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Author Topic: Quicksilver Program #6: 35 ton Zombie OmniMech  (Read 1918 times)

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masterarminas

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #15 on: July 15, 2014, 12:41:35 AM »

Nice break away from the pack Masterarminas.

Thanks.  I was originally going to do a 6/9/x design . . . but then I remember Raymond Sainze and his connection to the DCMS/House Kurita.  And that the Jenner was a House Kurita 'Mech.  And the wheels began to turn, turn, turn.

MA
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Abele

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #16 on: July 15, 2014, 01:38:37 AM »

The Jenner did not come into being until 2784, the same year of the Exodus, it would be difficult for the Clans to know if its existence, much less its capabilities, prior to 3049. Of course, I could be wrong since we the fans don't know how detailed the intel reports were from the mob known as Wolf's Dragoons.
« Last Edit: July 15, 2014, 01:43:34 AM by Abele »
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fitzgerald

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #17 on: July 15, 2014, 02:07:15 AM »

Tariko your right, I failed to address the decision to break from the guidelines in the fluff

First draft as follows

The Battle of Tukayid and with it the defeat of the Clans by the Comguard by Precentor Marshall Focht wasn't marred by disbelief and outrage at Focht's tactics by Scorpion Warriors, any sibko would have recognized the quite nearly classic campaign of maneuver by an SLDF General (barring the usage of Orbital Fire Support).    Against such a foe the Clan's were facing foes who would use the terrain against them, seek the best battlefield to fight before disappearing once more. 

The Devil's Bath in particular haunted the Scorpions who lost SaKhan Posavatz to them, and the lesson's learned in other defeats including Twycross, Wolcott, and Luthien have driven the point home.   The Inner Sphere must fight battles where the terrain negates the increased range and accuracy of Clan Weapons.

The Minotaur is light Omni designed purely for those battles, where speed isn't armor and the permanent jump jets allow a Warrior to exploit difficult terrain to their own advantage.
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Takiro

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #18 on: July 15, 2014, 06:31:43 AM »

Not bad, add in the ilKhan's criteria for this Mech and why the Scorpions felt a slightly slower overall speed with a greater mobility was correct sentence. Also look into your engine and see if the Clans were using it on something else. Was it readily available? Of course there could be other reasons but I need a this was the ilKhan's criteria and why we think our is better to get your design in. Remember to make it great cause you have to overcome everyone who followed the rules.  ;)
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Takiro

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #19 on: July 16, 2014, 04:24:48 PM »

Two more days left folks get those design entries in! ;)
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Dragon Cat

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #20 on: July 17, 2014, 04:59:58 PM »

WHY does the Fire Ant NOT have a configuration with Machine Guns and Flamers and resemble a box on legs??  ;D

Unfortunately got a week of work so I might chime in at the end or the next weight
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

masterarminas

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #21 on: July 17, 2014, 05:27:16 PM »

WHY does the Fire Ant NOT have a configuration with Machine Guns and Flamers and resemble a box on legs??  ;D

Unfortunately got a week of work so I might chime in at the end or the next weight

Ask and ye shall receive . . .

Code: [Select]
Fire Ant

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3052
Cost: 3,592,969 C-Bills
Battle Value: 610

Chassis: Unknown Endo-Steel
Power Plant: Unknown 245 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    9.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                245                      12.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           16       
                                 Center Torso (rear)                  6         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            10       
                                             L/R Leg     8            16       

================================================================================
Loadout Name: F                                              Cost: 4,313,531
Tech Rating/Era Availability: F/X-X-E                         BV2: 1,142

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Flamers                                    RA        6         2         1.00
2 Machine Guns                               LA        0         2         0.50
Small Pulse Laser                            RT        2         1         1.00
Small Pulse Laser                            LT        2         1         1.00
2 Medium Pulse Lasers                        CT        8         2         4.00
Active Probe                                 HD        0         1         1.00
@MG (1/2) (100)                              LA        -         1         0.50
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
7          4       3       0       0      1     0   Structure:  3
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
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Dragon Cat

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #22 on: July 17, 2014, 05:44:19 PM »

I APPROVE of this design it's MechCommander Gold  :D
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Takiro

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #23 on: July 17, 2014, 09:58:04 PM »

WHY does the Fire Ant NOT have a configuration with Machine Guns and Flamers and resemble a box on legs??  ;D

Going for an UrbanMech??

Unfortunately got a week of work so I might chime in at the end or the next weight

That stinks, hoping that Shadow Wraith and others can get a design in by tomorrow night. We do have plenty of more contests to come. One more day on this one....  ;)
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Dragon Cat

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #24 on: July 17, 2014, 10:08:11 PM »

WHY does the Fire Ant NOT have a configuration with Machine Guns and Flamers and resemble a box on legs??  ;D

Going for an UrbanMech??


No the Fire Ant was the primary pain in the but unit used against players early on in MechCommander Gold.  I actually think it was a 20 or 25 tonner but the name demanded the configuration ;)
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My stuff, and my AU timeline follow link and enjoy

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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Takiro

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #25 on: July 17, 2014, 10:22:27 PM »

Really, I do not remember the Fire Ant of MechCommander but it has been a long time.  :D

I looked it up on BattleTech wiki and the Fire Ant was a variant of the Flea with references to MechCommander. Nice catch Dragon Cat!
« Last Edit: July 17, 2014, 10:29:13 PM by Takiro »
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Dragon Cat

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #26 on: July 17, 2014, 11:28:37 PM »

Really, I do not remember the Fire Ant of MechCommander but it has been a long time.  :D

I looked it up on BattleTech wiki and the Fire Ant was a variant of the Flea with references to MechCommander. Nice catch Dragon Cat!

Loved that game and beheading Fire Ants with Gauss Rifles
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My stuff, and my AU timeline follow link and enjoy

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The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Takiro

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #27 on: July 18, 2014, 06:35:12 AM »

Not bad, add in the ilKhan's criteria for this Mech and why the Scorpions felt a slightly slower overall speed with a greater mobility was correct sentence. Also look into your engine and see if the Clans were using it on something else. Was it readily available? Of course there could be other reasons but I need a this was the ilKhan's criteria and why we think our is better to get your design in. Remember to make it great cause you have to overcome everyone who followed the rules.  ;)

I did some research of fitzgerald's behalf and found that the Svantovit Infantry Fighting Vehicle is equipped with a 175 Fusion Engine so that is readily available to the Goliath Scorpions.
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Takiro

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #28 on: July 18, 2014, 09:50:19 PM »

Just about two hours remaining until the close of this contest....
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Takiro

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Re: Quicksilver Program #6: 35 ton Zombie OmniMech
« Reply #29 on: July 19, 2014, 12:29:31 AM »

As the clock strikes midnight here in the Eastern Time Zone that brings us to the conclusion of Quicksilver Challenge number six. I really have to commend the entrants once again as they keep getting better and better. Honestly all six designs were well done with solid background stories that made for a tough judging. Good thing for you guys I like a challenge so let us get on with it, shall we?

6. Minotaur (Fitzgerald)
Unfortunately while I really liked this one failure to meet the design criteria was a killer. Despite that it really was an excellent concept. I liked the drunken Star League fluff and the Scorpions practicing on ancient Taurian models. I didn’t really buy the fact that this non-canon production was enough to justify this OmniMech. The fact that the 175 Fusion Engine was also available to the Clan via the Svantovit Infantry Fighting Vehicle is somewhat of a saving grace. Fitzgerald your explanation about added mobility was a little too indirect for my liking but the concept is so good I wanted to accept it for consideration. So the Minotaur goes 5/8/5, had 12.5 tons of pod space, and 6 tons of ferro fibrous that produce a near max 115 armor factor. While you finished last in this overall contest the Minotaur concept was so intriguing to me that I’d like to keep it as a new BattleMech deployed by the Scorpions. So congrats!

5. Steel Viper (JPArbiter)
Such a solid design with very good fluff – I especially liked the Natalie Breen working behind the scenes bit. A 210 Fusion Engine made this 35 tonner go 6/9 with that near max armor factor of 115 thanks to 6 tons of ferro fibrous. 12 tons of pod space was certainly high end. The weapon configurations especially the one in honor of the Wolfhound are nice and overall its another good job. However, I hate the name! Aside from non-Star League Stanard English names which are none starters for the Clans at this time I can’t stand ‘Mechs named verbatim after specific Clans. These Totem Designs are a little lazy to me. Personal pet peeve. You will not be hearing names like the Burrock or Nova Cat when it comes to Clan ‘Mechs in this setting. Otherwise it is a nice job JP.

4. Dust Devil (Abele)
Our lone Quad entry this time around is a very interesting joint effort from the Cloud Cobras and Goliath Scorpions. The fluff was alright and I liked the split in preferences between the warriors of the two Clans. With its 210 Fusion Engine the aptly named Dust Devil goes 6/9 with 6 jump jets giving it unmatched mobility in this contest. With only 8 tons of pod space this design had the lowest amount of mass available for weaponry. A little damaging to this submission were your armor calculations seem to be a little off as you only need 6.5 tons of Clan ferro fibrous to get a 125 armor factor – you have seven tons of plating listed which would take it well over design maximum. In spite of this the concept is intriguing and I considered you for the top spot however there were three submissions that were better.

3. Fire Spirit (LordGrayson)
Another presentation for the Fire Mandrill-Blood Spirit alliance is the solid Fire Spirit. I loved the name which combines two Clans to create cool sounding cooperative design. Liked the story behind it which builds on your previous designs, nice job. You also went with the 210 Standard Engine which gives the Spirit a 6/9 movement profile along with a MASC to increase this to 12 MP at critical times. 11 tons of pod space was on the high end and there were some nice weapon configurations. 6 tons of ferro fibrous produce that near max 115 armor factor that we see a lot in this contest. Could have been a winner but two better.

2. Fire Ant (masterarminas)
The silver medal goes to this OmniMech based on the Jenner which was a nice Draconis basis for a Kindraa Sainze entry. The fact that this design had a 245 Fusion Engine capable of 7/11 speed made it the fastest entry in this contest. With the 6 tons of ferro fibrous near max 115 armor factor it had superior survivability compared to its competition. 9 tons of pod space was pretty good considering the larger engine and it came armed with some good configurations. Quality control issues were a nice touch as well and added to the believability of this design. It is a very good design that I do not have much negative to say about. Great job bud just thought there was one better!

1. Coral Snake (drakensis)
You finally broke the bronze ceiling with this design drakensis, congrats! While the near max 115 armor factor bought to us by 6 tons of ferro fibrous was a regular occurrence in this contest along with the 210 Fusion Engine granting 6/9 MP this design stood apart. True the high end 11 tons of pod space was another repeated theme for this contest but there was the story. This Steel Viper clone had excellent supporting fluff that despite similarities to others separated it from the pack. The basis on the Adder which steals the thunder of the canon Jade Falcon Puma is a great touch. Salvaging engines from the Wolfhound is another stroke of brilliance and the integral ECM Suite is a nice touch. It benefits the design with increased survivability, a plus for a Zombie. While the Coral Snake name is alright you should thank JPArbiter for taking the Viper mantra and I like how you included your original name, Water Viper, as the InnerSphere designation. Awesome job drak, congrats on the win!!

Till next time folks……
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