Playing around with Solaris Skunkworks, I found you can something that looks and feels like a Marauder . . . on a 35-ton chassis moving at 7/11/0!
Sure, it does less damage than the MAD-3R and has less armor, but is almost twice as fast and packs nearly as much punch (max damage 26 for the Micro Marauder IIC vs 35 for the MAD-3R). On the plus side, you cannot overheat this version and it is very inexpensive (3,398,775 C-Bills and 1,193 BV) for a Clan 'Mech.
Micro Marauder IIC
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3070
Dry Cost: 3,395,475 C-Bills
Total Cost: 3,398,775 C-Bills
Battle Value: 1,193
Chassis: Unknown Endo-Steel
Power Plant: Unknown 245 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
1 LB 2-X AC
2 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: Fusion Engine 245 12.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 115 6.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
LB 2-X AC RT 1 3 5.00
@LB 2-X (Cluster) (45) RT - 1 1.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
7 3 3 1 0 1 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Sure, you have to get within 15 hexes to do more than 1-2 points of damage (although to be fair, that 1-2 points of damage (with hit locations rolled separately) lets you reach out to 30 hexes!!!) and within 6 hexes for full damage. Still, you are looking at 'Mech less than half the weight of the MAD-3R that does just 9 points less overall damage, can't overheat, is nearly twice as fast, and has around two-thirds the armor protection.
So, if you need to field a Clan force of Marauder look-a-likes, you got a 35-tonner moving 7/11 and a 55-tonner moving 5/8. And, if you just must have a full-sized one moving 4/6, well, this is what I came up with:
Marauder IIC
Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3070
Dry Cost: 7,940,625 C-Bills
Total Cost: 7,984,625 C-Bills
Battle Value: 2,103
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
1 LB 10-X AC
2 ER Medium Lasers
2 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 20(40) 10.00
Heat Sink Locations: 5 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 230 12.00
Armor Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
CASE Locations: RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Large Laser RA 12 1 4.00
ER Medium Laser LA 5 1 1.00
ER Large Laser LA 12 1 4.00
LB 10-X AC RT 2 5 10.00
(R) ER Small Laser CT 2 1 0.50
ER Small Laser CT 2 1 0.50
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (20) RT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 21
4 5 5 3 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Fantastic armor protection, heat neutral on a running Alpha Strike, and solid damage, plus a rear-firing weapon! What more can you ask for in your Marauder Garrison Star (Marauder IIC, two Mini Marauder IICs, and two Micro Marauder IICs)?
Do you really need anything else?