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Author Topic: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons  (Read 7287 times)

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marauder648

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #15 on: February 09, 2019, 06:08:33 AM »

Quicksilver Direwolf

The Dire Wolf is seen by many who have faced it as the last word in Clan OmniMech technology, hugely well armed and heavily protected the Mech can rip apart targets at any range, but during REVIVAL is deadlyness was countered by its rarity, with only the Wolves and Smoke Jaguars making extensive use of them.  Whilst the Jaguars tended to mass their Dire Wolves together for the direct assaults they preferred, the Wolves tended to dot them around and deploy them where and when needed in smaller ‘penny packets’, compared to the Jaguars hammer assault deployments of the Mechs.
In the Homeworlds, thanks to the Jaguars keeping a stranglehold on the design and the Wolves only trading them with those they considered allies, the Mech isn’t that common but those who have faced it are well aware of its firepower and well earned reputation in battle

But, some Warriors view the Mech as an extravagance and one unsuited to Clan warfare which relies on sped and aggression and such offensives often leave the plodding Dire Wolf far behind and when using them as the centre of the assault, they slowed up the whole attack.  And, despite its fearsome reputation the Dire Wolf had its problems as had been proven during Operation REVIVAL and after handily winning the Vampire placement in the Quicksilver Trials the Clans who made use of the Dire Wolf began an overhaul of the configurations to make them better suited towards the combat environment that they found themselves in fighting Inner Sphere forces.

Variants

Prime – Although the raw firepower of the Prime was terrifying, so to was its heatload and desiring to keep the firepower of the arm weapons whilst deleting extraneous systems saw the removal of the LRM-10 and its associated ammunition.  Three additional heatsinks were installed as was an ER small laser.  This at least allowed the Prime to move and fire its ER large lasers without overheating and gave pilots more choices with their weapons at shorter ranges thanks to the enhanced cooling system. 


Code: [Select]
Daishi (Dire Wolf) Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3010+
Tech Rating: F/X-X-E-X

Weight: 100 tons
BV: 2,836
Cost: 28,973,125 C-bills
Source: TRO 3050 - Succession Wars
Role: Juggernaut

Movement: 3/5
Engine: 300 XL
Double Heat Sinks: 25 [50]
Gyro: Standard Gyro

Internal: 152
Armor: 304/307
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               14   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Right Arm                  17     34   
Left Arm                   17     34   
Right Leg                  21     41   
Left Leg                   21     41   

Weapons             Loc  Heat  Omni
-----------------------------------
ER Large Laser       LA   12   Pod
ER Large Laser       LA   12   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
Ultra AC/5           LA    1   Pod
ER Large Laser       RA   12   Pod
ER Large Laser       RA   12   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Ultra AC/5           RA    1   Pod
ER Small Laser       HD    2   Pod

Ammo             Loc  Shots  Omni
---------------------------------
Ultra AC/5 Ammo   LA     20  Pod
Ultra AC/5 Ammo   RA     20  Pod


Carrying Capacity
-----------------
One battle armor squad




A - Of the variants fielded the A was one of the most dangerous, but it was also not without its flaws, mainly centred on the large amount of AMS ammo carried onboard, another simple and quick version saw two tons of this eliminated and a medium pulse laser added for additional mid to short range firepower.  This still kept the Mech running cool and didn't affect its heat curve at all, allowing it to fire all weapons without even a blip on the heat sensor.


Code: [Select]
Daishi (Dire Wolf) A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3010+
Tech Rating: F/X-X-E-X

Weight: 100 tons
BV: 2,954
Cost: 28,865,000 C-bills
Source: TRO 3050 - Succession Wars
Role: Juggernaut

Movement: 3/5
Engine: 300 XL
Double Heat Sinks: 21 [42]
Gyro: Standard Gyro

Internal: 152
Armor: 304/307
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               14   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Right Arm                  17     34   
Left Arm                   17     34   
Right Leg                  21     41   
Left Leg                   21     41   

Weapons              Loc  Heat  Omni
------------------------------------
Gauss Rifle           LA    1   Pod
Large Pulse Laser     RA   10   Pod
Large Pulse Laser     RA   10   Pod
Large Pulse Laser     RA   10   Pod
Streak SRM 6          LT    4   Pod
Streak SRM 6          LT    4   Pod
Anti-Missile System   RT    1   Pod
Medium Pulse Laser    RT    4   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Gauss Rifle Ammo [Clan]           LA      8  Pod
Gauss Rifle Ammo [Clan]           LA      8  Pod
Gauss Rifle Ammo [Clan]           LA      8  Pod
Streak SRM 6 Ammo                 LT     15  Pod
Streak SRM 6 Ammo                 LT     15  Pod
Anti-Missile System Ammo [Clan]   RT     24  Pod


Carrying Capacity
-----------------
One battle armor squad




B - The Dire Wolf B was generally viewed as a failure, whilst the combination of LB autocannons and PPCs was potent, the quadruple Ultra-2 mounts were nothing but trouble with excessive vibration and jamming as well as limited ammo supplies that the guns could go through rather fast.  To retain the long range fire support platform the B seemingly had been designed to serve as the Ultra's were removed and replaced with a pair of Artemis equipped LRM-20's each fed by 2-tons of ammunition.  This greatly increased the Mech's long range firepower and the weight saved was then put into heatsinks with the Mech now able to fire both PPCs and LRM's and only generate heat if it moved.  The other weapons were retained as their flexibility and firepower was greatly appreciated.


Code: [Select]
Daishi (Dire Wolf) B
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3010-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 100 tons
BV: 3,061
Cost: 30,623,125 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 3/5
Engine: 300 XL
Double Heat Sinks: 21 [42]
Gyro: Standard Gyro

Internal: 152
Armor: 304/307
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               14   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Right Arm                  17     34   
Left Arm                   17     34   
Right Leg                  21     41   
Left Leg                   21     41   

Weapons             Loc  Heat  Omni
-----------------------------------
ER PPC               LA   15   Pod
ER PPC               LA   15   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
LB 10-X AC           RA    2   Pod
ER Small Laser       HD    2   Pod
LRM 20               LT    6   Pod
LRM 20               RT    6   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LB 10-X Cluster Ammo                 RA     10  Pod
LB 10-X AC Ammo                      RT     10  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RT      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LT      6  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LT  Pod
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



C - Following their experiences on Tukkayid where ammunition supplies completely failed to keep up with rates of consumption the Smoke Jaguar designed Dire Wolf C removes all the weapons and replaces them with a pair of Gauss rifles, each fed by 3 tons of ammunition.  Two large pulse lasers and a quartet of medium pulse lasers provide a blistering barrage at long to mid range and finally an ER small laser sits almost ignored under the cockpit.  The Mech's fifteen heatsinks are overwhelmed with a full alpha strike but with nothing explosive onboard in terms of ammunition, this makes the Mech safer than most. 

Code: [Select]
Daishi (Dire Wolf) C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3010-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 100 tons
BV: 3,091
Cost: 28,453,125 C-bills
Source: TRO 3050 - Succession Wars
Role: Juggernaut

Movement: 3/5
Engine: 300 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 152
Armor: 304/307
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               14   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Right Arm                  17     34   
Left Arm                   17     34   
Right Leg                  21     41   
Left Leg                   21     41   

Weapons             Loc  Heat  Omni
-----------------------------------
Gauss Rifle          LA    1   Pod
Gauss Rifle          RA    1   Pod
Large Pulse Laser    LT   10   Pod
Large Pulse Laser    RT   10   Pod
Medium Pulse Laser   LT    4   Pod
Medium Pulse Laser   RT    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod
ER Small Laser       HD    2   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod


Carrying Capacity
-----------------
One battle armor squad



D - This was a copy of the configuration that Khan Natasha Kerensky used to win the production rights for the Dire Wolf for Clan Wolf off Clan Smoke Jaguar, called the 'Widowmaker' by Khan Kerensky, the name was clearly a touch provocative to other Clans and it was instead just used as the D configuration.  Lethal at all ranges with its mixture of PPCs, large pulse lasers and a huge ultra-20 pattern autocannon the D's raw firepower could cripple a Mech at long range and with careful weapons firing choices the high heat load of the Mech could be easily managed.  Somewhat ironically it became quite a popular configuration in Clan Smoke Jaguar use, despite its 'infamy' in helping them loose exclusive production rights for the Dire Wolf.

Code: [Select]
Daishi (Dire Wolf) D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3050+
Tech Rating: F/X-X-E-X

Weight: 100 tons
BV: 3,041
Cost: 29,278,125 C-bills
Source: TRO 3050 - Clan Invasion
Role: Juggernaut

Movement: 3/5
Engine: 300 XL
Double Heat Sinks: 25 [50]
Gyro: Standard Gyro

Internal: 152
Armor: 304/307
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               14   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Right Arm                  17     34   
Left Arm                   17     34   
Right Leg                  21     41   
Left Leg                   21     41   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LA   10   Pod
ER PPC              LA   15   Pod
Large Pulse Laser   RA   10   Pod
ER PPC              RA   15   Pod
Ultra AC/20         RT    7   Pod
ER Medium Laser     CT    5   Pod
ER Medium Laser     CT    5   Pod
ER Small Laser      HD    2   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   RA      5  Pod
Ultra AC/20 Ammo   RA      5  Pod


Carrying Capacity
-----------------
One battle armor squad




E - Built for long to mid range combat the E is armed for long range engagements with a pair of ER large lasers and a gauss rifle all of which are linked into a targetting computer.  Foes who try to close the range risk running the gauntlet of the E's quartet of Streak SRM-6 launchers and its single medium pulse laser which combined with the other weapons give the Mech a very nasty bite at shorter ranges. An ECM and AMS add to the survivability of the variant and it barely generates heat even with a full alpha strike.

Code: [Select]
Daishi (Dire Wolf) E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3069-3071
Standard        3072+ 
Tech Rating: F/X-X-E-X

Weight: 100 tons
BV: 3,168
Cost: 30,065,000 C-bills
Source: TRO 3050 - Jihad
Role: Juggernaut

Movement: 3/5
Engine: 300 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 152
Armor: 304/307
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               14   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Right Arm                  17     34   
Left Arm                   17     34   
Right Leg                  21     41   
Left Leg                   21     41   

Weapons              Loc  Heat  Omni
------------------------------------
ER Large Laser        LA   12   Pod
ER Large Laser        LA   12   Pod
Gauss Rifle           RA    1   Pod
Streak SRM 6          RT    4   Pod
Streak SRM 6          LT    4   Pod
Streak SRM 6          RT    4   Pod
Streak SRM 6          LT    4   Pod
Medium Pulse Laser    HD    4   Pod
Anti-Missile System   LT    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Streak SRM 6 Ammo                 RT     15  Pod
Streak SRM 6 Ammo                 LT     15  Pod
Streak SRM 6 Ammo                 CT     15  Pod
Streak SRM 6 Ammo                 LT     15  Pod
Gauss Rifle Ammo [Clan]           RA      8  Pod
Gauss Rifle Ammo [Clan]           RA      8  Pod
Anti-Missile System Ammo [Clan]   LT     24  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
ECM Suite [Clan]            CT  Pod

Carrying Capacity
-----------------
One battle armor squad



F - Heavily armed but running hot the F can engage at long range with its paired ER PPCs as well as a quartet of Artemis equipped LRM-15s, letting it loft 60 missiles at a target and as each launcher has 2-tons of ammunition, endurance is more than adequate.  The close range battery consists of a mix of three medium pulse lasers as well as an ER Small laser and small pulse laser for point defence.  The 20 heatsinks cannot handle the heat load of the F's weapons but careful weapon selection will still let it use its battery to the fullest.


Code: [Select]
Daishi (Dire Wolf) F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3069-3071
Standard        3072+ 
Tech Rating: F/X-X-E-X

Weight: 100 tons
BV: 3,152
Cost: 31,193,125 C-bills
Source: TRO 3050 - Jihad

Movement: 3/5
Engine: 300 XL
Double Heat Sinks: 20 [40]
Gyro: Standard Gyro

Internal: 152
Armor: 304/307
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               14   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Right Arm                  17     34   
Left Arm                   17     34   
Right Leg                  21     41   
Left Leg                   21     41   

Weapons             Loc  Heat  Omni
-----------------------------------
ER PPC               LA   15   Pod
ER PPC               RA   15   Pod
LRM 15               LT    5   Pod
LRM 15               RT    5   Pod
LRM 15               LT    5   Pod
LRM 15               RT    5   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   CT    4   Pod
ER Small Laser       CT    2   Pod
Small Pulse Laser    HD    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   RT  Pod
Artemis IV FCS   LT  Pod
Artemis IV FCS   LT  Pod
Artemis IV FCS   RT  Pod

Carrying Capacity
-----------------
One battle armor squad


G - Coming from Clan Smoke Jaguar the G was described as a 'no nonsense King Crab' by the Scientists that helped develop it and the Warriors who tested it.  Armed with two massive ultra-20 pattern autocannons with 5 tons of ammunition between them, the Mech's other armament is somewhat limited to two large pulse lasers, a medium pulse laser and an ER small laser, the rest of the chassis is given over to cooling systems but even then with 14 tons of cooling installed a full alpha strike will cause a notable heat spike. But any Mech caught by the storm of fire from the G would probably not survive to take advantage of the heat issues, and the G is perfectly suited towards the Jaguars 'scream and leap' style of warfare.


Code: [Select]
Daishi (Dire Wolf) G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3069-3071
Standard        3072+ 
Tech Rating: F/X-X-E-X

Weight: 100 tons
BV: 2,740
Cost: 29,083,125 C-bills
Source: TRO 3050 - Jihad

Movement: 3/5
Engine: 300 XL
Double Heat Sinks: 22 [44]
Gyro: Standard Gyro

Internal: 152
Armor: 304/307
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               14   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Right Arm                  17     34   
Left Arm                   17     34   
Right Leg                  21     41   
Left Leg                   21     41   

Weapons             Loc  Heat  Omni
-----------------------------------
Ultra AC/20          LA    7   Pod
Ultra AC/20          RA    7   Pod
Large Pulse Laser    RT   10   Pod
Large Pulse Laser    LT   10   Pod
Medium Pulse Laser   CT    4   Pod
ER Small Laser       HD    2   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   RT      5  Pod
Ultra AC/20 Ammo   RT      5  Pod
Ultra AC/20 Ammo   CT      5  Pod


Carrying Capacity
-----------------
One battle armor squad









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Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #16 on: February 09, 2019, 08:26:20 AM »

Good stuff marauder648 and I see Abele is working away on his submission as well. Very nice!

I hope drakensis and Ice Hellion will be able to get something in by Friday as well as some fluff from Bradshaw too.  ;)
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Ice Hellion

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #17 on: February 09, 2019, 03:35:40 PM »

I hope drakensis and Ice Hellion will be able to get something in by Friday as well as some fluff from Bradshaw too.  ;)

I am trying to find the right approach for my fluff (I like fluff).
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #18 on: February 09, 2019, 04:08:26 PM »

I am trying to find the right approach for my fluff (I like fluff).

Me too!!
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drakensis

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #19 on: February 10, 2019, 03:29:55 AM »

Dire Wolf (Daishi)

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 24,855,000 C-Bills
Battle Value: 1,277

Chassis: Titan HX Standard
Power Plant: Starfire 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Compound 12B2 Standard Armor
Armament:
    53.5 tons of pod space.
Manufacturer: Phan Industrialplex
    Primary Factory: Huntress
Communications System: TJ6 "Bell" Integrated Communications System
Targeting and Tracking System: Mars System 9

Overview:
Despite Natasha Kerensky winning the Dire Wolf back for Clan Wolf, the design remains an object of pride for Clan Smoke Jaguar and Lincoln Osis has devoted a not inconsiderable amount of resources to obtaining Dire Wolfs from Clan Burrock, Blood Spirit and Cloud Cobra - a complicated act of diplomacy given the hatred between the first two Clans.

Rather than putting these Dire Wolves back into service with the depleted Smoke Jaguar touman, the Phan Industrialplex has been charged with inspecting, restoring and improving the OmniMechs using their existing production lines, thus complying with the need to scale back new construction as a result of reduced rights to the design.

While the first two steps - inspecting and restoring - are largely backhanded insults to the smaller Clans who originally fielded the Dire Wolves in question, improvement has involved removing three of the fixed double heatsinks to enable greater flexibility in the design. Several new configurations have seen light to take advantage of the greater available tonnage and pod space boasted by the refitted Dire Wolf chassis.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 304                 19.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41
       


Capabilities:
Modelled loosely on the Timber Wolf's classic layout, the new Dire Wolf Prime requires careful heat management. The long range armament of two ER PPCs and a Gauss Rifle, supported by an LRM launcher causes modest overheat even standing still but isn't unmanageable. The four shoulder mounted Streak SRM launchers are intended to finish off damaged 'Mechs or cripple tanks with close range barrages.
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================================================================================
Loadout Name: Prime                                          Cost: 29,365,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,257

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    4.00
    Heat Sink Locations: 2 LA, 1 LL, 1 RL
    CASE Locations: LT, RT, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Streak SRM-6s                              RT        8         4         6.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
2 Streak SRM-6s                              LT        8         4         6.00
Targeting Computer                           LT        -         5         5.00
Gauss Rifle                                  RA        1         6        12.00
2 ER PPCs                                    LA        30        4        12.00
@Gauss Rifle (16)                            RT        -         2         2.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@LRM-10 (Artemis) (12)                       RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 33
3          7       7       4       0      4     3   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

The dedicated LRM configuration, the Dire Wolf A mounts seven launchers fed by a massive sixteen tons of ammunition, enough for three minutes of sustained fire - something the heatsinks can barely cope with. Three medium pulse lasers provide secondary firepower.
Code: [Select]
================================================================================
Loadout Name: A                                              Cost: 28,972,500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,039

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    7.00
    Heat Sink Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
2 LRM-15s                                    RT        10        4         7.00
LRM-15                                       LT        5         2         3.50
2 Medium Pulse Lasers                        LT        8         2         4.00
2 LRM-15s                                    RA        10        4         7.00
2 LRM-15s                                    LA        10        4         7.00
@LRM-15 (32)                                 RT        -         4         4.00
@LRM-15 (32)                                 LT        -         4         4.00
@LRM-15 (32)                                 RA        -         4         4.00
@LRM-15 (32)                                 LA        -         4         4.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 30
3          8       8       6       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 5/5/5, IF 5

The Dire Wolf B is a close assault configuration with a heavy autocannon in each arm. For longer longer range operations it sports two large lasers and an LRM rack. Heatsinks allow much of this to be used at once and even the occasional alpha strike. The advanced electronics make it hard to ambush the OmniMech in close quarters while negating similar probes.
Code: [Select]
================================================================================
Loadout Name: B                                              Cost: 30,862,500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,759

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    8.00
    Heat Sink Locations: 1 CT, 2 LT, 3 RT, 1 LL, 1 RL
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
2 ER Large Lasers                            RT        24        2         8.00
ECM Suite                                    RT        0         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
LB 20-X AC                                   RA        6         9        12.00
Ultra AC/20                                  LA        7         8        12.00
@LB 20-X (Cluster) (5)                       RT        -         1         1.00
@Ultra AC/20 (5)                             LT        -         1         1.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
@LB 20-X (Slug) (5)                          RA        -         1         1.00
@Ultra AC/20 (10)                            LA        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 28
3          7       7       3       0      4     1   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0

A pure energy configuration intended for accurate sniping and air defense, the Dire Wolf C has a formidable array of pulse lasers tied into one of the largest targeting computers ever made by the Clans. Even the fastest 'Mechs and hovercraft are vulnerable to this payload and jumpjets let it handle difficult terrain surprisingly well.
Code: [Select]
================================================================================
Loadout Name: C                                              Cost: 27,728,125
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,312

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   6.00
Heat Sinks:         Double Heat Sink             25(50)                   13.00
    Heat Sink Locations: 3 LT, 4 LA, 4 RA, 1 LL, 1 RL
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
Medium Pulse Laser                           CT        4         1         2.00
Large Pulse Laser                            RT        10        2         6.00
Targeting Computer                           RT        -         6         6.00
Large Pulse Laser                            LT        10        2         6.00
(R) ER Small Laser                           LT        2         1         0.50
Large Pulse Laser                            RA        10        2         6.00
Large Pulse Laser                            LA        10        2         6.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 33
3j         7       7       5       0      4     0   Structure:  5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

The Dire Wolf D uses four ultra autocannon, allowing it to bring to bear an impressive amount of fire for relatively short periods, suggesting it is primarily intended for duelling. If - or when - ammunition is expended, three medium lasers and an SRM 6 provide a fallback.
Code: [Select]
================================================================================
Loadout Name: D                                              Cost: 29,480,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,560

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA, RL                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
2 ER Medium Lasers                           CT        10        2         2.00
Ultra AC/10                                  RT        3         4        10.00
Ultra AC/10                                  LT        3         4        10.00
Ultra AC/10                                  RA        3         4        10.00
Ultra AC/10                                  LA        3         4        10.00
SRM-6                                        RL        4         1         1.50
@Ultra AC/10 (20)                            RT        -         2         2.00
@Ultra AC/10 (20)                            LT        -         2         2.00
@Ultra AC/10 (20)                            RA        -         2         2.00
@Ultra AC/10 (20)                            LA        -         2         2.00
@SRM-6 (15)                                  RL        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 26
3          6       6       4       0      4     3   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Similar to the C-configuration, the Dire Wolf E ties four large lasers into a targeting computer although they're extended range lasers not pulse lasers. While these are the primary armament, the E is best known for the large Streak SRM racks that can act as an effective finisher against most targets.
Code: [Select]
================================================================================
Loadout Name: E                                              Cost: 29,418,750
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,041

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             25(50)                   13.00
    Heat Sink Locations: 1 CT, 2 LT, 4 LA, 4 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
Flamer                                       RT        3         1         0.50
4 Streak SRM-4s                              RT        12        4         8.00
Targeting Computer                           RT        -         4         4.00
4 Streak SRM-4s                              LT        12        4         8.00
2 ER Large Lasers                            RA        24        2         8.00
2 ER Large Lasers                            LA        24        2         8.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@Streak SRM-4 (50)                           LT        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 30
3          7       7       3       0      4     4   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

In F-configuration the Dire Wolf combines three Gauss Rifles, a PPC and an LRM rack for direct fire. One of the most heat efficient configurations, it is heat neutral even for a running alpha strike despite no extra heatsinks.
Code: [Select]
================================================================================
Loadout Name: F                                              Cost: 28,855,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,048

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        2         6.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
Gauss Rifle                                  LT        1         6        12.00
Gauss Rifle                                  RA        1         6        12.00
Gauss Rifle                                  LA        1         6        12.00
@Gauss Rifle (16)                            RT        -         2         2.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
@Gauss Rifle (16)                            LT        -         2         2.00
@Gauss Rifle (8)                             RA        -         1         1.00
@Gauss Rifle (8)                             LA        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 30
3          7       7       7       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

An alternative fire support platform, the Dire Wolf G carries five LRM 15s and carries an impressive ten pulse lasers as secondary weapons, with enough heatsinks to make this useful.
Code: [Select]
================================================================================
Loadout Name: G                                              Cost: 28,937,500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,098

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    8.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       CT        5         2         3.50
2 LRM-15s                                    RT        10        4         7.00
2 LRM-15s                                    LT        10        4         7.00
5 Medium Pulse Lasers                        RA        20        5        10.00
5 Medium Pulse Lasers                        LA        20        5        10.00
@LRM-15 (32)                                 RT        -         4         4.00
@LRM-15 (32)                                 LT        -         4         4.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
3          8       8       3       0      4     2   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 3/3/3, IF 3

While it has limited usefulness in the homeworlds, Clan Smoke Jaguar have designated the Dire Wolf H for crowd control in their occupation zone. Using an Assault OmniMech is in many measures a terrifically wasteful use of the
resources but in many occasions it's simply been a matter of what they have to use. The effect of multiple flamers and machineguns on lightly (if at all) armed dissidents are something that unfortunately doesn't need to be imagined since the Jaguars have deliberately circulated footage to deter uprisings. The four autocannon are highly effective against improvised combat vehicles and provide at least some measure of conventional combat capacity.
Code: [Select]
================================================================================
Loadout Name: H                                              Cost: 29,285,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,116

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
Flamer                                       CT        3         1         0.50
(R) Flamer                                   CT        3         1         0.50
Flamer                                       RT        3         1         0.50
Machine Gun                                  RT        0         1         0.25
(R) Machine Gun                              RT        0         1         0.25
Anti-Missile System                          RT        1         1         0.50
Flamer                                       LT        3         1         0.50
Machine Gun                                  LT        0         1         0.25
(R) Machine Gun                              LT        0         1         0.25
(R) Anti-Missile System                      LT        1         1         0.50
LB 10-X AC                                   RA        2         5        10.00
LB 5-X AC                                    RA        1         4         7.00
LB 10-X AC                                   LA        2         5        10.00
LB 5-X AC                                    LA        1         4         7.00
2 A-Pods                                     RL        0         2         1.00
2 A-Pods                                     LL        0         2         1.00
@MG (1/2) (100)                              RT        -         1         0.50
@Anti-Missile System (24)                    RT        -         1         1.00
@LB 5-X (Cluster) (20)                       RT        -         1         1.00
@LB 5-X (Slug) (20)                          RT        -         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@Anti-Missile System (24)                    LT        -         1         1.00
@LB 5-X (Cluster) (20)                       LT        -         1         1.00
@LB 5-X (Slug) (20)                          LT        -         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 21
3          3       3       2       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, CASE, HT1, SRCH, ES, SEAL, SOA, FLK 2/2/2


Notable 'Mechs & MechWarriors:
Shamed by the loss of saKhan Weaver on Tukkayid, Star Colonel Jack Bowen of the Beta Galaxy Command Trinary has suffered repeated trials of grievance by his peers. While the Star Colonel retains his rank and position the repeated battles left his Warhawk battered to the point it has been reclaimed for components. As a mark of his continued support, Khan Osis assigned Bowen one of the first restored Dire Wolf Mechs bought from Clan Burrock. The Star Colonel has sworn to expunge his shame when the Invasion renews and in the meantime has turned his fury against Osis' political opponents in the Smoke Jaguar Clan Council with deadly effect, vacating three bloodrights in as many weeks - a feat that has finally won him respite from constant harassment.
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Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #20 on: February 10, 2019, 07:40:33 AM »

Very nice drakensis!
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Ice Hellion

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #21 on: February 10, 2019, 04:26:23 PM »

Overview
The Dire Wolf is the ultimate war machine in the arsenal of the Clans but failed to find a place both because it was produced late (only 40 years before Operation Revival), with the production being kept by two Clans (Clan Wolf and Clan Smoke Jaguar) and because its lack of mobility made it unable to truly fit in the tactics of the Clans.
Having managed to protect “their” ‘Mech during the different Trials after Operation Revival, Clan Wolf nevertheless felt that something had to be done. Unwilling to rely on mass production of only one model (even if it was the epitome of a true Assault ‘Mech), they decided to launch Trials of Possession within the Clans still willing to use the Dire Wolf to design new Configurations based on the same chassis.
The proposal was sent to the 5 Clans concerned (Snow Raven, Steel Viper, Diamond Shark, Hell’s Horses, and Nova Cat), letting Clan Smoke Jaguar out of the picture with each Clan having the right to select 5 Warriors each and let them compete for the right to design a Configuration, which they would be allowed to take back to their Clan.
Because of the pride of being chosen and the gains in terms of reputation, Warriors within each Clan eagerly accepted the challenge, forcing their Khans to hold the selections as quickly as possible.


Capabilities
The first priority for Clan Wolf was to review the Dire Wolf to see if something could be improved. And they indeed found something: 3 Double Heat Sinks could be easily removed, giving the Dire Wolf a weapon capacity almost akin to a Heavy ‘Mech.

Prime Configuration was left for Clan Wolf and Warrior Wetzel of the 341st Assault Cluster won the right to design it. Keeping the mixed approach of the original Prime, the firepower laid in two massive volleys: one designed for longer ranges with 2 ER PPC and a LRM-15 with three tons of ammo, the second one for shorter ranges packs 9 Medium Pulse Lasers.
All these weapons have seen their precision increased through the use of a Targeting Computer and of an Artemis-IV Fire Control System. 20 Double Heat Sinks manage to keep the heat low when the weapons are fired in bracket.
For extra protection, an ECM Suite was added as well as 2 Flamers.

Warrior Aaliyah Attwater of the 4th Nova Cat Guard managed to come as the winner of her Trial for Configuration A. Focusing on the marksmanship that was the signature of this unit, she decided to go for a triplet of Gauss Rifles with 5 ton of ammo. As back-up weapons, a LRM-15 and 4 ER Medium Lasers were added.
Thanks to its 15 Double Heat Sinks, this Configuration can fire as long as it has ammo without having to think about the heat generated.

Nova Commander Markus of Clan Hell’s Horses managed to win the spot for Configuration B. A firm believer in combined-arms operations like his Clan but knowing well as a member of the 333rd Mechanized Strike Cluster that ‘Mechs were to deliver maximal efficiency for their payload to allow the pinning down of opponents while the Elementals moved in position to finish them.
To do so a massive gun was needed and a LB 20-X Autocannon was selected with 3 tons of ammo. 6 ER Medium Lasers were also added to bring more firepower at the spearhead of any attack, where the Dire Wolf should be. For opponents staying at longer ranges, a LRM-10 and 2 Large Pulse Lasers were selected, giving them the incentive to get closer or be slowly destroyed.
Knowing rather well the need to make each shot count, he requested the addition of a Targeting Computer and an ECM Suite to protect it from any hostile electronics. Due to the possibility of it fighting at really close ranges and against unseen enemies, 3 Jump Jets and an Active Probe were finally selected.

Configuration C is seen by most as a tribute to Natasha Kerensky. Designed by a Dire Wolf pilot, Warrior Regarro from the 13th Wolf Guards Cluster, it is more likely a mix between a Warhammer and a Thug. Packing 2 ER PPC, 2 ER Medium Lasers and 2 Streak SRM-6 split in the arms, it was also given a LRM-15, an ER Large Laser and a third ER Medium Laser.
22 Double Heat Sinks try to keep the heat at manageable levels, which is why a Targeting Computer was added to make each shot count. Almost as an afterthought, the mobility of this Dire Wolf was improved through the use of Jump Jets.

Configuration D shows that Clan Diamond Sharks might have learned something from their defeat on Tukayyid. Star Captain Ha-Jun Takahira of the 39th Striker Cluster decided to go for a Configuration that could operate without any support.
With 4 Large Pulse Lasers and 6 ER Medium Lasers, the Dire Wolf D can stay as long as needed on the battlefield. Should the need for more firepower arise, 3 SRM-6 are there to exploit the holes made by the energy weapons.
22 Double Heat Sinks allows it to fire in brackets but knowing that the best fights are the shortest ones, Star Captain Ha-Jun Takahira requested a Targeting Computer to make every shot hit the mark or the right spot.

The right to make Configuration E was won by Star Captain Adolfo, one of the surviving members of the 423rd Assault Cluster.
Going for the all-or-nothing approach so characteristic of the Clans, he mixed two ER PPC and two Gauss Rifles with 4 tons of ammo. 7 ER Medium Lasers were put for opponents trying to get too close while an Anti-Missile System provides some added protection.
17 Double Heat Sinks allows this Configuration to fire in brackets with two massive volleys.

Clan Snow Raven was worried that it was not winning any Trial but Star Captain Eric of the 14th Raven Battle Cluster managed to win one and to secure the rights to design a Configuration of the Dire Wolf.
Focusing on his experience in defensive battles and on the needs for his Clan to ensure air superiority first to defeat anyone, he went for 7 LRM-15 in the torsos with 6 tons of ammo. A Large Pulse Laser and 5 Medium ones are there to provide any needed secondary firepower or to take down Aerospace Fighters too.

Configuration G was not foreseen. Upon hearing that Clan Smoke Jaguar was not selected, Warrior Dominique decided to challenge this decision by a Trial of Refusal. Not requesting the permission of anyone (“might is right” being the philosophy of his Clan), he went to Strana Mechty and defeated the Wolf Warriors that tried to stop him, thus earning him the right to design Configuration G, which true to the way the Smoke Jaguar wage war is as brutal as possible.
At long range, a Gauss Rifle and an ER PPC supported by a LRM-15 are able to destroy almost anything with a few shots. At close ranges, a LB 20-X, a Large Pulse Laser and 2 ER Medium Lasers can do the same.
As often with the Dire Wolf, 15 Double Heat Sinks are failing to cool an Alpha Strike, meaning that some thoughts must be given to the weapons being fired.


Battle History
The first battle of the new Dire Wolf happened on Hellgate when elements from the Steel Viper Delta Galaxy raided the Snow Raven settlements on this planet.
Star Captain Eric managed to bring his Dire Wolf in position and to tip the scales by shooting down 2 OmniFighters, allowing the Snow Ravens to win aerial superiority and to repulse this invasion.


Deployment
In a surprising move, so far apart from the Dire Wolf won by each of the winning Warriors, no other Clan has been able to get their hands on the retrofitted OmniMech. It seems that Clan Wolf is still unsure about what it should do with it or that it intends to use it as a bargaining tool with other Clans.


Notable ‘MechWarriors
Warrior Dominique is a veteran of Operation Revival and thanks to his feats in securing for himself  a new Dire Wolf, one that will be forever a Smoke Jaguar one, he has been noticed by his superiors.

Code: [Select]
Dire Wolf

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 24 855 000 C-Bills
Battle Value: 1 277

Chassis: Titan HX Standard Standard
Power Plant: Starfire 300 Fusion XL Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Compound 12B2 Standard Standard Armor
Armament:
    53.5 tons of pod space.
Manufacturer: Wolf Clan Site 1
    Primary Factory: Strana Mechty
Communications System: TJ6 "Bell" Integrated Communications System
Targeting and Tracking System: Mars System 9

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10,00
Engine:             XL Fusion Engine             300                       9,50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 304                 19,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41       



================================================================================
Loadout Name: Prime                                          Cost: 29 325 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 479

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    8,00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    RT        0         1         1,00
Flamer                                       RT        3         1         0,50
Targeting Computer                           RT        -         6         6,00
LRM-15                                       LT        5         2         3,50
    Artemis IV FCS                           LT        -         1         1,00
Medium Pulse Laser                           LT        4         1         2,00
Flamer                                       LT        3         1         0,50
4 Medium Pulse Lasers                        RA        16        4         8,00
ER PPC                                       RA        15        2         6,00
4 Medium Pulse Lasers                        LA        16        4         8,00
ER PPC                                       LA        15        2         6,00
@LRM-15 (Artemis) (24)                       LT        -         3         3,00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 35
3          7       7       3       0      4     4   Structure:  5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: A                                              Cost: 28 887 500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 075

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    3,00
    Heat Sink Locations: 1 CT, 1 LL, 1 RL
    CASE Locations: LT, RT, LA, RA                                         0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1,00
Gauss Rifle                                  RT        1         6        12,00
ER Medium Laser                              LT        5         1         1,00
LRM-15                                       LT        5         2         3,50
ER Medium Laser                              RA        5         1         1,00
Gauss Rifle                                  RA        1         6        12,00
ER Medium Laser                              LA        5         1         1,00
Gauss Rifle                                  LA        1         6        12,00
@Gauss Rifle (8)                             RT        -         1         1,00
@LRM-15 (16)                                 LT        -         2         2,00
@Gauss Rifle (16)                            RA        -         2         2,00
@Gauss Rifle (16)                            LA        -         2         2,00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
3          8       9       6       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: B                                              Cost: 30 700 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 444

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   6,00
Heat Sinks:         Double Heat Sink             15(30)                    3,00
    Heat Sink Locations: 1 LT, 1 LA, 1 RA
    CASE Locations: LT, RT, RA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 20-X AC                                   RT        6         9        12,00
LRM-10                                       LT        4         1         2,50
Targeting Computer                           LT        -         6         6,00
Large Pulse Laser                            RA        10        2         6,00
2 ER Medium Lasers                           RA        10        2         2,00
Active Probe                                 RA        0         1         1,00
ECM Suite                                    RA        0         1         1,00
Large Pulse Laser                            LA        10        2         6,00
4 ER Medium Lasers                           LA        20        4         4,00
@LB 20-X (Cluster) (5)                       RT        -         1         1,00
@LRM-10 (12)                                 LT        -         1         1,00
@LB 20-X (Cluster) (10)                      RA        -         2         2,00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 34
3j         5       5       2       0      4     4   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


================================================================================
Loadout Name: C                                              Cost: 30 267 500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 784

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   6,00
Heat Sinks:         Double Heat Sink             22(44)                   10,00
    Heat Sink Locations: 3 LT, 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, LA, RA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1,00
ER Medium Laser                              RT        5         1         1,00
ER Large Laser                               RT        12        1         4,00
ECM Suite                                    RT        0         1         1,00
Targeting Computer                           RT        -         4         4,00
LRM-15                                       LT        5         2         3,50
ER Medium Laser                              RA        5         1         1,00
ER PPC                                       RA        15        2         6,00
Streak SRM-6                                 RA        4         2         3,00
ER Medium Laser                              LA        5         1         1,00
ER PPC                                       LA        15        2         6,00
Streak SRM-6                                 LA        4         2         3,00
@LRM-15 (8)                                  LT        -         1         1,00
@Streak SRM-6 (15)                           RA        -         1         1,00
@Streak SRM-6 (15)                           LA        -         1         1,00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 38
3j         7       7       4       0      4     4   Structure:  5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: D                                              Cost: 29 330 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 318

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             22(44)                   10,00
    Heat Sink Locations: 1 CT, 2 LT, 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RT        10        2         2,00
Targeting Computer                           RT        -         6         6,00
3 SRM-6s                                     LT        12        3         4,50
ECM Suite                                    LT        0         1         1,00
2 ER Medium Lasers                           RA        10        2         2,00
2 Large Pulse Lasers                         RA        20        4        12,00
2 ER Medium Lasers                           LA        10        2         2,00
2 Large Pulse Lasers                         LA        20        4        12,00
@SRM-6 (30)                                  LT        -         2         2,00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 33
3          7       7       3       0      4     4   Structure:  5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0


================================================================================
Loadout Name: E                                              Cost: 29 830 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 452

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    5,00
    Heat Sink Locations: 1 RT, 2 LA, 2 RA
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RT        1         6        12,00
Gauss Rifle                                  LT        1         6        12,00
Anti-Missile System                          LT        1         1         0,50
ER PPC                                       RA        15        2         6,00
4 ER Medium Lasers                           RA        20        4         4,00
ER PPC                                       LA        15        2         6,00
3 ER Medium Lasers                           LA        15        3         3,00
@Gauss Rifle (16)                            RT        -         2         2,00
@Gauss Rifle (16)                            LT        -         2         2,00
@Anti-Missile System (24)                    LT        -         1         1,00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 35
3          6       6       4       0      4     4   Structure:  5
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: F                                              Cost: 29 460 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 094

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    7,00
    Heat Sink Locations: 3 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       CT        5         2         3,50
3 LRM-15s                                    RT        15        6        10,50
3 LRM-15s                                    LT        15        6        10,50
2 Medium Pulse Lasers                        LT        8         2         4,00
3 Medium Pulse Lasers                        RA        12        3         6,00
Large Pulse Laser                            LA        10        2         6,00
@LRM-15 (32)                                 RT        -         4         4,00
@LRM-15 (16)                                 LT        -         2         2,00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
3          6       6       4       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 3/3/3, IF 3


================================================================================
Loadout Name: G                                              Cost: 29 550 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 056

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    3,00
    Heat Sink Locations: 1 LT, 2 RT
    CASE Locations: LT, RT, LA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        2         6,00
LRM-15                                       LT        5         2         3,50
LB 20-X AC                                   RA        6         9        12,00
ER Medium Laser                              RA        5         1         1,00
Large Pulse Laser                            LA        10        2         6,00
Gauss Rifle                                  LA        1         6        12,00
ER Medium Laser                              LA        5         1         1,00
@LB 20-X (Cluster) (15)                      RT        -         3         3,00
@LRM-15 (24)                                 LT        -         3         3,00
@Gauss Rifle (16)                            LT        -         2         2,00
@Gauss Rifle (8)                             LA        -         1         1,00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
3          5       6       4       0      4     2   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #22 on: February 10, 2019, 07:16:14 PM »

Very nice Ice!!

Hopefully Bradshaw and Abele will get their fluff on!
Logged

Abele

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #23 on: February 10, 2019, 09:00:39 PM »

You want me to fluff? When did this place turn into a set for a porno?

:D
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #24 on: February 11, 2019, 06:03:59 AM »

Kinky and no one knows what Bradshaw has planned either.
Logged

Bradshaw

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #25 on: February 11, 2019, 12:25:41 PM »



fluff  noun something inconsequential
« Last Edit: February 11, 2019, 12:49:54 PM by Bradshaw »
Logged
NEVER trust a man who scratches his chin

Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #26 on: February 12, 2019, 08:09:48 AM »

Inconsequential perhaps but not insignificant to me!  ;)
Logged

Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #27 on: February 14, 2019, 06:04:07 AM »

Only two days remaining to show some love to the Daishi.
Logged

Takiro

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #28 on: February 15, 2019, 06:04:31 AM »

Final day for our final OmniMech!
Logged

masterarminas

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Re: Quicksilver Upgrades #34: Dire Wolf (Daishi) 100 tons
« Reply #29 on: February 15, 2019, 11:38:38 AM »

Adding One More Configuration

Brandon Howell of Clan Smoke Jaguar was responsible for the creation of the Dire Wolf F.  Recognizing the need for more ammunition reserves on Jaguar OmniMechs in the wake of the Battle of Tukkayid, he worked with a team of Scientists and Technicians to make a Dire Wolf configuration that was well supplied, yet have more than enough firepower to appeal to Jaguar Warriors.

The primary weapons on the Dire Wolf F are four Ultra AC-10 Autocannons (right arm, right torso, left arm, and left torso) fed by a massive ten tons of ammunition (100 single bursts total!).  Thirteen double strength heat sinks allow for all four UAC-10s to fire at maximum fire rate while the OmniMech is running and remain heat neutral . . . and the depth of the magazines allow a Jaguar Warrior to maintain that rate of fire long past when his opponents would expect the ammunition reserves to be depleted.

Secondary weapons consist of just two ER Medium Lasers (center torso) and an ER Small Laser (head).  Adding these weapons when the UAC-10s utilize rapid fire will generate a sizeable heat spike . . . however, when the UAC-10s are used in standard mode, these secondary weapons can be added and the configuration remains heat neutral on a run.

Many Jaguar Warriors have since adopted this configuration and it has also spread throughout the Clans of Kerensky. 

Code: [Select]
Loadout Name: F                                              Cost: 28,998,125
Tech Rating/Era Availability: F/X-E-E                         BV2: 2,609

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    1.00
    Heat Sink Locations: 1 LT
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/10                                  RA        3         4        10.00
Ultra AC/10                                  LA        3         4        10.00
Ultra AC/10                                  RT        3         4        10.00
Ultra AC/10                                  LT        3         4        10.00
2 ER Medium Lasers                           CT        10        2         2.00
ER Small Laser                               HD        2         1         0.50
@Ultra AC/10 (20)                            RA        -         2         2.00
@Ultra AC/10 (20)                            LA        -         2         2.00
@Ultra AC/10 (30)                            RT        -         3         3.00
@Ultra AC/10 (30)                            LT        -         3         3.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 26
3          7       7       5       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Edit:  Oops.  I didn't realize that this is a near clone of the Drakensis D Configuration above.  Sorry, man.  I guess we were thinking alike on this one!
« Last Edit: February 15, 2019, 11:41:55 AM by masterarminas »
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