A serious bit of threat necro going on here. But a reason behind it. And it was my thread originally so it's all good. Corsair_SG offered to help fluff out one of the designs on my WarShip list so here it is an Artemis variant I never really expected to see the light of day.
My deepest thanks to Corsair_SG.
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Artemis Class Scout Warship
Tech: Inner Sphere / 3091
Vessel Type: WarShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 100,000 tons
K-F Drive System: (Unknown)
Length: 284 meters
Sail Diameter: 844 meters
Power Plant: Standard
Safe Thrust: 7
Maximum Thrust: 11
Armor Type: Lamellor Ferro-carbide
Armament:
40 Laser AMS
18 MRM 40 Apollo*
16 ER PPC
16 Heavy PPC*
3 Space Mine Layer*
Development:
The Artemis Scout WarShip was developed by the Draconis Combine following
their receipt of the unconvincing Artemis-class Diplomatic Escort Vessel from ComStar.
The Combine had no use for the vessel and instead sent it to Dieron where it
languished for nearly fifteen years.
A series of designers came into the project and then were reassigned as no-one
could find a use for the craft until finally designer Georgiy Mayorov originally from
Halstead Station suggested that they turn the ship into a scout craft capable of
jumping into a solar system then using its massive engines to "run" past any enemy
ship it encountered. Even the fastest DropShip would struggle to keep up with the
ship and those that could would further struggle to match its firepower. If the ship
encountered a serious threat the LF Battery would allow the ship to escape. Finally
a series of mine launchers were added to the ships aft section allowing the ship to set
up a dense mine field deadly to any enemy vessel.
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Class/Model/Name: Artemis Class Scout Warship
Mass: 100,000 tons
Equipment: Mass
Power Plant, Drive & Control: 42,000.00
Thrust: Safe Thrust: 7
Maximum Thrust: 11
Kearny-Fuchida Hyperdrive: Compact (Integrity = 4) 45,250.00
Lithium Fusion Battery 1,000.00
Jump Sail: (Integrity = 3) 35.00
Structural Integrity: 46 4,600.00
Total Heat Sinks: 637 Double 303.00
Fuel & Fuel Pumps: 2,040.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 250.00
Fire Control Computers: .00
Food & Water: (77 days supply) 32.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (159 total armor pts) 92.00
Capital Scale Armor Pts
Location: L / R
Fore: 30
Fore-Left/Right: 26/26
Aft-Left/Right: 25/25
Aft: 27
Cargo:
Bay 1: Cargo (1) 1,367.00
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Deck #1: (80-meter diameter) 50.00
Life Boats: 7 (7 tons each) 49.00
Escape Pods: 7 (7 tons each) 49.00
Crew and Passengers:
14 Officers (14 minimum) 140.00
52 Crew (51 minimum) 364.00
17 Gunners (16 minimum) 119.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
5 Laser AMS Nose -- -- -- -- 60 7.50
1 MRM 40 Apollo*(18 rounds)Nose 12(120)12(120) -- -- 12 16.00
1 MRM 40 Apollo*(18 rounds) 12 16.00
1 MRM 40 Apollo*(18 rounds) 12 16.00
1 MRM 40 Apollo*(18 rounds) 12 16.00
1 MRM 40 Apollo*(18 rounds) 12 16.00
4 ER PPC Nose 10(100)10(100) 4(40) -- 60 28.00
4 Heavy PPC* 60 40.00
5 Laser AMS FL/R -- -- -- -- 120 15.00
5 Laser AMS L/RBS -- -- -- -- 120 15.00
1 MRM 40 Apollo*(18 rounds)L/RBS 12(120)12(120) -- -- 24 32.00
1 MRM 40 Apollo*(18 rounds) 24 32.00
1 MRM 40 Apollo*(18 rounds) 24 32.00
1 MRM 40 Apollo*(18 rounds) 24 32.00
1 MRM 40 Apollo*(18 rounds) 24 32.00
4 ER PPC L/RBS 10(100)10(100) 4(40) -- 120 56.00
4 Heavy PPC* 120 80.00
5 Laser AMS AL/R -- -- -- -- 120 15.00
5 Laser AMS Aft -- -- -- -- 60 7.50
1 MRM 40 Apollo*(18 rounds)Aft 7(72) 7(72) -- -- 12 16.00
1 MRM 40 Apollo*(18 rounds) 12 16.00
1 MRM 40 Apollo*(18 rounds) 12 16.00
4 ER PPC Aft 10(100)10(100) 4(40) -- 60 28.00
4 Heavy PPC* 60 40.00
3 Space Mine Layer*(60 rounAft 3(30) -- -- -- 9 90.00
1 Large Naval Comm Suite 500.00
------------------------------------------------------------------------------
TOTALS: Heat: 1,185 100,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 8,727,942,000 C-Bills
Battle Value: 27,896
Cost per BV: 312,874.32
Weapon Value: 19,254 (Ratio = .69)
Damage Factors: SRV = 974; MRV = 601; LRV = 44; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 147,446
(38,106 Structure, 92,675 Life Support, 16,665 Weapons)
Support Points (SP) = 95,322 (65% of MPV)
BattleForce2: Not applicable
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