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Author Topic: Quicksilver Upgrades #6: Adder (Puma) 35 tons  (Read 1503 times)

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Takiro

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Quicksilver Upgrades #6: Adder (Puma) 35 tons
« on: November 26, 2017, 10:46:55 PM »

For our final light OmniMech upgrade we go back to the original dozen in TRO3050 that made the Clans such a formidable foe. The Adder is one of my favorites created by the Star Adder Clan in 3010 as momentum for the invasion mounted. Based on reports from the Wolf Dragoons the design was outfitted with a relatively large weapons payload placing it squarely into the Vampire category. Rising quickly in popularity the Star Adders’ were unable to keep exclusive control of the design and by 3045 this capable war machine had become a common site in every Clan Touman.

The Random Assignment Tables (RATs) from Operation Revival Placement Trials circa 3048 shows how popular a design it really is. Four Clans (Goliath Scorpion, Ice Hellion, Smoke Jaguar, Steel Viper) have the lowest chance (14%) of having the Adder among their Light OmniMech forces while Fire Mandrill has a slightly higher chance (16.5%). Burrock, Hell’s Horses, and Snow Raven have almost a one in five chance (19.5%) to have an Adder among their Light Mechs. Blood Spirit and Jade Falcon (25%) along with Nova Cat and Star Adder (27.75%) are up next with Ghost Bear (30.5%) getting a slightly higher chance. Cloud Cobra (39%) and Wolf (44.5%) run third and second respectively with Coyote and Diamond Shark (47%) each having the best chance to see an Adder in their service.

Following the Quicksilver Trials the Adder is still the preferred OmniMech of Star Adder, Cloud Cobra, Burrock, Diamond Shark, Wolf and Coyote. Even with the introduction of the Coral Snake (which itself is based on the Adder) and the Quicksilver this Light Mech is likely to remain in service for decades to come. Is there anyway in which we can upgrade it though to improve its performance? That is your assignment!

Please discuss what you like about the existing configurations (would you keep them as is?) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! Bonus points for new Quicksilver overview!!

Criteria
Design: Adder (Puma) Light OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 35 tons
Internal Structure: EndoSteel (2 ton)
Engine: 210 XL (4.5 tons)
Movement: 6/9
Heat Sinks: 10 (20)
Gyro: (3 tons)
Cockpit: (3 tons)
Armor: Ferro Fibrous (6 tons)
Fixed Equipment: Flamer (.5 tons)
Armament: 16 tons available for pod space

Please have your entries in by Friday December 1st at 11:59 PM Eastern Standard Time, good luck!!
« Last Edit: November 27, 2017, 06:10:10 AM by Takiro »
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marauder648

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #1 on: November 27, 2017, 06:15:09 AM »

Adder/Puma Quicksilver

Despite being designed prior to Operation REVIVAL as an OPFOR (OPposing FORce) Mech and one that would counter the most common Inner Sphere Mechs, the numerous Medium class machines that were still in service to the Successor States, the Adder had flaws that the Scientists working on the Quicksilver program turned their attention to.  Both Clan Wolf and Jade Falcon supported this programme fully. They had the most experience of using the Adder in its 'natural' environment, that of fighting the Inner Sphere powers and offered much useful insight despite the two Clans ongoing rivalry.  Heat concerns, strange weapon choices and a lack of speed were all noticable concerns as the Adder often found itself unable to disengage once an opponent closed the distance due to its barely above average speed.

Prime - The standard Adder Prime was a fearsome combatant, its ER PPCs offered tremendous hitting power for a Mech its size, allowing it to gun down hostile Inner Sphere Light and Medium Mech's with ease whilst also being a significant threat to Heavy and even Assault class units.  This punch had its drawbacks though.  Firing both ER PPC's caused massive heat spikes, which were only made worse when the Mech moved.  Firing both cannons often meant that the Mech could not safely fire for a full 30 seconds. Even firing a single cannon during this cooling phase risked an even worse heat spike.  This often meant that the second particle cannon acted as a 'reserve' weapon as a Warrior could not really fire both cannons without badly affecting his or her Mech's performance and risking a shut down. 
The heavy and irregular heat surges also had a negative effect on the Adder's cooling system, leading to its coolant fluids needing to be replaced twice as often compared to other Mech's.  With this firmly in mind the Falcons and Wolves both designed a sniper that, to quote one Warrior "Would not allow you to cook a steak on its hull if you fired its weapons." 

The obvious choice was replacing the paired particle cannons with a pair of ER lasers.  Whilst the lasers lack the punch of the cannons, they have a greater range and a lesser heat burden, as well as saving a considerable amount of tonnage to allow the installation of an extra four tons of heat sinks.

The lighter lasers also reduced the weight of the targeting computer that was retained from the Prime, and additional weapons were added if the Mech found itself in close quarter, with a single ER Small laser being mounted coaxially alongside the ER large laser in each arm.  Finally, an ECM system was installed.  This was viewed as a useful defensive measure and could fool hostile targeting computers whilst allowing the Mech to engage from long range.

Code: [Select]
Puma Quicksilver Prime
Clan TW
35 tons 
BV: 1,668
Cost: 5,663,250 C-bills

Movement: 6/9
Engine: 210 XL
Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 115/119 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               11       16
Center Torso (rear)                  6
Right Torso                 8       12
Right Torso (rear)                   4
Left Torso                  8       12
Left Torso (rear)                    4
Right Arm                   6       12
Left Arm                    6       12
Right Leg                   8       14
Left Leg                    8       14

Weapon                         Loc  Heat
----------------------------------------
Flamer                          CT     3
ER Large Laser                  LA    12
ER Large Laser                  RA    12
ER Small Laser                  LA     2
ER Small Laser                  RA     2

Equipment                      Loc
----------------------------------
Targeting Computer              RT
ECM Suite                       CT




A – Warriors expressed their approval of the standard A version although the biggest criticism came from its choice of secondary armament.  With a flamer for anti-infantry work the paired small pulse lasers were felt to be superfluous, and too short ranged to deter any Mech that might engage.  These were removed and replaced with a quartet of ER Small lasers.  This improved the Mech’s bite at shorter ranges and gave the Warriors a weapon with a greater range to deter an attacker, or to finish off a weakened opponent damaged by the missile barrages.  Initially the installation of Artemis IV fire control for the launchers was considered but Warriors all insisted on having a weapon they could use if their ammo bins ran dry.

Code: [Select]
Puma Quicksilver A
Clan TW
35 tons 
BV: 1,551
Cost: 5,661,225 C-bills

Movement: 6/9
Engine: 210 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 115/119 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               11       16
Center Torso (rear)                  6
Right Torso                 8       12
Right Torso (rear)                   4
Left Torso                  8       12
Left Torso (rear)                    4
Right Arm                   6       12
Left Arm                    6       12
Right Leg                   8       14
Left Leg                    8       14

Weapon                         Loc  Heat
----------------------------------------
Flamer                          CT     3
LRM 20                          LA     6
LRM 20                          RA     6
ER Small Laser                  RT     2
ER Small Laser                  LT     2
ER Small Laser                  LT     2
ER Small Laser                  RT     2

Ammo                           Loc Shots
----------------------------------------
LRM 20 Ammo                     RA     6
LRM 20 Ammo                     RA     6
LRM 20 Ammo                     LA     6
LRM 20 Ammo                     LA     6




B – Moving away from the ‘larger Kit Fox’ feel of the original Bravo design, the Quicksilver B is designed to counter the Puma’s biggest failing, its lack of mobility.  A full rack of Jump Jets allow for leaps of up to 180 meters, making the B as agile as the prey it hunts, and instead of having a weapons mix that could politely be described as ‘diverse’ its built to skirmish and brawl.  A large pulse laser comprises the main armament, whilst a quartet of ER mediums provide additional firepower.  An SRM-4 and its associated ton of ammo add a barrage capability at shorter ranges.  An extra ton of cooling systems was installed but this can in no way counter the heat surges of a full alpha strike.  Instead a Warrior must pick and choose his or her weapons, although there is enough to cover all ranges, giving a Warrior enough choices for most engagements.

Code: [Select]
Puma Quicksilver B
Clan TW
35 tons 
BV: 1,815
Cost: 5,901,255 C-bills

Movement: 6/9/6
Engine: 210 XL
Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 115/119 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               11       16
Center Torso (rear)                  6
Right Torso                 8       12
Right Torso (rear)                   4
Left Torso                  8       12
Left Torso (rear)                    4
Right Arm                   6       12
Left Arm                    6       12
Right Leg                   8       14
Left Leg                    8       14

Weapon                         Loc  Heat
----------------------------------------
Flamer                          CT     3
Large Pulse Laser               LA    10
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
SRM 4                           LT     3

Ammo                           Loc Shots
----------------------------------------
SRM 4 Ammo                      LT    25




C – It was felt that a second missile heavy variant of the Adder was not needed and that the installation of a NARC launcher was detrimental to the design as it made the Mech close to use it, with the NARC in turn acting more as a deterrent than a useful weapon system.  Instead the Scientists just replicated the Kit Fox A’s config but on a considerably sturdier hull.  The combination of a Gauss rifle with 2 tons of ammo and a pair of ER Medium lasers gave the Mech a respectable punch and adequate endurance.  But now it was mounted on a chassis that could at least take some return fire unlike the woefully fragile Kit Fox.


Code: [Select]
Puma Quicksilver C
Clan TW
35 tons 
BV: 1,467
Cost: 5,442,255 C-bills

Movement: 6/9
Engine: 210 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 115/119 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               11       16
Center Torso (rear)                  6
Right Torso                 8       12
Right Torso (rear)                   4
Left Torso                  8       12
Left Torso (rear)                    4
Right Arm                   6       12
Left Arm                    6       12
Right Leg                   8       14
Left Leg                    8       14

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     LA     1
Flamer                          CT     3
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      LA     8
Gauss Ammo                      LA     8



D – In a nod to the original ‘multi-role’ configurations of the standard Adder, the Quicksilver D is armed to engage at long to mid-range.  Its LB-10 autocannon and 2 tons of ammo allow it to be used as either a flak gun or to be turned on tanks and heavy armour. And an ER large laser allows the Mech to joust at long range and firing both weapons does not stress the heat sinks, keeping the D running cool.  Some warriors did argue for the installation of an Ultra-10 but the versatility (and reliability) of the LB pattern won out.

Code: [Select]
Puma Quicksilver D
Clan TW
35 tons 
BV: 1,194
Cost: 5,620,455 C-bills

Movement: 6/9
Engine: 210 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 115/119 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               11       16
Center Torso (rear)                  6
Right Torso                 8       12
Right Torso (rear)                   4
Left Torso                  8       12
Left Torso (rear)                    4
Right Arm                   6       12
Left Arm                    6       12
Right Leg                   8       14
Left Leg                    8       14

Weapon                         Loc  Heat
----------------------------------------
Flamer                          CT     3
LB 10-X AC                      LA     2
ER Large Laser                  RA    12

Ammo                           Loc Shots
----------------------------------------
LB 10-X AC Ammo                 LA    10
LB 10-X Cluster Ammo            LA    10



E – Designed as an infighter and infantry hunter, the E is heavily armed for its role.  A pair of Medium pulse lasers and Streak SRM-6’s comprise its main heavy firepower and can be used against Mechs and Tanks as well as the growing threat of Spheroid Battle Armour.  To deal with large numbers of infantry, the flamer is joined by a quartet of machine guns sharing a ton of ammunition between them which still allows for ample endurance.  The Mech’s electronics also received an overhaul with the addition of an active probe as well as a TAG designator, although this was often swapped out for an ECM owing to a lack of artillery support, rendering the TAG rather pointless.


Code: [Select]
Puma Quicksilver E
Clan TW
35 tons 
BV: 1,302
Cost: 5,768,685 C-bills

Movement: 6/9
Engine: 210 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 115/119 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               11       16
Center Torso (rear)                  6
Right Torso                 8       12
Right Torso (rear)                   4
Left Torso                  8       12
Left Torso (rear)                    4
Right Arm                   6       12
Left Arm                    6       12
Right Leg                   8       14
Left Leg                    8       14

Weapon                         Loc  Heat
----------------------------------------
Medium Pulse Laser              LT     4
Medium Pulse Laser              RT     4
Streak SRM 6                    LA     4
Streak SRM 6                    RA     4
Flamer                          CT     3
Machine Gun                     RA     0
Machine Gun                     RA     0
Machine Gun                     LA     0
Machine Gun                     LA     0
Clan TAG                        HD     0

Ammo                           Loc Shots
----------------------------------------
Streak SRM 6 Ammo               LA    15
Streak SRM 6 Ammo               RA    15
Machine Gun Ammo                CT   200

Equipment                      Loc
----------------------------------
Active Probe                    LA




Thoughts about the Puma (I also did this a while back - http://bg.battletech.com/forums/index.php/topic,48627.0.html )

The Puma is another odd duck, the Clans already had a slow 6/9 in the Kit Fox, and the Puma (prefer that name to Adder) brought nothing new to the table in the regard of movement. What the Clans did finally do was decently armour a light.  And then gave it weapons it can't use, or who just make it a clone of the Kit Fox, or a clone of itself.  Dual ER PPC is lovely, but you're at 10 heat if you double tap, 12 if you move, and then 5 if you fire one PPC the next turn or 7 if you fire and move.  This makes the 2nd ER PPC more a dead weight thats there if one gets snipped off than a useful weapon.

The other weapon fits were a bit weird, A is fine, its a missile boat, then it gets copied and made worse with the C which is pointless.  B and D are different flavours of the Kit Fox.  And its slow, and without jump jets its not really able to hunt, it has to wait for foes to come to it.  The Adder needed to be a 7/11 or take the Cougar's approach, slow down, increase firepower.














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Takiro

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #2 on: November 27, 2017, 07:47:58 AM »

Our first entries have arrived!

The reason I like the Adder (Puma) is the lightest Clan Mech with the best balance. It has good armor for its size, acceptable speed (6/9 is really my minimum for a Light), and impressive firepower.
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marauder648

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #3 on: November 27, 2017, 08:32:12 AM »

The Puma's one that falls a bit flat for me, mainly because it does not bring anything overly interesting or new.  Its a fat kit fox with more armour on it.
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Takiro

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #4 on: November 28, 2017, 06:13:20 AM »

I think that makes for an excellent OmniMech - well rounded design that can potentially do anything. I also see you wrote the Mech of the Week Article on it again. ;)

http://bg.battletech.com/forums/index.php/topic,48627.0.html

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drakensis

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #5 on: November 28, 2017, 05:58:40 PM »

Adder (Puma)

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3010
Cost: 5,948,438 C-Bills
Battle Value: 543

Chassis: Hooded Endo-Lite Endo-Steel
Power Plant: Great Father 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Star Lite Ferro-Fibrous
Armament:
    1  Flamer
    16.0 tons of pod space.
Manufacturer: Sheridan LM-TA 8-10, W-7 Facilities
    Primary Factory: Sheridan (Sheridan), Tranquil (W-7)
Communications System: Trueborn Ultra 945B
Targeting and Tracking System: Adder Special V8.6

Overview:
Clan Star Adder consulted with Clan Diamond Shark over ways to improve their
trademark light OmniMech, hoping to take advantage of the Diamond Shark's
deployment of the Mechs against the ComGuards on Tukkayid. Ever alert to the
chance for profit, the Diamond Sharks bargained for a share of the next year's
production for 'testing', which has helped them to make good the losses they
took in the fighting.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           16       
                                 Center Torso (rear)                  6         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 5
6          1       0       0       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

Capabilities:
While most of the Inner Sphere could not match the high speeds of the Clan's
advanced machines, the ComGuards had access to Hermes and Hussar light 'Mechs
which relied upon their speed to scout out Clan lines of advance and skirmish
with them. While classic Adder Prime has more than enough firepower to deal
with such units when they scored hits, sustained fire wasn't practical and
accuracy was less than impressive. The Diamond Sharks argued in favor of using
Large Pulse Lasers, which made the firepower readily sustainable even when the
Adder is moving, and greatly increased the chances of hitting. Clan Star Adder
has found this configuration useful against Ice Hellion's flurry tactics.

Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 6,599,813
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,537

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 2 LT, 1 RT
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
Targeting Computer                           RT        -         3         3.00
Large Pulse Laser                            RA        10        2         6.00
Large Pulse Laser                            LA        10        2         6.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 15
6          3       3       3       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

The Adder A was had tremendous bite in the fire support role, but was felt to
be wasteful of ammunition given that many missiles tend to miss even if the
salvo is overall on target. Therefore the Diamond Sharks elected to draw more
from the Adder C in providing the Star Adders with a new missile boat
configuration, demonstrating that the more accurate missiles would deliver the
very nearly as much damage to targets even with smaller salvos. Switching the
lasers out for extended range medium lasers gives something to fall back on if
ammunition runs out, although with twenty salvos per launcher this isn't
especially common and often Mechwarriors use one or both lasers to supplement
the missiles.

Code: [Select]
================================================================================
Loadout Name: Alpha                                          Cost: 7,415,044
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,615

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
ER Medium Laser                              RA        5         1         1.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
ER Medium Laser                              LA        5         1         1.00
@LRM-15 (Artemis) (8)                        RT        -         1         1.00
@LRM-15 (Artemis) (16)                       RA        -         2         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
6          4       4       3       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

Typically the Adder B had been a mixed bag of weapons. The Diamond Sharks
approved of the pairing of a large laser and autocannon for their Beta
Configuration as a simple and balanced option that would suit most combat
situations. Scaling the autocannon up meant adding secondary weapon systems
wasn't particularly a requirement. Clan Wolf and Clan Jade Falcon both seem to
appreciate this option. {I didn't see the D configuration from marauder648 until
I'd written this configuration - I can only say that I endorse the option and he
was first.}

Code: [Select]
================================================================================
Loadout Name: Beta                                           Cost: 7,045,313
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,194

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
LB 10-X AC                                   RA        2         5        10.00
ER Large Laser                               LA        12        1         4.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
6          2       2       2       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

The Adder Gamma was offered as a dedicated in-fighter. The ComGuards had
learned from observing the earlier waves of the invasion that drawing the Clans
into point-blank ranges. The Diamond Sharks devised the Gamma to turn this back
against anyone attempting this in the future. In keeping with the Adder
tradition, the light 'Mech is agile and can hit well above its weight and is
optimised for close range engagements in tight quarters - something warriors
recalled from the Merchant Caste refer to as 'aggressive negotiations'.

Code: [Select]
================================================================================
Loadout Name: Gamma                                          Cost: 7,124,794
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,530

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 2 RT
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
Streak SRM-6                                 RA        4         2         3.00
4 ER Small Lasers                            RA        8         4         2.00
Streak SRM-6                                 LA        4         2         3.00
4 ER Small Lasers                            LA        8         4         2.00
@Streak SRM-6 (15)                           RA        -         1         1.00
@Streak SRM-6 (15)                           LA        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 15
6j         6       5       0       0      1     2   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Clan Star Adder wished to retain some of the punch of the original Adder Prime
for open field engagements. Their solution was the Delta Configuration which
retains one ER PPC but replaces the other and the target computer with a pair
of Artemis-guided LRM launchers that allow much more precise heat control.

Code: [Select]
================================================================================
Loadout Name: Delta                                          Cost: 7,224,188
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,595

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
ER PPC                                       RA        15        2         6.00
2 LRM-10s                                    LA        8         2         5.00
    Artemis IV FCS                           LA        -         2         2.00
@LRM-10 (Artemis) (24)                       LA        -         2         2.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
6          4       3       3       0      1     1   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

Desiring a sniper configuration, the Diamond Sharks opted for a pair of
Extended Range Lasers with a torso-mounted pulse laser as back-up. Additional
heatsinks means that even a full alpha-strike is manageable and by locating
these in the arms, the Sharks found that the lasers received some limited
additional protection if the armour is breached.

Code: [Select]
================================================================================
Loadout Name: Epsilon                                        Cost: 6,798,938
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,681

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
Targeting Computer                           RT        -         2         2.00
Medium Pulse Laser                           LT        4         1         2.00
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 17
6          4       3       3       0      1     1   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

« Last Edit: November 29, 2017, 03:33:28 AM by drakensis »
Logged

Takiro

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  • For the Last Cameron!
Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #6 on: November 28, 2017, 09:47:45 PM »

Very nice drak!
Logged

Abele

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #7 on: November 30, 2017, 11:43:19 AM »

Here's my entry. I wiil add fluff later.

Code: [Select]
Puma (Adder)

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 3010
Cost: 5,948,438 C-Bills
Battle Value: 543

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Flamer
    16.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           16       
                                 Center Torso (rear)                  6         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 5
6          1       0       0       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

Overview:

In a joint effort between Clans Cloud Cobra and Star Adder the joint team headed by Lead Scientist Edmund of the Cloud Cobras
and Chief Scientist Aldrick of the Star Adder developed a total of eight new configurations for the Adder OmniMech. Codenamed
the Black Adder Project, the Cloud Cobra team concentrated on applications the utilized jump jets, while the Star Adder team
concentrated on non jump jet-based applications.

While both teams agreed that the original Prime was superior of the original designs, it did not keep them from attempting a slightly
different configuration. The Cobra team had watched as much Battlerom footage from the initial phases of Operation Revival and
decided that spheroid force tactics were dezgra and that a new configuration that countered some of their tactics. This Prime
is an ambush predator using an ECM suite to jam sensors and targeting sensors. A pair each of the ER large laser and small pulse
serves as the offensive weapons while six jump jets increase battlefield mobility.

Code: [Select]
================================================================================
Loadout Name: Black Adder Prime                              Cost: 7,475,794
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 1,615

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
ECM Suite                                    LT        0         1         1.00
ER Large Laser                               RA        12        1         4.00
Small Pulse Laser                            RA        2         1         1.00
ER Large Laser                               LA        12        1         4.00
Small Pulse Laser                            LA        2         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
6j         3       2       2       0      1     1   Structure:  2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA

The Adder tackled the new configuration by swapping the LRM-20s with LRM-15s while adding sufficiently to the back up weaponry
by upgrading the small pulse lasers to mediums and then adding a pair of ER small lasers.

Code: [Select]
================================================================================
Loadout Name: Black Adder A                                  Cost: 6,963,638
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 1,587

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
ER Small Laser                               RT        2         1         0.50
Medium Pulse Laser                           RT        4         1         2.00
ER Small Laser                               LT        2         1         0.50
Medium Pulse Laser                           LT        4         1         2.00
LRM-15                                       RA        5         2         3.50
LRM-15                                       LA        5         2         3.50
@LRM-15 (16)                                 RA        -         2         2.00
@LRM-15 (16)                                 LA        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
6          4       4       2       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2

Another creation of the Adder, this new B configuration uses an upgunned version of the LB-X autocannon. To make room for the heavier
weapon the large pulse removed and replaced a medium pulse laser. The two ER medium lasers werer etained but are now mounted in the
right arm. This gives the new configuration greater stopping power while sacrificing a bit of range. This was deemed acceptable by the Adder
team.

Code: [Select]
================================================================================
Loadout Name: Black Adder B                                  Cost: 7,086,741
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 1,312

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
Medium Pulse Laser                           RT        4         1         2.00
2 ER Medium Lasers                           RA        10        2         2.00
LB 10-X AC                                   LA        2         5        10.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
6          3       3       1       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

The new C configuration comes courtesy of the Cobra team and is a jump jet equipped short-range brawler. A trio of Streak SRM-4s
replaces the pair of Streak SRM-6s with a ton of ammo for each launcher. For added offensive ability a brace each of ER small and
medium lasers. The six jump jets are feature that allows this configuration to move around the battlefield much more efficiently.

Code: [Select]
================================================================================
Loadout Name: Black Adder C                                  Cost: 7,415,888
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 1,589

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 2 RT
    CASE Locations: LT, LA, RA                                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
Streak SRM-4                                 LT        3         1         2.00
Streak SRM-4                                 RA        3         1         2.00
ER Medium Laser                              RA        5         1         1.00
ER Small Laser                               RA        2         1         0.50
Streak SRM-4                                 LA        3         1         2.00
ER Medium Laser                              LA        5         1         1.00
ER Small Laser                               LA        2         1         0.50
@Streak SRM-4 (25)                           LT        -         1         1.00
@Streak SRM-4 (25)                           RA        -         1         1.00
@Streak SRM-4 (25)                           LA        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
6j         4       4       0       0      1     1   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

This is the big fucking gun model that comes from the Adder team. It simply mounts a Gauss Rifle with two tons of ammo and
is backed up by a pair of ER medium lasers. Tactics are simple. Pound the enemy with the big gun until the ammo runs and then
use lasers to engage the enemy while getting to a resupply point and reloading with Gauss ammo.

Code: [Select]
================================================================================
Loadout Name: Black Adder D                                  Cost: 6,816,741
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 1,467

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
2 ER Medium Lasers                           RA        10        2         2.00
Gauss Rifle                                  LA        1         6        12.00
@Gauss Rifle (16)                            LT        -         2         2.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 15
6          3       3       2       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The new E configuration is another Cobra deign and is a heavily armed scout featuring an ER PPC and a complete suite of electronic
warfare and targeting aids. Additional backup weapons include a medium pulser and a pair of ER small lasers. an additional double
heat sink aids with heat dissipation generated the by jets and the ER PPC.

Code: [Select]
================================================================================
Loadout Name: Black Adder E                                  Cost: 7,796,334
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 1,754

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
ECM Suite                                    RT        0         1         1.00
TAG                                          LT        0         1         1.00
Active Probe                                 LT        0         1         1.00
ER PPC                                       RA        15        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
2 ER Small Lasers                            LA        4         2         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 18
6j         3       3       2       0      1     1   Structure:  2
Special Abilities: OMNI, ECM, TAG, PRB, RCN, ENE, SRCH, ES, SEAL, SOA

The F is a new configuration and is jump jet-equipped general trooper featuring an ER large laser, an LRM-10 and a Streak SRM-4.
Lesser weapons include ER small and medium lasers. This loadout is reminiscent of the Star League era Wyvern.

Code: [Select]
================================================================================
Loadout Name: Black Adder F                                  Cost: 7,295,653
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 1,656

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 2 LT, 1 RT
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
ER Large Laser                               RA        12        1         4.00
ER Small Laser                               RA        2         1         0.50
ER Medium Laser                              RA        5         1         1.00
Streak SRM-4                                 LA        3         1         2.00
LRM-10                                       LA        4         1         2.50
@Streak SRM-4 (25)                           LA        -         1         1.00
@LRM-10 (12)                                 LA        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 17
6j         3       3       2       0      1     1   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

This G configuration is an Adder design and is all energy version of the original prime that replaces the ER PPCs with large pulse
lasers. The targeting computer is stripped and is replaced with a pair of ER medium lasers and a pair of double heat sinks.

Code: [Select]
================================================================================
Loadout Name: Black Adder G                                  Cost: 6,844,669
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 1,657

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 2 LT, 2 RT
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
Large Pulse Laser                            RA        10        2         6.00
ER Medium Laser                              RA        5         1         1.00
Large Pulse Laser                            LA        10        2         6.00
ER Medium Laser                              LA        5         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 17
6          3       3       2       0      1     1   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

The J configuration is another Adder design that is a medium-ranged brawler that is slightly reminiscent of the Nova Prime and
features a quartet each of medium pulse and ER medium lasers. The weapons are mounted in the arms wit h pair of each in each
arm. To handle the heat build up, a quartet of double heat sinks have also been mounted.

Code: [Select]
================================================================================
Loadout Name: Black Adder J                                  Cost: 6,949,294
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 1,852

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
2 ER Medium Lasers                           RA        10        2         2.00
2 Medium Pulse Lasers                        RA        8         2         4.00
2 ER Medium Lasers                           LA        10        2         2.00
2 Medium Pulse Lasers                        LA        8         2         4.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 19
6          5       5       0       0      1     1   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA



There was an I configuration that was eliminated due to low probability of survival needed to use its main weapon, an Ultra AC/20
autocannon and even if it could use it, the ammo supply was minimal.
« Last Edit: December 01, 2017, 01:57:33 PM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Takiro

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #8 on: November 30, 2017, 05:26:37 PM »

The Black Adder, hey.... can't wait for the fluff on that! ;)

Only 30 hours or so to go in the contest here folks so be sure to get your entries in!
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Abele

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #9 on: December 01, 2017, 06:49:31 AM »

I probably won't fluff the Black Adder name beyond the fact that it differentiates the new configs from the original configs
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #10 on: December 01, 2017, 05:52:45 PM »

It looks good Abele!

Everyone else, six hours to get your entry in for this contest. ;)
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Takiro

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #11 on: December 02, 2017, 12:33:13 AM »

Ok folks that is it, no more entries please. I have already begun to review the designs, thank you!
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marauder648

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #12 on: December 03, 2017, 02:03:03 AM »

I must admit that my first choice for the Prime was the Dual LPL/Tar-com combo, but then I recalled facing that combo before and, in my opinion, its a tad cheesy and over optimized, its why I avoided it.  Sure its brutally effective, but it is a case of "This is why we can't have nice things."
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drakensis

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #13 on: December 03, 2017, 03:22:56 AM »

You say that as if cheese was a bad thing.

What's a pizza without cheese? Or a cheeseburger?

If the contest wasn't closed I'd do a 6 MPL configuration for extra cheese!
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marauder648

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Re: Quicksilver Upgrades #6: Adder (Puma) 35 tons
« Reply #14 on: December 03, 2017, 05:39:52 AM »

You say that as if cheese was a bad thing.

What's a pizza without cheese? Or a cheeseburger?

If the contest wasn't closed I'd do a 6 MPL configuration for extra cheese!

Oh true but still, facing a LPL/Tar-com/Clan Warrior combo is about as pleasant as root canal surgury without any pain killers :p
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