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Takiro

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Optimizing the Orion
« on: July 18, 2021, 10:16:15 PM »

Our forty fifth and final heavy design is indeed the Orion presumably named after the giant Hunter of Greek mythology and/or the constellation. An ancient BattleMech dating back nearly six centuries (2456) the Orion is referred to as the poor man’s Atlas which could well be. Personally, I am rather ambivalent towards this design which is sort of the reason it is a great Free Worlds League Mech. It has a little bit of everything but doesn’t do anything well particularly in my opinion. Not saying it isn’t a solid Heavy BattleMech but I feel it is better as part of a larger unit not a stand-alone presence. That being said great leaders like Aleksandr Kerensky, Kenyon Marik, and Theodore Kurita all piloted this ‘Mech.

We’ve already had a few thoughts about how to go about the optimization of the Orion for the BattleTech Salient Horizons setting which I will repost right after this.

Design work has already begun on the Orion. I'm trying to do it without using an XL or Endo Steel

The challenge for me is that the Orion is functionally identical to the Marauder: same speed and weight.  So how to distinguish a Marauder build from an Orion build, at least in terms of game stats?  Obviously, the fluff is a little different -- the Orion is purely a FWL Kali Yama 'Mech, while the Marauder is from all over, but that's fluff.  The silhouette is also different: the MAD is a chicken-walker, while the ON1 is roughly humanoid.  But again, that's a fluff difference.

The major game-play distinction comes from their quirks, and the Orion is -- bizarrely -- an anti-Aircraft 'Mech that is also rugged and easy to maintain.  That's a... weird combination.  The AA means that flak weapons are ideal, but the rugged/easy-to-maintain encourages an all energy build that doesn't use ammo and thus doesn't tie a 'Mech to a supply depot (where it could also get ready maintenance).  And none of the canon variants really take advantage of these quirks in a significant way.

I've been playing with a bunch of different builds and none of them really satisfy me.  I think I'll probably try either a heavy-weight Rifleman load-out that really takes advantage of the variant Flak ammunition, or a Black Knight variant laser-boat build.  The Perseus is a nice Omni concept on the design that retains two of the quirks, but has extremely limited crit slots, so can't really lean into the laser-boat builds.

The difference--as almost always--lies in the weapons mix.  You can build a 75-tonner moving at 4/6 that looks (and feels) like a Marauder, or you can build one that looks (and feels) like an Orion.  Try to stay true to the spirit of the 'Mech and its 3025 variants and you can't go far wrong.  For example, the Orion should have (not always, but most of the time) a mix of long-and-short range missiles, short-range energy weapons, and a ballistic weapon.  Whereas the Marauder (and most of its listed variants) almost never mounts missiles, being either all energy or a ballistic-energy mix.

Gives them a totally different feel on the playing field.

Now, you can break that paradigm (for example, fitting a PPC or Large Laser for the AC) and keep almost the same feel and spirit.

You can go completely outside the box, but that runs the risk of having a 'Mech that may be quite good on the playing field, but doesn't feel like a Marauder or Orion in play.

Anyway, you always take a risk when changing a canon design.  And it will get even worse as we go up in tonnage because so many assault-weight machines are very similar in design and capabilities.  (To one degree or another, of course).

Just my thoughts.

What I will say on the matter is that there are two different factories currently producing the design (Kalidasa and Kendall) which could lead to at least two different models. Don’t forget the new tactics and weaponry of the Free Worlds League which includes massed LRM-5 racks over larger systems, NARCs over Artemis IV FCS, and Blazers. While I’m not a fan of the Narc carrying ON1-M lostech variant the ON1-MA isn’t that bad at all. And don’t be afraid to go outside Marik space for mercenary variants as this venerable low-cost design could be a real presence there as well.

The Mech of the Week article from CBT and BattleTechWiki are also available to provide us with some inspiration (links below)

'Mech of the Week: ON* Orion Update
https://bg.battletech.com/forums/fan-articles/'mech-of-the-week-on*-orion-update/

Orion - BattleTechWiki
https://www.sarna.net/wiki/Orion

Design Criteria
Design: Orion Heavy BattleMech
Era: 3052, just following the Truce of Tukayyid
Tech: InnerSphere Level 2
Mass: 75 tons

Tech Base
The tech base for this enterprise will be InnerSphere Level 2, also known as Star League lostech, circa 3053. Remember some Level 1 standards which Bradshaw and myself think still have value like Large Lasers and PPCs which feature the same damage factor as their higher tech brethren with less range and perhaps most significantly less heat. Here is a list for your design reference. Let me know if there is anything I missed!

Star League LosTech
Anti-Missile System
Arrow IV Artillery Missile System
Extended Range Large Laser (ER Large Laser)
Extended Range Particle Projection Cannon (ER PPC)
Gauss Rifle
Ultra Autocannon/5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Lasers (Small, Medium, & Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Narc Missile Beacon
TAG
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
Extra Light (XL) Engine

InnerSphere Low Tech
Blazer Cannon (or Binary Laser)
Recon Camera
Remote Sensor Dispenser

New Innovations
Triple Strength Myomer
Hatchet
C3 Computer

Design Traits of this Setting
Both the Federated Commonwealth and ComStar seem to have gone in the other direction with LRM batteries preferring larger LRM-15s and 20s linked to Artemis IV FCS to enhance accuracy. Facing the technologically superior Clan invaders have caused them to spend vast sums of resources on the finest technology available usually translating into high priced BattleMechs that few other factions can afford.
This is somewhat true for the Draconis Combine which has lost a significant portion of their industrial capacity to the Clans. This has been forced Kurita designers to innovate in new and different ways regardless of traditional warrior ethos which pervades the realm. Many Draconis optimizations have included the C3 System which is accelerated from the canon setting which saw their deployment lag.
The Free Worlds League in particular have embraced massed LRM-5s over the larger batteries to provide closer mass equivalents to Clan LRMs. Thanks to a corresponding increase in NARC units these ‘fire teams’ have become quite effective in the Marik Civil War. Also, the Blazer has made an appearance in the shattered FWLM searching for an advantage over their former brethren.
The Capellan Confederation typically fields cost effective designs at this time thanks to their resource strapped situation. While justifications for high end increases can be made like the Outreach Conference, Wrath of Blake technical aid, spoils of war from Isis forces, and good old Capellan espionage these should be minimized. My advice would be Periphery plus for these designs as the Confederation is under strain supporting Isis right now as it is. Growing stealth tech reflected in the Raven would be appropriate in many cases as sophisticated electronic lostech devices like the Guardian ECM Suite would be a priority for their recon designs. There is also a fire support role which is a hallmark of Liao tactical doctrine. The discovery of Thunder LRMs to deploy minefields and use of Arrow IV Artillery on the Catapult are themes which could be amplified here.
Regional factions like the Draconis March and the Periphery have seen the introduction of some ‘simple’ lostech items like Double Heat Sinks, Ferro-Fibrous, Streak SRM-2s, and Pulse Lasers. Extra-Light (XL) Engines remain too expensive and have drawbacks which make their deployment unlikely here. Advanced orbital facilities needed for EndoSteel manufacturing also remain out of reach at this point. They are not beyond using PPCs and Large Lasers either which they view as more efficient than their ER successors.

Please do your research (think Objective Raids) for available components as this will be another factor in rapid production. I love fluff and your winning designs will be featured in my BattleTech Salient Horizon alternate setting. I'd like to go beyond the refits bought to you by Technical Readout 3050 and delve into extensive redesigns of your BattleTech favorites. Sharpen up your favorite war machines perhaps drawing on past or current variants while remembering the spirit or role of these Mechs. Don't forget to justify the expense of your project and multiple winners are possible. Figure that all entries have to be completed and posted on these forums by Friday July 30th 2021 by 11:59 PM which should give you all a full two weeks for this contest, good luck!!
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masterarminas

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Re: Optimizing the Orion
« Reply #1 on: July 19, 2021, 01:41:31 PM »

ON2-K Orion

While House Kurita does not possess the ability to produce the Orion BattleMech, they have undertaken an ambitious refit and upgrade program for 'Mechs already in service with the DCMS (along with local Warlords and Nobles who can afford the cost).

Luthien Armor Works on Luthien has developed two closely related variants of the Orion that are intended to serve the Dragon as command 'Mechs.  The first of these (the ON2-K) was first seen in 3051, shortly after the Clan Invasion and it proved very capable against hostile Clan forces.

LAW began the redesign by removing the heavy and bulky AC-10 and autocannon from the Orion chassis, replacing it with a Lord's Light PPC.  Next, the engine core was removed and the standard heat sinks were removed, with Double-Strength Freezers taking their place before the Vlar 300 standard Fusion Engine was reinstalled.  An additional ton-and-a-half of mass was saved by the removal of the standard armor, with 13.0 tons of New Samarkand Royal Ferro-Fibrous installed instead (keeping the same superb levels of armor protection as the ON-1K).

All other weapon systems were retained, but Artemis IV Fire-Control Systems were added to the LRM-15 and SRM-4 launchers (although the SRM-4 was moved from the right arm to the left arm) and CASE added to the left torso.

With the six tons left available, the engineering teams at LAW incorporated a head-mounted C3 Slave Module along with a C3 Master Computer in the right torso.

This provides the ON2-K with the ability to command and coordinate a C3 network lance and also tie into a fully integrated company.  The C3 Master Computer also gives the MechWarrior assigned to the new Orion) the ability to designate targets for artillery and air strikes (just as if it mounted a TAG system).

These new Orions have quickly become quite popular in the DCMS, being refitted as quickly as LAW can perform the work.

Code: [Select]
Orion ON2-K

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 10,307,500 C-Bills
Total Cost: 10,481,500 C-Bills
Battle Value: 1,606

Chassis: Kali Yama Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Fibrous w/ CASE
Armament:
    1 Lord's Light PPC
    1 Doombud LRM-15 w/ Artemis IV FCS
    1 Thunderstroke SRM-4 w/ Artemis IV FCS
    2 Irian Weapon Works Medium Lasers
    1 Tanadi Citizen C3 Computer (Slave)
    1 Tanadi Coordinator C3 Computer (Master)
Manufacturer: Luthien Armor Works (Refit Only)
    Primary Factory: Luthien
Communications System: Irian Orator-5K
Targeting and Tracking System: Wasat Aggressor Type 5

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 231                 13.00
    Armor Locations: 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
SRM-4                                        LA        3         1         2.00
    Artemis IV FCS                           LA        -         1         1.00
PPC                                          RT        10        3         7.00
C3 Computer (Master)                         RT        0         5         5.00
LRM-15                                       LT        5         3         7.00
    Artemis IV FCS                           LT        -         1         1.00
C3 Computer (Slave)                          HD        0         1         1.00
@SRM-4 (Artemis) (25)                        LA        -         1         1.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 16
4          3       4       2       0      3     0   Structure:  6
Special Abilities: C3S, C3M, TAG, CASE, MHQ6, SRCH, ES, SEAL, SOA, IF 1

The ON-2K2 is the second version.  This variant is almost identical to the ON2-K, but removes the C3 Slave Module and SRM-4 launcher (along with the ammunition storage) to mount a second C3 Master Computer in the left torso.  This allows the ON-2K2 to serve as a command 'Mech for fully integrated C3 Companies in combat.

Code: [Select]
Orion ON2-K2

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 12,215,000 C-Bills
Total Cost: 12,335,000 C-Bills
Battle Value: 1,548

Chassis: Kali Yama Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Fibrous w/ CASE
Armament:
    1 Lord's Light PPC
    1 Doombud LRM-15 w/ Artemis IV FCS
    2 Irian Weapon Works Medium Lasers
    2 Tanadi Coordinator C3 Computer (Master)s
Manufacturer: Luthien Armor Works (Refit Only)
    Primary Factory: Luthien
Communications System: Irian Orator-5K
Targeting and Tracking System: Wasat Aggressor Type 5

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 231                 13.00
    Armor Locations: 2 CT, 4 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
PPC                                          RT        10        3         7.00
C3 Computer (Master)                         RT        0         5         5.00
LRM-15                                       LT        5         3         7.00
    Artemis IV FCS                           LT        -         1         1.00
C3 Computer (Master)                         LT        0         5         5.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 15
4          3       4       3       0      3     0   Structure:  6
Special Abilities: C3M, TAG, CASE, MHQ10, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: July 19, 2021, 01:43:05 PM by masterarminas »
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masterarminas

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Re: Optimizing the Orion
« Reply #2 on: July 19, 2021, 02:00:17 PM »

ON2-M Orion

House Marik has long produced the Orion at its Kali Yama facilities on Kendall and Kalidasa.  The 'Mech has become a mainstay of the Free Worlds League Military as well as Provincial Forces throughout the FWL.  Many examples have also been exported to mercenary commands, some Periphery States, and (on rare occasion) other Great Houses.

When Kali Yama began looking at an upgrade, they began by replacing the ten standard heat sinks with Double-Strength Heat Sinks.  The 14.5 tons of standard armor was replaced with 13.0 tons of the newly developed Valiant Lamellor 2 Ferro-Fibrous armor, saving weight but keeping the same level of armor protection as earlier models.

Only the Irian Weapon Works Medium Lasers were retained in the redesign.  The LRM-15 launcher was replaced with three smaller Delta Dart LRM-5 launchers fed by two tons of ammunition (for sixteen triple salvos), saving yet another ton.  These missile launchers are normally outfitted with NARC-seeker head missiles for increased accuracy.  The SRM-4 was replaced with three Valiant Javelin Streak SRM-2 launchers fed by a single ton of ammunition.  CASE was added to both the right and left torsos.

The AC-10 Autocannon was also removed and replaced with a Kali Yama Weapons Industries Type 5 LB-10X Autocannon with two tons of ammunition.

Full production of the ON2-M began in 3052 after extensive field testing proved the concept.  It has since been quite popular among Free Worlds League MechWarriors.

Code: [Select]
Orion ON2-M

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3053
Dry Cost: 7,157,500 C-Bills
Total Cost: 7,303,500 C-Bills
Battle Value: 1,608

Chassis: Kali Yama Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Fibrous w/ CASE
Armament:
    1 Kali Yama Weapons Industries Type 5 LB 10-X AC
    2 Irian Weapons Works Medium Lasers
    3 Delta Dart LRM-5s
    3 Valiant Javelin Streak SRM-2s
Manufacturer: Kali Yama Weapons Industries
    Primary Factory: Kendall, Kalidasa
Communications System: Irian Orator-5K
Targeting and Tracking System: Wasat Aggressor Type 5

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 231                 13.00
    Armor Locations: 2 CT, 3 LT, 1 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
3 Streak SRM-2s                              RA        6         3         4.50
Medium Laser                                 LA        3         1         1.00
LB 10-X AC                                   RT        2         6        11.00
3 LRM-5s                                     LT        6         3         6.00
@Streak SRM-2 (50)                           RA        -         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LRM-5 (48)                                  LT        -         2         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 16
4          4       4       2       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1

The ON2-M2 is a second variant produced only at the Kalidasa facility.  This version removes the LB-10X Autocannon and Streak SRM-2 launchers (and their ammunition) to instead mount an Imperator Dragon's Fire Gauss Rile in the right torso fed by three tons of ammunition.  To make up (somewhat) for the decreased punch at shorter-ranges, the design team at Kali Yama installed a third Irian Weapon Works Medium Laser in the head.

Armor protection had to be reduced by 0.5 tons, however, resulting in a 'Mech with slightly less protection than the ON2-M.

Debuting in 3053 for field testing, the ON2-M2 rapidly proved its worth and quality and was approved for full-scale production later that year.  Rumors suggest that both the ON2-M and ON2-M2 will be produced together, providing FWLM commanders with increased flexibility among their Orions.  It is believed that the Kali Yama facility on Kendall will soon add an ON2-M2 production line as well.

Code: [Select]
Orion ON2-M2

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3053
Dry Cost: 6,956,250 C-Bills
Total Cost: 7,076,250 C-Bills
Battle Value: 1,818

Chassis: Kali Yama Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Fibrous w/ CASE
Armament:
    1 Imperator Dragon's Fire Gauss Rifle
    3 Irian Weapons Works Medium Lasers
    3 Delta Dart LRM-5s
Manufacturer: Kali Yama Weapons Industries
    Primary Factory: Kalidasa
Communications System: Irian Orator-5K
Targeting and Tracking System: Wasat Aggressor Type 5

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 224                 12.50
    Armor Locations: 2 CT, 3 LT, 1 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     12           24       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Gauss Rifle                                  RT        1         7        15.00
3 LRM-5s                                     LT        6         3         6.00
Medium Laser                                 HD        3         1         1.00
@Gauss Rifle (24)                            RT        -         3         3.00
@LRM-5 (48)                                  LT        -         2         2.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
4          4       4       3       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: July 19, 2021, 02:02:44 PM by masterarminas »
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Takiro

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Re: Optimizing the Orion
« Reply #3 on: July 19, 2021, 02:15:14 PM »

Four very nice initial entries by masterarminas! Excellent start to this contest. 
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masterarminas

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Re: Optimizing the Orion
« Reply #4 on: July 19, 2021, 02:21:18 PM »

ON2-T Orion

Vandenberg Mechanized Industries has instituted a refit/upgrade/overhaul program or existing Orions in the Taurian Concordat.  These 'Mechs (whose refit requires four months down-time at the New Vandenberg facility) have become available for the Taurian Defense Force, the Magistracy of Canopus Armed Forces, and the Outworlds Alliance, as well as mercenary commands and private owners throughout the Periphery and Inner Sphere.  VMI has only a limited ability to refit these 'Mechs, limiting the upgrades and restorations to less than three dozen each year.  However, demand has been high and slots are reserved up to fiscal year 3058.

The design team at VMI began the process by removing the SRM-4 launcher and AC-10 autocannon (along with their ammunition loads), although both Medium Lasers and the LRM-15 were retained (and a third ton of ammunition installed for the LRM launcher!).

In their place, the design engineers installed a Magna Hellstar PPC (right torso) and two Pinard Reaper Streak SRM-2 launchers (right arm), fed by a single ton of ammunition.  A third Irian Weapon Works Medium Laser was added to the head, while two Voelkers 200 Machine-guns were installed in the center torso, with a half-ton of ammunition in the right torso.

Next, VMI removed the ten standard heat sinks and replaced them with thirteen Double-Strength Freezers.  The armor was replaced with 13.0 tons of newly developed Ferro-Fibrous plating as well (leaving overall protection at the same level as the original model).  CASE was added to both the right and left torsos.

While some detractors of the design referred to it as little more than an "overweight Thunderbolt-clone," the Orion-T has received rave reviews from MechWarriors lucky enough to be assigned one in the field.  Performance has been so good, in fact, that the Protector is pushing VMI to build a new production line on New Vandenberg to produce the ON2-T instead of just refitting existing 'Mechs.

Code: [Select]
Orion ON2-T

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3053
Dry Cost: 7,049,000 C-Bills
Total Cost: 7,193,500 C-Bills
Battle Value: 1,672

Chassis: Kali Yama Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Fibrous w/ CASE
Armament:
    1 Magna Hellstar PPC
    1 Doombud LRM-15
    3 Irian Weapons Works Medium Lasers
    2 Pinard Reaper Streak SRM-2s
    2 Voelkers 200 Machine Guns
Manufacturer: Vandenberg Mechanized Industries (Refit Only)
    Primary Factory: New Vandenberg
Communications System: Irian Orator-5K
Targeting and Tracking System: Wasat Aggressor Type 5

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 231                 13.00
    Armor Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
2 Streak SRM-2s                              RA        4         2         3.00
Medium Laser                                 LA        3         1         1.00
PPC                                          RT        10        3         7.00
LRM-15                                       LT        5         3         7.00
2 Machine Guns                               CT        0         2         1.00
Medium Laser                                 HD        3         1         1.00
@Streak SRM-2 (50)                           RA        -         1         1.00
@MG (1/2) (100)                              RT        -         1         0.50
@LRM-15 (24)                                 LT        -         3         3.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4          4       5       2       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
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masterarminas

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Re: Optimizing the Orion
« Reply #5 on: July 19, 2021, 02:31:29 PM »

ON2-W Orion

Blackwell Industries of Outreach has begun to produce a new variant of the Orion for Wolf's Dragoons (and select customers throughout the Inner Sphere and Periphery).  Using the full spectrum of recovered Star League technology, the ON2-W promises to be an effective heavy-weight BattleMech.

Blackwell began by redesigning the base chassis to incorporate Endo-Steel II internal structure members and replaced the standard armor with 13.0 tons of Ferro-Fibrous.  Double-Strength Freezers took the place of the standard heat sinks, while CASE has been installed in both side torsos.

All weaponry except the LRM-15 launcher has been removed and replaced, and even the Doombud LRM-15 has received Artemis IV Fire-Control Systems.  A Harpoon SRM-6 launcher (with Artemis IV FCS and one ton of ammunition) was installed in the right arm, while a Defiance Disintegrator LB-10X (with two tons of ammunition) is fitted where the old Autocannon-10 used to be mounted.  Both Medium Lasers have been replaced with Sutel Precision Line Medium Pulse Lasers as well.

The end result is a very tight design, with little internal space remaining . . . making the Orion-W somewhat difficult for Techs and AsTechs to perform repairs or conduct general maintenance.  However, the design is effective, rugged, and packs a solid punch.  The ON2-W has replaced all Orions in the service o Wolf's Dragoons and starting in 3054 will become available for export to interested customers (at least those approved by General Wolf). 

Code: [Select]
Orion ON2-W

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 7,938,438 C-Bills
Total Cost: 8,144,438 C-Bills
Battle Value: 1,651

Chassis: Blackwell Supreme Endo-Steel
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Ferro-Fibrous w/ CASE
Armament:
    1 Doombud LRM-15 w/ Artemis IV FCS
    1 Defiance Disintegrator LB 10-X AC
    1 Harpoon SRM-6 w/ Artemis IV FCS
    2 Sutel Precision Line Medium Pulse Lasers
Manufacturer: Blackwell Industries
    Primary Factory: Outreach
Communications System: Irian Orator-5K
Targeting and Tracking System: Wasat Aggressor Type 5

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 1 CT, 3 LT, 1 RT, 4 LA, 2 RA, 1 LL, 1 RL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 231                 13.00
    Armor Locations: 1 CT, 2 LT, 2 RT, 4 LA, 3 RA, 1 LL, 1 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        RA        4         2         3.00
    Artemis IV FCS                           RA        -         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
LB 10-X AC                                   RT        2         6        11.00
LRM-15                                       LT        5         3         7.00
    Artemis IV FCS                           LT        -         1         1.00
@SRM-6 (Artemis) (15)                        RA        -         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4          4       5       2       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
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Takiro

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Re: Optimizing the Orion
« Reply #6 on: July 19, 2021, 02:54:37 PM »

Two more from the master!!
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Takiro

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Re: Optimizing the Orion
« Reply #7 on: July 21, 2021, 09:37:30 AM »

Nice Abele! Was quiet here yesterday. ;)
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Bradshaw

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Re: Optimizing the Orion
« Reply #8 on: July 21, 2021, 11:11:52 AM »

With no exposure to combat the ON1-M variant has only seen use in battlefield simulations and training exercises in the 3 years since its debut. With less than stellar Post Exercise Reports (PXR), the brass in the FWLM asked for changes to the Kali Yama Weapons Industries design. Primary concerns lay in the usage of the NARC missile target acquisition system. While beneficial the systems short range forced the 'Mech to get within ranges that once used forced the design to slug it out with its opponents or withdraw to longer ranges after deployment to fight again at longer ranges. With the new military strategy being implemented within the League this system could be removed and designated to lighter quicker designs that could approach and withdraw much quicker then the lumbering pocket assault 'Mech. With the removal of the NARC and subsequent removal of its Irian Weapons Works Class 4 SRM-4 system. The design has incorporated twin Large Lasers as a means to have a primary weapons system that wasn't ammo dependent. With the increasing large number of upgrades to designs with the ER variant Kali Yama was able to pick up the older systems at quite the bargin. With this additional heat sinks were required but were easily added into the design.


Orion ON1-MK

Introduction Year: 3052
Cost: 15,534,750 C-bills
Battle Value: 1,629

Code: [Select]
Mass: 75 tons
Chassis: Standard Biped
Power Plant: 300 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Ferro-Fibrous
Armament:
     4 LRM 5
     1 LB 10-X AC
     2 Large Laser
     2 Medium Laser
Manufacturer: Kali Yama Weapons Industries Incorporated
     Primary Factory: Kendall
Communication System: Unknown
Targeting & Tracking System: Unknown

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        300 XL                9.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink              13 [26]                 3
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          231                    13

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        35   
     Center Torso (rear)               11   
     R/L Torso               16        24   
     R/L Torso (rear)                  8     
     R/L Arm                 12        24   
     R/L Leg                 16        32   

Weapons               Location  Critical   Heat    Tonnage
Large Laser               CT        2        8       5.0   
Large Laser               RA        2        8       5.0   
LB 10-X AC                RT        6        2       11.0 
4 LRM 5                   LA        4        2       8.0   
Medium Laser              LA        1        3       1.0   
Medium Laser              RA        1        3       1.0   
LB 10-X AC Ammo (20)      RT        2        -       2.0   
LRM 5 Ammo (48)           LT        2        -       2.0   
CASE                      LT        1        -       0.5   
CASE                      RT        1        -       0.5   
Double Heat Sink          LT        3        -       1.0   
   

Acquired through legitimate or other less savory methods the Marion Hegemony has acquired a sizeable number of Orions over the past few years. With little access to newer lostech technologies the Caesar has authorized the Orion to be their focal point on upgrades in the heavier weight 'Mech categories. While not upgraded with as much advanced technology as its Inner Sphere brothers the Hegemony engineers have added just enough to improve the design. With the upgrade and replacement of the Kali Yama Class 10 Autocannon the larger Kali Yama Big Bore Autocannon the engineers were able to replace the ammunition feeding system on those designs not already updated with the Norse-Storm BattleMechs upgrade. The lost tonnage was available after the replacement of its Valiant Lamellor armor with a variety of acquired sources of Ferro Fibrous armors obtained. The Kali Yama Death Bloom LRM-15 launcher was able to be upgraded with the Artemis IV with the removal of its Irian Weapons Works Class 4 SRM-4 launcher, which also allowed for the doubling of its Irian Weapons Works Medium Lasers. While still vulnerable to ammo explosions due to the inability to obtain or lack of knowledge with CASE technology the design is an improvement over the older variant and will bolster the armies of the Marian Hegemony for the near future.
 
Orion ON1-MH

Introduction Year: 3051
Cost: 7,315,000 C-bills
Battle Value: 1,610

Code: [Select]
Mass: 75 tons
Chassis: Standard Biped
Power Plant: 300 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Ferro-Fibrous
Armament:
     4 Medium Laser
     1 AC/20
     1 LRM 15

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        300 Fusion             19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          224                  12.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        34   
     Center Torso (rear)               11   
     R/L Torso               16        25   
     R/L Torso (rear)                  7     
     R/L Arm                 12        23   
     R/L Leg                 16        30   

Weapons              Location  Critical   Heat    Tonnage
AC/20                    RT        10       7       14.0 
LRM 15                   LT        3        5       7.0   
Artemis IV FCS           LT        1        -       1.0   
2 Medium Laser           LA        2        3       2.0   
2 Medium Laser           RA        2        3       2.0   
LRM 15 Ammo (16)         LT        2        -       2.0   
AC/20 Ammo (10)          RT        2        -       2.0   
   
« Last Edit: July 27, 2021, 04:08:35 PM by Bradshaw »
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Takiro

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Re: Optimizing the Orion
« Reply #9 on: July 21, 2021, 11:29:53 AM »

Nice Bradshaw!
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fabulousorcboy

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Re: Optimizing the Orion
« Reply #10 on: July 22, 2021, 03:15:10 PM »

Trying to improve on the very sad-sack ON1-M, and an early version of the ON2-M that is perhaps a bit more versatile.

Type: ON2-LE Orion
Production: Free Worlds League (Kali Yama Weapons Industries, Kalidasa)
Combat Value: 1734 BV
Total Cost: 15,617,000 C-Bills (including x1.75 tonnage premium)

Type: ON2-G Orion
Production: Free Worlds League (Kali Yama Weapons Industries, Kendall)
Combat Value: 1880 BV
Total Cost: 15,400,000 C-Bills (including x1.75 tonnage premium)

Type: ON2-LP Orion
Production: Free Worlds League (Kali Yama Weapons Industries, Kalidasa)
Combat Value: 1555 BV
Total Cost: 15,387,750 C-Bills (including x1.75 tonnage premium)


Internal Struc (Endo): 4t
Engine: Hermes 300XL: 9.5t
  Walking: 4
  Running: 6
Gyro/Cockpit (Std): 6t
Armor Factor (Std): 14.5t (231-max pips)

Head 3/9
Center Torso 23/36/10
R/L Torso 16/22/10
R/L Arm 12/24
R/L Leg 16/32

Quirk: Anti-Aircraft Targeting, Easy to Maintain, Rugged (1)

ON2-LE WEAPONS
1x LB10-X (6cr, 11t) RT
2x Ammo (LBX) 20 (2cr, 2t) RT
1x LRM20+Artemis (6cr, 11t) LT
3x Ammo (LRM) 18 (3cr, 3t) LT
2x ER Large Lasers (4cr, 10t) RA/LA
14x Double Heat Sinks (6cr, 2t) RA/LA

ON2-G WEAPONS
1x ER Large Laser (2cr, 5t) RA
1x Gauss Rifle (7cr, 15t) RT
2x Ammo (Gauss) 16 (2cr, 2t) RT
2x CASE (2cr, 1t) RT/LT
1x LRM20+Artemis (6cr, 11t) LT
3x Ammo (LRM) 18 (3cr, 3t) RT
1x Medium Laser (1cr, 1t) LA
1x SRM4 (1cr, 2t) LA
1x Ammo (SRM) 25 (1cr, 1t) LT
10x Double Heat Sinks

ON2-LP WEAPONS
1x LB10-X (6cr, 11t) RT
2x Ammo (LBX) 20 (2cr, 2t) RT
1x LRM15+Artemis (4cr, 8t) LT
3x Ammo (LRM) 18 (3cr, 3t) LT
2x Large Pulse Lasers (4cr, 14t) RA/LA
13x Double Heat Sinks (3cr, 1t) LA

Kali Yama Weapons Industries released the upgraded ON1-M Orion in 3049 to much fanfare, using a Hermes 300 Extra-Light fusion engine in order to find the tonnage to upgrade the LRM launchers and autocannon.  However, the ON1-M also featured a Narc Missile Beacon, a weapon that required the Orion to move to within close range in order to utilize, and the Clan Invasion (and the Clan’s fast-moving Omni-Mechs) made it obvious to Inner Sphere militaries just how low a top speed of 64kph truly was. 

Kali Yama returned to the drawing board, and made some modifications to their flagship Orion design, speeding up development of their Endo Steel production processes, which had first debuted in their upgraded TBT-7M Trebuchet.  The Orion ON2 series uses a Corean-II Deluxe Endo-Steel chassis, upgrades the heat sinks to double-strength freezers, and retains the Hermes 300 XL in order to maximize weapons systems, truly leaning into the “gunboat” role.  The ON2-L has nearly the same weapons systems as the ON1-M, including the Kali Yama Industries LB10-X, but adds an Artemis targeting system to the Kali Yama Weapons Industries Type V LRM-20 launcher.  It drops both the Narc and the SRM system, but upgrades both medium lasers to Diverse Optics Sunbeam ER Large Lasers, giving the ON2-L significant long-range punch.  Fourteen total double heat sinks help mitigate the tremendous heat of the weapons systems.

The ON2-G is an alternative offering of the ON2 series, produced at Kali Yama’s Kendall facility.  It fits a Zeus Slingshot Gauss Rifle, sourced from Irian Battlemechs Unlimited, in place of the LB10-X Autocannon, but retains the LRM-20 and Artemis of the ON2-L.  It also has CASE protection for both torso ammunition bins, and just one Diverse Optics Sunbeam ER Large Laser (in the right arm), with a Diverse Optics Type 18 Medium Laser in the left arm weapons housing, with an Irian Weapons Works Class 4 SRM launcher wrapped around the laser.  This variant ON2 has just ten double-strength heat sinks, all integrated into the Hermes 300 extra-light engine.

The last ON2 series upgrade offered by Kali Yama (out of their main Kalidasa facility) upgrades all of the classic Orion’s weapon systems, dropping the SRM in order to fit lostech in every other weapons mount.  The right torso autocannon is a Kali Yama Weapons Industries LB 10-X, while the left torso uses the reliable Kali Yama Death Bloom LRM-15, but with Artemis IV fire control integrated into the Wasat Aggressor Type 5 targeting system.  A generous three tons of missiles feed the LRM-15, and two tons are available for the LB autocannon; no CASE is used to protect the ammunition on this variant.

Although the ON2-LP has decent long-ranged firepower, it is as a close-in brawler that the design truly shines: in place of the arm-mounted medium lasers, the LP fits two Diverse Optics Type 30P Large Pulse Lasers instead, one in each arm, providing nearly double the hitting power of a medium laser with significantly greater accuracy.  With thirteen double-strength “freezers”, the LP is an exceptionally cool-running ‘Mech, capable of firing almost non-stop with all its weapons system, generating only excess heat for movement.  In fact, the three tons of missiles for the LRM allows League ‘Mechwarriors to load a ton of dead-fire missiles for their LRM launcher if desired, giving up the enhanced accuracy of the Artemis, but allowing the Orion to punch significantly harder at point blank ranges.
« Last Edit: July 23, 2021, 10:49:53 AM by fabulousorcboy »
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Takiro

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Re: Optimizing the Orion
« Reply #11 on: July 22, 2021, 03:30:39 PM »

Nice to see you jumping into the fray fabulousorcboy!
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fabulousorcboy

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Re: Optimizing the Orion
« Reply #12 on: July 22, 2021, 03:56:31 PM »

This one is based on the semi-canon Mechwarrior 5 'Mech.  It's a really nice sidegrade of the Orion, so I tweaked it to make it work slightly more effectively than the Mechwarrior variant.

Type: ON1-L Orion “Yad al-Jauza”
Production: Capellan Confederation (Aldis Industries refit, Betelgeuse)
Combat Value: 1600 BV
Total Cost: 13,914,250 C-Bills (including x1.75 tonnage premium)

Internal Struc (Std): 7.5t
Engine: Vlar 300 XL: 9.5t
  Walking: 4
  Running: 6
Heat Sinks: 16(32): 6t
Gyro/Cockpit (std): 6t
Armor Factor (Std): 14.5t (231-max pips)

Head 3/9
Center Torso 23/36/10
R/L Torso 16/22/10
R/L Arm 12/24
R/L Leg 16/32

Quirk: Anti-Aircraft Targeting, Easy to Maintain, Rugged (1)

3x Large Lasers (6cr, 15t) RA/RT/LA
6x LRM-5 (6cr, 12t) 4LT/2LA
4x Ammo (LRM) 96 (4cr, 4t) LT
1x CASE (1cr, 0.5t) LT

A new Capellan-specific Orion upgrade came to light after Sun Tzu’s ascension to the Chancellorship of the Capellan Confederation in 3052, and the loan of CCAF forces to his fiance Isis in the Third Marik Civil War.  Designated the ON1-L by SAFE, the Free World’s national intelligence agency, this upgraded Orion appears to be a “factory refit” of the Confederation’s modest Orion forces, and seems to be known as the “Betelgeuse” upgrade by Capellan forces – more specifically, the “Yad al-Jauza” upgrade, the classical Arabic name for the system, which literally translates as the ‘Hand of Orion’.  Every Orion “Betelgeuse” seen on the battlefield thus far appears to include the symbol of the Kali Yantra, similar to a unit marking, but it is unclear what the significance of this marking might be.

The “Betelgeuese” monicker reflects that the Capellan Orion has been created as a refit by Aldis Industries of Betelgeuse – yet interestingly, they are best known for being a vehicle manufacturer, with almost no Battlemech production or refit experience.  The ON1-L “Betelgeuse” uses a Vlar 300 XL engine in place of the Vlar 300 standard engine – possibly produced natively by Aldis Industries, but the sourcing for the modern extra-light engine is a bit opaque, reflecting the Confederation’s overall lack of transparency.  All standard weapons have been removed, and replaced by three Firmir MaxiLase Large Lasers (clearly produced by on-planet armaments partner Firmir Weaponry), one in each arm in place of the medium lasers of the original, and a third in place of the right torso AC-10 of the original.  The ON1-L fits six Longfire Light V LRM-5 racks in place of the classic arrangement: four racks in the left torso, and two racks wrapped around the large laser in the arm housing of the left arm.  Four tons of LRM ammunition in a CASE-protected left torso bin feed all six sets of missile racks.

Units facing the ON1-L on the battlefield have noticed that it appears to carry at least one ton of dead-fire ammunition, making the ‘Mech hit quite hard at brawling ranges, and isn’t simply a fire-support platform.  Sixteen double heat sinks (twelve of them integrated into the Vlar engine) manage to mitigate the worst of the heat spikes that come with this Orion.  Analysts suggest that the weapons mix is intended to match the reliability and ruggedness of the Orion frame, while also being easy to pop out and replace if damaged on the battlefield, and the low-cost and low-tech weapons dramatically reduces the Orion “Betelgeuse’s” logistical burden on the financially strapped CCAF.
« Last Edit: July 22, 2021, 04:00:29 PM by fabulousorcboy »
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fabulousorcboy

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Re: Optimizing the Orion
« Reply #13 on: July 22, 2021, 08:44:53 PM »

The 'Mech version of the Partisan.  Had to squeeze in one lostech material (the ferro-fibrous), in order to make weight, and added the CASE because it's practical, especially for a Periphery power, but otherwise it's a stock Orion chassis, including the single heat sinks.

Type: ON1-MH Orion
Production: Marian Hegemony (Kali Yama/Alphard Trading Company refit, Alphard)
Combat Value: 1426 BV
Total Cost: 6,300,000 C-Bills (including x1.75 tonnage premium)

Internal Struc (Std): 7.5t
Engine: Nissan 225: 10t
  Walking: 3
  Running: 5
Heat Sinks: 10 Single: 0t
Gyro/Cockpit (Std): 6t
Armor Factor (Ferro): 13t (231-max pips)

Head 3/9
Center Torso 23/36/10
R/L Torso 16/22/10
R/L Arm 12/24
R/L Leg 16/32

Quirk: Anti-Aircraft Targeting, Easy to Maintain, Rugged (1)

4x AC-5 (16cr, 32t) RA/RT/2LT
4x Ammo (AC) 80 (4cr, 4t) RT <-- at least one ton of Flak ammunition
1x CASE (1cr, 0.5t) RT
2x Medium Lasers (2cr, 2t) LA

Produced in limited numbers on Alphard by Kali Yama/ATC, the joint partnership formed between Kali Yama and Alphard Tracing Company, the ON1-MH is intended to lean into the Orion’s strengths – particularly as an anti-aerospace platform, and its famed ruggedness – while also reducing the logistical burden of the standard Orion on a cash-strapped periphery nation.

Part of Caesar Sean O’Reilly’s “Romanization” of the Hegemony, the Orion refit (and the partnership with Kali Yama) are intended to help modernize the MHAF.  The refit itself is quite basic, involving surplus used (and usually quite badly damaged) Orion chassis supplied by Kali Yama, which are then being refurbished and repaired on Alphard, under the supervision of qualified Kali Yama technicians.  The long-term goal is clearly to help the Hegemony develop local expertise with Mech maintenance, and ultimately production, while Kali Yama gains a valuable source of additional revenue, and the ability to bid up the price of their goods and services in the Free Worlds League as a result.

The redesignated ON1-MH downgrades the Vlar 300 fusion engine to a smaller (and more affordable) Nissan 225, a common power source due to bankrupt aerospace firm Raimei, and the widespread manufacture and production of Sabre aerospace fighter components throughout the Inner Sphere.  The Hegemony actually sources the engines from Lockheed/CBM of the Federated Commonwealth, and Pinard Protectorates Ltd, which merged with the Taurian branch of the Alphard Trading Company and retained friendly relations with the Alphard office; purchase orders suggest that the Hegemony has nearly a dozen of these ‘Mechs in its armed forces.  Although this reduces the Orion to a top speed of 53kph, it is clear that the ‘Mech is intended primarily as a defensive lynchpin and fire-support unit.

Missles are typically the most expensive logistical element of modern weapons – they are not only quite pricey, they also require a fair bit of technological know-how to manufacture and transport, and this typically ties smaller Periphery powers to Inner Sphere suppliers.  The Hegemony gets around this issue by pulling all missile weapons off their Orion, and downgrades the KaliYama Class 10 Autocannon to the ubiquitous Deleon-5 Autocannon, produced in huge numbers on Kalidasa (and elsewhere) by Quickscell Company for their Scorpion Light Tank – the purchases running through the joint KY-ATC account.  The ON1-MH mounts four of these guns, individually modest in firepower, but collectively capable of putting a serious pounding on both ‘Mech and conventional forces to ranges of 540 meters.  Two are fitted to the right arm and right torso weapons housings, while the last two are fitted top-to-bottom in the large left torso shoulder housing, which originally fitted the LRMs.

The autocannons are all fed from a a four-ton ammunition bin in the right torso, and the bin is CASE-protected, significantly increasing the survival rate of both the precious heavy ‘Mech, as well as its pilot.  It is also sub-divided into four smaller bins, allowing pilots to switch between ammunition types in the middle of combat.  MHAF doctrine appears to be to carry a mix of standard HE and anti-aerospace Flak rounds, making the ON1-MH a deadly anti-air unit, and a credible threat against ‘Mechs and vehicles on the battlefield.  Two Diverse Optics Type 2 Medium Lasers, produced on Alphard originally for the J Edgar hover-vehicle, add additional close-combat pounch, and are all fitted into what was formerly the left-arm weapons housing, giving this Orion some close-in firepower in a pinch, and one not dependent on ammunition.

All systems on the ON1-MH are Succession Wars technology, save for the armored shell (and integrated CASE), which consists of thirteen tons of Aldis Heavy Ferro-Fibrous armor, an SLDF-era material whose composition and manufacture was detailed in the Helm Memory Core.  This provides the Orion with maximum protection for its weight, giving the design remarkable durability and suggesting that the Hegemony plans to embed the ‘Mech in the midst of a formation and provide mobile anti-aerospace protection.  As to the sourcing of this armor, it appears that Kali Yama is testing the lostech Aldis Heavy weave in a number of their prototypes, and was happy to provide their periphery partner with large quantities at cost, with the expectation that the MHAF would provide feedback to their League partner – which also implies that the Hegemony is planning large-scale raids or other significant military actions, if they expect to be using one of their rare 75t heavy ‘Mechs soon.
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Takiro

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Re: Optimizing the Orion
« Reply #14 on: July 23, 2021, 05:40:41 AM »

Two more good ones fabulousorcboy!!
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