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Author Topic: Optimizing the Hermes II  (Read 9601 times)

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Takiro

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Re: Optimizing the Hermes II
« Reply #15 on: April 19, 2020, 05:59:05 AM »

Very nice drakensis, I was going to bow out of this contest altogether with Abele entering a Blazer version even though his is different from mine but now unless someone else beats me to it I have another idea.

How about a refitted Capellan version of the Hermes II in service with Isis Marik's followers with Sun Tzu's blessings? In fact I'll go one further with the creation of a new 'allied' force drawn from the Confederation which is directly participating in the 3rd Marik Civil War utilizing Free Worlds designs piloted by 'volunteer' Liao Mechwarriors. Still thinking of a unit name but it would make a lot of sense for Liao to put another finger on the scales of the contest like this. Trying to think of what the Free Worlds Confederation joint unit would be called though........
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drakensis

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Re: Optimizing the Hermes II
« Reply #16 on: April 19, 2020, 08:06:07 AM »

Capellan Foreign Legion?

Kapteyn Lancers?

Atrean Armored Cavalry?
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Takiro

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Re: Optimizing the Hermes II
« Reply #17 on: April 19, 2020, 09:27:28 AM »

Capellan Foreign Legion?

Kapteyn Lancers?

Atrean Armored Cavalry?

Hmm, of those I like the Kapteyn Lancers the best but the only problem is that this has nothing to do with the old Concord which is long ago defunct. Likewise wouldn't go Atrean cause they don't yet have Atreus. The Foreign Legion would work but I am actually using that in another fashion for this setting plus I think calling them Capellan defeats the purpose of creating a truly joint force. Good ideas though, please keep the suggestions coming!

A wiki link below for further inspiration on this idea....
https://en.wikipedia.org/wiki/Foreign_legion

If we start with the Free Worlds Confederation ruled by House Liao-Marik that might be too far into the future as the next super state of the InnerSphere. A grandiose plan but not in the moment of the 3rd Marik Civil War. Hmm, they are Volunteers for Isis but since I have the Cult of Isis I would stay away from her first name here too but Volunteers does work as a unit name. Perhaps the best way to go is with the Commander's surname (it is a very Liao naming tradition) serving as the first half of these Volunteers and maybe he even pilots a Hermes II?

Another possibility is just to reform the Andurien Hussars (or we could call them the Andurien Volunteers) as it seems to be the focus of Isis military forces is the nearby Duchy. Don't know if I love the idea of mixing the two concepts however but that is a historic thread to point out.
« Last Edit: April 19, 2020, 10:00:55 AM by Takiro »
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Ice Hellion

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Re: Optimizing the Hermes II
« Reply #18 on: April 19, 2020, 03:46:44 PM »

Capellan Foreign Legion?

Kapteyn Lancers?

Atrean Armored Cavalry?

The Thousand Worlds Volunteers?

https://www.sarna.net/wiki/Thousand-World_Coalition

The reference might be a bit too anti-Marik but the name would be grandiloquent enough for Liao while being something totally not Capellan.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Optimizing the Hermes II
« Reply #19 on: April 19, 2020, 03:48:32 PM »

And 3 Hermes II with one "mysterious" one :P



Comrade,

As requested we have been gathering intel on the latest developments in the Free Worlds League to help the Chancellor, our Great Leader, decide on the best course of actions for the greatness of the Capellan Confederation.

Thanks to the work performed by the Chancellor’s Ear, we got information on the latest development in Irian BattleMechs Unlimited on their Hermes II. It seems that either Irian BattleMechs Unlmited is experimenting with newest technology or that someone was really not delighted with the HER-5S.
The second hypothesis would indeed be in line with our own analysis of this upgraded ‘Mech that if I may remind you of our analysis “is clearly lacking in terms of raw firepower or even endurance. One also has to wonder why Double Heat Sinks were used when no weapon or mix of it could generate as much heat.”

3 new versions are being tested and if the results are positive, they are likely to be deployed quickly.
We managed to get our hands on extracts from the after-action reports for one of them and to the blueprints for the second one, access to data about the last being a bit more tricky.

“The extra speed provided by the MASC system is a really added-value to the Hermes as it allowed me to keep in pace with a Locust in a pure speed race. In combat, I doubt it could be kept on forever as when used too much, this system has a tendency to freeze the ‘Mech in the middle of its move, leaving it vulnerable.
However to quickly get through a huge area or to bring me in a favourable situation to bring my guns on a target…
Speaking of which, I really like the new weapons: it combines the traditional feeling of the Hermes with a Flamer and a Medium Laser with the touch of extra firepower that was really needed and is provided by a brand new Hellion V Special Binary Laser from Irian BattleMechs Unlimited. The  range is slightly under the one from the usual AC/5 or UAC/5 but the extra damage capacity is something needed to put a quick end to any fight the HER-5T might get involved in, something that might prove useful when the Clans come to us.”

This new version seems to be a simple retrofit of the HER-5S, keeping everything in place and improving through a simple refit kit .
The 5TA is a bit more advanced and could be the next production set for the Hermes if only the Free Worlds League manages to increase the supply of advanced engines. So far, the prototype uses an Hermes 240 XL found in the RFL-5M produced by Kallon Industries.
The saved weight allows for the use of a Guardian ECM, near maximum armour as well as Jump Jets used on Irian for the Trebuchet.
The estimated guess from Capellan Confederation honourable ‘MechWarriors with the right security clearance is that this could lead to even more aggressive use of the Hermes by the Free Worlds League, giving it an edge when trying to scout unnoticed or to get into range for its weapons.

No real information could be found on the latest version, just some observations made when it was out on the field for tests in a black paint.
Its ground speed seems in par with the other Hermes or even a little faster. A further hint is that some engines are coming from a brand new factory built on Irian for new XL Engines that until now were stockpiled without any further use.
It also seems to be able to guide other ‘Mechs or artillery, making us suspect the use of TAG or Narc Missile Beacon.
According to our assessment, the ‘MechWarrior piloting it seems to have been a kind of elite pilot or the Marik engineers have found a way to make easier the piloting of their ‘Mechs.
The weapons are also 100% energy based but its main one seems to have more range than the Binary Laser Canon from the two other versions. Our educated guess is that it is either a PPC, an ER Large Laser or an ER PPC. Due the shortage of PPC, an ER Large Laser is the most likely solution but this must be confirmed.

According to intel gathered on the spaceport (someone in the Master of the Port offices has a weakness and gave us access to shipping logs), a Lance of the mysterious Hermes was sent to the 4th Oriente Hussars on Atreus, which is strange since this unit is supposed to be made of Heavy ‘Mechs.
Kits for the HER-5T are being produced and sent to all the units equipped with HER-5S. It seems that Irian BattleMechs Unlimited is waiting for more engines to produce the second improved Hermes. We have been requesting intel from our comrades following Kallon Industries to see if they could give us some information.

For the Chancellor,


Lei Kaili

Code: [Select]
Hermes HER-5T

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Dry Cost: 4 087 580 C-Bills
Total Cost: 4 087 580 C-Bills
Battle Value: 1 182

Chassis: Irian Second Generation Class 40 Endo Steel Endo-Steel
Power Plant: Hermes 240 Fusion Engine
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h (129,6 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Riese-456 Standard Armor
Armament:
    1  Binary Laser Cannon
    1 Kallon Industries/Intek Medium Laser
    1 Irian BattleMechs Unlimited/Olympian Flamer
Manufacturer: Irian BattleMechs Unlimited
    Primary Factory: Irian
Communications System: Irian E.A.R.
Targeting and Tracking System: Wasat Aggressor

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2,00
    Internal Locations: 7 LT, 7 RT
Engine:             Fusion Engine                240                      11,50
    Walking MP: 6
    Running MP: 9 (12)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 120                  7,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           17       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           14       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            11       
                                             L/R Leg     10           14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         CT        -         2         2,00
Binary Laser Cannon                          RT        16        4         9,00
Medium Laser                                 RA        3         1         1,00
Flamer                                       LA        3         1         1,00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
8          2       2       0       0      2     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Hermes HER-5TA

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Dry Cost: 7 472 780 C-Bills
Total Cost: 7 472 780 C-Bills
Battle Value: 1 382

Chassis: Irian Second Generation Class 40 Endo Steel Endo-Steel
Power Plant: Hermes 240 Fusion XL Engine
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h (129,6 km/h)
Jump Jets: Rawlings 50
    Jump Capacity: 180 meters
Armor: Riese-456 Standard Armor
Armament:
    1 Irian BattleMechs Unlimited/Hellion V Special Binary Laser Cannon
    1 Kallon Industries/Intek Medium Laser
    1 Irian BattleMechs Unlimited/Olympian Flamer
    1 Garret SatComm/Garret-Guardian Interface 2B Guardian ECM Suite
Manufacturer: Irian BattleMechs Unlimited
    Primary Factory: Irian
Communications System: Irian E.A.R.
Targeting and Tracking System: Wasat Aggressor

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2,00
    Internal Locations: 3 LT, 4 RT, 4 LA, 3 RA
Engine:             XL Fusion Engine             240                       6,00
    Walking MP: 6
    Running MP: 9 (12)
    Jumping MP: 6 Standard
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             3,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 136                  8,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           17       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1,50
Binary Laser Cannon                          RT        16        4         9,00
MASC                                         LT        -         2         2,00
Medium Laser                                 RA        3         1         1,00
Flamer                                       LA        3         1         1,00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
8/6j       2       2       0       0      2     0   Structure:  2
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Hermes HER-5DS

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Dry Cost: 7 988 913 C-Bills
Total Cost: 7 994 913 C-Bills
Battle Value: 1 254

Chassis: Irian Second Generation Class 40 Endo Steel Endo-Steel
Power Plant: VOX 280 Fusion XL Engine
Walking Speed: 75,6 km/h
Maximum Speed: 118,8 km/h (151,2 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Riese-456 Standard Armor
Armament:
    1  ER Large Laser
    1 Kallon Industries/Intek Medium Laser
    1 Kali Yama Weapons Industries Incorporated/Octagon Missile Magnet Narc Launcher
    1 Irian BattleMechs Unlimited/Hellion V Special Flamer
    1 Garret SatComm/Garret-Guardian Interface 2B Guardian ECM Suite
    1 Garret SatComm/Garret Mole TAG
Manufacturer: Irian BattleMechs United
    Primary Factory: Irian
Communications System: Irian E.A.R.
Targeting and Tracking System: Wasat Aggressor

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2,00
    Internal Locations: 4 LT, 7 RT, 3 LA
Engine:             XL Fusion Engine             280                       8,00
    Walking MP: 7
    Running MP: 11 (14)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 136                  8,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           17       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1,00
Guardian ECM Suite                           CT        0         2         1,50
ER Large Laser                               RT        12        2         5,00
Narc Launcher                                LT        0         2         3,00
MASC                                         LT        -         2         2,00
Medium Laser                                 RA        3         1         1,00
Flamer                                       LA        3         1         1,00
@Narc (Homing) (6)                           LT        -         1         1,00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
9          2       2       1       0      2     0   Structure:  2
Special Abilities: ECM, SNARC, TAG, SRCH, ES, SEAL, SOA
« Last Edit: April 20, 2020, 03:45:13 PM by Ice Hellion »
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Hermes II
« Reply #20 on: April 19, 2020, 05:15:09 PM »

Very nice Ice Hellion!

I think the Thousand World Coalition is not what we are looking for given its anti-Free Worlds League intent but not a bad historical try.

Right now I am leaning towards a name like Baranov's Regulars or Volunteers. Originally it was supposed to be a Capellan unit for BattleTech: Shattered Dawn.

Quote
Baranov’s Regulars (6 regiments)
Overview:  Faced with the prospect of returning Capellan nationals and those citizens who espoused Star League ideals polluting Liao military establishment a new unit was created to keep all the bad eggs in one basket. They are named for their commander and the Star League Regulars who now fight to uphold Liao’s rightful claim to the First Lordship. Their “foreign values” may have forever put them under the thumb of the Maskirovka. Only through dedicated and unquestioning service to the CCAF can these soldiers ever hope to prove their worthiness for citizenship. Despite the clash of military doctrines the Regulars are an invaluable force to the Chancellor.
Justification: The last CCAF Parent Formation created, they address the question what happened to all the Capellans returning from SLDF service. Assembled from elements joined the Capellan Confederation in the SLSB.
Child Units: It is possible that the regiments of the Regulars reflect the SL units who mainly made up this formation. 133rd Jump Infantry Division, 202nd Mechanized Infantry Division (The Pride of Cuba), 147th Mechanized Infantry Division, 265th Mechanized Infantry Division (Pride of Pittsburgh), 166th Mechanized Infantry Division (Red Diamond Division), and 7th Jump Infantry Division. They could also contain some or all of the ancestors of the Dismal Disinherited which were assembled in the 2nd Succession War from Capellan Mechwarriors who traced their heritage back to SLDF so their units could also be foreshadowed here.

Now I could include some parts about this unit embracing Star League values but I more had in mind the Chinese volunteer units from the Korean War.
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Ice Hellion

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Re: Optimizing the Hermes II
« Reply #21 on: April 20, 2020, 03:46:10 PM »

I changed slightly the fluff as I had forgotten my own explanation for the 280XL but you have to know your fluff to understand it (let's say Omni).
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Optimizing the Hermes II
« Reply #22 on: April 20, 2020, 03:52:35 PM »

Very nice Ice Hellion!

I think the Thousand World Coalition is not what we are looking for given its anti-Free Worlds League intent but not a bad historical try.

Right now I am leaning towards a name like Baranov's Regulars or Volunteers. Originally it was supposed to be a Capellan unit for BattleTech: Shattered Dawn.

Geneva's Volunteers?

Quote
The Andurien Peace Treaty gave Andurien to the Capellan Confederation. In return for this, Terence Liao signed the Treaty of Geneva, the first treaty which would pave the way to the constitution of the Star League. In return for the concessions made in the Andurien Peace Treaty, the Treaty of Geneva guaranteed House Marik the right to the seat of the Free Worlds League at the later Star League High Council.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the Hermes II
« Reply #23 on: April 20, 2020, 03:59:27 PM »

Geneva's Shadows wouldn't be a bad nickname as it implies a justification for the Marik-Liao Concord involving Andurien. Still I'd probably get away from Baranov's origins as a Star League unit because of the distant linkage. Doubt many in the Confederation would dare speak openly of their love of the old League. Probably have Baranov as a Tikonov expatriate who has vowed to do the utmost in order to further the goals of House Liao-Marik. Just as easily a sink unit for the Capellans to justify involvement in the 3rd Marik Civil War.
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Takiro

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Re: Optimizing the Hermes II
« Reply #24 on: April 23, 2020, 04:07:03 PM »

Closing in on the end of this one folks with a little more than a day remaining in this contest. Get those designs in!
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Bradshaw

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Re: Optimizing the Hermes II
« Reply #25 on: April 24, 2020, 07:08:44 AM »

The Hermes is so jealous of the Clint no love coming its way.
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NEVER trust a man who scratches his chin

Abele

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Re: Optimizing the Hermes II
« Reply #26 on: April 24, 2020, 10:37:38 AM »

Minimalist fluff added to my two Hermes II models. This will be the last 40-tonner I do until the Whitworth comes up for optimization. The Sentinel and Vulcan both fit into the same category as the Assassin, Clint and Hermes II.
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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lrose

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Re: Optimizing the Hermes II
« Reply #27 on: April 24, 2020, 11:36:26 AM »

The Hermes is so jealous of the Clint no love coming its way.

The problem is most variants of the Hermes II that I could come up with look like a Clint without jump jets.  It's pretty boring. 
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Takiro

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Re: Optimizing the Hermes II
« Reply #28 on: April 24, 2020, 04:32:04 PM »

Don't shoot the messenger here folks! Sorry I couldn't resist that Hermes joke. Anyway we will break out of this 40 ton morass soon enough. I think the key is to focus on the Mechs role and optimize it accordingly otherwise it will be just like the rest of its weight class and that is no fun. Gonna get my two in here soon as time is slipping away. Here is the first.

HER-5LM HERMES II

Mass: 40 tons
Chassis: Irian Chassis Class 40
Power Plant: Hermes 240
Cruising Speed: 64 kph
Maximum Speed: 97 kph
Jump Jets: None
   Jump Capacity: None
Armor: Hellespont Lite Ferro-Fibrous
Armament:
   1 Firmir DualMax Binary Laser Cannon
   2 I.W.W. Medium Lasers
Manufacturer: Hellespont Industrials
Primary Factory: Betelgeuse
Communication System: Irian E.A.R.
Targeting & Tracking System: Wasat Aggressor

Overview:
   The need for war materiel was keenly felt by all factions in the 3rd Marik Civil War which resulted in some interesting new designs like the HER-5LM Hermes II. Chancellor Sun Tzu Liao's general order to all Capellan citizens that they assist their valiant Marik allies in every way they possibly could resulted in a comprehensive review of all state equipment. This included many salvaged Marik BattleMechs which had been mothballed rather than utilized by the proud CCAF who considered them at best fit for target practice. These cast offs were shipped to Betelgeuse following the outbreak of hostilities for reactivation by Hellespont Industrials who restrarted their shuttered facilities to expressly assist Isis Marik. Liao engineers inspired by the Draconis effort which produced the HER-4K, often referred to as the Hermes III, that utilized two Large Lasers set out to modernize the design to the greatest extent possible. While limited by the lack of certain lostech items their endeavor quickly pushed ahead and produced a highly quality Medium combatant. 

Capabilities:
At its core this simple refit swaps the old Oriente Autocannon/5 with the new Firmir DualMax Binary Laser Cannon. This double-barreled Large Laser not only improved on the original light hitting ballistic weapon's firepower but it eliminated the need for ammunition. This increased pilot’s safety eliminating any possibility of ammo explosion while extending its battlefield endurance to maximum. Without the need to resupply this Hermes II can remain in action for as long as its Mechwarrior can remain effective. While the Blazer loses some of the Autocannon's range the exchange of the Olympian Flamer for a second I.W.W. Medium Laser enhanced its mid-range range firepower well past the point of the original Hermes II. Upgrading to Double Heat Sinks helped handle the increased head load from these energy weapons pretty well. A running Alpha Strike will result in a slight overheating condition but one that doesn't produce any negative side effects, at least at first. Finally, the Mech's protective rating was reinforced to near maximum with seven and a half tons of Hellespont Lite Ferro-Fibrous.

Deployment:
Found exclusively in the service of Baranov's Volunteers who have pledged themselves to the future of the Liao-Marik alliance this new design has yet to see combat. Staffed by Liao Mechwarriors in salvaged Marik BattleMechs this new force has only recently been activated. While it remains to be seen if their vaunted Free Worlds Confederation will ever become an actual political reality these warriors are absolutely committed to making this dream come true. If so this new Hermes II may become a flagship Mech of this proposed super state which would rival all others.
 
Type: HER-5LM Hermes II
Technology Base: Inner Sphere - Level 2
Tonnage: 40
 
Equipment                        Mass
Internal Structure:                     4
Engine:            240            11.5
Walking MP:         6
Running MP:         9
Jumping MP:         0
Heat Sinks:            10 (20)            0
Gyro:                           3
Cockpit:                        3
Armor Factor:            134            7.5
 
Internal Structure   Armor Value
Head            3         9
Center Torso         12         15 / 6
R/L Torso         10         15 / 5
R/L Arm         6         12
R/L Leg         10         20
 
Weapons and Ammo      Location      Critical   Tonnage
Medium Laser         Left Arm      1      1
Blazer            Right Torso      4      9
Medium Laser         Left Arm      1      1
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Takiro

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Re: Optimizing the Hermes II
« Reply #29 on: April 24, 2020, 05:27:04 PM »

Here is my second one which previously appeared after the conclusion of another design contest some time ago. Modified a few things and tried to finish up the fluff.

HER-5DS HERMES II

Mass: 40 tons
Chassis: Irian Second Generation Class 40 Endo Steel
Power Plant: Edasich Motors 280 XL
Cruising Speed: 75 kph
Maximum Speed: 118 kph
Jump Jets: None
Jump Capacity: None
Armor: Kallon FWL Special Ferro-Fibrous
Armament:
1 Kali Yama Big Bore Autocannnon/20 (imported from Kalidasa – Silver Hawks)
Manufacturer: Irian BattleMechs Unlimited
Primary Factory: Irian
Communication System: Irian E.A.R.
Targeting & Tracking System: Wasat Aggressor

Overview:
Following the success of the Hunchback designers began to think of even better ways to deliver the short-ranged raw destructive power of an Autocannon/20 into battle aboard a BattleMech. Some thought that a lighter and faster deliver system could better strike and evade even better than the reliable Hunchback. First attempts made by the Regulans to outfit a Cicada armed with this massive gun were tantalizing. Although this ‘Killer Bug’ could rapidly assail an enemy at 129 kilometers per hour its slightly improved armor was still pretty thin and even worse it could only hold a single ton of ammunition. This limited its effectiveness to just five short rounds and left the Cicada completely unarmed. While a slower variant showed promise Gibson Federated BattleMechs pulled the plug and discontinued the project in favor of the CDA-3CJ Cicada. Learning of the project and sensing the potential in such a unit Irian BattleMechs Unlimited immediately saw the potential for its flagship product. Executives knew if they could turn the Hermes II into a fast AC/20 delivery system using cutting edge Star League technology it would boost their bottom line. While some wanted to increase its tonnage and possibly rebrand the new design the company managed to keep the upgrade relatively simple. It would only have to acquire three critical supplies in order to complete the new modifications. While the Civil War delayed this process when it came to mass production several individual examples were completed during the conflict which proved the viability of the final product.

Capabilities:
   Using the special Mercury design model a larger 280 XL Engine replaced the old Pitban 240 Engine increased maximum speed by twenty-one kilometers per hour. Obtaining this lostech power plant proved difficult during the Civil War forcing Irian to rely ironically on foreign manufacturers. Edasich Motors in the Federated Commonwealth eventually agreed to the sale of their products for a substantial markup to cover supply difficulties encountered during the conflict. Seven and a half tons of Kallon FWL Special Ferro-Fibrous was far easier to obtain from producers on nearby Stewart. This high-tech armor plating allowed the Hermes II to feature near maximum armor protection increasing its survivability on the battlefield. The Mech’s sole big gun, the Kali Yama Big Bore Autocannnon/20, was imported from Kalidasa in the Silver Hawks Coalition and used on the Hunchback which inspired its design. Removal of the left arm’s lower actuator was necessary to allow the Hermes II to mount the massive cannon in a single location. Ten rounds of ammunition protected by a CASE provide just enough endurance to hit and run in true Hermes fashion. Unfortunately, the large size of this mammoth weapon precluded the inclusion of any supplemental weaponry. Despite this drawback the hard charging nature of the design justified its limited deployment and the rest of the components were readily available thanks to the rapid proliferation of the HER-5S released prior to the Clan Invasion.

Deployment:
   Manufactured in limited numbers at the end of the Civil War exclusively for the infamous Dark Shadow Battalion of Paul Marik’s Guard the HER-5DS was a feared opponent. While its low amount of ammo limited its battlefield presence during extended conflicts the presence of these lightning strikers was certainly noticeably especially in the hands of such elite operators. Mechs sporting the names Special Delivery, Goin’ Postal, and Return to Sender are still the stuff of legends. Renowned for their sudden stunning appearances which were often marked by enemy carnage despite larger size comparisons. An effort was made to hunt every single unit down but some are thought to have survived the great conflict.

Variant:
The HER-5DS1 is slightly different from the base model substituting a Gauss Rifle for the AutoCannon/20. While the hitting power is seventy five percent less the range has been dramatically improved. Heat buildup was also drastically decreased making this hard-hitting sniper very capable on the battlefield. As the Gauss ammunition is not explosive the CASE was dropped along with a half-ton of armor. This did lower the war machine’s protection factor but allowed in to maintain two tons of Gauss ammo.

Type: HER-5DS Hermes II
Technology Base: Inner Sphere - Level 2
Tonnage: 40

Equipment                        Mass
Internal Structure:         Endo Steel                 2
Engine:            280XL            8
Walking MP:         7
Running MP:         11
Jumping MP:         0
Heat Sinks:            10 (20)            0
Gyro:                           3
Cockpit:                        3
Armor Factor:            134            7.5

Internal Structure   Armor Value
Head            3         9
Center Torso         12         15 / 6
R/L Torso         10         15 / 5
R/L Arm         6         12
R/L Leg         10         20

Weapons and Ammo      Location      Critical   Tonnage
AC/20            Left Arm      10      14
Ammo (AC) 10      Left Torso      2      2
CASE             Left Torso      1      .5
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