Takiro - FedCom Forever! « on: November 23, 2007, 07:43:43 PM »Hey guys I got talking over on CBT today about this old alternate Bradshaw and I did. It is more of a plan of action rather than a story but I hope you enjoy it nonetheless.
Project Unity
Shortly after the Clan invasion was halted, the leadership of the Federated Commonwealth realized the need for a new greater order. The coming of the Clans gave new life to separatist movements within the great nation. Some accused the Davions of withholding military support during the invasion. The fall of Tamar, one of the founding planets of the Lyran state, compounded separatist claims despite their sheer absurdity. Hanse Davion’s near fatal stroke was the other catalyst for change. Hanse wished to prepare Victor for the great mantle of leadership he would one day take up. While Hanse’s family and doctors both recognized that even the great Fox needed greater familial support in his life.
Background
Okay folks much of my focus on this project revolves around one word; Avalon. According to the HDSB the title Duke of Avalon was granted to the heir of the Star League. While purely a courtesy title especially after the dissolution of the League and the start of the Succession Wars, First Prince Paul Davion claimed the title by right of his grandfather’s claim to the Star League throne. His claim was unopposed by the other Successor Lords who wished only the First Lordship. Paul used it to reform and centralize his government during the chaos of the 1st Succession War. Afterwards the title once again fell into obscurity. Then came the birth of the Federated Commonwealth whose progeny have certain claim to this ancient title. As part of Project Unity the Duke of Avalon title would once again be used to reform and centralize the Federated Commonwealth. The title also has special symbolic significance as declares that a united Commonwealth is the heir to the Star League. The next part of canon inspired trivia comes from the HMSB which under its World Atlas has the significant world of Procyon. This central world has an interesting little Noble Ruler: Emperor Claudius Stewart, Lord of Avalon. So what a better place for the Duke of Avalon, the Archon Prince, to have his new seat of government.
Political Reorganization
I figure the first step in this whole process is to support pro-FedCom elements nationwide as well as changing the landscape of the entire realm. First off found a new core or central March based on the old Terran Hegemony that would serve as the heart of the entire Commonwealth. The territory coming from the Skye and Sarna March would be compensated by the reacquisition of lost territories, Hesperus region for Skye and Chesterton for Sarna. Then separate Skye from the Lyran state granting them a new start in the union hopefully quelling some of the separatist feelings in the region. Finally add the Sarna March mix creating a third partner in the Commonwealth, the Tristar Foundation as I call it. This would become the Steiner-Davion realm, as succession for the Steiner and Davion states would pass only to pure blood members of those lines thus allowing each House to retain its autonomy. The Federated Suns would remain nearly unchanged territorially minus the Chesterton world to Sarna. The Lyran Commonwealth would be reshaped somewhat as the Periphery March would be disbanded, the Bolan March would receive some worlds there, the Donegal March would be redrawn to match the Crucis March, with Tamar remaining a rump March.
Tristar Foundation
Avalon March
Skye March
Sarna March
Federated Suns
Crucis March
Robinson March
New Syrtis March
Lyran Commonwealth
Donegal March
Tamar March
Bolan March
Knights of Avalon
The foundation of the Knights of Avalon hearkens back to the glory days of the Star League. During this time the First Lord’s heir was granted the title Duke of Avalon. Although purely a courtesy title throughout the Golden Age of mankind the Duke of Avalon did accumulate numerous powers and honors rarely used by the ruling House Cameron. After the beginning of the Succession Wars, First Prince Paul Davion claimed the title by right of his grandfather’s claim to the Star League throne. His claim was unopposed by the other Successor Lords who wished only the First Lordship. Paul used the courtesy title to reform and centralize his government during the chaos of the First Succession War.
With these reforms complete the title while still claimed by every ruler of the Federated Suns once again fell into obscurity. It wasn’t until the title Duke of Avalon was passed to the first leader of the Federated Commonwealth, Archon Prince Victor Ian Steiner-Davion, that it’s powers would be once again be utilized. The Archon Prince as part of Project Unity is using the powers of the Duke of Avalon to centralize and unify the Federated Commonwealth. An important role of the title, as it signified the heir to the Star League, was too signify to the people of the Commonwealth that their newly united realm is the heir to the once mighty Star League.
Archon Prince Victor’s first act as the Duke of Avalon was to invest the Knights of Avalon as the Federated Commonwealth’s guardians of unity. Besides the actual defense of the realm the purpose of the Knights is to inspire the people of the Commonwealth, as well as the AFFC. Every Knight swears a personal oath of fealty to the FedCom’s sovereign, the Archon Prince. In addition, the many of the Knights follow the neo-chivalric code of honorable conduct made popular by the Free Worlds League Knights of the InnerSphere. Despite this the Knights do have their critics in the Federated Commonwealth; especially within the Regular Army. Many dislike the clear favoritism shown to the Knights by Archon Prince Victor. This no doubt comes from the fact that the Knights of Avalon lie outside the AFFC chain of command. Several of their opponents within the Commonwealth also make the point that the Knights loyalty to the realm may come ahead of the sovereign potentially creating a dangerous situation.
Articles of Unification
The Federated Commonwealth Constitution would outline the political reorganization detailed above as well as the title of Duke of Avalon. The pinnacle of power within the Federated Commonwealth is the Archon Prince. As the sovereign this individual’s duty is to execute the laws of this super state. The line of succession is hereditary through the Steiner-Davion family and the term is life. To qualify for rulership an individual needs to have completed five years of government service after reaching the age of sixteen (this would make the youngest possible sovereign 21). The heads of each member-state (Federated Suns and Lyran Commonwealth) would be known as Regents. In the case of a vacant throne a Regent appointed by the previous Archon Prince would rule the Tristar Foundation. The three Regents would then rule the Commonwealth as a triumavraite until the succession of a suitable Archon Prince. The Chancellery would serve as the Archon Prince’s executive assistants (aka High Advisors or Cabinet). This body would consist of seven Chancellors. The First Chancellor would serve as the chief aide and quasi head of government. Chancellors of Foreign Affairs (Handles relations with foreign realms), Domestic Affairs (handling internal policies of the realm), Defense (chief military advisor), Intelligence (chief external security advisor), Justice (chief internal security advisor) and Finance (handling all fiscal matters) would also be outlined. The Planetary Assembly of the Federated Commonwealth would be legislative body of the realm. It is made up of one representative from each inhabited world throughout the Commonwealth (set by a certain population mark). Together with the Archon Prince, the Planetary Assembly makes the laws of the Federated Commonwealth. Representatives are elected by the universal suffrage of their world for five year terms each. Decisions are made by simple majority vote. Finally a Supreme Tribunal would compose the highest judicial body of the Commonwealth. With one Tribune appointed from each Member-State this group would review the laws of the Federated Commonwealth. Nominated by the Archon Prince they must be confirmed by the Assembly. They serve at the pleasure of the sovereign.
New Capital
The new seat of the Federated Commonwealth would become the planet of Procyon near the core of the Human Sphere. Renamed Avalon a new capital city named New Unity would be established there that would house the government of this massive realm. The architecture of the inner city or the Government District would be a mix of styles from the entire nation reflecting its purpose. The buildings in this district would be the Royal Palace, the Chancellery, the Planetary Assembly, the Supreme Tribunal, as well as many others. Also to be built nearby would be a new nationwide Command Center helping to coordinate military activities. This state of the art facility would be based on the Mount Davion and Asgard designs. Probably made from ferroconcrete with reinforced walls that would be able to survive a nuclear, biological, or chemical assault; the entire structure should be able to seal environmentally with five minutes. From this facility the Archon Prince can direct troop movements and witness the counter-steps taken by either an advanced computer simulation or witness enemy troop movements provided by the Chancellery of Intelligence first hand. Also to be built on planet would be a Federated Commonwealth Military Academy which will teach all military disciplines and have instructors from all over the Federated Commonwealth. In addition the rest of the planet would be restored eventually to Star League levels. Technicians will work to restore the Brigadier Corporation BattleMech production complex at Cleveburg. In space, however, the greatest restoration maybe the construction of a new Nadir Recharging Station as well as a new Naval Base. Of course this restoration would exceed other worlds in the Commonwealth but would serve hopefully as a model for future projects.
Ice Hellion Re: FedCom Forever! « Reply #1 on: November 24, 2007, 07:49:11 AM »Basically, a massive effort by the Federated Commonwealth to stay together and restore the Star League in their own name.
I guess the Clans would not appreciate that.
blacktigeractual Re: FedCom Forever! « Reply #2 on: November 24, 2007, 07:54:32 AM »from: Ice Hellion on November 24, 2007, 07:49:11 AM
Basically, a massive effort by the Federated Commonwealth to stay together and restore the Star League in their own name.
I guess the Clans would not appreciate that.
Yeah but who cares what they think...Okay let me stop. Seriously It sounds cool, I never bought into the FedCom breakup, the two nation's average joe's have got too much in common.
Takiro Re: FedCom Forever! « Reply #3 on: November 24, 2007, 04:35:26 PM »I agree with you their BTA. Popular support for the union seemed strong to me. I believe elements within the aristocracy drove the seperatist agenda which eventually the public bought into. Although their are probably some die hards who love the old ways. Project Unity throws them a bone however making sure national autonmy is maintained.
As for the Clans, that is too bad. Wink Seriously in my full alternate I address that. Basically you come up with three blocs. The NovaStar Alliance (FedCom, Draconis Combine, FRR, and ComStar), the New Delian League (FWL, CC, and WoB), and the Clans. For them I would answer greater InnerSphere unity with greater Clan unity. Meaning that all the Clans would be bought into the invasion to be renewed in 3067.
Ice Hellion Re: FedCom Forever! « Reply #4 on: November 25, 2007, 05:04:18 AM »from: Takiro on November 24, 2007, 04:35:26 PM
Meaning that all the Clans would be bought into the invasion to be renewed in 3067.
Great, we are going to crush all the dezgra living in the Inner Sphere.
Takiro Re: FedCom Forever! « Reply #5 on: November 25, 2007, 06:04:08 AM »Haven't decided on the ilKhan yet but here is Operation Revival II. The four corridors will remain under the leadership of one Clan each whose forces shall be augmented by three allies. Trails between Jade Falcon/Steel Viper and Smoke Jaguar/Nova Cat will determine their fate. I have Jade Falcon and Smoke Jaguar winning the day. However Star Adder bounces Smoke Jaguar after their absorption of the Burrocks. Below are the corridors I see complete with some reassignments.
Jade Falcon
Smoke Jaguar
Blood Spirit
Fire Mandrill
Wolf
Coyote
Hell’s Horses
Goliath Scorpion
Ghost Bear
Snow Raven
Diamond Shark
Nova Cat
Star Adder
Cloud Cobra
Steel Viper
Ice Hellion
Ice Hellion Re: FedCom Forever! « Reply #6 on: November 25, 2007, 06:34:32 AM »How where the different Clans assigned to each corridor?
Takiro Re: FedCom Forever! « Reply #7 on: November 25, 2007, 09:24:38 AM »Corridor Leaders had to win trails, they then accepted bids for partnership. Of course the ilKhan could suggest allies
blacktigeractual Re: FedCom Forever! « Reply #8 on: December 04, 2007, 03:57:45 AM » The biggest problem I see with the Clans is that Inner Sphere unity will lead to both greater quantity and quality for there part. While CBT armies have always been small the Clans simply do not have the resources to compete. Granted you could change their support structure but the initial Clan strategy would lead to enormous losses in the invasion. The length of thier supply lines alone are basically impossible to maintain an offensive. While it is possible to make a case for a Ghost Bear style movement of the tribes so to speak the Clanners would have to win all of thier engagements or risk losing everything. Further more they would have to do two things....
A- Take and hold enough heavy industry worlds (read Hesperus, Alshain, Kathill as examples only) and the agricultural and mineral rich worlds to support them.
B- Dump the whole Honor and bidding system and use WarShips as system interdiction units to defend thier holdings. This assumes that the Inner Sphere still has no real naval assets.
When you look at the Clan Toumans listed in the Canon Sources they are simply not set up for this. It is to paraphrase Phelan Kell running a sharp steel blade against the sidewalk. (cant remember what he actually said.)
Some of what I've said here is based on my own opinions but I'll throw this one out to you guys: Run a series of games with Clan vs IS. Don't worry about your win loss ratio rather chart your ammo usage. Now multiply this by a decent assesment of the number of battles fought say 20-30 engagements (CBT games) per planet. Now add the per day water allotment per man 1.8 lieters, plus food. Now look at the Cargo cappacity of the average Clan support craft. This is my problem with the Clans.
P.S. I do like the Nova Cats.
Ice Hellion Re: FedCom Forever! « Reply #9 on: December 04, 2007, 02:30:40 PM »You are right: the entire problem of the Clans is that they are low on manpower and resources while the fighting style they developed to make the best of their limited resources is not recognised by the Inner Sphere.
Furthermore, their goal (Terra) while enough to win for them would not end the fights with the Inner Sphere.
This is why I think (and I am a Clanner) that their strategy is doomed. The only way is to do like the Ghost Bears or the Snow Ravens, a fusion absorption with a "small" Inner Sphere state.
Takiro Re: FedCom Forever! « Reply #10 on: April 22, 2008, 09:41:21 PM »Hey gang, I've been messing around with this alternate era on the side for quite some time. I finished a map PDF and this Political (more of a military organization) Reorganization. PDF is too big to post unfortunately but I can give you the text as of 3055. Enjoy!
Federated Commonwealth (973 worlds)
Political Reorganization
TriStar Foundation (211 worlds)
Liao March (72 worlds)
Sarna Theater (41)
Kaifeng PDZ (12)
Elnath PDZ (12)
Wei PDZ (17)
Tikonov Theater (31)
Aldebaran PDZ (9)
Chesterton PDZ (9)
Yangtze PDZ (13)
Avalon March (81 worlds)
New Earth Theater (41)
Lyons PDZ (13)
Denebola PDZ (14)
Talitha PDZ (14)
Terra Ferma Theater (40)
Addicks PDZ (14)
Nanking PDZ (13)
Epsilon Eridani PDZ (13)
Skye March (58 worlds)
Freedom Theater (32)
Accrington PDZ (11)
Alexandria PDZ (11)
Nekkar PDZ (10)
Alcor Theater (26)
Gacrux PDZ (9)
La Blon PDZ (Cool
Caledonia PDZ (9)
Federated Suns (460 worlds)
Robinson March (120 worlds)
New Ivaarsen Theater (54)
Kentares IV PDZ (14)
Raman PDZ (10)
Le Blanc PDZ (12)
Dahar IV PDZ (17)
Woodbine Theater (66)
Bremond PDZ (9)
Bryceland PDZ (16)
Mayetta PDZ (14)
Milligan PDZ (19)
Kilbourne PDZ (18)
Crucis March (227 worlds)
Markesan Theater (86)
Marlette PDZ (28)
Kestrel PDZ (32)
Leamington PDZ (26)
Minnette Theater (81)
Tsamma PDZ (15)
Point Barrow PDZ (19)
Anjin Muerto PDZ (15)
Broken Wheel PDZ (32)
Chirikof Theater (60)
Nunivak PDZ (29)
Malagrotta PDZ (11)
Islamabad PDZ (20)
New Syrtis March (113 worlds)
Kathil Theater (42)
Valexa PDZ (11)
Monongahela PDZ (9)
Alcyone PDZ (22)
Taygetta Theater (71)
Sirdar PDZ (26)
Ridgebrook PDZ (17)
Warren PDZ (13)
Hobbs PDZ (15)
Lyran Commonwealth (302 worlds)
Tamar March (27 worlds)
Pasig Theater (27)
Kikuyu PDZ (9)
Koniz PDZ (7)
Kelenfold PDZ (11)
Donegal March (203 worlds)
Pherkad Theater (55)
Summit PDZ (16)
Cameron PDZ (9)
Porrima PDZ (19)
Sargasso PDZ (11)
Coventry Theater (59)
Vorzel PDZ (11)
Abbadiyah PDZ (7)
Adelaide PDZ (15)
Chahar PDZ (11)
Neerabup PDZ (15)
Alarion Theater (89)
Noisiel PDZ (20)
Qanatir PDZ (17)
Timbuktu PDZ (26)
Florida PDZ (15)
Carlisle PDZ (11)
Bolan March (72 worlds)
Soilihull Theater (26)
Chukchi III PDZ (5)
Dar-es-Salaam PDZ (14)
Trent PDZ (7)
Kamenz Theater (46)
Dixie PDZ (12)
Herzberg PDZ (5)
Penobscot PDZ (7)
Teyvareb PDZ (22)
Also did some messing around with the FedCom dress uniforms. The first is obviously the Lyran dress which hasn't changed very much. The second is the brand new TriStar dress uniform which I based on the old Star League dress uniform. Third is a revamped Davion dress uniform which goes back to their old style pre-FedCom sort of, I like the black instead of the white.
Ice Hellion Re: FedCom Forever! « Reply #11 on: April 23, 2008, 02:07:29 PM »I want more, I want more Grin
Takiro Re: FedCom Forever! « Reply #12 on: April 23, 2008, 05:02:37 PM »Okay, been trying to come up with a symbol for the TriStar Foundation. What do you think of these? Something else??
MechRat Re: FedCom Forever! « Reply #13 on: April 24, 2008, 07:53:45 AM »My vote lies with #2, although #1 reminds me of the FedSuns Sunburst to a certain degree.
Ice Hellion Re: FedCom Forever! « Reply #14 on: April 24, 2008, 01:21:09 PM »Just use number 2.