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Author Topic: Optimizing the Blackjack  (Read 14828 times)

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Ice Hellion

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Re: Optimizing the Blackjack
« Reply #30 on: June 02, 2020, 06:38:09 PM »

And another one.

Overview
Following their creation of new versions of the Blackjack, General Motors saw an opportunity for a “new” ‘Mech, one that would cost almost nothing to create but would be sure to be sold without problem to the main users of this design, i.e. the AFFC and the SIMC.
Using their acquired knowledge and eager according to some to redeem themselves, they launched the BJ-2DB.

Capabilities
Willing to allow the new Blackjack to fight head on against the Clans at a reasonable price and after looking at the different weapons available, they decided to go for a straightforward approach with an ever increasing firepower as one comes into range.
For longer ranges, the choice was made of a typical Lyran weapon: a Binary Laser Cannon produced by one of the most renowned company in the Federated Commonwealth, Defiance Industries, that had put to good use what they had learned in miniaturisation for the lasers of the Zeus to make a more viable weapon.
For the closer range barrage, one Large Pulse Laser was combined to the original 4 Medium Lasers to create a firing wall that would make even heavier units think twice before getting into it even if it is a bit taxing on the 10 Double Heat Sinks but this was seen as a small price to pay for this extra firepower.
Apart from that, the only major change made to the design was to use an Endo-Steel Chassis to allow all the improved weapons to easily fit in.

Battle History
To maximise its effect, the Blackjack was given for free to pro Federated Commonwealth Stables on Solaris VII and so far the most spectacular fight happened in the Jungle where one BJ-2DB of the Overlord Stables fought against a Vindicator of the Tandrek Stables with both machines fighting at the close ranges allowed by the Capellan Stadium. The 2 walls of fire proved too much for the Tandrek Stables ‘MechWarrior and resulted in the destruction of his ‘Mech.

Deployment
Following several tests, several units specialised in urban combats in the AFFC and the SIMC have begun to take a liking to the specific mix of firepower, mobility and protection of the newest Blackjack and are bringing in their lightest units.

Notable ‘MechWarriors
In a gesture of PR, General Motors sent the first BJ-2DB to Michael Ubodo in the 8th Deneb Light Cavalry, who accepted it and renamed it Arrow.

Code: [Select]
Blackjack BJ-2DB

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Dry Cost: 3 634 425 C-Bills
Total Cost: 3 634 425 C-Bills
Battle Value: 1 225

Chassis: GM BJ-I Light Endo-Steel
Power Plant: GM 180 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Whitworth Jetlift
    Jump Capacity: 120 meters
Armor: StarGuard II Standard Armor
Armament:
    1 Defiance Industries/Thunderbolt A5M2 Binary Laser Cannon
    1 TharHes Industries/Thunderbolt-12 Large Pulse Laser
    4 TharHes Industries/Intek Medium Lasers
Manufacturer: General Motors Blackjack Refit Facility
    Primary Factory: Talcott
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban AQ

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2,50
    Internal Locations: 1 HD, 2 CT, 7 LT, 4 RT
Engine:             Fusion Engine                180                       7,00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 136                  8,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           15       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            12       
                                             L/R Leg     11           17       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1,00
Medium Laser                                 LT        3         1         1,00
Binary Laser Cannon                          RA        16        4         9,00
Medium Laser                                 RA        3         1         1,00
Large Pulse Laser                            LA        10        2         7,00
Medium Laser                                 LA        3         1         1,00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
4j         3       3       0       0      2     2   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Blackjack
« Reply #31 on: June 02, 2020, 06:45:19 PM »

Nice Ice!!
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drakensis

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Re: Optimizing the Blackjack
« Reply #32 on: June 03, 2020, 02:19:35 AM »

Blackjack BJ-2C

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 3,879,475 C-Bills
Battle Value: 1,322

Chassis: Ceresplex IVB Endo-Steel
Power Plant: GM 180 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Propulsion 30
    Jump Capacity: 120 meters
Armor: StarShield Standard Armor
Armament:
    2 Ceres Arms Warrior ER PPCs
    2 CeresArms Medium Lasers
Manufacturer: Ceres Metals Industries
    Primary Factory: Capella
Communications System: CeresCom Model 21-Rs
Targeting and Tracking System: C-Apple Churchill

Overview:
Facing the Capellan March, the Capellan military had the second largest stock
of Blackjacks in the Inner Sphere, but centuries of battles and a shortage of
parts meant that many were little more than stripped chassis in boneyards where
they had been stripped of parts to get other 'Mechs working.


Returning from Outreach with technical knowledge from the exchange between
participants - something Chancellor Liao had enjoyed the benefits of, while
refusing to commit Capellan soldiers to battle against the Clans - the Capellan
leaders were now able to combine this with intelligence data gathered from
Capellan spies within General Motors and the St Ives Compact, bringing many of
these chassis back into action.


Capabilities:
Ceres Metals Industries, who already manufacture the similarly sized
Vindicator, took point on reassembling the Blackjacks and as a result many of
the parts used are shared with the Capellan's workhorse medium 'Mech. This
eases logistics for CCAF units equipped with the Blackjack.


The primary armament of the new Blackjacks are a pair of ER PPCs buried in the
torso where the original chassis mounted mere medium lasers. This design
decision was based on the desire to avoid a situation where the loss of an arm
could drastically cut the armament of the 'Mech. CMI based this on a BJ-1DB
variant sometimes found in the Aurigan reach, the corner of the periphery
flanked by the Confederation, Concordat and Magistracy.


A lightweight endosteel structure frees up tonnage for additional heatsinks,
which with modern cooling technology makes it possible to use the ER PPCs
fairly steadily - at least as much as Warhammers and Marauders from the
Succession Wars could use their own main guns.


As secondary weapons, the Blackjacks retain a medium laser in each arm, with
full flexibility to rotate the weapons for rear-coverage. This leaves the 'Mech
quite capable in urban environments since even outflanked it can bring the
lasers to bear.


Deployment:
The new Blackjacks are being assigned alongside new Vindicators with mixed
lances being sent out to the units most loyal to the new Chancellor. As a
result, they are currently mostly found in the Red Lancers, the Warrior Houses
and McCarron's Armored Cavalry.


Variants:
Some Capellan Mechwarriors have requested that the arm lasers be replaced with
flamers for anti-infantry work. A few test units have been shipped out but this
is mainly seen as something to be used by Home Guard units for crowd control,
not for the frontline units that should receive the Confederation's newest
technology.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 2 CT, 3 RT, 4 LA, 4 RA
Engine:             Fusion Engine                180                       7.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 3 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 136                  8.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           15       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            12       
                                             L/R Leg     11           17       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        3         7.00
ER PPC                                       LT        15        3         7.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
4j         3       3       2       0      2     0   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA

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Takiro

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Re: Optimizing the Blackjack
« Reply #33 on: June 03, 2020, 05:16:38 AM »

Glad to see ya made it drak!
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Takiro

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Re: Optimizing the Blackjack
« Reply #34 on: June 05, 2020, 06:10:12 AM »

Final day for the Blackjack!
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Takiro

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Re: Optimizing the Blackjack
« Reply #35 on: June 06, 2020, 07:07:46 AM »

This contest has come to a conclusion folks. Thanks again everyone for participating!
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Abele

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Re: Optimizing the Blackjack
« Reply #36 on: June 06, 2020, 08:16:25 AM »

Hatchetman designs are done except for the fluff which I will take care of this weekend.
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Red Pins

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Re: Optimizing the Blackjack
« Reply #37 on: June 07, 2020, 07:14:08 PM »

You know, I don't think I ever asked how the winner was chosen - it was just his preference, right?  I was thinking I would play it in network of I was doing it.
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Takiro

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Re: Optimizing the Blackjack
« Reply #38 on: June 07, 2020, 10:22:37 PM »

Essentially I choose the winner, yes. How do you mean in network??
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Red Pins

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Re: Optimizing the Blackjack
« Reply #39 on: June 07, 2020, 11:32:54 PM »

Grr.  Auto-correct.  Maddening.

No, I'm getting ready to playtest a bunch of designs for a project, but haven't tried to download MM yet.  I understand it's possible to input your own designs and play them, so I'm trying to find someone that's done it.

Oh, and hurry up!  ...I'm bored.  Really, really, bored.   ;D
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Takiro

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Re: Optimizing the Blackjack
« Reply #40 on: June 08, 2020, 05:15:28 AM »

Cool, Bradshaw is my MegaMek man and he hasn't taken that angle yet. That would be pretty cool. I am still evaluating the Whitworth by the way.
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Bradshaw

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Re: Optimizing the Blackjack
« Reply #41 on: June 08, 2020, 09:40:18 AM »

Yeah I use MM a lot I did a lot of the Clan designs I think I almost finished those before i got fried and moved on to other things. I thought it should be done that way in some sense if he gave categories, like Missiles or close range fighters and such but he goes by fluff a lot and thats not quantifiable in MM Ive done some playing around had designs fight each other but they were mostly variant vs variant not Omnimech X vs Omnimech Y
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Takiro

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Re: Optimizing the Blackjack
« Reply #42 on: June 08, 2020, 03:27:31 PM »

I'd love to hear which Mech designs did better on MegaMek. It would factor into my decisions. Nearly done with the Whitworth if you guys want to put the Blackjacks through their paces then go right ahead.
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Ice Hellion

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Re: Optimizing the Blackjack
« Reply #43 on: June 08, 2020, 04:26:25 PM »

I understand it's possible to input your own designs and play them, so I'm trying to find someone that's done it.

I did it a while ago.

Cool, Bradshaw is my MegaMek man and he hasn't taken that angle yet. That would be pretty cool. I am still evaluating the Whitworth by the way.

I remember. We still have a Trial of Refusal pending  :P
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Blackjack
« Reply #44 on: June 08, 2020, 06:54:53 PM »

Oh I remember! ;)
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