Overview
No Jade Falcon design has ever been so much field tested. The Turkina began its operational tests during Operation Revival and its first major battle was on Tukayyid where the 4 prototypes underwent a heavy treatment of which they emerged more or less intact but with precious feedback for Clan Jade Falcon.
The next trials were when the different Clans began raiding each other with the hope of being able to get back to full strength quicker than the others and a way of doing it was to acquire production rights for selected designs from other Clans. 2 more Turkinas went onto the field to successfully defend Clan Jade Falcon rights.
With more combat feedback to improve the design, the ultimate choices were made and in late 3052, the new OmniMech rolled out of the production lines.
Capabilities
At 95 tons, the Turkina is built on almost the heavies chassis available. It was designed with several conflicted goals in mind: be mobile (a new approach learned by the Clans in the Inner Sphere), have enough firepower, be able to stay on the battlefield and be durable.
The main difference in the chassis between the original prototype and the final one is the removal of 4 fixed Double Heat Sinks giving the production model the capacity to carry almost 10% more weapons.
Each of the 8 Configurations was designed after long interviews with the first 5 Jade Falcon Warriors to pilot a Turkina (the sixth being taken as bondsman by Clan Wolf) and after hours of reviewing its performance against all sorts of enemies. The Jade Falcon Khans believed that by doing so their Clan would produce the best OmniMech for the best Warriors. Some in the Touman said that a pair of Configurations were too close to the personal preferences of the 6 original Warriors but these complaints were dismissed.
Configuration Prime follows the flexible approach with weapons designed to take down any kind of targets. With two ER PPC and two Large Pulse Lasers, it an unleash its firepower almost forever. To take care of the holes made by the energy weapons, two LRM-10 were added, each with one ton of ammo.
25 Double Heat Sinks nearly allow it to fire all its energy weapons and still move at full speed while an ECM Suite is there to disturb any advanced electronics.
Configuration A is designed around the long-range engagenents. Its main firepower comes from an ER PPC and a Gauss Rifle linked to a Targeting Computer coupled with twin LRM-15 with Artemis IV. Each of the ammunition dependent systems is provided with 3 tons of ammo.
If things were to get close and personal, two ER Medium Lasers and an ECM Suite would take care of most opponents.
In spite of its heavy firepower, this Configuration runs quite cool, mostly thanks to its 17 Double Heat Sinks;
Configuration B focuses on one thing and one thing only: get after the biggest ‘Mech and destroy them quickly. To do so, like the King Crab from the Star League Defence Forces, it carries two AC/20 but of the Ultra variety backed up by one ER Large Laser and twin LRM-10 to take down at longer ranges the targets weakened by the massive firepower at short range.
An ECM Suite and an Active Probe shield it from any nasty surprise that might happen at close ranges while its 4 tons of ammo for the UAC/20 and two tons for the LRM-10 give it some endurance on the battlefield.
Configuration C is following the same combat philosophy as Configuration A but focusing only on direct fire weapons. With two ER PPC and two Gauss Rifles and thanks to the advanced training of the Jade Falcon Warriors, tt can take down quickly almost any opponents with a few placed shots. After the dezgra tactics of ComGuards on Tukayyid, an ECM Suite was added to jam any unfair electronics used by the Inner Sphere.
Configuration D is a missile boat carrying an impressive number of 6 LRM-15 all linked to an Artemis IV together with 8 tons of ammo. For those waiting for the ammo exhaustion, 6 ER Medium Lasers will prove a nasty surprise.
Its 16 Double Heat Sinks allow it to fire one system or the other but not both at the same time.
Configuration E is the opposite of Configuration D thanks to its 6 Streak SRM-6 and its twin ER PPC. Likely to fight all kinds of opponents at all ranges, it was given an Active Probe and an ECM Suite to detect threats and shield the Turkina from it.
If Configuration B was inspired by the King Crab, Configuration F inspiration lies into the so-called Clanbuster designs of ComStar (and more likely in the King Crab) With two Gauss Rifles and a Large Pulse Laser, all linked to a Targeting Computer (shielded by an ECM Suite), this Configuration allows a Warrior to slowly destroy other ‘Mechs. Two Streak SRM-4 are there to finish the job if someone dares to come close to this Turkina.
The last known Configuration is an urban monster able to destroy entire units of infantry or battle armours thanks to 4 Large Pulse Lasers and twin Flamers. An Active Probe allows it to detect hidden units while 4 LRM-5 are more than enough to slowly take down infantry or vehicle units staying out of range.
Battle History
With an even ratio of victories and failures, the 16th Wolf Guards was looking for an opportunity to restore its name. Star Colonel Dwillt Radick decided to strike a big hit and issued a challenge to the training units of the Falcon cadets, hoping to bleed the newt generation of Jade Falcon Warriors.
However it was Zeta Solhama Cluster that answered his challenge and thanks to their training as an opposing unit managed to make the Wolf unit run away.
Two factors played for Clan Jade Falcon. The first one was the incapacity of the 16th Wolf Guards to act as a coherent unit, letting them try to use unorthodox tactics against the claws sharpener of the Falcon Touman.
The second was the apparition of brand new Turkinas (the Cluster had just received a Star of them) as the angular stone on which the defensive and offensive operations of the Jade Falcon Warriors could be built. During all the battles, a Turkina was always at the forefront of the fight. It is a testimony of both the endurance of the design and the capabilities of the Falcon Warriors that they always left the battle without major damage while inflicting enough to stop waves after waves of Clan Wolf attacks.
Deployment
So far, Clan Jade Falcon has managed to prevent this design from the voracious appetites of other Clans. Only Clan Smoke Jaguar has managed to acquire some of them.
It seems that the Jade Falcons are using it as their new standard Assault OmniMech as it is being deployed all over their Touman in every Heavy or Assault unit, with the lion share being given in the traditional elitist approach followed by this Clan to the Jade Falcon Keshik
Notable ‘MechWarriors
‘MechWarrior Kipps is one of the original “testers†of the Tukina during Operation Revival. He was the only wounded during the fight on Tukayyid, giving birth to the Wotan nickname as his ‘Mech was hit in a way that made it look like one-eyed, which seemed to make it fight with even more ferocity, almost in a berserker trance. As Rom analysts were reviewing the after-action reports to catch any new weapons designed by the Clans, they came upon this ‘Mech with such a strange behaviour and because of the convention of naming new Jade Falcon ‘Mechs from the Clans after Nordic or Germanic Gods, they decided to go for the chief of the Berserkers, the one-eyed god of the Germanic pantheon, Wotan.
Turkina Wotan
Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 22 645 594 C-Bills
Battle Value: 1 235
Chassis: JF Standard Standard
Power Plant: JF EXtralight 285 Fusion XL Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: JF Standard
Jump Capacity: 90 meters
Armor: JF Standard Standard Armor
Armament:
46.0 tons of pod space.
Manufacturer: Ironhold Beta Complex
Primary Factory: Ironhold
Communications System: JF Integrated
Targeting and Tracking System: Series JFIX
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Equipment Type Rating Mass
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Internal Structure: Standard 145 points 9,50
Engine: XL Fusion Engine 285 8,50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 6,00
Heat Sinks: Double Heat Sink 11(22) 1,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 288 18,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 45
Center Torso (rear) 10
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 32
L/R Leg 20 40
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Loadout Name: Prime Cost: 26 384 719
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 224
Equipment Type Rating Mass
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Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0,00
Heat Sinks: Double Heat Sink 25(50) 14,00
Heat Sink Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ECM Suite HD 0 1 1,00
LRM-10 RT 4 1 2,50
LRM-10 LT 4 1 2,50
2 ER PPCs RA 30 4 12,00
2 Large Pulse Lasers LA 20 4 12,00
@LRM-10 (12) RT - 1 1,00
@LRM-10 (12) LT - 1 1,00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 32
3j 6 6 6 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
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Loadout Name: A Cost: 26 755 219
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 492
Equipment Type Rating Mass
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Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0,00
Heat Sinks: Double Heat Sink 17(34) 6,00
Heat Sink Locations: 2 RT, 2 LA, 1 LL, 1 RL
CASE Locations: LT, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ECM Suite HD 0 1 1,00
ER Medium Laser RT 5 1 1,00
Targeting Computer RT - 4 4,00
2 LRM-15s LT 10 4 7,00
Artemis IV FCS LT - 2 2,00
Gauss Rifle RA 1 6 12,00
ER Medium Laser RA 5 1 1,00
ER PPC LA 15 2 6,00
@LRM-15 (Artemis) (24) LT - 3 3,00
@Gauss Rifle (24) RA - 3 3,00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 35
3j 7 8 6 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 3
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Loadout Name: B Cost: 27 374 344
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 839
Equipment Type Rating Mass
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Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0,00
Heat Sinks: Double Heat Sink 16(32) 5,00
Heat Sink Locations: 3 LT, 2 RT
CASE Locations: RT, LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ECM Suite HD 0 1 1,00
2 LRM-10s RT 8 2 5,00
Active Probe RT 0 1 1,00
ER Large Laser LT 12 1 4,00
Ultra AC/20 RA 7 8 12,00
Ultra AC/20 LA 7 8 12,00
@LRM-10 (24) RT - 2 2,00
@Ultra AC/20 (10) RA - 2 2,00
@Ultra AC/20 (10) LA - 2 2,00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 28
3j 6 6 2 0 4 3 Structure: 5
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: C Cost: 26 374 969
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 322
Equipment Type Rating Mass
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Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0,00
Heat Sinks: Double Heat Sink 16(32) 5,00
Heat Sink Locations: 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ECM Suite HD 0 1 1,00
ER PPC RT 15 2 6,00
ER PPC LT 15 2 6,00
Gauss Rifle RA 1 6 12,00
Gauss Rifle LA 1 6 12,00
@Gauss Rifle (16) RA - 2 2,00
@Gauss Rifle (16) LA - 2 2,00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 33
3j 6 6 6 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: D Cost: 28 398 094
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 376
Equipment Type Rating Mass
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Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0,00
Heat Sinks: Double Heat Sink 16(32) 5,00
Heat Sink Locations: 1 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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2 LRM-15s RT 10 4 7,00
Artemis IV FCS RT - 2 2,00
ER Medium Laser RT 5 1 1,00
2 LRM-15s LT 10 4 7,00
Artemis IV FCS LT - 2 2,00
ER Medium Laser LT 5 1 1,00
LRM-15 RA 5 2 3,50
Artemis IV FCS RA - 1 1,00
ER Medium Laser RA 5 1 1,00
LRM-15 LA 5 2 3,50
Artemis IV FCS LA - 1 1,00
3 ER Medium Lasers LA 15 3 3,00
@LRM-15 (Artemis) (16) RT - 2 2,00
@LRM-15 (Artemis) (16) LT - 2 2,00
@LRM-15 (Artemis) (16) RA - 2 2,00
@LRM-15 (Artemis) (16) LA - 2 2,00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 34
3j 7 7 4 0 4 4 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 4
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Loadout Name: E Cost: 27 471 844
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 296
Equipment Type Rating Mass
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Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0,00
Heat Sinks: Double Heat Sink 21(42) 10,00
Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Active Probe HD 0 1 1,00
ECM Suite CT 0 1 1,00
Streak SRM-6 RT 4 2 3,00
ER PPC RT 15 2 6,00
Streak SRM-6 LT 4 2 3,00
ER PPC LT 15 2 6,00
2 Streak SRM-6s RA 8 4 6,00
2 Streak SRM-6s LA 8 4 6,00
@Streak SRM-6 (15) RT - 1 1,00
@Streak SRM-6 (15) LT - 1 1,00
@Streak SRM-6 (15) RA - 1 1,00
@Streak SRM-6 (15) LA - 1 1,00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 33
3j 9 9 3 0 4 2 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: F Cost: 25 972 781
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 117
Equipment Type Rating Mass
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Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0,00
CASE Locations: LT, LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Large Pulse Laser RT 10 2 6,00
ECM Suite RT 0 1 1,00
Targeting Computer RT - 6 6,00
2 Streak SRM-4s LT 6 2 4,00
Gauss Rifle RA 1 6 12,00
Gauss Rifle LA 1 6 12,00
@Streak SRM-4 (25) LT - 1 1,00
@Gauss Rifle (16) RA - 2 2,00
@Gauss Rifle (16) LA - 2 2,00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 31
3j 6 7 5 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: G Cost: 26 089 781
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 938
Equipment Type Rating Mass
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Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0,00
Heat Sinks: Double Heat Sink 24(48) 13,00
Heat Sink Locations: 3 LT, 2 RT, 3 LA, 3 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Active Probe HD 0 1 1,00
Flamer CT 3 1 0,50
Flamer RT 3 1 0,50
2 LRM-5s RT 4 2 2,00
ECM Suite RT 0 1 1,00
2 LRM-5s LT 4 2 2,00
2 Large Pulse Lasers RA 20 4 12,00
2 Large Pulse Lasers LA 20 4 12,00
@LRM-5 (24) RT - 1 1,00
@LRM-5 (24) LT - 1 1,00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 29
3j 6 6 6 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1