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Takiro

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Optimizing the Hatchetman
« on: June 07, 2020, 10:23:55 PM »

As some of you have already guessed contest number twenty is for the Hatchetman which is truly a revolutionary design. Not only the first new BattleMech designed by the Great Houses since the early days of the Succession Wars but one that ushered in a deadly new weapon. The Hatchet was the first ever dedicated melee weapon developed for a ‘Mech which says a lot about their previous role. While some ‘Mech combat before may have been improvised in this fashion now it was firmly entrenched in the physical arena. This was one of my favorites and I am looking forward to seeing what our designers can do with the Hatchetman for the Salient Horizon setting. This time around we do have a Mech of the Week Article on CBT for the Hatchetman and of course there is always BattleTechWiki!

Mech of the Week Article on CBT: HCT-** Hatchetman
https://bg.battletech.com/forums/index.php/topic,51596.0.html

BattleTechwiki Page for the Hatchetman
https://www.sarna.net/wiki/Hatchetman


Role. This BattleMech is a close-range urban combat master thanks to its mobility and trademark hatchet.

Factories. 4
Defiance Industries (Hesperus II) - production of this BattleMech began here in 3023
Johnston Industries (New Syrtis) – in 3049 production began here to help meet demand
Independence Weaponry (Quentin) – following the War of 3039 the Combine created their own
Taurus Territorial Industries (Taurus) – reverse engineered and began production in 3054


Design Criteria
Design: Hatchetman Medium BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 45 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Design Traits of this Setting
   The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
   Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy.
   Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
   Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.

Deployment
The Hatchetman was one of the first examples of cooperation between the Federated Suns and the Lyran Commonwealth. As such it quickly became a symbol of their new united realm and continues to be a mainstay for the massive Federated Commonwealth. With two factories churning out new models the AFFC and certain mercenaries in its employ will likely continue to be the single largest users of this BattleMech for years to come.
   While the Draconis Combine captured many examples and successfully reverse engineered the BattleMech its warriors had little enthusiasm for it. Largely because of its association with the Federated Commonwealth and the inelegance of the Hatchet as a weapon. So, in canon production was halted which could perhaps change in the Salient Horizon setting especially with a good story as I feel there are many opportunities to do so this time around.
   Finally, the newest producer of the Hatchetman are the Taurians which we have many fans around here so I expect to see a few variations. My advice to you is just remember to keep it decidedly low-tech but improvements can certainly be made to the original 3F in my opinion.


Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday June 19th, 2020 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
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Takiro

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Re: Optimizing the Hatchetman
« Reply #1 on: June 07, 2020, 10:25:25 PM »

A favorite of mine to begin with, good luck everyone!!

HCT-5P HATCHETMAN

Mass: 45 tons
Chassis: Chariot Type II
Power Plant: General Motors 270 XL
Cruising Speed: 64 kph, 75 kph with Triple Strength Myomer
Maximum Speed: 97 kph, 118 kph with Triple Strength Myomer
Jump Jets: Luxor 2/Q
   Jump Capacity: 180 meters
Armor: Durallex Super Medium Ferro-Fibrous
Armament:
1 Defiance 1001 ER PPC
4 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
   Primary Factory: Hesperus II
Communication System: TharHes Thalia HM-22 with Guardian ECM Suite
Targeting & Tracking System: TharHes Ares-8a

Overview:
The HCT-3F Hatchetman was the first truly innovative BattleMech design introduced in centuries. Not only did it feature a completely new weapon dedicated to melee combat, the Hatchet, but the full head-ejection system was quite frankly revolutionary. Twenty-six years later the first lostech refit of this BattleMech dubbed the HCT-5S debuted just before the Clan Invasion. While this upgrade proved effective against Clan Elementals it was vastly outmatched by Clan OmniMechs especially when fighting in open terrain. Also, Clan warriors tended to single the Hatchetman out for additional punishment because of its very physical nature which they considered an anathema. This gave FedCom designers who had already been tasked with improving the ‘Mech extra motivation.

Capabilities:
   Considered slow for even an InnerSphere Medium BattleMech, designers focused in on improving the Hatchetman’s speed which would help it close more quickly with any threats and eliminate them. To that end they utilized the new General Motors 270 XL Engine which was in development for another project to boost its overall movement. Now capable of ninety-seven kilometers per hour this jump in acceleration also allowed them to add two additional Luxor 2/Q Jump Jets for greater mobility. In order to make room for these additions its armament was reengineered with a lighter energy arsenal which included a Defiance 1001 ER PPC and four Defiance B3M Medium Lasers. This would allow the Hatchetman to stay it the field longer even while its ten Double Heat Sinks were overtaxed to take advantage of its most radical addition. A Triple Strength Myomer was included further boosting max speed to nearly one hundred and twenty kilometers per hour. This highly advanced musculature also doubled the impact of its Hatchet making its trademark cleaving attacks even more deadly. Finally, a Guardian ECM Suite was added to enhance the design’s ambush attacks within an urban environment. These countermeasures promised to knock down certain high-tech targeting devices the Clans often used in combat. Other than that several components like the Chariot Type II chassis, the eight and a half tons of Durallex Super Medium Ferro-Fibrous, and TharHes electronic systems remained wholly unaltered allowing for refits of existing models.

Deployment:
   Defiance took great pains in testing their redesign even going as so far to test it in the arenas of Solaris VII prior to full scale production. While the new Hatchetman had mixed results with the gladiators there the AFFC was convinced of its superior capabilities. Orders were placed for several FedCom units despite the models high price which is seen as some as a big drawback. Despite this many elite commands are anxiously awaiting the new variant in their ranks and a chance to use it.    

Type: HCT-5P Hatchetman
Technology Base: Inner Sphere - Level 2
Tonnage: 45

Equipment                        Mass
Internal Structure:                      4.5
Engine:         270 XL             7.5
Walking MP:      6 (7)
Running MP:      9 (11)
Jumping MP:      6
Heat Sinks:         10 (20)               0
Gyro:                           3
Cockpit:                        3
Armor Factor:         152               8.5

         Internal Structure   Armor Value
Head         3      9
Center Torso      14      21 / 6
R/L Torso      11      16 / 6
R/L Arm      7      14
R/L Leg      11      22

Weapons and Ammo      Location      Critical   Tonnage
ER PPC          Right Torso       3      7
2 Medium Lasers      Left Arm      2      2
2 Medium Lasers      Left Torso      2      2
Hatchet         Right Arm      3      3
Guardian ECM Suite      Center Torso      2      1.5
Triple Strength Myomer   LT, RT, LA, RA   6      0
Jump Jet         Right Torso      1      .5
Jump Jet         Left Torso      1      .5
2 Jump Jets         Right Leg      2      1
2 Jump Jets         Left Leg      2      1

Cost = 9,423,840 C-bills
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lrose

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Re: Optimizing the Hatchetman
« Reply #2 on: June 07, 2020, 10:33:47 PM »

Hatchetman
Model HCT-6S
Mass: 45 tons
Chassis: Chariot Type 2ES
Power Plant: GM 180
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets:  Luxor 2/Q
Jump Capacity: 120 m
Armor: Durallex Medium with CASE
Armament:
   1 Defiance Disintegrator LB-10X Autocannon
   1 Defiance P5M Medium Pulse Laser
   1 Defiance B3M Medium Laser
Manufacturer: Defiance Industries
Primary Factories: Hesperus II
Communications System: TharHes Thalia HM-22
Targeting and Tracking System: TharHes Ares-8a

Type: HCT-6S Hatchetman
Technology Base: Inner Sphere
Tonnage:    45 tons

Equipment:                 Mass
Internal Structure      Endo      2.5
Engine      180         7      
   Walking MP:   4
   Running MP:  6
   Jumping MP:  4
Heatsinks       10       
Gyro                  2
Cockpit               3
Armor Factor   144         9   
         IS      Armor
Head         3      9   
CT         14      21/5
R/L Torso      11      16/5
R/L Arm      7      13
R/L Leg      11      20

Weapons & Ammo   Location   Critical   Tonnage
LB-10X Autocannon   RT      6      11
Ammo (20)      RT      2      2
CASE         RT      1      0.5
Medium Laser       LA      1      1
Medium Pulse Laser   LT      1      2
Hatchet         RA      3      3
Jump Jets         RL      2      1
Jump Jets         LL      2      1

The Hatchetman has been designated as one of the high priority designs for the AFFC.  As a result it was one of the first mechs to be upgraded with advanced technologies recovered from the Helm Memory Core.  In a rush to deploy new the new technologies upgrades were introduced that were in some cases suboptimal.  There were many reasons why this happened, but in most cases it boiled down to either the design teams not realizing  the capabilities and limitations of the new technologies or a push to use readily available technologies, rather then waiting for some that would take longer to implement.  The HCT-5S fell into the latter category. The design team debated different ways they could save weight in order to improve the weapons and armor of the HCT-3F.  After analyzing several different options, the design choices came down to the Model 87 that used an XL engine and the Model 90 that used an Endo-Steel frame.  Ultimately they decided to put the Model 87 into production as the HCT-5S.  The main reason for this decision was simply that the mech could be put into production in 6 months, the Endo-Steel frame for the Model 90 was proving difficult to mass produce.   This was due to the need for a new orbital foundry to produce Endo-Steel, which needs to be manufactured in a zero gravity environment. 

As reports came back from the field, there were several complaints from Mechwarriors assigned to the new HCT-5S.  While they appreciated the additional armor and fire power of the mech, they had 2 major complaints.  One is that the XL engine is prone to damage, several Hatchetmen were lost when their side torsos were penetrated, destroying the engine.  The other complaint was the limited ammo for the Hatchetman's main gun.  This was felt to be insufficient for extended deployments.

Responding to these complaints, the designers at Defiance Industries went back to the drawing board and revisited the discarded Model 90.  By this time they now had sufficient production capacity that the Endo-Steel frame was not a problem.  By switching to an Endo Steel frame, they could use the old GM 180 engine of the HCT -3F, reducing the mech's vulnerabilty.  The space freed up by changing the engine allowed the designers to add a second ton of autocannon ammo. 

Other changes were made to the secondary weaponry.  The designers removed the right arm laser, as it was mounted on the same arm as the Hatchet it was rarely used in combat. The left arm laser was switched back to the older Defiance B3M model, some mechwarriors felt the shorter range of the pulse laser was a hinderance, even on a mech designed for physical combat.   By switching the arm mounted laser to a standard model and the keeping the torso mounted one as a pulse laser the designers felt that they had come up with a compromise that would satisfy most mechwarriors. 

 The final change involved the armor.  In order to make space in the Hatchetman's slender chassis for the Endo-Steel frame they were forced to revert to the older Durallex Medium armor. However, they were able to mount an additional half ton of armor, providing the HCT-6S with almost the same protection as the HCT-5S.

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lrose

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Re: Optimizing the Hatchetman
« Reply #3 on: June 07, 2020, 10:34:04 PM »


Hatchetman
Model HCT-4S
Mass: 45 tons
Chassis: Chariot Type 2
Power Plant: GM 180XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets:  Luxor 2/Q
Jump Capacity: 120 m
Armor: Durallex Medium with CASE
Armament:
   1 Defiance Mech Hunter Autocannon
   2 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
Primary Factories: Hesperus II
Communications System: TharHes Thalia HM-22
Targeting and Tracking System: TharHes Ares-8a


Type: HCT-4S Hatchetman
Technology Base: Inner Sphere
Tonnage:    45 tons

Equipment:                 Mass
Internal Structure            4.5
Engine      180XL      3.5      
   Walking MP:   4
   Running MP:  6
   Jumping MP:  4
Heatsinks       10  (20)      
Gyro                  2
Cockpit               3
Armor Factor   136         8.5   
         IS      Armor
Head         3      9   
CT         14      22/5
R/L Torso      11      16/4
R/L Arm      7      12
R/L Leg      11      18

Weapons & Ammo   Location   Critical   Tonnage
AC/20         RT/CT   10      14
Ammo (10)      LT      2      2
CASE         LT      1      0.5
Medium Laser       LA      1      1
Medium Laser      LT      1      1
Hatchet         RA      3      3
Jump Jets         RL      2      1
Jump Jets         LL      2      1

The HCT-4S has utilized advanced technologies to realize the original Lyran prototype, the HCT-2B.  The design of the Hatchetman actually predates the Federated Commonwealth Accords.  Development started in 3019 at Defiance Industries.  The design team soon ran into a number of issues, the most difficult of which revolved around the main gun of the Hatchetman, the massive Defiance Mech Hunter Autocannon.  It was only after the FedCom Accords that real progress was made on the Hatchetman.  Dr Banzai and the engineers at the NAIS were asked to look at the design and make suggestions.   It was Dr. Banzai who contributed not only the novel full head ejection system, but he was also responsible for convincing the Lyran engineers that bigger is not always better.  It was his advice that led to the choice of the Defiance Killer Autocannon as the main gun of the Hatchetman.  The final design proved to be a great success and was deployed in large numbers.
 
Even so the Lyran engineers still longed to produce a variant with the Defiance Mech Hunter autocannon.  It was not until the unlocking of the Helm Memory Core that they were finally able to implement their ideas.  Starting with the an HCT-5S Hatchetman with all of the weapons other then the Hatchet removed, the design team mounted a Defiance Mech Killer Autocannon in the torso.  The massive size of the weapon, combined with the bulky extra light engine forced them to relocate the CASE protected ammo bins to the left torso of the mech.  For secondary weaponry they mounted a pair of medium laser, similar to the HCT-3F.  One was mounted in the left arm and the other was mounted in the left torso. 

Due to the high heat output of the large autocannon the designers upgraded the mech's cooling system, using freezers to double it's heat dissipation capacity.  Finally the mech carries 8 and half tons of Durallex Medium armor.  Due to the bulky size of the Autocannon, Fusion Engine and Heatsinks they could not fit Ferro-Fibrous armor on the mech's slender chassis.  As a result the HCT-4S is not as well protected as the -5S model.


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lrose

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Re: Optimizing the Hatchetman
« Reply #4 on: June 07, 2020, 10:34:18 PM »


Hatchetman
Model HCT-4T
Mass: 45 tons
Chassis: Chariot Type 2
Power Plant: GM 180
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets:  Rawlings 54
Jump Capacity: 120 m
Armor: Durallex Medium
Armament:
   1 Sunglow Type 2 Large Laser
   5 Diverse Optics Type 18 Medium Laser
   2 Hotshot Flamers
Manufacturer: Taurus Territorial Industries
Primary Factories: Taurus
Communications System: Neil 9000
Targeting and Tracking System: RCA Instratrac Mark X

Type: HCT-4T Hatchetman
Technology Base: Inner Sphere
Tonnage:    45 tons

Equipment:                 Mass
Internal Structure            4.5
Engine      180         7      
   Walking MP:   4
   Running MP:  6
   Jumping MP:  4
Heatsinks       12 (24)      2
Gyro                  2
Cockpit               3
Armor Factor   152         9.5   
         IS      Armor
Head         3      9   
CT         14      21/6
R/L Torso      11      16/6
R/L Arm      7      14
R/L Leg      11      22

Weapons & Ammo   Location   Critical   Tonnage
Large Laser      RT      2      5
Medium Laser      RT      1      1
Medium Laser       LA      1      1
Flamer          LA      1      1
Medium Laser      CT      1      1
Medium Laser       CT(R)   1      1
Medium Laser      LT      1      1
Flamer         LT(R)   1      1
Hatchet         RA      3      3
Jump Jets         RL      2      1
Jump Jets         LL      2      1

Following the 4th Succession War the Taurian Concordat acquired several Hatchetmen when several companies of Richard's Panzer Brigade left the unit and headed to the Taurian Concordat.  Realizing the value of the mech, the Concordat began reverse engineering the design in an effort to put the mech into production.  This effort was delayed in part due to efforts by the Taurian engineers to develop an improved version of the mech.  The main change revolved around the mech's big gun, the Defiance Killer Autocannon.  It was suggested that the mech could switch to a large laser.  This would not only remove any ammo dependance from the mech, but it would free up tonnage that could be used to improve the armor of the Hatchetman.  Unfortunately efforts to reverse engineer the Hatchetman, while at the same time redesigning it, greatly slowed the program.  It was not until the late 304s that everything seemed to becoming to fruition, when the sudden availability of double strength heat sinks lead to another delay.  The new Hatchetman has finally begun to come of the production line at Taurus Territorial Industries.

The HCT-4T removes the Defiance Autocannon and replaces it with the Sunglow Type Two Laser.  Both weapons have similar range, but while the Sunglow laser has slightly less armor penetration capability then the autocannon, it does not depend on ammunition and weighs considerably less.  Of course the Sunglow generates more heat then the Autocannon which is why the original prototype of the HCT-4T mounted a large number of heatsinks. 

The availability of the double heatsinks allowed the designers to remove 5 heatsinks in favor of additional weapons, while still maintaining sufficient cooing.  The HCT-4T mounts 5 Diverse Optics Medium Laser, one of which covers the rear of the mech.  This provides the mech heavy firepower as it gets into position to use it's powerful hatchet.  The rear mounted laser provides additional protection in an urban environment.  Because of the threat that infantry and vehicles pose in an urban setting, the Hatchetman carries 2 Hotshot Flamers, 1 firing to the front and one to the rear.  Of limited use against other mechs, they are deadly to infantry. 

The designers also greatly increased the armor of the Hatchetman.  The HCT-4T mounts almost 50% more armor then the HCT-3F. This allows the mech to take heavy beating on the battlefield and continue to fight.  During field trials the HCT-4T proved to be very durable, surviving damage that would have destroyed other mechs.  It quickly drew comparisons to the Grasshopper, which is also known for surviving massive damage due to it's heavy armor and lack of ammo based weapons.   
« Last Edit: July 09, 2020, 08:35:46 AM by lrose »
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Red Pins

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Re: Optimizing the Hatchetman
« Reply #5 on: June 08, 2020, 12:16:03 AM »

I'm with Grayson Carlyle - can this thing remove the hatchet?


*Edit - Unless there's been errata, active TSM adjusts the Walk speed BY 2!  Not one.  By these rules, that makes it 8/12, and an 18-pt hit.

Hmm.
« Last Edit: June 08, 2020, 01:44:25 AM by Red Pins »
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Abele

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Re: Optimizing the Hatchetman
« Reply #6 on: June 08, 2020, 01:54:51 AM »

From the fighting pits of Solaris 7 come the Hatchetmen of the Mad Hatters Combat Team. The Mad Hatters are made up of four former officers of the 8th Lyran Regulars and another from the the 10th Lyran Regulars.

First is the Hatchetman of the team's captain, Gustav Maurus. A new 225 XL engine replaces the old GM180 and the auto-cannon is removed and replaced with a mix of nine lasers and a token Streak SRM2 launchers. There are ten double heats sinks that cannot handle the full load of the lasers, but that is not a problem as this Hatcheman is also equpped with triple strength myomers. Excellent at short range combat, it needs the help of its lancemates to move in close to deliver its onslaught.

Code: [Select]
Hatchetman HCT-S7 Maurus

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-E
Production Year: 3054
Dry Cost: 8,053,083 C-Bills
Total Cost: 8,107,083 C-Bills
Battle Value: 1,362

Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion XL Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    3  Medium Pulse Lasers
    4  Medium Lasers
    1  Streak SRM-2
    1  Hatchet
    1  Small Pulse Laser
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             225                       5.00
    Walking MP: 5 (6)
    Running MP: 8 (9)
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
    TSM Locations: 2 LA, 2 RA, 1 LL, 1 RL
Armor:              Standard Armor               AV - 152                  9.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  HD        1         1         0.50
Streak SRM-2                                 CT        2         1         1.50
2 Medium Lasers                              RT        6         2         2.00
2 Medium Lasers                              LT        6         2         2.00
Medium Pulse Laser                           RA        4         1         2.00
Hatchet                                      RA        -         3         3.00
2 Medium Pulse Lasers                        LA        8         2         4.00
Small Pulse Laser                            LA        2         1         1.00
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
5j         4       3       0       0      2     2   Structure:  2
Special Abilities: TSM, MEL, CASE, SRCH, ES, SEAL, SOA


Marianne Altrichter pilots the second variant and replaces the hatchet with a spiked club (mace)* and moves it to the left hand as she is left-handed. A binary laser cannon replaces the autocannon as it removes the ammo bomb in the torso. Two medium pulse lasers and small laser provide the remainin firepower.

Code: [Select]
Hatchetman HCT-S7 Altrichter

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 8,182,133 C-Bills
Total Cost: 8,182,133 C-Bills
Battle Value: 1,356

Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion XL Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Binary Laser Cannon
    2  Medium Pulse Lasers
    1  Mace
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             225                       5.00
    Walking MP: 5 (6)
    Running MP: 8 (9)
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
    TSM Locations: 2 LA, 2 RA, 1 LL, 1 RL
Armor:              Ferro-Fibrous                AV - 152                  8.50
    Armor Locations: 1 HD, 4 LT, 4 RT, 1 LA, 4 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  CT        1         1         0.50
Binary Laser Cannon                          RT        16        4         9.00
2 Medium Pulse Lasers                        RA        8         2         4.00
Mace                                         LA        -         5         5.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
5j         3       2       0       0      2     1   Structure:  2
Special Abilities: TSM, MEL, ENE, SRCH, ES, SEAL, SOA


The third new variant is piloted by Tuomas Bender and is fairly close to the original Hatchetman as it retains the auto-cannon unlike the rest of the team's Hatchetmen. It now uses an XL version of the GM180 which allows for the addition of more armor and an extra medium laser. The ammo is moved to the CASE protected left torso while two jupj ets are moved from the legs to the center torso.

Code: [Select]
Hatchetman HCT-S7 Bender

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 6,545,590 C-Bills
Total Cost: 6,557,590 C-Bills
Battle Value: 1,164

Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Autocannon/10
    3  Medium Lasers
    1  Hatchet
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LL, 1 RL                                   2.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 LT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 2 LA, 2 RA, 1 LL, 1 RL
Armor:              Standard Armor               AV - 152                  9.50
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/10                                RT        3         7        12.00
Medium Laser                                 RA        3         1         1.00
Hatchet                                      RA        -         3         3.00
2 Medium Lasers                              LA        6         2         2.00
@AC/10 (20)                                  LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
4j         3       3       0       0      2     0   Structure:  2
Special Abilities: TSM, MEL, CASE, SRCH, ES, SEAL, SOA


The fourth variant is piloted by the former 10th Lyran Regulars, Arabella Haldane. She has replaced the hatchet with a pair of retractable blades.** Out side of the Mech is known for her skills with various types swords and blades. She is rarely seen without some sort of blade on her person. Another user of the the 225 XL engine. it allows for the fifth jump jet and the large pulse and pair of medium pulsers that rpelace the auto-cannon. The two standard mediums have also been retained. With arenas  with greater space, Arabella uses a standard PPC in place of the large pulse laser.

Code: [Select]
Hatchetman HCT-S7 Haldane

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 7,250,290 C-Bills
Total Cost: 7,250,290 C-Bills
Battle Value: 1,177

Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Large Pulse Laser
    2  Medium Pulse Lasers
    2  Medium Lasers
    2  Retractable Blades
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             225                       5.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 143                  8.00
    Armor Locations: 1 HD, 1 CT, 7 LT, 3 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            13       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RT        10        2         7.00
2 Medium Pulse Lasers                        LT        8         2         4.00
Medium Laser                                 RA        3         1         1.00
Retractable Blade                            RA        -         4         3.00
Medium Laser                                 LA        3         1         1.00
Retractable Blade                            LA        -         4         3.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
5j         3       3       0       0      2     1   Structure:  2
Special Abilities: MEL, SAW, ENE, SRCH, ES, SEAL, SOA


The last is the hatchet-less variant belonging to Werner Böhringer, formerly of the 8th Lyrans. After replacing the engine, he subbed in a pair of SRM6 launchers to replace the loss of the hatchet and the auto-cannon. Limited to short-range combat, which is a plus in many Solaris 7 arenas, Werner has to make use of manuever and cover to get close enough to an enemy. As compliments to the twin launchers, Werner mounts a pair each of medium pulsers and stanrd medium and small lasers.

Code: [Select]
Hatchetman HCT-S7 Böhringer

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 7,208,240 C-Bills
Total Cost: 7,262,240 C-Bills
Battle Value: 1,203

Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  SRM-6s
    2  Medium Pulse Lasers
    2  Medium Lasers
    2  Small Lasers
    1  Flamer
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             225                       5.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 144                  9.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            13       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         1.00
SRM-6                                        RT        4         2         3.00
Small Laser                                  RT        1         1         0.50
SRM-6                                        LT        4         2         3.00
Small Laser                                  LT        1         1         0.50
Medium Pulse Laser                           RA        4         1         2.00
Medium Laser                                 RA        3         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
Medium Laser                                 LA        3         1         1.00
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
5j         4       4       0       0      2     

All five of the above Solaris 7-based Mechs have led to the development of the newest version of the Hatchetman proposed by Defiance Industries, HCT-S7. It mounts the Binary Laser Cannon in place of the old auto-cannon and retains the hatchet in the right arm. The two standard medium lasers are retained while a small pulse laer has also been added. Defiance Industries also retained the TSM that several of the Mad Hatters use. An LRM5 has been added to give the Hatchetman some reach. 8.5 tons of ferro-fibrous armor give this new Hatchetman an excellent protection.

Code: [Select]
Hatchetman HCT-S7

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 8,080,270 C-Bills
Total Cost: 8,110,270 C-Bills
Battle Value: 1,389

Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion XL Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  Binary Laser Cannon
    2  Medium Lasers
    1  LRM-5
    1  Hatchet
    1  Small Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             225                       5.00
    Walking MP: 5 (6)
    Running MP: 8 (9)
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
    TSM Locations: 2 LA, 2 RA, 1 LL, 1 RL
Armor:              Ferro-Fibrous                AV - 152                  8.50
    Armor Locations: 1 HD, 2 LT, 4 RT, 5 LA, 2 RA
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            CT        2         1         1.00
Binary Laser Cannon                          RT        16        4         9.00
LRM-5                                        LT        2         1         2.00
Hatchet                                      RA        -         3         3.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
5j         2       2       1       0      2     1   Structure:  2
Special Abilities: TSM, MEL, CASE, SRCH, ES, SEAL, SOA

* - the Mace is illegal by the rules of the contest as it does not make its official appearance until 3061, but I wanted to add some spice to the contest.
** - according to the fluff in SSW, these debuted in 2420 and thus are legal in my opinion.

Author's Note: I don't expect the Mad Hatter S7 mechs to get a chance in this contest as they are unique custom designed to fight in a particular place.
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Abele

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Re: Optimizing the Hatchetman
« Reply #7 on: June 08, 2020, 02:09:12 AM »

Here's another one. This is a Davion variant is designed by Johnston Industries on Addicks. It removes the jump jets and uses the same powerplant as the new Phoenix Hawks that are rolling off assembly lines across the Inner Sphere. It mounts an ER large laser in place of the AC/10. It retains the hatchet and the two standard medium lasers and supplements them with a trio of pulse lasers and a machinegun. Heat levels can get high, but are easily disspated when the triple strength myomers are activated. A well trained pilot will only use the TSM when necessary and will practice heat discipline in the mean time.

Code: [Select]
Hatchetman HCT-4D

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3054
Dry Cost: 9,119,340 C-Bills
Total Cost: 9,119,840 C-Bills
Battle Value: 1,480

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h (75.6 km/h)
Maximum Speed: 97.2 km/h (118.8 km/h)
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  ER Large Laser
    2  Medium Pulse Lasers
    2  Medium Lasers
    1  Hatchet
    1  Small Pulse Laser
    1  Machine Gun
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 2 CT, 3 LT, 4 RT, 3 LA, 2 RA
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6 (7)
    Running MP: 9 (11)
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL                             3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 2 LA, 2 RA, 1 LL, 1 RL
Armor:              Standard Armor               AV - 152                  9.50
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
ER Large Laser                               RT        12        2         5.00
Medium Pulse Laser                           RT        4         1         2.00
Machine Gun                                  LT        0         1         0.50
Hatchet                                      RA        -         3         3.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 15
6j         3       3       1       0      2     1   Structure:  2
Special Abilities: TSM, MEL, CASE, SRCH, ES, SEAL, SOA
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Abele

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Re: Optimizing the Hatchetman
« Reply #8 on: June 08, 2020, 02:24:16 AM »

The next three were developed by the Taurian Concordat with assistance from engineers from the Shengli Arms company in the Capellan Confederation. The first Taurian variant and the Capellan version both share an Artemis IV-equipped LRM15 launcher. The first Taurian mounts a pair of medium pulse lasers and a small pulse laser in place of the standard mediums. The Capellan version retains the standard medium placers and adds a Guardian ECM suite and flamer while carrying an extra half ton of armor.

The second Taurian variant uses a standard PPC in place of the LRM launcher while adding a pair of Streak SRM2 launchers to its arsenal. The two standard medium lasers are kept and backed up by a medium pulse laser. Seven tons of a ferro-fibrous armor mounted on both Taurian version while the Capellans carries 7.5 tons.



The two Taurian variants:

Code: [Select]
Hatchetman HCT-4T

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 3,567,290 C-Bills
Total Cost: 3,747,290 C-Bills
Battle Value: 1,059

Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  LRM-15 w/ Artemis IV FCS
    2  Medium Pulse Lasers
    1  Hatchet
    1  Small Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                180                       7.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 3 LT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 125                  7.00
    Armor Locations: 1 HD, 1 CT, 3 LT, 3 RT, 3 LA, 3 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           14       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            11       
                                             L/R Leg     11           16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            CT        2         1         1.00
LRM-15                                       RT        5         3         7.00
    Artemis IV FCS                           RT        -         1         1.00
Hatchet                                      RA        -         3         3.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
4j         3       3       2       0      2     0   Structure:  4
Special Abilities: MEL, CASE, SRCH, ES, SEAL, SOA, IF 1


Code: [Select]
Hatchetman HCT-5T

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-E
Production Year: 3054
Dry Cost: 3,516,540 C-Bills
Total Cost: 3,570,540 C-Bills
Battle Value: 1,138

Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  PPC
    1  Medium Pulse Laser
    2  Medium Lasers
    2  Streak SRM-2s
    1  Hatchet
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                180                       7.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 3 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 125                  7.00
    Armor Locations: 1 HD, 1 CT, 3 LT, 2 RT, 5 LA, 2 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           14       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            11       
                                             L/R Leg     11           16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           CT        4         1         2.00
PPC                                          RT        10        3         7.00
2 Streak SRM-2s                              RT        4         2         3.00
Hatchet                                      RA        -         3         3.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
4j         3       4       1       0      2     0   Structure:  4
Special Abilities: MEL, CASE, SRCH, ES, SEAL, SOA


The Capellan variant

Code: [Select]
Fŭtóushìbīng HCT-4C

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-D
Production Year: 3054
Dry Cost: 3,801,465 C-Bills
Total Cost: 3,981,465 C-Bills
Battle Value: 1,133

Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  LRM-15 w/ Artemis IV FCS
    2  Medium Lasers
    1  Hatchet
    1  Flamer
    1  Guardian ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                180                       7.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 3 LT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 130                  7.50
    Armor Locations: 1 HD, 3 LT, 4 RT, 3 LA, 3 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           19       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           13       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            12       
                                             L/R Leg     11           18       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
LRM-15                                       RT        5         3         7.00
    Artemis IV FCS                           RT        -         1         1.00
Hatchet                                      RA        -         3         3.00
Flamer                                       RA        3         1         1.00
2 Medium Lasers                              LA        6         2         2.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
4j         2       3       2       0      2     0   Structure:  4
Special Abilities: MEL, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1



And that's all of the Hatchemen I have for you to peruse.
« Last Edit: June 08, 2020, 10:40:15 AM by Abele »
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Red Pins

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Re: Optimizing the Hatchetman
« Reply #9 on: June 08, 2020, 05:15:25 AM »

Hatchetman HCT-4X

Overview
  The return of the Clans in 3050 saw the High Command of the AFFC despairing of matching Clan technology in the field, where the lighter, more powerful, and longer-ranged weapons forced commanders to search desperately for strategies and tactics to slow the juggernaut of Clan Jade Falcon.  Among these were the clear advantages of limiting line-of-sight, through weather, terrain, or obscurants, such as smoke from natural fires or specialty ammunition.  It was in this way the Hatchetman, designed at the founding of the Federated Commonwealth, became one of the specialty units most in demand to defend it in late 3052.

Capabilities
  Taking a page from the Clans who used their technological prowess to reserve as much payload as possible for their advanced weapons, engineers at Coventry Metal Works used the same formula to significantly upgrade the mobility, armor protection, and weaponry of the Hatchetman-4X with the newly re-discovered technology sweeping the Inner Sphere to fight in these confined areas.
  Beginning at the core with the Endo-Steel skeleton and General Motors 270 XL where the -4X found most of its weight savings, the -4X continued to exploit the technical advantages available to the Inner Sphere with assistance from an unlikely source; the Capellan Confederation.
  Extensive diplomatic efforts to gain the Triple-Strength Myomer technology from House Liao failed as the designers worked at a feverish pitch to put the -4X into protection, leading to its current weapons configuration, although with the assistance of the St. Ives Compact the first production models were retro-fitted with the technology.  Forced to manually control the (x2)HS, a more refined model was eventually put into production, the -4X-A.
  Removing four of these heat sinks from the cooling loop brought the TSM to active status, increasing the ‘Mech’s top speed to over 120 kph without the dangerous MASC system, allowing it an advantage against many of the Medium ‘Mechs it faced despite the standard laser weaponry it carried.  Equipped with the Guardian ECM System to help it conceal itself and allied units, the -4X was considered extremely expensive, but probably worth it if the right circumstances could be arranged.


Code: [Select]
Hatchetman HCT-4X

Mass: 45 tons
Chassis: Endo Steel Biped
Power Plant: 270 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
     Jump Capacity: 180 meters
Armor: Standard
Armament:
     2 Small Laser
     2 Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3052
Tech Rating/Availability: E/X-X-E-D
Cost: 11,558,965 C-bills

Type: Hatchetman
Technology Base: Inner Sphere (Advanced)
Tonnage: 45
Battle Value: 1,502

Equipment                                          Mass
Internal Structure            Endo Steel            2.5
Engine                        270 XL                7.5
Walking MP: 6
Running MP: 9
Jumping MP: 6
Double Heat Sink              11 [22]                 1
Gyro                                                  3
Cockpit                                               3
Armor Factor                  152                   9.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        21   
     Center Torso (rear)               6     
     R/L Torso               11        17   
     R/L Torso (rear)                  5     
     R/L Arm                 7         14   
     R/L Leg                 11        22   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                    Location  Critical   Heat    Tonnage
2 Jump Jets                    LL        2        -       1.0   
ECM Suite                      CT        2        -       1.5   
2 Triple Strength Myomers   RT/LT/LA   2/2/2      -       0.0   
Jump Jet                       RT        1        -       0.5   
Large Laser                    RT        2        8       5.0   
Small Laser                    LA        1        1       0.5   
2 Triple Strength Myomers   RT/LT/LA   2/2/2      -       0.0   
2 Triple Strength Myomers   RT/LT/LA   2/2/2      -       0.0   
Jump Jet                       LT        1        -       0.5   
Large Laser                    LT        2        8       5.0   
2 Jump Jets                    RL        2        -       1.0   
Small Laser                    HD        1        1       0.5   
Hatchet                        RA        3        -       3.0   
Double Heat Sink               RA        3        -       1.0 


  As engineers fiddled with heat dissipation to reduce strain on the Mechwarrior, the more flexible -4X-A was put into production.  Able to reach activation level of the TSM with only it’s JJs and ER-LgL, it could easily maintain it either running or Jumping or defend itself from enemy Elementals seeking to ambush it in retaliation.

Code: [Select]
Hatchetman HCT-4X-A

Mass: 45 tons
Chassis: Endo Steel Biped
Power Plant: 270 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
     Jump Capacity: 180 meters
Armor: Standard
Armament:
     4 Small Laser
     1 Large Laser
     1 ER Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3052
Tech Rating/Availability: E/X-X-E-D
Cost: 11,640,890 C-bills

Type: Hatchetman
Technology Base: Inner Sphere (Advanced)
Tonnage: 45
Battle Value: 1,456

Equipment                                          Mass
Internal Structure            Endo Steel            2.5
Engine                        270 XL                7.5
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sink                     10                      0
Gyro                                                  3
Cockpit                                               3
Armor Factor                  152                   9.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        21   
     Center Torso (rear)               6     
     R/L Torso               11        17   
     R/L Torso (rear)                  5     
     R/L Arm                 7         14   
     R/L Leg                 11        22   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                    Location  Critical   Heat    Tonnage
2 Jump Jets                    LL        2        -       1.0   
ECM Suite                      CT        2        -       1.5   
Small Laser                    RT        1        1       0.5   
2 Triple Strength Myomers   RT/LT/LA   2/2/2      -       0.0   
Jump Jet                       RT        1        -       0.5   
Large Laser                    RT        2        8       5.0   
Small Laser                    LA        1        1       0.5   
2 Triple Strength Myomers   RT/LT/LA   2/2/2      -       0.0   
ER Large Laser                 LT        2        12      5.0   
Small Laser                    LT        1        1       0.5   
2 Triple Strength Myomers   RT/LT/LA   2/2/2      -       0.0   
Jump Jet                       LT        1        -       0.5   
2 Jump Jets                    RL        2        -       1.0   
Small Laser                    HD        1        1       0.5   
Hatchet                        RA        3        -       3.0   


The -4X-B retained the E-S IS, XL engine, and (x3) Myomers, but exchanged the design’s namesake weapon for a LRM-5 and a single ton of ammunition, designed to use FASCAM ammunition within the confines of an urban battlefield to channel attackers into ambush range.

Code: [Select]
Hatchetman HCT-4X-B

Mass: 45 tons
Chassis: Endo Steel Biped
Power Plant: 270 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
     Jump Capacity: 180 meters
Armor: Standard
Armament:
     2 Small Laser
     1 LRM 5
     2 Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3052
Tech Rating/Availability: E/X-X-E-D
Cost: 11,624,215 C-bills

Type: Hatchetman
Technology Base: Inner Sphere (Advanced)
Tonnage: 45
Battle Value: 1,533

Equipment                                          Mass
Internal Structure            Endo Steel            2.5
Engine                        270 XL                7.5
Walking MP: 6
Running MP: 9
Jumping MP: 6
Double Heat Sink              11 [22]                 1
Gyro                                                  3
Cockpit                                               3
Armor Factor                  152                   9.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        21   
     Center Torso (rear)               6     
     R/L Torso               11        17   
     R/L Torso (rear)                  5     
     R/L Arm                 7         14   
     R/L Leg                 11        22   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                    Location  Critical   Heat    Tonnage
2 Jump Jets                    LL        2        -       1.0   
ECM Suite                      CT        2        -       1.5   
LRM 5 Ammo (24)                RT        1        -       1.0   
Double Heat Sink               RT        3        -       1.0   
LRM 5                          RT        1        2       2.0   
Triple Strength Myomer     RT/LT/RA/LA 1/2/1/2    -       0.0   
Jump Jet                       RT        1        -       0.5   
Large Laser                    RT        2        8       5.0   
Small Laser                    LA        1        1       0.5   
2 Triple Strength Myomers  RT/LT/RA/LA 1/2/1/2    -       0.0   
2 Triple Strength Myomers  RT/LT/RA/LA 1/2/1/2    -       0.0   
Jump Jet                       LT        1        -       0.5   
Large Laser                    LT        2        8       5.0   
2 Jump Jets                    RL        2        -       1.0   
Small Laser                    HD        1        1       0.5   
Triple Strength Myomer     RT/LT/RA/LA 1/2/1/2    -       0.0   



  The -4X-C relied on a heavy energy battery of eight Small lasers and twin Large lasers to counter the heavy use of Elementals within the city, switching out the ECM for a Beagle Active Probe.

Code: [Select]
Hatchetman HCT-4X-C

Mass: 45 tons
Chassis: Endo Steel Biped
Power Plant: 270 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
     Jump Capacity: 180 meters
Armor: Standard
Armament:
     8 Small Laser
     2 Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3052
Tech Rating/Availability: E/X-X-E-D
Cost: 10,721,590 C-bills

Type: Hatchetman
Technology Base: Inner Sphere (Advanced)
Tonnage: 45
Battle Value: 1,345

Equipment                                          Mass
Internal Structure            Endo Steel            2.5
Engine                        270 XL                7.5
Walking MP: 6
Running MP: 9
Jumping MP: 6
Double Heat Sink              11 [22]                 1
Gyro                                                  3
Cockpit                                               3
Armor Factor                  152                   9.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            14        21   
     Center Torso (rear)               6     
     R/L Torso               11        17   
     R/L Torso (rear)                  5     
     R/L Arm                 7         14   
     R/L Leg                 11        22   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Jump Jets              LL        2        -       1.0   
Active Probe           CT        2        -       1.5   
3 Small Lasers           RT        3        1       1.5   
Double Heat Sink         RT        3        -       1.0   
Jump Jet                 RT        1        -       0.5   
Large Laser              RT        2        8       5.0   
Small Laser              LA        1        1       0.5   
3 Small Lasers           LT        3        1       1.5   
Jump Jet                 LT        1        -       0.5   
Large Laser              LT        2        8       5.0   
2 Jump Jets              RL        2        -       1.0   
Small Laser              HD        1        1       0.5   
   
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Takiro

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Re: Optimizing the Hatchetman
« Reply #10 on: June 08, 2020, 05:24:08 AM »

Wow, look at all those Hatchetmen!!!

Nice job Irose, Abele, and Red Pins.

As far as I know Triple Strength Myomer boosts Walking MP by 1 and correspondingly the Running MP. I suppose it is possible that has been changed like the MASC rules over time though. Love to hear why.
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Bradshaw

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Re: Optimizing the Hatchetman
« Reply #11 on: June 08, 2020, 09:43:51 AM »

As far as I know Triple Strength Myomer boosts Walking MP by 1 and correspondingly the Running MP. I suppose it is possible that has been changed like the MASC rules over time though. Love to hear why.

Was changed in Total Warfare to the +2 walking
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Red Pins

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Re: Optimizing the Hatchetman
« Reply #12 on: June 08, 2020, 09:48:13 AM »


Ninja'd!

But yeah, couldn't believe it, but it is.
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Bradshaw

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Re: Optimizing the Hatchetman
« Reply #13 on: June 08, 2020, 10:25:44 AM »

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Takiro

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Re: Optimizing the Hatchetman
« Reply #14 on: June 08, 2020, 12:07:28 PM »

Wow, I am old!

In universe i might say this is an improvement made after 3067.
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