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Author Topic: Alternate Technological Progression  (Read 50184 times)

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Ice Hellion

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Re: Alternate Technological Progression
« Reply #45 on: April 08, 2020, 03:57:22 PM »

Interesting ideas Red Pins. I think these alternate motive systems may have a place in Salient Horizons in some far future.

Something that has more relevance in the near future is the FWLM design approach with NARC Beacons and smaller LRM launchers. Do you guys thin it is plausible and worth the effort? Bradshaw and I have had some discussion on the amount of missiles that hit with larger racks versus those that hit with the smaller racks. Mathematical proof based on the existing rule set is what I am really looking for but opinions are welcomed too!

This is what I have been working on on my free side since the first time you asked it in the Cicada challenge.
So far, I have done LRM-5, LRM-10/2 LRM-5 without and with Narc.
I am still struggling with the LRM-15/3 LRM-5 table (my numbers don't add but I can't find where I am missing something).
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Bradshaw

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Re: Alternate Technological Progression
« Reply #46 on: April 08, 2020, 09:54:12 PM »

Time for fun with Math

Missile Size5      10      15      20Common Denominator70                 
Missile Size Tons2      5      7      10# of systems35      12      10      7
Average Roll 7 Damage3      6      9      12Total Damage105      72      90      84
Average Roll 7 with NARC Damage4      8      12      16Total Damage w/NARC140      96      120      112
Missile Size2      4      6            Common Denominator6                       
Missile Size Tons1      2      3            # of systems6      3      2           
Average Roll 7 Damage1      2      4            Total Damage6      6      8           
Average Roll 7 with NARC Damage2      3      5            Total Damage w/NARC12      9      10           

So based off this analysis the 5 and 15 are both very good for the NARC or Artemis the 10 and 20 kinda suck. Though they are all consistently 33% more effective with NARC then without.

For SRM 2 is best but not so bad with 6 and the 4 sucks and for improvements its a remarkable decline for the SRMs 200% more damage for the 2 50% more for the 4 and only 25% better with the 6.
« Last Edit: April 08, 2020, 10:25:04 PM by Bradshaw »
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Ice Hellion

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Re: Alternate Technological Progression
« Reply #47 on: April 09, 2020, 01:04:53 AM »

Time for fun with Math

I was going for the full probability with all the options.
I will post my results later today.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Red Pins

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Re: Alternate Technological Progression
« Reply #48 on: April 09, 2020, 04:05:44 AM »

Math? Ugh.

Some quick and dirty work on the wheeled BA trailer is leading to this;
  • Must be a Quad
  • Trailers should be a multiple of the BA mass, but doesn't have to be.
  • Movement penalty is -1 MP per suit mass.
  • Armor as vehicles, by the 1/2 ton, as vees, for 4 facings.
  • Space (slots) as vees (one is the hitch).
  • Heavy weapons or BA weapons.  (This may change to heavy only.)
  • Must be heat neutral (Energy weapons require enough HS to fire - hard to find space.).
  • Wheeled transmission figured into the Internal Structure for now.
  • Jump jets translate as +1 movement for each trailer mass of JJ.  The primary reason to do this is to climb hills.  Note it moves downhill for free, maybe.

Ex. A 750 kg suit with 5 ground movement can pull a 2.5 ton trailer at ground speed of 2 hexes.(5-(2500/750) =5-3 (rounding down)=2 Ground speed.
     They suit has 4 jj;  (suit mass x jump = 750 kg x 4=3000).  The suit can pull a 2.5 ton trailer at a ground speed of 3 hexes if it uses both movement types to 'Sprint'.

Note; without the trailer, this BA could 'Sprint' at a top speed of 9 hexes

I have an idea for a 'Mule' that could raise that, basically a pair of puller wheels added between BA and trailer.  A separate vehicle, it would have a fuel cell if vees can use them.
« Last Edit: April 09, 2020, 04:11:34 AM by Red Pins »
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Red Pins

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Takiro

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Re: Alternate Technological Progression
« Reply #50 on: April 09, 2020, 04:12:40 PM »

Thanks for the LRM numbers Bradshaw, let's see what Ice has to say before drawing conclusions.

For some real rough sledding and logistics augmentation I am surprised you didn't scale up Mech wagons. Would certainly help keep a unit supplied in battle if you could carry X amount of tons of supplies this way.

Combat landers is certainly interesting Red Pins and Boilerman has some real good ideas.  I have to post my Small Craft ideas but doing the same with aerospace frames is a neat concept.
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Ice Hellion

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Re: Alternate Technological Progression
« Reply #51 on: April 09, 2020, 04:42:10 PM »

I still couldn't find the solution for the 3 LRM-5 and above but here are my first results.

LRM-5      
Damage   Probability without   Probability with
1         2,78 %          0,00 %
2         13,89 %         2,78 %
3         55,56 %         38,89 %
4         19,44 %         30,56 %
5         8,33 %         27,78 %


LRM-10                                    2 LRM-5      
Damage   Probability without   Probability with   Damage   Probability without   Probability with
3         8,33 %         0,00 %         2      0,08 %         0,00 %
4         8,33 %         2,78 %         3      0,77 %         0,00 %
6         55,56 %         38,89 %         4      5,02 %         0,08 %
8         19,44 %         30,56 %         5      16,51 %         2,16 %
10         8,33 %         27,78 %         6      36,73 %         16,82 %
                                 7      23,92 %         25,31 %
                                 8      13,04 %         30,94 %
                                 9      3,24 %         16,98 %
                                 10      0,69 %         7,72 %
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Alternate Technological Progression
« Reply #52 on: April 09, 2020, 04:43:37 PM »

If anyone knows how to easily export from a spreadsheet file to here, I would be glad to hear it.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Bradshaw

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Re: Alternate Technological Progression
« Reply #53 on: April 09, 2020, 06:03:08 PM »

PM me your email address and I'll send you a sample of how to do it. Can we change the rules to allow excel sheets? I mean we allow docx files and bunch of others already
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Takiro

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Re: Alternate Technological Progression
« Reply #54 on: August 13, 2021, 04:05:11 PM »

Salient Horizons Level 3 Tech
   Thanks to our optimization contests and general discussions I’ve thought of a few new weapon systems which could be in development throughout the InnerSphere. Bare in mind that these are EXPERIMENTAL (Level 3) and should not be used in our contests unless otherwise noted.

Small Blazers
      Product Information
Type: Energy (Direct-Fire)
Tech Base: InnerSphere Level 3
Year Availability: 3053 (Free Worlds League)
      Tech Specs
Heat: 2
Damage: 5
Minimum: n/a
Short Range: 1
Medium Range: 2
Long Range: 3
Tons: 1
Critical Slots: 2
Ammo Per Ton: n/a
Cost (unloaded): 22,500 C-bills
Ammo Cost (per Ton): n/a
Battle Value: 15?
      Details
Binary Laser Cannons continued to develop throughout the 3rd Marik Civil War where the original Large Blazers were eventually joined by their smaller brethern. Firepower matches the Clan ER Small but it is twice as large and only can hit at very close ranges.

Medium Blazers
      Product Information
Type: Energy (Direct-Fire)
Tech Base: InnerSphere Level 3
Year Availability: 3053 (Free Worlds League)
      Tech Specs
Heat: 6
Damage: 8
Minimum: n/a
Short Range: 1-3
Medium Range: 4-6
Long Range: 7-9
Tons: 1.5
Critical Slots: 2
Ammo Per Ton: n/a
Cost (unloaded): 80,000 C-bills
Ammo Cost (per Ton): n/a
Battle Value: 90?
      Details
Large Blazers were first unleashed during the 3rd Marik Civil War after the lostech renaissance which swept the InnerSphere supplied an abundant amount of Double Heat Sinks to the FWLM. Their deployment sparked the development of lesser binary laser cannons in line with existing laser weaponry. Several factions within the Free Worlds League have begun to test Medium Blazers which outperforms the Clan ER Medium Laser in terms of firepower. The drawbacks are a weapon that produces more heat, has less range, is twice as bulky, and weights slightly more than the advanced Clan weapon.
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Bradshaw

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Re: Alternate Technological Progression
« Reply #55 on: August 13, 2021, 04:42:17 PM »

Basically making Blazers into IS version of heavy lasers
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masterarminas

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Re: Alternate Technological Progression
« Reply #56 on: August 13, 2021, 10:24:21 PM »

I'd make the second one at least 2 tons . . . maybe even 3.
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Takiro

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Re: Alternate Technological Progression
« Reply #57 on: August 13, 2021, 10:29:48 PM »

I could see two tons. The Blazer had a one ton dip out of ten. It is possible that the Medium version would be two tons like the Small is 1.
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fabulousorcboy

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Re: Alternate Technological Progression
« Reply #58 on: August 16, 2021, 06:09:31 PM »

Nah, I'm with Takiro on the original 1.5t for the "Medium Blazer".  I get that it's effectively a shorter-ranged large laser with less heat, but conversely it's a less efficient linked-fire medium laser.  And at the range bracket, it's always going to be competing with the medium laser, not with the large.  Compare 3xML with 2xMedBlazer at 1.5 tons each --> 9 heat and 15 damage, vs 12 heat and 16 damage.  That's comparable but the classic Medium Lasers are still more efficient, even though the "Medium Blazers" might deal sliiiiightly more damage.  But if you up the weight of the "Medium Blazers" to 2t each, they become CLEARLY inferior (same heat, -2 damage compared to pair of ML, +1 crit more than pair of ML) and no military worth their salt would waste their time.

I would also drop the "Small Blazer" to just one crit (as opposed to reducing the weight to 3/4 ton or some other fraction).  That would make it an interesting choice among the 1ton, 1crit options: you could take a SPL (anti-infantry), or a medium laser, or a flamer (for war crimes), or a TAG... or the Small Blazer for some medium laser punch at slightly lower heat...but much shorter range.

As for battle value, at a first approximation the Blazer is x1.8 the battle value of the regular energy weapon.  So the "medium blazer" could be 76 BV, and the "small blazer" is 16 BV.  That makes them comparable in cost to clan heavy lasers, despite being clearly less effective, so is 'fair' without being obviously under-costed.
« Last Edit: August 16, 2021, 06:25:23 PM by fabulousorcboy »
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Takiro

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Re: Alternate Technological Progression
« Reply #59 on: August 16, 2021, 08:35:38 PM »

Interesting thoughts fabulousorcboy. I just took the Large Laser and compared it to the Blazer basically downsizing that to comparable Medium Laser and Small Laser versions. I'll have to think it over a bit more.
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