OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

AU Developers - Please PM Knightmare or MechRat if you need board or permission changes

Pages: [1] 2 3 4   Go Down

Author Topic: Quicksilver Upgrades #33: Turkina ( ) 95 tons  (Read 5835 times)

0 Members and 12 Guests are viewing this topic.

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Quicksilver Upgrades #33: Turkina ( ) 95 tons
« on: January 20, 2019, 11:53:26 PM »

The fourth of the Falcon four (including the Fire Falcon, Black Lanner, and Night Gyr) from Technical Readout 3058 is the Turkina. Built at the Ironhold Beta Complex which may have previously produced the Executioner (Gargoyle) for the Clan prior to the invasion [NOTE: This is my contention as the Falcons have so many of those OmniMechs in their Assault forces. At some point during the early 3000s the Clan must have defeated Ghost Bear for rights to produce the Executioner helping to spread it throughout Clan space prior to the invasion]. Development continued throughout the invasion with four apparent prototypes joining the Touman during the Year of Dread. Full scale production began in 3052 giving the Clan ample resources with which to rebuild from following Tukayyid.

The Jade Falcon Sourcebook (FASA1644) had four Elite Mechwarriors [Star Commander Withyn Koga – CO Alpha Talon 3, MechWarrior Corbin Mattlov – Command Star, MechWarrior Kipps – Alpha Talon 1, MechWarrior Okin – Alpha Talon 2] all serving in Turkina Keshik during this epic clash with the ComGuards. Serving alongside other Falcon Heavy and Assault OmniMechs the Turkina performed well during the battle even if the Clan as a whole achieved only a draw. Just one of the four pilots were wounded in action and presumably all of these field testers returned to service with little delay.

Two more of these brand-new war machines were deployed with the newly enhanced 5th Battle Cluster for the Trial of Restoration. Both serving in the Cluster Command Star [Mechwarrior Kevon and Mechwarrior Bakar] were piloted by elite Falcon Mechwarriors freshly graduated from their sibkos. These Assault OmniMechs saw some of the heaviest fighting and each claimed one kill (each taking down a Timber Wolf from their Clan’s greatest rival) before the battle over the direction of the invasion drew to a close. Kevon in a Turkina A was WIA and his Mech lost a leg but continued to fight effectively till Trial’s end. Mechwarrior Bakar also WIA was claimed as a bondsman by Khan Jonathon Clarke of the Diamond Sharks. His Turkina Primary was destroyed (the first OmniMech of its kind to be lost) during the battle leaving little to be studied.

As a result of these impressive battlefield debuts the ilKhan pre-selected the Turkina as the 95-ton Vampire OmniMech for the Clans prior to the start of the Quicksilver Trials. The Falcons jealously guard their new premier Assault OmniMech and have let no Clan save one claim any thus far. Smoke Jaguar merchants were able to acquire a small production share for their own use thanks to their traditional Crusader alliance and other friendly overtures made during this time. Khan Osis and saKhan Montizima have assigned these to elite Assault Stars were they primarily serve along side the Dire Wolf. The ten Clans (Diamond Shark, Coyote, Goliath Scorpion, Cloud Cobra, Nova Cat, Steel Viper, Hell’s Horses, Snow Raven, Fire Mandrill, Blood Spirit) that made up the Provisional Half Cluster continue to study the wreckage left from the Restoration Trial Field but have been unable to rebuild this fearsome new war machine.

As the Clans upgraded their existing designs in the wake of the Quicksilver Trials it was determined by Scientists and Technicians that dropping four Fixed Double Heat Sinks could be easily accomplished. This modification expanded pod space to an impressive forty-six tons and made further improvements possible. While removing the fixed Jump Jets was also considered here these thruster packs proved difficult to remove from the base chassis. It did not help matters that the Jade Falcons were quite reluctant to make said alterations pointing to a desire for integral mobility on their OmniMechs going forward. This evolution in tactical doctrine can be seen in their designs and with the Turkina’s already impressive capabilities efforts to pod mount the boosters were dropped.

A Norse theme has already been applied to InnerSphere Naming Conventions for Jade Falcon OmniMechs. Invasion era examples such as the Uller for the Kit Fox, Loki for the Hellbringer, and Thor for the Summoner have now been joined by Quicksilver models like the Skadi for the Fire Falcon, Habrok for the Black Lanner, and Vidar for the Night Gyr. Vintion2 already proposed a name (link below) during the Fire Falcon upgrade competition, the Odin. This makes a lot of sense being just about the largest Falcon OmniMech deployed in the InnerSphere but I’d like to put forth a variation on that theme. Wotan seems to be even more appropriate as not only is it another name for Odin but the world of the same name serves as Jade Falcon’s OZ capital at this time.

https://www.ourbattletech.com/forum/index.php?topic=3422.msg43007#msg43007

So, please discuss what you like about the existing configurations (would you keep them as is Quicksilver fluff will give you half a point now) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! Bonus point for the best new Quicksilver fluff! If you don’t like the Odin or Wotan as the InnerSphere designation please give me your better option as a bonus point is available.

Criteria
Design: Turkina (Odin?/Wotan?) Assault OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 95 tons
Internal Structure: Standard (9.5 ton)
Engine: 285 XL (8.5 tons)
Movement: 3/5/3
Heat Sinks: 11 (22) [-4 fixed Double Heat Sinks]
Gyro: (3 tons)
Cockpit: (3 tons)
Armor: Standard (18 tons – 288 armor factor)
Armament: 46 tons available for pod space (+4 tons from fixed DHS)

You have two weeks to complete this challenge so please have your entries in by Friday February 1st, 2019 at 11:59 PM Eastern Standard Time, good luck!!
« Last Edit: January 21, 2019, 05:13:02 AM by Takiro »
Logged

Abele

  • General
  • *
  • Offline Offline
  • Posts: 1,093
  • A Man in a Tin Suit
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #1 on: January 21, 2019, 04:20:07 AM »

My personal opinion, leave well enough alone
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #2 on: January 21, 2019, 05:12:02 AM »

You could take that approach but you would add nothing?

Here is the Mech of the Week Article from the main forum to provide a bit of inspiration and some fun!

https://bg.battletech.com/forums/index.php/topic,7312.0.html
Logged

Abele

  • General
  • *
  • Offline Offline
  • Posts: 1,093
  • A Man in a Tin Suit
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #3 on: January 21, 2019, 05:25:45 AM »

From my viewpoint, the canon Turkina is about as near perfect as you can get for an Omni. Sure it's slow, but it can jump. All of the configs (Prime, A, B, C) that would be used in your AU are sublime, though the C could use a minor tweak (perhaps). Of the remainder, the H could easily be re-imagined to fit in your AU, the rest can be left out altogether.
« Last Edit: January 21, 2019, 05:26:27 AM by Abele »
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #4 on: January 21, 2019, 06:09:14 AM »

Quicksilver Turkina

Whilst the Turkina did prove itself in the Trial of Restoration with Warrior’s Kevon and Bakar covering themselves in glory despite Bakar being taken as a Bondsman, his skill impressed the Diamond Sharks so much that he was taken as a Bondsman by Khan Jonathon Clarke. 

This did cause a bit of a ‘rush of blood to the head’ for the Falcons who became even more proud of their latest technological terror, but the data on the configurations that was released under the aegis of the Quicksilver program did raise a few eyebrows.  Indeed during the Trial of Restoration, Warrior Bakar’s Turkina was brought down when its autocannon ammunition cooked off, causing a sympathetic detonation of the LRM magazine.
One of the most intact parts recovered from the wreckage of Bakar’s Turkina Prime was its right shoulder actuator and here the Diamond Shark Scientists and Technicians found a maintenance nightmare due to the position of the LRM launcher as well as the need to feed the autocannon ammunition through the shoulder joint into the arm mounted cannons. 
With the ‘fixed’ heatsinks removed and with very recent combat data available to the Clans, the Falcons, Sharks and Jaguars all took a look at the Turkina’s configurations to see how this already dangerous Mech might be improved further.
Whilst not fast, it was still agile thanks to its jump jets and would make a formidable ‘anvil’ for the generally more mobile and lightly armoured Falcon Mechs which would act as a hammer against the Spheroid forces they faced.

Following the Quicksilver Trials, the Falcons took the bold step to reactivate the Olivetti factory on their Inner Sphere world Sudeten.  Once reconditioned and secure the Factory would produce Mechs for the Falcons and become a major logistics hub.  One of the wings was also producing Turkina Mechs but these were not seen by Spheroid forces, instead elements of the 1st Falcon Hussars were equipped with this Mech when they fought against Lyran raiders.  Here the previously unknown Mech was quickly tagged as the Wotan and the name stuck, and even the Falcons approved, seeing as it was also the name of their Inner Sphere ‘Capital’ as well.

Variants

Prime – Whilst powerful the paired LB-5 autocannons were less than desirable as they were very heavy and did little damage.  Instead these were removed and replaced with a Gauss rifle fed by 3 tons of ammunition.  The LRM-15’s were fitted with artemis fire control and an additional ton of ammunition was installed giving each launcher 2-tons.  Seventeen heatsinks allowed the Mech to move and fire its main battery but it could suffer a notable heat surge if it fired everything whilst moving at full rate.

Code: [Select]
Turkina Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 3,394
Cost: 27,364,594 C-bills
Source: TRO 3058 - Clan Invasion
Role: Sniper

Movement: 3/5/3
Engine: 285 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     45   
Center Torso (rear)               10   
Right Torso                20     30   
Right Torso (rear)                10   
Left Torso                 20     30   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons      Loc  Heat  Omni
----------------------------
ER PPC        RA   15   Pod
ER PPC        RA   15   Pod
LRM 15        LT    5   Pod
LRM 15        RT    5   Pod
Gauss Rifle   LA    1   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Gauss Rifle Ammo [Clan]              LA      8  Pod
Gauss Rifle Ammo [Clan]              LA      8  Pod
Gauss Rifle Ammo [Clan]              LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



A - The removal of the fixed heatsinks allowed for more flexibility and the Falcons instead refined the A by installing Artemis fire controls for the missiles as well as overhauling the electronics to install an ECM and fit an anti-missile system and its ammunition. An ER small laser sits almost unnoticed in the chest whilst the LRM ammunition was also relocated to more sensible positions.  The result was very similar to the standard A but more potent and survivable as well as being heat neutral.
Code: [Select]
Turkina A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 3,118
Cost: 27,065,391 C-bills
Source: TRO 3058 - Clan Invasion
Role: Missile Boat

Movement: 3/5/3
Engine: 285 XL
Double Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     45   
Center Torso (rear)               10   
Right Torso                20     30   
Right Torso (rear)                10   
Left Torso                 20     30   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons              Loc  Heat  Omni
------------------------------------
Gauss Rifle           LA    1   Pod
Gauss Rifle           RA    1   Pod
LRM 20                LT    6   Pod
LRM 20                RT    6   Pod
Anti-Missile System   HD    1   Pod
ER Small Laser        CT    2   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Gauss Rifle Ammo [Clan]           LA      8  Pod
Gauss Rifle Ammo [Clan]           LA      8  Pod
LRM 20 Ammo                       RT      6  Pod
Gauss Rifle Ammo [Clan]           RA      8  Pod
Gauss Rifle Ammo [Clan]           RA      8  Pod
LRM 20 Ammo                       LT      6  Pod
LRM 20 Ammo                       LT      6  Pod
LRM 20 Ammo                       RT      6  Pod
Anti-Missile System Ammo [Clan]   LT     24  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad


B - The energy independence, accuracy and flexible firepower of the B variant was greatly approved of, especially after the harsh lessons of Tukkayid.  Whilst heat intensive, a good Warrior should be able to pick and choose what weapons to fire without over burdening their Mech. 

Canon

Code: [Select]
Turkina B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3052+
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 3,420
Cost: 25,507,219 C-bills
Source: TRO 3058 - Clan Invasion
Role: Juggernaut

Movement: 3/5/3
Engine: 285 XL
Double Heat Sinks: 25 [50]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     45   
Center Torso (rear)               10   
Right Torso                20     30   
Right Torso (rear)                10   
Left Torso                 20     30   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons             Loc  Heat  Omni
-----------------------------------
Large Pulse Laser    LA   10   Pod
Large Pulse Laser    LA   10   Pod
ER Large Laser       RA   12   Pod
ER Large Laser       RA   12   Pod
ER Medium Laser      LT    5   Pod
ER Medium Laser      RT    5   Pod
Medium Pulse Laser   CT    4   Pod
Medium Pulse Laser   HD    4   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RA  Pod

Carrying Capacity
-----------------
One battle armor squad



C - Minor changes were made to the C, the Battle armour scale flamers were removed and replaced with two standard ones, and an additional heatsink was mounted.  All this needed was the removal of the A-Pods which were felt to be of little tactical value, as it was better to eliminate an infantry threat before they got close enough to use the A-Pods.

Code: [Select]
Turkina C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3052-3054
Standard        3055+ 
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 2,795
Cost: 27,080,625 C-bills
Source: TRO 3058 - Clan Invasion
Role: Juggernaut

Movement: 3/5/3
Engine: 285 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     45   
Center Torso (rear)               10   
Right Torso                20     30   
Right Torso (rear)                10   
Left Torso                 20     30   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons             Loc  Heat  Omni
-----------------------------------
LB 20-X AC           LA    6   Pod
Large Pulse Laser    RA   10   Pod
Large Pulse Laser    RA   10   Pod
Medium Pulse Laser   LT    4   Pod
Medium Pulse Laser   LT    4   Pod
Streak SRM 6         RT    4   Pod
Machine Gun          RT    0   Pod
Machine Gun          RT    0   Pod
Flamer               RA    3   Pod
Flamer               RA    3   Pod

Ammo                   Loc  Shots  Omni
---------------------------------------
LB 20-X AC Ammo         LA      5  Pod
LB 20-X AC Ammo         LT      5  Pod
LB 20-X Cluster Ammo    LT      5  Pod
LB 20-X Cluster Ammo    LT      5  Pod
Half Machine Gun Ammo   RT    100  Pod
Streak SRM 6 Ammo       CT     15  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   HD  Pod

Carrying Capacity
-----------------
One battle armor squad



D - Serving as a generalist design the D can engage targets at long range with its pair of ER large lasers but its more dangerous at shorter ranges.  A pair of LB-10 autocannons offer flexibility and a heavy punch and each has a 2-ton ammunition bin.  A trio of SRM-6's each with their own ammunition can cause significant damage and there is the option to be flexible with the warheads thanks to the large amount of ammunition carried.  Finally an ER small laser rounds out the armament.

Code: [Select]
Turkina D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3061+
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 2,576
Cost: 26,950,828 C-bills
Source: TRO 3058 - Clan Invasion
Role: Juggernaut

Movement: 3/5/3
Engine: 285 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     45   
Center Torso (rear)               10   
Right Torso                20     30   
Right Torso (rear)                10   
Left Torso                 20     30   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons         Loc  Heat  Omni
-------------------------------
LB 10-X AC       LA    2   Pod
LB 10-X AC       RA    2   Pod
ER Large Laser   LA   12   Pod
ER Large Laser   RA   12   Pod
SRM 6            RT    4   Pod
SRM 6            RT    4   Pod
SRM 6            RT    4   Pod
ER Small Laser   HD    2   Pod

Ammo             Loc  Shots  Omni
---------------------------------
LB 10-X AC Ammo   LA     10  Pod
LB 10-X AC Ammo   RA     10  Pod
LB 10-X AC Ammo   LA     10  Pod
LB 10-X AC Ammo   RA     10  Pod
SRM 6 Ammo        RT     15  Pod
SRM 6 Ammo        RT     15  Pod
SRM 6 Ammo        RT     15  Pod


Carrying Capacity
-----------------
One battle armor squad



E - Coming from Clan Smoke Jaguar the E ticks every box the Jaguars have, with massive firepower at short ranges coming from paired ultra autocannon 20's.  Secondary armament is very limited, but still formidable with an ER PPC giving the Mech all the firepower it needs.  Twenty one heatsinks keep the Mech running mostly cool whilst six tons of ammunition for the big cannons keep it in the field for longer.  Fitting well with the Jaguars all or nothing approach to combat the Turkina E can flatten a Mech at short range and take a bite out of it at longer ranges.

Code: [Select]
Turkina E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3061+
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 2,576
Cost: 26,277,469 C-bills
Source: TRO 3058 - Clan Invasion
Role: Juggernaut

Movement: 3/5/3
Engine: 285 XL
Double Heat Sinks: 21 [42]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     45   
Center Torso (rear)               10   
Right Torso                20     30   
Right Torso (rear)                10   
Left Torso                 20     30   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons       Loc  Heat  Omni
------------------------------
Ultra AC/20  None    7   Fixed
Ultra AC/20  None    7   Fixed
ER PPC       None   15   Fixed

Ammo  Loc  Shots  Omni
----------------------


Carrying Capacity
-----------------
One battle armor squad



F - Designed for flexibility the F features a pair of ER PPCs as its main weapons as well as a wide range of support weapons to engage targets at all ranges.  A LRM-15 with Artemis and 2-tons of ammunition give it additional long range firepower.  For mid to short range a blistering array of weapons can be brought to bear.  A pair of Streak SRM-6's with their own ammunition as well as a quartet of medium pulse lasers can quickly destroy a target and finally a flamer provides some terminal defence.  Whilst the Mechs 22 Double heatsinks can in no way shape or form control a full alpha strike, there's enough weapons to choose the right ones to engage at the right ranges.

Code: [Select]
Turkina F
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3061+
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 3,299
Cost: 26,927,063 C-bills
Source: TRO 3058 - Clan Invasion

Movement: 3/5/3
Engine: 285 XL
Double Heat Sinks: 22 [44]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     45   
Center Torso (rear)               10   
Right Torso                20     30   
Right Torso (rear)                10   
Left Torso                 20     30   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons             Loc  Heat  Omni
-----------------------------------
ER PPC               LA   15   Pod
ER PPC               RA   15   Pod
Streak SRM 6         RT    4   Pod
Streak SRM 6         RT    4   Pod
LRM 15               LT    5   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
Flamer               HD    3   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Streak SRM 6 Ammo                    RT     15  Pod
Streak SRM 6 Ammo                    RT     15  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod

Carrying Capacity
-----------------
One battle armor squad



G - The G is another generalist design and a flexible fighter the G features a gauss rifle as its main long range punch, fed by a 3-ton ammunition bin.  Additional long to mid range firepower comes from a pair of large pulse lasers and all three heavy weapons are tied into a targetting computer making it fearsomely accurate.  Short range firepower comes from a quartet of SRM-4s, fed by 2-tons of ammunition.  An ECM provides additional protection whilst 16 heatsinks keep the Mech heat neutral even firing every weapon  and moving or jumping.


Code: [Select]
Turkina G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3061+
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 2,980
Cost: 26,170,219 C-bills
Source: TRO 3058 - Clan Invasion

Movement: 3/5/3
Engine: 285 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     45   
Center Torso (rear)               10   
Right Torso                20     30   
Right Torso (rear)                10   
Left Torso                 20     30   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons            Loc  Heat  Omni
----------------------------------
Gauss Rifle         RA    1   Pod
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   LA   10   Pod
SRM 4               LT    3   Pod
SRM 4               LT    3   Pod
SRM 4               RT    3   Pod
SRM 4               RT    3   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
SRM 4 Ammo                LT     25  Pod
SRM 4 Ammo                RT     25  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
ECM Suite [Clan]            HD  Pod

Carrying Capacity
-----------------
One battle armor squad


H - A missile support unit the H is armed with six Artemis equipped LRM-15s and can produce a hail of 90 missiles whilst sustaining it with a massive 14 tons of ammunition carried onboard which is needed as the Mech can go through nearly a ton of ammunition in a single salvo.  No other weapons or support systems are mounted making the Mech a walking artillery battery.  Sixteen heatsinks keep the H cool though and it only generates heat if it fires everything and jumps the full 90 meters.


Code: [Select]
Turkina H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3061+
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 3,005
Cost: 29,397,469 C-bills
Source: TRO 3058 - Clan Invasion
Role: Juggernaut

Movement: 3/5/3
Engine: 285 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 145
Armor: 288/293
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     45   
Center Torso (rear)               10   
Right Torso                20     30   
Right Torso (rear)                10   
Left Torso                 20     30   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons  Loc  Heat  Omni
------------------------
LRM 15    LA    5   Pod
LRM 15    LA    5   Pod
LRM 15    RA    5   Pod
LRM 15    RA    5   Pod
LRM 15    LA    5   Pod
LRM 15    RA    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   CT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RA  Pod
Artemis IV FCS   LA  Pod
Artemis IV FCS   LA  Pod
Artemis IV FCS   RA  Pod
Artemis IV FCS   LA  Pod
Artemis IV FCS   RA  Pod

Carrying Capacity
-----------------
One battle armor squad


Deployment

Although the Falcons are thus far refusing to share the design and only trade it, the IlKhan is making efforts to have the design distributed and the Falcons are already trading with the Jaguars and Sharks who may in turn spread the design themselves.



I agree with Abele, the Turkina is a good Mech and most of my configs are just tweaks of the canon ones as well as a few of my own.


















« Last Edit: January 21, 2019, 06:11:13 AM by marauder648 »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #5 on: January 21, 2019, 09:38:36 AM »

From my viewpoint, the canon Turkina is about as near perfect as you can get for an Omni. Sure it's slow, but it can jump. All of the configs (Prime, A, B, C) that would be used in your AU are sublime, though the C could use a minor tweak (perhaps). Of the remainder, the H could easily be re-imagined to fit in your AU, the rest can be left out altogether.

Well I look forward to your Quicksilver version of the Turkina then my friend. It is good to know that canon will be such a strong contender this time around. ;)

Very nice job marauder648! Did you have that one pre-loaded? At least partially??
Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #6 on: January 21, 2019, 10:13:02 AM »

nah a lunchtime :p
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #7 on: January 21, 2019, 10:39:03 AM »

Not bad for a lunchtime break!  8)
Logged

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,482
  • Beware of the all-seeing eye: Ice Hellion
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #8 on: January 21, 2019, 03:44:22 PM »

From my viewpoint, the canon Turkina is about as near perfect as you can get for an Omni.

It is ugly  :D
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #9 on: January 21, 2019, 04:46:51 PM »

It is ugly  :D

Say that to its face Ice Hellion ;D
Logged

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,482
  • Beware of the all-seeing eye: Ice Hellion
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #11 on: January 21, 2019, 10:02:56 PM »

You can run Hellion but you can't hide, cause it is dishonorable!
Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #12 on: January 22, 2019, 02:07:08 AM »

Yes the Turkina IS ugly. Its why I had Plog do this



Even if it is a later one with a HAG-20.
Logged

Abele

  • General
  • *
  • Offline Offline
  • Posts: 1,093
  • A Man in a Tin Suit
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #13 on: January 22, 2019, 03:01:55 AM »

Why did Matt make it look even uglier?
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Upgrades #33: Turkina ( ) 95 tons
« Reply #14 on: January 22, 2019, 03:16:33 AM »

Looks a damn sight better than the fat whale with tiny lil pin legs though :p  This look was modelled more after the KA-28 and KA-50 helicopters with its longer and more narrow body.
Logged
Pages: [1] 2 3 4   Go Up