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Takiro

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Optimizing the Enforcer
« on: August 02, 2020, 10:26:26 PM »

Design contest twenty-four featuring the Enforcer is very similar to the focus of our last challenge, the Centurion. Both ‘Mechs are fifty-tons, both are Davion favorites, both have the same base design speed, and both use the AC/10 as their main gun. So how is the Enforcer different? Well it features jump jets for extra mobility and backs up its AC/10 with energy weapons instead of missiles at least in its original version. But who it will be different in the Salient Horizon universe is something I leave to you. I have a few ideas of my own but I really can’t wait to see what you guys can come up with here. 

’Mech of the Week: ENF-** Enforcer
https://bg.battletech.com/forums/index.php/topic,43533.0.html

BattleTechwiki Page for the Enforcer
https://www.sarna.net/wiki/Enforcer

Design Criteria
Design: Enforcer Medium BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 50 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Design Traits of this Setting
Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy. Facing the technologically superior Clan invaders have caused them to spend vast sums of resources on the finest technology available usually translating into high priced BattleMechs that few other factions can afford.
This is somewhat true for the Draconis Combine which has lost a significant portion of their industrial capacity to the Clans. This has been forced Kurita designers to innovate in new and different ways regardless of traditional warrior ethos which pervades the realm. Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
The Capellan Confederation typically fields cost effective designs at this time thanks to their resource strapped situation. While justifications for high end increases can be made like the Outreach Conference, Wrath of Blake technical aid, spoils of war from Isis forces, and good old Capellan espionage these should be minimized. My advice would be Periphery plus for these designs as the Confederation is under strain supporting Isis right now as it is. Growing stealth tech reflected in the Raven would be appropriate in many cases as sophisticated electronic lostech devices like the Guardian ECM Suite would be a priority for their recon designs. There is also a fire support role which is a hallmark of Liao tactical doctrine. The discovery of Thunder LRMs to deploy minefields and use of Arrow IV Artillery on the Catapult are themes which could be amplified here.
Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.

Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday August 14th, 2020 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
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lrose

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Re: Optimizing the Enforcer
« Reply #1 on: August 02, 2020, 11:19:23 PM »

Enforcer

The new ENF-5D Enforcer was met with great enthusiasm by the mechwarriors of the AFFC.  Already one of the most popular mechs in the former Federated Suns, the -5D improved the speed, mobility, endurance and protection of the older -4R model.  The only complaint that came in was about the use of an extra light fusion engine, which made the mech more vulnerable to torso damage.  The engineering team at Achernar, concerned about these complaints, approached the Department of the Quartermaster with several ideas on how to solve this problem.  Leftenant General Roger Ingersoll told the engineering team he would only accept a new design if it matched or exceeded the capabilities of the ENF-5D. 

This posed a serious challenge, since this would require the mech to maintain the same speed as the ENF-5D.In order to do this, the engineers determined they would need to save 6 tons of mass to compensate for the heavier GM 250 engine.  At first it appeared that this task was impossible. It wasn't until the engineers began talking to the Acherner Advanced Products Group that they found a solution.  Tasked with looking at the requirements of the next generation of the Battlemechs for the AFFC, the team had developed an experimental Endo Steel Chassis for the Enforcer, the Dorwinion Standard-Alpha.  The weight savings from the Endo-Steel chassis provided the team with nearly half of the weight savings they needed. 

Now determined to make their ideas a reality, the team looked at other ways to reduce weight.  One low hanging fruit was to remove 2 heatsinks and switch the remainder to double strength models.  This not only saved valuable weight but also improved the heat dissipation capability of the Enforcer.  The final weight savings came from removing the ChisComp 32 Small Laser, 1 jump jet and half a ton of armor.

The team then presented their design to Leftenant General Ingersoll.  While the design did not exceed the original in every way as required, the General was greatly impressed.  The small laser was rarely used and will not be missed.  While the loss of 1 jump jet and a half ton of armor were regrettable, the improved survivability and heat dissipation more then offset those changes. 

The new ENF-6D was soon ordered into production at both Achernar and Kallon.


Model ENF-6D
Mass: 50 tons
Chassis: Dorwinion Standard Alpha Endo Steel
Power Plant: GM 250
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets:  McCloud Specials
Jump Capacity: 120
Armor: StarGuard CIV Ferro-Fibrous with CASE
Armament:
   1 Mydron Excel LB-10X Autocannon
   1 Blazefire Sweetshot ER Large Laser
Primary Factories: Achernar Battlemechs (New Avalon) Kallon Weapon Industries (Talon)
Communications System:Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

Type: ENF-6D
Technology Base: Inner Sphere
Tonnage:    50 tons

Equipment:                 Mass
Internal Structure      Endo      2.5
Engine      250         12.5      
   Walking MP:   5
   Running MP:  8
   Jumping MP:  4
Heatsinks       10 (20)         
Gyro                  3
Cockpit               3
Armor Factor   152         8.5
         IS      Armor
Head         3      9   
CT         16      23/6
R/L Torso      12      18/4
R/L Arm      8      15
R/L Leg      12      20

Weapons & Ammo   Location   Critical   Tonnage
LB-10X         RA      6      11
CASE          RT      1      0.5
Ammo (20)      RT      2      2
ER Large Laser      LA      2      5
Jump Jets         RT      2      1
Jump Jets         LT      2      1
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lrose

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Re: Optimizing the Enforcer
« Reply #2 on: August 02, 2020, 11:46:56 PM »

The ENF-6G was designed after the introduction of the new ENF-6D model.  During the 3030s, the NAIS began developing new prototype weapons from the Helm Memory Core.  In order to field test these weapons, the NAIS retrofitted the mechs of the famed Fox's Teeth of the 7th Crucis Lancers with new technologies. Daniel Waylen's Enforcer was chosen to test the new NAIS Mk 1 Gauss Rifle.  Replacing the Federated Autocannon, the massive Gauss Rifle required the removal of the arm mounted ChisComp 43 Large Laser to compensate for the added mass of the big gun.  Even with the addition of 2 medium lasers it was felt that the mech was under armed. 

Seeking to try and correct this problem, the design team started with the new ENF-6D Enforcer chassis.  They removed the larger GM 250 engine and went with the original Nissan 200 engine from the ENF-4R. While this reduced the speed of the mech, it saved valuable mass for the large Poland Main Model A Gauss Cannon, while allowing the mech to retain the Blazefire Sweetshot Extended Range Large Laser.

The inclusion of the bulky endo-steel chassis, combined with the bulky double heatsinks forced the designers to use standard armor plating rather then advanced Ferro-Fibrous composites. To compensate for this the design team increased the armor to 9.5 tons, providing nearly identical protection to the ENF-6D. 


Model ENF-6G
Mass: 50 tons
Chassis: Dorwinion Standard Alpha Endo Steel
Power Plant: Nissan 200
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets:  McCloud Specials
Jump Capacity: 120
Armor: Starshield with CASE
Armament:
   1 Poland Main Model A Gauss Cannon
   1 Blazefire Sweetshot ER Large Laser
Primary Factories: Achernar Battlemechs (New Avalon)
Communications System:Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

Type: ENF-6G
Technology Base: Inner Sphere
Tonnage:    50 tons

Equipment:                 Mass
Internal Structure      Endo      2.5
Engine      200         8.5      
   Walking MP:   4
   Running MP:  6
   Jumping MP:  4
Heatsinks       10 (20)         
Gyro                  2
Cockpit               3
Armor Factor   152         9.5
         IS      Armor
Head         3      9   
CT         16      23/6
R/L Torso      12      18/4
R/L Arm      8      15
R/L Leg      12      20

Weapons & Ammo   Location   Critical   Tonnage
Gauss Rifle      RA      7      15
CASE          RT      1      0.5
Ammo (16)      RT      2      2
ER Large Laser      LA      2      5
Jump Jets         RT      2      1
Jump Jets         LT      2      1

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Takiro

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Re: Optimizing the Enforcer
« Reply #3 on: August 03, 2020, 05:37:46 AM »

Two good ones to begin with Irose!
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Abele

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Re: Optimizing the Enforcer
« Reply #4 on: August 03, 2020, 10:23:13 AM »

Code: [Select]
Enforcer ENF-4V

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 6,239,000 C-Bills
Total Cost: 6,239,000 C-Bills
Battle Value: 1,656

Chassis: Dorwinion Standard
Power Plant: General  Motors 250 Fusion Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: McCloud Specials
    Jump Capacity: 150 meters
Armor: StarGuard CIV Ferro-Fibrous
Armament:
    2 BlazeFire Sweetshot ER Large Lasers
    3 ChisComp 39 Medium Lasers
    1 Garret-Guardian Interface 2B Guardian ECM Suite
Manufacturer: Kallon Industries
    Primary Factory: Talon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

Overview:
At the behest of Leftenant-General Malcolm Tucker, head of the Logistics
Command for the Capellan March, Kallon Industries on Talon began work on a new 
variant of the Enforcer that was ammunition free. The main weapons are a
pair of BlazeFire ER larger lasers backed up by a trio of ChisComp 39 medium
lasers. Using the original chassis and a larger GM 250 fusion engine, this
variant is both faster and more agile on the battlefield, more so with the
addition of triple-strength myomers. For better battlefield survival a
Garret-Guardian Interface 2B ECM suite has been installed along with
ferro-fibrous armor. All other equipment is identical to the original ENF-4R.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                250                      12.50
    Walking MP: 5 (6)
    Running MP: 8 (9)
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
    TSM Locations: 1 LA, 1 RA, 2 LL, 2 RL
Armor:              Ferro-Fibrous                AV - 152                  8.50
    Armor Locations: 1 HD, 1 CT, 3 LT, 3 RT, 3 LA, 3 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           23       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            14       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           RT        0         2         1.50
Medium Laser                                 LT        3         1         1.00
ER Large Laser                               RA        12        2         5.00
Medium Laser                                 RA        3         1         1.00
ER Large Laser                               LA        12        2         5.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 17
5j         3       3       2       0      2     1   Structure:  4
Special Abilities: TSM, ECM, ENE, SRCH, ES, SEAL, SOA

« Last Edit: August 03, 2020, 10:25:06 AM by Abele »
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Abele

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Re: Optimizing the Enforcer
« Reply #5 on: August 03, 2020, 10:49:22 AM »

A field refit created by its pilot, Captain Jean-Gilbert D'Aubigny of the Davion Light Guards. When his family's Enforcer old Federated AutoCannon finally gave up the ghost and needed to be replaced. Given his family's extensive wealth and influence he managed to gain access to a brand new Poland Model A Gauss rifle. The addition of the weapon meant the removal of the large laser. In its place a pair of ChisComp 39 medium lasers are mounted in arm borrowed from a salvaged Phoenix Hawk. This gives D'Aubigny's Enforcer the hand that its pilot has so longed for. After a successful combat run, it gained the attention of the engineers at Achernar Battlemechs and they have their own version.

Code: [Select]
Enforcer ENF-4R D'Aubigny

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 3,842,875 C-Bills
Total Cost: 3,902,875 C-Bills
Battle Value: 1,445

Chassis: Dorwinion Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: McCloud Specials
    Jump Capacity: 120 meters
Armor: StarGuard CIV Ferro-Fibrous w/ CASE
Armament:
    1  Poland Model A Gauss Rifle
    2  ChisComp 39 Medium Lasers
    1  ChisComp 32 Small Laser
Manufacturer: Achernar Battlemechs
    Primary Factory: New Avalon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 152                  8.50
    Armor Locations: 1 HD, 2 CT, 4 LT, 3 RT, 2 LA, 2 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  9         
                                           L/R Torso     12           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            14       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  LT        1         1         0.50
Gauss Rifle                                  RA        1         7        15.00
2 Medium Lasers                              LA        6         2         2.00
@Gauss Rifle (24)                            RT        -         3         3.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
4j         3       3       2       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA


The official version of D'Aubigny's Gauss armed variant comes with a more powerful XL engine along with an extra jump jet. The Gauss Rifle, of course remains, but has three standard medium lasers and a small pulse laser as its backup battery. A more refined left arm has replaced the salvaged arm of D'Aubgny's refit. The new endo-steel structure allows for the additional equipment.

Code: [Select]
Enforcer ENF-5G

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 8,564,000 C-Bills
Total Cost: 8,624,000 C-Bills
Battle Value: 1,751

Chassis: Dorwinion Standard-Alpha Endo-Steel
Power Plant: Magna 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: McCloud Specials
    Jump Capacity: 150 meters
Armor: StarGuard CIV Standard Armor w/ CASE
Armament:
    1 Poland Model A Gauss Rifle
    3 ChisComp 39 Medium Lasers
    1 Sutel Precision Line Small Pulse Laser
Manufacturer: Achernar Battlemechs
    Primary Factory: New Avalon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 HD, 1 CT, 3 LT, 4 RT, 3 LA, 2 RA
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 160                 10.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           23       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           17       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     8            15       
                                             L/R Leg     12           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            LT        2         1         1.00
Gauss Rifle                                  RA        1         7        15.00
3 Medium Lasers                              LA        9         3         3.00
@Gauss Rifle (24)                            RT        -         3         3.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 18
5j         4       3       2       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Logged
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Bradshaw

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Re: Optimizing the Enforcer
« Reply #6 on: August 03, 2020, 02:45:29 PM »

When the schematics for the Enforcer were discovered on Achernar in 2777 it was the 1R variant that was the prototype design that was modified to become the 4R variant that was seen throughout the Inner Sphere during the succession wars but another variant that was originally designed for potential use by the SLDF was the real prize that was uncovered back then. Pushed to the side in the effort to get a design as quickly on the battlefield with the lost cost low tech 4R variant it wasn't until over 200 years later that the SLDF variant was able to come off the design board and see the light of day.

Using some of the most advanced technologies for the time the 2R design incorporated an Endo Steel Chassis for an improved weapons and armor capability. Swapping out the Federated Autocannon with an Ultra Autocannon/5 variant instead, allowing for longer ranges and similar damage output in key situations while drastically improving its ammo capacity. The medium lasers of the 1R in the arm were also replaced like the 4R with its Large Laser but in this instance they were planning on using one of the Extended Range variants sacrificing heat for increase range capability. The added heat was of no concern because of the inclusion of integrated double heat sinks able to disperse almost all heat that the design was able to cause in full battlefield conditions. Due to the additional space allowed by these heat sinks and the endo steel structure twin medium lasers were able to be kept and allowed for additional safety with one of them facing its rear arc. A flamer was also included for antiinfantry engagements. The last advanced technology included was the Guardian ECM unit, allowing the design to fulfill its roll as a mobile barrage 'Mech more effectively.

With the 10 year purchase agreement from the AFFC of the upgraded 5D variants signed and sealed along with the licensing agreement they were able to establish with Kallon, Achenars' future is well established and they can now expand their production capability and bring this old yet new design to the AFFC frontline as well.




Enforcer ENF-2R

Code: [Select]
Introduction Year: 2774
Cost: 4,392,250 C-bills
Battle Value: 1,319

Mass: 50 tons
Chassis: Endo Steel Biped
Power Plant: 200 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     2 Medium Laser
     1 Ultra AC/5
     1 Flamer
     1 ER Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure            Endo Steel            2.5
Engine                        200 Fusion            8.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              11 [22]                 1
Gyro                                                  2
Cockpit                                               3
Armor Factor                  160                    10

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            16        24   
     Center Torso (rear)               7     
     R/L Torso               12        18   
     R/L Torso (rear)                  5     
     R/L Arm                 8         15   
     R/L Leg                 12        22   

Weapons               Location  Critical   Heat    Tonnage
ER Large Laser            LA        2        12      5.0   
Ultra AC/5                RA        5        1       9.0   
Medium Laser              CT        1        3       1.0   
Medium Laser            CT(R)       1        3       1.0   
Flamer                    LA        1        3       1.0   
Ultra AC/5 Ammo (40)      RT        2        -       2.0   
CASE                      RT        1        -       0.5   
ECM Suite                 LT        2        -       1.5   
2 Double Heat Sinks       LT        6        -       2.0   
Double Heat Sink          RT        3        -       1.0   
2 Jump Jets               LL        2        -       1.0   
2 Jump Jets               RL        2        -       1.0   
« Last Edit: August 11, 2020, 11:55:03 AM by Bradshaw »
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Takiro

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Re: Optimizing the Enforcer
« Reply #7 on: August 03, 2020, 03:09:07 PM »

Very nice Abele and Bradshaw!!
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Abele

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Re: Optimizing the Enforcer
« Reply #8 on: August 09, 2020, 11:39:39 AM »

The Enforcer-5R is a modern take on the now obsolete Enforcer-4R and follows the same basic layout, an auto-cannon in the right arm and a laser in the left. The main change is in the type of each weapon that is used. The old auto-cannon has been replaced by a lighter weight Ultra AC?5 model  which both lighter and of a lighter calibre. The large laser in the left arm has been upgraded to an advanced binary laser cannon built by BlazeFire industries. These moves increase the range of the auto-cannon and improve the lethality of the large laser. The small laser has been upgraded to a medium pulse laser, which is a much superior weapon.

Other advancements include the upgrade to the Magna 250XL fusion engine and the use of double heat sinks. Another jump jet increases the tactical mobility of the Enforcer. CASE mitigates the danger of using an ammunition based weapon, while ten tons of standard keep the pilot and Mech safe during combat.

Initial field test have shown that heat only becomes an issue only after closing into shorter ranges and making consecutive alpha strikes combined with jumps. Otherwise, a pilot who practices proper weapons management should have major heat issues. In mock combat conditions it has continually defeated older Enforcers, even when outnumbered two to one.



Code: [Select]
Enforcer ENF-5R

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 8,609,000 C-Bills
Total Cost: 8,618,000 C-Bills
Battle Value: 1,399

Chassis: Dorwinion Standard-Alpha Endo-Steel
Power Plant: Magna 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: McCloud Specials
    Jump Capacity: 150 meters
Armor: StarGuard CIV Standard Armor w/ CASE
Armament:
    1  BlazeFire NovaShot Binary Laser Cannon
    1  General Motors Nova-5 Ultra AC/5
    1  Magna 600P Medium Pulse Laser
Manufacturer: Achernar Battlemechs
    Primary Factory: New Avalon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter



================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 HD, 1 CT, 3 LT, 4 RT, 3 LA, 2 RA
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 160                 10.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           23       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           17       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     8            15       
                                             L/R Leg     12           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           LT        4         1         2.00
Ultra AC/5                                   RA        1         5         9.00
Binary Laser Cannon                          LA        16        4         9.00
@Ultra AC/5 (20)                             RT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
5j         3       3       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Abele

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Re: Optimizing the Enforcer
« Reply #9 on: August 09, 2020, 12:12:07 PM »

The Lyran portion of the Federated Commonwealth decided it needed a deep strike medium Mech and chose the old Enforcer, after purchasing the design specs from Achernar Battlemechs. Usiing the the new 300XL fusion found in the newest models of the Marauder. This change increases the speed of the Enforcer by fifty percent along with a similar increase in jump capacity. As a deep strike Mech, it has no weapons that require ammunition. The twin ER large lasers give it above average long range firepower while the medium pulse laser gives it additional short-range capability. The Guardian ECM suite allows the Enforcer to remain undetected under normal combat conditions. The nine tons of ferro-fibrous armor increases the armor protection by more than ten percent.

The added mobility of this new Enforcer will be a boon to the historically slower forces of the Lyran Armed Forces.


Code: [Select]
Enforcer ENF-5S

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 10,056,000 C-Bills
Total Cost: 10,056,000 C-Bills
Battle Value: 1,517

Chassis: Dorwinion Standard
Power Plant: Edasich Motors 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 55
    Jump Capacity: 180 meters
Armor: Lexington Ltd. High Grade Ferro-Fibrous
Armament:
    2 Cyclops XII ER Large Lasers
    1 RAMTech 800P Medium Pulse Laser
    1 CherrySeed Guardian ECM Suite
Manufacturer: TharHes Industries
    Primary Factory: Tharkad
Communications System: TharHes Calliope HM-10
Targeting and Tracking System: ThatHes Ares-7i

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             3.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 161                  9.00
    Armor Locations: 1 HD, 3 LT, 4 RT, 3 LA, 3 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           23       
                                 Center Torso (rear)                  9         
                                           L/R Torso     12           17       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            15       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
Medium Pulse Laser                           LT        4         1         2.00
ER Large Laser                               RA        12        2         5.00
ER Large Laser                               LA        12        2         5.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 15
6j         3       3       2       0      2     0   Structure:  2
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA

Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Abele

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Re: Optimizing the Enforcer
« Reply #10 on: August 09, 2020, 12:31:36 PM »

Achernar Battlemechs having already developed a new Enforcer with a Gauss Rifle, decide to develop a new model that featured the most powerful energy-based weapon available, the ER PPC. Using the same chassis and engine configuration of their ENF-5G, they decided to use a very familiar application based on the Marauder, ER PPCs paired with medium lasers. Call the 'Baby Marauder' by the design team, it has greatly increased combat ability and is deadly at long range.
 Even though heat can be an issue, it is not believed to be major hindrance with an experienced mechwarrior in the cockpit. Armor protection is at near maximum for the chassis size thanks to the use of 10.5 tons of Starguard armor.



Code: [Select]
Enforcer ENF-5P

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 8,909,000 C-Bills
Total Cost: 8,909,000 C-Bills
Battle Value: 1,675

Chassis: Dorwinion Standard-Alpha Endo-Steel
Power Plant: Magna 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: McCloud Specials
    Jump Capacity: 150 meters
Armor: StarGuard CIV Standard Armor
Armament:
    2 Johnston High Speed ER PPCs
    2 ChisComp 39 Medium Lasers
Manufacturer: Achernar Battlemechs
    Primary Factory: New Avalon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 HD, 1 CT, 3 LT, 3 RT, 3 LA, 3 RA
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 168                 10.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           23       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           17       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        3         7.00
Medium Laser                                 RA        3         1         1.00
ER PPC                                       LA        15        3         7.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
5j         3       3       2       0      2     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Logged
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Ice Hellion

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Re: Optimizing the Enforcer
« Reply #11 on: August 09, 2020, 01:24:06 PM »

And one more added to the Gauss Rifle mafia.

Overview
Even if thanks to Prince Hanse Davion, Kallon Industries had managed to get their hands on the schematics of the newest Enforcer and to launch its production closing their less profitable lines, they were still the followers of Achernar BattleMechs, producing what most were seeing as the best Enforcer ever.
Unsatisfied with this, the board ordered the development of a new version of the Enforcer that could be the real ultimate version of this Davion iconic ‘Mech, hoping to open a huge market if they were successful.


Capabilities
This upgrade was still a difficult task as the ENF-5D was fulfilling the bill. The only thing that could be improved was the firepower and range as there was a weapon even better than the Mydron Excel LB 10-X, the Gauss Rifle. The first step was to secure a supply of them and in exchange for agreeing to test some experimental tech from NAIS, Kallon Industries got access to the whole production of the NAIS Mk. I Gauss Rifles.

However putting it into the Enforcer was tricky as it was heavier and bulkier than the original LB 10-X. Using data from the tests made by the ENF-4R Enforcer Daniel and from the earlier versions of the ENF-5D, Kallon Industries decided to make a few significant improvements to see if something could be done.
First, the Heat Sinks were upgraded to 10 Double Heat Sinks, freeing weight while improving the cooling capacity and making the Enforcer able to alpha-strike while jumping. Second, the Ferro-Fibrous Armour was dropped for a brand new Dorwinion Standard-Alpha Endo-Steel Chassis (some say it was a test for the future new Enforcer III) but the overall protection level was kept. Dropping the CASE, which was no longer needed and the Small Laser, enabled a second ton of ammo for the Gauss Rifle to be put into the right torso.


Battle History
In spite of the peace in the Inner Sphere, the Capellan borders of the Federated Commonwealth still sees some raiding activities as without the pressure from the Clans, the hate between both sides is not prone to decrease.
Therefore, it was no surprise that a “unauthorised move by rogue mercenary elements” (later identified as members of the brand new Harloc Raiders) led to a small battle on Horsham with the 1st Capellan Dragoons that thanks to its years garrisoning Wernke had been given some brand new ENF-5DK1 by Kallon Industries.
The combination of speed, firepower and range was too much for the Vindicators that made out the bulk of the raiding force.


Deployment
The ENF-5DK1 is going under test fields to see if it can be used by the AFFC. Achernar BattleMechs has issued official protests to the Department of the Quartermaster but so far to no avail.
Furthermore, it has on several occasions defeated ENF-5D, making Achernar BattleMechs fear for the future of their design.


Variants
The ENF-5DK2 is an urban variant inspired by the tactics developed by ‘MechWarrior Colin McBurnham with an AC/20 replacing the Gauss Rifle, making it perfect for fights in the ambushes favoured by Colin McBurnham.


Notable ‘MechWarriors
‘MechWarrior Robert McBurnham, the son of Colin McBurnham was issued the first prototype of the ENF-5DK2, which he called Bannockburn. In spite of trying very hard, he hasn’t mastered the techniques used by his father and is glad to have more firepower at his disposal to take down his opponents.

Code: [Select]
Enforcer ENF-5DK1

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 8 592 500 C-Bills
Total Cost: 8 632 500 C-Bills
Battle Value: 1 729

Chassis: Dorwinion Standard-Alpha Endo-Steel
Power Plant: Magna 250 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: McCloud Special
    Jump Capacity: 150 meters
Armor: Kallon Royalstar Standard Armor
Armament:
    1 NAIS/Mk. I Gauss Rifle
    1 Johnston Industries/BlazeFire Sweetshot ER Large Laser
Manufacturer: Kallon Industries
    Primary Factory: Talon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2,50
    Internal Locations: 5 LT, 4 RT, 3 LA, 2 RA
Engine:             XL Fusion Engine             250                       6,50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2,50
Heat Sinks:         Double Heat Sink             10(20)                    0,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 168                 10,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           19       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         7        15,00
ER Large Laser                               LA        12        2         5,00
@Gauss Rifle (16)                            RT        -         2         2,00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
5j         3       3       3       0      2     0   Structure:  2
Special Abilities: SRCH, ES, SEAL, SOA

Code: [Select]
Enforcer ENF-5DK2

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 8 684 375 C-Bills
Total Cost: 8 704 375 C-Bills
Battle Value: 1 402

Chassis: Dorwinion Standard-Alpha Endo-Steel
Power Plant: Magna 250 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: McCloud Special
    Jump Capacity: 150 meters
Armor: Kallon Royalstar Standard Armor w/ CASE
Armament:
    1 Defiance Industries/Defiance 'Mech Hunter Autocannon/20
    1 Johnston Industries/BlazeFire Sweetshot ER Large Laser
    1 Achernar BattleMechs/ChisComp 32 Small Laser
Manufacturer: Kallon Industries
    Primary Factory: Talon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2,50
    Internal Locations: 1 CT, 6 LT, 3 RT, 2 LL, 2 RL
Engine:             XL Fusion Engine             250                       6,50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2,50
Heat Sinks:         Double Heat Sink             10(20)                    0,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 168                 10,50
    CASE Locations: 1 RT                                                   0,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           19       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/20                                RT/RA     7         1/9      14,00
Small Laser                                  LT        1         1         0,50
ER Large Laser                               LA        12        2         5,00
@AC/20 (10)                                  RT        -         2         2,00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
5j         3       3       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 2/2/0

Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Optimizing the Enforcer
« Reply #12 on: August 09, 2020, 01:24:50 PM »

I made once an "upgraded" low-tech Enforcer but I need to rework it together with its fluff.
We will see if I can manage to find time to do that.
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Enforcer
« Reply #13 on: August 09, 2020, 02:05:52 PM »

Nice work Abele and Ice Hellion!!

Ice, hope to see your low tech Enforcer before the contest is up/
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Abele

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Re: Optimizing the Enforcer
« Reply #14 on: August 09, 2020, 09:59:06 PM »

Designer notes: Here's a low tech upgrade. Hope it's not the same thing Ice was thinking up.

Following the end of the Fourth Succession, Regimental commanders within the Capellan March Command, called on the General Motors Conglomerate to create a version of the Enforcer. One that could better compete with the Capellan Vindicator and it deadly PPC. The solution was a fairly simple that involved the downgrading of the venerable AC//10 down to the lighter AC?5 and then replacing the large laser with a PPC. The resulting weight savings allowed for the installation of another heat sink and the application of a full ton of armor with attention to the rear torso. By the start of the War of 3039, nearly forty percent of the Enforcers within the Capellan had been refit to this specification.

Code: [Select]
Enforcer ENF-4P

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-D
Production Year: 2777
Dry Cost: 3,583,375 C-Bills
Total Cost: 3,587,875 C-Bills
Battle Value: 1,072

Chassis: Dorwinion Standard
Power Plant: Unknown Nissan 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: McCloud Specials
    Jump Capacity: 120 meters
Armor: Starguard Standard Armor
Armament:
    1  Magna HellstarPPC
    1  GM Whirlwind Autocannon/5
    1  Chis Comp 32 Small Laser
Manufacturer: General Motors (Refit)
    Primary Factory: Kathil
Communications System: Achernar HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             13                        3.00
    Heat Sink Locations: 1 CT, 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 160                 10.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           23       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            15       
                                             L/R Leg     12           23       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  LT        1         1         0.50
Autocannon/5                                 RA        1         4         8.00
PPC                                          LA        10        3         7.00
@AC/5 (20)                                   RT        -         1         1.00
                                            Free Critical Slots: 31

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
4j         2       2       2       0      2     0   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA

With the War of 3039 over and the knowledge of the Helm Core spreading across the nations of the Human Sphere, the ENF-4P underwent a few minor chnages to bring it up to date. First CASE was added to protect the right torso from an ammo explosion. Secondly to make weight for the CASE and the added heat sink, 8.5 tons of ferro-fibrous armor replaced the ten tons of standard armor While this lead a slight decrease in armor protection, it was deemed sufficient for the modern battlefield.

Code: [Select]
Enforcer ENF-4P2

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3070
Dry Cost: 3,766,375 C-Bills
Total Cost: 3,770,875 C-Bills
Battle Value: 1,066

Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  PPC
    1  Autocannon/5
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             14                        4.00
    Heat Sink Locations: 1 HD, 1 CT, 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 152                  8.50
    Armor Locations: 1 CT, 4 LT, 3 RT, 3 LA, 3 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           23       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            14       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  LT        1         1         0.50
Autocannon/5                                 RA        1         4         8.00
PPC                                          LA        10        3         7.00
@AC/5 (20)                                   RT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
4j         2       2       2       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA

« Last Edit: August 14, 2020, 10:05:51 AM by Abele »
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May God defend me from my friends; I can defend myself from my enemies. - Voltaire
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