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Author Topic: Optimizing the Blackjack  (Read 14700 times)

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Takiro

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Optimizing the Blackjack
« on: May 25, 2020, 01:23:23 PM »

Looks like I am thirteen hours late with this one thinking its still Sunday.  ::)

For contest number nineteen I’d like to welcome our designers at long last to our forty-five tonners starting with the Blackjack. Maligned as it may have been in some sort of political or corporate smear campaign this BattleMech actually seems pretty good. I will admit that it is not one that I usually use in my campaigns but I am looking forward to see what our designers can do with the Blackjack for the Salient Horizon setting. Unfortunately, I could not find a Mech of the Week Article on CBT about the Blackjack but there is always sarna!

BattleTechwiki Page for the Blackjack
https://www.sarna.net/wiki/Blackjack_(BattleMech)

Optimal Design Thoughts on the Blackjack

Role. Originally designed as a medium fire support ‘Mech with insurgency suppression capabilities for the SLDF. I would call the Blackjack a slow moving but mobile harasser with close range punch.

Factories. 2 [1]

[DESTROYED] General Motors (Kathil)
Production of this BattleMech began here in 2757 but it is unclear how many units were made in light of all the bad press it received. No one lost any sleep when this manufacturing line was destroyed by the Capellans during the 1st Succession War in 2796. Presumably all models that fought throughout most of the Succession War were made during this thirty-nine-year span.

Ceres Metals Industries (St. Ives)
The BJ-3 was original built by the Capellan Confederation here sometime during the 4th Succession War and soon thereafter fell into the hands of the St. Ives Compact. Apparently continuing to produce this model all the time it is likely the source of all new Blackjacks right up to the Clan Invasion. Likely a good source of income for the Compact who have a friendly nearby market in the Federated Suns as well as becoming the workhorse for their military going forward.

General Motors (Talcott)
Apparently refit kits and limited production for the BJ-2 began here in early 3052 but full production did not apparently restart for the Davions until 3054 just after the publication of Objective Raids. This new facility will likely play heavily into our contest here and should be interesting to see what becomes of it going forward.

Internal Structure. False claims that the GM BJ-1 had narrow footpads which hampered mobility and stability aside this chassis seems to be very solid. Both the St. Ives and Talcott factories appear to have an EndoSteel foundry for the production of a lighter weight advanced lostech chassis but neither appeared to utilize it in canon but I’d say it is certainly a possibility.

Engine. The GM 180 Fusion Engine is one of those rare power plants made by the BattleMech’s actual manufacturer making it a real single company project. Where the 40-ton designs made a lot of sense to optimize at 5/8 speed, because their 200 rated engines maxed out the abilities of a two-ton gyro, the Blackjack and its 45-ton brethren are a different story. To go 5/8 you'd need a 225 engine requiring a 3 ton gyro and if you are going to go there why not just go 6/9 with a 270?? Personally, I think 4/6 is a Heavy Mech speed while Mediums should go 5/8. That being said a step slow isn't horrible I guess but against the Clans can you really afford to be a slow Medium?

Jump Jets.  Four Whitworth Jetlifts mounted in either legs give the Blackjack the ability to jump 120 meters at a time. These components appear to be the same as the Whitworth which is a surprise to me and may assist in the production of that Mech as well.

Heat Sinks. The original BJ-1 featured 11 Single Heat Sinks which were upgraded to Double Heat Sinks for the lostech BJ-2. With the relatively small 180 Fusion Engine only 7 Heat Sinks can currently be mounted integrally meaning at least 3 most be placed elsewhere on the BattleMech. This somewhat limits the amount of firing and maneuvering that this war machine can do at once especially because it traditionally has jump jets as well as a couple of energy weapons. In fact, both models are bracket firing machines which have to alternate long and short-range weapons or face overheating conditions.

Cockpit & Gyro. Nothing much can be done with the 3-ton Cockpit at this time but the 2-ton Gyroscope could be replaced for a larger one depending on the type of engine used in the design. The 180 power plant as I commented in the engine section keeps the gyroscope small while any attempt to increase its speed must also be meet with a corresponding increase in gyroscopic weight.

Armor. Claims that the StarGuard II armor plating was brittle and tended to fall off seem to be fake news if I can steal a modern-day pejorative. Despite these claims most Blackjack models carry about 89% of maximum armor protection (153 max) thanks to eight and half tons of standard plating. Nine and a half tons of standard armor (152 factor) or eight and a half tons of ferro-fibrous (152 factor) would provide the most complete defensive rating this forty-five-ton BattleMech could hope to possess.

Weapons & Equipment. The Blackjack employs a mixed bag of ballistic or missile weapons in conjunction with lasers. The BJ-1 uses two arm-mounted Autocannon/2s fed by a single ton of ammo (22 rounds of continuous fire available) for long range engagements while four Medium Lasers take care of any close quarters opposition. The BJ-2 flips that arrangement replacing the large ballistic cannons with ER Larges while the Medium Lasers themselves are swapped out for four Streak SRM-2s fed by a single ton of ammo for a dozen rounds of lock and fire shots. I should note that the Capellan, now St. Ives, model the BJ-3 goes full energy arsenal substituting the AC/2s for PPCs which adds a lot of long-range firepower.

Design Criteria
Design: Blackjack Medium BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 45 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Design Traits of this Setting
   The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
   Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy.
   Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
   Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.

Deployment
Seems like the Federated Suns was the one Great House who truly valued the Blackjack as Davion Techs worked to keep it operational throughout the Succession Wars until the Battle for Xhosa VII in 3022. Its performance here made several in the AFFS including Hanse Davion take notice and it has gone from service in March Militias to duty with the Deneb Light Cavalry and the Crucis Lancers.
The St. Ives Compact became the second biggest user of the Blackjack after the 4th Succession War when it broke away from the Capellan Confederation or at least what was left of it. Combat losses and this treasonous act may have tainted the ‘Mechs image in House Liao’s eyes. Previously it was the Confederation which had been the second employer of the Blackjack but now they may even try to off load it to others (Isis or Canopians?). Still this Mech’s importance to the St. Ives Military Command (SIMC) should not be overlooked.
If a could pitch a third outside option perhaps just for Salient Horizon if you wish? What about the Lyran Commonwealth?? Certainly, their ties to the Federated Suns might just help proliferate the Blackjack to House Steiner. Second, the German name (Totschlager TG-1) was adopted for the Blackjack’s designation in German language so I thought another possible connection there. Finally, there is the Blackjack system itself which fell to Jade Falcon during the Clan Invasion and could serve as a sort of rallying call for liberation especially in light of the FedCom Alliance. The razing of the Blackjack School of Conflict by Steel Viper in 3052 could also be another powerful motivator for a group armed with this Mech.

Quirky Design
   The Bad Reputation that the Blackjack supposedly had due to erroneous balance issues and faulty armor kills its resale value according to the letter of the quirk. I wonder if this ‘Mech took another hit to its image when the St Ives Compact broke away from the Capellan Confederation. Previously it had been the other Great House which utilized the Blackjack maybe because it couldn’t afford to be choosy due to its deprived circumstances. After the secession of St. Ives it seems to have been reviled at least until the Compact’s reunification. I just wonder if the sight of this Mech could provoke an unhinged response from Liaoists at this time adding to its poor rep. 


Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday June 5th, 2020 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
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lrose

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Re: Optimizing the Blackjack
« Reply #1 on: May 25, 2020, 03:08:05 PM »

Blackjack
Model BJ-2A
Mass: 45 tons
Chassis: GM BJ-1
Power Plant: GM 180
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets:  100AFVTA
Jump Capacity: 120 m
Armor: StarGuard Ferro-Fibrous Armor
Armament:
   2 Diverse Optics Sunbeam Extended Range Large Lasers
   4 Intek Medium Lasers
Manufacturer: General Motors
Primary Factories: Talcott (under construction)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez

Type: BJ-2A Blackjack
Technology Base: Inner Sphere
Tonnage:    45 tons

Equipment:                 Mass
Internal Structure            4.5
Engine      180         7      
   Walking MP:   4
   Running MP:  6
   Jumping MP:  4
Heatsinks       14 (28)      4
Gyro                  2
Cockpit               3
Armor Factor   152         8.5   
         IS      Armor
Head         3      9   
CT         14      18/9
R/L Torso      11      16/6
R/L Arm      7      14
R/L Leg      11      22

Weapons & Ammo   Location   Critical   Tonnage
ER Large Laser      RA      2      5
Medium Laser      RA      1      1
Medium Laser      RT      1      1
ER Large Laser      LA      2      5
Medium Laser       LA      1      1
Medium Laser      LT      1      1
Jump Jets         RL      2      1
Jump Jets         LL      2      1

Model BJ-2B
Mass: 45 tons
Chassis: GM BJ-1
Power Plant: GM 225XL
Cruising Speed: 54.2 kph
Maximum Speed: 83.8 kph
Jump Jets:  100AFVTA
Jump Capacity: 120 m
Armor: StarGuard III
Armament:
   2 Diverse Optics Sunbeam Extended Range Large Lasers
   4 Intek Medium Lasers
Manufacturer: General Motors
Primary Factories: Talcott (under construction)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez

Type: BJ-2B Blackjack
Technology Base: Inner Sphere
Tonnage:    45 tons

Equipment:                 Mass
Internal Structure            4.5
Engine      225XL      5      
   Walking MP:   5
   Running MP:  8
   Jumping MP:  4
Heatsinks       15 (30)      5
Gyro                  3
Cockpit               3
Armor Factor   136         8.5   
         IS      Armor
Head         3      9   
CT         14      18/9
R/L Torso      11      15/6
R/L Arm      7      12
R/L Leg      11      17

Weapons & Ammo   Location   Critical   Tonnage
ER Large Laser      RA      2      5
Medium Laser      RA      1      1
Medium Laser      RT      1      1
ER Large Laser      LA      2      5
Medium Laser       LA      1      1
Medium Laser      LT      1      1
Jump Jets         RL      2      1
Jump Jets         LL      2      1

The BJ-2A and BJ-2B were designed in response to feedback from the Mechwarriors about the BJ-2. While they appreciated the heavier punch of the twin Diverse Optics Sunbeam Lasers, they had 2 complaints about the design.  The first was that the cooling system, while improved, was not adequate for the high heat output of the Extended Range Lasers.  The second was that the while the AC ammo was removed, eliminating the risk of an ammo explosion, that benefit was negated by the addition of the Hovertec Streaks and their missile. 

As General Motors is currently constructing a facility on Talcott to build the Blackjack, the company took the criticism very seriously.  Several studies were conducted testing various configurations.   Ultimately two prototypes were built to test two slightly different configurations.  Both of these are currently undergoing testing at the Kathil Proving Grounds to determine which model will enter production when the new line begins production on Talcott in the next year or 2. 

Both designs share a common weapons array.  Retaining the Diverse Optics Sunbeam ER lasers of the BJ-2, they retain the 4 Intek Medium Lasers of the BJ-1. This provides the mech with a heavy punch that does not rely on ammunition.

The difference between the 2 mechs revolves around the age old question of armor versus speed, a debate that has been going back to the early days of tank design on Terra.

The BJ-2A features heavier armor, mounting 8 and half tons of StarGuard Ferro-Fibrous Armor.  This provides improved armor protection to the arms, legs and side torsos.  The design also adds 3 additional Double Heatsinks, greatly improving the cooling capability of the mech.

The BJ-2B retains the standard armor plating (however they did change to the latest StarGuard III composite rather then the Blackjacks original StarGuard II due availability issues), and instead upgrades the old GM 180 engine to an Extralight 225 engine.  The GM 225XL was developed for an aerospace fighter project which was canceled in the wake of the Clan Invasion.  GM chose to repurpose the engine for use on the Blackjack.  This increased the speed Blackjack, but prevented the use of Ferro-Fibrous armor, as the extra bulk of the engine took up much of the volume in the mech.  However the engineers were able to squeeze in an additional heatsink, giving the BJ-2B a superior cooling system compared to that of the BJ-2A. 

Many of the other changes to the mech were made to simplify production. The old Whitworth Jetlift jump jets were replaced with new 100AFVTA models.  These are apparently being produced for a new mech that is under development at GM's Kathil plant.  Similarly the old Dalban AQ targeting system has been replaced with the more modern Dalban HiRez targeting system. 
« Last Edit: May 25, 2020, 03:33:51 PM by lrose »
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Takiro

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Re: Optimizing the Blackjack
« Reply #2 on: May 25, 2020, 05:15:00 PM »

Nice all energy arsenal for our opening Blackjacks!
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Red Pins

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Re: Optimizing the Blackjack
« Reply #3 on: May 25, 2020, 06:16:34 PM »

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Abele

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Re: Optimizing the Blackjack
« Reply #4 on: May 25, 2020, 07:32:56 PM »

The Blackjack-2AC us a fairly simple upgrade of the BJ-1 that switches the engine over to the new 180XL. The armor is upgraded to ferro-fibrous and adds CASE protection. All four of the medium lasers have been retained while a Streak SRM2 has been added along with an additional ton of autocannon ammunition. Armor protection is now near the maximum capable of the frame.

Code: [Select]
Blackjack BJ-2AC

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-E
Production Year: 3054
Dry Cost: 5,868,875 C-Bills
Total Cost: 5,924,875 C-Bills
Battle Value: 972

Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    4  Medium Lasers
    2  Autocannon/2s
    1  Streak SRM-2
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 152                  8.50
    Armor Locations: 1 HD, 1 CT, 3 LT, 3 RT, 3 LA, 3 RA
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-2                                 CT        2         1         1.50
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
Autocannon/2                                 RA        1         1         6.00
Medium Laser                                 RA        3         1         1.00
Autocannon/2                                 LA        1         1         6.00
Medium Laser                                 LA        3         1         1.00
@AC/2 (45)                                   RT        -         1         1.00
@AC/2 (45)                                   LT        -         1         1.00
@Streak SRM-2 (50)                           LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
4j         3       3       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA




The BJ-2LB gives the Blackjack true hitting power while keeping the autocannon flavor that the AFFS so loves. The LB 10-X is fed by a two ton magazine and is backed by a pair of medium lasers, SRM4 and a medium pulse laser. There exist a variant replaces the SRM4 with an LRM5.

Code: [Select]
Blackjack BJ-2LB

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 6,151,625 C-Bills
Total Cost: 6,210,625 C-Bills
Battle Value: 1,041

Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  LB 10-X AC
    1  Medium Pulse Laser
    2  Medium Lasers
    1  SRM-4
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 144                  9.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            12       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
LB 10-X AC                                   RA        2         6        11.00
SRM-4                                        LA        3         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
4j         3       3       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

LRM Variant

Code: [Select]
Blackjack BJ-2LB2

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 6,108,125 C-Bills
Total Cost: 6,170,125 C-Bills
Battle Value: 1,051

Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  LB 10-X AC
    1  Medium Pulse Laser
    2  Medium Lasers
    1  LRM-5
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 144                  9.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            12       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
LB 10-X AC                                   RA        2         6        11.00
Medium Pulse Laser                           LA        4         1         2.00
LRM-5                                        LA        2         1         2.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
4j         3       3       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1




« Last Edit: May 30, 2020, 10:03:30 AM by Abele »
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Takiro

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Re: Optimizing the Blackjack
« Reply #5 on: May 25, 2020, 09:10:20 PM »

Very good sirs!
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Red Pins

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Re: Optimizing the Blackjack
« Reply #6 on: May 26, 2020, 08:19:42 PM »

The Blackjack and Whitworth are a recent project, especially since the Blackjack got me to Tier 4 in MWO.




Blackjack BJ-1B

  Seeking to find some use for the much-maligned Blackjack, Blouschitz Enterprises turned to the latest technology to reach the military-industrial complex in an effort to turn a profit.  Saddled with sub-par speed, armor, and weaponry to fight the Clans and the growing preference for Kallon Industries’ C3-linked Partisan heavy tank for the AA role, the thousands of existing units scattered across the F-C were going for reduced prices and low rates as the nobility and AFFC tried to abandon the design in favor of newer, more effective designs.

  Identifying artillery as among the few roles the Blackjack might be suitable for, BE armed the BJ-1A with a massive Arrow IV launcher, and ten rounds of ammunition with a single Medium laser as a back-up weapon.

  The upgraded ‘Mech raised a few eyebrows when announced to great fanfare by BE, making them an overnight sensation on the comedy circuit of New Avalon, as comedians hastened to draw comparisons to the even more disdained UrbanMech. 

  Stung by the refusal to consider their premiere design, BE senior management and shareholders demanded engineers go back to the drawing board and re-work their initial design.  Frustrated engineers quickly pointed out management’s refusal to approve the newly reinvented EndoSteel internal structure of their original proposal, allowing the Blackjack to carry twice the ammunition.

  Despite the false-start of the BE Marketing team, the AFFC Department of the Quartermaster approved the BJ-1B conversion program based on the possibility of the NAIS’ Top-Secret L-I weapons development program being an effective defense to the longer-ranged Clan energy weapons.

  The eventual failure of the program had little effect on BE’s business, the conversion program remaining a money-making proposition as the existing owners of the Blackjack found the prospect of upgrading rather than becoming Dispossessed a more economical option.

Blackjack BJ-1B

Mass: 45 tons
Chassis: Endo Steel Biped
Power Plant: 180 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     1 Medium Laser
     1 Arrow IV
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3050
Tech Rating/Availability: E/X-X-E-D
Cost: 3,345,658 C-bills

Type: Blackjack
Technology Base: Inner Sphere (Advanced)
Tonnage: 45
Battle Value: 1,003

Equipment                                          Mass
Internal Structure            Endo Steel            2.5
Engine                        180 Fusion              7
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Heat Sink                     12                      2
Gyro                                                  2
Cockpit                                               3
Armor Factor                  136                   8.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        18   
     Center Torso (rear)               9     
     R/L Torso               11        15   
     R/L Torso (rear)                  6     
     R/L Arm                 7         12   
     R/L Leg                 11        17   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage   
2 Heat Sinks             LL        2        -       2.0   
Heat Sink                CT        1        -       1.0   
Arrow IV Ammo (20)       RT        4        -       4.0   
Arrow IV                 LA        15       10      15.0 
2 Heat Sinks             RL        2        -       2.0   
Medium Laser             RA        1        3       1.0   



*note; the BJ-1B is CHEAPER than the BJ-2 by $188,717 according to MML and Sarna.  It also keeps the older units in use, which is important, IMO.
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Red Pins

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Re: Optimizing the Blackjack
« Reply #7 on: May 26, 2020, 08:26:20 PM »

Hmm.  Can I submit a 3060 design as an eventual upgrade of my BJ-1B in new production?  The CASE can't be retrofit, can it?  I call it the Rifleman II - twin LAC/5, L-PPC, and ER-ML.  I originally did it on the Whitworth chassis, but it was out the contest parameters.

*edit - It was easier than I thought.  .5 heavier armor, and a HS.  Cool.  Here it is.  Just sayin'...

Rifleman II RFL-2-01

Mass: 45 tons
Chassis: Endo Steel Biped
Power Plant: 180 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     2 ER Medium Laser
     2 Light PPC
     2 Light AC/5
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-X
Cost: 3,854,825 C-bills

Type: Rifleman II
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 1,137

Equipment                                          Mass
Internal Structure            Endo Steel            2.5
Engine                        180 Fusion              7
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Double Heat Sink              11 [22]                 1
Gyro                                                  2
Cockpit                                               3
Armor Factor                  144                     9

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        21   
     Center Torso (rear)               6     
     R/L Torso               11        16   
     R/L Torso (rear)                  5     
     R/L Arm                 7         13   
     R/L Leg                 11        20   


Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage   
LAC/5 Ammo (40)          RT        2        -       2.0   
CASE                     RT        1        -       0.5   
Double Heat Sink         RT        3        -       1.0   
ER Medium Laser          RT        1        5       1.0   
Light PPC                LA        2        5       3.0   
Light AC/5               LA        2        1       5.0   
2 Double Heat Sinks      LT        6        -       2.0   
ER Medium Laser          LT        1        5       1.0   
Light PPC                RA        2        5       3.0   
Light AC/5               RA        2        1       5.0   
Double Heat Sink         RA        3        -       1.0   
   
« Last Edit: May 26, 2020, 08:36:04 PM by Red Pins »
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Takiro

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Re: Optimizing the Blackjack
« Reply #8 on: May 27, 2020, 03:49:42 AM »

An interesting take Red Pins and certainly out of the box.

As for the advanced tech entry it would ultimately disqualified but I can give you a few comments on it during the review.
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Red Pins

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Re: Optimizing the Blackjack
« Reply #9 on: May 27, 2020, 08:08:38 AM »

It's one of those weird things; one day, I was just inspired to make it, even though I haven't played in years.
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Ice Hellion

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Re: Optimizing the Blackjack
« Reply #10 on: May 27, 2020, 04:13:42 PM »

An interesting take Red Pins and certainly out of the box.

Believe it or not I had almost the same 'Mech on my draft papers.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Blackjack
« Reply #11 on: May 27, 2020, 04:17:08 PM »

Really with Level 1 or 3050 tech? Hard to do, no?

I have an idea which may get fleshed out over the weekend for a high end level 2 (XL Engine plus) which is kind of a split the arsenal (half energy-half ballistic) main guns concept.
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Red Pins

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Re: Optimizing the Blackjack
« Reply #12 on: May 27, 2020, 06:29:03 PM »

I think I have one more - but it's VERY niche.
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Takiro

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Re: Optimizing the Blackjack
« Reply #13 on: May 27, 2020, 06:38:27 PM »

Niche is my middle name ;)
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lrose

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Re: Optimizing the Blackjack
« Reply #14 on: May 27, 2020, 10:40:57 PM »

Blackjack
Model BJ-4D
Mass: 45 tons
Chassis: GM BJ-2ES
Power Plant: Edasich Motors 180XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets:  100AFVTA
Jump Capacity: 90 m
Armor: StarGuard III with CASE
Armament:
   2 GM Nova 5 Ultra Autocannons
   1 Intek Medium Lasers
Manufacturer: General Motors
Primary Factories: Talcott
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez

Type: BJ-4D Blackjack
Technology Base: Inner Sphere
Tonnage:    45 tons

Equipment:                 Mass
Internal Structure     Endo      2.5
Engine      180XL      3.5      
   Walking MP:   4
   Running MP:  6
   Jumping MP:  3
Heatsinks       10         0
Gyro                  2
Cockpit               3
Armor Factor   136         8.5   
         IS      Armor
Head         3      9   
CT         14      18/9
R/L Torso      11      15/6
R/L Arm      7      12
R/L Leg      11      17

Weapons & Ammo   Location   Critical   Tonnage
AC-5    Ultra      RA      5      9
Ammo (40)      RT      2      2
CASE         RT      1      0.5
AC-5     Ultra      LA      5      9
Ammo (40)      LT      2      2
CASE         LT      1      0.5
Medium Laser       CT      1      1
Jump Jet         CT      1      0.5
Jump Jet         RL      1      0.5
Jump Jet         LL      1      0.5

The BJ-4D is another design being developed by General Motors.  While the BJ-2A/B were designed to improve many of the experimental models that were developed in the 3020s, the BJ-4D takes a different approach and looks to create a mech that meets the original specifications for the mech, which called for a "medium BattleMech with insurgency-suppression and fire support capabilities."  The Whirlwind-L Autocannons proved only moderately successful in the fie support role, the light rounds of the guns were simply ineffective against heavily armored mechs. 

After several failed experiments it was realized that there would have to be major changes made to the Blackjack in order for it to fulfill the fire support role.  The BJ-4D features a new endo steel frame and Edasich Motors 180XL engine to save mass for other improvements.  The old Whirlwind-L autocannons have been replaced with the GM Nova-5 Ultra Autocannons. Not only does the Nova-5 have a slug that hasapproximately 150% more penetration capability compared to the older Whirlwind-L it is able to fire 2 rounds at a time greatly increasing the damage curve of the Blackjack.  Due to the high ammo consumption, the Blackjack carries 2 tons of ammo for each cannon.  The ammo bays are protected by CASE systems. 

Much of the secondary weaponry has been removed to save space.  Of the 4 lasers carried by the BJ-1 only 1 remains.  The designers also removed a single jump jet.
« Last Edit: May 30, 2020, 05:36:46 AM by lrose »
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