The Khans of Escorpion Imperio were eager to consolidate their new holdings under the banner of the Scorpion. To aid in this Scorpion leadership approved the production of a new totem Mech for the Imperio armed forces. Dubbed the Serket, after the ancient Terran Goddess of Scorpions, the new Mech is based very loosely on the Bane. Re-working the blueprints from the ground up has produced very little in the way of changes, a testament to the Bane's original design, and has given the Imperio a fearsome assault Mech that they can quickly mass produce for their understrength touman.
The Serket has a slow top speed of only 54 kph but what it lacks in speed it more than makes up for in armor and payload. 19.5 tons of standard armor gives the Serket a hide that even the most powerful Mechs will find tough to crack. The lack of any advanced manufacturing also means that armor replacement or repair will always be assured and easy to carry out. As with many Clan produced Mechs CASE protects the vulnerable internals against ammunition explosion.
The Serket's firepower consist of a jaw-dropping six LRM Streak launchers. While Streak technology in LRM's is relatively commonplace among the Clans now this does add a certain difficulty in sourcing replacement parts if any of the launchers are damaged or destroyed. It can therefore be safely assumed that the production of Streak LRM launchers are high on the Imperio's production demand list. Backing up the missiles are a quartet of ER Medium Pulse Lasers. As with the launchers, the high tech level of these weapons could be a problem for the Imperio in terms of replacements until they can bring their newly acquired Castillian production facilities up to full speed.
Regardless of these problems the weapon load of the Serket will make for a frightening encounter for anyone entering Imperio space without authorisation.
There are no known variants of the Serket at this point in time, but with the ease of which it can be manufactured you can be certain the Imperio will look to provide some alternatives for their warrior caste in the near future.
Serket 1
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3081
Cost: 24,078,000 C-Bills
Battle Value: 2,968
Chassis: Standard
Power Plant: 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard Armor
Armament:
6 Streak LRM-10s
4 ER Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Standard 152 points 10.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 307 19.50
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
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Equipment Location Heat Critical Mass
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2 Streak LRM-10s RT 8 4 10.00
2 Streak LRM-10s LT 8 4 10.00
Streak LRM-10 RA 4 2 5.00
2 ER Medium Pulse Lasers RA 12 4 4.00
Streak LRM-10 LA 4 2 5.00
2 ER Medium Pulse Lasers LA 12 4 4.00
@Streak LRM-10 (48) RT - 4 4.00
@Streak LRM-10 (48) LT - 4 4.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 30
3 8 8 5 0 4 1 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA