Here comes the Savage Coyote "RÃastrad"
Overview
Clan Coyote had walked on the path of decline since the costly revenge campaign of Khan Judas Levien and several Khans had tried to reverse this trend but so far to no avail. The years following Tukkayid would see once more such an intent to revitalize Clan Coyote and bring it back to where it belongs.
However being perfectly aware of their limited production capacity for now and of their limited combat experience in the latest and biggest conflict faced by the Clans so far, Clan Coyote Khans decided to get help from a fellow Warden Clan, one that had fought in the Inner Sphere with some success. Unwilling for once to be seen as the lacquey of Clan Wolf, they decided to propose a bargain to both Clan Ghost Bear and Clan Wolf with a complete set of Trials to decide about the different specifications of a new ‘Mech and the Configurations (save for the Prime one that was to be decided by Clan Coyote). The Clan with the most wins would get two third of the total production of this OmniMech and the others two would share the remains.
Surprisingly enough, Clan Coyote won the rounds to determine the different specifications and configurations with Clan Ghost Bear and Clan Wolf winning the rest of the Trials on an equal basis, which gave Clan Coyote prime access to the Savage Coyote, as the new ‘Mech was christened by Clan Coyote.
Capabilities
At 85 tons, the Savage Coyote is clearly an Assault ‘Mech, something that fits both Clan Coyote and Clan Ghost Bear philosophy. However with a ground speed of only 54 kilometres per hour, it can’t compete with other faster design, relying instead on its massive 45 tons of weapons to take the best on its opponents. To ensure that enough free space would be available, the only weight-saving component used was a XL Engine but the ‘Mech was provided with 15 tons of armour, almost the maximum its Chassis could hold. Strangely enough, the 3 Clans focused on heavy-hitters with the added precision of a Targeting Computer on each Configuration to allow for a better use of this heavy firepower when needed.
Configuration Prime is as usual a flexible one, able to deal with all kinds of opponents. The firepower at longer ranges is provided by an ER PPC and a LB 10-X (with 3 tons of ammo ensuring that it can be tailored to deal with all kind of troubles) with the back-up of 2 LRM-15 assisted by Artemis-IV Fire Control System and 4 tons of ammo to stay on the field as long as necessary. At closer ranges, the LRM-15 are dropped and replace by 4 ER Medium Lasers.
For convenience, all the direct fire weapons are placed in the arms and 19 Double Heat Sinks allows them to fire all together.
Configuration A is based on the Grizzly but is a rather difficult ‘Mech to handle for inexperienced ‘MechWarriors. With a Gauss Rifle in the Right Arm, supported by 8 LRM-5 split all along the design and made in order to take care of the holes made by the Gauss Rifle and the ER Laser or the 2 Medium Pulse ones. The choice of several smaller launchers was made to saturate the defensive capacity of Anti-Missile Systems and their limited ammo capacity.
3 Jump Jets improve its mobility while 1 added Double Heat Sinks allows it to almost totally dissipate the long range shooting of all its weapons.
Configuration B aim is to destroy at range all ‘Mechs while not relying on ammo dependant and sometimes unreliable missile launchers. Two ER Large Lasers and two Ultra AC/5 are there to slowly destroy anything at ranges greater or equal to missile launchers but with the extra precision of a Targetting Computer.
When things get nastier, 3 ER Medium Lasers and a Streak SRM-6. 23 Double Heat Sinks allow the Configuration B to almost alphastrike since it can dissipate the Heat of everything weapon save the Streak system.
Configuration C was designed along the lines of the Timber Wolf D. With 2 Large Pulse Lasers in the arms, it has some middle range firepower, which turns into a heavier one when the fight gets into shorter range like in urban settings, thanks to 4 Medium Pulse Lasers and 2 Streak SRM-6.
19 Double Heat Sinks give it some cooling capacity while the addition of 3 Jump Jets, an Active Probe and an ECM Suite, clearly turns this Configuration into a terror in cities.
The philosophy behind Configuration D seems to come from the Kodiak ‘Mech favoured by Clan Ghost Bear, however a Kodiak that would be more balanced, able to deal with targets at all ranges. A LB 20-X lies in the Right Arm with 3 full tons of ammo. 2 Medium Pulse Lasers and one ER Large Laser are in the Left one. In each torso, a LRM-10 and a Streak SRM-6 (each with one ton of ammo) can be found, improving the firepower at different ranges.
With the addition of 3 Jump Jets, the final result is a rather well-balanced Configuration able to stand against almost anything.
Configuration E is another strange mix like those often favoured by Clan Wolf, which calls them flexible. Each arm is equipped with a heavy gun (a Gauss Rifle in the Left one and an UAC/10 in the Right one) backed up by Lasers, a Large Pulse one for the Gauss Rifle and 4 ER Small Lasers for the UAC/10, 3 LRM-5 are also there to saturate the Anti-Missile Systems defence (like in Configuration A) and to be able to target weakened areas.
Configuration F is a missile boat with 4 LRM-15 in the torsos, backed up by a LB 10-X, 2 Medium Pulse Lasers, 2 ER Small ones and an ECM Suite. 18 Double Heat Sinks allows it to fire all its weapons at the same time while 4 tons of ammo for each ammunition dependant weapon system gives this Configuration an autonomy unknown in most Clan designs.
Battle History
The new Coyote design has been already tested against several Clans that thought that Clan Coyote was an easy prey. However the most iconic display of its sheer potential was during a raid by the Dark Caste. Learning that a ComStar official was going to visit some of the minor holdings of Clan Ghost Bear, some dezgra Dark Caste members planned to kidnap him for a ransom. Bringing together a combined-arms Binary, they easily overthrow the escort.
This is when a lonely Savage Coyote showed in its D Configuration and thanks to its massed firepower quickly crippled the escorting tanks and the infantry it supported, leaving only one battered ‘Mech that failed while retreating from a few aimed shots of the ER Large Laser.
The ComStar representative, a native of Skye, said in his after battle report that he had never witnessed such a battle frenzy in any battle, a RÃastrad has he called it, linking it to the hero Cú Chulainn of the Irish and Celt mythology of old, a name that was recorded in ComStar archives.
Deployment
The first Savage Coyotes have been assigned to the 18th Assault Cluster that protect the factory where Clan Coyote is building its newest Assault OmniMech. Since the unit tested the design, they are already familiar with its capacities.
The second production set has been sent to the 38th Assault Cluster, an unit known for its hard-hitting frontal assaults on enemy forces, with the hope that the new design would help it become even more efficient.
Notable ‘MechWarriors
In a strange and rather political move, Mason Jerricho, a Reactionary was awarded one of the first Savage Coyotes. However giving “the Wall Builder†, one of these ‘Mechs shows that for the Clan the defence of their holding and way of life has to be the first and foremost duty of all Coyotes, whatever their political ideas.
Savage Coyote RÃastrad
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 17 608 531 C-Bills
Battle Value: 1 032
Chassis: Assault Series SXG Standard
Power Plant: Type 255 Extra-Light 255 Fusion XL Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Forging ZK11 Standard Armor
Armament:
45.0 tons of pod space.
Manufacturer: Landen, Picuris and Zuni 'Mech Production Complexes
Primary Factory: Tamaron
Communications System: TJ6 "Bell" Integrated Communications System
Targeting and Tracking System: TRTTS Mark II CWS
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Equipment Type Rating Mass
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Internal Structure: Standard 130 points 8,50
Engine: XL Fusion Engine 255 6,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4,00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 240 15,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 34
Center Torso (rear) 15
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 25
L/R Leg 18 30
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Loadout Name: Prime Cost: 21 747 906
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 739
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 19(38) 5,00
Heat Sink Locations: 1 CT, 1 LT, 2 RT, 3 LA, 1 LL, 1 RL
CASE Locations: LT, RT, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Medium Laser HD 5 1 1,00
LRM-15 RT 5 2 3,50
Artemis IV FCS RT - 1 1,00
LRM-15 LT 5 2 3,50
Artemis IV FCS LT - 1 1,00
Targeting Computer LT - 4 4,00
LB 10-X AC RA 2 5 10,00
ER Medium Laser RA 5 1 1,00
ER PPC LA 15 2 6,00
2 ER Medium Lasers LA 10 2 2,00
@LRM-15 (Artemis) (24) RT - 3 3,00
@LRM-15 (Artemis) (8) LT - 1 1,00
@LB 10-X (Cluster) (20) RA - 2 2,00
@LB 10-X (Slug) (10) RA - 1 1,00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 27
3 7 7 5 0 4 2 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2, FLK 1/1/1
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Loadout Name: A Cost: 20 566 219
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 032
Equipment Type Rating Mass
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Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 3,00
Heat Sinks: Double Heat Sink 15(30) 1,00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 LL, 1 RL
CASE Locations: RT, LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LRM-5 HD 2 1 1,00
LRM-5 CT 2 1 1,00
3 LRM-5s RT 6 3 3,00
2 LRM-5s LT 4 2 2,00
Targeting Computer LT - 5 5,00
Gauss Rifle RA 1 6 12,00
Medium Pulse Laser RA 4 1 2,00
ER Large Laser LA 12 1 4,00
2 Medium Pulse Lasers LA 8 2 4,00
LRM-5 LA 2 1 1,00
@LRM-5 (48) RT - 2 2,00
@Gauss Rifle (24) RA - 3 3,00
@LRM-5 (24) LA - 1 1,00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 30
3j 6 6 4 0 4 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
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Loadout Name: B Cost: 20 762 781
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 525
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 23(46) 9,00
Heat Sink Locations: 1 CT, 3 LT, 2 RT, 1 LA, 4 RA, 1 LL, 1 RL
CASE Locations: LT, LA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Medium Laser HD 5 1 1,00
ER Medium Laser RT 5 1 1,00
Targeting Computer RT - 5 5,00
Streak SRM-6 LT 4 2 3,00
2 ER Large Lasers RA 24 2 8,00
2 Ultra AC/5s LA 2 6 14,00
ER Medium Laser LA 5 1 1,00
@Ultra AC/5 (20) LT - 1 1,00
@Streak SRM-6 (15) LT - 1 1,00
@Ultra AC/5 (20) LA - 1 1,00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 25
3 8 8 4 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: C Cost: 21 477 344
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 125
Equipment Type Rating Mass
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Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 3,00
Heat Sinks: Double Heat Sink 19(38) 5,00
Heat Sink Locations: 1 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ECM Suite HD 0 1 1,00
Active Probe CT 0 1 1,00
2 Streak SRM-6s RT 8 4 6,00
Streak SRM-6 LT 4 2 3,00
Targeting Computer LT - 4 4,00
Large Pulse Laser RA 10 2 6,00
2 Medium Pulse Lasers RA 8 2 4,00
Large Pulse Laser LA 10 2 6,00
2 Medium Pulse Lasers LA 8 2 4,00
@Streak SRM-6 (15) RT - 1 1,00
@Streak SRM-6 (15) LT - 1 1,00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 31
3j 8 8 2 0 4 2 Structure: 5
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: D Cost: 21 546 719
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 827
Equipment Type Rating Mass
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Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 3,00
CASE Locations: RT, LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Streak SRM-6 RT 4 2 3,00
LRM-10 RT 4 1 2,50
Streak SRM-6 LT 4 2 3,00
LRM-10 LT 4 1 2,50
Targeting Computer LT - 4 4,00
LB 20-X AC RA 6 9 12,00
2 Medium Pulse Lasers LA 8 2 4,00
ER Large Laser LA 12 1 4,00
@Streak SRM-6 (15) RT - 1 1,00
@LB 20-X (Cluster) (5) RT - 1 1,00
@LB 20-X (Slug) (5) RT - 1 1,00
@LRM-10 (12) RT - 1 1,00
@LB 20-X (Cluster) (5) RA - 1 1,00
@Streak SRM-6 (15) LA - 1 1,00
@LRM-10 (12) LA - 1 1,00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 28
3j 6 6 2 0 4 2 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0
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Loadout Name: E Cost: 20 244 781
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 524
Equipment Type Rating Mass
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CASE Locations: RT, LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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2 ER Small Lasers RT 4 2 1,00
2 LRM-5s RT 4 2 2,00
LRM-5 LT 2 1 1,00
Targeting Computer LT - 6 6,00
Ultra AC/10 RA 3 4 10,00
2 ER Small Lasers RA 4 2 1,00
Gauss Rifle LA 1 6 12,00
Large Pulse Laser LA 10 2 6,00
@LRM-5 (24) RT - 1 1,00
@Gauss Rifle (8) LT - 1 1,00
@Ultra AC/10 (20) RA - 2 2,00
@Gauss Rifle (16) LA - 2 2,00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 25
3 7 8 6 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: F Cost: 21 425 891
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 461
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 18(36) 4,00
Heat Sink Locations: 1 CT, 1 LT, 1 RT, 3 LA, 1 LL, 1 RL
CASE Locations: LT, RT, RA 0,00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
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ER Small Laser HD 2 1 0,50
2 LRM-15s RT 10 4 7,00
ECM Suite RT 0 1 1,00
2 LRM-15s LT 10 4 7,00
Targeting Computer LT - 3 3,00
LB 10-X AC RA 2 5 10,00
Medium Pulse Laser RA 4 1 2,00
Medium Pulse Laser LA 4 1 2,00
ER Small Laser LA 2 1 0,50
@LRM-15 (24) RT - 3 3,00
@LRM-15 (8) LT - 1 1,00
@LB 10-X (Cluster) (20) RA - 2 2,00
@LB 10-X (Slug) (20) RA - 2 2,00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 25
3 7 7 4 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, LRM 3/3/3, IF 3, FLK 1/1/1