OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

AU Developers - Please PM Knightmare or MechRat if you need board or permission changes

Pages: 1 [2]   Go Down

Author Topic: The Clans Reimagined: A Look at 3048 and the Clans as they Should Have Been  (Read 10804 times)

0 Members and 7 Guests are viewing this topic.

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515

CLAN STAR ADDER

Khan:  Cassius N’Buta
saKhan:  Tabitha Paik
Loremaster:  Morgan Truscott

FRONT LINE FORCES

Star Adder Command
Adder Command Keshik (The Light of Command) (Elite/Fanatical)
Adder Quasar Keshik (Iron Will) (Elite/Fanatical)

Alpha Galaxy (Old Blood and Guts)
Alpha Command Trinary (Elite/Fanatical)
5th Assault Cluster (Georgie's Gorillas) (Elite/Fanatical)
85th Dragoon Cluster (Gallant Steeds) (Elite/Reliable)
87th Dragoon Cluster (Ivory Six-Shooters) (Veteran/Reliable)
11th Armored Cavalry Squadron (Messina Missionaries) (Veteran/Reliable)

Beta Galaxy (Sheridan’s Rifles)
Beta Command Trinary (Elite/Fanatical)
7th Assault Cluster (Serpent's Squires) (Veteran/Fanatical)
116th Dragoon Cluster (Rattlesnakes!) (Veteran/Fanatical)
155th Dragoon Cluster (Dixie Thunder) (Elite/Reliable)
14th Armored Cavalry Squadron (Pale Riders) (Elite/Fanatical)

Gamma Galaxy (Blood Feud)
Gamma Command Trinary (Elite/Fanatical)
2nd Assault Cluster (Brave Serpents) (Elite/Reliable)
69th Dragoon Cluster (Fighting Gurkhas) (Elite/Fanatical)
73rd Dragoon Cluster (Scourge of the Highlands) (Veteran/Fanatical)
9th Armored Cavalry Squadron (Spirit Crushers) (Veteran/Reliable)

Delta Galaxy (Thunderstrike)
Delta Command Trinary (Elite/Fanatical)
6th Assault Cluster (Vladivostok Flames) (Veteran/Fanatical)
17th Dragoon Cluster (Dreamweavers) (Veteran/Fanatical)
71st Dragoon Cluster (Roughriders) (Elite/Reliable)
18th Armored Cavalry Squadron (Allah's Will) (Elite/Fanatical)

Epsilon Galaxy (Night Terrors)
Epsilon Command Trinary (Veteran/Fanatical)
13th Assault Cluster (Arcadian Devils) (Veteran/Fanatical)
42nd Dragoon Cluster (The Answer) (Elite/Reliable)
193rd Dragoon Cluster (Restless Spirit) (Veteran/Fanatical)
10th Armored Cavalry Squadron (Buffalo Soldiers) (Veteran/Fanatical)

SECOND LINE/GARRISON FORCES

Kappa Provisional Galaxy
Kappa Command Trinary (Veteran/Reliable)
178th Adder Sentinels (Veteran/Reliable)
300th Adder Sentinels (Veteran/Reliable)
417th Adder Sentinels (Elite/Reliable)
421st Adder Sentinels (Veteran/Reliable)

Rho Provisional Galaxy
Rho Command Trinary (Veteran/Reliable)
152nd Adder Sentinels (Green/Reliable)
312th Adder Sentinels (Green/Reliable)
460th Adder Sentinels (Regular/Reliable)
714th Adder Sentinels (Regular/Reliable)

Sigma Provisional Galaxy
Sigma Command Trinary (Veteran/Reliable)
114th Adder Sentinels (Regular/Reliable)
129th Adder Sentinels (Regular/Reliable)
286th Adder Sentinels (Regular/Reliable)
899th Adder Sentinels (Regular/Reliable)

Tau Provisional Galaxy
Tau Command Trinary (Veteran/Reliable)
163rd Adder Sentinels (Regular/Reliable)
362nd Adder Sentinels (Regular/Reliable)
882nd Adder Sentinels (Regular/Reliable)
935th Adder Sentinels (Regular/Reliable)

Omicron Provisional Galaxy
Omicron Command Trinary (Regular/Reliable)
223rd Adder Sentinels (Green/Reliable)
301st Adder Sentinels (Regular/Reliable)
332nd Adder Sentinels (Regular/Reliable)
485th Adder Sentinels (Green/Reliable)

Omega Provisional Galaxy
Omega Command Trinary (Regular/Reliable)
504th Adder Sentinels (Regular/Reliable)
551st Adder Sentinels (Regular/Reliable)
616th Adder Sentinels (Regular/Reliable)
697th Adder Sentinels (Regular/Reliable)

Adder Reserve Solahma
1st Adder Solahma Cluster
2nd Adder Solahma Cluster

NAVAL FORCES

Alpha Naval Star
McKenna-class Battleship (Sovereign Right)
Lola III-class Destroyer (Warlock)
Essex-class Destroyer (Eagle)
York-class Destroyer (Ranger)

Beta Naval Star
Black Lion-class Battle Cruiser (Admiral William S. Preston)
Lola III-class Destroyer (Necromancer)
Essex-class Destroyer (Crusader)
York-class Destroyer (Avenger)

Gamma Naval Star
Potemkin-class Troop Cruiser (Renown)
Volga-class Transport (Cho Polu; Pompeii)
Lola III-class Destroyer (Magi)

Clan Totals
Front Line Clusters:  22
Garrison Clusters:  24
Solahma Clusters:  2
WarShips:  12

Enclaves:  6
Arcadia, Brim, Marshall, New Kent, Sheridan (Star Adder Capital; 100%), Strana Mechty

Star Adder Touman Organization and Overview
The powerful Star Adders are a rising force in the Clans.  Although a staunch Clan of Crusaders, the Adders are almost as cautious as the Bears, and rely heavily upon assets that many other traditional Clans find to be . . . disconcerting.  The Adder Watch is perhaps the finest intelligence organization in the Homeworlds, and while not quite the historical-philes that the Scorpions are, they pay close attention to the lessons of the past to avoid making the same mistakes as their ancestors.

Adder front-line Clusters are organized along traditional lines, with three OmniMech Trinary, one Elemental Trinary, and one OmniFighter Trinary.  Transport is provided by a single Odyssey-class JumpShip and four DropShips:  an Overlord-C class, a Sassanid class, a Charybdis class, and an Assault DropShip.  The front line Clusters are organized as Assault Clusters (heavy and assault-weight OmniMechs), Dragoon Clusters (medium and heavy-weight OmniMechs), and Armored Cavalry Squadrons (light and medium-weight OmniMechs).  Both Keshik Clusters are organized as Dragoon Clusters.  The two Solahma Clusters are also built as Dragoon Clusters, but with older BattleMechs and Aerospace Fighters instead of modern OmniMechs and OmniFighters.

The second line/garrison Adder Sentinel Clusters are built around a Command Star of 5 BattleMechs, two mixed Trinary (each with 10 BattleMechs and 10 vehicles), two Infantry Trinary (each with 10 vehicles, 25 Elementals, and 125 Conventional Infantry), and a Binary of Aerospace Fighters.  Transport assets consist of six DropShips:  one Overlord-C class (Command Star and Mixed Trinary), two Seeker-C class (Infantry Trinary), two Carrier class (Aerospace Binary), and one Assault DropShip; JumpShips are not assigned to second-line/garrison clusters on a permanent basis.

All Adder Galaxies (front-line and second-line/garrison alike) are assigned a Galaxy Command Trinary consisting of fifteen OmniMechs (front-line) or fifteen BattleMechs (second-line/garrison).  Typically, the Adders outfit one or two stars of the Galaxy Command Trinary as artillery support ‘Mechs.  Transport consists of a Union-C class DropShip and an Assault DropShip, with an Aggressor-class JumpShip assigned to front-line Galaxies (but not second-line/garrison units).

The Adder Fleet is somewhat on the lighter side, but it remains nonetheless a powerful formation organized into three Naval Stars (two combat and one logistical support), with a total of twenty Assault DropShips assigned as escorts.  Their civilian Merchant Fleet is average for the Clans, with 20 Voyager-class, 6 Odyssey-class, 30 Discovery-class, and 25 Aggressor-class on active duty, and an additional 10 Odyssey-class and 10 Discovery-class vessels in mothballs orbiting Sheridan.

Total Adder strength consists of 12 WarShips, 130 JumpShips (20 Voyager-class, 40 Odyssey-class, 40 Discovery-class, and 30 Aggressor-class) (with total docking collars available for 507 DropShips), 270 military DropShips (including 73 Assault DropShips), 1845 OmniMechs and BattleMechs, 960 vehicles, 1460 OmniFighters and Aerospace Fighters, 3450 Elementals, and 6000 Conventional Infantry.
« Last Edit: July 31, 2014, 11:53:29 AM by masterarminas »
Logged

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515

CLAN STEEL VIPER

Khan:  Natalie Breen
saKhan:  Lindsey Moffat
Loremaster:  Lawrence Roland

FRONT LINE FORCES

Steel Viper Command
Triasch Keshik (Elite/Fanatical)

Alpha Galaxy (Steel Viper Galaxy)
1st Viper Guards (The Viper's Fury) (Elite/Fanatical)
2nd Viper Guards (The Sidewinders) (Elite/Fanatical)
4th Viper Guards (The Deadly Venom) (Elite/Fanatical)
Viper Fusiliers (Elite/Fanatical)

Beta Galaxy (Steel Fangs Galaxy)
Viper Grenadiers (The Anacondas) (Veteran/Reliable)
400th Assault Cluster (The Diamondbacks) (Veteran/Reliable)
233rd Battle Cluster (The Hunting Vipers) (Veteran/Reliable)
126th Striker Cluster (The Copperheads) (Veteran/Reliable)

Gamma Galaxy (Striking Serpents Galaxy)
423rd Assault Cluster (Gamma's Pride) (Veteran/Reliable)
51st Battle Cluster (The Silent Strikers) (Veteran/Reliable)
94th Battle Cluster (The Cottonmouths) (Veteran/Reliable)
57th Striker Cluster (The Fangs of Death) (Veteran/Reliable)

Delta Galaxy (The Fer-de-Lance Galaxy)
93rd Assault Cluster (The Moccasins) (Veteran/Reliable)
104th Assault Cluster (The Midgard Serpent) (Veteran/Fanatical)
61st Striker Cluster (The Heirs of Cukulcan) (Veteran/Reliable)
195th Striker Cluster (The Black Mambas) (Veteran/Fanatical)

Epsilon Galaxy (The Death Adder Galaxy)
1st Viper Dragoons (The Diamondbacks) (Veteran/Reliable)
2nd Viper Dragoons (Tiger Snakes) (Veteran/Reliable)
Viper Rifle Cluster (The Stinging Asps) (Veteran/Reliable)

SECOND LINE/GARRISON FORCES

Zeta Reserve Galaxy
1st Fang (Veteran/Reliable)
5th Fang (Veteran/Questionable)
38th Fang (Veteran/Reliable)
141st Fang (Veteran/Reliable)

Rho Reserve Galaxy
11th Fang (Veteran/Reliable)
15th Fang (Veteran/Questionable)
164th Fang (Veteran/Reliable)
21st Fang (Veteran/Reliable)

Omega Reserve Galaxy
9th Fang (Regular/Reliable)
10th Fang (Regular/Reliable)
80th Fang (Regular/Questionable)
167th Fang (Regular/Fanatical)

Psi Reserve Galaxy
14th Fang (Regular/Reliable)
83rd Fang (Green/Questionable)
144th Fang (Regular/Reliable)
165th Fang (Regular/Questionable)

Steel Viper Solahma Reserve
39th Solahma Cluster (Regular/Reliable)
63rd Solahma Cluster (Veteran/Questionable)
104th Solahma Cluster (Regular/Reliable)
205th Solahma (Regular/Questionable)

NAVAL FORCES

Dark Asp Naval Star
Nightlord-class Battleship (Dark Asp)
Congress-class Frigate (Steel Python)
Lola III-class Destroyer (Anaconda)
Whirlwind-class Destroyer (Constrictor)
Attached Troops:  Epsilon Galaxy, see above

Steel Viper Naval Star
Cameron-class Battle Cruiser (Zalman's Endeavor)
Congress-class Frigate (Snake Leader)
Lola III-class Destroyer (Snake Pit)
Whirlwind-class Destroyer (Snake-in-the-Grass)

Serpentes Naval Star
Potemkin-class Troop Cruiser (Ophidian; Serpentes)
Carrack-class Transport (Pride of New Kent)
Essex-class Destroyer (Martial Legacy)

Clan Totals
Front Line Clusters:  20
Garrison Clusters:  16
Solahma Clusters:  4
WarShips:  12

Enclaves:  6
Arcadia, Grants Station, Homer, New Kent (Steel Viper Capital), Strana Mechty, Tathis

Steel Vipers Touman Organization and Overview
Extremely conservative in many areas, the Steel Vipers nonetheless differ from other Clans in a few significant areas.  Obsessed with the perfection of the ultimate Warrior, the Vipers have one of the harshest and most brutal training regimes among the Clans; surpassing even the Jaguars and the Spirits in this regard.  Out of every one hundred sibkin who enter the Clan’s Warrior training program, just four survive to graduate.  In excess of 80% of the remainder perish during their years of tutelage. But, the Vipers have also made a conscious decision to restructure their Touman in a different manner from what Nicholas Kerensky laid out . . . points of OmniFighters and Aerospace Fighters have just one fighter instead of two, leading to very small five-unit Stars.  What pilots the Vipers do use are well-trained and very aggressive, but their small numbers have led to occasional defeat at the hands of other, more balanced, Clans.  To make up for their limited number of fighters, the Vipers employ large number of Assault DropShips to augment their forces.

A Viper front line Cluster is built around a Command Nova of 5 OmniMechs and 25 Elementals, three OmniMech Trinary, one Elemental Trinary, and a Binary of OmniFighters (with two Stars of five OmniFighters each).  Transport assets consist of a Wanderer-class JumpShip with seven JumpShips:  one Overlord-C class, one Union-C class, one Sassanid class, one Carrier class, and three Assault DropShip.  The Triasch Keshik and all four Solahma Clusters are organized identically; the Solahma formations use older BattleMechs and Aerospace Fighters, however, instead of modern OmniMechs and OmniFighters and are assigned a very low priority for spare parts and supplies (even below second-line/garrison units).

The two Viper Dragoon Clusters of Epsilon Galaxy are organized the same, but deploy directly from orbit via the launch tubes of their transport battleship, the Dark Asp.  The Viper Rifle Cluster, also part of Epsilon, consists of four Trinary of Elementals.  Transport for Delta consists of three Overlord-C class DropShips and one Fortress-C class DropShip.

Second line/garrison Clusters contain one Command Nova of 5 OmniMechs and 25 Elementals, three BattleMech Trinary, one Infantry Trinary with 10 vehicles and 250 Conventional Infantry, and one Aerospace Fighter Binary (with two Stars of five Aerospace Fighters each).  Transport assets consist of seven JumpShips:  one Overlord-C class, one Union-C class, one Seeker-C class, one Carrier class, and three Assault DropShip.  Second-line formations are never assigned a permanent JumpShip—these units instead draw their transport from the Viper Merchant Fleet as needed.

The Viper Fleet is small, but fairly capable.  The only modification done to the ships is to the battleship Dark Asp, which has twenty more OmniFighters and fifty more Elementals than standard, at the expense of some cargo space.  The Vipers are proponents of Merchants, and have a fairly small civilian Fleet.  However, they only field the largest of the Clan JumpShips:  38 Wanderer-class are on active duty, with an additional 20 vessels of this class in mothball reserve above the Viper capital world of New Kent.

Thus, the Vipers field a Touman that consists of 12 WarShips, 80 JumpShips (80 Wanderer-class) (with total docking collars available for 560 DropShips), 273 military DropShips (including 94 Assault DropShips), 1950 OmniMechs and BattleMechs, 160 vehicles, 520 OmniFighters and Aerospace Fighters, 3350 Elementals, and 4000 Conventional Infantry.
« Last Edit: July 31, 2014, 11:57:04 AM by masterarminas »
Logged

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515

CLAN WOLF

Khan:  Ulric Kerensky
saKhan:  Garth Radick
Loremaster:  Sharon Vickers

FRONT LINE FORCES

Alpha Galaxy (The Dire Wolves)
The Golden Keshik (Trinary) (Elite/Fanatical)
328th Assault Cluster (The Lion-Hearted) (Elite/Fanatical)
4th Wolf Guards (The Cyclops Cluster) (Elite/Fanatical)
16th Wolf Guards (The Golden Hags) (Elite/Fanatical)
279th Wolf Guards (The Golden Horde) (Elite/Fanatical)

Beta Galaxy (The Arctic Wolves)
The Silver Keshik (Trinary) (Elite/Reliable)
341st Assault Cluster (The Silver Blizzards) (Elite/Reliable)
352nd Assault Cluster (The Silver Wolves) (Elite/Reliable)
3rd Wolf Guards (The Silver Devils) (Elite/Reliable)
101st Wolf Guards (The Winter Wolves) (Elite/Reliable)

Gamma Galaxy (The Wolf Hussars)
The Bronze Keshik (Trinary) (Elite/Reliable)
7th Wolf Guards (The Hungry Wolves) (Elite/Reliable)
11th Wolf Guards (The Bronze Lancers) (Elite/Reliable)
13th Wolf Guards (Wolf Widowmakers) (Elite/Reliable)
17th Wolf Guards (The Bronze Shield) (Elite/Reliable)

Delta Galaxy (The Red Wolves)
The Red Keshik (Trinary) (Elite/Questionable)
12th Wolf Guards (The Lightning Pack) (Elite/Questionable)
4th Striker Cluster (Red Death) (Elite/Questionable)
37th Striker Cluster (The Blood Kits) (Veteran/Questionable)
103rd Striker Cluster (Red Thunder) (Veteran/Questionable)

Epsilon Galaxy (Timber Wolves)
The Green Keshik (Trinary) (Veteran/Reliable)
5th Wolf Guards (Ghost Hunters) (Veteran/Reliable)
10th Wolf Guards (The Stalkers) (Veteran/Reliable)
8th Striker Cluster (The Wolf's Swords) (Veteran/Reliable)
9th Striker Cluster (The Snow Hunters) (Veteran/Reliable)

Zeta Galaxy (The Prowling Wolves)
The Grey Keshik (Trinary) (Veteran/Reliable)
271st Assault Cluster (The Big Bad Wolves) (Veteran/Reliable)
8th Wolf Guards (The Inquisitors) (Veteran/Reliable)
17th Wolf Guards (Night Hunters) (Veteran/Reliable)
42nd Striker Cluster (Snapping Jaws) (Veteran/Reliable)

SECOND LINE FORCES

Kappa Garrison Galaxy
Kappa Galaxy Command (Veteran/Reliable)
7th Wolf Chasseurs (Regular/Reliable)
8th Wolf Chasseurs (Regular/Reliable)
14th Wolf Chasseurs (Regular/Reliable)
20th Wolf Chasseurs (Regular/Reliable)

Iota Garrison Galaxy
Iota Galaxy Command (Veteran/Reliable)
6th Wolf Chasseurs (Regular/Reliable)
9th Wolf Chasseurs (Regular/Reliable)
10th Wolf Chasseurs (Regular/Reliable)
15th Wolf Chasseurs (Regular/Reliable)

Rho Garrison Galaxy
Rho Galaxy Command (Veteran/Reliable)
21st Wolf Chasseurs (Regular/Reliable)
22nd Wolf Chasseurs (Regular/Reliable)
23rd Wolf Chasseurs (Regular/Reliable)
24th Wolf Chasseurs (Regular/Reliable)

Sigma Garrison Galaxy
Sigma Galaxy Command (Veteran/Reliable)
5th Wolf Chasseurs (Regular/Reliable)
11th Wolf Chasseurs (Regular/Reliable)
16th Wolf Chasseurs (Regular/Reliable)
18th Wolf Chasseurs (Regular/Reliable)

Tau Garrison Galaxy
Tau Galaxy Command (Veteran/Reliable)
1st Wolf Chasseurs (Veteran/Reliable)
2nd Wolf Chasseurs (Veteran/Reliable)
3rd Wolf Chasseurs (Veteran/Reliable)
4th Wolf Chasseurs (Veteran/Reliable)

Omega Garrison Galaxy
Omega Galaxy Command (Veteran/Reliable)
12th Wolf Chasseurs (Regular/Reliable)
13th Wolf Chasseurs (Regular/Reliable)
17th Wolf Chasseurs (Regular/Reliable)
19th Wolf Chasseurs (Regular/Reliable)

Wolf Solahma Reserve
504th Wolf Reserve Solahma Cluster (Redemption of Fire) (Veteran/Reliable)
511th Wolf Reserve Solahma Cluster (No Remorse) (Veteran/Reliable)

NAVAL FORCES

Clan Flagship
Sovetskii Soyuz-class Heavy Cruiser (Dire Wolf)

Alpha Naval Star
McKenna-class Battleship (Werewolf)
Congress-class Frigate (Rogue)
Lola III-class Destroyer (Blood Drinker)

Beta Naval Star
Black Lion-class Battle Cruiser (Implacable)
Congress-class Frigate (Bloody Fang)
Lola III-class Destroyer (Nature's Wrath)

Gamma Support Star
Potemkin-class Troop Cruiser (Full Moon)
Volga-class Transport (Provider)
Carrack-class Transport (Night Warrior)

Clan Totals
Front Line Clusters:  24
Garrison Clusters:  24
Solahma Clusters:  2
WarShips:  10

Enclaves:  8
Circe, Dagda, Eden, Grants Station, Roche, Strana Mechty (Wolf Capital), Tiber, Tranquil

Wolf Touman Organization and Overview
One of the most powerful Clans of Kerensky, the Wolves are a force with which to be reckoned.  Second only to the Falcons in the sheer number of clusters fielded, the Wolves are flexible and capable of independent operations, valuing combined arms and artillery . . . and are experts at employing both.  Despite protests from other, more conservative, Clans.

Wolf front line Clusters are built around a Command Star of 4 OmniMechs and 2 OmniFighters, an OmniMech Trinary, three mixed Trinary of 10 OmniMechs and 25 Elementals each, and a Binary of OmniFighters, for a total strength of 49 OmniMechs, 75 Elementals, and 22 OmniFighters.  Transport assets consist of a Voyager-class JumpShip and six DropShips:  an Overlord-C class, one Union-C class, two Carrier class, an Assault DropShip, and a cargo vessel.  Both of the Wolf Reserve Solahma Clusters are organized on the same pattern, although these units use older, obsolescent equipment when compared to front-line formations.

The Galaxy Command Keshiks consist of a Command Star with 4 OmniMechs and 2 OmniFighters, plus an OmniMech Binary normally outfitted for artillery support and an Elemental Binary for security.  Transport is an Aggressor-class JumpShip with two DropShips (an Overlord-C class modified for command and a cargo vessel), except for the Golden Keshik which is transported aboard the Heavy Cruiser Dire Wolf.  Second-line/garrison Galaxies are outfitted with a similar Command Keshik, but lack integral JumpShip transport.

Second line/garrison Clusters are optimized for defense:  each has two BattleMech Trinary, two Infantry Trinary (each with 10 vehicles, 25 Elementals, and 125 conventional infantry), and a Trinary of Aerospace Fighters.  Transport consists of five DropShips:  two Union-C class, two Seeker-C class, and one Charybdis class.  Being primarily defensive in nature, second-line/garrison Clusters lack integral interstellar transport capacity and must rely on the Wolf Merchant Fleet when changing station.

The Wolf Fleet is well-drilled and contains a core of powerful capital ships.  In addition, the Wolves have a large Merchant Fleet with a total of nearly two hundred active and reserve JumpShips.  The Merchant Caste fields 14 Voyager-class, 40 Odyssey-class, 20 Discovery-class, and 15 Aggressor-class JumpShips, with an additional 30 Discovery-class and 30 Aggressor-class in the Clan Naval Cache over Grant’s Station.

Total Clan Wolf strength is 10 WarShips, 180 JumpShips (40 Voyager-class, 40 Odyssey-class, 50 Discovery-class, and 50 Aggressor-class) (with total docking collars available for 570 DropShips), 310 military DropShips (including 48 Assault DropShips), 2162 OmniMechs and BattleMechs, 240 vehicles, 1466 OmniFighters and Aerospace Fighters, 4025 Elementals, and 6000 Conventional Infantry.
« Last Edit: July 31, 2014, 12:01:06 PM by masterarminas »
Logged

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515

ilKhan Assets

FRONT LINE FORCES

Ebon Keshik (Elite/Fanatical)
Katyusha Keshik (Elite/Fanatical)
Tartarus Keshik (Elite/Fanatical)

NAVAL FORCES

McKenna-class Battleship (McKenna’s Pride)
York-class Destroyer (Vigilant, Warden)

Totals
Front Line Clusters:  3
Garrison Clusters:  0
Solahma Clusters:  0
WarShips:  3

ilKhan Assets Organization and Overview
The Clans maintain a collection of Clusters and WarShips that fall under the sole command of the ilKhan.  In the absence of an ilKhan, these formations are commanded by the Loremaster of the Clans at the direction of the Council of Khans.  Each formation serves a unique purpose.

The Ebon Keshik serves as the body-guard of the ilKhan and protects the Great Hall of the Khans on Strana Mechty.  The Katyusha Keshik defends Katyusha City, while the Tartarus Keshik stands guard over the Clans Penal Colony of Tartarus. 

Each Keshik is an over-strength Cluster comprised of three Trinary of OmniMechs, three Trinary of Elementals, and one Trinary of OmniFighters.  Transport consists of one Overlord-C class DropShip, three Sassanid class DropShips, one Charybdis class DropShip, and one Assault DropShip, with a Voyager-class JumpShip for interstellar transport.  Members of the Keshiks are all volunteers who relinquish all loyalty and oaths to their original Clan in order to serve the Clans as a whole.

McKenna’s Pride is the Clan’s Flagship and always remains in orbit above Strana Mechty.  Of the two Destroyers assigned to the ilKhan, one is assigned to serve as security for Tartarus—the second is either in transit or stationed at Strana Mechty.

 Total strength of the ilKhan’s Assets is 3 WarShips, 3 JumpShips (40 Voyager-class) (with total docking collars available for 18 DropShips), 28 military DropShips (including 13 Assault DropShips), 135 OmniMechs, 240 OmniFighters, and 800 Elementals.
« Last Edit: July 31, 2014, 12:02:32 PM by masterarminas »
Logged

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515

Since I cannot attach my Excel file with all of the numbers arranged for comparison . . . well, here is the raw data.  I've divided up the Clans into tiers based upon the total number of Stars they field.  Under 600 Stars, well, that's 3rd-tier.  600-750 is 2nd-tier.  751+ is 1st-tier and a true powerhouse.

Clan Blood Spirit fields 39 Clusters (17 front-line, 20 garrison, and 2 Solahma) with 8 WarShips in support.  Total strength is 647 Stars, divided among 1710 'Mechs, 1140 vehicles, 490 Fighters, 2050 Elementals, and 7500 conventional infantry.  Considered a 2nd-tier Clan.

Clan Burrock fields 35 Clusters (18 front-line, 16 garrison, and 1 Solahma) with 8 WarShips in support.  Total strength is 570 Stars, divided among 1390 'Mechs, 640 vehicles, 680 Fighters, 2400 Elementals, and 8000 conventional infantry.  Considered a 3rd-tier Clan.

Clan Cloud Cobra fields 33 Clusters (17 front-line, 15 garrison, and 1 Solahma) with 10 WarShips in support.  Total strength is 533 Stars, divided among 960 'Mechs, 480 vehicles, 1960 Fighters, 1825 Elementals, and 3000 conventional infantry.  Considered a 3rd-tier Clan--CCC is the SMALLEST Clan of this revised universe.

Clan Coyote fields 39 Clusters (20 front-line, 16 garrison, and 2 Solahma) with 8 WarShips in support.  Total strength is 608 Stars, divided among 1710 'Mechs, 320 vehicles, 880 Fighters, 2050 Elementals, and 8000 conventional infantry.  Considered a 2nd-tier Clan.

Clan Diamond Shark fields 36 Clusters (18 front-line, 16 garrison, and 2 Solahma) with 15 WarShips in support.  Total strength is 691 Stars, divided among 1525 'Mechs, 800 vehicles, 1240 Fighters, 3750 Elementals, and 4000 conventional infantry.  Considered a 2nd-tier Clan.

Clan Fire Mandrill field 40 Clusters (17 front-line, 20 garrison, and 3 Solahma) with 8 WarShips in support.  Total strength is 618 Stars, divided among 1500 'Mechs, 400 vehicles, 1280 Fighters, 1750 Elementals, and 10000 conventional infantry.  Considered a 2nd-tier Clan.

Clan Ghost Bear fields 48 Clusters (24 front-line and 24 garrison with 0 Solahma) with 8 WarShips in support.  Total strength is 793 Stars, divided among 1990 'Mechs, 480 vehicles, 1140 Fighters, 4625 Elementals, and 6000 conventional infantry.  Considered a 1st-tier Clan.

Clan Goliath Scorpion fields 33 Clusters (17 front-line, 15 garrison, and 1 Solahma) with 10 WarShips in support.  Total strength is 562 Stars, divided among 1398 'Mechs, 450 vehicles, 918 Fighters, 2890 Elementals, and 3750 conventional infantry.  Considered a 3rd-tier Clan--second in strength only to Clan Cloud Cobra.

Clan Hell's Horses fields 36 Clusters (18 front-line, 16 garrison, and 2 Solahma) with 9 WarShips in support.  Total strength is 675 Stars, divided among 1180 'Mechs, 1480 vehicles, 840 Fighters, 3875 Elementals, and 6500 conventional infantry.  Considered a 2nd-tier Clan.

Clan Ice Hellion fields 36 Clusters (19 front-line, 15 garrison, and 2 Solahma) with 8 WarShips in support.  Total strength is 577 Stars, divided among 1800 'Mechs, 150 vehicles, 1190 Fighters, 1700 Elementals, and 1875 conventional infantry.  Considered a 3rd-tier Clan.

Clan Jade Falcon fields 51 Clusters (26 front-line, 20 garrison, and 5 Solahma) with 12 WarShips in support.  Total strength is 808 Stars, divided among 2320 'Mechs, 200 vehicles, 1720 Fighters, 2800 Elementals, and 5000 conventional infantry.  Considered a 1st-tier Clan--second in strength only to Clan Wolf.

Clan Nova Cat fields 42 Clusters (20 front-line, 20 garrison, and 2 Solahma) with 8 WarShips in support.  Total strength is 665 Stars, divided among 1975 'Mechs, 600 vehicles, 940 Fighters, 1900 Elementals, and 500 conventional infantry.  Considered a 2nd-tier Clan.

Clan Smoke Jaguar fields 48 Clusters (28 front-line, 16 garrison, and 4 Solahma) with 8 WarShips in support.  Total strength is 764 Stars, divided among 2505 'Mechs, 160 vehicles, 1080 Fighters, 2675 Elementals, and 4000 conventional infantry.  Considered a 1st-tier Clan.

Clan Snow Raven fields 35 Clusters (19 front-line, 15 garrison, and 1 Solahma) with 20 WarShips in support.  Total strength is 592 Stars, divided among 1525 'Mechs, 600 vehicles, 1030 Fighters, 2350 Elementals, and 3750 conventional infantry.  Considered a 3rd-tier Clan (except in Naval Warfare, that is).

Clan Star Adder fields 48 Clusters (22 front-line, 24 garrison, and 2 Solahma) with 12 WarShips in support.  Total strength is 764 Stars, divided among 1845 'Mechs, 960 vehicles, 1460 Fighters, 3450 Elementals, and 6000 conventional infantry.  Considered a 1st-tier Clan (which really pisses off the Coyotes who used to be a 1st-tier Clan).

Clan Steel Viper fields 40 Clusters (20 front-line, 16 garrison, and 4 Solahma) with 12 WarShips in support.  Total strength is 624 Stars, divided among 1950 'Mechs, 160 vehicles, 520 Fighters, 3350 Elementals, and 4000 conventional infantry.  Considered a 2nd-tier Clan.  NOTE:  While the Vipers might consider 5-fighters as a single Star, the other Clans (and your humble lorekeeper) calculate their strength based on a 10-fighter Star.  Which infuriates the Vipers to no end.

And finally, Clan Wolf fields 50 Clusters (24 front-line, 24 garrison, and 2 Solahma) with 10 WarShips in support.  Total strength is 812 Stars, divided among 2162 'Mechs, 240 vehicles, 1466 Fighters, 4025 Elementals, and 6000 conventional infantry.  Considered a 1st-tier Clan and the single strongest Clan (at least by counting Stars) as well as one of the most flexible.

Oh, and the assets attached directly to the command of the ilKhan:  3 Clusters (all front-line) with 3 WarShips in support.  Total strength of 83 Stars, divided among 135 'Mechs, 240 Fighters, and 800 Elementals.

MA
Logged

Blacknova

  • Puppet Master
  • Global Moderator
  • General
  • *
  • Offline Offline
  • Posts: 2,351
  • Rugby Players - Inspiration for the BattleMech
    • The Kapteyn Universe

Looks good all over.  Why not just zip the excel file and attach that?
Logged
Dedicated to committing viciously gratuitous bastardy of the first order.

The Kapteyn Universe - http://www.ourbattletech.com/kapteyn

Follow the KU on twitter: Matt Alexander
@BlackNova01

You know there is something wrong with the FWL, when Word's spell check changes Impavido to Impetigo and Zechetinu to Secretion.

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515

Looks good all over.  Why not just zip the excel file and attach that?

Okay, let's try that.

MA

EDIT:  Damn.  That was easy.  Thanks, Blacknova.
« Last Edit: January 08, 2014, 10:41:47 PM by masterarminas »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,148
  • For the Last Cameron!

Okay first off thinking of the Clans in some of the same ways you do Master Arminas I'd have to disagree with some of your tier assessments. Blood Spirit for example is a lesser (Tier Three) Clan for a reason and fields a touman in excess of their "tier" because well they need to for their very survival. That rating be based on canon references to their populace, industrial output, economic strength, scientific prowess, and general reputation. Of course if your changing the story of the Clans and events none of that matters.

Warship numbers seem awful small but I could see it based on your reasoning. Poor Snow Ravens get screwed. I like having certain warships attached or part of units. Was doing that in one of my olde warship designs, the Sphinx class Carrier which was based on the Thera and deployed an Aerospace Galaxy.  ;)

Also did the ilKhan forces in some of my own campaigns as well. There I called it Unified Clan Command. Supreme, Unity, or United Command could also work but it essentially is made up of warriors from all the Clans. Headed by the ilKhan it also included the Loremaster of the Clans. Black (honoring the old Star League Black Watch) and Red (Kerensky Dagger Star) are the colors of this multi Clan force which is commanded by a Galaxy Commander or a Star Admiral. You have two to three frontline Clusters depending on your opinion of Astral Keshik (frontline to me which is the Naval Cluster composed warships like McKenna's Pride and the Prinz Eugen along with appropriate OmniFighter and Elemental personnel. I considered Ebon Keshik the guardians of the Grand Council and left them with this important duty by creating Obsidian Keshik to act as the ilKhan’s personal guard. The Katyusha Guard (1 Cluster) and Katyusha Sentinels (2 Clusters) rounded out Clan Command. They are much more second line in nature guarding the capital of the Clans with BattleMechs perhaps older Omnis, Vehicles, Elementals, and Conventional Infantry.
Logged

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515

Okay first off thinking of the Clans in some of the same ways you do Master Arminas I'd have to disagree with some of your tier assessments. Blood Spirit for example is a lesser (Tier Three) Clan for a reason and fields a touman in excess of their "tier" because well they need to for their very survival. That rating be based on canon references to their populace, industrial output, economic strength, scientific prowess, and general reputation. Of course if your changing the story of the Clans and events none of that matters.

Warship numbers seem awful small but I could see it based on your reasoning. Poor Snow Ravens get screwed. I like having certain warships attached or part of units. Was doing that in one of my olde warship designs, the Sphinx class Carrier which was based on the Thera and deployed an Aerospace Galaxy.  ;)

Also did the ilKhan forces in some of my own campaigns as well. There I called it Unified Clan Command. Supreme, Unity, or United Command could also work but it essentially is made up of warriors from all the Clans. Headed by the ilKhan it also included the Loremaster of the Clans. Black (honoring the old Star League Black Watch) and Red (Kerensky Dagger Star) are the colors of this multi Clan force which is commanded by a Galaxy Commander or a Star Admiral. You have two to three frontline Clusters depending on your opinion of Astral Keshik (frontline to me which is the Naval Cluster composed warships like McKenna's Pride and the Prinz Eugen along with appropriate OmniFighter and Elemental personnel. I considered Ebon Keshik the guardians of the Grand Council and left them with this important duty by creating Obsidian Keshik to act as the ilKhan’s personal guard. The Katyusha Guard (1 Cluster) and Katyusha Sentinels (2 Clusters) rounded out Clan Command. They are much more second line in nature guarding the capital of the Clans with BattleMechs perhaps older Omnis, Vehicles, Elementals, and Conventional Infantry.

Remember, this is before the Burrock Absorption.  In canon, the Spirits attacked with SEVEN GALAXIES of troops . . . only EIGHT CLUSTERS survived.  Now, Crusader Clans gave the Spirits a total of 27 Clusters . . . including the survivors of the Burrock Absorption.  So pre-Absorption, the Spirits should have been fielding around 42-52 Clusters; that's a little too much for my vision but 39 sounds about right.  Putting the Spirits squarely in the middle of the 2nd-tier Clans with 647 Stars.  Plus, my 'Tier' assessment is based strictly on the number of Stars a Clan can field.  Less than 600 is Tier 3.  600-749 is Tier 2.  750+ is Tier 1.

Not really.  Eight Clans have 8 WarShips; one Clan has 9; three have 10; three more have 12; and the Diamond Sharks have 15 (including 6 Potemkins and/or Volgas).  The Ravens have 20 WarShips, only FOUR of which are troop cruisers or transports.  SIXTEEN Battleships, Battle Cruisers, Heavy Cruisers, Frigates, and Destroyers--that is twice the TOTAL WarShip amount (including TCs and Transports) of eight separate Clans.

I didn't want to expand the United Command (I like that title) too much.  But I get your drift and that is some neat ideas there.

MA
« Last Edit: January 09, 2014, 12:07:35 AM by masterarminas »
Logged

knightowl

  • Menig
  • *
  • Offline Offline
  • Posts: 3

Blood Spirits had the smallest forces because they were forced down to 1 Planet and to Enclaves. The Enclaves were contently under other Clan threat. Pretty Much any Clan that attacked the only near fully Blood Spirit World would face the whole Clan not just the warriors.

They were the smallest because they had the least resouces.
« Last Edit: January 09, 2014, 10:20:17 AM by knightowl »
Logged

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515

Blood Spirits had the smallest forces because they were forced down to 1 Planet and to Enclaves. The Enclaves were contently under other Clan threat. Pretty Much any Clan that attacked the only near fully Blood Spirit World would face the whole Clan not just the warriors.

They were the smallest because they had the least resouces.

One planet (York) and one enclave (Strana Mechty) AFTER the Burrock absorption, Knightowl.  Prior to that, the Spirits had an additional three enclaves.  They lost those during their ill-thought intervention in to the Burrock-Adder Absorption.  Yes, the Spirits were isolationists, pre-BA.  Yes, they were iconoclasts.  But the weakest Clan?  The smallest Clan?  They aren't THAT even AFTER the absorption.  And that is canon.

MA
Logged

SSJGohan3972

  • Sergeant
  • *
  • Offline Offline
  • Posts: 159
  • We are the Wolves War is our Element


116th Dragoon Cluster (Rattlesnakes!) (Veteran/Fanatical)


I love it!

Seriously though this is an awesome writeup, much more realistic (and of course complete) than what we got in canon. I can't wait to see what you do with it!
Logged
"Do not plan for how to defeat the enemy. Plan for how you will avoid acting like a surat when-not if-the enemy does the totally unexpected." Ulric Kerensky



BattleTech: Ripple Effect (My Alternate Universe)
http://www.ourbattletech.com/forum/battletech-ripple-effect-au/

fitzgerald

  • Kavallerist
  • *
  • Offline Offline
  • Posts: 104

Aramis one suggestion

Bump the Scorpions Warships.assests up to another Naval Star

Their Toumam in Canon actually held a fairly potent fleet.

The downside.is that supporting said.fleet.requires plenty of resources
Logged

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515

Aramis one suggestion

Bump the Scorpions Warships.assests up to another Naval Star

Their Toumam in Canon actually held a fairly potent fleet.

The downside.is that supporting said.fleet.requires plenty of resources

I  considered doing that . . . but I really tried to cut WarShips to the bone for this reimagining.  I didn't want the Scorpions to have more ships than Clan Wolf . . . and here the Wolves have 10 WarShips.  One idea that I considered, however, would have been to add just one more ship to the Scorpion Reserve.  Remove Garlon and Sagitta from the Scorpion's Destiny Naval Star (leaving just three ships) and making a second three-ship star.  Probably with a Cameron-class BC or Liberator-class CA as the additional vessel.  That would have given the Scorpions 11 ships, but I could have removed the Volga-class Transport from their support star in exchange to keep them at 10. 

Shrug.

In the end, I decided just to keep it this way.

MA
Logged
Pages: 1 [2]   Go Up