AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Cassandra Support Cruiser
Tech: Inner Sphere / 3108
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 680,000 tons
K-F Drive System: (Unknown)
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Lamellor Ferro-carbide
Armament:
4 AR10 Multi-Purpose Capital Missile
16 NAC/25
22 NL55
6 Heavy Naval PPC
75 ER Large Laser
24 Anti-Missile System
4 Screen Launcher
Overview
The Cassandra is a heavily modified and upgraded version of the Dart
class Light Cruiser constructed by Clan Fire Mandrill and Clan Sea Fox. The
ship's origin lays somewhere between the Clans and the periphery pirates
known as the Stone Spirits.
Capabilities
The Cassandra is at it's heart a Dart-class Cruiser with the same
engines and structural integrity but from there it is a different ship. The
Cassandra has four AR-10 Multi-Purpose Capital Missiles replacing the Dart's
Killer Whales. Twenty-two class 55 Naval Lasers replace the original ship's
mixed bag of NL35s and NL45s. Sixteen NAC/25 replace the mixed calibres of
the original Dart while six Heavy Naval Particle cannons provide long range
broadside firepower.
The Fire Mandrills added seventy-five Extended-Range Large Lasers,
twenty-four Anti-Missile Systems and four Screen Launchers for the defence
of the ship. More than one thousand-two hundred tons of Lamellor Ferro-
carbide armour coat the hull in a thick defence.
The Fire Mandrill's have essentially turned the Cassandra into a
mini-carrier with an entire trinary of aerospace fighters and a binary of
small craft supporting the craft. Seventy-five Battle Armoured Marines
provide on ship security and troops for boarding actions. During their
refits the Fire Mandrill's have added six more DropShip collars increasing
the ship's attack capabilities, cargo carrying capacity and carrier
capacity.
The Cassandra's 'ace in the hole' are the fourteen MASH theatres,
and eight hundred berths on board which are mostly reserved for the medical
personnel and casualties. Almost fifty-five thousand tons of cargo space
remain on board the Cassandra it is unknown what this cargo space is used
for however it is suspected that the Fire Mandrill's have built into the
ship several Iron Wombs capable of maintaining their breeding program
regardless of any losses the Mandrill's take on the ground. The truth
about the facility is unknown.
Deployment
Cassandra is unique to Clan Fire Mandrill and has recently been
seen supporting efforts of the Fire Mandrills to rebuild the shipyard
facility taken from the Draconis Combine. The DropShips, Elementals and
Small Craft on board the ship providing support for construction crews.
The Mandrill's only Aesir and Vanir DropShip pair are permenantly
assigned to the ship. Initially the two DropShips, which were won from
the Ghost Bears, were assigned to the Khan's escort but now they appear to
be be assigned to the Cassandra leading many to believe that the ship also
acts as some sort of command vessel.
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Class/Model/Name: Cassandra Support Cruiser
Mass: 680,000 tons
Equipment: Mass
Power Plant, Drive & Control: 81,600.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 14) 307,700.00
Lithium Fusion Battery: 6,800.00
Jump Sail: (Integrity = 4) 64.00
Structural Integrity: 90 61,200.00
Total Heat Sinks: 3,000 Double 2,552.00
Fuel & Fuel Pumps: 30,600.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,700.00
Fire Control Computers: 0.00
Food & Water: (720 days supply) 2,531.00
Hyperpulse Generator: 50.00
Armour Type: Lamellor Ferro-carbide (1,278 total armour pts) 1,224.00
Capital Scale Armour Pts
Location: L / R
Fore: 234
Fore-Left/Right: 213/213
Aft-Left/Right: 213/213
Aft: 192
Cargo:
Bay 1: Small Craft (20) with 2 doors 4,000.00
Bay 2: Fighters (30) with 6 doors 4,500.00
Bay 3: MASH Facility with 14 Theatres 16.50
Bay 3: Cargo (1) 54,980.50
DropShip Capacity: 12 Docking Hardpoints 12,000.00
Grav Decks #1 - 2: (90-meter diameter) 100.00
Escape Pods: 180 (7 tons each) 1,260.00
Crew and Passengers:
46 Officers 460.00
135 Crew 945.00
80 Gunners 560.00
100 1st Class Passengers 1,000.00
700 2nd Class Passengers 4,900.00
75 Battle Armour Marines 525.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mas
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4 AR10 (60 KW, 60 WS, 60 B)Nose * * * * 80 8,200.00
2 NAC/25(200 rounds) Nose 50 50 50 -- 170 6,080.00
4 NL55 Nose 22 22 22 22 340 4,400.00
5 ER Large Laser Nose 4(40) 4(40) 4(40) -- 60 25.00
3 AMS(600 rounds) Nose -- -- -- -- 3 51.50
4 NL55 FL/R 22 22 22 22 680 8,800.00
2 NAC/25(200 rounds) FL/R 50 50 50 -- 340 12,160.00
5 ER Large Laser FL/R 4(40) 4(40) 4(40) -- 120 50.00
5 ER Large Laser FL/R 4(40) 4(40) 4(40) -- 120 50.00
3 AMS(600 rounds) FL/R -- -- -- -- 6 103.00
1 Screen Launcher (40 Rou) FL/R -- -- -- -- 20 440.00
3 Heavy NPPC L/RBS 45 45 45 45 1350 18,000.00
2 NAC/25(200 rounds) L/RBS 50 50 50 -- 340 12,160.00
5 ER Large Laser L/RBS 4(40) 4(40) 4(40) -- 120 50.00
5 ER Large Laser L/RBS 4(40) 4(40) 4(40) -- 120 50.00
3 AMS(600 rounds) L/RBS -- -- -- -- 6 103.00
2 NAC/25(200 rounds) AL/R 50 50 50 -- 340 12,160.00
4 NL55 AL/R 22 22 22 22 680 8,800.00
5 ER Large Laser AL/R 4(40) 4(40) 4(40) -- 120 50.00
5 ER Large Laser AL/R 4(40) 4(40) 4(40) -- 120 50.00
3 AMS(600 rounds) AL/R -- -- -- -- 6 103.00
1 Screen Launcher (40 Rou) AL/R -- -- -- -- 20 440.00
2 NAC/25(200 rounds) Aft 50 50 50 -- 170 6,080.00
2 NL55 Aft 11 11 11 11 340 2,200.00
5 ER Large Laser Aft 4(40) 4(40) 4(40) -- 60 25.00
5 ER Large Laser Aft 4(40) 4(40) 4(40) -- 60 25.00
3 AMS(600 rounds) Aft -- -- -- -- 3 51.50