The Dire Wolf. Some consider this OmniMech to be the ultimate expression of the BattleTech Universe. Not me, however.
I cannot deny that the firepower and armor of this machine are simply incredible. BUT, it is also slow and hard to maneuver. And for me, sacrificing the speed and elan that Clan OmniMechs are so capable of is just wrong in so many ways.
But. Here we are. And here is my take on the Quicksilver Dire Wolf. Hope ya'll enjoy it.
Dire Wolf Assault-weight OmniMech
The final unit of the Quicksilver Trials to receive updated configurations was the infamous Dire Wolf. But all of the Clans that field this monster were salivating over the prospects of putting their own stamp on one of the most famed and feared OmniMechs in existence.
Technicians, scientists, and Warriors collaborated to remove the three "externally" mounted double-strength heat sinks of the original Dire Wolf design. And discovered that doing so was less difficult than originally thought. This gave the design another 3 tons of pod-space (for a total of 53.5 tons!!) and freed up vital internal space.
Dire Wolf
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E
Production Year: 3052
Cost: 24,855,000 C-Bills
Battle Value: 1,277
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
53.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Standard 152 points 10.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 304 19.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 14
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 41
Although powerful, the primary problem with the Dire Wolf Prime was that it simply mounted far too many weapons for its onboard heat sinks. Just firing all four ER Large Lasers generated excess overheat! Adding the twin UAC-5 and LRM-10 launcher put the configuration at + 10-12 . . . before movement! At closer ranges, one struggles to figure out how to balance the heat load. The four MPLs generate 16 heat . . . adding two ER LLs puts you at 40 . . . and you only dissipate 44. You could add the LRM and just have movement heat . . . but you've only got 12 shots! Or double-tap with the UAC-5s, but once again, that limited ammo makes that a very short-term deal.
saKhan Phelan Kell proposed the following redesign of the Dire Wolf Prime. Only twenty DHS are mounted and both UAC-5s have been replaced by a pair of Gauss Rifles (each with three tons of ammunition). Two ER Large Lasers have been retained (instead of four) . . . and the four Medium Pulse Lasers replaced with two ER Medium Lasers. The LRM-10 launcher gained Artemis IV Fire-Control Systems and a second ton of ammunition. While maximum damage decreased by 24 points, this new Dire Wolf Prime generated only movement heat as excess overheat and had the ammunition reserves to fight a prolonged battle.
Loadout Name: Prime Cost: 28,750,000
Tech Rating/Era Availability: F/X-E-E BV2: 3,028
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 20(40) 8.00
Heat Sink Locations: 3 LT, 3 RT, 1 LL, 1 RL
CASE Locations: RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Gauss Rifle RA 1 6 12.00
ER Large Laser RA 12 1 4.00
Gauss Rifle LA 1 6 12.00
ER Large Laser LA 12 1 4.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
2 ER Medium Lasers CT 10 2 2.00
@Gauss Rifle (24) RA - 3 3.00
@Gauss Rifle (24) LA - 3 3.00
@LRM-10 (Artemis) (24) RT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 30
3 7 8 6 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
Configuration A was mostly viewed as one that needed only a slight amount of "tinkering" around the edges to get right. Khan Natasha Kerensky ordered the Anti-Missile System ammunition reduced from three tons to just one ton, saving two tons which were then used to place a Medium Pulse Laser in the center torso. The Streak SRM-6 launchers were divided between the right and left torsos, and one of the Large Pulse Lasers mounted underneath the Gauss Rifle in the left arm. Although now capable of overheating, proponents noted that this only occurs when both Streak SRM-6 launchers lock onto a target. Otherwise, the configuration runs heat neutral on a run (if one locks) or is oversinked (if neither locks). Damage capacity increased, while the design is still well stocked to endure on the battlefield.
Loadout Name: A Cost: 28,427,500
Tech Rating/Era Availability: F/X-E-E BV2: 2,954
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 21(42) 9.00
Heat Sink Locations: 3 LT, 3 RT, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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2 Large Pulse Lasers RA 20 4 12.00
Gauss Rifle LA 1 6 12.00
Large Pulse Laser LA 10 2 6.00
Streak SRM-6 RT 4 2 3.00
Streak SRM-6 LT 4 2 3.00
Medium Pulse Laser CT 4 1 2.00
Anti-Missile System HD 1 1 0.50
@Gauss Rifle (16) LA - 2 2.00
@Anti-Missile System (24) RT - 1 1.00
@Streak SRM-6 (15) RT - 1 1.00
@Gauss Rifle (8) LT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 30
3 8 8 5 0 4 0 Structure: 5
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA
Configuration B with its quad-mounted very light ultra autocannon (4 UAC-2!!) was another head scratcher. Khan Lynn McKenna of Clan Snow Raven introduced an alternate configuration B for the Quicksilver Trials. Twenty-three DHS were mounted (instead of fifteen on the original B config) and both the two ER PPCs (right arm/left arm) and twin Medium Pulse Lasers (center torso) were retained. All five autocannon and the ER Small Laser were removed, however, and replaced with two LB-5X Autocannons (right arm and left arm) each with two tons of ammunition and an LRM-15 launcher with Artemis IV FCS (right torso) with three tons of ammunition. Finally, an ER Medium Laser was added to the head. Overall, damage was increased . . . but the amount was neglible while maximum engagement range dropped slightly. The twin LB-5X autocannons provided a more flexible option without the possibility of the autocannon jamming under rapid fire, while the missile pack ensured that maximum damage was on par with the original configuration. Excess overheat production is moderate . . . +6 on a running Alpha Strike compared to +18 for the original concept.
Loadout Name: B Cost: 29,332,500
Tech Rating/Era Availability: F/X-E-E BV2: 2,925
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 23(46) 11.00
Heat Sink Locations: 5 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER PPC RA 15 2 6.00
LB 5-X AC RA 1 4 7.00
ER PPC LA 15 2 6.00
LB 5-X AC LA 1 4 7.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
2 Medium Pulse Lasers CT 8 2 4.00
ER Medium Laser HD 5 1 1.00
@LB 5-X (Cluster) (20) RA - 1 1.00
@LB 5-X (Slug) (20) RA - 1 1.00
@LB 5-X (Cluster) (20) LA - 1 1.00
@LB 5-X (Slug) (20) LA - 1 1.00
@LRM-15 (Artemis) (24) RT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 29
3 7 7 5 0 4 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
Clan Smoke Jaguar contributed their C Configuration (the spiritual descendant of the canon S Configuration). Twenty-one DHS are mounted and the design retains the LB-20X autocannon, the Large Pulse Laser, five Medium Pulse Lasers, and twin Streak SRM-4 launchers. The jump jets, machine-guns, and A-Pods have been eliminated, however, and replaced with an LRM-15 launcher (right torso) with Artemis IV FCS and three tons of ammunition. Max overheat has increased slightly (+7 on a running Alpha Strike with both Streak packs locking onto target), but max damage has also increased.
Loadout Name: C Cost: 29,190,000
Tech Rating/Era Availability: F/X-E-E BV2: 2,882
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 21(42) 9.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT, 4 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Large Pulse Laser RA 10 2 6.00
LB 20-X AC LA 6 9 12.00
2 Medium Pulse Lasers RT 8 2 4.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
2 Medium Pulse Lasers LT 8 2 4.00
2 Streak SRM-4s LT 6 2 4.00
Medium Pulse Laser HD 4 1 2.00
@LB 20-X (Cluster) (5) LA - 1 1.00
@LRM-15 (Artemis) (24) RT - 3 3.00
@LB 20-X (Cluster) (5) LT - 1 1.00
@LB 20-X (Slug) (10) LT - 2 2.00
@Streak SRM-4 (25) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 29
3 9 9 3 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0
saKhan Nelson Elam of Clan Goliath Scorpion sought to upgrade the Dire Wolf W; this became Project Quicksilvers Dire Wolf D. The short-ranged UAC-20 was replaced with a lighter (and longer-ranged) UAC-10 autocannon (with three tons of ammunition) in the left arm. The right arm Gauss Rifle was retained, but ammunition was reduced from four tons to three tons. A second ER Large Laser was mounted and these energy weapons were paired with Gauss Rifle and UAC-10 in the arms. The LRM-20 was removed and the pair of Medium Pulse Lasers were replaced with two ER Medium Lasers (center torso). The head-mounted ER Small Laser was retained. All seven of these guns were tied into a seven ton Targeting Computer in the right torso. Twenty DHS alleviate all but movement heat on an Alpha Strike (with a single shot from the UAC-10). When double-tapping, excess overheat production is moderate and easily within the range any Clan Warrior should be able to handle.
Loadout Name: D Cost: 28,378,125
Tech Rating/Era Availability: F/X-E-E BV2: 3,066
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 20(40) 8.00
Heat Sink Locations: 4 LT, 1 RT, 1 LA, 1 LL, 1 RL
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Gauss Rifle RA 1 6 12.00
ER Large Laser RA 12 1 4.00
Ultra AC/10 LA 3 4 10.00
ER Large Laser LA 12 1 4.00
Targeting Computer RT - 7 7.00
2 ER Medium Lasers CT 10 2 2.00
ER Small Laser HD 2 1 0.50
@Gauss Rifle (24) RA - 3 3.00
@Ultra AC/10 (30) LA - 3 3.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 31
3 8 8 6 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA