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Takiro

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FedCom Forever!
« on: February 20, 2010, 10:43:41 PM »

Takiro - FedCom Forever! « on: November 23, 2007, 07:43:43 PM »

Hey guys I got talking over on CBT today about this old alternate Bradshaw and I did. It is more of a plan of action rather than a story but I hope you enjoy it nonetheless.

Project Unity
   Shortly after the Clan invasion was halted, the leadership of the Federated Commonwealth realized the need for a new greater order. The coming of the Clans gave new life to separatist movements within the great nation. Some accused the Davions of withholding military support during the invasion. The fall of Tamar, one of the founding planets of the Lyran state, compounded separatist claims despite their sheer absurdity. Hanse Davion’s near fatal stroke was the other catalyst for change. Hanse wished to prepare Victor for the great mantle of leadership he would one day take up. While Hanse’s family and doctors both recognized that even the great Fox needed greater familial support in his life.

Background
Okay folks much of my focus on this project revolves around one word; Avalon. According to the HDSB the title Duke of Avalon was granted to the heir of the Star League. While purely a courtesy title especially after the dissolution of the League and the start of the Succession Wars, First Prince Paul Davion claimed the title by right of his grandfather’s claim to the Star League throne. His claim was unopposed by the other Successor Lords who wished only the First Lordship. Paul used it to reform and centralize his government during the chaos of the 1st Succession War. Afterwards the title once again fell into obscurity. Then came the birth of the Federated Commonwealth whose progeny have certain claim to this ancient title. As part of Project Unity the Duke of Avalon title would once again be used to reform and centralize the Federated Commonwealth. The title also has special symbolic significance as declares that a united Commonwealth is the heir to the Star League. The next part of canon inspired trivia comes from the HMSB which under its World Atlas has the significant world of Procyon. This central world has an interesting little Noble Ruler: Emperor Claudius Stewart, Lord of Avalon. So what a better place for the Duke of Avalon, the Archon Prince, to have his new seat of government.

Political Reorganization
   I figure the first step in this whole process is to support pro-FedCom elements nationwide as well as changing the landscape of the entire realm. First off found a new core or central March based on the old Terran Hegemony that would serve as the heart of the entire Commonwealth. The territory coming from the Skye and Sarna March would be compensated by the reacquisition of lost territories, Hesperus region for Skye and Chesterton for Sarna. Then separate Skye from the Lyran state granting them a new start in the union hopefully quelling some of the separatist feelings in the region. Finally add the Sarna March mix creating a third partner in the Commonwealth, the Tristar Foundation as I call it. This would become the Steiner-Davion realm, as succession for the Steiner and Davion states would pass only to pure blood members of those lines thus allowing each House to retain its autonomy. The Federated Suns would remain nearly unchanged territorially minus the Chesterton world to Sarna. The Lyran Commonwealth would be reshaped somewhat as the Periphery March would be disbanded, the Bolan March would receive some worlds there, the Donegal March would be redrawn to match the Crucis March, with Tamar remaining a rump March.

Tristar Foundation
   Avalon March
   Skye March
   Sarna March
Federated Suns
   Crucis March
   Robinson March
   New Syrtis March
Lyran Commonwealth
   Donegal March
   Tamar March
   Bolan March

Knights of Avalon
   The foundation of the Knights of Avalon hearkens back to the glory days of the Star League. During this time the First Lord’s heir was granted the title Duke of Avalon. Although purely a courtesy title throughout the Golden Age of mankind the Duke of Avalon did accumulate numerous powers and honors rarely used by the ruling House Cameron. After the beginning of the Succession Wars, First Prince Paul Davion claimed the title by right of his grandfather’s claim to the Star League throne. His claim was unopposed by the other Successor Lords who wished only the First Lordship. Paul used the courtesy title to reform and centralize his government during the chaos of the First Succession War.
   With these reforms complete the title while still claimed by every ruler of the Federated Suns once again fell into obscurity. It wasn’t until the title Duke of Avalon was passed to the first leader of the Federated Commonwealth, Archon Prince Victor Ian Steiner-Davion, that it’s powers would be once again be utilized. The Archon Prince as part of Project Unity is using the powers of the Duke of Avalon to centralize and unify the Federated Commonwealth. An important role of the title, as it signified the heir to the Star League, was too signify to the people of the Commonwealth that their newly united realm is the heir to the once mighty Star League.
   Archon Prince Victor’s first act as the Duke of Avalon was to invest the Knights of Avalon as the Federated Commonwealth’s guardians of unity. Besides the actual defense of the realm the purpose of the Knights is to inspire the people of the Commonwealth, as well as the AFFC. Every Knight swears a personal oath of fealty to the FedCom’s sovereign, the Archon Prince. In addition, the many of the Knights follow the neo-chivalric code of honorable conduct made popular by the Free Worlds League Knights of the InnerSphere. Despite this the Knights do have their critics in the Federated Commonwealth; especially within the Regular Army. Many dislike the clear favoritism shown to the Knights by Archon Prince Victor. This no doubt comes from the fact that the Knights of Avalon lie outside the AFFC chain of command. Several of their opponents within the Commonwealth also make the point that the Knights loyalty to the realm may come ahead of the sovereign potentially creating a dangerous situation.

Articles of Unification
   The Federated Commonwealth Constitution would outline the political reorganization detailed above as well as the title of Duke of Avalon. The pinnacle of power within the Federated Commonwealth is the Archon Prince. As the sovereign this individual’s duty is to execute the laws of this super state. The line of succession is hereditary through the Steiner-Davion family and the term is life. To qualify for rulership an individual needs to have completed five years of government service after reaching the age of sixteen (this would make the youngest possible sovereign 21). The heads of each member-state (Federated Suns and Lyran Commonwealth) would be known as Regents. In the case of a vacant throne a Regent appointed by the previous Archon Prince would rule the Tristar Foundation. The three Regents would then rule the Commonwealth as a triumavraite until the succession of a suitable Archon Prince. The Chancellery would serve as the Archon Prince’s executive assistants (aka High Advisors or Cabinet). This body would consist of seven Chancellors. The First Chancellor would serve as the chief aide and quasi head of government. Chancellors of Foreign Affairs (Handles relations with foreign realms), Domestic Affairs (handling internal policies of the realm), Defense (chief military advisor), Intelligence (chief external security advisor), Justice (chief internal security advisor) and Finance (handling all fiscal matters) would also be outlined. The Planetary Assembly of the Federated Commonwealth would be legislative body of the realm. It is made up of one representative from each inhabited world throughout the Commonwealth (set by a certain population mark). Together with the Archon Prince, the Planetary Assembly makes the laws of the Federated Commonwealth. Representatives are elected by the universal suffrage of their world for five year terms each. Decisions are made by simple majority vote. Finally a Supreme Tribunal would compose the highest judicial body of the Commonwealth. With one Tribune appointed from each Member-State this group would review the laws of the Federated Commonwealth. Nominated by the Archon Prince they must be confirmed by the Assembly. They serve at the pleasure of the sovereign.

New Capital
   The new seat of the Federated Commonwealth would become the planet of Procyon near the core of the Human Sphere. Renamed Avalon a new capital city named New Unity would be established there that would house the government of this massive realm. The architecture of the inner city or the Government District would be a mix of styles from the entire nation reflecting its purpose. The buildings in this district would be the Royal Palace, the Chancellery, the Planetary Assembly, the Supreme Tribunal, as well as many others. Also to be built nearby would be a new nationwide Command Center helping to coordinate military activities. This state of the art facility would be based on the Mount Davion and Asgard designs. Probably made from ferroconcrete with reinforced walls that would be able to survive a nuclear, biological, or chemical assault; the entire structure should be able to seal environmentally with five minutes. From this facility the Archon Prince can direct troop movements and witness the counter-steps taken by either an advanced computer simulation or witness enemy troop movements provided by the Chancellery of Intelligence first hand. Also to be built on planet would be a Federated Commonwealth Military Academy which will teach all military disciplines and have instructors from all over the Federated Commonwealth. In addition the rest of the planet would be restored eventually to Star League levels. Technicians will work to restore the Brigadier Corporation BattleMech production complex at Cleveburg. In space, however, the greatest restoration maybe the construction of a new Nadir Recharging Station as well as a new Naval Base. Of course this restoration would exceed other worlds in the Commonwealth but would serve hopefully as a model for future projects.

Ice Hellion Re: FedCom Forever! « Reply #1 on: November 24, 2007, 07:49:11 AM »

Basically, a massive effort by the Federated Commonwealth to stay together and restore the Star League in their own name.

I guess the Clans would not appreciate that.

blacktigeractual Re: FedCom Forever! « Reply #2 on: November 24, 2007, 07:54:32 AM »

Quote
from: Ice Hellion on November 24, 2007, 07:49:11 AM
Basically, a massive effort by the Federated Commonwealth to stay together and restore the Star League in their own name.

I guess the Clans would not appreciate that.

Yeah but who cares what they think...Okay let me stop. Seriously It sounds cool, I never bought into the FedCom breakup, the two nation's average joe's have got too much in common.

Takiro Re: FedCom Forever! « Reply #3 on: November 24, 2007, 04:35:26 PM »

I agree with you their BTA. Popular support for the union seemed strong to me. I believe elements within the aristocracy drove the seperatist agenda which eventually the public bought into. Although their are probably some die hards who love the old ways. Project Unity throws them a bone however making sure national autonmy is maintained.

As for the Clans, that is too bad. Wink Seriously in my full alternate I address that. Basically you come up with three blocs. The NovaStar Alliance (FedCom, Draconis Combine, FRR, and ComStar), the New Delian League (FWL, CC, and WoB), and the Clans. For them I would answer greater InnerSphere unity with greater Clan unity. Meaning that all the Clans would be bought into the invasion to be renewed in 3067.

Ice Hellion Re: FedCom Forever! « Reply #4 on: November 25, 2007, 05:04:18 AM »

Quote
from: Takiro on November 24, 2007, 04:35:26 PM
Meaning that all the Clans would be bought into the invasion to be renewed in 3067.

Great, we are going to crush all the dezgra living in the Inner Sphere.

Takiro Re: FedCom Forever! « Reply #5 on: November 25, 2007, 06:04:08 AM »

Haven't decided on the ilKhan yet but here is Operation Revival II. The four corridors will remain under the leadership of one Clan each whose forces shall be augmented by three allies. Trails between Jade Falcon/Steel Viper and Smoke Jaguar/Nova Cat will determine their fate. I have Jade Falcon and Smoke Jaguar winning the day. However Star Adder bounces Smoke Jaguar after their absorption of the Burrocks. Below are the corridors I see complete with some reassignments.

Jade Falcon
   Smoke Jaguar
   Blood Spirit
   Fire Mandrill
Wolf
   Coyote
   Hell’s Horses
   Goliath Scorpion
Ghost Bear
   Snow Raven
   Diamond Shark
   Nova Cat
Star Adder
   Cloud Cobra
   Steel Viper
   Ice Hellion

Ice Hellion Re: FedCom Forever! « Reply #6 on: November 25, 2007, 06:34:32 AM »

How where the different Clans assigned to each corridor?

Takiro Re: FedCom Forever! « Reply #7 on: November 25, 2007, 09:24:38 AM »

Corridor Leaders had to win trails, they then accepted bids for partnership. Of course the ilKhan could suggest allies

blacktigeractual Re: FedCom Forever! « Reply #8 on: December 04, 2007, 03:57:45 AM »

 The biggest problem I see with the Clans is that Inner Sphere unity will lead to both greater quantity and quality for there part. While CBT armies have always been small the Clans simply do not have the resources to compete. Granted you could change their support structure but the initial Clan strategy would lead to enormous losses in the invasion. The length of thier supply lines alone are basically impossible to maintain an offensive. While it is possible to make a case for a Ghost Bear style movement of the tribes so to speak the Clanners would have to win all of thier engagements or risk losing everything. Further more they would have to do two things....
A- Take and hold enough heavy industry worlds (read Hesperus, Alshain, Kathill as examples only) and the agricultural and mineral rich worlds to support them.
B- Dump the whole Honor and bidding system and use WarShips as system interdiction units to defend thier holdings. This assumes that the Inner Sphere still has no real naval assets.
 When you look at the Clan Toumans listed in the Canon Sources they are simply not set up for this. It is to paraphrase Phelan Kell running a sharp steel blade against the sidewalk. (cant remember what he actually said.)
 Some of what I've said here is based on my own opinions but I'll throw this one out to you guys: Run a series of games with Clan vs IS. Don't worry about your win loss ratio rather chart your ammo usage. Now multiply this by a decent assesment of the number of battles fought say 20-30 engagements (CBT games) per planet. Now add the per day water allotment per man 1.8 lieters, plus food. Now look at the Cargo cappacity of the average Clan support craft. This is my problem with the Clans.
P.S. I do like the Nova Cats.

Ice Hellion Re: FedCom Forever! « Reply #9 on: December 04, 2007, 02:30:40 PM »

You are right: the entire problem of the Clans is that they are low on manpower and resources while the fighting style they developed to make the best of their limited resources is not recognised by the Inner Sphere.
Furthermore, their goal (Terra) while enough to win for them would not end the fights with the Inner Sphere.

This is why I think (and I am a Clanner) that their strategy is doomed. The only way is to do like the Ghost Bears or the Snow Ravens, a fusion absorption with a "small" Inner Sphere state.

Takiro Re: FedCom Forever! « Reply #10 on: April 22, 2008, 09:41:21 PM »

Hey gang, I've been messing around with this alternate era on the side for quite some time. I finished a map PDF and this Political (more of a military organization) Reorganization. PDF is too big to post unfortunately but I can give you the text as of 3055. Enjoy!

Federated Commonwealth (973 worlds)
Political Reorganization

TriStar Foundation (211 worlds)
   Liao March (72 worlds)
      Sarna Theater (41)
         Kaifeng PDZ (12)
         Elnath PDZ (12)
         Wei PDZ (17)
      Tikonov Theater (31)
         Aldebaran PDZ (9)
         Chesterton PDZ (9)
         Yangtze PDZ (13)
   Avalon March (81 worlds)
      New Earth Theater (41)
         Lyons PDZ (13)
         Denebola PDZ (14)
         Talitha PDZ (14)
      Terra Ferma Theater (40)
         Addicks PDZ (14)
         Nanking PDZ (13)
         Epsilon Eridani PDZ (13)
Skye March (58 worlds)
      Freedom Theater (32)
         Accrington PDZ (11)
         Alexandria PDZ (11)
         Nekkar PDZ (10)
      Alcor Theater (26)
         Gacrux PDZ (9)
         La Blon PDZ (Cool
         Caledonia PDZ (9)

Federated Suns (460 worlds)
   Robinson March (120 worlds)
      New Ivaarsen Theater (54)
         Kentares IV PDZ (14)
         Raman PDZ (10)
         Le Blanc PDZ (12)
         Dahar IV PDZ (17)
      Woodbine Theater (66)
         Bremond PDZ (9)
         Bryceland PDZ (16)
         Mayetta PDZ (14)
         Milligan PDZ (19)
         Kilbourne PDZ (18)
   Crucis March (227 worlds)
      Markesan Theater (86)
         Marlette PDZ (28)
         Kestrel PDZ (32)
         Leamington PDZ (26)
      Minnette Theater (81)
         Tsamma PDZ (15)
         Point Barrow PDZ (19)
         Anjin Muerto PDZ (15)
         Broken Wheel PDZ (32)
      Chirikof Theater (60)
         Nunivak PDZ (29)
         Malagrotta PDZ (11)
         Islamabad PDZ (20)
   New Syrtis March (113 worlds)
      Kathil Theater (42)
         Valexa PDZ (11)
         Monongahela PDZ (9)
         Alcyone PDZ (22)
      Taygetta Theater (71)
         Sirdar PDZ (26)
         Ridgebrook PDZ (17)
         Warren PDZ (13)
         Hobbs PDZ (15)

Lyran Commonwealth (302 worlds)
   Tamar March (27 worlds)
      Pasig Theater (27)
         Kikuyu PDZ (9)
         Koniz PDZ (7)
         Kelenfold PDZ (11)
   Donegal March (203 worlds)
      Pherkad Theater (55)
         Summit PDZ (16)
         Cameron PDZ (9)
         Porrima PDZ (19)
         Sargasso PDZ (11)
      Coventry Theater (59)
         Vorzel PDZ (11)
         Abbadiyah PDZ (7)
         Adelaide  PDZ (15)
         Chahar PDZ (11)
         Neerabup PDZ (15)
      Alarion Theater (89)
Noisiel PDZ (20)
Qanatir PDZ (17)
Timbuktu PDZ (26)
Florida PDZ (15)
         Carlisle PDZ (11)
   Bolan March (72 worlds)
      Soilihull Theater (26)
          Chukchi III PDZ (5)
         Dar-es-Salaam PDZ (14)
         Trent PDZ (7)
      Kamenz Theater (46)
         Dixie PDZ (12)
         Herzberg PDZ (5)
         Penobscot PDZ (7)
         Teyvareb PDZ (22)

Also did some messing around with the FedCom dress uniforms. The first is obviously the Lyran dress which hasn't changed very much. The second is the brand new TriStar dress uniform which I based on the old Star League dress uniform. Third is a revamped Davion dress uniform which goes back to their old style pre-FedCom sort of, I like the black instead of the white.

Ice Hellion Re: FedCom Forever! « Reply #11 on: April 23, 2008, 02:07:29 PM »

I want more, I want more  Grin

Takiro Re: FedCom Forever! « Reply #12 on: April 23, 2008, 05:02:37 PM »

Okay, been trying to come up with a symbol for the TriStar Foundation. What do you think of these? Something else??

MechRat Re: FedCom Forever! « Reply #13 on: April 24, 2008, 07:53:45 AM »

My vote lies with #2, although #1 reminds me of the FedSuns Sunburst to a certain degree.

Ice Hellion Re: FedCom Forever! « Reply #14 on: April 24, 2008, 01:21:09 PM »

Just use number 2.
« Last Edit: March 09, 2010, 08:43:19 PM by Takiro »
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Takiro

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Re: FedCom Forever!
« Reply #1 on: February 20, 2010, 10:44:03 PM »

LostInSpace Re: FedCom Forever! « Reply #15 on: April 24, 2008, 01:28:01 PM »

Quote
from: Ice Hellion on April 24, 2008, 01:21:09 PM
Just use number 2.

Agreed.

Takiro Re: FedCom Forever! « Reply #16 on: May 06, 2008, 11:48:13 AM »

Not sure if I like either symbol to be honest. Any thoughts?

Also wanted to get your input, where do you see events taking this FedCom alternate?

Ice Hellion Re: FedCom Forever! « Reply #17 on: May 11, 2008, 03:57:36 AM »

I think it all depends on the power of the Archon Prince and the Regents.
And remember that the Regent from the Lyran part might also have to deal with separatists on its own.

In the end, you could have a second Free Worlds League or the first years of a truly confederated state.

Takiro Re: FedCom Forever! « Reply #18 on: May 11, 2008, 09:54:36 AM »

Well my first chapter would be Hanse waking up in the NAIS hospital and seeing several people there that make it clear to the reader BT events following his death were all part of a dream based on his judgement. It would end with Hanse determined to prevent the disaster that befell the IS in his nightmare, the Jihad and the death of the FedCom.

Subsequent chapters would deal with the birth of new elements in the Federated Commonwealth with the Steiner-Davion siblings being front and center. I was thinking of two main concerns however. One the Clans. I'm not sure how Ulric hung onto his position after the defeat on Tukayyid so as a political move to reduce the power of the invading clans and prove he is moving the conquest of the InnerSphere along why not activate the Home Clans to conquer what they can above the truce line. Two ComStar Civil War. Instead of just letting the Blakists walk out of the Order there is a full scale war between the reformers and reactionaries. Meanwhile as the FWL and the CC see a strengthening FedCom and become embroiled in ComStar's Civil War their nations might also grow closer. And the poor Dragon struggles to survive a new Clan onslaught. Thoughts??

Ice Hellion Re: FedCom Forever! « Reply #19 on: May 11, 2008, 11:58:00 AM »

Quote
from: Takiro on May 11, 2008, 09:54:36 AM
Well my first chapter would be Hanse waking up in the NAIS hospital and seeing several people there that make it clear to the reader BT events following his death were all part of a dream based on his judgement. It would end with Hanse determined to prevent the disaster that befell the IS in his nightmare, the Jihad and the death of the FedCom.

Maybe this might be a bit too much. It reminds me of Paul Atreides.
Another possible explanation would be that when he wakes up, he realises how vulnerable his construction is and you should be able to go on from there.

Quote
from: Takiro on May 11, 2008, 09:54:36 AM
Subsequent chapters would deal with the birth of new elements in the Federated Commonwealth with the Steiner-Davion siblings being front and center. I was thinking of two main concerns however. One the Clans. I'm not sure how Ulric hung onto his position after the defeat on Tukayyid so as a political move to reduce the power of the invading clans and prove he is moving the conquest of the InnerSphere along why not activate the Home Clans to conquer what they can above the truce line. Two ComStar Civil War. Instead of just letting the Blakists walk out of the Order there is a full scale war between the reformers and reactionaries. Meanwhile as the FWL and the CC see a strengthening FedCom and become embroiled in ComStar's Civil War their nations might also grow closer. And the poor Dragon struggles to survive a new Clan onslaught. Thoughts??

The problem with point 1 is that if the Clans lost on Tukayyid, they would still be linked to their words (but you can always imagine a massive Trial of Refusal by the Home Clans).
For point 2, I think the emergence of a strengthened FedCom would have an effect on ComStar (and if you bring out of the equation Victor, it might ease things).

For the FWL and the CC, it depends on what you reply to point 2 and for the DC, it will all depend on what happens in point 1.

My question is more: is the FedCom still going to be united as the problem is the same as in cannon: the Lyran part lost a lot of worlds and they might think that they were sacrificed.

My last question is: do you need help with this: writing, thinking, proofreading?

Takiro Re: FedCom Forever! « Reply #20 on: May 11, 2008, 01:02:03 PM »

This one is merely a side project for fun Ice. We got to bear down on BTSD afterall. That is where my true focus is.

Ice Hellion Re: FedCom Forever! « Reply #21 on: May 11, 2008, 02:17:36 PM »

I know but keeping my mind focused is really hard.  Grin
I am always thinking about a 100 things at the same time.

The only good thing is that when I am at work, it is 90 things for work and 10 for CBT or other personal interests and when I am doing Battletech stuff, it is 90 things for Battletech and 10 for my other personal interests (which can link to CBT in some way).

Ice Hellion Re: FedCom Forever! « Reply #22 on: May 12, 2008, 05:54:09 AM »

And what about my thoughts?

D-Ray Re: FedCom Forever! « Reply #23 on: November 11, 2008, 01:39:02 PM »

Great idea!  Definitely more interesting than what was done in canon.  The revitalized FedCom could even eventually take back its worlds lost to the Clans.  With tech levels rising the FedCom by its sheer size could field more combat forces than the Clans.  Especially with their use of combined arms.  The Mech and Elemental heavy Clans could be swamped by Mech, armor, infantry, artillery and aerospace units regardless of more advanced tech.

Takiro Re: FedCom Forever! « Reply #24 on: November 11, 2008, 06:30:37 PM »

Thanks D-Ray this is still one of my works in progress. Maybe we can do a book like GURPS Alternate Earths for BattleTech. BTSD I think has come to mean the Terran Republic 1st Succession War era. This is one of my three favorite alternate ideas including the BTSD mainline. I also have one entitled the Amaris Empire.

Ice Hellion Re: FedCom Forever! « Reply #25 on: November 12, 2008, 02:59:44 PM »

Quote
from: Takiro on November 11, 2008, 06:30:37 PM
Thanks D-Ray this is still one of my works in progress. Maybe we can do a book like GURPS Alternate Earths for BattleTech. BTSD I think has come to mean the Terran Republic 1st Succession War era. This is one of my three favorite alternate ideas including the BTSD mainline. I also have one entitled the Amaris Empire.

I will quote a great man here.

Quote
from: Takiro on May 11, 2008, 01:02:03 PM
This one is merely a side project for fun Ice. We got to bear down on BTSD afterall. That is where my true focus is.

In other words, stay focused Cheesy

Takiro Re: FedCom Forever! « Reply #26 on: January 03, 2009, 06:01:15 PM »

Okay gang I'm thinking of doing a little bit more on this alternate. Got to borrow my friends copy of Lost Destiny (Blood of Kerensky III) first but I was wondering, what would you like to see?

Ice Hellion Re: FedCom Forever! « Reply #27 on: January 05, 2009, 04:54:25 PM »

Knowing what happens to the other Successors States.

Corbeau Re: FedCom Forever! « Reply #28 on: May 28, 2009, 06:11:43 PM »

I'd want to see some large-scale battles between the 3 major power blocks.  All for dominance over the Inner Sphere of course.

In regards to your Tristar Federation, I'd always thought it was rather lame that the Tikonov Free Republic was eliminated.  Having a third government participating in the alliance would have given it more credibility.

Also, I'd set up a separate government for the Federation, then make the world of Avalon an independent capitol... much like Washington DC.

Takiro Re: FedCom Forever! « Reply #29 on: May 28, 2009, 08:09:54 PM »

Quote
from: Corbeau on May 28, 2009, 06:11:43 PM
I'd want to see some large-scale battles between the 3 major power blocks.  All for dominance over the Inner Sphere of course.

Twas on the agenda.

Quote
from: Corbeau on May 28, 2009, 06:11:43 PM
In regards to your Tristar Federation, I'd always thought it was rather lame that the Tikonov Free Republic was eliminated.  Having a third government participating in the alliance would have given it more credibility.

Also, I'd set up a separate government for the Federation, then make the world of Avalon an independent capitol... much like Washington DC.

The Tristar Federation or Foundation is a loose confederation of three states neither Lyran or Davion that form the bedrock of a united FedCom. Made up of the old Terran Hegemony, the troublesome Federation of Skye, and liberated Capellan space which includes Liao, Tikonov, Sarna, plus Chesterton. It would be personal realm of the Steiner-Davions.

What do you think of the Tristar constitution look like? Powers for whom doing what?

What would the impact of the departure of Skye from the Lyran Commonwealth be? Without Tamar (occupied by the Clans) and Skye it is basically the Protectorate of Donegal, no?
« Last Edit: March 09, 2010, 08:48:51 PM by Takiro »
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Re: FedCom Forever!
« Reply #2 on: February 20, 2010, 10:45:31 PM »

Corbeau Re: FedCom Forever! « Reply #30 on: May 28, 2009, 10:57:02 PM »

Using the term 'chancellor' for some of the power positions might mollify the former Capellans in the FedCom.

Given that there's now a third power involved in the Alliance, maybe the overall title for the ruler should be changed from Archon Prince to something else... something more inclusive.  Not sure what, but just my thoughts.

Most Lyrans I think would be happy to see Skye go, but the thing is, with everyone as part of the FedCom, then the 'separate nation' idea is more of an illusion, but one that would dampen resistance.

This setup seems to eliminate the possibility of the FedCom civil war, which I always thought was a bit contrived anyway.  Katherine needs to be channeled in some useful way... or killed off entirely.  Maybe ambassador to the FWL/CC alliance?

Two ways for the Dragon to go that I can see.  Have the Combine marry Omi off to Victor and secure the AFFC to help fight the Clans, or form much closer ties with ComStar, allowing multiple divisions of the ComGuard to operate on the Clan borders.

I would follow through on the Isis/Sun-Tzu marriage, then have Sun-Tzu continue with his plans to draw the Canopians and Taurians into his influence.  This would give them a much stronger influence.

More thoughts later I'm sure Cheesy

Corbeau Re: FedCom Forever! « Reply #31 on: May 28, 2009, 11:22:59 PM »

A couple other things.  I could see the FedCom grabbing up more worlds to create a larger buffer around Avalon.  Also, the FRR rump state might petition to join the FedCom, which would likely be more palatable than going back to the Combine.

Ice Hellion Re: FedCom Forever! « Reply #32 on: June 03, 2009, 01:55:06 PM »

Quote
from: Takiro on May 28, 2009, 08:09:54 PM
The Tristar Federation or Foundation is a loose confederation of three states neither Lyran or Davion that form the bedrock of a united FedCom. Made up of the old Terran Hegemony, the troublesome Federation of Skye, and liberated Capellan space which includes Liao, Tikonov, Sarna, plus Chesterton. It would be personal realm of the Steiner-Davions.

What do you think of the Tristar constitution look like? Powers for whom doing what?

It depends how deeply involved in this "realm" the Steiner Davions might be.
You can have anything from an elected/appointed Steward to a more direct approach through a family council of some sort (should be funny to watch them fight and disagree).

Corbeau Re: FedCom Forever! « Reply #33 on: June 03, 2009, 02:23:34 PM »

I would put the united FedCom under the rule of the Steiner-Davions... however, I would return control of the Lyran Commonwealth to a pure Steiner line, and the FedSuns to a pure Davion line.
Not sure who I'd put in charge of the Tristar Federation/Foundation... perhaps an election to see who the people want to have in charge.  Preferably someone of Capellan heritage to prevent outcries of favouritism.
While you're at it, why not integrate the St. Ives Compact?  With this setup, each state is allowed more autonomy, meaning the Compact would not lose it's cultural identity.

Takiro Re: FedCom Forever! « Reply #34 on: June 04, 2009, 01:21:07 PM »

The TriStar Foundation would be the personal realm of the Steiner-Davions. The old Hegemony worlds forming the Valorian March are the direct holdings of the Imperial family much the same way these lands were the Camerons at one time.

The Liao March consists of the old Sarna March minus some old Hegemony worlds bolstered by the Chesterton worlds. Tormano Liao and his Free Capella movement would rule here.

The Skye March would be the final piece. Not sure who its rulers would be.

Ice Hellion Re: FedCom Forever! « Reply #35 on: June 04, 2009, 06:13:06 PM »

Quote
from: Takiro on June 04, 2009, 01:21:07 PM
The TriStar Foundation would be the personal realm of the Steiner-Davions.

Then go for the family council.  Cool
« Last Edit: March 09, 2010, 08:51:12 PM by Takiro »
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Takiro

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Re: FedCom Forever!
« Reply #3 on: March 09, 2010, 10:01:10 PM »

Hey guys, as I've been doing more research for Clarion Call and talking more about the early 3050s more stuff has been gathered on this subject. So I thought why not post it up here for some comments.

Despite my and BTA's early comments in this thread it seems as though the Federated Commonwealth was a top down government. Doesn't look like alot of stuff was created in the first place but none of what was came from any popular ground swell rather a directive from on high. I still stand by my original assessment that the alliance had significant support from the public of both nations even though I haven't seen any die hard supporters of this now dead faction. I think TPTB are still missing a major hook for some holdout of the once mighty FedCom either a world, region, military unit, or even mercenaries. But I want to talk about institutions of this once great mega-nation.

Duchess/Duke of the Sarna March - I actually have to thank drakensis for bringing this post to my attention in some discussions about Victoria Steiner-Davion. This title was originally held by Melissa Steiner till her assumption of the Archonship in 3038 then apparently fell to Victor (see 20 Year Update) until presumably his ascendancy to the Principality in 3052. I'm afraid I don't know who assumed the Duchy after Victor till its dissolution into the Chaos March in 3057. One of the other Steiner-Davion siblings I would geuss most likely Katherine as she is the eldest.
Anyway the Sarna March is uniquely FedCom territory composed of territory from neither founding state but critically linking both together. Home to the Terran Corridor and much of the old Hegemony worlds as well as the Tikonov Republic and other traditionally Capellan worlds. Its fall marked the split of the alliance and it isn't too radical to call it the central province of the Commonwealth.
Looking at who held the Duchy over the course of its short history you can see it looks as a stepping stone to higher office including Archon Prince. The importance of the Archon Prince as perhaps the single most well defined institution of the Federated Commonwealth can't be underestimated so to would this title as an important first step to higher or highest office.
Another issue from this topic is who is at least helping to run this place? Is there a Minister of the Sarna March? To explain, Victor is a young man just out of the academy when 20 Year Update is published. I don't see him managing things there and can't recall a single incident of him even being concerned with such details. Yet he has the title. Wouldn't he need help or a surrogate? Melissa was much more active in the region before her rise to power but she was young when she assumed her position here as well. So is it possible an individual could have existed who ran or helped to run the March during its 30 years of existence?

The Political Formation Committee, which bp foster just reminded of over on CBT, is mentioned once on page 15 of 20 Year Update.
"The structure of the Federated Commonwealth government has evolved over the past two decades. When possible, it has been patterned on existing departments in both the Commonwealth and the Federated Suns. When the differences between the two are too great. Representatives from both departments meet with the Political Formation Committee, which is overseeing the development of the Federated Commonwealth government."
This gives us another one of the few known agencies of the FedCom government. Perhaps a nine person (one representative per March) body with a Chairperson that continued to meld the two nations together without creating too much new stuff. Apparently it just utilized pieces from each state establishing working relationship when necessary. Unfortunately just like the bureaucracy of this super state we just don't have that much information.

Finally the Planetary Consul who represented the Federated Commonwealth on each of its worlds. Perhaps I read too much into the one example of this office seen in the Highlander Gambit. It is possible that the only example on Northwind, which was more independent than other FedCom worlds, had such an officer. I could see other similar worlds like Outreach needing such an officer but did every planet in the realm have this commissar type individual? Maybe and given the lack of other types of FedCom bureaucracy I would have to say so. These individuals would be the voice of the Steiner-Davions and the cheerleaders of the Alliance.

I'm looking forward to your comments.
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muttley

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Re: FedCom Forever!
« Reply #4 on: March 09, 2010, 11:08:47 PM »

Ooh interesting.
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drakensis

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Re: FedCom Forever!
« Reply #5 on: March 10, 2010, 03:34:45 AM »

I would expect there to have been a Minister of the Sarna March - after all, there was a Minister for the Crucis March even when Hanse, Victor or Katherine was resident.

One option I'm looking at for A Victorian Age would be splitting the military and civilian administrative structures. Marches would become entirely military divisions, but the civilian control structures would be broken down into Provinces about half the size of a March that would have quite a bit of self-government. This allows local flexibility but at the same time, stops the leaders of a province having direct lines into the military that could give them a private army.
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Ice Hellion

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Re: FedCom Forever!
« Reply #6 on: March 10, 2010, 02:46:05 PM »

Another issue from this topic is who is at least helping to run this place? Is there a Minister of the Sarna March? To explain, Victor is a young man just out of the academy when 20 Year Update is published. I don't see him managing things there and can't recall a single incident of him even being concerned with such details. Yet he has the title. Wouldn't he need help or a surrogate? Melissa was much more active in the region before her rise to power but she was young when she assumed her position here as well. So is it possible an individual could have existed who ran or helped to run the March during its 30 years of existence?

Some good old civil servants.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

muttley

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Re: FedCom Forever!
« Reply #7 on: March 12, 2010, 10:36:40 AM »

Sir Humphrey Appleby is the minister for the Sarna March


http://en.wikipedia.org/wiki/Yes_Minister

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Takiro

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Re: FedCom Forever!
« Reply #8 on: March 12, 2010, 11:59:25 AM »

Ah humor, got it.  ;D

I've been comparing the Lyran Commonwealth and the Federated Suns as the style of unification seems to be a direct melding of both of those governments based on this sentence from 20 Year Update. "When possible, it has been patterned on existing departments in both the Commonwealth and the Federated Suns."

So you when you look at the upper levels of bureaucracy from the Federated Suns you have;

Minister of Ways and Means
Minister of Education
Minister of the Crucis March
Minister of the Capellan March
Minister of the Draconis March
Minister of Administrative Services
Minister of Foreign Relations
Minister of Intelligence Investigations and Operations (MIIO)

And then the Lyran Commonwealth.

Duke of Tamar
Duke of Skye
Lyran Commonwealth Armed Forces (LCAF)
Lyran Intelligence Corps (LIC)
Chancellor of Foreign Affairs
Chancellor of Finances
Chancellor of Internal Policies
Chancellor of the Peoples

You have certain matches - the best of which would be the AFFC. That organization effectively integrated the AFFS and the LCAF. Which gives me an idea for DMI as the united FedCom intel agency more on that later. However, you have the intelligence agencies (LIC and MIIO) which resisted integration and remained independent.
« Last Edit: March 12, 2010, 12:17:34 PM by Takiro »
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Rainbow 6

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Re: FedCom Forever!
« Reply #9 on: March 12, 2010, 04:40:54 PM »

Wasn't the Intelligence Secreteriate from the novels the integrated organisation of MIIO & LIC & DMI?
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Takiro

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Re: FedCom Forever!
« Reply #10 on: March 12, 2010, 08:39:51 PM »

Actually I think the Secretariat was originally a branch of MIIO that coordinated with DMI per the original Davion SB. It then became the central coordinator of all FedCom intelligence later on.

You see I'd prefer to use DMI as the FedCom intel agency as the AFFS which DMI was a part of was integrated into the AFFC. It just makes sense to me.

Plus I wouldn't mind drawing on Star League agencies for inspiration as it was a tremendously successful multinational government that you want the Federated Commonwealth to be the successor to.

However obvious matches do exist in the information I gave before. The Davion Ministry of Foreign Relations can easily fit with the Lyran Department of Foreign Affairs. That is a direct match. The Davion Ministry of Ways and Means may also go with the Lyran Department of Finance. I'm ify on the Davion Ministry of Administrative Services and the Lyran Department of Internal Policies but they might go together. Not sure what you call the new FedCom bureaucracies (perhaps a Bureau of Federated Commonwealth Affairs or BFCA patterned after the Star League organization) but that is a start.

Then you have the other branches that don't match. The regional branches are obviously a no go but you can simply replace them with their national counterparts. The Lyran Commonwealth and the Federated Suns would be the two regions of the FedCom. Easy enough to figure out.

But the Davion Ministry of Education has no Lyran equal as the Lyran Chancellor of the Peoples has no Davion equal. So perhaps they are left as part of the independent nation-state government?
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Ice Hellion

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Re: FedCom Forever!
« Reply #11 on: March 13, 2010, 02:34:26 AM »

Who took care of education in the Lyran Commonwealth?

And my guess is that the bureaucracy like the army will be reorganised along Davion's lines (see the Zeus in TRO 3050).
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: FedCom Forever!
« Reply #12 on: March 14, 2010, 08:46:27 AM »

And my guess is that the bureaucracy like the army will be reorganised along Davion's lines (see the Zeus in TRO 3050).

Hmm, I'll take a look at your quote but I will say this letting the Davion's run all things military is advantageous as that is their thing and generally they were better. I can make a strong case why you'd want to let the Lyrans run Finance and Foreign Affairs of the realm.
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Ice Hellion

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Re: FedCom Forever!
« Reply #13 on: March 14, 2010, 02:26:27 PM »

I can make a strong case why you'd want to let the Lyrans run Finance and Foreign Affairs of the realm.

True but from what I remember from this quote, everything was so Davion.
« Last Edit: March 14, 2010, 02:27:49 PM by Ice Hellion »
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: FedCom Forever!
« Reply #14 on: March 15, 2010, 10:09:14 PM »

True but from what I remember from this quote, everything was so Davion.

I don't know if I buy all this revisionist hatred of the Federated Commonwealth as a strictly Davion ruled super state. I read the entry on the Zeus and much has been done to discredit the unity of the mega-power retroactively by TPTB. I mean Melissa ruled pretty fairly for a few years in there somewhere before Victor's naive leadership and Katherine's schemes started to tear things apart. The split was pretty sudden given the events of 3057 and justified at the time well. As we get further away from that time motivations have gotten WAY out of proportion to the point were it looks silly to me. A mean FedCom supporter one day to oh yeah I hated that damn thing and could wait until it was gone.

All that said I'm trying to make things even more integrated. Not all things war was Davion better at and I'd like to address that. Chief among them the Navy. Historically and even in the 3050s I feel a more independent Lyran run Navy could do better than the Davion Taxi service. There are other examples but that one I feel strongly about.

As I have started that line of thought give me the strengths of each realm and who would be better at what. Militarily and Politically.
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