Our forty fifth and final heavy design is indeed the Orion presumably named after the giant Hunter of Greek mythology and/or the constellation. An ancient BattleMech dating back nearly six centuries (2456) the Orion is referred to as the poor man’s Atlas which could well be. Personally, I am rather ambivalent towards this design which is sort of the reason it is a great Free Worlds League Mech. It has a little bit of everything but doesn’t do anything well particularly in my opinion. Not saying it isn’t a solid Heavy BattleMech but I feel it is better as part of a larger unit not a stand-alone presence. That being said great leaders like Aleksandr Kerensky, Kenyon Marik, and Theodore Kurita all piloted this ‘Mech.
We’ve already had a few thoughts about how to go about the optimization of the Orion for the BattleTech Salient Horizons setting which I will repost right after this.
Design work has already begun on the Orion. I'm trying to do it without using an XL or Endo Steel
The challenge for me is that the Orion is functionally identical to the Marauder: same speed and weight. So how to distinguish a Marauder build from an Orion build, at least in terms of game stats? Obviously, the fluff is a little different -- the Orion is purely a FWL Kali Yama 'Mech, while the Marauder is from all over, but that's fluff. The silhouette is also different: the MAD is a chicken-walker, while the ON1 is roughly humanoid. But again, that's a fluff difference.
The major game-play distinction comes from their quirks, and the Orion is -- bizarrely -- an anti-Aircraft 'Mech that is also rugged and easy to maintain. That's a... weird combination. The AA means that flak weapons are ideal, but the rugged/easy-to-maintain encourages an all energy build that doesn't use ammo and thus doesn't tie a 'Mech to a supply depot (where it could also get ready maintenance). And none of the canon variants really take advantage of these quirks in a significant way.
I've been playing with a bunch of different builds and none of them really satisfy me. I think I'll probably try either a heavy-weight Rifleman load-out that really takes advantage of the variant Flak ammunition, or a Black Knight variant laser-boat build. The Perseus is a nice Omni concept on the design that retains two of the quirks, but has extremely limited crit slots, so can't really lean into the laser-boat builds.
The difference--as almost always--lies in the weapons mix. You can build a 75-tonner moving at 4/6 that looks (and feels) like a Marauder, or you can build one that looks (and feels) like an Orion. Try to stay true to the spirit of the 'Mech and its 3025 variants and you can't go far wrong. For example, the Orion should have (not always, but most of the time) a mix of long-and-short range missiles, short-range energy weapons, and a ballistic weapon. Whereas the Marauder (and most of its listed variants) almost never mounts missiles, being either all energy or a ballistic-energy mix.
Gives them a totally different feel on the playing field.
Now, you can break that paradigm (for example, fitting a PPC or Large Laser for the AC) and keep almost the same feel and spirit.
You can go completely outside the box, but that runs the risk of having a 'Mech that may be quite good on the playing field, but doesn't feel like a Marauder or Orion in play.
Anyway, you always take a risk when changing a canon design. And it will get even worse as we go up in tonnage because so many assault-weight machines are very similar in design and capabilities. (To one degree or another, of course).
Just my thoughts.
What I will say on the matter is that there are two different factories currently producing the design (Kalidasa and Kendall) which could lead to at least two different models. Don’t forget the new tactics and weaponry of the Free Worlds League which includes massed LRM-5 racks over larger systems, NARCs over Artemis IV FCS, and Blazers. While I’m not a fan of the Narc carrying ON1-M lostech variant the ON1-MA isn’t that bad at all. And don’t be afraid to go outside Marik space for mercenary variants as this venerable low-cost design could be a real presence there as well.
The Mech of the Week article from CBT and BattleTechWiki are also available to provide us with some inspiration (links below)
'Mech of the Week: ON* Orion Update
https://bg.battletech.com/forums/fan-articles/'mech-of-the-week-on*-orion-update/
Orion - BattleTechWiki
https://www.sarna.net/wiki/OrionDesign Criteria
Design: Orion Heavy BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 75 tons
Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!
Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine
InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser
New Innovations
Triple Strength Myomer
Hatchet
C3 Computer
Design Traits of this Setting
Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy. Facing the technologically superior Clan invaders have caused them to spend vast sums of resources on the finest technology available usually translating into high priced BattleMechs that few other factions can afford.
This is somewhat true for the Draconis Combine which has lost a significant portion of their industrial capacity to the Clans. This has been forced Kurita designers to innovate in new and different ways regardless of traditional warrior ethos which pervades the realm. Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
The Capellan Confederation typically fields cost effective designs at this time thanks to their resource strapped situation. While justifications for high end increases can be made like the Outreach Conference, Wrath of Blake technical aid, spoils of war from Isis forces, and good old Capellan espionage these should be minimized. My advice would be Periphery plus for these designs as the Confederation is under strain supporting Isis right now as it is. Growing stealth tech reflected in the Raven would be appropriate in many cases as sophisticated electronic lostech devices like the Guardian ECM Suite would be a priority for their recon designs. There is also a fire support role which is a hallmark of Liao tactical doctrine. The discovery of Thunder LRMs to deploy minefields and use of Arrow IV Artillery on the Catapult are themes which could be amplified here.
Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.
Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday July 30th 2021 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!