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Author Topic: Optimizing the UrbanMech  (Read 9332 times)

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Bradshaw

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Re: Optimizing the UrbanMech
« Reply #15 on: November 12, 2019, 09:10:06 AM »

Still seeking inspiration for fluff




UrbanMech

Code: [Select]
Weight: 30 tons
BV: 714
Cost: 2,025,400 C-bills


Movement: 3/5/3
Engine: 90
Double Heat Sinks: 10 [20]

Internal: 51
Armor: 96/105
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               10     15   
Center Torso (rear)                4   
Right Torso                 7     10   
Right Torso (rear)                 3   
Left Torso                  7     10   
Left Torso (rear)                  3   
Right Arm                   5      9   
Left Arm                    5      9   
Right Leg                   7     12   
Left Leg                    7     12   

Weapons             Loc  Heat 
-------------------------------
Large Pulse Laser    RA   10   
Medium Pulse Laser   LT    4   
Medium Pulse Laser   CT    4   

Equipment              Loc 
----------------------------
Active Probe (Beagle)   RT 


UrbanMech

Code: [Select]
Weight: 30 tons
BV: 622
Cost: 1,908,400 C-bills

Movement: 2/3/2
Engine: 60
Heat Sinks: 10

Internal: 51
Armor: 97/105
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               10     15   
Center Torso (rear)                5   
Right Torso                 7     10   
Right Torso (rear)                 3   
Left Torso                  7     10   
Left Torso (rear)                  3   
Right Arm                   5      9   
Left Arm                    5      9   
Right Leg                   7     12   
Left Leg                    7     12   

Weapons       Loc  Heat 
-------------------------
LB 10-X AC     RA    2   
Medium Laser   LT    3   
Medium Laser   LT    3   

Ammo                  Loc  Shots 
----------------------------------
LB 10-X Cluster Ammo   RT     10 

Equipment  Loc 
----------------
CASE        RT 


UrbanMech

Code: [Select]
Weight: 30 tons
BV: 564
Cost: 1,708,200 C-bills

Movement: 2/3/2
Engine: 60
Heat Sinks: 10

Internal: 51 (Endo-Steel)
Armor: 88/105
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               10     13   
Center Torso (rear)                4   
Right Torso                 7     10   
Right Torso (rear)                 2   
Left Torso                  7     10   
Left Torso (rear)                  2   
Right Arm                   5      8   
Left Arm                    5      8   
Right Leg                   7     11   
Left Leg                    7     11   

Weapons  Loc  Heat 
--------------------
LB 20-X AC     RT    7   

Ammo        Loc  Shots 
------------------------
LB 20-X Cluster Ammo   LT      5 
LB 20-X Cluster Ammo  LT      5 

Equipment  Loc 
----------------
CASE        LT 


UrbanMech

Code: [Select]
Weight: 30 tons
BV: 624
Cost: 1,682,200 C-bills

Movement: 2/3/2
Engine: 60
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 51
Armor: 104/105
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               10     15   
Center Torso (rear)                4   
Right Torso                 7     11   
Right Torso (rear)                 3   
Left Torso                  7     11   
Left Torso (rear)                  3   
Right Arm                   5     10   
Left Arm                    5     10   
Right Leg                   7     14   
Left Leg                    7     14   

Weapons             Loc  Heat 
-------------------------------
Medium Pulse Laser   RA    4   
Medium Pulse Laser   LA    4   
Medium Pulse Laser   RA    4   
Medium Pulse Laser   LA    4   
Small Pulse Laser    RT    2   
Small Pulse Laser    LT    2   
Small Pulse Laser    CT    2   
Small Pulse Laser    CT    2   



UrbanMech

Code: [Select]
Weight: 30 tons
BV: 675
Cost: 2,092,675 C-bills

Movement: 2/3/2
Engine: 60
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 51
Armor: 104/105
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               10     15   
Center Torso (rear)                4   
Right Torso                 7     11   
Right Torso (rear)                 3   
Left Torso                  7     11   
Left Torso (rear)                  3   
Right Arm                   5     10   
Left Arm                    5     10   
Right Leg                   7     14   
Left Leg                    7     14   

Weapons       Loc  Heat 
-------------------------
SRM 4          RA    3   
SRM 4          RA    3   
SRM 4          LA    3   
SRM 4          LA    3   
Medium Laser   LT    3   
Small Laser    LT    1   

Ammo                Loc  Shots 
--------------------------------
SRM 4 Ammo           LT     25 
SRM 4 Inferno Ammo   RT     25 

Equipment             Loc 
---------------------------
CASE                   RT 
CASE                   LT 
ECM Suite (Guardian)   RT


UrbanMech

Code: [Select]
Cost: 1,893,775 C-bills
Battle Value: 711

Equipment                                          Mass
Internal Structure                                    3
Engine                        60 Fusion             1.5
Walking MP: 2
Running MP: 3
Jumping MP: 2
Double Heat Sink              10 [20]                 0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Ferro)          91                      5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        12   
     Center Torso (rear)               4     
     R/L Torso               7         11   
     R/L Torso (rear)                  3     
     R/L Arm                 5         8     
     R/L Leg                 7         11   

Weapons              Location  Critical   Heat    Tonnage
PPC                      RA        3        10      7.0
PPC                      LA        3        10      7.0
Small Laser              RT        1        1       0.5   
Small Laser              LT        1        1       0.5   
Small Laser              HD        1        1       0.5   
3 Double Heat Sinks      RT        9        -       3.0   
3 Double Heat Sinks      LT        9        -       3.0   
Double Heat Sink         LA        3        -       1.0   
Double Heat Sink         RA        3        -       1.0   
2 Jump Jets              CT        2        -       1.0 


UrbanMech

Code: [Select]
Cost: 1,847,300 C-bills
Battle Value: 674

Equipment                                          Mass
Internal Structure                                    3
Engine                        90 Fusion               3
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sink              10 [20]                 0
Gyro                                                  1
Cockpit                                               3
Armor Factor                  96                      6

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        15   
     Center Torso (rear)               4     
     R/L Torso               7         10   
     R/L Torso (rear)                  3     
     R/L Arm                 5         9     
     R/L Leg                 7         12   

Weapons                        Location  Critical   Heat    Tonnage
Medium Laser                       RA        1        3       1.0   
Medium Laser                       LA        1        3       1.0   
2 Machine Guns                     RT        2        0       1.0   
Machine Gun                      RT(R)       1        0       0.5   
Flamer                             RT        1        3       1.0   
Flamer                           CT(R)       1        3       1.0   
Flamer                             LT        1        3       1.0   
2 Machine Guns                     LT        2        0       1.0   
Machine Gun                      LT(R)       1        0       0.5   
Small Laser                        LA        1        1       0.5   
Small Laser                        RA        1        1       0.5   
Anti-Missile System                HD        1        1       0.5   
Anti-Missile System Ammo (12)      RT        1        -       1.0   
Half Machine Gun Ammo (100)        RT        1        -       0.5   
CASE                               RT        1        -       0.5   
Half Machine Gun Ammo (100)        LT        1        -       0.5   
CASE                               LT        1        -       0.5   
2 Double Heat Sinks                LA        6        -       2.0   
2 Double Heat Sinks                LT        6        -       2.0   
2 Double Heat Sinks                RA        6        -       2.0   
Double Heat Sink                   RT        3        -       1.0   
Jump Jet                           RL        1        -       0.5   
Jump Jet                           LL        1        -       0.5   
Jump Jet                           CT        1        -       0.5   

   
UrbanMech

Code: [Select]
Cost: 1,627,275 C-bills
Battle Value: 592

Equipment                                          Mass
Internal Structure                                    3
Engine                        60 Fusion             1.5
Walking MP: 2
Running MP: 3
Jumping MP: 2
Double Heat Sink              10 [20]                 0
Gyro                                                  1
Cockpit                                               3
Armor Factor                  96                      6

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        15   
     Center Torso (rear)               4     
     R/L Torso               7         10   
     R/L Torso (rear)                  3     
     R/L Arm                 5         9     
     R/L Leg                 7         12   

Weapons                   Location  Critical   Heat    Tonnage
4 SRM 2s                      RA        4        2       4.0   
4 SRM 2s                      LA        4        2       4.0   
SRM 2                         LT        1        2       1.0   
SRM 2                         RT        1        2       1.0   
Small Laser                   HD        1        1       0.5   
SRM 2 Inferno Ammo (100)      RT        2        -       2.0   
SRM 2 Ammo (50)               LT        1        -       1.0   
CASE                          LT        1        -       0.5   
CASE                          RT        1        -       0.5   
2 Double Heat Sinks           RT        6        -       2.0   
2 Double Heat Sinks           LA        6        -       2.0   
2 Double Heat Sinks           LT        6        -       2.0   
2 Double Heat Sinks           RA        6        -       2.0   
Jump Jet                      CT        1        -       0.5   
Jump Jet                      RL        1        -       0.5   
   

UrbanMech

Code: [Select]
Cost: 2,420,600 C-bills
Battle Value: 747

Equipment                                          Mass
Internal Structure                                    3
Engine                        150 Fusion            5.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink              10 [20]                 0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Ferro)          80                    4.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        12   
     Center Torso (rear)               3     
     R/L Torso               7         9     
     R/L Torso (rear)                  2     
     R/L Arm                 5         7     
     R/L Leg                 7         10   

Weapons              Location  Critical   Heat    Tonnage
Large Laser              RA        2        8       5.0
Small Pulse Laser        CT        1        2       1.0   
SRM 4                    LA        1        3       2.0   
SRM 4 Ammo (25)          LT        1        -       1.0   
CASE                     LT        1        -       0.5   
2 Double Heat Sinks      RT        6        -       2.0   
2 Double Heat Sinks      LT        6        -       2.0   
2 Jump Jets              RL        2        -       1.0   
2 Jump Jets              LL        2        -       1.0   
Jump Jet                 CT        1        -       0.5   


UrbanMech

Code: [Select]
Cost: 2,037,100 C-bills
Battle Value: 782

Equipment                                          Mass
Internal Structure                                    3
Engine                        60 Fusion             1.5
Walking MP: 2
Running MP: 3
Jumping MP: 2
Double Heat Sink              14 [28]                 4
Gyro                                                  1
Cockpit                                               3
Armor Factor                  96                      6

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        15   
     Center Torso (rear)               4     
     R/L Torso               7         10   
     R/L Torso (rear)                  3     
     R/L Arm                 5         9     
     R/L Leg                 7         12   

Weapons              Location  Critical   Heat    Tonnage
4 Medium Lasers          RA        4        3       4.0   
4 Medium Lasers          LA        4        3       4.0   
TAG                      HD        1        0       1.0   
ECM Suite                CT        2        -       1.5   
4 Double Heat Sinks      RT        12       -       4.0   
4 Double Heat Sinks      LT        12       -       4.0   
2 Double Heat Sinks      RA        6        -       2.0   
2 Double Heat Sinks      LA        6        -       2.0   
Jump Jet                 RL        1        -       0.5   
Jump Jet                 LL        1        -       0.5   


UrbanMech

Code: [Select]
Cost: 2,177,500 C-bills
Battle Value: 669

Equipment                                          Mass
Internal Structure                                    3
Engine                        120 Fusion              4
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              10 [20]                 0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  96                      6

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        15   
     Center Torso (rear)               4     
     R/L Torso               7         10   
     R/L Torso (rear)                  3     
     R/L Arm                 5         9     
     R/L Leg                 7         12   

Weapons              Location  Critical   Heat    Tonnage
9 Small Lasers           RT        9        1       4.5   
9 Small Lasers           LT        9        1       4.5   
Flamer                   CT        1        3       1.0   
2 Jump Jets              RL        2        -       1.0   
2 Jump Jets              LL        2        -       1.0   
2 Double Heat Sinks      LA        6        -       2.0   
2 Double Heat Sinks      RA        6        -       2.0   
Double Heat Sink         LT        3        -       1.0   
Double Heat Sink         RT        3        -       1.0   
« Last Edit: November 14, 2019, 02:00:21 PM by Bradshaw »
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Takiro

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Re: Optimizing the UrbanMech
« Reply #16 on: November 12, 2019, 05:59:27 PM »

Imay have to bow out of this particular contest. My comp at home has died and don't have the funds to repair/replace it at this time. I'll dip back in when everything is sorted. Also, it appears that others were on the same track as myself as they have upped the speed to 4/6/4 which is what I would have done.

Sorry to hear that Abele. If you'd like I would love to hear your comments about the entries here. I know mine in particular were affected by your previous comments as I slowed my ComGuard UrbanMech to 5/8/5 with a standard engine. Would love to hear your impartial review.

Another nice one Irose!

Nice to see your designs Bradshaw, awaiting the fluff!!
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Ice Hellion

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Re: Optimizing the UrbanMech
« Reply #17 on: November 13, 2019, 05:58:11 AM »

Factories. 0 [2].

[DESTROYED] Marcus (Orguss Industries) Terran Hegemony / Free World League
       First built in 2675 during the Star League which produced large numbers of this BattleMech till its destruction in 2837. Marcus itself changed allegiances from the defunct Terran Hegemony to the expanding Free Worlds League in 2785.
 
[FUTURE] Betelgeuse (Hellespont Industrials) Capellan Confederation
   Apparently reactivated during the Jihad this facility was apparently shuttered at some point during the Succession Wars.

I don't agree with you on Betelgeuse.
According to House Liao Sourcebook, 30 'Mechs pro years were produced there.
Objectives Raid House Liao only mentions Hellespont Industries on it (but speaks about the Jihad reopening).
20 Years Update states that it is active and one of the four BattleMechs factories in the Confederation.
In Brush Wars, this planet is targeted by the invaders because it is the second production world for the CCAF and I couldn't find any hint about destructions (if the Anduriens wanted this planet, they would be avoid destroying everything and the same goes for the Capellans).
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Optimizing the UrbanMech
« Reply #18 on: November 13, 2019, 06:16:11 AM »

Factories. 0 [2].

[DESTROYED] Marcus (Orguss Industries) Terran Hegemony / Free World League
       First built in 2675 during the Star League which produced large numbers of this BattleMech till its destruction in 2837. Marcus itself changed allegiances from the defunct Terran Hegemony to the expanding Free Worlds League in 2785.
 
[FUTURE] Betelgeuse (Hellespont Industrials) Capellan Confederation
   Apparently reactivated during the Jihad this facility was apparently shuttered at some point during the Succession Wars.

So Ice you are saying Betelgeuse is capable of production at this time? I don't disagree with you but this is what I found in my quick and admittedly incomplete research of the manufacturers. 20 Year Update mentions that Capellan industry was wreaked after the 4th Succession War and that many plants were shut for a time in order to get secondary facilities up and running. Plus there is the Andurien fighting (haven't gotten a chance to look at Brush Wars yet) which could have damaged the plant or something vital through simple collateral damage. Also don't forget the unchallenged power of Romano at this time as she could have ordered the plant shut and no one solitary individual in all the Confederation is gonna raise an objection about its continued status for fear of their lives.

I'd love to hear from other folks about more info and can update my criteria. Also don't be afraid to come up with your own story in fluff about why things are the way they are here and how they change in your view. You just may be right!
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lrose

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Re: Optimizing the UrbanMech
« Reply #19 on: November 13, 2019, 06:22:41 AM »


I don't agree with you on Betelgeuse.
According to House Liao Sourcebook, 30 'Mechs pro years were produced there.

You have to be careful when using the factory list in the House Liao SB.  It lists 8 factories, which matches later sources the problem is some of the worlds changed. In the House Liao SB we have Aldebaran, Ares, Betelgeuse, Grand Base, Sian, St Ives, Sirius and Tikonov. 

From Objective Raids we have: Nanking, Styk, Tikonov, Capella, Sian, St Ives, Ares and Grand Base.

5 planets match, as for the other 3 I've always done the following substitutions:
Sirius became Capella
Betelguese became Nanking
Aldebaran became Styk

As for the reference in the 20 Year Update  again you are missing Capella (which is mentioned as far back as the Vindicator entry in TR3025). 

As for a factory on Betelgeuse being shut down during the SWs, that makes perfect sense, especially if the factory belonged to Hellespont.  Objective Raids said the company had several mech factories, but suffered heavy damaged during the 1st & 2nd SW and relocated to Sian during the 3rd SW where they concentrated on vehicle production.
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Ice Hellion

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Re: Optimizing the UrbanMech
« Reply #20 on: November 13, 2019, 04:33:00 PM »

You have to be careful when using the factory list in the House Liao SB.  It lists 8 factories, which matches later sources the problem is some of the worlds changed. In the House Liao SB we have Aldebaran, Ares, Betelgeuse, Grand Base, Sian, St Ives, Sirius and Tikonov. 

I do agree, hence the crosschecking and this discussion.
In the planetary description of Betelgeuse in House Liao Sourcebook, it is said that this planet is a BattleMech production centre.
However, I do agree with your description of Hellespont Industrial as a producer of vehicles but at the same time, they were the minds behind the Raven experiment.

It is just a matter of deciding things. I have ideas if there is something on Betelgeuse or not.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

lrose

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Re: Optimizing the UrbanMech
« Reply #21 on: November 13, 2019, 04:55:39 PM »

I do agree, hence the crosschecking and this discussion.
In the planetary description of Betelgeuse in House Liao Sourcebook, it is said that this planet is a BattleMech production centre.

And the planetary description of Styk says it is the thrid largest Battlemech production center- the chart of CC mech factories does not list Styk and says the 3rd largest mech plant is Sirius.  The economy section mentions Kallon Industries and implies they have a battlemech factory on Nanking (again not mentioned elsewhere in the book). 

I'm not big on retcons- but given the number of contradictions and that fact they were largely cleaned up in early products I am inclined to go with what is in OR rather then HLSB. 



Quote
However, I do agree with your description of Hellespont Industrial as a producer of vehicles but at the same time, they were the minds behind the Raven experiment.


All the source material (going back to HLSB) indicate that Hellespont moved into the production of vehicles during the SW period and sometime in the late 3rd SW period (3020s?) began moving back into mech R&D and manufacturing.  So there is no real issue there.
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Takiro

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Re: Optimizing the UrbanMech
« Reply #22 on: November 13, 2019, 06:16:05 PM »

I don't love the whole term retcon. What I used to love to do with Irose and others was to expand on previously established threads with new stories. The Naval Archive and even BattleTech Shattered Dawn, for example.

What I am ready to say here is that Betelgeuse was a factory world that halted production after the Andurien campaign and didn't resume again till the Jihad. The Capellans just probably lacked the resources to activate the facility.

Here for Salient Horizon you could say extreme need and/or resources won from the Marik Civil War helped jump start production.
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Bradshaw

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Re: Optimizing the UrbanMech
« Reply #23 on: November 15, 2019, 01:17:49 PM »

Way to much fluff I have to write.

UrbanMech (the Ice Box)

Code: [Select]
Cost: 1,863,225 C-bills
Battle Value: 690

Equipment                                          Mass
Internal Structure                                    3
Engine                        90 Fusion               3
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sink              10 [20]                 0
Gyro                                                  1
Cockpit                                               3
Armor Factor                  96                      6

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        11   
     Center Torso (rear)               8     
     R/L Torso               7         8     
     R/L Torso (rear)                  4     
     R/L Arm                 5         10   
     R/L Leg                 7         12   

Weapons                   Location  Critical   Heat    Tonnage
SRM 4                         RT        1        3       2.0   
SRM 4                         LT        1        3       2.0   
Medium Laser                  RA        1        3       1.0   
Medium Laser                  LA        1        3       1.0   
Small Laser                   CT        1        1       0.5   
2 Flamer (Vehicle)s           RA        2        3       1.0   
2 Flamer (Vehicle)s           LA        2        3       1.0   
SRM 4 Ammo (25)               LT        1        -       1.0   
Vehicle Flamer Ammo (20)      RT        1        -       1.0   
Vehicle Flamer Ammo (20)      LT        1        -       1.0   
CASE                          RT        1        -       0.5   
CASE                          LT        1        -       0.5   
2 Double Heat Sinks           RT        6        -       2.0   
2 Double Heat Sinks           RA        6        -       2.0   
2 Double Heat Sinks           LT        6        -       2.0   
Double Heat Sink              LA        3        -       1.0   
Jump Jet                      RT        1        -       0.5   
Jump Jet                      CT        1        -       0.5   
Jump Jet                      LT        1        -       0.5   


UrbanMech

Code: [Select]
Cost: 2,293,200 C-bills
Battle Value: 763

Equipment                                          Mass
Internal Structure                                    3
Engine                        150 Fusion            5.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink              10 [20]                 0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  104                     6

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        15   
     Center Torso (rear)               4     
     R/L Torso               7         11   
     R/L Torso (rear)                  3     
     R/L Arm                 5         10   
     R/L Leg                 7         14   

Weapons              Location  Critical   Heat    Tonnage
4 Small Lasers           RT        4        1       2.0   
4 Small Lasers           LT        4        1       2.0   
4 Small Lasers           RA        4        1       2.0   
4 Small Lasers           LA        4        1       2.0   
2 Jump Jets              LL        2        -       1.0   
2 Jump Jets              RL        2        -       1.0   
Jump Jet                 CT        1        -       0.5   
Double Heat Sink         RT        3        -       1.0   
Double Heat Sink         LA        3        -       1.0   
Double Heat Sink         LT        3        -       1.0   
Double Heat Sink         RA        3        -       1.0
« Last Edit: November 18, 2019, 10:15:54 AM by Bradshaw »
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Takiro

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Re: Optimizing the UrbanMech
« Reply #24 on: November 15, 2019, 06:21:28 PM »

Well you can always ask for assistance. Teaming up is very legal or you could thin out your entries and concentrate on a few select concepts.

I have two fluff pieces to write here too!! ;)
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lrose

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Re: Optimizing the UrbanMech
« Reply #25 on: November 16, 2019, 10:33:31 PM »

Here's 2 more.  Didn't think I had anymore but then an idea popped into my head.




The UM-R61 was developed by the Capellan Confederation in the wake of the Andurien-Canopian invasion in the 3030s.  Having repulsed the invaders, the Capellans sought to rebuild their forces.  The original plan had called for a large increase in the production of the ubiquitous Vindicator.  A jack of all trades and master of none, the Vindicator is an ideal trooper mech, capable of fulfilling many different roles.  The CCAF had hoped to increase production of the Vindicator but ran into 2 problems.  The first was that the Ceres Metals factory on Capella was already operating at maximum capacity.  Consideration was given to producing the Vindicator at other factories, but Ceres Metals could not produce enough of the GM 180 fusion engines used to power the Vindicator to meet the needs of the Capella factory and another facility.  The CCAF look at variety of proposals for how to meet the need for more mechs.  Ultimately they settled on a proposal from Hellespont Industries.  Once a major mech manufacturer, Hellespont had suffered heavy damage during the 1st and 2nd Succession Wars.  As a result they halted their mech production, relocating their little remaining equipment to Sian, where they established a new factory to build vehicles.  Prior to the start of the 4th Succession War, the company began to expand and re-entered the Mech manufacturing field with the introduction of the Raven.  Now the company proposed reopening one of their abandoned factories on Betelgeuse.  This factory would be put to work building a variant of the Urbanmech. 

By making numerous changes to the Urbanmech the company hoped to turn it into a mini-Vindicator.  The design team started by replacing the old Leenex 60 engine with the GM 120 engine from the Stinger.  Available in large quantities, the GM 120 double the speed of the Urbanmech.  While still slow, this speed increase was greatly appreciated by Mechwarriors.  The old Pitban 6000 jump jets were replaced with the Anderson Propulsion 30 and the maximum range was extended to 120 meters. The old Imperator B Autocannon and Harmon Light Laser were removed and replaced with new weapons.  The right arm carries the same Ceres Arms Smasher PPC as the Vindicator. The space freed up in the right torso from the removal of the autocannon ammunition is used to mount a Sian/Ceres LRM 5 Launcher.  The original plans had called for mounting a medium laser to deal with any threats that get close to the Urbanmech, but the designers were not able to fit it into the torso.  Another change made to the mech was to update it with the same electronics used by the Vindicator.  This was done to simplify manufacturing and maintenance, as the old Dalban systems were becoming very difficult to repair.   Lastly the Durallex Medium armor was replaced with Starshield armor which is currently in production on Capella.

In 3051, Hellespont Industries introduced an upgraded version of the UM-R61, the UM-R62.  The major change was the replacement of the standard chassis with an Endo Steel one.  The weight savings allow the designers to protect the LRM ammo with a CASE system and to add a Ceres Arms Medium Laser to the mech's let arm.  In an effort to improve the firepower of the Urbanmech the Ceres Arms Smasher PPC was replaced with a Ceres Arms Smasher extended range PPC.  Lastly to deal with all the heat build up by the upgraded weapons, the Urbanmech carries 10 Double heatsinks to deal with the heat generated by the ER PPC. 


UM-R61
Mass: 30 tons
Chassis: Republic-R
Power Plant: GM 120
Cruising Speed 44.6 kph
Maximum Speed: 63.5 kph
Jump Jets: Anderson Propulsion 30
 Jump Distance: 120 M
Armor: Starshield
Armament:
   1 Ceres Arms Smasher PPC
   1 Sian/Ceres Jaguar LRM Launcher
Manufacturer:  Hellespont Industries (Betelgeuse)
Communications System: CeresCom Model 21 RS
Targeting & Tracking System: C-Apple Churchill

Tonnage 30 tons
Internal Structure          3
Engine: 120                         4
   Walking MPs: 4
   Running MPs: 6
   Jumping MPs: 4
Heatsinks       10
Gyro                              2
Cockpit                         3
Armor                 105         6
            IS      Armor
Head         3      9
CT         10        11/8
RT/LT      7      8/4
RA/LA      5      10
RL/LL      7     12

Weapons & Ammo
PPC         RA   3   7
LRM 5      RT   1   2
Ammo (24)   RT   1   1
Jump Jet      RL   1   0.5
Jump Jets      CT   2   1
Jump Jet       LL   1   0.5


UM-R62
Mass: 30 tons
Chassis: Urban1-ES
Power Plant: GM 120
Cruising Speed 44.6 kph
Maximum Speed: 63.5 kph
Jump Jets: Anderson Propulsion 30
 Jump Distance: 120 M
Armor: Starshield W/Case
Armament:
   1 Ceres Arms Warrior ER PPC
   1 Sian/Ceres Jaguar LRM Launcher
   1 Ceres Arms Medium Laser
Manufacturer:  Hellespont Industries (Betelgeuse)
Communications System: CeresCom Model 21 RS
Targeting & Tracking System: C-Apple Churchill

Tonnage 30 tons
Internal Structure    Endosteel   1.5
Engine: 120                         4
   Walking MPs: 4
   Running MPs: 6
   Jumping MPs: 4
Heatsinks       10 (20)
Gyro                              2
Cockpit                         3
Armor                 105         6
            IS      Armor
Head         3      9
CT         10        11/8
RT/LT      7      8/4
RA/LA      5      10
RL/LL      7     12

Weapons & Ammo
ER PPC      RA   3   7
LRM 5      RT   1   2
Ammo (24)   RT   1   1
Case          RT   1   0.5
Medium Laser   LA   1   1
Jump Jet      RL   1   0.5
Jump Jets      CT   2   1
Jump Jet       LL   1   0.5



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drakensis

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Re: Optimizing the UrbanMech
« Reply #26 on: November 17, 2019, 04:53:25 AM »

UrbanMech UM-R70S

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 3,376,100 C-Bills
Battle Value: 840

Chassis: Republic R Standard
Power Plant: Defiance 120 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Pitban 6000
    Jump Capacity: 120 meters
Armor: Durallex Medium Standard Armor
Armament:
    2 Cyclops XII ER Large Lasers
Manufacturer: Orguss Industries
    Primary Factory: Marcus
Communications System: Dalban Interact
Targeting and Tracking System: Digital Scanlock 347

Overview:
While the UrbanMech was found in Capellan hands more often than not, the end of the Fourth Succession War left many in the hands of the Federated Commonwealth as they restructured their conquests into the Sarna March. The new March Militias and many planetary militias were given captured and salvaged UrbanMechs because they weren't in high demand, they fit the defensive profile of such units and they weren't considered to pose too much of a threat if these units rebelled.


In addition, other UrbanMechs were used to make good the losses suffered by FedCom employed mercenaries, although usually only where the unit hadn't performed well and the Department of Mercenary Relations felt that it wouldn't be too damaging. Receiving even a single UrbanMech among replacements was considered a stinging reprimand during the early 3030s and as a result, while UrbanMechs didn't exactly multiply, they certainly experienced something of a diaspora.

Faced with the Clan invasion and the sudden need to upgrade BattleMechs, the remains of Orguss Industries saw a chance for a piece of the pie. Having eked out a meagre income from building spare parts for the Capellans' UrbanMechs, they offered a proposal to the AFFC requesting funding to expand their remaining facilities on Marcus to produce a refit package that could be applied to UrbanMechs in the Sarna March and in mercenary hands. When this request was refused, Orguss somewhat desperately re-issued the proposal directly to the Archon. While Melissa Steiner-Davion declined to fund the project, this did bring it to the attention of the Duke of the Sarna March and Prince Victor Steiner-Davion has personally funded the expansion in exchange for a 25% share in Orguss. What he intends to do with this remains unclear.


Capabilities:
The refitted UrbanMechs are certainly a surprise to those expecting to face an old UM-60. The new reactor is a modification of those Defiance Industries developed for their new WSP-1S model and at last means the UrbanMech can keep pace with such blisteringly fast 'Mechs as a Panther or Blackjack.

Replacing the engine is such a major refit that many technicians describe the process as less a refit and more as stripping parts from their old UrbanMechs and fitting those applicable to the new torso core. After the second production run, Orguss responded to this criticism by shipping the torso components as a single unit with the expanded jump-jets and heatsinks already mounted to a structural frame. (More than a few UrbanMechs with previous niggling faults with the torso ring traverse somehow found these faults resolved after using this refit package).

In a clever marketing decision, Orguss opted to retain the Durallex medium armour plating which was already in demand for the Federated Commonwealth's WLF-2 Wolfhound and also upgrade the armament to use the same Cyclops XII large laser. The parts commonality has simplified life for technicians in units that use both.


Deployment:
The UM-70S is predominantly found in the Sarna March but also in mercenary units. The low price tag has led to a small but noticeable upswing in interest in the UrbanMech and it was a major PR boon for Orguss when the Wolf Dragoons purchased the upgrade package for their UrbanMechs.

Orguss is currently exploring the possibility of obtaining funding to expand their faciliites further and eventually begin building new UrbanMechs. Investors have so far not been willing to commit and the board appear nervous of pushing their luck further with the Steiner-Davions, since the price of such investment might leave the corporation effectively under the control of the throne - a worrying prospect for a firm so close to the border with the Free Worlds League.


Variants:
One variant found so far only in the Sarna March is functionally identical but uses Diverse Optics Sunbeam lasers in place of the Cyclops XII due to parts availability. This UM-70D is mostly found paired with BJ-2 Blackjacks.


Code: [Select]
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Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             XL Fusion Engine             120                       2.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   2.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           11       
                                 Center Torso (rear)                  8         
                                           L/R Torso     7            8         
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        2         5.00
ER Large Laser                               LA        12        2         5.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
4j         2       2       2       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA





UrbanMech UM-R69K

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 1,753,700 C-Bills
Battle Value: 713

Chassis: Republic R Endo-Steel
Power Plant: Leenex 60 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: Pitban 6000
    Jump Capacity: 60 meters
Armor: Kallon FWL Special Ferro-Fibrous w/ CASE
Armament:
    1  Gauss Rifle
Manufacturer: Independence Weaponry
    Primary Factory: Quentin
Communications System: Dalban Interact
Targeting and Tracking System: Dalban Urban

Overview:
Desperate to rebuild the DCMS's losses during the invasion, the Combine's negotiators accepted a deal from the Free Worlds League to purchase Mechs from the boneyards of provincial militias, chassis considered uneconomic to repair even by third- and fourth-line formations. The Combine ordered these delivered to Mech manufacturers to be repurposed in any way possible as stop-gaps until completely new 'Mechs were available. The results weren't expected to face the Clans, instead being shuffled to units still stationed along the long FedCom border to free up their own better equipment as replacements along the more critical Clan Front.

Among the junk that had long been cluttering up arsenals of House Humphreys and House Halas, a significant number of UrbanMechs were delivered to Independence Weaponry, stripped of armour and autocannon but otherwise broadly intact. At a loss for what to do with them, the board offered to reward anyone who could come up with a workable solution. It was a crippled DCMS officer attached to the firm who suggested looking at the 9th Ghost Regiment's attempts to use a Gauss Rifle on their Hunchbacks for inspiration.


Capabilities:
Since most of the UrbanMech chassis needed partial rebuilds anyway, Independence carried out complete rebuilds using advanced structural and armour materials. The result is slightly better protected than the original and has a marginally lower centre of gravity - which is quite important given the changes to the weapons.

Gone are the old autocannon and small laser in place of a single gauss rifle and one ton of ammunition. The UrbanMech now constitutes a mobile defense turret intended to use its only weapon at long range to hammer invaders briefly before falling back to reload. CASE has been installed to ensure that damage to the Gauss Rifle doesn't destroy the reactors, which aren't readily replaced at this time.


Battle History:
As yet the UrbanMechs assigned to the FedCom border have not been tested in battle. Some commanders feel that this may be for the best. Test exercises have at least proven that the UM-69K doesn't fall over when firing the gauss rifle, perhaps because it can't do so at remotely the same speeds that its inspiration could be moving at when firing.


Deployment:
Only a handful of DCMS units use the 'new' UrbanMechs but they do have a certain small popularity with mechwarriors optimistic about their chances of scoring cockpit hits. It's very likely they will find themselves rotated into militia units once the Combine can provide newer machines. One alternative that its detractors have suggested is removing the gauss rifles for use elsewhere, stuffing the chassis with 16 tons of high explosives and dropping the UrbanMechs out of DCS Kyushu's Mech bays, turning the warship into a high altitude bomber. The DCA is not said to be pleased by the proposal.


Notable 'Mechs & MechWarriors:
Chu-i Hamish Subaru lost both legs and his family's Jenner during the battle of Luthien and was assigned to Independence Weaponry as part of the DCMS liaison team. While he will never be able to pilot it, the first UM-69K has been granted to his family 'in perpetuity' as a reward for his inspiration. Chu-i Subaru's son is currently studying diligently at the Dieron Gymnasium in hope of one day piloting the UrbanMech for the DCMS and in the meantime it proudly 'stands guard' over the production line where refits are being carried out.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 4 LT, 1 RT, 4 LA, 4 RA
Engine:             Fusion Engine                 60                       1.50
    Walking MP: 2
    Running MP: 3
    Jumping MP: 2 Standard
    Jump Jet Locations: 2 CT                                               1.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LT, 2 RT, 2 LL, 2 RL
Gyro:               Standard                                               1.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  98                  5.50
    Armor Locations: 5 LT, 5 LA, 4 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           11       
                                 Center Torso (rear)                  8         
                                           L/R Torso     7            8         
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            13       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RT        1         7        15.00
@Gauss Rifle (8)                             RT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
2j         1       2       2       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Logged

Takiro

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Re: Optimizing the UrbanMech
« Reply #27 on: November 17, 2019, 08:03:49 AM »

Wow, more from Irose and drakensis. I like the concepts guys and was just waiting for a Gauss entry aka a mobile defense turret, LMAO!!

What a contest we have going here with a week remaining. 8)
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lrose

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Re: Optimizing the UrbanMech
« Reply #28 on: November 17, 2019, 11:25:42 AM »

Wow, more from Irose and drakensis. I like the concepts guys and was just waiting for a Gauss entry aka a mobile defense turret, LMAO!!

What a contest we have going here with a week remaining. 8)

I thought about a gauss variant for the LC half of the FC but I could not make it work without Endosteel.
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Bradshaw

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Re: Optimizing the UrbanMech
« Reply #29 on: November 17, 2019, 08:54:16 PM »

Is EndoSteel like regular steel where you create a bunch of beams and then sold to others who then create frames out of it or is it made specific to a frame in some odd type of process. I always wondered.
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NEVER trust a man who scratches his chin
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