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Author Topic: The New Clans  (Read 8864 times)

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masterarminas

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Re: The New Clans
« Reply #15 on: June 02, 2012, 05:41:52 PM »

Howler

Overview:
One of the very rare BattleMechs designed by the Fire Mandrills, the Howler is
based upon the prototype Star League Panther. Fifty percent faster, with fifty
percent more jump capability, and fifty percent heavier firepower, greater
range, more armor, and additional anti-personnel weapons, the Howler forms a
vital part of many Kindraas toumens.

Capabilities:
This 35-ton BattleMech is relatively slow--with only the Blood Spirit Snapping
Turtle having less ground speed. The use of a 210-rate extra-light engine gives
the Howler a walking speed of 64.8 kilometers per hour and a running speed of
97.2 kph. Six jump jets give this fearsome BattleMech a jump distance of 180
meters.

Mandrill scientists incorporated endo-steel internal structure and five and
half tons of ferro-fibrous armor plating (88.23% of the maximum possible
protective coverage). The primary weapon is a right arm mounted ER PPC; despite
the use of such a heavy gun, the designers managed to keep full use of the hand
actuator. A Streak SRM-6 pack in the center torso backs up the ER PPC at
short-range, with 15 salvoes stored in the right torso. For anti-personnel
work, the Mandrills included a pair of AP Gauss Rifles in the left arm (20
shots each).

Twelve double-strength heat sinks alleviate some--but not all--of the heat
generated by this BattleMech, but excess overheat remains relatively low and is
only a factor if the Streak launcher successfully locks-on and fires.

Deployment:
To date, only the Cloud Cobras have won production rights--and the success that
a minor Warden Clan had over the Mandrills shocked all of the Crusader
Kindraas.  Since then, when one Clan issues a batchall for the rights, a force
from each Kindraa meets it at the chosen Trial grounds. If the first Mandrill
Kindraa is defeated, a second immediately challenges the victor to a Trial of
Refusal--if the victor wins that Trial, a third Kindraa immediately issues a
Trial of Possession for the rights that the victor just won. And so on until
either the victor loses or neither side can continue to battle. This tactics
have aggravated some of the larger and more powerful Clans, but the Fire
Mandrills have since retained near exclusive rights to their own home-built
Howler.

Variants:
The Cloud Cobras field the Howler Mod CC, which reduces the Streak SRM launcher
to a four-pack and drops one double-strength heat sink to fit a two-ton
targeting computer module in the right torso.  They have also shared some of
their production of this model with their Adder and Scorpion allies.


Code: [Select]
Howler Mk XXXV Mod FM (Prime)

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,829,030 C-Bills
Battle Value: 1,630

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    1  Streak SRM-6
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            10       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
2 AP Gauss Rifles                            LA        2         2         1.00
Streak SRM-6                                 CT        4         2         3.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
6j         4       4       2       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Howler Mk XXXV Mod CC

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,807,430 C-Bills
Battle Value: 1,742

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    1  Streak SRM-4
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            10       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
2 AP Gauss Rifles                            LA        2         2         1.00
Targeting Computer                           RT        -         2         2.00
Streak SRM-4                                 CT        3         1         2.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@Streak SRM-4 (25)                           CT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 17
6j         4       4       2       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
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masterarminas

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Re: The New Clans
« Reply #16 on: June 02, 2012, 05:48:45 PM »

Solahma Gamma

Overview:
Solahma Gamma is a 30-ton light BattleMech designed and developed by the Clans
as a low-cost/low-resource unit intended for Solahma Warriors. Although
outclassed by front-line modern BattleMechs, the Gamma remains more effective
than many Inner Sphere designs, despite its use of a standard engine. A single
factory complex on Strana Mechty manufactures the Gamma (as well as the Beta
and Alpha) for the Clans on an as needed basis. Jointly owned by all the Clans,
this complex will produce Solahma BattleMechs provided the invidual Clans
supply the necessary resources and weapon systems.

Capabilities:
Massing 30-tons, the Solahma Gamma is used exclusively by Solahma units to
fufill traditional light roles. It uses a low-power, low-weight, and low-cost
180-rate standard fusion engine, endo-steel internal structural members, and
5.0 tons of ferro-fibrous armor plating (providing 91% of max coverage). Six
jump jets are carried by the Gamma, and ten double-strength heat sinks are
fitted to chassis, allowing this 'Mech to jump distances of up to 180 meters.

Armament consists of two ER Medium Lasers (head and right arm), with an LRM-10
launcher in the right torso (24 shots). This configuration allows the Delta to
engage targets at long-range, yet remains suprisingly effective in close-combat
as well. For anti-personnel work, two AP Gauss Rifles (40 shots) are fitted to
the left arm.

Deployment:
Every Clan maintains at least one Solahma Cluster manned by Warriors deemed too
old to serve in front-line or second-line Clusters. Seeking an honorable death,
these warriors have spent their careers being unlucky enough to acheive no
glorious record of deeds on their codex and are not likely to have their
genetic diversity passed on to future generations of Clan warriors. By
volunteering to serve in a Solahma unit, these warriors earn one final chance
to earn the distinction and honor that will ensure they are part of their
Clan's legacy.

Although only seldom committed to combat against other Clans, the Solahma are
used extensively in hunting down bandits of the Dark Caste.  Here, these
warriors serve the Clans in a vital role that many warriors see as beneath
them.  As most bandits are equipped with older SLDF 'Mechs, the lack of
advanced technology and the slower nature of the Solahma series do not normally
adversely affect their combat effectiveness.

Variants:
None of the Solahma series of BattleMechs have variants--the Clans do believe
in devoting large amounts of resources to provide for what
are--ultimately--expendable troops.


Code: [Select]
Solahma Mk XXX Gamma

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 2,819,440 C-Bills
Battle Value: 1,240

Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  LRM-10
    2  ER Medium Lasers
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  96                  5.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
LRM-10                                       RT        4         1         2.50
ER Medium Laser                              HD        5         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@LRM-10 (24)                                 RT        -         2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 12
6j         3       3       1       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: June 02, 2012, 05:50:39 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #17 on: June 02, 2012, 06:12:29 PM »

Whew!   :D   That is my light BattleMechs for the New Clans, gentlemen.  We still have the Mediums, Heavies, and Assaults yet to go!  One thing I think I should address now in this interlude between 'Mechs (and it will be tomorrow before I start posting the Mediums  8)), is the balance of Clans forces.

Not the balance, as in the aerospace fighters, elementals, and combat vehicles (although we will get to all of them), but balance as in weight composition.  Canon commonly states that the Clans average BattleMech is a heavy.  Whereas the IS and the SLDF before it had the average weight as mediums.  This has made little sense to me for the longest time.  The Clans, with their concern over efficiency and minimal force needed to win, not to mention their paraonia about expending too many resources at a time, make their average BattleMech a heavy?  Really?

I see the Clans as recogonizing the advantage they have in the lighter weight classes.  Advantages in speed, mobility, maneuverability, and firepower that no one else can match.  For my Clans, these Warriors of Kerensky hew (almost) to the tradtional proportions in their forces:  Light BattleMechs comprise 20% of the total Clan force, Medium BattleMechs comprise 45%; Heavy BattleMechs comprise 25%, and Assault BattleMechs comprise 10%.  A few less lights than traditional calls for (with a 30/40/20/10 split), and more mediums and heavies, with the assaults being about the same.

Now, individual Clans may well differ; some, like the Adders, Coyotes, and Jaguars might have a 15/40/30/15 split.  Some, like the Hellions, might instead have a 25/50/20/5 split.  But regardless, for the Clans as whole, it is the medium weight BattleMechs that form the core of their fighting toumens.  Why?

Well, because Medium Clan BattleMechs manage to obtain a balance of firepower, armor, mobility, and speed, while being cheaper to produce and consuming less resources than a Heavy or an Assault.  The Core of the Clan Toumens is built on medium-weight designs.  I know, that is far different from canon, but we will be taking a look at those mediums tomorrow--and I believe that you will be pleased with them.

One final thought.

Here is the Lights, divided amongst the Clans that produce them (in my New Clans, Burrock has already been absorbed; sorry Burrock fans!):

Blood Spirit:  Snapping Turtle
Cloud Cobra:  Hellwasp; Howler
Coyote:  Fire Moth; Thunder Hound
Diamond Shark:  Kit Fox; Crimson Barracuda; Fire Falcon
Fire Mandrill:  Fire Falcon; Howler
Ghost Bear:  Fire Moth; Fire Falcon
Goliath Scorpion:  Hellwasp; Argent Mongoose; Hooded Eagle
Hell's Horses:  Fire Moth; Fire Falcon
Ice Hellion:  Fire Moth; Argent Mongoose
Jade Falcon:  Shadow Asp; Frost Falcon; Fire Falcon
Nova Cat:  Hellwasp
Smoke Jaguar:  Mist Lynx
Snow Raven:  Mist Lynx; Dark Omen
Star Adder:  Shadow Asp
Steel Viper:  Death Rattle
Wolf:  Frost Falcon; Fire Falcon

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Knightmare

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Re: The New Clans
« Reply #18 on: June 02, 2012, 09:19:11 PM »

Neat. I enjoyed reading this, and look forward to seeing the remainder as they're posted.
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Gabriel

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Re: The New Clans
« Reply #19 on: June 03, 2012, 08:53:57 AM »

These are great. Clan Fennec has a proclivity for light and medium battle and omnimechs. We also use quick heavy when need. Assault is rarely used except for very important trials.
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masterarminas

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Re: The New Clans
« Reply #20 on: June 03, 2012, 03:53:54 PM »

Black Adder

Overview:

The Black Adder was designed, in part, based upon the old SLDF Clint. The Adder
scientist caste increased the speed and armor protection dramatically, opting
to include an LB-10X autocannon in place of a higher damage Ultra model. This
gives the Black Adder the same reach of the old Clint, and two tons of
ammunition provides plenty of options between slug (for general combat) and
cluster (for anti-aerospace/VTOL operations). While some Clans regard the
design as weak in overall firepower, the Ghost Bears, Goliath Scorpions, and
Wolves have also adopted this BattleMech with only minor changes from the Adder
model. Like the Adders, these three Clans believe the utility of this fairly
inexpensive BattleMech provides Light and Medium Stars against air threats
makes up for the lack of heavy firepower.

Capabilities:

Massing 40 tons, the Black Adder uses a 280-rate extra-light fusion engine
allowing it to acheive a walking speed of 75.6 kilometers per hour and a
running speed of 118.8 kph. Seven jump jets are mounted, for a maximum jump
capacity of 210 meters and the design carries 6.5 tons of ferro-fibrous armor
plating (90.51% of the maximum possible on a 40-ton chassis) and endo-steel
internal structure.

The primary armament is an LB-10X autocannon in the right arm, replacing the
hand actuator in that limb. Two tons of ammunition are provided, normally with
10 shots of slug and 10 of cluster. Secondary weapons consist of two ER Medium
Lasers, one in the left arm and the second in the head.

Just the standard ten double-strength heat sinks are mounted on the Black
Adder, but these are sufficient to deal with all weapon and movement heat
generated, giving this machine a zero-net buildup of excess overhat.

Deployment:

The Adders, Bears, Scorpions, and Wolves all tend to use this BattleMech in
vaguely similar fashions. First and foremost, all three Clans use it to provide
air defense for lighter-weight Stars and Trinary formations. In this role, its
high speed and armor serve it well, as many Clan fighter pilots attempt to
disable air-defense units first. But other than this common role, the four
manufacturers vary in their use.

The Adders rely on the heavy laser firepower and armor protection to supplement
their light BattleMechs in the striker role, with a Black Adder often serving
as a command Mech for light Stars, while Black Adders belonging to the Ghost
Bears are often used in a recon role, with two or three of these medium-weight
BattleMechs asigned to the same Star, backed-up by two or three lighter,
jump-capable designs that featured active probes and ECM suites.

The Scorpions see the 'Mech as a far-ranging and high speed supporter of Light
Stars and their use of the targeting computer aleviates much of the concern
with taking maximum range shots.

The Wolves generally employ this BattleMech as the lighter unit in a Star of
Heavy or Assault class BattleMechs, using its mobility to serve as the
point-man and flanker of the Star, flushing opponents for the heavier
BattleMechs to engage.

Although these four Clans are the primary users of the Black Adder, it is by no
means an uncommon encounter in the toumens of other Clans. Over the years, it
has been widely traded between the Clans of Kerensky and may be seen in any
toumen organization.

Variants:

Clan Ghost Bear fields a very unusual model of the Black Adder, the Mod GB. 
Forgoing any attempt to mount a heavy weapon system, this model features paired
LB-2X autocannon in the right arm in place of the standard Mod SA's LB-10X. 
These light guns have the single longest range of any weapon in the Clan
inventory, allowing the Mod GB to provide fire support and air defense coverage
from truely exceptional ranges.

The Goliath Scorpion's Mod GS replaces the LB-10X with a lighter, longer-ranged
LB-5X with two tons of ammunition and uses the tonnage saved to mount a
targeting computer in the left torso and a third ER Medium Laser mounted in the
center torso.  Although this model does not have the range of the Ghost Bear
variant or the punch of the Star Adder model, it is far more accurate at
delivering it's long-range firepower.

The Mod W is produced by Clan Wolf.  It is very similar to the Goliath Scorpion
model in that the right arm LB-10X has been replaced with an LB-5X.  However,
instead of adding another ER Medium Laser, the Mod W replaces the left arm ER
Medium with an ER Large Laser, while keeping the head mounted ER Medium Laser
as a secondary weapon.  This version runs hotter than the three previously
listed, but still well within the acceptable limits.


Code: [Select]
Black Adder Mk XL Mod SA (Prime)

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,834,213 C-Bills
Battle Value: 1,584

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  LB 10-X AC
    2  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
==============================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 124                  6.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RA        2         5        10.00
ER Medium Laser                              LA        5         1         1.00
ER Medium Laser                              HD        5         1         1.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
7j         2       2       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Code: [Select]
Black Adder Mk XL Mod GB

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,694,213 C-Bills
Battle Value: 1,400

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    2  LB 2-X ACs
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 124                  6.50
    Armor Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
    CASE Locations: RA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 LB 2-X ACs                                 RA        2         6        10.00
ER Medium Laser                              LA        5         1         1.00
ER Medium Laser                              HD        5         1         1.00
@LB 2-X (Cluster) (45)                       RA        -         1         1.00
@LB 2-X (Slug) (45)                          RA        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
7j         2       2       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Black Adder Mk XL Mod GS

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,764,213 C-Bills
Battle Value: 1,914

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    3  ER Medium Lasers
    1  LB 5-X AC
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 124                  6.50
    Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 5-X AC                                    RA        1         4         7.00
ER Medium Laser                              LA        5         1         1.00
Targeting Computer                           LT        -         2         2.00
ER Medium Laser                              CT        5         1         1.00
ER Medium Laser                              HD        5         1         1.00
@LB 5-X (Cluster) (20)                       RA        -         1         1.00
@LB 5-X (Slug) (20)                          RA        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 19
7j         3       3       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Black Adder Mk XL Mod W

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,792,213 C-Bills
Battle Value: 1,747

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  ER Medium Laser
    1  LB 5-X AC
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 124                  6.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 5-X AC                                    RA        1         4         7.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              HD        5         1         1.00
@LB 5-X (Cluster) (20)                       RA        -         1         1.00
@LB 5-X (Slug) (20)                          RA        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 17
7j         2       2       2       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: June 03, 2012, 03:56:27 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #21 on: June 03, 2012, 04:03:32 PM »

Cloud Cobra

Overview:
Originally designed by Clan of the same name, the Cloud Cobra is a fairly slow
40-ton BattleMech that mounts considerable missile firepower for such a
light-weight unit. Based in large part upon the SLDF Whitworth, the Cobras
increased the speed and jump capability, as well as the number of missiles in
each launcher, making for a hard-hitting BattleMech at both both long- and
short-range.

Capabilities:

The Cloud Cobra is a 40-ton BattleMech that uses a 240-rate extra-light fusion
engine; this gives this Mech a walking speed of 64.8 kilometers per hour and a
running speed of 97.2 kph. Six jump jets allow the Cloud Cobra to jump
distances of up to 180 meters in a single bounce. Cloud Cobra MechWarriors make
extensive use of the vectored thrust capabilities of these jets to make evasive
maneuvers in flight, in part compensating for the low speed.

Designers used endo-steel and six tons of ferro-fibrous armor plating in the
design. This provided enough weight savings to mount two LRM-15 launchers as
the primary armament. Placed in the right and left torsos, these launchers are
equipped with Artemis IV Fire Control and are supplied from two seperate
two-ton magazines, for a total of thirty-two missile salvoes (sixteen double
salvoes). Secondary armament consists of three ER Medium Lasers (right arm,
left arm, and head), just as with the ancient Whitworth--but in this case the
scientists also installed hand actuators on the right and left arms. All three
lasers are tied into a one-ton targeting set in the center torso.

Heat production from all of these weapons and heat sinks can rapidly overwhelm
the ten double-strength heat sinks fitted to the design, but when used properly
(LRMs at long-range and ER Mediums in close), the heat buildup is managable.

Deployment:

Although most commonly encountered in Clan Cloud Cobra formations, this
BattleMech has meandered throughout the toumens of the remaining Clans as well.
Over the past two decades, the Cobras have traded these BattleMechs for
resources, although they have managed to retain exclusive production
rights--which means that it is likely to encounter one of these medium missile
boats in the forces of virtually any of the Clans.


Variants:

At the present time, there are no known production variants of the Cloud Cobra
in service with any Clan.


Code: [Select]
Cloud Cobra Mk XL Mod CC (Prime)

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,487,760 C-Bills
Battle Value: 2,114

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  LRM-15s w/ Artemis IV FCS
    3  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
Targeting Computer                           CT        -         1         1.00
ER Medium Laser                              HD        5         1         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 21
6j         4       4       2       0      2     1   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
Logged

masterarminas

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  • Posts: 2,515
Re: The New Clans
« Reply #22 on: June 03, 2012, 04:12:38 PM »

Death Weaver

Overview:

The Death Weaver Mk XL Mod GS was built by Clan Goliath Scorpion to provide a
fast-moving support BattleMech for its lighter units. Concentrating on speed
and protection, the design has been criticized by other Clans as being
underarmed for its weight class, although the integral targeting computer helps
to offset its fairly low damage output.

Capabilities:

Massing 40 tons, the Death Weaver uses a 320-rate extra-light fusion engine to
acheive speeds of 86.4 kilometers per hour (walking) and 129.6 kph (running).
The design does not feature jump jets, but has endo-steel internal structure
and seven tons of ferro-fibrous armor plating (for 97.81% of maximum armor
coverage). An anti-missile system (head) with 24 shots (center torso) provides
additional protection from hostile missile attacks.

The primary weapon system is an ER PPC in the right arm, with two AP Gauss
Rifles as the secondary weapons in the left arm (40 shots total). An active
probe in the center torso allows this unit to serve as a heavy scout/recon unit
and a two-ton targeting computer is fixed to the right torso.

The distinct lack of secondary weapons has made this BattleMech unpopular with
the other Clans, but the Scorpions prize it for its speed, ability to take
damage, and accurate, hard-hitting ranged firepower.

Deployment:

Exclusive to Clan Goliath Scorpion, the Death Weaver has found a role in nearly
every Trinary organization, serving as a fire-support unit for lighter elements
and a scout for heavier Stars.

Variants:

Roughly half of the Death Weavers produced to date replace the Active Probe
with an ECM Suite. This Mod GS-2 is often teamed with the standard model to
provide a full-spectrum of electronic warfare coverage to heavier trinary
formations.


Code: [Select]
Death Weaver Mk XL Mod GS (Prime)

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 8,498,747 C-Bills
Battle Value: 1,828

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    2  AP Gauss Rifles
    1  Anti-Missile System
    1  Active Probe
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             320                      11.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 134                  7.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     12           19       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
2 AP Gauss Rifles                            LA        2         2         1.00
Targeting Computer                           RT        -         2         2.00
Active Probe                                 CT        0         1         1.00
Anti-Missile System                          HD        1         1         0.50
@AP Gauss Rifle (40)                         LA        -         1         1.00
@Anti-Missile System (24)                    CT        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 18
8          3       3       2       0      2     0   Structure:  2
Special Abilities: AMS, PRB, RCN, CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Death Weaver Mk XL Mod GS-2

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 8,498,747 C-Bills
Battle Value: 1,896

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    2  AP Gauss Rifles
    1  Anti-Missile System
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             320                      11.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 134                  7.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     12           19       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
2 AP Gauss Rifles                            LA        2         2         1.00
Targeting Computer                           RT        -         2         2.00
ECM Suite                                    CT        0         1         1.00
Anti-Missile System                          HD        1         1         0.50
@AP Gauss Rifle (40)                         LA        -         1         1.00
@Anti-Missile System (24)                    CT        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 19
8          3       3       2       0      2     0   Structure:  2
Special Abilities: AMS, ECM, CASE, SRCH, ES, SEAL, SOA
Logged

masterarminas

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Re: The New Clans
« Reply #23 on: June 03, 2012, 04:17:25 PM »

Ice Ferret

Overview:

Originally designed by the Wolves, the Ice Ferret is a 40-ton BattleMech that
owes much of its configuration to the SLDF Cicada. Although this BattleMech did
not receive as much of a speed boost as many of the light and medium designs
converted during the Golden Century, it still wound up faster than the Cicada,
with more armor and far greater firepower. Impressed by the Wolf design, the
Ice Hellions obtained production rights in 3039, and have since introduced
their own model that uses MASC to acheive an even greater turn of speed. An
exceptionally lethal Clan BattleMech, the Ice Ferret is well balanced in terms
of armor, speed, and firepower--provided that the MechWarrior assigned to pilot
this machine uses it correctly.

Capabilities:

Clan Wolf scientists used endo-steel internal structure and six tons of
ferro-fibrous armor to begin this conversion, since they knew that the massive
360-rate extra-light fusion engine would consume a tremendous amount of the
BattleMechs core. This powerful engine allows the Ice Ferret to walk at speeds
of 97.2 kilometers per hour and run at 151.2 kph--the Ice Hellion variant is
even faster over limited distances thanks to its MASC.

Seeking to maximize firepower (and to keep with the basic energy only Cicada
design), the Wolf design team installed a pair of ER Medium Lasers (one each in
the right and left arms) to serve as mid-range weapons. But, the true firepower
of this design rests in the battery of nine ER Small Lasers (two each in the
right arm, left arm, right torso, and left torso, plus one in the head). All
eleven lasers are tied into a two-ton targeting computer set in the center
torso, which makes this BattleMech even more lethal.

With just the standard ten double-strength heat sinks, the Ice Ferret is prone
to badly straining its cooling system, but Wolf Warriors note that when using
the ER Mediums at mid-range, there is no heat buildup. And at short-range,
using all nine ER Smalls and running generates zero net heat buildup. Provided
that a Warrior is cautious, he can augment his short-range battery with an
occassional shot from an ER Medium (or use five, six, or seven ER Smalls to
augment both his ERMLs if he prefers), but in normal bracket fire, this
BattleMech is perfectly heat neutral.

Deployment:

Considered by many Clans as insane for its concentration on short-range
firepower in the presence of guns that reach five times as far, the Ice Ferret
is dominate in only a handful of Clans. The majority are fielded by Clan Ice
Hellion and Clan Wolf, although the Goliath Scorpions, Nova Cats, and Steel
Vipers each have a signficant number. Among other Clans, this BattleMech is
virtually non-existent.

Among the Wolves, the Ice Ferret has earned a place in nearly every Star
configuration, providing short-range support to its Star mates and having the
speed to get to where it is needed on the battlefield rapidly. The Hellions, on
the other hand, tend to use the Ice Ferret as a command Mech for Light Stars
that swarm heavier units, picking them to death with their multiple light,
short-range weapons.

Variants:
Clan Ice Hellion manufactures the Ice Ferret Mk XL Mod IH which replaces the
targeting computer with a two-ton MASC installation. This gives the Ice Hellion
variant the ability to acheive a running speed of 194.4 kph for limited periods
of time.

Clan Wolf has introduced the W-2 model which removes all nine ER Small Lasers
to add a single right arm-mounted ER Large Laser and an additional half ton of
armor.  The right arm medium laser has been moved to the head as well.  The Mod
W-2 serves as a long-range support unit for the standard Mod W Ice Ferrets, and
comprise roughly 40% of the Ice Ferrets in the Wolf inventory.


Code: [Select]
Ice Ferret Mk XL Mod W (Prime)

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 8,430,310 C-Bills
Battle Value: 1,875

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    9  ER Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Small Lasers                            RA        4         2         1.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
2 ER Small Lasers                            LA        4         2         1.00
2 ER Small Lasers                            RT        4         2         1.00
2 ER Small Lasers                            LT        4         2         1.00
Targeting Computer                           CT        -         2         2.00
ER Small Laser                               HD        2         1         0.50
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 19
9          5       5       0       0      2     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Ice Ferret Mk XL Mod IH

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 9,410,310 C-Bills
Battle Value: 1,945

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h (194.4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    9  ER Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Deployment:


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 9
    Running MP: 14 (18)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Small Lasers                            RA        4         2         1.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
2 ER Small Lasers                            LA        4         2         1.00
2 ER Small Lasers                            RT        4         2         1.00
2 ER Small Lasers                            LT        4         2         1.00
MASC                                         CT        -         2         2.00
ER Small Laser                               HD        2         1         0.50
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 19
11         5       5       0       0      2     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Ice Ferret Mk XL Mod W-2

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 8,582,560 C-Bills
Battle Value: 1,907

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    2  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Deployment:


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 124                  6.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           17       
                                 Center Torso (rear)                  4         
                                           L/R Torso     10           14       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     10           17       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
Targeting Computer                           CT        -         2         2.00
ER Medium Laser                              HD        5         1         1.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 19
9          3       3       2       0      2     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Logged

masterarminas

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Re: The New Clans
« Reply #24 on: June 03, 2012, 04:31:35 PM »

Sand Devil

Overview:

The Sand Devil is a Hell's Horses design that sees use in a number of Clans.
Based upon the SLDF Wyvern design, the Sand Devil combines fair speed,
excellent armor, good mobility, and a varied selection of firepower to provide
a general-purpose BattleMech in a compact 45-ton chassis. Manufactured by the
Horses, Coyotes, and Nova Cats, this design has spread throughout Clan space.
Even the Scorpions--who normally disdain missile heavy BattleMechs--use a small
number of Sand Devils to supplement their own Medium-weight Stars.

Capabilities:

Massing 45 tons, the Sand Devil uses a 270-rate extra-light fusion engine to
acheive speeds of 64.8 kilometers per hour (walking) and 97.2 kph (running).
Six jump jets are fitted to the design, allowing the Sand Devil to jump
distances of 180 meters. The Horses used endo-steel internal structure as well
as seven and a half tons of ferro-fibrous armor plating (for a hefty 94.11% of
maximum armor coverage).

The primary weapon is an ER Large Laser in the right arm, backed up by an ER
Medium Laser in the right arm. Both of these weapons are tied into a one-ton
targeting computer located in the head. For additional long-range firepower, a
LRM-10 missile launcher has been fitted to the right torso. This missile rack
includes Artemis IV Fire Control and is supplied by two tons of ammunition (for
a total of twenty-four missile salvoes). A Streak SRM-6 launcher in the right
torso only adds to the available firepower at closer ranges. Thirteen double
strength heat sinks are mounted on the design--enough to allow the Sand Devil to
fire all weapons (including the Streak SRM-6) and walk without generating any
excess overheat. However, the design is prone to overheating when jumping, so
Warriors assigned to this machine must use caution.

Deployment:

With its varied array of firepower, speed, armor, and jump capability, the Sand
Devil forms an important part of the mid-weight Stars of the Clans. The design
sees use in every Clan, although the Cats, Coyotes, and Horses are still the
most numerous users of this BattleMech.

Variants:

The Coyote variant (Sand Devil Mk XLV Mod C) reduces the Streak launcher to a
four-tube system in exchange for upgrading the LRM-10 launcher to an LRM-15.
All other systems remain the same.


Code: [Select]
Sand Devil Mk XLV Mod HH (Prime)

Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 8,636,490 C-Bills
Battle Value: 2,085

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  ER Medium Laser
    1  LRM-10 w/ Artemis IV FCS
    1  Streak SRM-6
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 CT, 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 144                  7.50
    Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            14       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
Streak SRM-6                                 LT        4         2         3.00
Targeting Computer                           HD        -         1         1.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 21
6j         4       4       2       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Code: [Select]
Sand Devil Mk XLV Mod C

Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 8,701,740 C-Bills
Battle Value: 2,153

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  LRM-15 w/ Artemis IV FCS
    1  ER Medium Laser
    1  Streak SRM-4
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 CT, 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 144                  7.50
    Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            14       
                                             L/R Leg     11           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
Streak SRM-4                                 LT        3         1         2.00
Targeting Computer                           HD        -         1         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@Streak SRM-4 (25)                           LT        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 22
6j         4       4       3       0      2     1   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: June 03, 2012, 04:33:57 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #25 on: June 03, 2012, 04:41:51 PM »

Steel Viper

Overview:

The Steel Viper is one of the favorite BattleMechs of the Clans. Designed in
homage to the SLDF Phoenix Hawk, the Steel Viper is a fast and capable design
that packs a heavy punch and relies on a battery of energy weapons for the
majority of its firepower. Viper scientists increased the speed and jump range
vs. the Phoenix Hawk. Armor protection is excellent on this BattleMech and its
high turn of speed allows Viper Warriors to move quickly across the battlefield
to where they are needed the most.

Five Clans manufacture this BattleMech: Fire Mandrill, Ice Hellion, Smoke
Jaguar, Snow Raven, and Steel Viper, and examples can be found in the toumen of
every Clan. For years, the Goliath Scorpions have attempted to gain production
rights, but have been denied at each Trial.

Capabilities:

Massing 45-tons, the Steel Viper uses a very powerful 360-rate extra-light
fusion engine that gives this BattleMech speeds of 75.6 kilometers per hour
(walking) and 118.8 kph (running).  Seven jump jets are fitted, providing
outstanding mobility. In order to maintain as much tonnage for armor and
weapons, the designers incorporated endo-steel internal structure and eight
full tons of ferro-fibrous armor plating--the absolute maximum available for a
45-ton chassis.

Armament consists of three ER Lasers: a Large in the right arm, and two Mediums
(one in the right arm, the second in the head). For anti-personnel work, a pair
of AP Gauss Rifles have been fixed to the left arm, along with a munitions bin
that provides 20 shots for each. All five weapons are tied into a two-ton
targeting computer located in the center torso. Thirteen double heat sinks
dissipate some, but not all, of the heat generated by this BattleMech. Like the
original Phoenix Hawk, the Steel Viper requires a Warrior that is deliberate
and cautious in his use of weapon systems. However, with proper care and
respect for range brackets, the heat burder is manageable.

Deployment:

Steel Vipers are found in every surviving Clan of Kerensky--a fact that still
makes Steel Viper (the Clan) Warriors sputter to this day. They had intended to
keep the design as exclusive, but during the very first Trial against the Smoke
Jaguars, three Viper pilots died in the first minute of the engagement to lucky
hits on their cockpits. With the odds suddenly skewed in the Jaguars favor, the
remainder of the Trial quickly concluded--and the new BattleMech was no longer
an exclusive design. From there, it spread across Clan space, being produced
today by no less than five seperate Clans and on active duty in the toumen of
every Clan.

Variants:

Most Steel Vipers produced by the Clans are the original Mod SV debuted by Clan
Steel Viper.  The Ice Hellions, however, modified their production to the Mod
IH.  This version replaces the targeting computer with a MASC system that
allows for a sprint speed of 151.2 kilometers per hour.


Code: [Select]
Steel Viper Mk XLV Mod SV (Prime)

Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 9,661,640 C-Bills
Battle Value: 2,250

Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    2  ER Medium Lasers
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             315                      11.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 153                  8.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           22       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
Targeting Computer                           RT        -         2         2.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 23
7j         4       4       2       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Steel Viper Mk XLV Mod IH

Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 9,661,640 C-Bills
Battle Value: 2,250

Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    2  ER Medium Lasers
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             315                      11.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 153                  8.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           22       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
Targeting Computer                           RT        -         2         2.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 23
7j         4       4       2       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: June 03, 2012, 04:42:47 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #26 on: June 03, 2012, 05:11:05 PM »

Blood Legacy

Overview:
The Blood Legacy is the standard Clan Blood Spirit medium-weight BattleMech.
Unlike the Snapping Turtle, the Spirits lost trials against class Smoke Jaguar
and Snow Raven, allowing this 'Mech to spread throughout Clan space.  Based
upon the SLDF Hunchback, the Blood Legacy is a terrific infighter that is
absolutely devastating in close-range combat--however, it lacks any ability to
engage targets at long-range.

Capabilities:
Like many Clan 50-ton designs, the Blood Legacy uses a 300-rate extra-light
fusion engine for a speed of 64.8 kilometers per hour (walking) and 97.2 kph
(running). This design includes six jump jets for a maximum jump distance of
180 meters and incorporates endo-steel internal structure and eight and a half
tons of ferro-fibrous armor plating (for 96.44% of maximum coverage).

The primary armament is a right torso mounted Ultra AC-20 autocannon. Four tons
of ammunition provides a total of 20 shots for this monster, but many the
Warriors assigned to a Blood Legacy note that this seemingly large supply can
be quickly expended. Secondary weapons consist of two ER Medium Lasers (right
arm and left arm) and an ER Small Laser (head).

Twelve double-strength heat sinks are mounted, which means that the Blood
Legacy will overheat if it fires both ER Mediums and double-taps the UAC-20 and
either walks or runs. However, on single fire mode, the design can jump and
fire every weapon system and generate just one point of excess overheat.
Warriors must take caution when piloting a Blood Legacy to avoid generating too
much overheat, as an ammunition explosion will deprive this BattleMech of the
majority of its weapon systems.

Deployment:

Once exclusively a Blood Spirit BattleMech, the Smoke Jaguars gained production
rights in 3034, followed by the Snow Ravens in 3036. Since then, examples taken
as isorla have spread throughout the Clan toumens, although the Jaguars,
Ravens, and Spirits remain the three most common users of the design.

Variants:

The Snow Raven Warriors who examined the first examples of the Blood Legacy
were concered with the possibility of the Ultra autocannon jamming in the midst
of combat.  This concern led to the design and production of the Mod SR which
replaces the Ultra AC-20 with a LB-20X autocannon.  Ammunition reserves have
shrunk to three tons (typically two of slug and one of cluster) but endurance
has actually increased over the original model.

Two double-strength heat sinks were also removed from the Mod SR, allowing the
Raven engineers to fit a three-ton targeting computer in the left torso. 
However, the design still retains enough cooling capacity to fire all three
lasers and the LB-20X while running for zero net heat buildup.  The end result
of the Mod SR program for the Blood Legacy met the standards of the Raven
Warrior caste and remains in full-scale production to this day.

Code: [Select]
Blood Legacy Mk L Mod BS (Prime)

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 10,186,875 C-Bills
Battle Value: 2,166

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Ultra AC/20
    2  ER Medium Lasers
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 2 LT, 1 RT, 1 LA, 2 RA, 1 LL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT, 1 LL, 1 RL                       3.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 3 LT, 2 LA, 1 RA, 1 RL
    CASE Locations: LT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
Ultra AC/20                                  RT        7         8        12.00
ER Small Laser                               HD        2         1         0.50
@Ultra AC/20 (20)                            LT        -         4         4.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 22
6j         5       5       0       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Blood Legacy Mk L Mod SR

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 10,393,875 C-Bills
Battle Value: 2,092

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  LB 20-X AC
    2  ER Medium Lasers
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 LT, 3 LA, 2 RA, 1 LL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT, 1 LL, 1 RL                       3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 2 LT, 2 LA, 2 RA, 1 RL
    CASE Locations: LT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
LB 20-X AC                                   RT        6         9        12.00
Targeting Computer                           LT        -         3         3.00
ER Small Laser                               HD        2         1         0.50
@LB 20-X (Cluster) (5)                       LT        -         1         1.00
@LB 20-X (Slug) (10)                         LT        -         2         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 21
6j         4       4       0       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0
« Last Edit: June 03, 2012, 05:11:46 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #27 on: June 03, 2012, 05:17:13 PM »

Dark Hunter

Overview:
Originally developed by Clan Star Adder, the Dark Hunter has become the
standard Medium Artillery Support BattleMech of the Clans of Kerensky.   
Although the design masses just 50 tons, it manages to do its job of carrying
an Arrow IV launch system (and 20 artillery rockets) and providing fire-support
as needed by its Cluster.   However, differing from the assault-weight
artillery BattleMechs previously used by the SLDF and the Clans, the Dark
Hunter also carries enough standard weaponry to allow it to participate on the
battlefield--even if its artillery is not used.

Capabilities:

Massing 50-tons, the Dark Hunter uses a 300-rate extra-light fusion engine for
a ground speed of 64.8 kilometers per hour (walking) and 97.2 kph (running).   
This Adder design uses both endo-steel internal structure and eight and a half
tons of ferro-fibrous armor plating for protection (a full 96.4% of the maximum
allowed on a 50-ton chassis).

The reason for the existence of this medium unit is the massive Arrow IV
launcher that consumes all available space in the right and center torsos.   
Supplied by four tons (20 shots) of artillery rockets, the Dark Hunter is
usually able to provide needed fire support, regardless of the length of the
Trial or Campaign.

Secondary weapons are mounted in the left arm (an ER Large Laser), right arm
(Streak SRM-4 launcher with 25 shots), and head (ER Small Laser).   Although
such a weapon spread is far more appropriate of a light BattleMech than a
medium, it must be remembered these are only the secondary weapons--and that
the Dark Hunter carries a full-bore Arrow IV artillery system as well.

Ten double-strength heat sinks are included in the design, allowing for the
Warrior assigned to this unit to fire his artillery rockets or secondary
defensive/offensive systems--but not both simultaneously.

Deployment:

The Adders were the original designers of the Dark Hunter, but they are no
longer the exclusive manufacturers.  Both Clan Diamond Shark and Clan Wolf have
gained production rights; in addition, the Sharks have sold or traded a number
of Dark Hunters to any Clan with an interest in the system.

Variants:

With the disdain that most Clans have for artillery systems, the Dark Hunter
has seen little--if any--modifications.  The more traditional Clans that have
little use for artillery recognize that redesigning the 'Mech for conventional
warfare would be almost as difficult as designing a new 'Mech from scratch. 
And the handful of Clans that realize the necessity of 'Mech-borne,
self-propelled artillery support for when the Clans return to the Inner Sphere
have resisted the temptation to make alterations, not wanting to lose the
design's effectiveness as an artillery unit.

Only the Goliath Scorpions have modified their Dark Hunters.  Their version
(the Mod GS) removes the Streak SRM-4 and ammunition to mount an ER Medium
Laser in the right arm and a two-ton targeting computer in the left torso.

Code: [Select]
Dark Hunter Mk L Mod SA (Prime)

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 9,853,875 C-Bills
Battle Value: 1,851

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  Arrow IV Missile
    1  Streak SRM-4
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-4                                 RA        3         1         2.00
ER Large Laser                               LA        12        1         4.00
Arrow IV Missile                             CT/RT     10        2/10     12.00
ER Small Laser                               HD        2         1         0.50
@Streak SRM-4 (25)                           RA        -         1         1.00
@Arrow IV (Cluster) (5)                      LT        -         1         1.00
@Arrow IV (FASCAM) (5)                       LT        -         1         1.00
@Arrow IV (Homing) (5)                       LT        -         1         1.00
@Arrow IV (Non-Home) (5)                     LT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 19
6          4       2       1       0      2     1   Structure:  3
Special Abilities: ARTAC, CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Dark Hunter Mk L Mod GS

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 9,793,875 C-Bills
Battle Value: 1,995

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  Arrow IV Missile
    1  ER Medium Laser
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
Targeting Computer                           LT        -         2         2.00
Arrow IV Missile                             CT/RT     10        2/10     12.00
ER Small Laser                               HD        2         1         0.50
@Arrow IV (Cluster) (5)                      LT        -         1         1.00
@Arrow IV (FASCAM) (5)                       LT        -         1         1.00
@Arrow IV (Homing) (5)                       LT        -         1         1.00
@Arrow IV (Non-Home) (5)                     LT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 20
6          4       2       1       0      2     0   Structure:  3
Special Abilities: ARTAC, CASE, SRCH, ES, SEAL, SOA
Logged

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515
Re: The New Clans
« Reply #28 on: June 03, 2012, 05:24:05 PM »

Desert Tiger

Overview:
The Desert Tiger is one of the finest examples of late generation Clan
BattleMech design. Based in large part upon the old SLDF Thunderbolt, Clan
Goliath Scorpion scientists managed to shed fifteen tons, while retaining the
same array of weaponry--and increasing the speed by 50%. This hard-hitting
medium BattleMech has become the most common in that reclusive Clan. Found
primarily in Scorpion formations, the Desert Tiger is a harbinger of future
designs soon to emerge.

Capabilities:
The Desert Tiger masses 50 tons and uses a 300-rate extra-light fusion engine
for a speed of 64.8 kilometers per hour (walking) and 97.2 kps (running). In
order to fit the necessary equipment and weapons, the Scorpion designers used
endo-steel internal structure and eight and a half tons of ferro-fibrous armor
(96.2% of maximum).  Although this is near the maximum amount of armor
plating available for a  50-ton chassis, it does not nearly match the armor of the
old SLDF Thunderbolt, which some consider to be a disadvantage.

Weaponry, on the other hand, compares excellently to the Star League heavy.
Laser weapons consist of an ER Large Laser in the right arm and three ER Medium
Lasers in the left torso. For anti-personnel work, two AP Gauss Rifles are
mounted in the left arm, with 20 shots each. All five guns are tied into a two
ton targeting computer placed in the left torso.

Despite the traditional Scorpion disdain for missile weapons, the Desert Tiger
continues to follow its predecessor with two distinct missile systems. For
long-range combat, an LRM-15 launcher is placed in the right torso and equipped
with Artemis IV FCS. Twenty-four missile salvoes (three tons of ammunition) are
standard. A Streak SRM-2 launcher has been placed in the center torso, with a
ton of ammunition (50 shots) in the right torso.

For additional defensive systems, this BattleMech carries a head-mounted
Anti-Missile System with 24 shots in the center torso. Finally, an addtional ER
Small Laser  is mounted in the right torso positioned to fire to the rear.

One major criticism of the design it that is heavily overgunned, with only
eleven double-strength heat sinks. But the Scorpions consider the design heat
neutral--whenthe weapons are used in proper brackets. At long-range, the ER
Large, LRM rack, and AMS can be used with no heat buildup. At short-range,
the triple ER Mediums, AP Gauss, Streak SRM-2, and AMS can be fired while
running for zero net heat generation.

Deployment:
Among Clan Goliath Scorpion, the Desert Tiger is the single most common
BattleMech available to that Clan. Its combination of firepower, armor, and
speed makes it incredibly useful in a variety of roles, from heavy scout to
direct assault.  No longer the exclusive manufacturers of this medium-weight
design, the Scorpions continue to field more than any other Clan.

Variants:

Clan Snow Raven recently acquired production rights for the Desert Tiger and
then introduced their Mod SR variant.  This configuration reduces the LRM-15
launcher to a 10-tube missile system, drops one ton of LRM ammunition, and
removes the Streak SRM-2 system and ammunition in toto.  In exchange, the Mod
SR adds six jump jets (for a total jump capacity of 180 meters) and one
additional double-strength heat sink.

The more recent Mod FM fielded by the Fire Mandrills keeps the same speed and
mobility as the original GS, but seeks to increase ranged firepower.  The ER
Small, AP Gauss, Streak SRM-2, and the ammunition for these systems has been
removed to make room to upgrade the right arm ER Large Laser to an ER PPC and
the right torso LRM-15 to an LRM-20 with three tons of Artemis-equipped
ammunition (18 salvoes).  One additional double heat sink has also been added
to the design.


Code: [Select]
Desert Tiger Mk L Mod GS (Prime)

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 10,207,875 C-Bills
Battle Value: 2,266

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  LRM-15 w/ Artemis IV FCS
    3  ER Medium Lasers
    1  Streak SRM-2
    2  AP Gauss Rifles
    1  ER Small Laser
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LT, RT, LA                                         0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
2 AP Gauss Rifles                            LA        2         2         1.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
(R) ER Small Laser                           RT        2         1         0.50
3 ER Medium Lasers                           LT        15        3         3.00
Targeting Computer                           LT        -         2         2.00
Streak SRM-2                                 CT        2         1         1.00
Anti-Missile System                          HD        1         1         0.50
@AP Gauss Rifle (40)                         LA        -         1         1.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
@Streak SRM-2 (50)                           LT        -         1         1.00
@Anti-Missile System (24)                    CT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 23
6          4       4       2       0      2     2   Structure:  3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 1

Code: [Select]
Desert Tiger Mk L Mod FM

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 10,335,000 C-Bills
Battle Value: 2,606

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    1  LRM-20 w/ Artemis IV FCS
    3  ER Medium Lasers
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LT, RT                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
LRM-20                                       RT        6         4         5.00
    Artemis IV FCS                           RT        -         1         1.00
3 ER Medium Lasers                           LT        15        3         3.00
Targeting Computer                           LT        -         2         2.00
Anti-Missile System                          HD        1         1         0.50
@LRM-20 (Artemis) (12)                       RT        -         2         2.00
@LRM-20 (Artemis) (6)                        LT        -         1         1.00
@Anti-Missile System (24)                    CT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 26
6          5       5       3       0      2     0   Structure:  3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 1

Code: [Select]
Desert Tiger Mk L Mod SR

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 10,546,875 C-Bills
Battle Value: 2,449

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    3  ER Medium Lasers
    1  LRM-10 w/ Artemis IV FCS
    1  ER Small Laser
    2  AP Gauss Rifles
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, RT, LA                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
2 AP Gauss Rifles                            LA        2         2         1.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
ER Small Laser                               RT        2         1         0.50
3 ER Medium Lasers                           LT        15        3         3.00
Targeting Computer                           LT        -         2         2.00
Anti-Missile System                          HD        1         1         0.50
@AP Gauss Rifle (40)                         LA        -         1         1.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
@Anti-Missile System (24)                    CT        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 24
6j         4       4       2       0      2     2   Structure:  3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: June 03, 2012, 05:28:30 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #29 on: June 03, 2012, 05:35:45 PM »

Golden Lion

Overview:
The Golden Lion is a medium-weight, mid-speed trooper BattleMech fielded
originally by Clan Cloud Cobra. Based upon the SLDF Centurion, the Golden Lion
is a robust and capable opponent that carries a heavy array of firepower, but
is fairly cool-running and possesses an average speed. One of the oldest
BattleMechs remaining on the Clan roster, the Golden Lion has three variant
models, one produced by the Fire Mandrills the second by the Nova Cats, and the
third by Clan Wolf--all of which of which adjust the type of ballistic weapon
and the size of the missile launcher fitted to the design. In addition, the
Diamond Sharks produce all four models for sale to the Clans.  Over the years,
this BattleMech has become a staple of all the Clans and can be encountered in
nearly every Clan formation.

Capabilities:
Massing 50-tons, the Golden Lion uses a 300-rate extra-light fusion engine
allowing it to acheive speeds of 64.8 kilometers per hour (walking) and 97.2
kph (running). Like many of the heavier Clan BattleMechs, the design lacks jump
jets, but the heavy firepower carried somewhat alleviates this flaw. The design
incorporates endo-steel internal structure and eight and a half tons of
ferro-fibrous armor plating (96.44% of maximum coverage) to ensure a hefty
weapons package as well as survivability upon the battlefield.

The basic Golden Lion owes its lineage to the SLDF Centurion, and for the most
parts its weapons mirror that ancient BattleMech. In the right arm is a Class
10 Ultra auto-cannon, with three tons of ammunition allowing for sustained
fire. As with the Centurion, the inclusion of the autocannon forced the
designers to remove the right hand actuator from the BattleMech. The secondary
weapon is an LRM-15 launcher in the left torso, which has been fitted with
Artemis IV. Three tons of ammunition are provided for this weapon system as
well, ensuring that the Golden Lion only seldom has to worry about depleting
its ammo supply.

Two ER Medium Lasers supplement the missiles and ballistic weaponry, one in the
left arm and the second in the head. A third ER Medium is also mounted, this
one located in the right torso, but is posistioned to fire into the rear arc of
the design. Although there are many critics who consider the rear-firing weapon
to be a waste of valuable tonnage, it has proven highly useful in combat,
especially against Warriors who do not expect a Clan BattleMech to feature rear
firing weapons.

All models of the Golden Lion are cool-running and handle well with just the
basic ten double-strength heat sinks loaded into the engine core.

Deployment:
Although the Cats, Cobras, Mandrills, Sharks, and Wolves remain the primary
users, the Golden Lion can be encountered in any toumen and is one of the
more common BattleMechs of the Clan forces.

Variants:

Three major variant models exist, produced by the Fire Mandrills, the Nova
Cats, and the Wolves.

The Fire Mandrill's Golden Lion Mk L Mod FM downgrades the LRM rack to a
10-missle unit, with two tons of ammunition, which keeps the same total number
of salvoes. The Ultra AC-10 has been replaced with a LB-20X autocannon equipped
with three tons of ammunition, typically two of slug and one of cluster. All
other systems and armor remain the same.

Similar to the Mod FM is the Nova Cats Mod NC. This model keeps the same armor,
heat sinks, and secondary weapons as the Mod FM, but replaces the LB-20X with a
high-powered Gauss Rifle equipped with three tons of ammunition.

Finally, the Wolf Mod W replaces the Ultra AC-10 with an LB-10X model and two
tons of ammunition, downgrades the LRM-15 rack to a 10-tube system, and loses
one ton of LRM ammunition in order to add a three-ton targeting computer module
to the right torso.


Code: [Select]
Golden Lion Mk L Mod CC (Prime)

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 9,973,500 C-Bills
Battle Value: 1,985

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Ultra AC/10
    1  LRM-15 w/ Artemis IV FCS
    3  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/10                                  RA        3         4        10.00
ER Medium Laser                              LA        5         1         1.00
(R) ER Medium Laser                          RT        5         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
ER Medium Laser                              HD        5         1         1.00
@Ultra AC/10 (30)                            RA        -         3         3.00
@LRM-15 (Artemis) (24)                       LT        -         3         3.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 20
6          5       5       3       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Code: [Select]
Golden Lion Mk L Mod FM

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 10,281,000 C-Bills
Battle Value: 1,892

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  LB 20-X AC
    1  LRM-10 w/ Artemis IV FCS
    3  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 CT, 2 LT, 1 RT, 1 LA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 1 CT, 1 LT, 2 RT, 1 LA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 20-X AC                                   RA        6         9        12.00
ER Medium Laser                              LA        5         1         1.00
(R) ER Medium Laser                          RT        5         1         1.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
ER Medium Laser                              HD        5         1         1.00
@LB 20-X (Cluster) (5)                       RT        -         1         1.00
@LB 20-X (Slug) (10)                         RT        -         2         2.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 19
6          4       4       1       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0

Code: [Select]
Golden Lion Mk L Mod NC

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 9,831,000 C-Bills
Battle Value: 2,062

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Gauss Rifle
    1  LRM-10 w/ Artemis IV FCS
    3  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 CT, 2 LT, 1 RT, 1 LA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 1 CT, 1 LT, 2 RT, 1 LA, 1 LL, 1 RL
    CASE Locations: LT, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER Medium Laser                              LA        5         1         1.00
(R) ER Medium Laser                          RT        5         1         1.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
ER Medium Laser                              HD        5         1         1.00
@Gauss Rifle (24)                            RA        -         3         3.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 21
6          4       4       3       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Code: [Select]
Golden Lion Mk L Mod W

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 10,026,000 C-Bills
Battle Value: 1,838

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  LB 10-X AC
    3  ER Medium Lasers
    1  LRM-10 w/ Artemis IV FCS
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RA        2         5        10.00
ER Medium Laser                              LA        5         1         1.00
(R) ER Medium Laser                          RT        5         1         1.00
Targeting Computer                           RT        -         3         3.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
ER Medium Laser                              HD        5         1         1.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 18
6          4       4       2       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
« Last Edit: June 03, 2012, 05:37:57 PM by masterarminas »
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