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Author Topic: Mini and Maxi Warhammer Project!  (Read 15096 times)

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Gabriel

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Re: Mini Hammer Project!
« Reply #15 on: November 29, 2010, 11:55:44 PM »

With Honor and Speed
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Ice Hellion

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Re: Mini Hammer Project!
« Reply #16 on: November 30, 2010, 04:02:36 PM »

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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Mini Hammer Project!
« Reply #17 on: November 30, 2010, 04:21:42 PM »

Well guys I got most of the design finalized now to fluff it when I get the chance.
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Gabriel

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Re: Mini Hammer Project!
« Reply #18 on: November 30, 2010, 11:41:14 PM »

Fluff away.  Wait that did not sound right. Duh    :-[
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

Takiro

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Re: Mini Hammer Project!
« Reply #19 on: March 17, 2021, 03:53:26 PM »

Talk about thread necromancy, I had to get the shovel out to dig up this one from ten years ago! Where does the decade go my friends? Well after getting a Mini Rifleman Project entry we are right back here. Two designs I came up with are outlined below but they've never been fluffed out. Anyone got other ideas, let us know!!

Cudgel CDG-1L (35 tons – 7/11/7 – 2 ER Large Lasers)
Tomahawk TMH-1WK (50 tons – 6/9 – 2 ER PPCs, LRM 5, 2 Small Lasers)
As StarCorps Industries revitalizes the company decides to introduce two new BattleMechs based on their most iconic product, the Warhammer. Miniaturizing the Hammer with the latest technology creates highly mobile ranged fighters capable of competing with the Clans.
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Rainbow 6

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Re: Mini Hammer Project!
« Reply #20 on: March 17, 2021, 03:59:04 PM »

You know for the Cudgel you could use the Puma mini on the tabletop.

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Takiro

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Re: Mini Hammer Project!
« Reply #21 on: March 17, 2021, 04:05:33 PM »

True that. I have the stats for these both on Heavy Metal Pro on my older laptop which I have to review.

And perhaps on that very thought the Cudgel should go to ComStar and their effort to match certainly Clan designs. It certainly is faster than the Puma and can approximate its weaponry even though they are ER Larges and not ER PPCs.
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Takiro

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Re: Mini Hammer Project!
« Reply #22 on: March 17, 2021, 05:34:39 PM »

This is the original concept which I am placing under review. Not sure I love it.

CDG-1L CUDGEL

Mass: 35 tons
Chassis: [] EndoSteel
Power Plant: Magna 245 XL
Cruising Speed: 64 kph
Maximum Speed: 97 kph
Jump Jets: 7 []
   Jump Capacity: 210 meters
Armor: [] Ferro-Fibrous
Armament:
2 [] ER Large Lasers
Manufacturer: StarCorps Industries
Primary Factory: Terra
Communications System: []
Targeting and Tracking System: []

Overview:
ComStar replica of the Clan Puma
StarCorps miniaturized version of their iconic Warhammer

Capabilities:
Extremely tight interior with no free critical spaces left

Deployment:
   

Type: Cudgel
Technology Base: Inner Sphere - Level 2
Tonnage: 35

Equipment                        Mass
Internal Structure:         EndoSteel         2
Engine:            245 XL         6
Walking MP:         7
Running MP:         11
Jumping MP:         7
Heat Sinks:            11 (22)            1
Gyro:                           3
Cockpit:                         3
Armor Factor:            116            6.5

Internal Structure   Armor Value
Head            3         9
Center Torso         11         14 / 5
R/L Torso         8         12 / 4
R/L Arm         6         12
R/L Leg         8         16

Weapons and Ammo      Location      Critical   Tonnage
ER Large Laser      Right Arm      2      5
ER Large Laser      Left Arm      2      5
Jump Jet         Center Torso      1      .5
Jump Jet         Right Torso      1      .5
Jump Jet         Left Torso      1      .5
2 Jump Jets         Right Leg      2      1
2 Jump Jets         Left Leg      2      1


Cost = 6,214,275 C-bills
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fabulousorcboy

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Re: Mini Hammer Project!
« Reply #23 on: March 17, 2021, 08:41:43 PM »

Obvious hammer variant name: Maccabeus

For a 'budget' mini-Hammer, you probably can't squeeze more than 10 tons out.  More than that and you're relying on pricey XL engines.

At 60t, you can get:

Maccabeus WHM-7SC (or MCB if you must)

Internal (Endo): 3t
Engine: 240: 11.5t
Move: 4/6
DHS: 16/32: 6t
Gyro+Cockpit: 6t

Armor (standard): 12.5t

2x ERPPC (6cr, 14t) RA/LA
4x ML (4cr, 4t) RT/LT
1x LRM-5 (1cr, 2t) LT
1/2x Ammo (LRM) (1cr, 0.5t) LT
1x CASE (1cr, 0.5t) LT

By my calculations, that still leaves one free crit slot for tweaking, and the max armor and twin ERPPCs gives you a longer-ranged WHM-6D (= the best introtech Whammy) for 10 tons cheaper and about 10~15% fewer C-Bills.  Downsizing the engine in particular is a massive cost-savings.
« Last Edit: March 17, 2021, 08:45:37 PM by fabulousorcboy »
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Takiro

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Re: Mini Hammer Project!
« Reply #24 on: March 17, 2021, 09:23:24 PM »

An interesting concept. Didn't think you could do a half a ton of LRM ammo? Usually on energy boats like the Hammer i don't mind larger XL Engines cause they accommodate heat sinks. This model reminds me of one Irose did for Shattered Dawn for the Draconis March. It fits well there. I like the concept.
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Abele

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Re: Mini Hammer Project!
« Reply #25 on: March 17, 2021, 11:33:13 PM »

Went for the 1/2 sized version

Code: [Select]
MiniHammer

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-E
Production Year: 3070
Dry Cost: 2,831,175 C-Bills
Total Cost: 2,885,175 C-Bills
Battle Value: 904

Chassis: Unknown Endo-Steel
Power Plant: Unknown 140 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  ER Large Lasers
    2  Medium Lasers
    1  Streak SRM-2
    2  Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 HD, 2 CT, 1 LT, 1 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             Fusion Engine                140                       5.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 3 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV -  80                  5.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           12       
                                 Center Torso (rear)                  3         
                                           L/R Torso     8            10       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     6            7         
                                             L/R Leg     8            9         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-2                                 RT        2         1         1.50
Medium Laser                                 RT        3         1         1.00
Small Laser                                  RT        1         1         0.50
Medium Laser                                 LT        3         1         1.00
Small Laser                                  LT        1         1         0.50
ER Large Laser                               RA        12        2         5.00
ER Large Laser                               LA        12        2         5.00
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
4          3       3       2       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
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fabulousorcboy

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Re: Mini Hammer Project!
« Reply #26 on: March 18, 2021, 07:44:58 AM »

I really like Abele's half-sized version.  Almost literally half-sized in every way :)

Half-tons of ammunition: under Techmanual, only machineguns, nailguns, and rivet guns can be half-tons.  Under Tactical Ops, you can do this with everything.

If you don't like the half-ton of LRM, then swap out half-ton of armor or a ML to a small laser.  Alternatively, pull two ML for a pair of MG and a half-ton of MG ammo in the same CASED torso.
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Takiro

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Re: Mini Hammer Project!
« Reply #27 on: March 20, 2021, 01:02:43 PM »

Very pleased with the conclusion of this comment by Rainbow 6 which inspired the now complete Hanma (scratch the Cudgel) that works excellently I think. Love to hear what you guys think!

You know for the Cudgel you could use the Puma mini on the tabletop.

HNM-2 HANMA

Mass: 35 tons
Chassis: StarCorps 50 EndoSteel
Power Plant: GM 210 XL
Cruising Speed: 64 kph
Maximum Speed: 97 kph
Jump Jets: None
   Jump Capacity: None
Armor: Durallex Ferro-Fibrous
Armament:
2 Donal Particle Projection Cannons
Manufacturer: StarCorps Industries
Primary Factory: Dieron
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB

Overview:
   The story of the Hanma BattleMech is the result of a confluence of events that effectively merges the old with the new. InnerSphere attempts to replicate the Clan Puma were spearheaded by ComStar but ran into several issues early on. Efforts to copy the ultra-sophisticated Targeting Computer led techs to suggest the use of the Draconis Combine exclusive C3 Computer technology. While not a stand-alone accuracy solution it did promise to provide some very helpful telemetry from lancemates. Unfortunately, despite the continued Clan threat House Kurita was reluctant to share its high-tech design secrets with its allies. Ironically this situation mirrored ComStar’s actions in the 3030s when it held back Star League lostech equipment despite a common foe. Thankfully a third party stepped forward to sweeten the pot for the Dragon as a reemerging StarCorps Industries handsomely bankrolled by the Federated Commonwealth offered to get involved. Interested in constructing a miniaturized version of their iconic Warhammer the company proposed the creation of a new factory on Dieron which would build the ‘Mech that was proposed by ComStar engineers. The Coordinator and the Gunji no Kanrei both approved this arrangement naming the new BattleMech, the Hanma.

Capabilities:
   The newly developed StarCorps 50 EndoSteel chassis retains most of the Warhammer’s iconic look at less than half of the original’s weight. The lack of a missile rack and single barreled arms without elbows is distinctive on this ‘Light Mech Warhammer’. The Hanma was powered by a GM 210 XL Engine utilized on a new Diplan ‘Mech which allowed it to match the Puma’s speed. Both Donal Particle Projection Cannons and the O/P electronic systems are faithful recreations of the original Warhammer. These standard PPCs were used in place of ER PPCs because of their superior heat to damage rates but it should be noted that they have their shortcomings. They have a shorter range than their Extended Range successors and lower firepower than the Clan version as well as minimum range concerns. Despite this, veterans of the DCMS were enthusiastic in their support for these proven weapon systems which paired with modern technology could do an exceptional job. The C3 Slave Computer mounted in the head in place of the Puma’s Targeting Computer can outdo its more advanced counterpart in certain situations. Thanks to eleven Double Heat Sinks the Hanma is able to constantly fire and move at its maximum rate with no danger of overheating. This run and gun ability that results in a heat neutral design is highly prized by Mechwarriors who don’t have to worry about overheating which plagued both the Puma and the Warhammer. Additionally, six and a half tons of Durallex Ferro-Fibrous armor makes the Hanma one tough little ‘Mech. With approximately ninety-seven percent of maximum armor for a thirty-five-ton BattleMech it features slightly more protection than the Puma. However, the use of all this bulky lostech equipment has resulted in an extremely tight interior with little free space left for maintenance crews. This also caused a lack of any supplemental weaponry like the integral Flamer of the Puma or the secondary arsenal of its predecessor.

Deployment:
   The Sohei were the first Draconis unit to test the prototypes of the Hanma in action against the Clans where they performed admirably. The so-called ‘Strike Hammer’ is a capable Light ‘Mech fire support platform with good speed. While prototypes were assembled as early as 3053 the challenge of building a new factory on Dieron slowed production to a trickle until its grand opening in 3058. This event personally attended by the Coordinator marked Kurita as the final Great House to call StarCorps Industries home. Its construction made possible by heavy assistance from ComStar and the Martial Alliance was built on the newly focused industrial strength of the entire Terran Corridor. This manufacturing might has not been unleashed since the days of the Star League and was met with huge celebrations on Dieron. The pride of the native populace in this factory and its first BattleMech built to defeat the Clans have quelled fears of rebellion against the Dragon. DCMS units are eager to add the new war machine to their rosters and future production runs are slated for allied commands.

Variants:
   Even while new production of the Hanma remains slow three variants have rapidly emerged thanks to its semi-modular nature. Some brash young Kurita Mechwarriors insist they can handle the increased heat buildup caused by ER PPCs and have deliberately altered their Hanma with these longer ranged guns. While they can now match the range of the Puma they still lack the firepower of the Clan weapon and they must deal with a massive heat bloom. Moderates within the DCMS argue for a compromise upgrading only one of the PPCs to an Extended Range model somewhat mitigating the problem while enabling a longer reach. Finally, it is unclear if allied forces will receive Hanma or Hammers as they call them with C3 Slave systems. Undeterred they insist that a TAG can replace the Draconis technology will adding the possibility of artillery support to the Mechs already formidable firepower. 

Type: Hanma
Technology Base: Inner Sphere - Level 2
Tonnage: 35

Equipment                        Mass
Internal Structure:         EndoSteel         2
Engine:            210 XL         4.5
Walking MP:         6
Running MP:         9
Jumping MP:         0
Heat Sinks:            11 (22)            1
Gyro:                           3
Cockpit:                         3
Armor Factor:            116            6.5

Internal Structure   Armor Value
Head            3         9
Center Torso         11         16 / 5
R/L Torso         8         12 / 4
R/L Arm         6         12
R/L Leg         8         15

Weapons and Ammo      Location      Critical   Tonnage
PPC            Right Arm      3      7
PPC            Left Arm      3      7
C3 Slave         Head         1      1

Cost = 5,647,725 C-bills

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Rainbow 6

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Re: Mini Hammer Project!
« Reply #28 on: March 20, 2021, 01:21:45 PM »

Nice.
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Bradshaw

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Re: Mini Hammer Project!
« Reply #29 on: March 21, 2021, 09:20:16 AM »

I like Abele's take on the mini-hammer poorer mans version, tried for less tons and a battery of medium lasers instead but short range light mechs I don't like unless very fast, which it wasn't

Cosh C-1A

Code: [Select]

Cost: 3,678,267 C-bills
Battle Value: 1,191

Mass: 40 tons
Chassis: Endo Steel Biped
Power Plant: 200 Fusion
Cruising Speed: 54 kph
Maximum Speed: 108 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Ferro-Fibrous
Armament:
     2 Large Laser
     1 SRM 6
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3052

Equipment                                          Mass
Internal Structure            Endo Steel              2
Engine                        200 Fusion            8.5
Walking MP: 5
Running MP: 8(10)
Jumping MP: 0
Double Heat Sink              10 [20]                 0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Ferro)          125                     7

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        17   
     Center Torso (rear)               5     
     R/L Torso               10        15   
     R/L Torso (rear)                  4     
     R/L Arm                 6         10   
     R/L Leg                 10        18   

Weapons              Location  Critical   Heat    Tonnage
Large Laser              LA        2        8       5.0   
Large Laser              RA        2        8       5.0   
SRM 6                    LT        2        4       3.0   
SRM 6 Ammo (30)          LT        2        -       2.0   
CASE                     LT        1        -       0.5   
MASC                     CT        2        -       2.0   
Double Heat Sink         RT        3        -       1.0   
Double Heat Sink         LT        3        -       1.0   

Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

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