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Author Topic: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons  (Read 7275 times)

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Takiro

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Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« on: February 03, 2019, 11:09:32 PM »

Our final existing OmniMech for the Quicksilver Upgrades is one of the most fearsome war machines ever before conceived. The Dire Wolf was initially created by Wolf Scientists in the early 3000s as the ultimate assault ‘Mech. Still on the drawing board Clan Smoke Jaguar learned of this potentially impressive OmniMech and successfully trialed for it. Starting production on Huntress in 3010 the Jaguars were joined as manufacturers of the Dire Wolf nine years later by the Wolf Clan. Production on Strana Mechty began after a successful trial by young Star Colonel Ulric Kerensky and has since remained exclusively confined to those two Clans. All examples of these hulking behemoths were taken as isorla (battlefield salvage), given as gifts, or acquired through merchant caste dealings.

Random Assignment Tables (RATs) indicate that by the time of the Operation Revival Trials that the Dire Wolf made up about 12% of all Clan Assault OmniMech forces. Its creators Wolf (30.5 %) had surpassed Smoke Jaguar (28%) as its greatest single user with Coyote (25%) and Snow Raven (22%) following closely behind. After those four Clans there is a significant drop off to about 14% of Assault forces for both Goliath Scorpion (14%) and Hell’s Horses (14%). Three eventual Invading Clans followed next with Diamond Shark (11%), Ghost Bear (11%), and Steel Viper (11%) all just having over ten percent of their assault forces composed of Dire Wolves. While not in great numbers Cloud Cobra (8%), Jade Falcon (8%), Nova Cat (8%), and Star Adder (8%) all possessed a significant amount of Dire Wolf. Burrock (5.5%) and Blood Spirit (3%) had fewer while both Fire Mandrill (0%) and Ice Hellion (0%) failed to field any appreciable amount.

Of course, some of the most notable Clan Mechwarriors of the day pilot the Dire Wolf including Khan Natasha Kerensky of the Wolves and Khan Ian Hawker of the Diamond Sharks. Named the Daishi during the Invasion by underworld contacts in Draconis space whose pseudo-Japanese translated to the very apt ‘Great Death’ this machine became the most dreaded of the initial Clan campaigns. In a bit of a turn around Khan Kerlin Ward apparently gave the plans to manufacture new Dire Wolves to the Dragoons on their final supply run. Conducting limited manufacturing on Outreach the Wolf Dragoons presented two of these InnerSphere made models to Victor Steiner-Davion and Hohiro Kurita at the Outreach Summit circa 3051 helping to somewhat level the playing field.

The Quicksilver Trials saw the Dire Wolf easily win a place as the 100-ton Vampire OmniMech of the Clans. A battle between the Wolves and the Jaguars for Primary Production Rights led by Khan Natasha Kerensky in her infamous Widowmaker saw the Clan which created it initially win. The Jaguars however managed to maintain Secondary Production Rights which they continue to avail themselves. Snow Raven, Steel Viper, Diamond Shark, Hell’s Horses, and Nova Cat continue to prefer the Dire Wolf despite the appearance of the DeChevalier (Werewolf) and Menoetius (Zombie) following the Quicksilver Trials. Ghost Bear and Jade Falcon now prefer the faster DeChevalier while Coyote has created the Menoetius. While many use this new Zombie in addition to the Dire Wolf (most notably Wolf) both Blood Spirit and Cloud Cobra are attempting to reduce costs by shifting exclusively to the Menoetius. A reorganizing Burrock Clan has taken the extraordinary step of selling off its slow Dire Wolf fleet to finance the rebuilding of their faster Touman. While this mirrors Ice Hellions long held stance which some have criticized as failure to win any Dire Wolves that Clan has moved on to trying seize a production share of the DeChevalier which it has so far failed to do. Likewise the Fire Mandrill Clan has failed to field any appreciable number of Dire Wolves in another display disunity or come up with a new preference as of yet in the wake of Quicksilver.

So, please discuss what you like about the existing configurations (would you keep them as is – Quicksilver fluff will give you half a point now) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! Bonus point for the best new Quicksilver fluff!

Criteria
Quote
Design: Dire Wolf (Diashi) Assault OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 100 tons
Internal Structure: Standard (10 ton)
Engine: 300 XL (9.5 tons)
Movement: 3/5
Heat Sinks: 12 (24) [-3 fixed Double Heat Sinks]
Gyro: (3 tons)
Cockpit: (3 tons)
Armor: Standard (19 tons – 304 armor factor)
Armament: 53.5 tons available for pod space (+3 tons from fixed DHS)

You have two weeks to complete this challenge so please have your entries in by Friday February 15th, 2019 at 11:59 PM Eastern Standard Time, good luck!!
« Last Edit: February 03, 2019, 11:10:28 PM by Takiro »
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masterarminas

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #1 on: February 04, 2019, 02:41:42 AM »

The Dire Wolf.  Some consider this OmniMech to be the ultimate expression of the BattleTech Universe.  Not me, however.

I cannot deny that the firepower and armor of this machine are simply incredible.  BUT, it is also slow and hard to maneuver.  And for me, sacrificing the speed and elan that Clan OmniMechs are so capable of is just wrong in so many ways.

But.  Here we are.  And here is my take on the Quicksilver Dire Wolf.  Hope ya'll enjoy it.

Dire Wolf Assault-weight OmniMech

The final unit of the Quicksilver Trials to receive updated configurations was the infamous Dire Wolf.  But all of the Clans that field this monster were salivating over the prospects of putting their own stamp on one of the most famed and feared OmniMechs in existence.

Technicians, scientists, and Warriors collaborated to remove the three "externally" mounted double-strength heat sinks of the original Dire Wolf design.  And discovered that doing so was less difficult than originally thought.  This gave the design another 3 tons of pod-space (for a total of 53.5 tons!!) and freed up vital internal space.

Code: [Select]
Dire Wolf

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E
Production Year: 3052
Cost: 24,855,000 C-Bills
Battle Value: 1,277

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    53.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 304                 19.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41

Although powerful, the primary problem with the Dire Wolf Prime was that it simply mounted far too many weapons for its onboard heat sinks.  Just firing all four ER Large Lasers generated excess overheat!  Adding the twin UAC-5 and LRM-10 launcher put the configuration at + 10-12 . . . before movement!  At closer ranges, one struggles to figure out how to balance the heat load.  The four MPLs generate 16 heat . . . adding two ER LLs puts you at 40 . . . and you only dissipate 44.  You could add the LRM and just have movement heat . . . but you've only got 12 shots!  Or double-tap with the UAC-5s, but once again, that limited ammo makes that a very short-term deal.

saKhan Phelan Kell proposed the following redesign of the Dire Wolf Prime.  Only twenty DHS are mounted and both UAC-5s have been replaced by a pair of Gauss Rifles (each with three tons of ammunition).  Two ER Large Lasers have been retained (instead of four) . . . and the four Medium Pulse Lasers replaced with two ER Medium Lasers.  The LRM-10 launcher gained Artemis IV Fire-Control Systems and a second ton of ammunition. While maximum damage decreased by 24 points, this new Dire Wolf Prime generated only movement heat as excess overheat and had the ammunition reserves to fight a prolonged battle.

Code: [Select]
Loadout Name: Prime                                          Cost: 28,750,000
Tech Rating/Era Availability: F/X-E-E                         BV2: 3,028

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    8.00
    Heat Sink Locations: 3 LT, 3 RT, 1 LL, 1 RL
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER Large Laser                               RA        12        1         4.00
Gauss Rifle                                  LA        1         6        12.00
ER Large Laser                               LA        12        1         4.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
2 ER Medium Lasers                           CT        10        2         2.00
@Gauss Rifle (24)                            RA        -         3         3.00
@Gauss Rifle (24)                            LA        -         3         3.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 30
3          7       8       6       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Configuration A was mostly viewed as one that needed only a slight amount of "tinkering" around the edges to get right.  Khan Natasha Kerensky ordered the Anti-Missile System ammunition reduced from three tons to just one ton, saving two tons which were then used to place a Medium Pulse Laser in the center torso.  The Streak SRM-6 launchers were divided between the right and left torsos, and one of the Large Pulse Lasers mounted underneath the Gauss Rifle in the left arm.  Although now capable of overheating, proponents noted that this only occurs when both Streak SRM-6 launchers lock onto a target.  Otherwise, the configuration runs heat neutral on a run (if one locks) or is oversinked (if neither locks).  Damage capacity increased, while the design is still well stocked to endure on the battlefield.

Code: [Select]
Loadout Name: A                                              Cost: 28,427,500
Tech Rating/Era Availability: F/X-E-E                         BV2: 2,954

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             21(42)                    9.00
    Heat Sink Locations: 3 LT, 3 RT, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT, LA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Large Pulse Lasers                         RA        20        4        12.00
Gauss Rifle                                  LA        1         6        12.00
Large Pulse Laser                            LA        10        2         6.00
Streak SRM-6                                 RT        4         2         3.00
Streak SRM-6                                 LT        4         2         3.00
Medium Pulse Laser                           CT        4         1         2.00
Anti-Missile System                          HD        1         1         0.50
@Gauss Rifle (16)                            LA        -         2         2.00
@Anti-Missile System (24)                    RT        -         1         1.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Gauss Rifle (8)                             LT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 30
3          8       8       5       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA

Configuration B with its quad-mounted very light ultra autocannon (4 UAC-2!!) was another head scratcher. Khan Lynn McKenna of Clan Snow Raven introduced an alternate configuration B for the Quicksilver Trials. Twenty-three DHS were mounted (instead of fifteen on the original B config) and both the two ER PPCs (right arm/left arm) and twin Medium Pulse Lasers (center torso) were retained.  All five autocannon and the ER Small Laser were removed, however, and replaced with two LB-5X Autocannons (right arm and left arm) each with two tons of ammunition and an LRM-15 launcher with Artemis IV FCS (right torso) with three tons of ammunition.  Finally, an ER Medium Laser was added to the head.  Overall, damage was increased . . . but the amount was neglible while maximum engagement range dropped slightly.  The twin LB-5X autocannons provided a more flexible option without the possibility of the autocannon jamming under rapid fire, while the missile pack ensured that maximum damage was on par with the original configuration.  Excess overheat production is moderate . . . +6 on a running Alpha Strike compared to +18 for the original concept.

Code: [Select]
Loadout Name: B                                              Cost: 29,332,500
Tech Rating/Era Availability: F/X-E-E                         BV2: 2,925

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             23(46)                   11.00
    Heat Sink Locations: 5 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
LB 5-X AC                                    RA        1         4         7.00
ER PPC                                       LA        15        2         6.00
LB 5-X AC                                    LA        1         4         7.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
2 Medium Pulse Lasers                        CT        8         2         4.00
ER Medium Laser                              HD        5         1         1.00
@LB 5-X (Cluster) (20)                       RA        -         1         1.00
@LB 5-X (Slug) (20)                          RA        -         1         1.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
@LB 5-X (Slug) (20)                          LA        -         1         1.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 29
3          7       7       5       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1

Clan Smoke Jaguar contributed their C Configuration (the spiritual descendant of the canon S Configuration).  Twenty-one DHS are mounted and the design retains the LB-20X autocannon, the Large Pulse Laser, five Medium Pulse Lasers, and twin Streak SRM-4 launchers.  The jump jets, machine-guns, and A-Pods have been eliminated, however, and replaced with an LRM-15 launcher (right torso) with Artemis IV FCS and three tons of ammunition.  Max overheat has increased slightly (+7 on a running Alpha Strike with both Streak packs locking onto target), but max damage has also increased.

Code: [Select]
Loadout Name: C                                              Cost: 29,190,000
Tech Rating/Era Availability: F/X-E-E                         BV2: 2,882

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             21(42)                    9.00
    Heat Sink Locations: 1 CT, 1 LT, 1 RT, 4 RA, 1 LL, 1 RL
    CASE Locations: LT, RT, LA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
LB 20-X AC                                   LA        6         9        12.00
2 Medium Pulse Lasers                        RT        8         2         4.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
2 Medium Pulse Lasers                        LT        8         2         4.00
2 Streak SRM-4s                              LT        6         2         4.00
Medium Pulse Laser                           HD        4         1         2.00
@LB 20-X (Cluster) (5)                       LA        -         1         1.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
@LB 20-X (Cluster) (5)                       LT        -         1         1.00
@LB 20-X (Slug) (10)                         LT        -         2         2.00
@Streak SRM-4 (25)                           LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 29
3          9       9       3       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0

saKhan Nelson Elam of Clan Goliath Scorpion sought to upgrade the Dire Wolf W; this became Project Quicksilvers Dire Wolf D.  The short-ranged UAC-20 was replaced with a lighter (and longer-ranged) UAC-10 autocannon (with three tons of ammunition) in the left arm.  The right arm Gauss Rifle was retained, but ammunition was reduced from four tons to three tons.  A second ER Large Laser was mounted and these energy weapons were paired with Gauss Rifle and UAC-10 in the arms.  The LRM-20 was removed and the pair of Medium Pulse Lasers were replaced with two ER Medium Lasers (center torso).  The head-mounted ER Small Laser was retained.  All seven of these guns were tied into a seven ton Targeting Computer in the right torso.  Twenty DHS alleviate all but movement heat on an Alpha Strike (with a single shot from the UAC-10).  When double-tapping, excess overheat production is moderate and easily within the range any Clan Warrior should be able to handle.

Code: [Select]
Loadout Name: D                                              Cost: 28,378,125
Tech Rating/Era Availability: F/X-E-E                         BV2: 3,066

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    8.00
    Heat Sink Locations: 4 LT, 1 RT, 1 LA, 1 LL, 1 RL
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER Large Laser                               RA        12        1         4.00
Ultra AC/10                                  LA        3         4        10.00
ER Large Laser                               LA        12        1         4.00
Targeting Computer                           RT        -         7         7.00
2 ER Medium Lasers                           CT        10        2         2.00
ER Small Laser                               HD        2         1         0.50
@Gauss Rifle (24)                            RA        -         3         3.00
@Ultra AC/10 (30)                            LA        -         3         3.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
3          8       8       6       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Logged

masterarminas

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #2 on: February 04, 2019, 02:58:31 AM »

Khan Malavai Fletcher of Clan Hell's Horses submitted the Dire Wolf E.  This configuration is based loosely upon the original Prime, but mounts two Gauss Rifles (right arm and left arm) each with three tons of ammunition, two ER PPCs (right arm and left arm), and an LRM-10 launcher with Artemis IV FCS (right torso) with two tons of ammunition.  18 DHS eliminates all but movement heat on an Alpha Strike.  While the configuration lacks any secondary weapon systems, it is able to project more than ample firepower at range and has the ammunition reserves to outlast most opponents and remain combat effective in all but the most prolonged engagements.

Code: [Select]
Loadout Name: E                                              Cost: 28,820,000
Tech Rating/Era Availability: F/X-E-E                         BV2: 3,140

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    6.00
    Heat Sink Locations: 1 CT, 2 LT, 1 RT, 1 LL, 1 RL
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER PPC                                       RA        15        2         6.00
Gauss Rifle                                  LA        1         6        12.00
ER PPC                                       LA        15        2         6.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
@Gauss Rifle (16)                            RA        -         2         2.00
@Gauss Rifle (16)                            LA        -         2         2.00
@Gauss Rifle (8)                             RT        -         1         1.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
@Gauss Rifle (8)                             LT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
3          7       7       7       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #3 on: February 04, 2019, 06:08:32 AM »

Very nice masterarminas!
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Bradshaw

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #4 on: February 04, 2019, 12:24:06 PM »



Feeling fluffless


"Hey Bob...."

"Yeah Dave...."

"I think I can improve upon the original Dire Wolf design..."

"No Way!"

"Yep I'll prove"

"How?"

"Simple the strip the fixed components and allow the warrior to choose how to place his equipment"

"Wow"

"Think we should tell anyone?"

"Nah, lets just change the production line and see if anyone notices"

"hahaha can't wait to see if anyone notices"





Daishi (Dire Wolf) Prime

Code: [Select]
BV: 3,220
Cost: 29,592,500 C-bills
Double Heat Sinks: 17 [34]

Weapons      Loc  Heat  Omni
----------------------------
ER PPC        RA   15   Pod
ER PPC        LA   15   Pod
Gauss Rifle   RA    1   Pod
Gauss Rifle   LA    1   Pod
LRM 15        LT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Gauss Rifle Ammo [Clan]              RT      8  Pod
Gauss Rifle Ammo [Clan]              RT      8  Pod
Gauss Rifle Ammo [Clan]              RT      8  Pod
Gauss Rifle Ammo [Clan]              LT      8  Pod
Gauss Rifle Ammo [Clan]              LT      8  Pod
Gauss Rifle Ammo [Clan]              LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod


Daishi (Dire Wolf) A

Code: [Select]
BV: 2,982
Cost: 28,569,375 C-bills
Double Heat Sinks: 21 [42]

Weapons             Loc  Heat  Omni
-----------------------------------
Gauss Rifle          LA    1   Pod
Large Pulse Laser    RA   10   Pod
Large Pulse Laser    RA   10   Pod
Large Pulse Laser    RA   10   Pod
Streak SRM 6         LT    4   Pod
Streak SRM 6         LT    4   Pod
Medium Pulse Laser   RT    4   Pod
ER Small Laser       RT    2   Pod
ER Small Laser       RT    2   Pod
ER Small Laser       RT    2   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Streak SRM 6 Ammo         LT     15  Pod
Streak SRM 6 Ammo         LT     15  Pod

Daishi (Dire Wolf) B

Code: [Select]
BV: 2,487
Cost: 28,845,250 C-bills

Double Heat Sinks: 25 [50]

Weapons         Loc  Heat  Omni
-------------------------------
LB 2-X AC        RA    1   Pod
LB 2-X AC        RA    1   Pod
LB 2-X AC        LA    1   Pod
LB 2-X AC        LA    1   Pod
ER Large Laser   RT   12   Pod
ER Large Laser   RT   12   Pod
ER Large Laser   LT   12   Pod
ER Large Laser   LT   12   Pod
Flamer           HD    3   Pod

Ammo                 Loc  Shots  Omni
-------------------------------------
LB 2-X AC Ammo        RA     45  Pod
LB 2-X AC Ammo        LA     45  Pod
LB 2-X Cluster Ammo   RA     45  Pod
LB 2-X Cluster Ammo   LA     45  Pod

Daishi (Dire Wolf) C

Code: [Select]
Weight: 100 tons
BV: 2,980
Cost: 28,958,750 C-bills

Movement: 3/5/3
Double Heat Sinks: 23 [46]


Weapons      Loc  Heat  Omni
----------------------------
ER PPC        RA   15   Pod
ER PPC        LA   15   Pod
Ultra AC/10   RT    3   Pod
Ultra AC/10   LT    3   Pod
Flamer        CT    3   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   RT     10  Pod
Ultra AC/10 Ammo   RT     10  Pod
Ultra AC/10 Ammo   LT     10  Pod
Ultra AC/10 Ammo   LT     10  Pod

Daishi (Dire Wolf) D


Code: [Select]
BV: 2,748
Cost: 29,863,750 C-bills

Double Heat Sinks: 15 [30]

Weapons            Loc  Heat  Omni
----------------------------------
Ultra AC/20         RT    7   Pod
Ultra AC/20         LT    7   Pod
Large Pulse Laser   RA   10   Pod
Large Pulse Laser   LA   10   Pod
Streak SRM 6        RA    4   Pod
Streak SRM 6        LA    4   Pod
Flamer              HD    3   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   RA     15  Pod
Streak SRM 6 Ammo   LA     15  Pod
Ultra AC/20 Ammo    RT      5  Pod
Ultra AC/20 Ammo    RT      5  Pod
Ultra AC/20 Ammo    LT      5  Pod
Ultra AC/20 Ammo    LT      5  Pod
Ultra AC/20 Ammo    RA      5  Pod
Ultra AC/20 Ammo    LA      5  Pod

Daishi (Dire Wolf) E

Code: [Select]
BV: 3,396
Cost: 31,650,000 C-bills
Double Heat Sinks: 18 [36]

Weapons              Loc  Heat  Omni
------------------------------------
Anti-Missile System   HD    1   Pod
LRM 20                RA    6   Pod
LRM 20                LA    6   Pod
ER PPC                RA   15   Pod
ER PPC                LA   15   Pod
Streak SRM 6          LT    4   Pod
Streak SRM 6          LT    4   Pod
Medium Pulse Laser    RT    4   Pod
ER Medium Laser       RT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
Anti-Missile System Ammo [Clan]      CT     24  Pod
Anti-Missile System Ammo [Clan]      CT     24  Pod
Streak SRM 6 Ammo                    LT     15  Pod
Streak SRM 6 Ammo                    LT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
ECM Suite [Clan]            RT  Pod
Artemis IV FCS              RA  Pod
Artemis IV FCS              LA  Pod

Daishi (Dire Wolf) F

Code: [Select]
BV: 3,071
Cost: 28,209,375 C-bills

Movement: 3/5/2
Double Heat Sinks: 20 [40]

Weapons             Loc  Heat  Omni
-----------------------------------
Large Pulse Laser    RA   10   Pod
Large Pulse Laser    RA   10   Pod
Large Pulse Laser    LA   10   Pod
Large Pulse Laser    LA   10   Pod
Medium Pulse Laser   LT    4   Pod
Medium Pulse Laser   LT    4   Pod
Medium Pulse Laser   LT    4   Pod
Medium Pulse Laser   LT    4   Pod
Medium Pulse Laser   RT    4   Pod
Medium Pulse Laser   RT    4   Pod
Medium Pulse Laser   RT    4   Pod
Medium Pulse Laser   RT    4   Pod
ER Small Laser (R)   RT    2   Pod
ER Small Laser (R)   LT    2   Pod
ER Small Laser       HD    2   Pod

Daishi (Dire Wolf) G

Code: [Select]
BV: 3,139
Cost: 28,811,250 C-bills

Movement: 3/5
Engine: 300 XL
Double Heat Sinks: 12 [24]

Weapons         Loc  Heat  Omni
-------------------------------
Gauss Rifle      RA    1   Pod
Gauss Rifle      LA    1   Pod
Gauss Rifle      LT    1   Pod
ER PPC           RT   15   Pod
Flamer           HD    3   Pod
ER Small Laser   RL    2   Pod
ER Small Laser   LL    2   Pod
ER Small Laser   CT    2   Pod
ER Small Laser   CT    2   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LT      8  Pod
Gauss Rifle Ammo [Clan]   LT      8  Pod
Gauss Rifle Ammo [Clan]   LT      8  Pod

Daishi (Dire Wolf) H

Code: [Select]
BV: 2,405
Cost: 29,811,250 C-bills

Double Heat Sinks: 12 [24]

Weapons            Loc  Heat  Omni
----------------------------------
LB 5-X AC           RT    1   Pod
LB 5-X AC           RT    1   Pod
LB 5-X AC           LT    1   Pod
LB 5-X AC           LT    1   Pod
Large Pulse Laser   RA   10   Pod
Large Pulse Laser   LA   10   Pod
Streak SRM 4        RA    3   Pod
Streak SRM 4        LA    3   Pod
Flamer              LL    3   Pod
Flamer              RL    3   Pod
Flamer              HD    3   Pod

Ammo                 Loc  Shots  Omni
-------------------------------------
LB 5-X AC Ammo        RT     20  Pod
LB 5-X AC Ammo        LT     20  Pod
LB 5-X AC Ammo        CT     20  Pod
LB 5-X Cluster Ammo   LT     20  Pod
LB 5-X Cluster Ammo   RT     20  Pod
LB 5-X Cluster Ammo   CT     20  Pod
Streak SRM 4 Ammo     RA     25  Pod
Streak SRM 4 Ammo     LA     25  Pod
« Last Edit: February 14, 2019, 01:54:51 PM by Bradshaw »
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NEVER trust a man who scratches his chin

Abele

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #5 on: February 04, 2019, 01:16:22 PM »

Here are my nine eleven configurations, I'll likely add a tenth at some point. Additional fluff will follow shortly.

Code: [Select]
DIRE WOLF II (SMILODON)

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 24,855,000 C-Bills
Battle Value: 1,277

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    53.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 304                 19.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41       

PRIME

Code: [Select]
================================================================================
Loadout Name: PRIME                                          Cost: 28,927,500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,701

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    4.00
    Heat Sink Locations: 2 RT, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           CT        4         1         2.00
LRM-15                                       LT        5         2         3.50
Large Pulse Laser                            RA        10        2         6.00
LB 10-X AC                                   RA        2         5        10.00
Medium Pulse Laser                           RA        4         1         2.00
Large Pulse Laser                            LA        10        2         6.00
LB 10-X AC                                   LA        2         5        10.00
Medium Pulse Laser                           LA        4         1         2.00
@LB 10-X (Cluster) (20)                      RT        -         2         2.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LB 10-X (Cluster) (20)                      LT        -         2         2.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
@LRM-15 (16)                                 LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 27
3          6       6       4       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1

ALPHA

Code: [Select]
================================================================================
Loadout Name: ALPHA                                          Cost: 28,413,125
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,135

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    7.00
    Heat Sink Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               HD        2         1         0.50
2 ER Medium Lasers                           RT        10        2         2.00
Large Pulse Laser                            RT        10        2         6.00
2 ER Medium Lasers                           LT        10        2         2.00
Large Pulse Laser                            LT        10        2         6.00
Gauss Rifle                                  RA        1         6        12.00
Gauss Rifle                                  LA        1         6        12.00
@Gauss Rifle (24)                            RA        -         3         3.00
@Gauss Rifle (24)                            LA        -         3         3.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
3          8       8       5       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

BETA

Code: [Select]
================================================================================
Loadout Name: BETA                                           Cost: 29,260,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,938

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             24(48)                   12.00
    Heat Sink Locations: 4 LT, 4 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
ER Large Laser                               CT        12        1         4.00
ER PPC                                       RA        15        2         6.00
Ultra AC/10                                  RA        3         4        10.00
ER PPC                                       LA        15        2         6.00
Ultra AC/10                                  LA        3         4        10.00
@Anti-Missile System (24)                    RT        -         1         1.00
@Ultra AC/10 (20)                            RA        -         2         2.00
@Ultra AC/10 (20)                            LA        -         2         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 29
3          7       7       7       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA

GAMMA

Code: [Select]
================================================================================
Loadout Name: GAMMA                                          Cost: 29,728,125
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,278

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   6.00
Heat Sinks:         Double Heat Sink             18(36)                    6.00
    Heat Sink Locations: 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
ER Small Laser                               CT        2         1         0.50
LRM-20                                       RT        6         4         5.00
    Artemis IV FCS                           RT        -         1         1.00
(R) Small Pulse Laser                        RT        2         1         1.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
(R) Small Pulse Laser                        LT        2         1         1.00
Streak SRM-6                                 RA        4         2         3.00
Large Pulse Laser                            RA        10        2         6.00
Streak SRM-6                                 LA        4         2         3.00
Large Pulse Laser                            LA        10        2         6.00
@LRM-20 (Artemis) (18)                       RT        -         3         3.00
@LRM-20 (Artemis) (18)                       LT        -         3         3.00
@Streak SRM-6 (15)                           RA        -         1         1.00
@Streak SRM-6 (15)                           LA        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 33
3j         8       8       5       0      4     1   Structure:  5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 3

DELTA

Code: [Select]
================================================================================
Loadout Name: DELTA                                          Cost: 29,013,125
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,868

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             24(48)                   12.00
    Heat Sink Locations: 1 CT, 3 LT, 3 LA, 3 RA, 1 LL, 1 RL
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               HD        2         1         0.50
LB 20-X AC                                   RT        6         9        12.00
Medium Pulse Laser                           RT        4         1         2.00
ER Large Laser                               RA        12        1         4.00
Medium Pulse Laser                           RA        4         1         2.00
Large Pulse Laser                            RA        10        2         6.00
ER Large Laser                               LA        12        1         4.00
Medium Pulse Laser                           LA        4         1         2.00
Large Pulse Laser                            LA        10        2         6.00
@LB 20-X (Cluster) (10)                      LT        -         2         2.00
@LB 20-X (Slug) (5)                          LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 29
3          7       7       4       0      4     2   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0

EPSILON

Code: [Select]
================================================================================
Loadout Name: EPSILON                                        Cost: 29,258,125
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,052

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    5.00
    Heat Sink Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               HD        2         1         0.50
LRM-15                                       RT        5         2         3.50
Medium Pulse Laser                           RT        4         1         2.00
LRM-15                                       LT        5         2         3.50
Medium Pulse Laser                           LT        4         1         2.00
3 LRM-15s                                    RA        15        6        10.50
3 LRM-15s                                    LA        15        6        10.50
@LRM-15 (40)                                 RT        -         5         5.00
@LRM-15 (40)                                 LT        -         5         5.00
@LRM-15 (24)                                 RA        -         3         3.00
@LRM-15 (24)                                 LA        -         3         3.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
3          7       7       6       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 5/5/5, IF 5

ETA

Code: [Select]
================================================================================
Loadout Name: ETA                                            Cost: 29,400,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,897

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    3.00
    Heat Sink Locations: 1 RT, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
Medium Pulse Laser                           RT        4         1         2.00
Gauss Rifle                                  LT        1         6        12.00
LB 20-X AC                                   RA        6         9        12.00
ER Medium Laser                              RA        5         1         1.00
Ultra AC/20                                  LA        7         8        12.00
ER Medium Laser                              LA        5         1         1.00
@Gauss Rifle (16)                            CT        -         2         2.00
@LB 20-X (Cluster) (10)                      RT        -         2         2.00
@LB 20-X (Slug) (5)                          RT        -         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
@Ultra AC/20 (15)                            LT        -         3         3.00
@Gauss Rifle (8)                             LT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 29
3          7       8       2       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0

ZETA

Code: [Select]
================================================================================
Loadout Name: ZETA                                           Cost: 29,507,500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,078

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   6.00
Heat Sinks:         Double Heat Sink             17(34)                    5.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
ECM Suite                                    CT        0         1         1.00
2 Machine Guns                               RT        0         2         0.50
Medium Pulse Laser                           RT        4         1         2.00
Streak SRM-6                                 LT        4         2         3.00
Medium Pulse Laser                           LT        4         1         2.00
Ultra AC/20                                  RA        7         8        12.00
2 Streak SRM-6s                              LA        8         4         6.00
Large Pulse Laser                            LA        10        2         6.00
2 A-Pods                                     RL        0         2         1.00
2 A-Pods                                     LL        0         2         1.00
@Ultra AC/20 (15)                            RT        -         3         3.00
@MG (200)                                    RT        -         1         1.00
@Streak SRM-6 (45)                           LT        -         3         3.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
3j         8       8       1       0      4     2   Structure:  5
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA

THETA

Code: [Select]
================================================================================
Loadout Name: THETA                                          Cost: 28,999,375
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,670

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    4.00
    Heat Sink Locations: 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
LB 5-X AC                                    RT        1         4         7.00
(R) ER Small Laser                           RT        2         1         0.50
LB 5-X AC                                    LT        1         4         7.00
(R) ER Small Laser                           LT        2         1         0.50
Ultra AC/5                                   RA        1         3         7.00
ER PPC                                       RA        15        2         6.00
Ultra AC/5                                   LA        1         3         7.00
ER PPC                                       LA        15        2         6.00
@Ultra AC/5 (40)                             RT        -         2         2.00
@LB 5-X (Cluster) (20)                       RT        -         1         1.00
@LB 5-X (Slug) (20)                          RT        -         1         1.00
@Ultra AC/5 (40)                             LT        -         2         2.00
@LB 5-X (Cluster) (20)                       LT        -         1         1.00
@LB 5-X (Slug) (20)                          LT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 27
3          5       5       5       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 0/1/1

TAU

Code: [Select]
================================================================================
Loadout Name: TAU                                            Cost: 28,328,750
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,367
Rules Level: Advanced Rules

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    5.00
    Heat Sink Locations: 1 CT, 2 RT, 1 LL, 1 RL
    CASE Locations: LT, RT, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
2 Large Pulse Lasers                         RT        20        4        12.00
(R) Small Pulse Laser                        RT        2         1         1.00
Thumper                                      LT/LA     6         5/10     15.00
(R) Small Pulse Laser                        LT        2         1         1.00
ER Medium Laser                              LT        5         1         1.00
LB 10-X AC                                   RA        2         5        10.00
Medium Pulse Laser                           RA        4         1         2.00
@Anti-Missile System (24)                    RT        -         1         1.00
@Thumper (40)                                LT        -         2         2.00
@LB 10-X (Cluster) (20)                      RA        -         2         2.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 24
3          6       5       3       0      4     0   Structure:  5
Special Abilities: OMNI, ARTT, AMS, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

OMEGA

Code: [Select]
================================================================================
Loadout Name: OMEGA                                          Cost: 29,225,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,952
Rules Level: Advanced Rules

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    6.00
    Heat Sink Locations: 1 CT, 1 LT, 2 RT, 1 LL, 1 RL
    CASE Locations: LT, RT, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
3 ER Large Lasers                            RT        36        3        12.00
(R) Small Pulse Laser                        RT        2         1         1.00
Arrow IV Missile                             LT/LA     10        2/10     12.00
(R) Small Pulse Laser                        LT        2         1         1.00
Gauss Rifle                                  RA        1         6        12.00
ER Medium Laser                              RA        5         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
@Arrow IV (Homing) (10)                      LT        -         2         2.00
@Arrow IV (FASCAM) (10)                      LT        -         2         2.00
@Gauss Rifle (24)                            RA        -         3         3.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 30
3          6       4       4       0      4     2   Structure:  5
Special Abilities: OMNI, ARTAC, AMS, CASE, SRCH, ES, SEAL, SOA


EDIT: I erred. There are two new configurations  :)
« Last Edit: February 15, 2019, 07:51:12 PM by Abele »
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Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #6 on: February 04, 2019, 04:20:58 PM »

Great job Bradshaw and Abele!

Looking forward to more!!
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marauder648

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #7 on: February 05, 2019, 01:25:32 PM »

I'll start looking at this on Thursday with any luck :) Sadly we've moved around at work and I can't log in because the system don't remember my password, I'll check the one here and see if that works there.
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Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #8 on: February 05, 2019, 04:06:55 PM »

Hope it works out marauder648, hate to see ya be unable to partake in our final OmniMech upgrade.
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marauder648

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #9 on: February 06, 2019, 02:14:11 AM »

*hackerman*


...i'm in!

So i'll be looking at the Dire Awoo today and over the next few days depending on workload etc.
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Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #10 on: February 06, 2019, 03:27:18 AM »

Excellent!
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marauder648

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #11 on: February 06, 2019, 03:32:15 AM »

I'll also do the other Mechs in the Quicksilver collection add the Kingfisher etc.
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Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #12 on: February 06, 2019, 05:34:17 AM »

Thanks bud, I've contacted MechRat about moving some threads btw including that one but haven't heard back from him.
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namar13766

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #13 on: February 06, 2019, 10:32:48 PM »

Would the canon Hohiro, Prometheus, Widowmaker, and Ultraviolet configurations find a place in the Quicksilver Upgrades as possible variants?
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Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #14 on: February 07, 2019, 06:27:12 AM »

There have been examples, not nearly as notable as those you point out namar13766, of Notable Mechwarrior Configurations which have won a Quicksilver Upgrade contest or two. As a rule I look for the ten best possible entries which would be the most useful in a general sense to the Clans. I am sure there would be obstacles with such entries such as what self respecting Clansman would use the dezgra configuration of an InnerSphere scion regularly (enter a trial of refusal or two dozen) and who wants to steal the intellectual property of the Black Widow herself at this time (now the Khan of Clan Wolf). I am not familiar with the Ultraviolet configuration but if you'd like to give it a whirl my friend please do so!

Here is a link to the Mech of the Week Article on this biggest and baddest of all the Clan Omnis;

https://bg.battletech.com/forums/index.php?topic=17033.0

Oh and btw here is a very special Dire Wolf used by a character in the Salient Horizon universe recently to successfully defend his election as the new saKhan of the Coyotes. Enjoy!

Great Coyote – Dire Wolf (modified) – Elam Tchernovkov

While saKhan-elect Elam’s tech team was prepared to furnish a far more radical design using equipment from the Great Coyotl his winning vote total necessitated a far more conservative approach. Selecting a Dire Wolf for modification his engineers removed the entire nineteen-ton Compound 12B2 Standard armor replacing it with sixteen (16) tons of bulkier Ferro-Fibrous. They also removed the Lower Arm Actuators which in combination with a lack of Hand Actuators provided more critical space in the arms. Now resembling massive barrels these could be flipped to fire rearward if the need arose. This left fifty-three and a half (53.5) tons of pod space available for weapons and equipment. Elam based his personal configuration for the Trial on the legendary Gausszilla piloted by Star Colonel Bryan Kabrinski of Ghost Bear origin. His take on that Golden Century design paired three massive Gauss Rifles each equipped with two tons of ammunition with an Extended Range Particle Projection Cannon and an Extended Range Large Laser. These five primary weapons enable the OmniMech to unleash sustained long-range fire (70 points of damage) while generating no overheat conditions for the design (30 heat). An additional Double Heat Sink was added to enable it to Alpha Strike with this massive arsenal and run if necessary. To account for the remaining half ton, an Extended Range Small Laser was mounted in the right torso enabling it to match Gausszilla’s firepower at close range while producing slight overheating if moving (+2 heat). As Chief Tech Mavik (Remer) remarked after its completion “the Great Coyote is quite simply a battlefield monster to be avoided at all costs.” [According to my calculations four (4) critical spaces remain unused in the right torso.]

Quote
Equipment                           Mass
Internal Structure:                         10
Engine:               300 XL               9.5
   Walking MP:         3
   Running MP:         5
   Jumping MP:         0               0
Heat Sinks:            15 (30)               5
Gyro:                              3
Cockpit:                              3
Armor Factor:            307   Ferro-Fibrous          16

            Internal Structure      Armor Value
   Head            3         9
   Center Torso           31         47 / 15
   R/L Torso         21         32 / 10
   R/L Arm            17         34
   R/L Leg            21         42


Quote
Weapons and Ammo:      Location      Criticals   Mass
Gauss Rifle          Right Arm      6      12
Ammo (Gauss) 16      Right Arm      2      2
Gauss Rifle          Left Arm      6      12
Ammo (Gauss) 16      Left Arm      2      2
Gauss Rifle          Left Torso      6      12
Ammo (Gauss) 16      Left Torso      2      2
ER PPC             Center Torso      2      6
ER Large Laser         Head         1      4
ER Small Laser         Right Torso      1      .5
Double Heat Sink         Right Leg      2      1
2 Ferro Fibrous          Right Arm      2      0
2 Ferro Fibrous          Left Arm      2      0
3 Ferro Fibrous          Right Torso      3      0
« Last Edit: February 07, 2019, 06:33:08 AM by Takiro »
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