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Author Topic: Let's talk Solaris VII: Gaming for the Game World  (Read 16863 times)

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drakensis

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Re: Let's talk Solaris VII: Gaming for the Game World
« Reply #15 on: August 10, 2017, 02:56:32 AM »

It's worth mentioning that during the 3SW the practise of ransoming a damaged 'Mech back from the victor was common. While there's probably variations between different tournaments and leagues, I'd think that the loser paying the victor would typically be in lieu of surrendering their 'Mech. (How those rights are affected if the Mechwarrior dies is another question that probably keeps lawyers happy).

Also there would be a difference between contests between owner-operators and contests between stables, which are more organised and less likely to risk their equipment. The 'big league' we see Justin and Kai competing in, located in Solaris City and with the annual champion of Solaris VII, must sit atop a hierarchy of lesser tournaments and leagues that prove additional spectacle between the big events and lets the major stables recruit talent rather than having to try out unknowns.

There would also be novelty matches like the one from the first Black Thorn novel, where the 'Mechs had all had their weapons disabled. Like most things on Solaris, the rules are the result of negotiation and change over time.

The Mechwarrior's Guide lists a surrender bond which is lost only of a Mechwarrior surrenders, not if he loses. It describes leagues, where each Mechwarrior fights each other Mechwarrior and winning is a matter of points accumulated across the season (3 for a win, 1 for a draw, 0 for a loss) and compares it to championship matches which operate elimination tournament style, either single elimination or triple elimination (best of 3).

The Grand Tournament likely picks contenders from some form of league arrangement with the top Mechwarriors in the league placed into the tournament and seeded according to their ranks (highest scoring start paired against lowest scoring, etc.). A five day schedule suggests single elimination matches starting with 32 Mechwarriors (the format would be very similar to Clan Trials of Bloodright, and might be where Nicholas Kerensky derived the notion), which is cut to 16 by the second round, 8 for the third round, 4 for the fourth (semi-finals) and then there are two contenders left for the final match on the fifth day.

If the matches all take place in the five Class Six arenas, it would probably be difficult to operate more than 2 matches a day for the arenas so the schedule is likely something along the lines of:

Day 1: first ten matches of round 1 with each arena hosting two.
Day 2: remaining six matches of round 1, first four matches from round 2
Day 3: remaining four or more matches of round 2, all four matches from round 3
Day 4: 2 semi-final matches
Day 5: 1 final matches

However this would have some flexibility: if a match is a draw the customs seems to be to re-fight it, so any draws on Day 1 would get refought on Day 2, which could push round 2 matches back (in the unlikely event that more than 4 rematchs are needed I'd expect alternate arenas to be available since otherwise it overflows). Then on Day 3 rematchs from Day 2 take place - which can push the round 3 matches back. This could get pretty gruelling since it could leave someone fighting twice in a day (actually quite likely on Day 3 or 4 depending on slot).

An alternative would be for there to be only 16 participants with 3 days of fights and 2 days 'slack' between them:
Day 1: eight first round matches
Day 2: rest-day (barring rematches)
Day 3: four quarter-final matches
Day 4: rest-day (barring rematches)
Day 5: semi-finals and finals
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Ice Hellion

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Re: Let's talk Solaris VII: Gaming for the Game World
« Reply #16 on: August 10, 2017, 04:30:36 PM »

I remember reading that there were something for the low on luck 'MechWarriors.
There is also the Solaran League of Independent Stables.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Let's talk Solaris VII: Gaming for the Game World
« Reply #17 on: August 11, 2017, 01:23:25 AM »

Great post drak! The Leagues as detailed once in Mechwarrior’s Guide to Solaris as pointed out by Ice Hellion remind me a lot of boxing and its different organizations/associations. They have their own requirements, champions, and list of contenders but I suppose it looks a lot like other sports organizations as well with Stables/Cooperatives taking the place of Franchises/Teams. The point system for wins, losses, and draws reminds me of hockey.

Twenty years ago, when I did our home version of the Grand Tournament we did Five Cup Series Tournaments held at each of the Big Five Arenas in Solaris City. After each Cup the rankings would be reviewed based on individual performances. Since we had the same winner for every one of these Tournaments it wasn’t hard figuring out the Champion that year.

Given the information I have so far reviewed your Grand Tournament organization looks solid. I’d probably go with 32 contenders just like a Trial of Bloodname. It is probably organized by some central organization rather than a League. The Top 20 are likely automatically entered every year with the remaining dozen slots going to various Tournament Champions or perhaps a few Play In Events.

I intend to have injury play a bigger part in the Games much like it factors into today’s sports with Mechwarrior hits having an effect on participants. Maybe a gladiator who is forced to take a year off or miss a Tournament altogether. I still have to find out when the Grand Tournament is held, what time of year?

I have to read up on novels which feature Solaris prominently again like the Warrior Trilogy. I don’t have the Black Thorns book but I do have their sourcebook which features Lance Matches. Then there is that one where the Games spill out into the streets during the FedCom Civil War.

I tried to look into the Planetary Government of Solaris again today and really didn’t find anything except the Solaris City Civil Council. Any ideas? Also I am surprised that the International Zone isn’t run by ComStar. I am thinking of renaming it something other than the International Zone too, any ideas??
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drakensis

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Re: Let's talk Solaris VII: Gaming for the Game World
« Reply #18 on: August 11, 2017, 01:46:03 AM »

Solaris: The Reaches mentions there's a civic council for Solaris City which is under the control of the Great Houses.

The Mechwarrior's Guide to Solaris VII focuses on the influence of corporations with Solaris City initially having two national 'zones' around the Lyran and Free Worlds League corporations.

This suggests to me that the government of Solaris VII is deliberately kept weak by corporation and the Great Houses in order to ensure nothing interferes in their influence over the thriving economy of Solaris VII.
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Takiro

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Re: Let's talk Solaris VII: Gaming for the Game World
« Reply #19 on: August 11, 2017, 03:22:30 PM »

That very well could be drak. It amazes me that there are so little specifics on Solaris after having so much being written about it.

It seems to me like the planetary government is almost under the direct rule of the Archon who leaves it alone so to speak. The Lyrans are definitely in control with the final say on things but aside from leaving a garrison on planet do little unless provoked.

I'd have to agree with your suggestions drak that the government of Solaris is deliberately kept weak by whomever runs it. This could have been a deliberate decision by the Lyrans when they conquered the planet from the Free Worlds League. Often times during the Succession Wars the Great Houses often kept the status quo after conquering a planet. I wonder if they just kept whatever system the Mariks setup?

Sounds like the natives had no love of the Free Worlds League especially after their botched attempts to retake the planet resulted in a bunch of collateral damage. Likely any who wish a return moved to Montenegro but you never know.

In regards to corporations who maybe the real power behind the scenes I haven't seen mention of two national zones around Lyran and Marik companies but that could very well be. I would think after the Steiner conquest of Solaris that any Lyran Commonwealth interest would win out over those of the Free Worlds. However the coming of the Clans could change some of that calculation requiring the overlords of Solaris to invite new investors from just across the border.

Also seems to be a lot of refugee activity on Solaris with Rasalhague denizens coming here to settle during the Clan War.
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Ice Hellion

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Re: Let's talk Solaris VII: Gaming for the Game World
« Reply #20 on: August 16, 2017, 03:43:47 PM »

I'd have to agree with your suggestions drak that the government of Solaris is deliberately kept weak by whomever runs it.

Or they were just forced to do so by the military corporations that used Solaris as their test ground since before the fall of the Star League.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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