE, SRCH, ES, SEAL, SOA

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Dragon Cat

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Re: Design Challenge: Grimlock SMASH
« Reply #3 on: April 13, 2013, 03:33:49 AM »

If you're building a Mech like this... munch is important so mixed tech to the extreme head mounted weapons for Grimlock's conversion flamethrower ;)

No fluff but still fun

Code: [Select]
Grimlock Smash

Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X
Production Year: 0
Cost: 18,477,000 C-Bills
Battle Value: 2,416

Chassis: Unknown Reinforced
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters / 90 meters
Armour: Unknown Ferro-Lamellor
Armament:
    1  (CL) Plasma Cannon
    1  Large Vibroblade
    2  (CL) Flamers
    1  Medium Shield
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Reinforced                   152 points               20.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0 / 3 Jump Booster
Heat Sinks:         (CL) Double Heat Sink        10(20)                    0.00
Gyro:               Compact                                                4.50
Cockpit:            Torso-Mounted                                          4.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 CT, 1 LT, 1 RT, 2 LA, 1 RA
Armour:             Ferro-Lamellor               AV - 301                 21.50
    Armour Locations: 1 CT, 4 LT, 3 RT, 1 LA, 3 RA

                                                      Internal       Armour     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Centre Torso     31           49       
                                 Centre Torso (rear)                  13       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  11       
                                             L/R Arm     17           32       
                                             L/R Leg     21           41       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) Plasma Cannon                           HD        7         1         3.00
2 (CL) Flamers                               HD        6         2         1.00
Large Vibroblade                             RA        -         4         7.00
Medium Shield                                LA        -         5         4.00
@Plasma Cannon (10)                          HD        -         1         1.00
Jump Booster                                 *         -         4        15.00
                                            Free Critical Slots: 13

* The Jump Booster occupies 2 slots in each leg.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     12    Points: 24
2/3j       2       1       1       0      4     0   Structure: 16
Special Abilities: TSM, MEL, SHLD, ENE, HT2, SRCH, ES, SEAL, SOA

Logged
My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Mighty Midget

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Re: Design Challenge: Grimlock SMASH
« Reply #4 on: April 13, 2013, 08:53:54 AM »

Growing up watching Transformers I had to jump in on this one.
_____________

What started out as a Charger is now barely recognizable as one.  It was heavily modified after being purchased by upstart company 'Mech Dreams for use in the close confines of the Solaris arenas.  While the capabilities of the "Dinobot", as lead designer David Berger has named the design, are quite impressive there has not been any interest shown in purchasing the 'mech.  To spur sales 'Mech Dreams is actively recruiting a test pilot to begin showing off their new designs.

The 'mech excels in close combat with a variety of pulse weapons and a large vibroblade.  To ensure that the 'mech makes it close enough to use that vibroblade "Dinobot" carries a large shield and is wrapped in 31 tons of hardened armor; the only 'mech that carries more is VEST's Great Turtle.  As this design is expected to get close the designers added multiple rear firing pulse weapons to help fend off rear attacks.

Code: [Select]
Charger Dinobot

Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X
Production Year: 3071
Cost: 22,675,140 C-Bills
Battle Value: 2,611

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 32.4 km/h (43.2 km/h)
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Hardened
Armament:
    1  (CL) Large Pulse Laser
    2  (CL) ER Medium Lasers
    1  Large Vibroblade
    1  ER Flamer
    3  (CL) Micro Pulse Lasers
    1  (CL) Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             XL Engine                    240                       6.00
    Walking MP: 3 (4)
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   3.00
Heat Sinks:         (CL) Double Heat Sink        11(22)                    1.00
    Heat Sink Locations: 1 LT, 1 RA
Gyro:               (A) Heavy-Duty                                         8.00
Cockpit:            (A) Standard                                           4.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 LT, 2 RT, 1 LA, 1 LL, 1 RL
Armor:              Hardened                     AV - 247                 31.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           38       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Vibroblade                             RA        -         4         7.00
(CL) Large Pulse Laser                       RT        10        2         6.00
(R) (CL) Micro Pulse Laser                   RT        1         1         0.50
(CL) Anti-Missile System                     RT        1         1         0.50
2 (CL) ER Medium Lasers                      LT        10        2         2.00
(R) (CL) Micro Pulse Laser                   LT        1         1         0.50
(R) (CL) Micro Pulse Laser                   CT        1         1         0.50
ER Flamer                                    HD        4         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     12    Points: 26
3j         3       3       1       0      4     0   Structure:  4
Special Abilities: TSM, AMS, MEL, ENE, SRCH, ES, SEAL, SOA


« Last Edit: April 13, 2013, 01:25:26 PM by Mighty Midget »
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Epoch Rooster

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Re: Design Challenge: Grimlock SMASH
« Reply #5 on: April 13, 2013, 01:22:26 PM »

I've got three here. I just went a bit on the wild side for me.

The first one is the faster and more agile of the two and features less armored components.

Code: [Select]
GrimZilla

Mass: 85 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X
Production Year: 0
Cost: 28,895,643 C-Bills
Battle Value: 2,502

Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Lamellor
Armament:
    1  (IS) Bombast Laser
    4  (CL) ER Medium Pulse Lasers
    1  ER Flamer
    2  (IS) Small X-Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             XL Engine                    340                      13.50
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 6 Improved
    Jump Jet Locations: 3 LT, 3 RT                                        12.00
Heat Sinks:         (CL) Double Heat Sink        13(26)                    3.00
Gyro:               (A) Compact                                            7.00
Cockpit:            (A) Standard                                           4.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 LA, 1 RA, 2 LL, 2 RL
Armor:              Ferro-Lamellor               AV - 263                 19.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 5 LA, 4 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           39       
                                 Center Torso (rear)                  15       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           28       
                                             L/R Leg     18           36       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Flamer                                    HD        4         1         1.00
(IS) Bombast Laser                           CT        12        3         7.00
(R) (IS) Small X-Pulse Laser                 RT        3         1         1.00
(CL) ER Medium Pulse Laser                   RT        6         2         2.00
(R) (IS) Small X-Pulse Laser                 LT        3         1         1.00
(CL) ER Medium Pulse Laser                   LT        6         2         2.00
(CL) ER Medium Pulse Laser                   RA        6         2         2.00
(CL) ER Medium Pulse Laser                   LA        6         2         2.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     11    Points: 25
4/6j       3       3       0       0      4     1   Structure:  5
Special Abilities: TSM, ENE, SRCH, ES, SEAL, SOA


The second is slower, but packs quite a bit more in the way of armored components. It features a binary laser vice the Bombast laser of the original

Code: [Select]
GrimZilla2

Mass: 85 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X
Production Year: 0
Cost: 26,225,785 C-Bills
Battle Value: 2,502

Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Lamellor
Armament:
    1  (IS) Binary Laser Cannon
    4  (CL) ER Medium Pulse Lasers
    2  (IS) Small X-Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             (A) XL Engine                255                      11.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 5 Improved
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                  10.00
Heat Sinks:         (CL) Double Heat Sink        14(28)                    4.00
    Heat Sink Locations: 1 LA, 1 RA, 1 LL, 1 RL
Gyro:               (A) Compact                                            5.50
Cockpit:            (A) Torso-Mounted                                      5.50
    (A) Sensors    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Lamellor               AV - 263                 19.00
    Armor Locations: 2 LT, 2 RT, 4 LA, 4 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           39       
                                 Center Torso (rear)                  15       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           28       
                                             L/R Leg     18           36       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(A) (IS) Binary Laser Cannon                 HD        16        4        11.00
(IS) Small X-Pulse Laser                     RT        3         1         1.00
(CL) ER Medium Pulse Laser                   RT        6         2         2.00
(IS) Small X-Pulse Laser                     LT        3         1         1.00
(CL) ER Medium Pulse Laser                   LT        6         2         2.00
(CL) ER Medium Pulse Laser                   RA        6         2         2.00
(CL) ER Medium Pulse Laser                   LA        6         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     11    Points: 25
3/5j       3       3       0       0      4     1   Structure:  5
Special Abilities: ENE, SRCH, ES, SEAL, SOA


The third is five tons and features no high tech armor or armored components. What it has is two claws, TSM, a Head-mounted plasma rifle and two ER flamers for eyes.

Code: [Select]
GrimZilla X

Mass: 90 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X
Production Year: 0
Cost: 24,351,540 C-Bills
Battle Value: 2,275

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 32.4 km/h (43.2 km/h)
Maximum Speed: 54.0 km/h (64.8 km/h)
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
    1  (IS) Plasma Rifle
    2  (CL) ER Medium Pulse Lasers
    2  Clawss
    2  ER Flamers
    2  (IS) Small X-Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     138 points                9.00
Engine:             XL Engine                    270                       7.50
    Walking MP: 3 (4)
    Running MP: 5 (6)
    Jumping MP: 5 Improved
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                  20.00
Heat Sinks:         (CL) Double Heat Sink        10(20)                    0.00
Gyro:               Compact                                                4.50
Cockpit:            Torso-Mounted                                          4.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
    TSM Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Armor:              Standard Armor               AV - 272                 17.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           42       
                                 Center Torso (rear)                  15       
                                           L/R Torso     19           28       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     15           28       
                                             L/R Leg     19           37       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Flamers                                 HD        8         2         2.00
(IS) Plasma Rifle                            HD        10        2         6.00
(R) (IS) Small X-Pulse Laser                 RT        3         1         1.00
(R) (IS) Small X-Pulse Laser                 LT        3         1         1.00
(CL) ER Medium Pulse Laser                   RA        6         2         2.00
Claws                                        RA        -         6         6.00
(CL) ER Medium Pulse Laser                   LA        6         2         2.00
Claws                                        LA        -         6         6.00
@Plasma Rifle (10)                           RT        -         1         1.00
@Plasma Rifle (10)                           LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 23
3/5j       2       2       0       0      4     1   Structure:  5
Special Abilities: TSM, MEL, ENE, HT1, SRCH, ES, SEAL, SOA

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JPArbiter

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Re: Design Challenge: Grimlock SMASH
« Reply #6 on: April 13, 2013, 04:21:59 PM »

interesting entries all of you.
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JPArbiter

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Re: Design Challenge: Grimlock SMASH
« Reply #7 on: May 10, 2013, 04:10:37 PM »


after careful consideration, and getting my real life back in order, I have decided that Dragon Cats "Grimlock SMASH!" design is the winner.  the Use of a Sword and Shield, Mechanical Jump Boosters, and a Torso Mounted Cockpit to maximize Head Space for ranged firepower makes it the most awesome Design IMHO.  it does have a drawback in that the TSM does not benefit the Vibroblade and I am not sure how it could get heated up.

my change would be to use a standard sword and industrial TSM.

Code: [Select]
Grimlock Smash

Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X
Production Year: 0
Cost: 18,477,000 C-Bills
Battle Value: 2,416

Chassis: Unknown Reinforced
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters / 90 meters
Armour: Unknown Ferro-Lamellor
Armament:
    1  (CL) Plasma Cannon
    1  Large Vibroblade
    2  (CL) Flamers
    1  Medium Shield
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Reinforced                   152 points               20.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0 / 3 Jump Booster
Heat Sinks:         (CL) Double Heat Sink        10(20)                    0.00
Gyro:               Compact                                                4.50
Cockpit:            Torso-Mounted                                          4.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 CT, 1 LT, 1 RT, 2 LA, 1 RA
Armour:             Ferro-Lamellor               AV - 301                 21.50
    Armour Locations: 1 CT, 4 LT, 3 RT, 1 LA, 3 RA

                                                      Internal       Armour     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Centre Torso     31           49       
                                 Centre Torso (rear)                  13       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  11       
                                             L/R Arm     17           32       
                                             L/R Leg     21           41       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) Plasma Cannon                           HD        7         1         3.00
2 (CL) Flamers                               HD        6         2         1.00
Large Vibroblade                             RA        -         4         7.00
Medium Shield                                LA        -         5         4.00
@Plasma Cannon (10)                          HD        -         1         1.00
Jump Booster                                 *         -         4        15.00
                                            Free Critical Slots: 13

* The Jump Booster occupies 2 slots in each leg.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     12    Points: 24
2/3j       2       1       1       0      4     0   Structure: 16
Special Abilities: TSM, MEL, SHLD, ENE, HT2, SRCH, ES, SEAL, SOA

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Dragon Cat

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Re: Design Challenge: Grimlock SMASH
« Reply #8 on: May 10, 2013, 07:43:17 PM »

Awesome

One easy way to get the TSM working switch off the heats Grimlock needs to loose control to work properly a Mech with no heats is losing its control quick

TSM and vibro not work together? Didn't realise
« Last Edit: May 10, 2013, 07:46:03 PM by Dragon Cat »
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.
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