Stooping Hawk
Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 5 339 427 C-Bills
Battle Value: 848
Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
21.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3,00
Internal Locations: 2 RT, 3 RA, 2 RL
Engine: Fusion Engine 275 15,50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 172 9,00
Armor Locations: 2 LT, 3 LA, 2 LL
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 28
Center Torso (rear) 7
L/R Torso 13 21
L/R Torso (rear) 5
L/R Arm 9 18
L/R Leg 13 20
================================================================================
Loadout Name: Prime Cost: 7 294 946
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 254
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2,50
CASE Locations: RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/10 RT 3 4 10,00
Targeting Computer LT - 3 3,00
2 ER Medium Lasers RA 10 2 2,00
2 ER Medium Lasers LA 10 2 2,00
@Ultra AC/10 (20) RT - 2 2,00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 23
5j 4 4 2 0 2 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 7 167 071
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 682
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2,50
Heat Sinks: Double Heat Sink 14(28) 4,00
Heat Sink Locations: 1 LT, 3 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RT 15 2 6,00
ER PPC LT 15 2 6,00
Targeting Computer LT - 3 3,00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 27
5j 3 3 3 0 2 1 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 7 275 571
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 153
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser HD 12 1 4,00
LRM-15 CT 5 2 3,50
LRM-15 RT 5 2 3,50
LRM-15 LT 5 2 3,50
ER Medium Laser RA 5 1 1,00
ER Medium Laser LA 5 1 1,00
@LRM-15 (16) RT - 2 2,00
@LRM-15 (24) LT - 3 3,00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
5 3 3 3 0 2 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
================================================================================
Loadout Name: C Cost: 7 399 571
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 554
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2,50
Heat Sinks: Double Heat Sink 14(28) 4,00
Heat Sink Locations: 2 LT, 2 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser HD 12 1 4,00
ER Large Laser CT 12 1 4,00
ER Medium Laser RT 5 1 1,00
ER Medium Laser LT 5 1 1,00
Targeting Computer LT - 3 3,00
ER Medium Laser RA 5 1 1,00
ER Medium Laser LA 5 1 1,00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 26
5j 4 4 2 0 2 2 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 7 500 321
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 467
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2,50
Heat Sinks: Double Heat Sink 11(22) 1,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser HD 12 1 4,00
Medium Pulse Laser CT 4 1 2,00
Medium Pulse Laser RT 4 1 2,00
ER Medium Laser RT 5 1 1,00
ER Medium Laser LT 5 1 1,00
Medium Pulse Laser LT 4 1 2,00
ER Medium Laser RA 5 1 1,00
Medium Pulse Laser RA 4 1 2,00
Medium Pulse Laser LA 4 1 2,00
ER Medium Laser LA 5 1 1,00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 25
5j 4 4 1 0 2 4 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: E Cost: 7 072 133
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 700
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RT 2 5 10,00
SRM-4 RT 3 1 1,00
LRM-10 LT 4 1 2,50
SRM-4 LT 3 1 1,00
ER Medium Laser RA 5 1 1,00
ER Medium Laser LA 5 1 1,00
@LB 10-X (Cluster) (20) RT - 2 2,00
@LRM-10 (24) LT - 2 2,00
@SRM-4 (25) LT - 1 1,00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5 4 4 2 0 2 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0, IF 1, FLK 1/1/1
================================================================================
Loadout Name: F Cost: 7 573 946
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 097
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2,50
Heat Sinks: Double Heat Sink 14(28) 4,00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
CASE Locations: LT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite HD 0 1 1,00
Medium Pulse Laser CT 4 1 2,00
Medium Pulse Laser RT 4 1 2,00
Active Probe RT 0 1 1,00
Streak SRM-4 LT 3 1 2,00
Medium Pulse Laser LT 4 1 2,00
Medium Pulse Laser RA 4 1 2,00
Medium Pulse Laser LA 4 1 2,00
@Streak SRM-4 (25) LT - 1 1,00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
5j 5 5 0 0 2 0 Structure: 5
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
Overview
In spite of its isolationism and belief that it was the keeper of the rightful Way of the Clans, Clan Blood Spirit saw the rise of other Clans and among them of Clan Star Adder following the Quicksilver upgrades and the preparations for Operation Revival. Their Khans knew that should Clan Blood Spirit survive, something had to be done but the question of what remained.
Looking at the different Remembrances, Loremaster Bayle Campbell found an hint of wisdom in the tales of the founders of Clan Ghost Bear:
Drawing strength from each other, they survived;
Tseng and Jorgensson emerged from the snow,
And forged a Clan in the ghost bear's mold:
Unity of purpose and strength of spirit,
No task undertaken lightly or left half-done.
To these ideals we hold true until we all shall fall.
Inspired by these verses, Clan Blood Spirit sent an ambassador to the Ghost Bears to propose to revive old links and with a gift wrapped up in a proposal: to return the original OmniMech Prototype A to those who had first designed it in exchange for their help in designing a new Stooping Hawk and producing it as the different factories of Clan Blood Spirit were already working to the maximum. In true Clan fashion, the output would be split following a Trial.
As always, Clan Ghost Bear took time to answer, weighing the pros and cons, before deciding to give this project a try. However both because they had other matters at hand and because of the lack of resources of Clan Blood Spirit, it was agreed that the Stooping Hawk would only undergo a minor retrofit to improve it.
Capabilities
Configuration Prime was seen by many as the quintessence of the Stooping Hawk and as almost perfect. However Clan Ghost Bear, taking example of Clan Goliath Scorpion quest for precision fire and display of skill (something that seemed appealing to the elitist Blood Spirit Warriors), decided to drop one ton of ammo and to replace the Medium Pulse Lasers by ER ones in order to give all these weapons the benefits of a Targeting Computer. Depending on the situation and the personal preferences of each Warrior, the weapons firing can be optimised in several ways.
Feeling that Configuration A was overcooled, it was decided to drop 3 Double Heat Sinks for a more precise and thus better firepower thanks to the addition of a Targeting Computer. The price to pay (the slight overheating) was deemed acceptable for the increased accuracy.
The problem of Configuration B was always the lack of ammo for longer battles. The solution used by Clan Ghost Bear was to drop the Artemis-IV LRM-15 for standard ones, giving one more ton of ammo (for a total of 5) and two ER Medium Lasers to help the ER Large Laser should this Stooping Hawk fall out of ammo.
As with Configuration A, Configuration C was felt as overcooled. By dropping 3 Double Heat Sinks, two ER Medium Lasers were added boosting the firepower at closer ranges of this Configuration. The 14 Double Heat Sinks are more than enough to fire its two ER Large Lasers or its 4 ER Medium Lasers while jumping or moving at top speed.
Configuration D was another trial at a pure energy boat but one where raw firepower would be preferred over precise one. One ER Large Laser was put in the Head like in other Configurations. 4 ER Medium Lasers and 5 Medium Pulse Lasers provide the extra punch needed. With 5 Jump Jets and only 1 added Double Heat Sinks, some choices have to be made regarding both the mobility and the weapons used but in the right places like an urban setting, this Configuration can be deadly.
Configuration E seems like a vehicle or infantry hunter, a strange choice for both Clans. With a LB 10-X and two tons of munitions backed up by a LRM-10 and two SRM-4, it can fight from afar or close into range. Two ER Medium Lasers are there as back-up or a surprise for those trying to get too close.
Configuration F seems to draw inspiration from the Exterminator as a headhunter. Its ECM Suite and 5 Jump Jets allows it to swiftly get in position to unleash its Streak SRM-4 and 5 Medium Pulse Lasers on the opponents detected thanks to its Active Probe. 14 Double Heat Sinks allows it to fire and move at will.
Battle History
The Stooping Hawk became a common sight in the Inner Sphere during the 5th Wave of Operation Revival where this ammo independent OmniMech was liked by Clan Ghost Bear command. This advantage was never seen better as on Eguilles where the victorious counter-attack made by Clan Ghost Bears while the other units of the 115th Striker Cluster were resupplying and changing their weapons was only possible because of the Stooping Hawks were using Configurations with Jump Jets and energy weapons making them readily available to caught the 4th Arkab Legion by surprise with a speedy attack.
Deployment
Following the first production run, a Trial of Possession was held and Clan Ghost Bear won the right for 2/3rd of the production runs and has been building its stocks to in the near future make of the Stooping Hawks one of its standard Medium ‘Mechs.
Clan Blood Spirit is slowly replacing its Stooping Hawks with this new Configurations and with access to new production runs, it quickly increased the number of this ‘Mech in its forces.
Clan Goliath Scorpion gained quick access to this new model through several Trials made mostly by Seekers making it the 3rd Clan in terms of numbers of Stooping Hawks. The high number of pure energy
Notable Warriors
Seeker Kyle is one of the first Warriors of Clan Goliath Scorpion to have acquired a Stooping Hawk. It costed him his beloved Crab but in spite of the loss of a historical relic, the change seems to suit him and he tries to convince his fellow Clan members of the need to get more of this upgraded OmniMech.