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Author Topic: Optimizing the Panther  (Read 9061 times)

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Bradshaw

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Re: Optimizing the Panther
« Reply #15 on: January 29, 2020, 12:49:29 PM »

Deleted my new production variant no inspiration and it looks like the Tak Do variant is correct found more fluff about it in objective raids. Thought about designing a IIC model for wolves on satalice but it's against contest rules.
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Takiro

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Re: Optimizing the Panther
« Reply #16 on: January 29, 2020, 04:05:32 PM »

We already had a Clan variant using InnerSphere technology win a spot in these contest. It can't feature Clan tech sure but the Clans could still be making them for lesser forces.
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Bradshaw

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Re: Optimizing the Panther
« Reply #17 on: January 30, 2020, 02:44:45 PM »

Captured in 3051 the Gorton, Kingsley, and Thorpe Enterprises facilities on Satalice has begun production again under new management with Clan Wolf. Not caring much for the original design Clan Wolf has instead changed the design for their needs, target practice and Mechs for means for their Solahma units to hunt down bandits.

Removing the original Hermes 140 engines for the more robust VOX 280s which used to be reserved for the Archers produced on site has doubled the effect speed of the design. Higher speeds mean harder targets to hit is the thought process with the switch. Not caring much for the offensive potential of the design has stripped the Panther of its normal weaponry. Clan Wolf needing to trade with the Ghost Bears for components have begun trading the Lords Light ER PPCs and Telos Four-Shot launchers to the Bears for the targeting and communications equipment necessary for the design as well as the Martell Lasers now included on the design. Dropping the Lexington Lifter Jump Jets while increasing the armor capacity of the design are the last of the changes made by the Clan.


Panther PNT-WLF

Code: [Select]
Mass: 35 tons
Chassis: AIshain 560-Carrier Endo Steel
Power Plant: Vox 280
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Maximilhan 42
Armament:
     3 Medium Laser

Manufacturer: Gorton, Kingsley, and Thorpe Enterprises
     Primary Factory: Satalice
Communication System: Sipher Commcon SCU-4
Targeting & Tracking System: RCA Instatrac Mark VI

Introduction Year: 3052
Cost: 3,013,110 C-bills
Battle Value: 865


Equipment                                          Mass
Internal Structure            Endo Steel              2
Engine                        280 Fusion             16
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sink                     11                      1
Gyro                                                  3
Cockpit                                               3
Armor Factor                  112                     7

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        16   
     Center Torso (rear)               5     
     R/L Torso               8         13   
     R/L Torso (rear)                  3     
     R/L Arm                 6         11   
     R/L Leg                 8         14   

Weapons              Location  Critical   Heat    Tonnage
Medium Laser             LA        1        3       1.0   
Medium Laser             RA        1        3       1.0   
Medium Laser             CT        1        3       1.0
 
« Last Edit: January 30, 2020, 04:49:17 PM by Bradshaw »
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Takiro

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Re: Optimizing the Panther
« Reply #18 on: January 30, 2020, 05:14:24 PM »

Nice, surprised you didn't go with InnerSphere Double Heat Sinks and another Medium Laser.
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Bradshaw

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Re: Optimizing the Panther
« Reply #19 on: January 30, 2020, 08:42:39 PM »

Used what was on Wolf occupied worlds with exceptions of comms and targeting systems which wolf did trade for with bears in canon
« Last Edit: January 31, 2020, 09:09:31 AM by Bradshaw »
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Takiro

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Re: Optimizing the Panther
« Reply #20 on: January 31, 2020, 08:23:04 AM »

Makes sense!

Any more Panthers out there?
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Takiro

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Re: Optimizing the Panther
« Reply #21 on: February 05, 2020, 04:59:13 PM »

PNT-11K PANTHER

Mass: 35 tons
Chassis: Alshain 560-Carrier Endo Steel
Power Plant: Nissan 175
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: Lexington Limited Lifters
   Jump Capacity: 120 meters
Armor: Maximillian 42
Armament: 1 Lord’s Light 2 Extended-Range Particle Projector Cannon
   2 Guided Technologies Second Generation Streak SRM-2s
Manufacturer: Alshain Weapons
Primary Factory: Tok Do
Communications System: Sipher CommCon SCU-4
Targeting and Tracking System: Cat’s Eyes 5

OVERVIEW
   The Clan Invasion wrought a lot of havoc on the InnerSphere especially with its military industrial base. The rapid advance of the Warriors of Kerensky cut off vital component and manufacturing hubs which weakened the Great Houses' ability to rebuild their shattered defenses. ComStar stepped up following Tukayyid restarting long sheltered Terran industries to restore its own military as well as their newfound allies. One notable example of this industrial alliance was the development of the PNT-11K Panther for the DCMS, Rasalhague Kungsarme, and the ComGuard.

CAPABILITIES
   This new upgrade used the Alshain 560-Carrier EndoSteel chassis which was developed for the PNT-10K. The Hermes 140 Fusion Engine was replaced with the two ton larger 175 Nissan Power Plant courtsey of Skobel MechWorks. Not only did it improve the Panther's maximum speed to eighty six kilometers per hour but it made room for bulky Double Heat Sinks. Ten of these 'freezers' replace the thirteen Single Heat Sinks normally found on this Light BattleMech. The larger engine is able to incorporate seven of these bulky coolers leaving just three which have to be placed in the interior of the Mech. Four Lexington Limited Lifters remain to provide an additional one hundred and twenty meters of jump mobility. These jump jets enable the Lord's Light 2 Extended-Range Particle Beam Weapon to take the high ground and strike from a distance. Two Guided Technologies Second Generation Streak SRM-2s manufactured on Proserpina replaced the Telos-4 Short-Range Missile Delivery System. These highly efficient missile racks provide close in support for enemies able to get in tight quarters. Finally six and half tons of Maximillian 42 standard armor plating remain to provide solid protection for this Light Support 'Mech.

DEPLOYMENT
   Aid to the reconstructed Tok Do facility which was hobbled but its emergency transference from Krenice thanks to this project boosted production. Draconis and ComStar technicians are still working to further enhance output to better defend the InnerSphere from future Clan assaults. Limited new production runs have entered service with all three powers while older Panthers have continued to arrive there for refurbishment from locations that even include the Federated Commonwealth.

Type: PNT-11K Panther
Technology Base: Inner Sphere - Level 2
Tonnage: 35

Equipment                        Mass
Internal Structure:         EndoSteel         2
Engine:            175             7
Walking MP:         5
Running MP:         8
Jumping MP:         4
Heat Sinks:            10 (20)            0
Gyro:                           2
Cockpit:                         3
Armor Factor:            104            6.5

Internal Structure   Armor Value
Head            3         9
Center Torso         11         14 / 7
R/L Torso         8         10 / 5
R/L Arm         6         10
R/L Leg         8         12

Weapons and Ammo      Location      Critical   Tonnage
ER PPC         Right Arm      3      7
2 Streak SRM-2s      Center Torso      2      3
Ammo (Streak SRM) 50   Left Torso      1      1
CASE            Left Torso      1      .5
C3 Slave          Head         1      1
2 Jump Jets         Right Leg      2      1
2 Jump Jets         Left Leg      2      1
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Bradshaw

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Re: Optimizing the Panther
« Reply #22 on: February 05, 2020, 06:07:33 PM »

So reading up on 10K in 3050U they mention the Valiant which isn't a design that comes out until 3068. Bad fluff error and inconsistent through out it.
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Ice Hellion

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Re: Optimizing the Panther
« Reply #23 on: February 07, 2020, 12:42:06 AM »

I was really busy these last two weeks so I only got a change to do something yet.
Here is a Panther designed with a pack mentality.


Below you will find the the interview of Chief Petty Officer Tanaka from the 1st Amphigean Light Assault Group I did before he had to leave for an unknown destination.

Hello Chief Petty Officer Tanaka.

Hi Mr. Gunsmith.

Could you tell us a little more about yourself?

I am Chief Petty Officer Tanaka from the Draconis Mustered Soldiery and I have been assigned for more than 20 years to the 1st Amphigean Light Assault Group, the Legacy of Blood.

So you were on Galtor III?

Yes but this was a rather easy campaign. We just cut through the defending forces and it was over.

Note from the Editor: A loyal Son of the Dragon as it was not so easy, especially after the initial phase.

But we are here for you to tell us about your pet project, the Ichor. First question, isn’t this a strange name?

Not at all. Ichor was the name in Greek mythology of the ethereal fluid that was the blood of the gods and other immortals. Since I wanted to contribute to the avenging of our destroyed sister regiments and since by tradition, all the unit's Battalion and Company names are related to Greek mythos, I found that this name fitted the concept.

Okay. What is this concept?

The Ichor is basically a Panther PNT-10K updated to the Amphigean Light Assault Group standards, much like the PNT-9ALAG that we have been famous for.

So it is basically a custom variant of the famous Panther?

Yes and not. First, we wanted to increase the speed like we had done before. Luckily for us, there was a whole set of XL Engines waiting for us in the new factory of Luthien Armour Works, which would allow us to give the rest of the ‘Mech a much needed boost.

Note from the Editor: it seems that these engines were to be used in the new Raptor Omni. Were they given to the 1st Amphigean or did it “acquire” them remains unknown.

However against the Clans, this boost was not enough and we put a MASC to allow for short busts of speed and making the Ichor, the fastest Panther in the whole Inner Sphere.

I have heard that you also improved its mobility?

Yes, even if we prefer more ground speed, Jump Jets could provide a tactical edge in certain situations against the Clans. We even increased the jumping capacity of the PNT-10K by a full 25%.

And for the weapons? What did you bring in to play against the Big Guys?

I wouldn’t be so ironic if I were you as this Panther has more than its share of claws and teeth. The ER PPC remains where it was as it brings more range and firepower than any weapon. However gone is the SRM-4, we decided instead to use a SRM-6 One Shot from Budda Imperial Vehicles as a last line of defence and to ensure it would stay on the field, we added 2 Argra 3L Medium Lasers left over from the Jenner original production runs. And around this, mostly to make the best of the long range of its Lord’s Light 2, we added a C3 Slave to connect it to a C3 Network and use other ‘Mechs to support it.

Note from the Editor: This man is either well connected to Luthien Armor Works or this company might be missing some cargo.

Aren’t you running a bit hot?

Not at all. We have 10 Double Heat Sinks and obviously you must decide what weapons you will fire but in tests so far, we managed to run and fire all energy weapons without barely noticing the heat or to shoot the ER PPC while jumping.

In other words, more than enough.

This is what our ‘MechWarriors think. And don’t forget we are the Amphigean Light Assault Group, we are the sharks, we are a pack!

True but don’t forget that your new enemies aren’t playing by the same rules. Speaking of rules, you mentioned trials. Did you get the opportunity to field it against real opponents? Or the Clans?

You know that since the Truce, we aren’t allowed to move above the line but I can’t wait to make them pay for our sister regiments.

Note from the Editor: According to our intel, the 1st Amphigean is planning to raid several worlds and our bet is that the new Panther is likely to see action or has already seen some.

Well thank you  Chief Petty Officer Tanaka.

It was a pleasure Mr. Gunsmith

From ‘MechWarrior and their toys, Irian Media Interstellar, December 3052

Code: [Select]
Panther PNT-10K Ichor

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Dry Cost: 5 453 910 C-Bills
Total Cost: 5 453 910 C-Bills
Battle Value: 1 181

Chassis: Alshain 560-Carrier Endo Steel Endo-Steel
Power Plant: Omni 175 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h (108,0 km/h)
Jump Jets: Lexington Lifters
    Jump Capacity: 150 meters
Armor: Maximillian 42 Standard Armor
Armament:
    1 Alshain Weapons/Lord's Light 2 ER PPC
    2 Diplan 'Mechyards/Argra 3L Medium Lasers
    1  SRM-6 (OS)
    1 Kallon Industires/Kallon Sure-Shot C3-SU C3 Computer (Slave)
Manufacturer: Wakazashi Enterprises
    Primary Factory: New Samarkand
Communications System: Sipher CommCon SCU-4
Targeting and Tracking System: Cat's Eyes 5

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2,00
    Internal Locations: 2 LT, 4 RT, 3 LA, 5 RA
Engine:             XL Fusion Engine             175                       3,50
    Walking MP: 5
    Running MP: 8 (10)
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 LT, 2 LL, 2 RL                                   2,50
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           14       
                                 Center Torso (rear)                  7         
                                           L/R Torso     8            10       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            10       
                                             L/R Leg     8            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1,00
SRM-6 (OS)                                   CT        4         2         3,50
MASC                                         RT        -         2         2,00
ER PPC                                       RA        15        3         7,00
2 Medium Lasers                              LA        6         2         2,00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 12
6/5j       2       2       1       0      1     1   Structure:  2
Special Abilities: C3S, MHQ1, SRCH, ES, SEAL, SOA
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Abele

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Re: Optimizing the Panther
« Reply #24 on: February 07, 2020, 05:41:16 AM »

I've edited in some fluff into my two entries.
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Takiro

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Re: Optimizing the Panther
« Reply #25 on: February 07, 2020, 06:10:03 AM »

I hear ya Ice, was expecting to be done with the Ostscout review by now myself. Glad to see you got something in.

Very good Abele.

Still some time left folks. A little under eighteen hours to be exact. So get any last second Panther entries in!
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Takiro

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Re: Optimizing the Panther
« Reply #26 on: February 07, 2020, 04:00:14 PM »

Only eight hours to go!!
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Takiro

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Re: Optimizing the Panther
« Reply #27 on: February 07, 2020, 09:48:00 PM »

A little over two to go!
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Takiro

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Re: Optimizing the Panther
« Reply #28 on: February 08, 2020, 01:46:24 PM »

Okay folks this contest has concluded and I'd love to thank everyone for their participation. Might take a hiatus on the optimization quest for a bit to catch up on other work but don't worry I have another something special coming soon! ;)
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Bradshaw

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Re: Optimizing the Panther
« Reply #29 on: February 08, 2020, 02:16:34 PM »

Option 2 post the remaining ones your going to do and just leave open for say two months
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